It was a very bad ability when it worked like that.
Grumble_and_Grunt wrote: »Yes, I love this skill for my Templars, really nice burst that has to be timed etc.
However the fact all dmg contributes to the storing mechanic is too much. Too much where any build like the non dmg Cheeseplars can just spam this on anyone and everyone in an Xv1 scenario and deal 10k dmg to them whilst healing/tanking their group simultaneously.
The skill has literally become the new Jesus beam unless you're Prootch and the new Jesus beam is impale lol
Grumble_and_Grunt wrote: »The skill has literally become the new Jesus beam
It would become completely useless against super tanks, since the amount of damage a Templar can cause in 5 seconds to a blocking target is tiny.
In order to hit the 10k (approx.) cap in PvP, the Templar would have to do 30k damage in those 5 seconds. Nobody takes 30k damage in 5 seconds in PvP unless they are asleep or ganked, in which case they are dead anyway.
Your suggestion would once again turn the skill into a huge waste of time/bar space.
Already done unless they reverted it, see https://forums.elderscrollsonline.com/en/discussion/154426/patch-notes-v1-6-5
Backlash
Backlash now ignores the damage caused by other player characters using Backlash. Multiple casters can now all stack Backlash on the same target.
Backlash and Purifying Light morph damage caps are now derived from your maximum magicka.
Removed the cast time for this ability.
Enduring Rays: This passive no longer increases the duration of Backlash.
Power of Light (morph): This ability now applies the Minor Fracture debuff to your target, and the damage caps are derived from your maximum stamina.
As I don't keep a tab on the templar class all that much, do you know when about it was changed to include other sources of damage? Or am I misreading this patch saying it ignores damage provided by other players?
Joy_Division wrote: »Your change would make this skill bad because it's designed as a support skill - other people are supposed to be contributing damage. With battle-spirit it would be pretty much impossible because it only stores a small portion to begin with.
The proposal would make the skill akin to what it was before this patch, when it was worthless and nobody used it
Meanwhile, curse explodes faster, requires nothing else, and will explode again.
It would become completely useless against super tanks, since the amount of damage a Templar can cause in 5 seconds to a blocking target is tiny.
In order to hit the 10k (approx.) cap in PvP, the Templar would have to do 30k damage in those 5 seconds. Nobody takes 30k damage in 5 seconds in PvP unless they are asleep or ganked, in which case they are dead anyway.
Your suggestion would once again turn the skill into a huge waste of time/bar space.
Isn't everything useless against super tanks anyway?
Joy_Division wrote: »Your change would make this skill bad because it's designed as a support skill - other people are supposed to be contributing damage.
https://forums.elderscrollsonline.com/en/discussion/314484/pts-patch-notes-v2-7-2/p1We want to see Backlash as a burst damage ability that you can use in solo PvE or PvP content. To accomplish this, we not only increased the amount of copied damage, but also doubled it in Cyrodiil. This increase in Cyrodiil was to account for both Battle Spirit and the playstyles of enemies; enemy players are much harder to hit with 5 seconds of unhindered attacks. This change should open up a lot of exciting possibilities for Templars in PvP and we’d love to hear your feedback on it.