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PTS Patch Notes v3.0.0

ZOS_GinaBruno
ZOS_GinaBruno
Community Manager
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Welcome to The Elder Scrolls Online v3.0.0, introducing our first chapter: Morrowind! The fate of the island of Vvardenfell hangs in the balance and needs a hero to help Vivec, the legendary warrior-poet god, who suffers from a mysterious illness. For this week's first PTS testing cycle, we'll be focusing on the new player experience. To help us test the Vvardenfell story, please create a new character.

In addition to Vvardenfell, the largest landmass addition to date, we’re also introducing the first new class since ESO launched: the Warden. This class is an adaptable, support-orientated option for players who want to be able to fill a specific role while simultaneously providing assistance to others. If you are interested in a class that uses the wilds of Tamriel to protect, heal, or deal damage (occasionally all at the same time) the Warden is for you.

Morrowind also brings a new PvP mode – Battlegrounds – which are small-scale, fast-paced battles with three teams of four players. If you’re looking for a real challenge, head to our newest 12-player Trial, Halls of Fabrication, featuring a Normal and Veteran version. You're welcome to utilize an existing, copied character or template to test these new systems. You’ll also find a host of new item sets, Motifs, homes and furnishings, collectibles, titles, and even dyes.

But that’s not all! The base game brings many new updates as well including updates to the Champion System, the Master Writ Merchant, Cyrodiil Rewards, a new Inverse Kinematic System, and more. And as always, we have a number of bug fixes and general improvements to the overall game.

Please remember if you are participating on the PTS and giving us feedback, the entire update is currently covered under a strict NDA. If you’ve received an email invitation to join us in testing Morrowind content, we’d ask that you post your feedback in this forum section. All other discussion surrounding the base game can still be posted in the regular PTS forums.

We look forward to hearing what you think of ESO's first chapter, which is 9.7GB in size. Thank you, and enjoy!

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MORROWIND
  • New Public Dungeons
  • New Playable Class: The Warden
  • PVP Battlegrounds
  • New Trial: Halls of Fabrication
  • New Item Sets
  • New Crafting Motifs
  • New Homes
  • New Furnishings and Furnishing Plans
  • New Collectibles
  • New Titles
  • New Dyes

NEW FEATURES / UPDATES / BIG CHANGES
  • Champion Point Increase
  • Champion System Rebalancing
  • Skill Line Unlocking
  • Adjusted Experience (XP) for Levels 1 – 50
  • Master Writ Merchant Update
  • Normal Mode Dungeon Trophies
  • New Hireling Mails
  • Cyrodiil Reward Updates
  • New ESO Plus Benefit: Double Bank Capacity
  • Additional Purchasable Character Slots
  • Inverse Kinematic System (Beta)
  • Miscellaneous UI Updates

KNOWN ISSUES
  • Alliance War & Battlegrounds
  • Art & Animation
  • Audio
  • Combat & Gameplay
  • Dungeons & Group Content
  • Exploration & Itemization
  • UI

FIXES & IMPROVEMENTS
  • DLC Game Packs
    • Dark Brotherhood
    • Imperial City
    • Orsinium
    • Shadows of the Hist
    • Thieves Guild
  • Base Game Patch
    • Alliance War
    • Art & Animation
    • Audio
    • Combat & Gameplay
    • Crafting & Economy
    • Crown Store & Crown Crates
    • Dungeons & Group Content
    • Exploration & Itemization
    • Housing
    • Quests & Zones
    • UI
Gina Bruno
Senior Community Manager
Dev Tracker | Service Alerts | ESO Twitter | My Twitter
Staff Post
  • ZOS_GinaBruno
    ZOS_GinaBruno
    Community Manager
    3955f4cff57c6aede403f7d58f2bcc.jpg
    Travel to the volcanic island of Vvardenfell and explore a land of Dark Elves, Living Gods, and bizarre creatures as adventurers from every alliance answer Lord Vivec’s call. An ominous prophecy and an insidious plot threaten all of Vvardenfell—can you save the island from a looming disaster? Wander the harsh landscape as an emissary for Lord Vivec, performing missions for the Great Houses, delving into mysterious ruins, and meeting unique challenges head-on in the shadow of the rumbling Red Mountain. The fate of Morrowind rests in your hands!
    • If using a copied character or a template, you can do one of the following to travel to Vvardenfell:
      • Open your Collections, select Stories and then Morrowind under the Chapters tab. From there, you can accept the starting quest.
      • To get to Vvardenfell, seek out the navigator, Captain Jenassa, located near the docks in the major cities throughout Tamriel. Talk to her and she will offer to transport you to Vivec City or Seyda Neen.
      • You can also take a boat located in Mournhold, Wayrest, or Woodhearth.
    • If creating a new character:
      • Create a new character and select Play Tutorial. You will start in a new tutorial designed specifically for Morrowind players.
      • Alternatively, you can choose Skip Tutorial. Your character will automatically start on the dock at Seyda Neen in the new Vvardenfell zone.

    New Public Dungeons
    Two new public dungeons are available for you to explore in Morrowind.
    • Nchuleftingth: Help Neramo the scholar uncover the secrets of Nchuleftingth and prevent an unscrupulous ruins robber from plundering ancient Dwarven technology. Explore the Ashlands in the east to uncover this Dwemer ruin.
    • Forgotten Wastes: On the northern coast, enter the Forgotten Wastes to explore ancient Dark Elf ruins and solve a murder mystery while dealing with evil cultists intent on resurrecting a long-lost Dunmer House.

    New Playable Class: The Warden
    Wardens have a strong set of abilities focused on supporting their allies, but they can also focus their skill selection and morphs on solo combat. If you like to take hits, deal damage, or heal, this class is for you. Wardens are able to summon icy barriers to protect their allies, sprout healing plants to restore them, and command a savage grizzly to attack their enemies. This versatile class uses the power of Y’ffre’s blessing to help deal with any situation. To read more about the Warden’s three skill lines – Animal Companions, Green Balance, and Winter’s Embrace – please visit our website article here.

