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Should Purifying / Power of the Light only copy damage from caster?

  • manny254
    manny254
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    frozywozy wrote: »
    manny254 wrote: »
    frozywozy wrote: »
    manny254 wrote: »
    frozywozy wrote: »
    maxjapank wrote: »
    frozywozy wrote: »
    Yet, another post where our truly and respected Lord of the Zerg Surfer Templar defend zergling tool just like he did with Radiant Destruction to make sure that the unavoidable and obvious nerf is delayed by 6 months or more. Again, this skill is overperforming, especially the stamina version because it applies 3 debuffs in a game where all debuffs are in the same category, making purging a real nightmare.

    And yet another post from you trying to nerf something that doesn't need nerfed. It's a never ending cycle.

    Wait, what's your alliance rank again?


    Did you really just say that? That does not make any kind of sense as an argument. There are grand overlords that lack basic understanding of game mechanics. AR rank has no reflection on skill or even game knowledge for that matter.

    I never said that an alliance rank reflects the skills. One doesn't need to have skills to understand that an ability is overperforming. The alliance rank simply demonstrates that I have spent alot of time playing the class and have the experience and the knowledges to share my opinion in this thread.

    So then why did you try to point out how fast you got the AR? Once again having that rank does not indicate any knowledge, and is not even guaranteed to show experience. You can get GO by repairing walls, and afk ing at a keep. So do not try to use it as an argument.

    Some people think they are good by farming EP pugs at Arrius mine early morning and by sending rage tells when good players show up to ruin their fun. If I have to pick between someone who got GO in 8months or someone who farm CP250 EP pugs at a ressource to determine if Backlash is OP or not, I think the answer is obvious.

    I never realized you where a 250cp EP player. It is pretty impressive that you have two GO's and are still that low of a CP. That does explain why you are so scarred from being farmed though.

    Frozn I go away from my faction to attempt to find fights where I am not stacking my faction. I know that is hard for you to understand, but some people find that fun. If you find zergsurfing with you entire faction fun that is on you.

    BTW bud since you seem to care about how long it takes to make GO so much. I would point out that when I resumed playing PVP my templar was a Major, and you were a legate. Despite this huge difference I got it about a month before you. So please stop trying to talk down to me.
    Edited by manny254 on April 9, 2017 4:59PM
    - Mojican
  • Lore_lai
    Lore_lai
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    frozywozy wrote: »
    Some people think they are good by farming EP pugs at Arrius mine early morning and by sending rage tells when good players show up to ruin their fun. If I have to pick between someone who got GO in 8months or someone who farm CP250 EP pugs at a ressource to determine if Backlash is OP or not, I think the answer is obvious.

    You're funny. :D
  • frozywozy
    frozywozy
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    Yes - only copy damage from person that applied it
    manny254 wrote: »
    frozywozy wrote: »
    manny254 wrote: »
    frozywozy wrote: »
    manny254 wrote: »
    frozywozy wrote: »
    maxjapank wrote: »
    frozywozy wrote: »
    Yet, another post where our truly and respected Lord of the Zerg Surfer Templar defend zergling tool just like he did with Radiant Destruction to make sure that the unavoidable and obvious nerf is delayed by 6 months or more. Again, this skill is overperforming, especially the stamina version because it applies 3 debuffs in a game where all debuffs are in the same category, making purging a real nightmare.

    And yet another post from you trying to nerf something that doesn't need nerfed. It's a never ending cycle.

    Wait, what's your alliance rank again?


    Did you really just say that? That does not make any kind of sense as an argument. There are grand overlords that lack basic understanding of game mechanics. AR rank has no reflection on skill or even game knowledge for that matter.

    I never said that an alliance rank reflects the skills. One doesn't need to have skills to understand that an ability is overperforming. The alliance rank simply demonstrates that I have spent alot of time playing the class and have the experience and the knowledges to share my opinion in this thread.

    So then why did you try to point out how fast you got the AR? Once again having that rank does not indicate any knowledge, and is not even guaranteed to show experience. You can get GO by repairing walls, and afk ing at a keep. So do not try to use it as an argument.

    Some people think they are good by farming EP pugs at Arrius mine early morning and by sending rage tells when good players show up to ruin their fun. If I have to pick between someone who got GO in 8months or someone who farm CP250 EP pugs at a ressource to determine if Backlash is OP or not, I think the answer is obvious.

    I never realized you where a 250cp EP player. It is pretty impressive that you have two GO's and are still that low of a CP. That does explain why you are so scarred from being farmed though.

    Frozn I go away from my faction to attempt to find fights where I am not stacking my faction. I know that is hard for you to understand, but some people find that fun. If you find zergsurfing with you entire faction fun that is on you.

    BTW bud since you seem to care about how long it takes to make GO so much. I would point out that when I resumed playing PVP my templar was a Major, and you were a legate. Despite this huge difference I got it about a month before you. So please stop trying to talk down to me.

    First of, this is a thread regarding templars and Backlash. Stating that I got GO 1month later than you did (on my dk) has nothing to do with the actual subject. The 8months GO was on my templar. The fact that I got it in such a short time doesn't prouve that I am more skilled than anybody else but it shows that I have been very active playing a templar and have alot of experience to debate the actual subject. On a different note, when I got legate on my DK, I took a 2months break from the game and I am CP900. ;)
    Edited by frozywozy on April 9, 2017 5:20PM
    Frozn - Stamdk - AR50
    Frosted - Magplar - AR50
    Frodn - Magden - AR50
    Warmed - Magblade - AR50
    Mmfrozy - Magsorc - AR44
    Necrozn - Magcro - AR32
    Twitch.TV/FrozyTV
    PvP Group Builds

    “Small minds discuss people, average minds discuss events, and great minds discuss ideas.” -Eleanor Roosevelt
    • Fix Volendrung (spawn location - weapon white on the map causing the wielder to keep it forever - usable with emperorship)
    • Remove / Change CPs System, remove current CP/noCP campaigns and introduce one 30days with lock, one with no locks
    • Fix crashes when approaching a keep under attack because of bad / wrong rendering prioritization system
    • Change emperorship to value faction score points and not alliance points - see this and this
    • Fix long loading screens (mostly caused by players joining group out of rendering range)
    • Add 2 more quickslots to the wheel or add a different wheel for sieges weaponry only
    • Fix Balista Bolts not dealing damage on walls or doors if deployed at a certain place
    • Release bigger battlegrounds with 8 to 16 players per team and only two teams
    • Fix the permanent block animation - see examples : link1 link2 link3 link4 link5
    • Gives players 10 minutes to get back into Cyrodiil after relogging / crashing
    • Add a function to ignore the Claiming system of useless rewards
    • Improve the Mailing System / Rewards of the Worthy stacking
    • Assign specific group sizes to specific campaigns (24-16-8)
    • Make forward camps impossible to place near objectives
    • Make snares only available from ground effects abilities
    • Change emperorship to last minimum 24hours
    • Fix body sliding after cc breaking too quickly
    • Remove Block Casting through Battle Spirit
    • Fix the speed drop while jumping - see video
    • Fix loading screens when keeps upgrade
    • Fix Rams going crazy (spinning around)
    • Bring back dynamic ulti regeneration
    • Fix speed bug (abilities locked)
    • Introduce dynamic population
    • Lower population cap by 20%
    • Add Snare Immunity potions
    • Bring resurrection sickness
    • Fix character desync
    • Fix cc breaking bug
    • Fix gap closer bug
    • Fix health desync
    • Fix combat bug
    • Fix streak bug
    • Fix server lag
  • manny254
    manny254
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    frozywozy wrote: »
    manny254 wrote: »
    frozywozy wrote: »
    manny254 wrote: »
    frozywozy wrote: »
    manny254 wrote: »
    frozywozy wrote: »
    maxjapank wrote: »
    frozywozy wrote: »
    Yet, another post where our truly and respected Lord of the Zerg Surfer Templar defend zergling tool just like he did with Radiant Destruction to make sure that the unavoidable and obvious nerf is delayed by 6 months or more. Again, this skill is overperforming, especially the stamina version because it applies 3 debuffs in a game where all debuffs are in the same category, making purging a real nightmare.

