Update 13 - Sneak peak notes

Update 46 is now available for testing on the PTS! You can read the latest patch notes here: https://forums.elderscrollsonline.com/en/discussion/676794
Maintenance for the week of April 28:
• PC/Mac: No maintenance – April 28
• PlayStation®: NA and EU megaservers for maintenance – April 29, 12:00AM EDT (4:00 UTC) - 6:00PM EDT (22:00 UTC) https://forums.elderscrollsonline.com/en/discussion/677003
  • TequilaFire
    TequilaFire
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    @TequilaFire

    That does not mean it needs to monopolize balance, dev time, and everything else. Taking a hatchet to everything to appease one audience that only 20% of the game is built for, is madness.

    And sorry to say, if you wanted a PVP experience, far better games than this one would suit.

    Well first I am for balancing PvP and PvE separately as that would only improve PvP and take away this crutch where certain PvE players want to lay personal blame and insults on PvP players.

    It would also make it easier for everyone to understand why something was being nerfed/balanced in each mode instead of this mistaken idea it was done solely for PvP sake. Don't you think the lead PvE devs would fight back if that was the case?

    And by no means is it evident that ESO/TU developers have spent anywhere near the time on PvP as they have on PvE.

    This game had/has some of the best large scale PvP when it is working right and is a lot of fun even though frustrating at times as anyone who has played it for as long as some of us have will tell you.

    I have had more long term friends in guilds in PvP than I ever had in ESO PvE as we tend to be a tighter group fighting fo a campaign rather than leaderboard position or time. That said I have also enjoyed playing PvE casually since beta.

  • Doctordarkspawn
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    Well first I am for balancing PvP and PvE separately as that would only improve PvP and take away this crutch where certain PvE players want to lay personal blame and insults on PvP players.

    It would also make it easier for everyone to understand why something was being nerfed/balanced in each mode instead of this mistaken idea it was done solely for PvP sake. Don't you think the lead PvE devs would fight back if that was the case?

    And by no means is it evident that ESO/TU developers have spent anywhere near the time on PvP as they have on PvE.

    This game had/has some of the best large scale PvP when it is working right and is a lot of fun even though frustrating at times as anyone who has played it for as long as some of us have will tell you.

    I have had more long term friends in guilds in PvP than I ever had in ESO PvE as we tend to be a tighter group fighting fo a campaign rather than leaderboard position or time. That said I have also enjoyed playing PvE casually since beta.

    There's a reason I dont think the PVE devs would fight back.

    Simply put: Left hand dont tell the right hand what it's doing. ESO has all the signs of mismanagement and disconnect. This is one of those times, blanket calls probably made from on high without any consulting the devs or the players.

    As for personal insult and blame, be real. PVP players can and have been howling for balance changes souly for PVP's benefit for ages, on many more games than this. It's an ignorant claim to say it's a 'crutch', it's truth. If I tried, I could likely go and pick out examples of it on this forum and others, but that'd also be naming an shaming, and too much time. I urge you to search, you'll find it in abundance.

    As for the rest I generally agree. I'd love for this game to be balanced seperately. For Cyro to have a PVE campaign and for PVP to be free of the scourge that is PVE influence.
    Edited by Doctordarkspawn on January 3, 2017 6:31AM
  • Kalante
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    crit nerf LOL! those 3k viper stings sure are going to make a difference compared to the 5k ones.. Did yall forget you can stack procs huuuuuuuuh???!! All people asked was to make proc sets like tremor scale, viper, and widowmaker to be changed and also nerf templar healing and destro ultimate.
    Edited by Kalante on January 3, 2017 8:37AM
  • Bam_Bam
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    beeyoodaful changes. i don't give a rats [snip] about PvE and its nice to see some sweet PvP-centric changes for once.

    [Edit to remove profanity]
    Edited by [Deleted User] on November 16, 2021 2:27AM
    Joined January 2014
    PC EU - PvE & BGs & PvP (Vivec)
    Grand Master Crafter

    #DiscordHypeSquad

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  • LegacyDM
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    If you are worried about the hours and hours you spent playing the same rote dungeon boss mechanics to get some specific piece of gear that would magically make you a great player, next time try spending those hours and hours actually learning how to play with your class and weapon abilities in a useful, interesting and skillful way.

    Shhhhh. I know who you are...
    Legacy of Kain
    Vicious Carnage
    ¥ampire Lord of the South
  • Sandman929
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    We chose this direction as we like the concept of these sets and still want them to be interesting and viable

    The most disappointing part; seeing in writing that the people at ZOS like the idea of RNG doing their killing for them.
  • The_Last_Titan
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    Did some numbers using the stamsorc numbers provided, on average each 5 piece of kragh, viper, red mountain added 6.886340251461842% total dps before crit was removed, and 4.00563252784832% after, by subtracting each of the proc sets dps from the overall numbers then dividing the number left by the procs damage and dividing 100% by that number, then divided by 3. 6.88% damage does not seem overly powerful. I don't have the numbers tested but i would think 5 piece hundings would add around that same amount to single target, not even mentioning the boost aoe damage from 4+ enemies.
    the burst might be a problem, but im hoping there are other solutions being worked on like cutting all cooldowns in half plus the damage in half, ones like widow would be made into a dot because of it mechanics, and ones with short cool downs like poisonous serpent would have the % chance of activating doubled instead.
  • Nocturnalan
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    buh-bye crit heals from Chokethorn and Troll-King :(

    Got rid of my Chokethorn already, went to 5xSPC and crafted 5XJulianos with a Kena Monster helm for the extra spell and weapon damage. Seems like a safe viable healer set.
    Templar Healer PVP/PVE
    Stam/Mag Warden PVP
    MagSorc PVP
    XB1 NA 1100+CP
  • Paneross
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    I thought Troll King was Health Recovery buff, a set number which can't crit.
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