    PVP Battlegrounds
    Welcome to Battlegrounds! Battlegrounds are fast-paced, small-scale PVP zones designed for three teams of four players each. Alliance affiliation doesn’t matter in this new PVP mode, so feel free to play with or against your friends and foes from Cyrodiil! To get into the fight quickly, simply open your Activity Finder, navigate to the Battlegrounds option, and queue. For a bit more information, keep on reading!
    • You can queue solo or with a group of 2, 3 or 4 players into a Battleground. Large groups cannot queue for Battlegrounds. 
    • When queued, you’ll be placed into one of three maps:
      • Foyada Quarry: Solid ground and lava pools play a key role in this open field battleground.
      • Ald Carac: An ancient Dwemer site recently excavated which offers close quarter battles and tight spaces.
      • Ularra: This overgrown Daedric site still resonates with ancient portals.
    • One of three game modes will be chosen at random when going into a Battleground:
      • Team Deathmatch: Get points for killing other player characters! This game mode also features Sigils of Power that spawn randomly during the match.
      • Capture the Flag: Grab the enemy relic and bring it back to yours, but your relic must be safe at home to capture an enemy’s relic.
      • Domination: Land grab at its purest.  There are four capture points to battle over to earn points.
    • There are three teams you’ll be assigned to when in a Battleground: Pit Daemons, Storm Lords or Fire Drakes.  The colors associated with these teams are Green, Purple and Orange, respectively.
    • Battleground matches last a maximum of 15 minutes, but can end early if the maximum score is reached. Game modes currently have a maximum score of 500 points.
    • When a Battleground ends, you’ll earn rewards based on whether your team came in first, second or third. Rewards include items, gold, XP and Alliance Points.
    • During a Battleground, you’ll earn Medals which are granted based on your actions to progress your team towards victory specific to each game mode. For example, in a Team Deathmatch game, you’ll earn Medals for getting killing blows or healing allies. In a Capture the Flag match, you’ll get Medals for capturing the flag, but not for kill streaks.
      • Medals influence the quality of a reward you’ll receive at the end of a match.  The more Medals you’ve earned, the better chance you have to get your item reward upgraded to blue or purple quality!
      • Medals have a score associated with them which are added onto one of three weekly Leaderboards. These Leaderboards are divided by game types, so you’ll only earn Medals for that Leaderboard type.  The three Leaderboards include:
        • Team Deathmatch: Only Medals from Team Deathmatch go into this Leaderboard.
        • Flag Games: Capture the Flag Medals and other “mobile flag games” to be added in future updates go into this Leaderboard.
        • Land Grab: Domination Medals and other “stationary banner games” to be added in future updates go into this Leaderboard.
      • At the end of the week, players on the Leaderboard will be awarded items based on their rank on the Leaderboards.
    • Leaving a Battleground before the match is over will incur a penalty. 
      • This is currently set to block you from queueing for another Battleground for 20 minutes, as well as suppress any AP-earning events.
    • All Battlegrounds currently restrict Champion Points.
    • You can pick up daily quests for Battlegrounds in one of two locations from a Battlemaster: in the Gladiator’s Quarters near Vivec City, or at the entrance for each Battleground.

    New Trial: Halls of Fabrication
    Through a mysterious twist of fate, an anomalous rift to a strange realm has opened beneath the freshly-grown tower of Tel Fyr, spilling eerily life-like automata into the world. Left unchecked, these machines threaten to subsume everything on the surface into their alien mechanical paradigm. Brave souls are needed to go beyond the rift and find the source of these dangerous machines and stop them from converting Tamriel into their own image. Joining forces with the renowned wizard and planar traveler, Divayth Fyr, you must overcome the unknown beyond the rift and be the first living souls to tread into the Halls of Fabrication. 
    • Halls of Fabrication is a 12-player Trial located in Morrowind, and features a Normal version in addition to a challenging Veteran version!
    • To enter Halls of Fabrication, you have two options:
      • Travel to the tower of Tel Fyr, located in eastern Morrowind.
      • Speak with Daynillo Rethul, located in Vivec City on the docks, to receive the quest To Tel Fyr which will direct take you to the entrance.
    • There are unique item sets available only within Halls of Fabrication which grant unique, group-based PvE bonuses.
    • Unique achievement awards are available for completing the Trial achievements. These include a unique skin, several titles, and unique housing items, all described in below.
    • The Veteran version of Halls of Fabrication will qualify anyone who completes the Trial for the Leaderboards.

    New Item Sets
    There are 15 new Item Sets available from a variety of sources:
    • 3 Item Sets available at crafting stations in Vvardenfell
      • Assassin’s Guile
      • Daedric Trickery
      • Shacklebreaker
    • 3 Item Sets available as drops throughout Vvardenfell
      • Infector
      • War Maiden
      • Warrior-Poet
    • 4 Item Sets available as drops in the new Trial, Halls of Fabrication
      • Automated Defense
      • Inventor’s Guard
      • Master Architect
      • War Machine
    • 5 Item Sets available as rewards in the new PvP Battlegrounds
      • Coward’s Gear
      • Knight Slayer
      • Impregnable Armor
      • Vanguard’s Challenge
      • Wizard’s Riposte

    New Crafting Motifs
    We’ve added four new Motifs for you to collect and craft!
    • The Ashlander style can be learned from the Ashlanders of Vvardenfell.
      • Motif chapters can occasionally be found as rewards for performing daily quests for Numani-Rasi or Huntmaster Sorim-Nakar.
      • The style item, Ash Canvas, can also be earned from the same quests.
    • The Buoyant Armiger style can be obtained from treasure chests and treasure maps across Vvardenfell.
      • Motif chapters are rare, but show up more often in higher-difficulty chests and treasure map chests. By quirk of fate, those who have proven themselves friends of the island and the living god Vivec are more likely to find its chapters or book than others.
      • The style item, Volcant Viridian, can be refined from Viridian Dust, which can be found uncommonly on any harvestable resource in Vvardenfell.
    • The Morag Tong style can be learned from the Hall of Justice in Vivec City.
      • Motif chapters can occasionally be found in Bounty Dispensations or Explorer’s Dispensations awarded to those who complete tasks for the Hall of Justice.
      • The style item, Boiled Carapace, can also be earned from the same quests.
    • The Militant Ordinator style can be acquired from the Battleground Supplies Merchant near Vivec City.
      • Each motif chapter can be purchased for Alliance Points from Colotarion, in the Gladiator’s Quarters.
      • The style item, Lustrous Sphalerite, can be refined from Dull Sphalerite, which is sold for Alliance Points from the same merchant.