    And yet another post from you trying to nerf something that doesn't need nerfed. It's a never ending cycle.

    Wait, what's your alliance rank again?


    Did you really just say that? That does not make any kind of sense as an argument. There are grand overlords that lack basic understanding of game mechanics. AR rank has no reflection on skill or even game knowledge for that matter.

    I never said that an alliance rank reflects the skills. One doesn't need to have skills to understand that an ability is overperforming. The alliance rank simply demonstrates that I have spent alot of time playing the class and have the experience and the knowledges to share my opinion in this thread.

    So then why did you try to point out how fast you got the AR? Once again having that rank does not indicate any knowledge, and is not even guaranteed to show experience. You can get GO by repairing walls, and afk ing at a keep. So do not try to use it as an argument.

    Some people think they are good by farming EP pugs at Arrius mine early morning and by sending rage tells when good players show up to ruin their fun. If I have to pick between someone who got GO in 8months or someone who farm CP250 EP pugs at a ressource to determine if Backlash is OP or not, I think the answer is obvious.

    I never realized you where a 250cp EP player. It is pretty impressive that you have two GO's and are still that low of a CP. That does explain why you are so scarred from being farmed though.

    Frozn I go away from my faction to attempt to find fights where I am not stacking my faction. I know that is hard for you to understand, but some people find that fun. If you find zergsurfing with you entire faction fun that is on you.

    BTW bud since you seem to care about how long it takes to make GO so much. I would point out that when I resumed playing PVP my templar was a Major, and you were a legate. Despite this huge difference I got it about a month before you. So please stop trying to talk down to me.

    When I got legate, I took a 2months break from the game. Please try again. Oh and I'm CP900 fyi. Oops ;)

    During the campaign I am referencing you also got General, so that claim makes no sense. Not that this matters in anyway. If me getting GO before you bothers you there is something wrong.
    - Mojican
  • umagon
    umagon
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    Other - other!
    Taylor_MB wrote: »
    It's made Stamplars powerful again which is a good thing, but it's such a xv1 tool.

    Proposal: Only copy the damage of the player that applied it.

    That way it actually has to be used thoughtfully, like using a stunning ult right before it's about to expire. Instead of just applying it and getting a free ult's worth (or usually more, like 9k in non-cp is pretty standard value I see) of damage from other people spamming light attack.

    I don't think this nerfs the skill into the ground, just makes it more well rounded. In unrelated news, looking to hire a purge monkey.

    I find the problem with skills is that both hard to counter. The main problem is there is little time to avoid the damage. It’s apparent that avoiding getting hit while effected by it is supposed to be the best counter. But the issue is that both can reach their peak damage values in very few hits. So even when a player line of sights enemies while affected with it, the action of avoiding getting hit is next to useless. Because often it has already reached the peak damage amount by the time you reach cover.

    I think it should be changed to so only the templar who applied attacks will count but at the same time change the “copying” mechanic to a static ramp that is not linked to stamina or magicka. So, for example if the peak damage is 12,000 each attack would add 2,000 damage to the end damage after the 6 seconds. This would require the templar to make six consecutive attacks on the target to reach the peak damage output. At the same time, it gives the target a way counter the skill by avoiding the templar.

    It would still be a powerful skill but it can be countered and requires the templar to be more actively engaged in the combat; instead of being more fire and forget.
  • arkansas_ESO
    arkansas_ESO
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    ToRelax wrote: »
    Not sure where the idea that POTL/Purifying Light is only overperforming in a group context came from; it's still very easy to pump out 6-7k POTLs when you're completely by yourself if you're running the right build.

    https://www.youtube.com/watch?v=cfCDONFh3lw

    The issue is that certain mechanics (ex. bleeds from skills like Blood Craze are unblockable and ignore armor resist values, Biting Jabs is undodgeable, etc.) allow you to bypass the intended counterplay of POTL, which is to block and dodge in the 6 seconds before it explodes to minimize the amount of damage it builds up, so that you can consistently pump out huge POTLs. At the same time, if you look at how hard POTL hits on builds that aren't running things like bleeds, it really isn't that threatening. If anything, it's kind of lackluster.

    I'd rather see POTL and Purifying changed to work like Curse in that it's a flat value that scales with your max stamina/magicka and weapon/spell damage. This nerfs the overperforming builds while buffing the underperforming builds, and increases build diversity for Templar (atm you're shooting yourself in the foot unless you're running DW with bleeds on stamplar.)

    Also, damage after time abilities shouldn't stack on targets in PVP, regardless of morph. This goes for Curse, POTL, and whatever ZOS might introduce in the future.

    I don't really see a problem with these numbers for solo play? Curse and Frags provide much higher burst than this.

    Sorcerer doesn't get Major Mending, Minor Vitality, access to proc sets like Viper, and the best purge in the game. There should always be trade-offs, but right now stamplar gets the best of both worlds.


    Grand Overlord 25/8/17
  • Hexys
    Hexys
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    Yes - only copy damage from person that applied it
    Good idea!
    Astrum | Daggerfall Covenan | EU-PC
    Noricum | Daggerfall Covenant | EU-PC
    Spectral | Ebonheart Pact | EU-PC

    DC | AR 50 | Hexys - Magicka Sorcerer (07-08-2016)
    AD | AR 50 | Hexposed - Magicka Sorcerer (27-04-2017)
    EP | AR 50 | Darth Hexys - Magicka Sorcerer (05-08-2018)
    EP | AR 50 | Grand Overload Hexys - Magicka Sorcerer (03-03-2021)
    EP | AR 39 | Legendary Hexys - Magicka Sorcerer

    EP | AR 43 | Hexyles - Stamina Nightblade
    EP | AR 49 | Hexys - Stamina Nightblade (23-02-2022)
    EP | AR 35 | Hexesy Shadowblade - Stamina Nightblade

    EP | AR 50 | Hexesy - Magicka Warden (31-01-2021)
    EP | AR 49 | Hexyra - Magicka Warden (07-03-2021)

    EP | AR 34 | Hexesy Czyterski - Magicka Necromancer

    2.5k+ Champion Points
    Earned over 640.000.000 Alliance Points!

