There are about 7 sets that does insane burst damage when combined.
Velindreth , Viper, Widowmaker, Red Mountain,Tremorscale, Selene and Eternal Hunt.
I've made a quick search and counted the sets that contain healing and damaging which will receive crit nerf.There are approximately 70 sets that will NOT critically damage enemy or heal ally be cause of these 7 sets that does burst damage in pvp.
If Im missing something please explain it to me Rich.
There are about 7 sets that does insane burst damage when combined.
Velindreth , Viper, Widowmaker, Red Mountain,Tremorscale, Selene and Eternal Hunt.
I've made a quick search and counted the sets that contain healing and damaging which will receive crit nerf.There are approximately 70 sets that will NOT critically damage enemy or heal ally be cause of these 7 sets that does burst damage in pvp.
If Im missing something please explain it to me Rich.
Unnecessary? ffsJoy_Division wrote: »On behalf of all the PvE players that don't pull 40K+ DPS and have spent hours and hours and precious gold mats finding the perfect monster helms, I apologize for being part of the "PvP crowd" that just prompted ZoS to slap you with a dubious and unnecessary broad-brushed nerf.
Good changes thanks for giving out some info. PvE players are hilarious with all the crying going on. Changes happen in all video games guys let them continue to make improvements without harsh criticism it's not an easy job to do especially with people being critical of all the decisions being made. PvE will survive and adapt.
@ZOS_RichLambert
Toc de Malsvi wrote: »lordrichter wrote: »Kr'agh: 3022 to 1717 dps ---> -43.2%.
Red Mountain: 2623 to 1446 dps ---> -44.9%
Viper (who even uses this for PvE?): 2587 to 1616 dps. ---> -37.5%
48079 to 44548 = -7.3%
There is more to life than proc crits, and if that is all people are seeing, then I can see why it needs to be changed.
What is being overlooked is that this build he is running is using 3 different proc's, and lost 7% total. Most builds do not use 3 proc's and will not be nerfed by 7%.
ZOS_RichLambert wrote: »Proc sets
We are going to be making some changes to these sets to balance out their burst potential. When the update hits, any set that has a damage or heal proc component to it will no longer crit in PVE or PVP. We chose this direction as we like the concept of these sets and still want them to be interesting and viable, we just wanted to tone down their overall burst potential. (sustain is slightly reduced, while burst potential is significantly reduced)
Good changes thanks for giving out some info. PvE players are hilarious with all the crying going on. Changes happen in all video games guys let them continue to make improvements without harsh criticism it's not an easy job to do especially with people being critical of all the decisions being made. PvE will survive and adapt.
@ZOS_RichLambert
ZOS_RichLambert wrote: »@ZOS_RichLambert do you use impen in pvp? why did you nerf proc sets in pve to the ground and only marginally made them weaker on pvp?
Yep I use impen - even with 7 impen, crits still hurt. On the PVE side, It's about a 7-8% nerf to sustain from my internal testing. (using Viper, Red Mountain and Kra on my stam sorc) I wouldn't call that nerfed into the ground.
lordrichter wrote: »Kr'agh: 3022 to 1717 dps ---> -43.2%.
Red Mountain: 2623 to 1446 dps ---> -44.9%
Viper (who even uses this for PvE?): 2587 to 1616 dps. ---> -37.5%
48079 to 44548 = -7.3%
There is more to life than proc crits, and if that is all people are seeing, then I can see why it needs to be changed.
you realize that this is exactly what we are saying? pve proc sets are not a problem. nerfing them for pve cannot be the goal ( and they are getting majorily nerfed). in pvp proc sets are a major problem. their crit is not the main issue there
Good changes thanks for giving out some info. PvE players are hilarious with all the crying going on. Changes happen in all video games guys let them continue to make improvements without harsh criticism it's not an easy job to do especially with people being critical of all the decisions being made. PvE will survive and adapt.
@ZOS_RichLambert
ZOS_RichLambert wrote: »@ZOS_RichLambert do you use impen in pvp? why did you nerf proc sets in pve to the ground and only marginally made them weaker on pvp?
Yep I use impen - even with 7 impen, crits still hurt. On the PVE side, It's about a 7-8% nerf to sustain from my internal testing. (using Viper, Red Mountain and Kra on my stam sorc) I wouldn't call that nerfed into the ground.
sodantokb16_ESO wrote: »Damn, looks like PvP will be more playable, but PvE? Bosses living 10sec longer? This will ruin PvE. /s
Now for the serious matter. Having more ways to spend AP and therefore spend less time in PvE is great. Wish it included dungeon sets.
So... blue jewerly max? Dissapointed."The bags will cost 5K AP and always contain one green or blue quality item in them."
Awakatanka wrote: »No change to Proc sets. Then i will not come back. I have fun with ark atm. Will try but i dont see any reason to keep playing if i read this sneak peak.....
To easy PvE and PvP is dead for me. It is more and more a call of duty kids game.....
Astanphaeus wrote: »If Proc Sets made up such a large portion of your DPS that this nerf is severely hampering your output, then the proc sets were definitely over-performing and in need of a nerf.
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Astanphaeus wrote: »If Proc Sets made up such a large portion of your DPS that this nerf is severely hampering your output, then the proc sets were definitely over-performing and in need of a nerf.
So just because some famous pve streamer said it was "overperfomring" it must be true.....lmao
And since when did an "overperforming" set ruined someones game experience in PvE??? Answer= Never did, will never happen.
Sugaroverdose wrote: »Unnecessary? ffsJoy_Division wrote: »On behalf of all the PvE players that don't pull 40K+ DPS and have spent hours and hours and precious gold mats finding the perfect monster helms, I apologize for being part of the "PvP crowd" that just prompted ZoS to slap you with a dubious and unnecessary broad-brushed nerf.