    New Homes
    Three new properties are now available to move into in Morrowind.
    • Saint Delyn Penthouse: For the city-loving Dark Elf, there's no better choice of residence than the Saint Delyn Penthouse in the heart of Vivec City, on the Waistworks level of the Saint Delyn canton.
      • By completing the quest, "A Friend In Need", you can earn a modest inn room in the St. Delyn Canton of Vivec City.
      • This inn room can also be purchased for 3000 gold if your character has already completed the quest in the base game or if you already own another inn-room.
    • Ald Velothi Harbor House: On the coast north of Gnisis, this three-level home in the Redoran "bug-house" style comes with a walled courtyard, a nearby dock, and convenient access to the nearby ruins of Ashalmawia and Arkngthunch-Sturdumz.
    • Amaya Lake Lodge: Enjoy the opulent luxury of a country lodge built by the Dark Elves of an earlier, more expansive era—a walled estate with a grand multistory house, roof balcony, stable, storage building, a well, and room for a formal garden.
      • Both the Ald Velothi Harbor House and Amaya Lake Lodge homes require Morrowind achievements in order to purchase them with gold, and are also available for Crowns in furnished and unfurnished variants. Note that these two homes can be purchased for Crowns even if you do not have access to Morrowind, but leaving your new home will take you back to your last safe location outside of Morrowind.

    New Furnishings and Furnishing Plans
    Many new Furnishing Plans can be found across Vvardenfell in trunks, backpacks, and other common sources for recipes and plans. While they will only appear in Vvardenfell, they can be traded freely or sold on Guild Traders.
    • Four new Furnishers are available in Morrowind:
      • Drops-No-Glass, the Achievement Furnisher for Morrowind, can be found in Saint Delyn’s Inn in Vivec City.
      • Uzipa, a Home Goods Furnisher, sells a variety of volcanic stone, mushrooms, and plants, and can also be found in Saint Delyn’s Inn.
      • Llivas Driler and Brelda Ofemalen, the Battleground Furnishers, sell banners and relics associated with the Storm Lords, Fire Drakes, and Pit Daemons. They can be found in the Gladiator’s Quarters in Vivec City.
    • Xanil Theran, the Luxury Furnisher, continues to cycle his stock of unusual furnishings. This update’s themes will highlight Morrowind’s unique past, including furnishings associated with several of the most secretive and powerful entities to influence Morrowind’s history.
    • There are also a few unique sources of furnishings and plans with the launch of Morrowind:
      • Daedric Furnishing Plans
        • The reward chests for Dark Anchors across Tamirel now have a small chance to contain a Daedric furnishing plan.
        • These same furnishing plans can be found, more rarely, from slain humanoid Daedra, such as Dremora or Xivkyn.
      • Dwarven Furnishing Plans
        • Dwarven constructs and world objects within Dwarven ruins anywhere in Tamriel will rarely have plans for Dwarven machinery and pipeworks.
        • Dwarven constructs will also sometimes provide undamaged cogs and gears when slain, which you can display in your home.
      • Justice-Related Furnishing Plans and Furnishings
        • Some of the citizens of Vvardenfell are carrying new furnishing items or plans in their pockets. Perhaps you’ll help lighten their load?
        • A few of the more prudent islanders have stowed their favorite furnishings in safeboxes. Surely, these will be safe from any prying fingers…
      • Treasure Chests
        • The finest treasure chests in Vvardenfell will rarely contain new paintings specific to Morrowind.
      • Quest-Related Furnishing Rewards
        • Daily tasks for the Ashlanders of Vvardenfell will rarely reward furnishing plans for Ashlander dishware, or directly reward a type of dining knife Ashlanders favor.
      • Harvesting-Related Furnishing Rewards
        • Mushrooms and plants in Vvardenfell will rarely produce accompanying foliage or fungi when harvested. Beetles with fungal infestations may, as well.
      • Ancestral Tombs
        • Ancient Velothi ancestral tombs will also rarely have their own unique furnishings within their offering urns.