    @Hexiss - Youtube Channel - Twitch Channel
  • frozywozy
    frozywozy
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    ✭✭
    Yes - only copy damage from person that applied it
    manny254 wrote: »
    frozywozy wrote: »
    manny254 wrote: »
    frozywozy wrote: »
    manny254 wrote: »
    frozywozy wrote: »
    manny254 wrote: »
    frozywozy wrote: »
    maxjapank wrote: »
    frozywozy wrote: »
    Yet, another post where our truly and respected Lord of the Zerg Surfer Templar defend zergling tool just like he did with Radiant Destruction to make sure that the unavoidable and obvious nerf is delayed by 6 months or more. Again, this skill is overperforming, especially the stamina version because it applies 3 debuffs in a game where all debuffs are in the same category, making purging a real nightmare.

    And yet another post from you trying to nerf something that doesn't need nerfed. It's a never ending cycle.

    Wait, what's your alliance rank again?


    Did you really just say that? That does not make any kind of sense as an argument. There are grand overlords that lack basic understanding of game mechanics. AR rank has no reflection on skill or even game knowledge for that matter.

    I never said that an alliance rank reflects the skills. One doesn't need to have skills to understand that an ability is overperforming. The alliance rank simply demonstrates that I have spent alot of time playing the class and have the experience and the knowledges to share my opinion in this thread.

    So then why did you try to point out how fast you got the AR? Once again having that rank does not indicate any knowledge, and is not even guaranteed to show experience. You can get GO by repairing walls, and afk ing at a keep. So do not try to use it as an argument.

    Some people think they are good by farming EP pugs at Arrius mine early morning and by sending rage tells when good players show up to ruin their fun. If I have to pick between someone who got GO in 8months or someone who farm CP250 EP pugs at a ressource to determine if Backlash is OP or not, I think the answer is obvious.

    I never realized you where a 250cp EP player. It is pretty impressive that you have two GO's and are still that low of a CP. That does explain why you are so scarred from being farmed though.

    Frozn I go away from my faction to attempt to find fights where I am not stacking my faction. I know that is hard for you to understand, but some people find that fun. If you find zergsurfing with you entire faction fun that is on you.

    BTW bud since you seem to care about how long it takes to make GO so much. I would point out that when I resumed playing PVP my templar was a Major, and you were a legate. Despite this huge difference I got it about a month before you. So please stop trying to talk down to me.

    When I got legate, I took a 2months break from the game. Please try again. Oh and I'm CP900 fyi. Oops ;)

    During the campaign I am referencing you also got General, so that claim makes no sense. Not that this matters in anyway. If me getting GO before you bothers you there is something wrong.

    It doesn't bother me at all bruh. I'm just trying to understand what you getting GO 1month before me on my DK has to do with a Backlash nerf. Seems like u try to find any reason possible to shame me down.
    Edited by frozywozy on April 9, 2017 6:44PM
    Frozn - Stamdk - AR50
    Frosted - Magplar - AR50
    Frodn - Magden - AR50
    Warmed - Magblade - AR50
    Mmfrozy - Magsorc - AR44
    Necrozn - Magcro - AR32
    Twitch.TV/FrozyTV
    PvP Group Builds

    “Small minds discuss people, average minds discuss events, and great minds discuss ideas.” -Eleanor Roosevelt
    • Fix Volendrung (spawn location - weapon white on the map causing the wielder to keep it forever - usable with emperorship)
    • Remove / Change CPs System, remove current CP/noCP campaigns and introduce one 30days with lock, one with no locks
    • Fix crashes when approaching a keep under attack because of bad / wrong rendering prioritization system
    • Change emperorship to value faction score points and not alliance points - see this and this
    • Fix long loading screens (mostly caused by players joining group out of rendering range)
    • Add 2 more quickslots to the wheel or add a different wheel for sieges weaponry only
    • Fix Balista Bolts not dealing damage on walls or doors if deployed at a certain place
    • Release bigger battlegrounds with 8 to 16 players per team and only two teams
    • Fix the permanent block animation - see examples : link1 link2 link3 link4 link5
    • Gives players 10 minutes to get back into Cyrodiil after relogging / crashing
    • Add a function to ignore the Claiming system of useless rewards
    • Improve the Mailing System / Rewards of the Worthy stacking
    • Assign specific group sizes to specific campaigns (24-16-8)
    • Make forward camps impossible to place near objectives
    • Make snares only available from ground effects abilities
    • Change emperorship to last minimum 24hours
    • Fix body sliding after cc breaking too quickly
    • Remove Block Casting through Battle Spirit
    • Fix the speed drop while jumping - see video
    • Fix loading screens when keeps upgrade
    • Fix Rams going crazy (spinning around)
    • Bring back dynamic ulti regeneration
    • Fix speed bug (abilities locked)
    • Introduce dynamic population
    • Lower population cap by 20%
    • Add Snare Immunity potions
    • Bring resurrection sickness
    • Fix character desync
    • Fix cc breaking bug
    • Fix gap closer bug
    • Fix health desync
    • Fix combat bug
    • Fix streak bug
    • Fix server lag
  • usmcjdking
    usmcjdking
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    No - remain unchnaged
    i read frozy's posts when I have a hangover to make me feel better about myself.
    Edited by usmcjdking on April 9, 2017 6:55PM
    0331
    0602
  • WhiteMage
    WhiteMage
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    I just... what? No! What is high CP indicative of at this stage in the game? Playtime! What is AR indicative this long after release? Playtime in PvP! I can find some great, skilled players with high CP and AR rank as easily as I can drag up some absolutely terrible players with even higher CP and AR rank, and they can be templars to boot!

    Playtime does add to your credibility, but because of the above, that caps out really quickly, far below CP 600 and AR 50. I would assume anyone here who knows enough about what they're talking about hit that ethos cap. It does not constitute an argument, however. Also, the whole "I play this class and even I think it's OP!" is pretty tiresome. It doesn't make your opinion any more valid either.

    Backlash is strong, very strong. I don't think anyone will deny that. When deciding if something is OP or not, though, you have to consider the rest of the class and all opponents it interacts with. This is an incredibly complicated process to go through and I would find many faults with balance not involving templars before I get to templars. Let's very narrowly talk about templar's burst and, separately, tanks. The templar's spammable is and AoE channeled DoT. It's effective and powerful, but it is just a "pressure" ability. Javelin, reasonable damage, but primarily CC. Charge is mostly a gap closer, spear shards are a DoT or a poorly designed CC, sun shield is niche and defensive. Sun fire is a DoT, so it's pressure, solar flare is very damaging but a long cast time keeps it from being effective burst. Eclipse is a special CC, (with limited burst POTENTIAL that I have NOT explored), and RD is an execute, recently nerfed 21%. The remaining class skill tree is support, with zero damaging abilities. Back when backlash was useless (it was), templars had pressure skills with only two that could be used for burst, one of which I was unreliable and the other was gated by an execute.

    Since the update, backlash was fixed to great effect but RD was nerfed a massive 21%. Formerly, the Templar (magplar) strategy was to pressure the opponent to ~50% then beam for the kill. The better the pressure, the better this worked. If you could not put effective pressure, however, you were dead in the water as for getting a kill. You cannot effective pressure a tank (as a magplar), and with templars burst crushed, I thought that was it for me solo, because all I had left was pressure in a sea of heavy armor. Backlash turned out to be the answer, though, although I had to drop a defensive skill to make room on my bar. I was satisfied with the RD nerf because now templars have a real burst skill. Sorcs are killable now, in fact easier to kill (before nerf, RD could overpower shields at 25%, after nerf, only at 15%) because the burst can rip through a shield and a half, leaving a stunned, squishy by design (of the player) sorc an easy kill. And I think the interaction between backlash and tanks is pretty clear. Solo, I'm in a happy place.

