Lord_Dexter wrote: »Indeed a poor change, proc sets are dead in PVE, change is not going to affect much PVP. Ask PVP expert what is his Crit Chance? he may say 30% (which normally comes with CP and some skill), proc sets will remain a problem as crit means nothing to PVP.
AOE change is just crazy, i do not mind it but its not a good solution for EOTS but at least it is ok.
Publius_Scipio wrote: »Doctordarkspawn wrote: »Publius_Scipio wrote: »Trashyratchet wrote: »Completely removing crit chance in PvE seems lazy and reckless. PvE pretty much revolves around crit modifiers. Probably going to find very little use for 2 piece monster sets for DD's in PvE.
The no crit chance is only for the monster set procs. Why is this a big issue? You can still crit melee and the rest of your skills as has always been the case.
@Publius_Scipio
1. It is not only monster sets. Stop spreading misinformation. It is any set that has a damage on proc, or heal on proc componant.
2. These changes will do nothing because the sheer volume of procs will be too high. People have allready rightfully suggested a proc cool down for these things to keep them viable in PVE.
STOP SPREADING MISINFORMATION. STOP IGNORING THE PROBLEM.
First off, I apologize if i misunderstood, ANY PROC. Ok. Still big deal! The problem is PvE people talking about a collpase in quality of life because procs won't crit. I mean come on.
Just another excuse to blame another playstyle (ie. PvP) for everything... nothing new.. 7 mil players, there's always bound to be a few of those around.
this game doesn't have 7 million players lmao.
If anyone believes this game has 7 million players I have a moon I want to sell you.
Stuck in combat in Cyrodiil
This has been an ongoing issue in Cyrodiil for a long time now – due to the nature of combat in Cyrodiil there were cascading threat issues between players. (i.e. – You fight another player and all the threat they have on them is transferred to you) We’ve changed how threat is transferred between players and when Update 13 goes live, you should always drop combat properly after 6 seconds of ending a battle. Note: If you are grouped with other players and they are actively in combat, you will still be considered in combat as well.
Doctordarkspawn wrote: »Typical ZoS nerf. Right now there are two types of stam proc builds in Cyrodiil. The StamNB oneburst from stealth builds which annoy everyone -- and the StamDK/StamSorc 1h/Shield Viper/Tremor build -- which really doesn't oneburst anyone, but are incredible 1v1 & 1vX. This hurts the 1vX build a lot more than it hurts the pure Gank build -- a lot more -- and in my opinion that's typical of ZoS. Hopefully, there are changes to Heavy Armor & Destro Ult.
This is pretty funny though -- the PVE players hate the PVP players because parts of PVE were nerfed due to PVP. I feel like this change is akin to the Brexit/Donald Trump victories. The sort of "Wait... that actually happened?" kind of disbelief. Because it's such a large change in everyone's eyes.
It's a step in the right direction at least, but I can still feel myself getting onecombo'd from stealth if on a light armor magbuild.
Exept unlike the previous two examples, this was completely expected.
You expected proc sets to get nerfed in such a way that hurts them in PVE? You're even more pessimistic than I am lol.
timidobserver wrote: »How this will play out.
PvPrs: Stacking proc sets for burst OP. Help.
ZOS: Okay we are nerfing proc set crit in PvE and PvP.
PvErs: Wait what. Why does have anything to do with me?
PvPrs: Trolololol PvE got nerfed!!!
PvPers: but wait. Nerfing proc set crit doesn't actually address my issue.
ZOS:
ZOS_RichLambert wrote: »Stuck in combat in Cyrodiil
This has been an ongoing issue in Cyrodiil for a long time now – due to the nature of combat in Cyrodiil there were cascading threat issues between players. (i.e. – You fight another player and all the threat they have on them is transferred to you) We’ve changed how threat is transferred between players and when Update 13 goes live, you should always drop combat properly after 6 seconds of ending a battle. Note: If you are grouped with other players and they are actively in combat, you will still be considered in combat as well.
Everything there is welcome, now tanks wont do 12k dps on aoe for equipping grothdar for pledges... More sets will be viable too, a mix of kena/ilambris and such will be useful too
Proc sets were not OP just in pvp, they were in pve too.. Crying for 2k dps loss is pointless.. You are already wasting your time playing video games, extra 2 mins wont change that
Lord_Dexter wrote: »Indeed a poor change, proc sets are dead in PVE, change is not going to affect much PVP. Ask PVP expert what is his Crit Chance? he may say 30% (which normally comes with CP and some skill), proc sets will remain a problem as crit means nothing to PVP.
AOE change is just crazy, i do not mind it but its not a good solution for EOTS but at least it is ok.
From your post I can tell that you
1) have no clue about PvE
2) have no clue about PvP
3) have no clue about general game mechanics
timidobserver wrote: »How this will play out.
PvPrs: Stacking proc sets for burst OP. Help.
ZOS: Okay we are nerfing proc set crit in PvE and PvP.
PvErs: Wait what. Why does have anything to do with me?
PvPrs: Trolololol PvE got nerfed!!!
PvPers: but wait. Nerfing proc set crit doesn't actually address my issue.
ZOS:
Publius_Scipio wrote: »Trashyratchet wrote: »Completely removing crit chance in PvE seems lazy and reckless. PvE pretty much revolves around crit modifiers. Probably going to find very little use for 2 piece monster sets for DD's in PvE.
The no crit chance is only for the monster set procs. Why is this a big issue? You can still crit melee and the rest of your skills as has always been the case.
Everything there is welcome, now tanks wont do 12k dps on aoe for equipping grothdar for pledges... More sets will be viable too, a mix of kena/ilambris and such will be useful too
Proc sets were not OP just in pvp, they were in pve too.. Crying for 2k dps loss is pointless.. You are already wasting your time playing video games, extra 2 mins wont change that
2 mins per boss. 4 bosses per dungeon. Add extra 2 for hard mode. 10 min extra per dungeon. 3 dungeons per day. 12 characters slots. 6 extra hours of game time to just do pledges.
And other weaker sets that "procced" damage are even more useless. Overwhelming Surge. Useless. Ashen Grip. Useless.
OrphanHelgen wrote: »whats the point of pledges now that monster sets are rip?
sodantokb16_ESO wrote: »Everything there is welcome, now tanks wont do 12k dps on aoe for equipping grothdar for pledges... More sets will be viable too, a mix of kena/ilambris and such will be useful too
Proc sets were not OP just in pvp, they were in pve too.. Crying for 2k dps loss is pointless.. You are already wasting your time playing video games, extra 2 mins wont change that
2 mins per boss. 4 bosses per dungeon. Add extra 2 for hard mode. 10 min extra per dungeon. 3 dungeons per day. 12 characters slots. 6 extra hours of game time to just do pledges.
And other weaker sets that "procced" damage are even more useless. Overwhelming Surge. Useless. Ashen Grip. Useless.
10m more per dungeon is reasonable. What is not is playing 3 dungeons a day on 12 characters. In short, it will have impact only on special snowflakes.