    New Collectibles
    A cornucopia of new collectibles await the avid adventurer in Morrowind. See below for details!
    • Costumes
      • Regalia of the Scarlet Judge: The famed vigilante known as the Scarlet Judge has upheld justice in Morrowind for generations, and has most recently been spotted near the town of Suran.
      • Sixth House Robe: Officially, there is no Sixth House, and these robes do not exist. Unofficially, Sixth House cultists in the Forgotten Wastes have been identified with fragments of these ancient robes in their possession. If one were to acquire all seven pieces, they might be able to reform them into an intact garment. What would such a relic be worth, to the right person?    
    • Furnishings
      • Vvardenfell Scale Model: Librarian Bradyn in Vivec City believes that completing such a model will reveal the location of the lost Library of Andule, an ancient repository of the knowledge of the Great Houses.
      • Assembly General (Trophy): Complete the Halls of Fabrication to bring home the head of this brazen behemoth.
      • Assembly General (Bust): Complete the Halls of Fabrication on Veteran difficulty to earn this tasteful bust of the Assembly General.
    • Head & Body Markings
      • Morag Tong Face & Body Tattoos: Assist Naryu Virian and the Morag Tong in and around Balmora to earn the right to display these striking tattoos.
      • Buoyant Armiger Body Tattoos: Be named Champion of Vivec to earn the right to wear the body tattoos of a Buoyant Armiger.
    • Mementos
      • Neramo’s Lightning Stick: Aid the artificer Neramo in the Dwarven ruins of Nchuleftingth to earn this shocking memento.
      • Dreamer’s Chime: Complete the quest “Echoes of a Fallen House” in the Forgotten Wastes public dungeon to recover this haunting bell.
      • Replica Tonal Inverter: Designed to temporarily disrupt the flow of energy in magical devices, help invent the device this replica is based on in your quest to aid Vivec.
    • Personalities
      • Telvanni Magister: Assist an Argonian slave in her meteoric rise through the ranks of House Telvanni, and learn to adopt the mannerisms of a Telvanni Magister.
    • Pets
      • Dwemer Theodolite: Sentries such as this one may have once been used to survey subterranean areas, and were likely involved in the construction of Nchuleftingth. It is theorized that some of the guardian constructs in this public dungeon may contain repurposed parts from defunct Theodolites, though finding a functional part would be a challenge for even a seasoned adventurer. With all seven parts, the mechanism could be reconstructed. Whether kept as a loyal pet or sold to the highest bidder, such a device would be sure to draw attention.
    • Skins
      • Fabrication Sheath: Proudly display your victory from Veteran Halls of Fabrication with this body sheath of burnished bronze!

    New Titles
    There’s never been a better time to seek your glory! Whether you choose to make your name on the isle of Vvardenfell, in Sotha Sil’s Halls of Fabrication, or in the high-intensity combat of Battleground matches, you can proudly display your accomplishments with one of 21 new titles (unlisted to avoid spoilers!)

    New Dyes
    This update introduces six new dyes, available for use at dye stations after completing various Morrowind-related achievements.
    • Colossus Brass: This rare dye, named for the distinctive sheen of the Dwarven Colossus, can be earned by completing Halls of Fabrication.
    • Vehk’s Mystic Blue: This rare dye is unlocked after… something…
    • Warden’s Moss Green: This common faded green can be earned by defeating a total of 100 Wardens in Battlegrounds or the Alliance War.
    • Firedrake’s Flame: Based on the heraldry of the Firedrakes, this uncommon dye can be earned by defeating 1,000 opponents in Battlegrounds.
    • Pit Daemon’s Poison: Based on the heraldry of the Pit Daemons, this uncommon dye can be earned by capturing 100 enemy relics in Battlegrounds.
    • Stormlord’s Lightning: Based on the heraldry of the Stormlords, this uncommon dye can be earned by seizing 250 capture points in Battlegrounds.
    Edited by ZOS_GinaBruno on April 17, 2017 8:03PM
    Gina Bruno
    Senior Community Manager
    Dev Tracker | Service Alerts | ESO Twitter | My Twitter
    Staff Post
  • ZOS_GinaBruno
    ZOS_GinaBruno
    Community Manager
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    For this update, we are supplying three character templates with 630 Champion Points (one Template per Alliance). Much like previous PTS cycles, you will have wayshrines unlocked in every zone's capital city (excluding starter zones). You will have all the same items available from the previous PTS testing cycle for Homestead, in addition to some new items made available in Morrowind:
    • The template contains a new item in your inventory, "Battleground Sets". This crate contains further crates, each of which houses the armor, weapons, and jewelry for item sets that can be earned and purchased by participating in Battlegrounds.
    • The container for Trials item sets has been updated, and now includes the item sets found in the Halls of Fabrication.
    • The container for Overland item sets has been updated, and now includes the item sets found in Vvardenfell proper.
    • The Crafter's Limitless Library, found within the Ultimate Crafting Crate, now includes the new Motifs found in Morrowind: Ashlander, Buoyant Armiger, Militant Ordinator, and Morag Tong.
    • Similarly, the Traveled Crafter's Crate now contains the style items needed to craft in these styles.
    • Much like with the Dragonknight, Templar, Nightblade, and Sorcerer classes, creating a Warden with these templates will start you with all class skill lines and individual skills fully maxed out.
    Edited by ZOS_GinaBruno on April 17, 2017 7:40PM
    Gina Bruno
    Senior Community Manager
    Dev Tracker | Service Alerts | ESO Twitter | My Twitter
    Staff Post
  • ZOS_GinaBruno
    ZOS_GinaBruno
    Community Manager
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    Alliance War & Battlegrounds
    Battlegrounds
    • Currently, the only game mode available is Domination via the queue. All three maps will be available to use.
    • No Medals or experience are currently being awarded for participating in Battlegrounds.
    • Battlegrounds Leaderboards do not currently give rewards.
    • The audio cues heard during flag transitions in the Domination game mode are currently occurring at a higher frequency than intended. This will be adjusted in the next PTS patch.
    Campaigns
    • Cyrodiil campaigns are not currently available, but will be enabled in the coming weeks.

    Art & Animation
    General
    • The Telvanni Mage personality is not complete. You can still obtain and use it, but expect to see some rather odd behavior.
    IK System
    • There are several known issues with this system such as errors when using furniture, navigating steep slopes or moving close to walls. Over time, this will be applied to NPCs and creatures throughout the world.

    Audio
    General
    • The final music and some VO for Morrowind is not yet fully implemented.
    • Some visual effects and special moments are current missing their sound effects.

    Combat & Gameplay
    Templates
    • Template characters do not currently start with all skill lines unlocked. You can still unlock the skill lines as normal, and they will be immediately be maxed out (as is expected for a character template.)
    • The racial skill line is currently unavailable, but will be enabled once again in a future PTS patch.

    Dungeons & Group Content
    Halls of Fabrication Trial
    • The final boss, the Assembly General, has a possibility to enter a state where it will fail to fire abilities under certain circumstances. This will be resolved in a future PTS patch.