    Magplar does, arguably, have too much effectiveness in group support roles, even before backlash. Perhaps beam trains switched to backlash beacons, idk, but I am of the mind that, instead of nerfing templars' group damage capabilities (of which there are very few), reduce their group healing/support capabilies instead. Ehhhhhh. WoT over.

    Oh, and if you think your AR 50 makes ya awesome, 1v1 this AR 32 (though, purge makes magplar v magplar pretty lousy of a fight, because, as above, there is suddenly no burst. Winner is the guy who didn't run out of resourses :( ).
    Edited by WhiteMage on April 10, 2017 2:32AM
    The generally amicable yet sporadically salty magplar that may or may not have 1vXed you in Sotha Sil. Who knows?
  • arkansas_ESO
    arkansas_ESO
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    WhiteMage wrote: »
    Magplar does, arguably have too much effectiveness in group support roles, even before backlash. Perhaps beam trains switched to backlash beacons, idk, but I am of the mind that, instead of nerfing templars' group damage capabilities (of which there are very few), reduce their group healing/support capabilies. Ehhhhhh. WoT over.

    I could get behind this. It's kinda lame that having a Templar in group is basically mandatory for any kind of organized group play, yet you can form a group with 0 DKs and 0 NBs and still perform well.


    Grand Overlord 25/8/17
  • manny254
    manny254
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    ✭✭
    frozywozy wrote: »
    manny254 wrote: »
    frozywozy wrote: »
    manny254 wrote: »
    frozywozy wrote: »
    manny254 wrote: »
    frozywozy wrote: »
    manny254 wrote: »
    frozywozy wrote: »
    maxjapank wrote: »
    frozywozy wrote: »
    Yet, another post where our truly and respected Lord of the Zerg Surfer Templar defend zergling tool just like he did with Radiant Destruction to make sure that the unavoidable and obvious nerf is delayed by 6 months or more. Again, this skill is overperforming, especially the stamina version because it applies 3 debuffs in a game where all debuffs are in the same category, making purging a real nightmare.

    And yet another post from you trying to nerf something that doesn't need nerfed. It's a never ending cycle.

    Wait, what's your alliance rank again?


    Did you really just say that? That does not make any kind of sense as an argument. There are grand overlords that lack basic understanding of game mechanics. AR rank has no reflection on skill or even game knowledge for that matter.

    I never said that an alliance rank reflects the skills. One doesn't need to have skills to understand that an ability is overperforming. The alliance rank simply demonstrates that I have spent alot of time playing the class and have the experience and the knowledges to share my opinion in this thread.

    So then why did you try to point out how fast you got the AR? Once again having that rank does not indicate any knowledge, and is not even guaranteed to show experience. You can get GO by repairing walls, and afk ing at a keep. So do not try to use it as an argument.

    Some people think they are good by farming EP pugs at Arrius mine early morning and by sending rage tells when good players show up to ruin their fun. If I have to pick between someone who got GO in 8months or someone who farm CP250 EP pugs at a ressource to determine if Backlash is OP or not, I think the answer is obvious.

    I never realized you where a 250cp EP player. It is pretty impressive that you have two GO's and are still that low of a CP. That does explain why you are so scarred from being farmed though.

    Frozn I go away from my faction to attempt to find fights where I am not stacking my faction. I know that is hard for you to understand, but some people find that fun. If you find zergsurfing with you entire faction fun that is on you.

    BTW bud since you seem to care about how long it takes to make GO so much. I would point out that when I resumed playing PVP my templar was a Major, and you were a legate. Despite this huge difference I got it about a month before you. So please stop trying to talk down to me.

    When I got legate, I took a 2months break from the game. Please try again. Oh and I'm CP900 fyi. Oops ;)

    During the campaign I am referencing you also got General, so that claim makes no sense. Not that this matters in anyway. If me getting GO before you bothers you there is something wrong.

    It doesn't bother me at all bruh. I'm just trying to understand what you getting GO 1month before me on my DK has to do with a Backlash nerf. Seems like u try to find any reason possible to shame me down.

    O.o Because you just tried to use getting that achievement, and the time you did it as a justification to make your opinion superior to the opinion of someone without GO. That is a crazy way to attempt to validate your opinion.

    You attempted to talk down to me. I shared my opinion, and somehow it bothered you enough to make a bad attempt at talking ***. The idea that you consider me pointing this fact out to be shaming shows your issues.
    - Mojican
  • Joy_Division
    Joy_Division
    ✭✭✭✭✭
    ✭✭✭✭✭
    No - remain unchnaged
    nvm. All that needs to be said has been said and thread degenerating.
    Edited by Joy_Division on April 10, 2017 2:15AM
  • Xsorus
    Xsorus
    ✭✭✭✭✭
    ✭✭✭✭✭
    I honestly don't see how anyone can think Power of the Light is overpowered compared to Curse from Sorcs

  • leepalmer95
    leepalmer95
    ✭✭✭✭✭
    ✭✭✭✭✭
    Yes - only copy damage from person that applied it
    Its stupid strong at the moment in groups.

    At the very least friendly's should of contribute 25% as much dmg as the caster.

    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
  • Esgameplaya1
    Esgameplaya1
    ✭✭✭✭
    Guaranteeing damage cap from multiple players is overkill. Just stupid it works the way it does!!
  • frozywozy
    frozywozy
    ✭✭✭✭✭
    ✭✭
    Yes - only copy damage from person that applied it
    manny254 wrote: »
    frozywozy wrote: »
    manny254 wrote: »
    frozywozy wrote: »
    manny254 wrote: »
    frozywozy wrote: »
    manny254 wrote: »
    frozywozy wrote: »
    manny254 wrote: »
    frozywozy wrote: »
    maxjapank wrote: »
    frozywozy wrote: »
    Yet, another post where our truly and respected Lord of the Zerg Surfer Templar defend zergling tool just like he did with Radiant Destruction to make sure that the unavoidable and obvious nerf is delayed by 6 months or more. Again, this skill is overperforming, especially the stamina version because it applies 3 debuffs in a game where all debuffs are in the same category, making purging a real nightmare.

    And yet another post from you trying to nerf something that doesn't need nerfed. It's a never ending cycle.

    Wait, what's your alliance rank again?


    Did you really just say that? That does not make any kind of sense as an argument. There are grand overlords that lack basic understanding of game mechanics. AR rank has no reflection on skill or even game knowledge for that matter.

    I never said that an alliance rank reflects the skills. One doesn't need to have skills to understand that an ability is overperforming. The alliance rank simply demonstrates that I have spent alot of time playing the class and have the experience and the knowledges to share my opinion in this thread.

    So then why did you try to point out how fast you got the AR? Once again having that rank does not indicate any knowledge, and is not even guaranteed to show experience. You can get GO by repairing walls, and afk ing at a keep. So do not try to use it as an argument.