    Exploration & Itemization
    General
    • Many achievements are not yet functional, and will not advance as expected. This is most notable among Battleground achievements.
    • Many chairs in Vvardenfell do not yet support sitting. If it fits, you cannot yet sits.

    UI
    General
    • Death Recap entries may be missing some icons and attacker names. This is known, and will be resolved in a future PTS patch.
    • Some icons are not yet complete, and will currently appear as red question marks.
    Edited by ZOS_GinaBruno on April 17, 2017 7:40PM
    Gina Bruno
    Senior Community Manager
    Dev Tracker | Service Alerts | ESO Twitter | My Twitter
    Staff Post
  • ZOS_GinaBruno
    ZOS_GinaBruno
    Community Manager
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    Figure
    • Fixed several gaps and seams that would appear on the Order of the House light, medium and heavy armors.

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    Monster Abilities
    • Minotaur
      • Ram no longer knocks you behind the Minotaur.
    Edited by ZOS_GinaBruno on April 17, 2017 7:30PM
    Gina Bruno
    Senior Community Manager
    Dev Tracker | Service Alerts | ESO Twitter | My Twitter
    Staff Post
  • ZOS_GinaBruno
    ZOS_GinaBruno
    Community Manager
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    General
    • Fixed an issue where the respawn time in Imperial City would occasionally display its starting value right before respawning.
    • Updated the Imperial City DLC description to clarify that you must be level ten in order to access the Imperial City.
    Edited by ZOS_GinaBruno on April 17, 2017 7:30PM
    Gina Bruno
    Senior Community Manager
    Dev Tracker | Service Alerts | ESO Twitter | My Twitter
    Staff Post
  • ZOS_GinaBruno
    ZOS_GinaBruno
    Community Manager
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    Figure
    • Malacath Armor
      • Fix a gap that would appear between the torso and upper legs on Malacath Rawhide armor.
      • Fix a clipping issue that would appear in the back of large male characters with the Malacath Rawhide armor.
      • Fix an issue where seams would display on the Malacath Rawhide chest armor.
      • Arms and legs will now be consistent across male and female characters wearing Malacath light armor.
      • Fixed an issue where your hands could clip into the Malacath light armor on smaller male characters.
      • Fixed an issue where kneepads could clip into the boots on female characters when wearing Malacath heavy armor.
    Edited by ZOS_GinaBruno on April 17, 2017 7:30PM
    Gina Bruno
    Senior Community Manager
    Dev Tracker | Service Alerts | ESO Twitter | My Twitter
    Staff Post
  • ZOS_GinaBruno
    ZOS_GinaBruno
    Community Manager
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    Figure
    • Fixed an issue where the dye station UI would not correspond with the number of available dye tints on the Mazzatun Light, Medium, and Heavy armor sets.
    • The Mazzatun Light helm no longer clips through the ears, heads and adornments of male and female player characters.
    • Fixed an issue where textures could be cut off on the Mazzatun Heavy armor.
    Edited by ZOS_GinaBruno on April 17, 2017 7:30PM
    Gina Bruno
    Senior Community Manager
    Dev Tracker | Service Alerts | ESO Twitter | My Twitter
    Staff Post
  • ZOS_GinaBruno
    ZOS_GinaBruno
    Community Manager
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    Figure
    • Fixed an issue where some items from the Outlaw Heavy Armor would float.

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    World Bosses
    • Syvarra of the Deep
      • Siren Song no longer charms you into collision.
    • Captain Virinid Slave-Taker
      • Eye of the Storm no longer fears you into collision.

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    General
    • Fixed an issue where equipment from the Shadowy Supplier would automatically equip itself if you had an empty slot available.
    Edited by ZOS_GinaBruno on April 17, 2017 7:31PM
    Gina Bruno
    Senior Community Manager
    Dev Tracker | Service Alerts | ESO Twitter | My Twitter
    Staff Post
  • ZOS_GinaBruno
    ZOS_GinaBruno
    Community Manager
    7dfc2845dc90c3d93b2bce50613f43.png
    General
    • Fixed several of edge cases where audio wasn’t playing properly for certain monsters and player abilities.
    • Fixed a number of audio-related game crashes.
    • Added several optimizations to improve audio-related performance.
    • Polished many locations where the sound and/or music didn’t quite fit the space or, in some cases, was missing entirely.
    • Fixed a number mismatched or erroneous text/voice-over pairings throughout the game.
    • Improved and, in some cases, added new audio for a number of quests.
    • Fixed multiple doors that did not play any audio when using them.
    Edited by ZOS_GinaBruno on April 17, 2017 7:32PM
    Gina Bruno
    Senior Community Manager
    Dev Tracker | Service Alerts | ESO Twitter | My Twitter
    Staff Post
  • ZOS_GinaBruno
    ZOS_GinaBruno
    Community Manager
    820f4143858e14dc6d7b760783dbba.png
    General
    • Fixed an issue where consuming a full Book of the Skinchanger Style Motif would not unlock all 14 individual chapters in your Lore Library.
    • Adjusted the names and descriptions of the Altmer, Bosmer, and Dunmer motifs and style items to High Elf, Wood Elf, and Dark Elf, to improve consistency with other motifs.
    • Crafting Writ boards in found in Orisinium, Craglorn, and Hew’s Bane no longer claim to have quests for players lower than level six.

    Alchemy
    • Fixed an issue that prevented low level monsters from dropping oils as often intended.

    Blacksmithing
    • Corrected the name of the “Diagram: Dark Elf Brazier, Ringed” to “Diagram: Dark Elf Cauldron, Ringed”, to match the actual furnishing it teaches you to craft.

    Clothing
    • Corrected the name of the “Pattern: Breton Carpet, Bordered” to “Pattern: Breton Runner, Bordered”, to match the actual furnishing it teaches you to craft.

    Enchanting
    • If you have access to the craft bag, you no longer require empty inventory slots to deconstruct glyphs at an enchanting station.