    Some people think they are good by farming EP pugs at Arrius mine early morning and by sending rage tells when good players show up to ruin their fun. If I have to pick between someone who got GO in 8months or someone who farm CP250 EP pugs at a ressource to determine if Backlash is OP or not, I think the answer is obvious.

    I never realized you where a 250cp EP player. It is pretty impressive that you have two GO's and are still that low of a CP. That does explain why you are so scarred from being farmed though.

    Frozn I go away from my faction to attempt to find fights where I am not stacking my faction. I know that is hard for you to understand, but some people find that fun. If you find zergsurfing with you entire faction fun that is on you.

    BTW bud since you seem to care about how long it takes to make GO so much. I would point out that when I resumed playing PVP my templar was a Major, and you were a legate. Despite this huge difference I got it about a month before you. So please stop trying to talk down to me.

    When I got legate, I took a 2months break from the game. Please try again. Oh and I'm CP900 fyi. Oops ;)

    During the campaign I am referencing you also got General, so that claim makes no sense. Not that this matters in anyway. If me getting GO before you bothers you there is something wrong.

    It doesn't bother me at all bruh. I'm just trying to understand what you getting GO 1month before me on my DK has to do with a Backlash nerf. Seems like u try to find any reason possible to shame me down.

    O.o Because you just tried to use getting that achievement, and the time you did it as a justification to make your opinion superior to the opinion of someone without GO. That is a crazy way to attempt to validate your opinion.

    You attempted to talk down to me. I shared my opinion, and somehow it bothered you enough to make a bad attempt at talking ***. The idea that you consider me pointing this fact out to be shaming shows your issues.

    The guy told me "And yet another post from you trying to nerf something that doesn't need nerfed. It's a never ending cycle." That statement was useless and not contributing at all the the conversation. He didn't bring any point to defend his opinion but simply said that I was wrong just Because. This is why I answered with the same attitude.

    You stating that you got GO 1month before my DK, on the other end, had nothing to do with the actual subject but was just a pitiful try at shaming. My only issue in this thread is Backlash over performing. It should not stack the damage from multiple zerglings. It is already strong enough. On top of that, the stamina version should be only one debuff, not 3.

    Keep trying to change the subject to shame me down assuming that I have 250 cps or twisting my words around when I say GO = experience and not skills or other trollish attempts to make you feel better. The point remains, I'm contributing to the debate, you're not. Your replies are just a reason to grab more popcorn.
    Edited by frozywozy on April 10, 2017 4:03AM
    Frozn - Stamdk - AR50
    Frosted - Magplar - AR50
    Frodn - Magden - AR50
    Warmed - Magblade - AR50
    Mmfrozy - Magsorc - AR44
    Necrozn - Magcro - AR32
    Twitch.TV/FrozyTV
    PvP Group Builds

    “Small minds discuss people, average minds discuss events, and great minds discuss ideas.” -Eleanor Roosevelt
    • Fix Volendrung (spawn location - weapon white on the map causing the wielder to keep it forever - usable with emperorship)
    • Remove / Change CPs System, remove current CP/noCP campaigns and introduce one 30days with lock, one with no locks
    • Fix crashes when approaching a keep under attack because of bad / wrong rendering prioritization system
    • Change emperorship to value faction score points and not alliance points - see this and this
    • Fix long loading screens (mostly caused by players joining group out of rendering range)
    • Add 2 more quickslots to the wheel or add a different wheel for sieges weaponry only
    • Fix Balista Bolts not dealing damage on walls or doors if deployed at a certain place
    • Release bigger battlegrounds with 8 to 16 players per team and only two teams
    • Fix the permanent block animation - see examples : link1 link2 link3 link4 link5
    • Gives players 10 minutes to get back into Cyrodiil after relogging / crashing
    • Add a function to ignore the Claiming system of useless rewards
    • Improve the Mailing System / Rewards of the Worthy stacking
    • Assign specific group sizes to specific campaigns (24-16-8)
    • Make forward camps impossible to place near objectives
    • Make snares only available from ground effects abilities
    • Change emperorship to last minimum 24hours
    • Fix body sliding after cc breaking too quickly
    • Remove Block Casting through Battle Spirit
    • Fix the speed drop while jumping - see video
    • Fix loading screens when keeps upgrade
    • Fix Rams going crazy (spinning around)
    • Bring back dynamic ulti regeneration
    • Fix speed bug (abilities locked)
    • Introduce dynamic population
    • Lower population cap by 20%
    • Add Snare Immunity potions
    • Bring resurrection sickness
    • Fix character desync
    • Fix cc breaking bug
    • Fix gap closer bug
    • Fix health desync
    • Fix combat bug
    • Fix streak bug
    • Fix server lag
  • maxjapank
    maxjapank
    ✭✭✭✭✭
    ✭✭
    No - remain unchnaged
    frozywozy wrote: »
    The guy told me "And yet another post from you trying to nerf something that doesn't need nerfed. It's a never ending cycle." That statement was useless and not contributing at all the the conversation. He didn't bring any point to defend his opinion but simply said that I was wrong just Because. This is why I answered with the same attitude.

    Was commenting on a trend I've observed from you. And you had just written this:
    frozywozy wrote: »
    Yet, another post where our truly and respected Lord of the Zerg Surfer Templar defend zergling tool just like he did with Radiant Destruction to make sure that the unavoidable and obvious nerf is delayed by 6 months or more.

    And that seemed like a criticism of Joy. But if it wasn't, you were still basically saying that any Templar that uses the spell is just a zerger and just trying to keep the skill from being nerfed, even though they knew it should be. Well...that's very naive of you.

    Personally, I find Joy's comments spot on and appreciate his time to make them. I appreciate many comments, but mainly those who play a Templar day in and day out, and especially ones who play Templar now. I admit that Purifying Light is a powerful spell, but I don't think it is over-powered. I think the devs did a good job in fine tuning this skill.
  • manny254
    manny254
    ✭✭✭✭✭
    ✭✭
    frozywozy wrote: »
    manny254 wrote: »
    frozywozy wrote: »
    manny254 wrote: »
    frozywozy wrote: »
    manny254 wrote: »
    frozywozy wrote: »
    manny254 wrote: »
    frozywozy wrote: »
    manny254 wrote: »
    frozywozy wrote: »
    maxjapank wrote: »
    frozywozy wrote: »
    Yet, another post where our truly and respected Lord of the Zerg Surfer Templar defend zergling tool just like he did with Radiant Destruction to make sure that the unavoidable and obvious nerf is delayed by 6 months or more. Again, this skill is overperforming, especially the stamina version because it applies 3 debuffs in a game where all debuffs are in the same category, making purging a real nightmare.

    And yet another post from you trying to nerf something that doesn't need nerfed. It's a never ending cycle.

    Wait, what's your alliance rank again?


    Did you really just say that? That does not make any kind of sense as an argument. There are grand overlords that lack basic understanding of game mechanics. AR rank has no reflection on skill or even game knowledge for that matter.

    I never said that an alliance rank reflects the skills. One doesn't need to have skills to understand that an ability is overperforming. The alliance rank simply demonstrates that I have spent alot of time playing the class and have the experience and the knowledges to share my opinion in this thread.

    So then why did you try to point out how fast you got the AR? Once again having that rank does not indicate any knowledge, and is not even guaranteed to show experience. You can get GO by repairing walls, and afk ing at a keep. So do not try to use it as an argument.