    Guild Traders
    • Fixed an issue that led drink recipes to display as food recipes on Guild Traders.
    • Fixed an issue that allowed locked equipment to be sold on Guild Traders.

    Master Writs
    • Sealed Writs now display their target item and Writ Voucher reward at all times, even when inside of a container.
    • The drop rate for Sealed Enchanting Writs now scales more smoothly with your number of known rune translations.
      • Note: The maximum drop rate is unchanged.
    • Updated all Master Writs to specify the tradeskill in question when turning goods in to Rolis Hlaalu.
    • Sealed Writs no longer automatically offer you their quest the moment you first acquire them. You can still use the Sealed Writ at any time to start the quest.

    Motifs
    • Fixed an issue where the Skinchanger style item, Wolfsbane Incense, could be sold to merchants for gold.

    Provisioning
    • Skavenger critters, found in City of Ash and Craglorn, now drop Small Game when killed.
    • Adjusted the ingredients for the “Argonian Lanterns, String” and “Argonian Lanterns, Strand” Provisioning patterns to improve consistency.

    Woodworking
    • Fixed an issue where the blueprints for “High Elf Shelf, Short” and “High Elf Shelf, Long” were swapped, and produced the wrong item. The short recipe now produces the short item, and the long recipe now produces the long item. As expected!
    • Increased the drop rate for the "Dunmer Chair, Angled" blueprint to align it with the drop rates compared to other green Dunmer blueprints.
    Edited by ZOS_GinaBruno on April 17, 2017 7:34PM
    Gina Bruno
    Senior Community Manager
    Dev Tracker | Service Alerts | ESO Twitter | My Twitter
    Staff Post
  • ZOS_GinaBruno
    ZOS_GinaBruno
    Community Manager
    0d68063c9a3d76a74bf37ba9f2702f.png
    General
    • You can now preview appearance options that would not normally be accessible to your race or gender.
      • The options will be modeled on a wooden mannequin or plaster bust of the appropriate race and gender, allowing you to get a closer look without having to change characters.
    • Fixed an issue that caused the Major Endurance effect from the Crown Warrior’s Elixir to incorrectly overwrite Major Fortitude effects (and stack with other sources of Major Endurance.) This also corrects the tooltip text on the effect.
    • Corrected an icon mismatch on the Major Brutality effect from Crown Warrior’s Elixirs.

    Art & Animation
    • Fixed an issue where the rocks from the Storm Atronach Senche and Storm Atronach Camel were not animating properly.
    • The Storm Atronach Camel mount’s eyes will now be placed properly on its face.
    • Fixed an issue where the right front leg from the Great Elk mount would bend unnaturally and painfully while rearing up.
    • The Great Elk mount no longer appears to have an overbite.
    • Fixed an issue where you could see through the left leg of the Scarecrow Spectre polymorph.
    • Fixed an issue where eyelashes would not display correctly while wearing the Ashlander Kagesh Tribe helm.
    • Fixed numerous clipping issues on the Wedding Dress and the Off the Shoulder Evening Dress.
    • Fixed an issue where the Covenant Scout Costume belt buckle would extend away from your torso.
    • Fixed a gap that would appear on your legs while wearing the Corseted Riding Outfit.
    • Removed a small red dot appearing on the Sabre Cat Mount’s tongue.
    • Fixed a visual issue with the Black Senche Panther Mount’s saddle.

    Personalities
    • General
      • Props used with personalities will now appear correctly after you emerge from a body of water.
    • Duchess
      • Fixed an issue where the /idle animations would not display properly.
    Edited by ZOS_GinaBruno on April 17, 2017 7:34PM
    Gina Bruno
    Senior Community Manager
    Dev Tracker | Service Alerts | ESO Twitter | My Twitter
    Staff Post
  • ZOS_GinaBruno
    ZOS_GinaBruno
    Community Manager
    dcb3d7be282fe5c6a01f887b2f4f1d.png
    General
    • Increased the reputation reward for completing Undaunted Pledges on Normal difficulty.
      • You now get the same amount of reputation from any pledge that awards a single Undaunted Key, regardless of whether it was completed on Normal or Veteran difficulty.
      • Completing the Veteran Challenge and receiving two undaunted keys continues to award more reputation.
    Edited by ZOS_GinaBruno on April 17, 2017 7:34PM
    Gina Bruno
    Senior Community Manager
    Dev Tracker | Service Alerts | ESO Twitter | My Twitter
    Staff Post
  • ZOS_GinaBruno
    ZOS_GinaBruno
    Community Manager
    eaa7ecc2dfec7b817109e326cff8cb.png
    General
    • Improved the loot you receive for killing quest bosses. You will now always receive an item the first time you kill a quest boss, with an increasing chance at the item being green or better quality depending on the boss's deadliness. At the top end, quest bosses have a small chance to instead drop a random set item.
    • Fixed an issue where you could skip a collectible Champion Rank reward when gaining a large amount of experience.
    • Any Item Set that had a 2, 3, or 4-piece bonus that granted either Spell Resistance or Physical Resistance has had that value increased by roughly 35%.
    • Treasure maps no longer display a required level as they can always be used regardless of level.
    • Fixed an issue where certain container items, such as the Wet Gunny Sack, were not properly categorized as consumables.

    Achievements
    • The Howling Sepulchers Explorer: Akiirdal no longer awards this achievement to everyone in Howling Sepulcher every time he’s killed.
    • Troll's Pick Explorer: Fixed an issue where this achievement could be completed by defeating Zizzikkiz’Tk in Ilthag's Undertower.

    Consumables
    • All cost poisons have been reduced in effectiveness. Instead of increasing enemy resource costs by 60%, they now only increase enemy resource costs by 30%.
      Developer Comments:
      Due to the significant global rebalancing of resource recovery abilities, cost poisons have been reduced in effectiveness.