    Some people think they are good by farming EP pugs at Arrius mine early morning and by sending rage tells when good players show up to ruin their fun. If I have to pick between someone who got GO in 8months or someone who farm CP250 EP pugs at a ressource to determine if Backlash is OP or not, I think the answer is obvious.

    I never realized you where a 250cp EP player. It is pretty impressive that you have two GO's and are still that low of a CP. That does explain why you are so scarred from being farmed though.

    Frozn I go away from my faction to attempt to find fights where I am not stacking my faction. I know that is hard for you to understand, but some people find that fun. If you find zergsurfing with you entire faction fun that is on you.

    BTW bud since you seem to care about how long it takes to make GO so much. I would point out that when I resumed playing PVP my templar was a Major, and you were a legate. Despite this huge difference I got it about a month before you. So please stop trying to talk down to me.

    When I got legate, I took a 2months break from the game. Please try again. Oh and I'm CP900 fyi. Oops ;)

    During the campaign I am referencing you also got General, so that claim makes no sense. Not that this matters in anyway. If me getting GO before you bothers you there is something wrong.

    It doesn't bother me at all bruh. I'm just trying to understand what you getting GO 1month before me on my DK has to do with a Backlash nerf. Seems like u try to find any reason possible to shame me down.

    O.o Because you just tried to use getting that achievement, and the time you did it as a justification to make your opinion superior to the opinion of someone without GO. That is a crazy way to attempt to validate your opinion.

    You attempted to talk down to me. I shared my opinion, and somehow it bothered you enough to make a bad attempt at talking ***. The idea that you consider me pointing this fact out to be shaming shows your issues.

    The guy told me "And yet another post from you trying to nerf something that doesn't need nerfed. It's a never ending cycle." That statement was useless and not contributing at all the the conversation. He didn't bring any point to defend his opinion but simply said that I was wrong just Because. This is why I answered with the same attitude.

    You stating that you got GO 1month before my DK, on the other end, had nothing to do with the actual subject but was just a pitiful try at shaming. My only issue in this thread is Backlash over performing. It should not stack the damage from multiple zerglings. It is already strong enough. On top of that, the stamina version should be only one debuff, not 3.

    Keep trying to change the subject to shame me down assuming that I have 250 cps or twisting my words around when I say GO = experience and not skills or other trollish attempts to make you feel better. The point remains, I'm contributing to the debate, you're not. Your replies are just a reason to grab more popcorn.

    Dude I am not shaming you. I am showing you how poor your logic is. The comment about CP was meant to be a joke, but regardless it would not be shaming you. Saying someone has low cp or a low AR does not invalidate or put them down. I am trying to show you how poor your views on the matter are, but you are missing the point. I brought up when I got GO to show you that even within your horrible logic your invalidate yourself vs me. I could careless about anyone's AR rank. You are the one who has gone off the rails.

    All you are doing is showing people how poorly you view players with low cp or low AR, and really you are the only one making yourself look bad.
    - Mojican
  • frozywozy
    frozywozy
    ✭✭✭✭✭
    ✭✭
    Yes - only copy damage from person that applied it
    manny254 wrote: »
    frozywozy wrote: »
    manny254 wrote: »
    frozywozy wrote: »
    manny254 wrote: »
    frozywozy wrote: »
    manny254 wrote: »
    frozywozy wrote: »
    manny254 wrote: »
    frozywozy wrote: »
    manny254 wrote: »
    frozywozy wrote: »
    maxjapank wrote: »
    frozywozy wrote: »
    Yet, another post where our truly and respected Lord of the Zerg Surfer Templar defend zergling tool just like he did with Radiant Destruction to make sure that the unavoidable and obvious nerf is delayed by 6 months or more. Again, this skill is overperforming, especially the stamina version because it applies 3 debuffs in a game where all debuffs are in the same category, making purging a real nightmare.

    And yet another post from you trying to nerf something that doesn't need nerfed. It's a never ending cycle.

    Wait, what's your alliance rank again?


    Did you really just say that? That does not make any kind of sense as an argument. There are grand overlords that lack basic understanding of game mechanics. AR rank has no reflection on skill or even game knowledge for that matter.

    I never said that an alliance rank reflects the skills. One doesn't need to have skills to understand that an ability is overperforming. The alliance rank simply demonstrates that I have spent alot of time playing the class and have the experience and the knowledges to share my opinion in this thread.

    So then why did you try to point out how fast you got the AR? Once again having that rank does not indicate any knowledge, and is not even guaranteed to show experience. You can get GO by repairing walls, and afk ing at a keep. So do not try to use it as an argument.

    Some people think they are good by farming EP pugs at Arrius mine early morning and by sending rage tells when good players show up to ruin their fun. If I have to pick between someone who got GO in 8months or someone who farm CP250 EP pugs at a ressource to determine if Backlash is OP or not, I think the answer is obvious.

    I never realized you where a 250cp EP player. It is pretty impressive that you have two GO's and are still that low of a CP. That does explain why you are so scarred from being farmed though.

    Frozn I go away from my faction to attempt to find fights where I am not stacking my faction. I know that is hard for you to understand, but some people find that fun. If you find zergsurfing with you entire faction fun that is on you.

    BTW bud since you seem to care about how long it takes to make GO so much. I would point out that when I resumed playing PVP my templar was a Major, and you were a legate. Despite this huge difference I got it about a month before you. So please stop trying to talk down to me.

    When I got legate, I took a 2months break from the game. Please try again. Oh and I'm CP900 fyi. Oops ;)

    During the campaign I am referencing you also got General, so that claim makes no sense. Not that this matters in anyway. If me getting GO before you bothers you there is something wrong.

    It doesn't bother me at all bruh. I'm just trying to understand what you getting GO 1month before me on my DK has to do with a Backlash nerf. Seems like u try to find any reason possible to shame me down.

    O.o Because you just tried to use getting that achievement, and the time you did it as a justification to make your opinion superior to the opinion of someone without GO. That is a crazy way to attempt to validate your opinion.

    You attempted to talk down to me. I shared my opinion, and somehow it bothered you enough to make a bad attempt at talking ***. The idea that you consider me pointing this fact out to be shaming shows your issues.

    The guy told me "And yet another post from you trying to nerf something that doesn't need nerfed. It's a never ending cycle." That statement was useless and not contributing at all the the conversation. He didn't bring any point to defend his opinion but simply said that I was wrong just Because. This is why I answered with the same attitude.

    You stating that you got GO 1month before my DK, on the other end, had nothing to do with the actual subject but was just a pitiful try at shaming. My only issue in this thread is Backlash over performing. It should not stack the damage from multiple zerglings. It is already strong enough. On top of that, the stamina version should be only one debuff, not 3.

    Keep trying to change the subject to shame me down assuming that I have 250 cps or twisting my words around when I say GO = experience and not skills or other trollish attempts to make you feel better. The point remains, I'm contributing to the debate, you're not. Your replies are just a reason to grab more popcorn.

    Dude I am not shaming you. I am showing you how poor your logic is. The comment about CP was meant to be a joke, but regardless it would not be shaming you. Saying someone has low cp or a low AR does not invalidate or put them down. I am trying to show you how poor your views on the matter are, but you are missing the point. I brought up when I got GO to show you that even within your horrible logic your invalidate yourself vs me. I could careless about anyone's AR rank. You are the one who has gone off the rails.

    All you are doing is showing people how poorly you view players with low cp or low AR, and really you are the only one making yourself look bad.

    Again, what does this have to do with Backlash? Do you even Backlash bro?
    Frozn - Stamdk - AR50
    Frosted - Magplar - AR50
    Frodn - Magden - AR50
    Warmed - Magblade - AR50
    Mmfrozy - Magsorc - AR44
    Necrozn - Magcro - AR32
    Twitch.TV/FrozyTV
    PvP Group Builds

    “Small minds discuss people, average minds discuss events, and great minds discuss ideas.” -Eleanor Roosevelt
    • Fix Volendrung (spawn location - weapon white on the map causing the wielder to keep it forever - usable with emperorship)
    • Remove / Change CPs System, remove current CP/noCP campaigns and introduce one 30days with lock, one with no locks
    • Fix crashes when approaching a keep under attack because of bad / wrong rendering prioritization system
    • Change emperorship to value faction score points and not alliance points - see this and this
    • Fix long loading screens (mostly caused by players joining group out of rendering range)
    • Add 2 more quickslots to the wheel or add a different wheel for sieges weaponry only
    • Fix Balista Bolts not dealing damage on walls or doors if deployed at a certain place
    • Release bigger battlegrounds with 8 to 16 players per team and only two teams
    • Fix the permanent block animation - see examples : link1 link2 link3 link4 link5
    • Gives players 10 minutes to get back into Cyrodiil after relogging / crashing
    • Add a function to ignore the Claiming system of useless rewards
    • Improve the Mailing System / Rewards of the Worthy stacking
    • Assign specific group sizes to specific campaigns (24-16-8)
    • Make forward camps impossible to place near objectives
    • Make snares only available from ground effects abilities
    • Change emperorship to last minimum 24hours
    • Fix body sliding after cc breaking too quickly
    • Remove Block Casting through Battle Spirit
    • Fix the speed drop while jumping - see video
    • Fix loading screens when keeps upgrade
    • Fix Rams going crazy (spinning around)
    • Bring back dynamic ulti regeneration
    • Fix speed bug (abilities locked)
    • Introduce dynamic population
    • Lower population cap by 20%
    • Add Snare Immunity potions
    • Bring resurrection sickness
    • Fix character desync
    • Fix cc breaking bug
    • Fix gap closer bug
    • Fix health desync
    • Fix combat bug
    • Fix streak bug
    • Fix server lag
  • manny254
    manny254
    ✭✭✭✭✭
    ✭✭
    frozywozy wrote: »
    manny254 wrote: »
    frozywozy wrote: »
    manny254 wrote: »
    frozywozy wrote: »
    manny254 wrote: »
    frozywozy wrote: »
    manny254 wrote: »
    frozywozy wrote: »
    manny254 wrote: »
    frozywozy wrote: »
    manny254 wrote: »
    frozywozy wrote: »
    maxjapank wrote: »
    frozywozy wrote: »
    Yet, another post where our truly and respected Lord of the Zerg Surfer Templar defend zergling tool just like he did with Radiant Destruction to make sure that the unavoidable and obvious nerf is delayed by 6 months or more. Again, this skill is overperforming, especially the stamina version because it applies 3 debuffs in a game where all debuffs are in the same category, making purging a real nightmare.

    And yet another post from you trying to nerf something that doesn't need nerfed. It's a never ending cycle.

    Wait, what's your alliance rank again?


    Did you really just say that? That does not make any kind of sense as an argument. There are grand overlords that lack basic understanding of game mechanics. AR rank has no reflection on skill or even game knowledge for that matter.

    I never said that an alliance rank reflects the skills. One doesn't need to have skills to understand that an ability is overperforming. The alliance rank simply demonstrates that I have spent alot of time playing the class and have the experience and the knowledges to share my opinion in this thread.

    So then why did you try to point out how fast you got the AR? Once again having that rank does not indicate any knowledge, and is not even guaranteed to show experience. You can get GO by repairing walls, and afk ing at a keep. So do not try to use it as an argument.

    Some people think they are good by farming EP pugs at Arrius mine early morning and by sending rage tells when good players show up to ruin their fun. If I have to pick between someone who got GO in 8months or someone who farm CP250 EP pugs at a ressource to determine if Backlash is OP or not, I think the answer is obvious.

    I never realized you where a 250cp EP player. It is pretty impressive that you have two GO's and are still that low of a CP. That does explain why you are so scarred from being farmed though.

    Frozn I go away from my faction to attempt to find fights where I am not stacking my faction. I know that is hard for you to understand, but some people find that fun. If you find zergsurfing with you entire faction fun that is on you.

    BTW bud since you seem to care about how long it takes to make GO so much. I would point out that when I resumed playing PVP my templar was a Major, and you were a legate. Despite this huge difference I got it about a month before you. So please stop trying to talk down to me.

    When I got legate, I took a 2months break from the game. Please try again. Oh and I'm CP900 fyi. Oops ;)

    During the campaign I am referencing you also got General, so that claim makes no sense. Not that this matters in anyway. If me getting GO before you bothers you there is something wrong.

    It doesn't bother me at all bruh. I'm just trying to understand what you getting GO 1month before me on my DK has to do with a Backlash nerf. Seems like u try to find any reason possible to shame me down.

    O.o Because you just tried to use getting that achievement, and the time you did it as a justification to make your opinion superior to the opinion of someone without GO. That is a crazy way to attempt to validate your opinion.

    You attempted to talk down to me. I shared my opinion, and somehow it bothered you enough to make a bad attempt at talking ***. The idea that you consider me pointing this fact out to be shaming shows your issues.

    The guy told me "And yet another post from you trying to nerf something that doesn't need nerfed. It's a never ending cycle." That statement was useless and not contributing at all the the conversation. He didn't bring any point to defend his opinion but simply said that I was wrong just Because. This is why I answered with the same attitude.

    You stating that you got GO 1month before my DK, on the other end, had nothing to do with the actual subject but was just a pitiful try at shaming. My only issue in this thread is Backlash over performing. It should not stack the damage from multiple zerglings. It is already strong enough. On top of that, the stamina version should be only one debuff, not 3.

    Keep trying to change the subject to shame me down assuming that I have 250 cps or twisting my words around when I say GO = experience and not skills or other trollish attempts to make you feel better. The point remains, I'm contributing to the debate, you're not. Your replies are just a reason to grab more popcorn.

    Dude I am not shaming you. I am showing you how poor your logic is. The comment about CP was meant to be a joke, but regardless it would not be shaming you. Saying someone has low cp or a low AR does not invalidate or put them down. I am trying to show you how poor your views on the matter are, but you are missing the point. I brought up when I got GO to show you that even within your horrible logic your invalidate yourself vs me. I could careless about anyone's AR rank. You are the one who has gone off the rails.

    All you are doing is showing people how poorly you view players with low cp or low AR, and really you are the only one making yourself look bad.