    Dungeons & Trials
    • Leaderboard rewards for the Trial of the Week now match that specific Trial instead of being based on rewards from just Maw of Lorkhaj.
    • Fixed an issued where Mad Mortine in Spindleclutch II would award more items than intended under very specific circumstances.
    • Fixed an issue where Hollow Heart, from Blackheart Haven, had a chance to drop the items from Dubroze, from Elden Hollow. Hollow Heart will now instead have a chance to drop the Hollow-Heart Pendant, as originally intended.
    • Updated the text of the Leaderboard reward mail for Dragonstar Arena to specifically indicate that it is contains rewards associated with Dragonstar Arena.

    Holiday Events
    • Jesters Festival Dazzlers can no longer be used while mounted as using them while on your mount was leading to strange animation results.
    • Fixed an issue where an active effect would appear on your character sheet with every use of a Jester's Festival cherry blossom-throwing collectible or item.

    Item Sets
    • Fixed an issue that allowed Rings and Bands of the Shadow Walker, as well as Rings of the Hawk’s Eye, to appear with Armor enchantments instead of Jewelry enchantments.
      • This fix is retroactive, and will adjust any remaining incorrect enchantments on these rings to enchantments of the appropriate type.
    • Bone Pirate Tatters: Reduced the Stamina Recovery granted by this item set by 50% (150 Stamina Recovery at Gold CP160, down from 300).
    • Engine Guardian: Fixed an issue where some parts of the visual effects from the health beam proc were not displaying correctly.
    • Eyes of Mara: Fixed an issue where this item set was not reducing the cost of Panacea and its morphs.
    • Fasalla’s Guile: This item set now passively applies Minor Defile for 2 seconds to any enemy that comes within 5 meters of you.
      Developer Comments:
      Due to the significant buff to the Befoul Champion passive, Fasalla’s Guile was too powerful for a healing reduction item set that stacked with Minor and Major Defile.
    • Hircine’s Veneer: Increased the Stamina Recovery bonus granted by this item set to 12% from 10%.
    • Molag Kena:
      • Fixed an issue where the Overkill proc from this set would still trigger even when you did not perform 2 consecutive Light Attacks.
      • Reduced the Overkill cost penalty to 20% from 33%.
        Developer Comments:
        This fixes a long-standing issue with Molag Kena where you were able to proc the Overkill bonus through unintended means. Since many players have become used to the current behavior in addition to the significant resource recovery changes, we’ve reduced the penalty of Overkill to compensate.
    • Pirate Skeleton: Reduced the proc chance of this item set to a 5% chance when you take damage from a 6% chance.
      Developer Comments:
      Because this set was designed more for tanks, reducing the proc chance on this item set will limit the uptime it has for players who aren’t being hit very frequently.
    • Robes of Alteration Mastery: Fixed an issue where this item set was not reducing the cost of Sprint, Bash, or Block.
    • Shalk Exoskeleton: Fixed an issue where this item set’s Ultimate generation was causing you to become stuck in combat.
    • Sheer Venom: Fixed an issue where this item set’s proc was being mitigated off the target’s Spell Resistance instead of their Physical Resistance.
    • Stygian: This item set no longer increases your Spell Damage and Max Magicka by 20% while sneaking or invisible; instead, it increases your damage done with Magicka abilities by 20% while sneaking or invisible.
    • Swamp Raider: Fixed an issue where this item set’s bonus would unexpectedly proc when dealing damage under specific circumstances.
    • Troll King: This item set now procs when you heal a friendly target and they are still below 50% Health, reduced originally from 60% Health.
      Developer Comments:
      This item set was stronger than intended, and we wanted to reduce its power without changing the value of the Health Recovery it granted. Lowering the health threshold of the proc maintains the risk/reward gameplay of trying to maximize its uptime without it being too easy to maintain.
    • Twice-Born Star: Removing this set, or obtaining a third Mundus Stone buff while wearing this set, will now remove the older of the current two Mundus Stone buffs instead of the newest one.
    • Worm’s Raiment: Decreased the Magicka ability cost reduction granted by this item set to 4% from 5%.
      Developer Comments:
      The reduction to this set (and the buff to Hircine’s Veneer) will bring the average resource recovery per second closer in line with one another.

    Quests Rewards
    • Fixed an issue where loot from the Bad Man in Bad Man’s Hallows would not correctly scale to your level.
    • Fixed an issue where Cadwell's Lost Robe, Er-Jaseen's Worn Jack, and the Unfinished Torment Cuirass were dropping from the Sealed Urn with enchantments inconsistent with their armor weight.
      • Cadwell's Lost Robe now has a default Magicka enchantment, Er-Jaseen's Worn Jack has a default enchantment of Stamina, and the Unfinished Torment Cuirass has a default Health enchantment now.
      • This will affect any of these items that have not been re-enchanted.
    • When you skip the Wailing Prison tutorial, you will now receive the Collar of Bones in addition to the other items you are guaranteed from running (or skipping) the tutorial.
    Edited by ZOS_GinaBruno on April 17, 2017 7:34PM
    Gina Bruno
    Senior Community Manager
    Dev Tracker | Service Alerts | ESO Twitter | My Twitter
    Staff Post
  • ZOS_GinaBruno
    ZOS_GinaBruno
    Community Manager
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    General
    • Logging out in a home no longer requires you to wait ten seconds.
    • Fixed an issue that caused Assistants to not function in homes under some specific circumstances.
    • Mounts placed inside your home will now fidget periodically.
    • The collision for mounts in homes now more closely matches their collision of similar creatures outside of homes.
    • Items in the Purchase tab of the Housing Editor now indicate that they are Bind On Pickup prior to purchase.
    • Fixed an issue where various furnishers in Coldharbour and the Imperial City Sewers would refuse to speak with criminals.