    Again, what does this have to do with Backlash? Do you even Backlash bro?
    frozywozy wrote: »
    maxjapank wrote: »
    frozywozy wrote: »
    Yet, another post where our truly and respected Lord of the Zerg Surfer Templar defend zergling tool just like he did with Radiant Destruction to make sure that the unavoidable and obvious nerf is delayed by 6 months or more. Again, this skill is overperforming, especially the stamina version because it applies 3 debuffs in a game where all debuffs are in the same category, making purging a real nightmare.

    And yet another post from you trying to nerf something that doesn't need nerfed. It's a never ending cycle.

    Wait, what's your alliance rank again?

    Your right I really would like to know what this comment had to do with backlash.
    - Mojican
  • Xsorus
    Xsorus
    ✭✭✭✭✭
    ✭✭✭✭✭
    Its stupid strong at the moment in groups.

    At the very least friendly's should of contribute 25% as much dmg as the caster.

    How is it stupid strong?

    It does less damage then Curse does...

    and curse doesn't require a group beating on the target to hit its cap...It does simply more damage then Power of Light does.
  • Sheuib
    Sheuib
    ✭✭✭✭
    No - remain unchnaged
    There are other non-ultimate abilities that hit hard also. My dark flare for example. Sounds to me like another case of something is killing so it must get needs thread.
  • Biro123
    Biro123
    ✭✭✭✭✭
    ✭✭✭✭
    As a sorc, I just run away when I see this on me. I'm pretty sure it counts damage done to shields, which means that defending the usual sorc way ends with a full hit from it. When timed with a bit of cc or more burst its nasty.

    The straight counter to magsorcs.
    Minalan owes me a beer.

    PC EU Megaserver
    Minie Mo - Stam/Magblade - DC
    Woody Ron - Stamplar - DC
    Aidee - Magsorc - DC
    Notadorf - Stamsorc - DC
    Khattman Doo - Stamblade - Relegated to Crafter, cos AD.
  • ToRelax
    ToRelax
    ✭✭✭✭✭
    ✭✭
    Other - other!
    Xsorus wrote: »
    Its stupid strong at the moment in groups.

    At the very least friendly's should of contribute 25% as much dmg as the caster.

    How is it stupid strong?

    It does less damage then Curse does...

    and curse doesn't require a group beating on the target to hit its cap...It does simply more damage then Power of Light does.

    I would be very surprised if that were the case - of course, if the damage cap was lower than Curse, it would be very lackluster in fact. Any information I see online shows a much higher cap though, gonna test it quickly.

    Ok, so just from the tooltip values it seems the Backlash damage cap would be around 4 times higher than Curse damage. Both benefit from spell damage, max magicka, elemental expert and thaumaturge, however Curse seems to benefit much more from Elemental expert. With 100 points in elemental expert, Backlash damage cap is more around 3 times as high as Curse damage.

    Now these are only tooltip values from the PTS. I didn't test numbers in combat or PvP, so if things are different there, please tell me.

    Edit: Actually only Curse benefits from spell damage.
    Edited by ToRelax on April 10, 2017 10:10PM
    DAGON - ALTADOON - CHIM - GHARTOK
    The Covenant is broken. The Enemy has won...

    Elo'dryel - Sorc - AR 50 - Hopesfire - EP EU
  • Minno
    Minno
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    ToRelax wrote: »
    Xsorus wrote: »
    Its stupid strong at the moment in groups.

    At the very least friendly's should of contribute 25% as much dmg as the caster.

    How is it stupid strong?

    It does less damage then Curse does...

    and curse doesn't require a group beating on the target to hit its cap...It does simply more damage then Power of Light does.

    I would be very surprised if that were the case - of course, if the damage cap was lower than Curse, it would be very lackluster in fact. Any information I see online shows a much higher cap though, gonna test it quickly.

    Ok, so just from the tooltip values it seems the Backlash damage cap would be around 4 times higher than Curse damage. Both benefit from spell damage, max magicka, elemental expert and thaumaturge, however Curse seems to benefit much more from Elemental expert. With 100 points in elemental expert, Backlash damage cap is more around 3 times as high as Curse damage.

    Now these are only tooltip values from the PTS. I didn't test numbers in combat or PvP, so if things are different there, please tell me.

    Backlash requires you to hit the player for the percentage requirement. Very very rare to get that full DMG unless you have a perfect rotation. Curse gets that dmg no matter what you do. Because of this it makes sense curse does alot less dmg when compared to the full burst potential.
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • Publius_Scipio
    Publius_Scipio
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    Templar on templar violence in here?
  • SneaK
    SneaK
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    Pretty sure the skill was designed for Healers to add some DPS to bosses. Stamina morph just changed the game though, but I don't really see anything wrong with the skill. Except maybe the ridiculous visual it puts on my character.
    "IMO"
    Aldmeri Dominion
    Bosmer Nightblade AR 32 - Altmer Templar AR 26 - Dunmer Dragonknight AR 18 - Altmer Sorcerer AR 20 - Khajiit Dragonknight AR 18
    (+3 not worth mentioning, yet)
  • ToRelax
    ToRelax
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    Other - other!
    Minno wrote: »
    ToRelax wrote: »
    Xsorus wrote: »
    Its stupid strong at the moment in groups.

    At the very least friendly's should of contribute 25% as much dmg as the caster.

    How is it stupid strong?

    It does less damage then Curse does...

    and curse doesn't require a group beating on the target to hit its cap...It does simply more damage then Power of Light does.

    I would be very surprised if that were the case - of course, if the damage cap was lower than Curse, it would be very lackluster in fact. Any information I see online shows a much higher cap though, gonna test it quickly.

    Ok, so just from the tooltip values it seems the Backlash damage cap would be around 4 times higher than Curse damage. Both benefit from spell damage, max magicka, elemental expert and thaumaturge, however Curse seems to benefit much more from Elemental expert. With 100 points in elemental expert, Backlash damage cap is more around 3 times as high as Curse damage.

    Now these are only tooltip values from the PTS. I didn't test numbers in combat or PvP, so if things are different there, please tell me.

    Backlash requires you to hit the player for the percentage requirement. Very very rare to get that full DMG unless you have a perfect rotation. Curse gets that dmg no matter what you do. Because of this it makes sense curse does alot less dmg when compared to the full burst potential.

    Uhm, yes? I just wrote Backlash would be very lackluster if it's damage cap was less than Curse damage. Ofc it should be higher.

    Edit: since you highlighted that last line: I am just making sure I'm not spreading misinformation by stating my source.
    Edited by ToRelax on April 10, 2017 5:56PM
    DAGON - ALTADOON - CHIM - GHARTOK
    The Covenant is broken. The Enemy has won...

    Elo'dryel - Sorc - AR 50 - Hopesfire - EP EU
  • OdinForge
    OdinForge
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    No - remain unchnaged
    SneaK wrote: »
    Pretty sure the skill was designed for Healers to add some DPS to bosses. Stamina morph just changed the game though, but I don't really see anything wrong with the skill. Except maybe the ridiculous visual it puts on my character.

    The VFX is extremely annoying and obnoxious.

    Joy summed up my opinion on the skill pretty well however, I don't see why this skill is any worse than curse or any other skill in the game currently being used in Xv1. The utility it provides group situations and for dealing with tanks is much appreciated.

    Especially considering it can at least be dodged, that's nice.
    The Age of Wrobel.
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