    Furnishings
    • Corrected the visuals for several furnishings that previously appeared to have missing textures on one side or which appeared hollow.
    • Fixed an issue that caused certain books to remove you from stealth when read inside a home.
    • Fixed an issue that allowed you to interact with furnishings while in combat.
    • Adjusted the icons for several furnishing items to better match their appearance.
    • Adjusted the furnishing behavior tags for a number of furnishing items to more accurately reflect their functionality.
    • Increased the price of the “Tree, Hardened Juniper” Home Goods furnishing to 250 gold from 100 gold, to match similar furnishings.
    • Adjusted the gold value of several furnishings to improve consistency.
    • The Alliance Hero Shield furnishings are now available at the Global Achievement Furnisher (Narwaawende in each alliance’s capital city) for gold, in addition to their pre-existing availability on the Achievement Furnishers in Cyrodiil for AP.
    • Added swaying animations to several banner furnishings that were previously stationary.
    • Adjusted the descriptive text of the Hope of Rivenspire achievement furnishing to better match its appearance.
    • Added collision to the "Imperial Cauldron, Pitch-Filled" furnishing item.
    • Fixed an issue where the Surplus Covenant Iceball Trebuchet was not displaying a loaded iceball.
    • The achievement furnishing item "Veloth's Reliquary" can now be assembled or disassembled.
    • Renamed the green-quality "Orcish Table, Kitchen" to "Orcish Table, Braced Kitchen" due to another table of blue quality sharing the same name.
    • Renamed the green-quality "Orcish Table, Formal" to "Orcish Table, Braced Formal" due to another table of blue quality sharing the same name.
    • The “Dark Anchor Pinion” achievement furnishing no longer appears offset from your cursor when you place it.
      • Please note that this change will cause any previously placed Dark Anchor Pinions to appear at a lower height. You may wish to retrieve and place them again to set them to their desired location.
    • Fixed a camera zooming issue that occurred when previewing the "Dark Anchor Pinion" furnishing.
    • Adjusted the collision on several existing bookcases in order to allow for greater flexibility when placing books with Snap-To-Collision turned on. This also slightly improves the way the shelves are lit.
    • Corrected the placement of the light source for the “Nibenese Lantern, Imperial City" furnishing.
    • Improved the descriptions for Target Skeletons to better explain their behavior.
    • Adjusted the description of the “Veiled Crystal” achievement furnishing to more closely match its appearance.
    • You can now select and reclaim the listed items from each of the following furnished homes:
      • Autumn’s Gate
        • Painting of a Swamp
      • Daggerfall Outlook
        • Painting of a Cottage
        • Painting of Crags
        • Paint of a Desert
        • Painting of a Forest
        • Painting of Mountains
        • Painting of a Tree
        • Painting of a Valley
        • Painting of a Waterfall
      • Earthtear Cavern
        • Redguard Curtain (Smoky)
        • Redguard Shelf (Arched)
        • Redguard Tapestry (Oasis)
      • Forsaken Stronghold
        • Orcish Tapestry (Spear)
        • Orcish Tapestry (Sword)
        • Painting of a Forest
        • Painting of a Swamp
        • Painting of a Tree
        • Painting of a Valley
        • Painting of a Waterfall
      • Grymharth’s Woe
        • Nord Tapestry
        • Painting of a Cottage
        • Paint of a Desert
        • Painting of a Forest
        • Painting of Mountains
        • Painting of a Tree
      • Hunding’s Palatial Hall
        • Blue Tapestry (Lattice)
        • Redguard Curtain (Smoky)
        • Redguard Tapestry (Oasis)
      • Old Mistveil Manor
        • Nord Tapestry (Dragon)
        • Painting of a Forest

    Homes
    • The areas right outside of each inn room home are once again shared spaces where you can see other player characters.
    • Made a number of minor adjustments to various homes to remove unexpected gaps, fix issues with pre-placed furnishings, and correct other issues.
    • Added a note in the descriptions of Inn Rooms and Apartments stating "Room is too small for Dueling."
    • Fixed an issue where the House of the Silent Magnifico would occasionally direct you to complete the "A Friend in Need" quest to purchase the house with gold, even after you completed the quest on that character.
    • Improved the collision in the courtyard of Hunding’s Palatial Hall.
    Edited by ZOS_GinaBruno on April 17, 2017 7:35PM
    Gina Bruno
    Senior Community Manager
    Dev Tracker | Service Alerts | ESO Twitter | My Twitter
    Staff Post
  • ZOS_GinaBruno
    ZOS_GinaBruno
    Community Manager
    4062d2b345e6084dd255a4a136f9b6.png
    Alik’r Desert
    • Adjusted the puzzle found in the Lost City of Na-Totambu so you can consistently complete it with other player characters nearby.

    Fighters Guild
    • Fixed an issue where Aelif could appear in a tower in Kozanset after completing the Fighters Guild story.

    Grahtwood
    • A Chief Concern: Rakhaz will now respawn if you lose her during the search for ore.

    Khenarthi’s Roost
    • Temple of the Mourning Springs: Uldor's Wrath now deals significantly more damage.

    Reaper’s March
    • Hircine’s Gift: The cure animation for Lyncanthropy will now function correctly.

    Stonefalls
    • The reward items for the quests “The General’s Demise”, “The Death of Balreth”, and “Sadal’s Final Defeat” are now Blue quality, as befits their importance.
    Edited by ZOS_GinaBruno on April 17, 2017 7:45PM
    Gina Bruno
    Senior Community Manager
    Dev Tracker | Service Alerts | ESO Twitter | My Twitter
    Staff Post
  • timidobserver1
    timidobserver1
    Soul Shriven
    delete
    Edited by timidobserver1 on April 17, 2017 8:30PM
  • Turelus
    Turelus
    ✭✭✭✭✭
    ✭✭✭✭✭
    A lot to take in but from the first pass it seems interesting.

    I really like the new layout with images for titles though, must have taken forever but thanks for helping break it up more for us.
    @Turelus - EU PC Megaserver
    "Don't count on others for help. In the end each of us is in this alone. The survivors are those who know how to look out for themselves."
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