@ZOS_RichLambert @ZOS_GinaBruno @ZOS_JessicaFolsom @ZOS_KaiSchoberZOS_RichLambert wrote: »Proc sets
We are going to be making some changes to these sets to balance out their burst potential. When the update hits, any set that has a damage or heal proc component to it will no longer crit in PVE or PVP. We chose this direction as we like the concept of these sets and still want them to be interesting and viable, we just wanted to tone down their overall burst potential. (sustain is slightly reduced, while burst potential is significantly reduced)
Hello Mr Lambert,
I think you understood our requests wrongly. Proc sets are a major problem in PVP not PVE you nerf them major for PVE and only marginally for PVP.
THIS IS NOT WHAT ANYBODY WANTS.
Look in pvp we wear a lot of impen to reduce crit damage. In pve we use thief or shadow to push the two crit stats(not even talking about the sets and traits who focus on crit). Now if you let those proc sets not crit you hugely nerf pve and leave pvp at it is (more or less)
Ofc it will help somehow and it better than nothing because especially gankblades stack sooo much crit that you cannot mitigate it all with impen . nonetheless it is a silly change.The goal cannot be to make a pve huge nerf to help pvp a bit(if at all)
My opinion:
"Damage in my opionion should be reliable and skill should determin the outcome not silly procs that proc from simple light attacks and from 3 different sets"
Please don't waste another patch with bad thought out changes and on mechanics you do not completly have thought through.
Talk to knowledgable people like @sypherpk @FENGRUSH @Etaniel @Blobsky @Derra and leaders of big and good pvp guilds like smooky and @Hexys
Thank you for your time.
That moment when derra just negated your argument...Maybe the nerf to proc sets in PVE was intended and not just another nerf cause of PVP? Just maybe. I mean considering that most of those sets are OP af and there is no reason to run anything else then a nerf should be expected right?
Arguable they were overperforming in both scenarios. So you could be right.
Well i don´t think it´s the most elegant solution. It does not adress proccstacking and especially viper + monster2p is still going to be insanely good.
But it will achieve something. When i die to proccs in pvp it´s crits in an estimated 70% of the cases.
I´m also not convinced proccsets are going to be removed from pve builds. They´re just going to be a little less absolutely mandatory.
But you realize it is still affecting pve much worse?
ZOS_RichLambert wrote: »Proc sets
We are going to be making some changes to these sets to balance out their burst potential. When the update hits, any set that has a damage or heal proc component to it will no longer crit in PVE or PVP. We chose this direction as we like the concept of these sets and still want them to be interesting and viable, we just wanted to tone down their overall burst potential. (sustain is slightly reduced, while burst potential is significantly reduced)
DMuehlhausen wrote: »Once again a bad change on the proc sets to try and make PvP happy. The burst is fine when fightning mobs with millions of health or that one shot or nearly one shot players. This should had either been left alone or figured out a way to turn the crit off while in Cyrodiil only.
You will never be able to balance PvE items in PvP settings it's impossible stop trying to do so, and just make items and skills that can only be used in PvE or PvP content.
Both ilambris and grothdarr are clealry overperfoming compared to anything else on current patch. Change is welcomed as maybe will open up some builf diversity, allowing a second full 5p set without using dw,
All of these developers eventually *** off enough people one way or another with changes like this that the game dies.
I dislike farming the sets, but even more, I dislike farming them only to have them arbitrarily changed AFTER all the boring farming. Not to mention the ridiculous amount of money/time to upgrade them to gold.
If they are going to do stuff like this, they need to allow deconstructed items to return ALL the materials (i.e. 8 tempering, not just 1).
ZOS_RichLambert wrote: »snip
ZOS_RichLambert wrote: »@ZOS_RichLambert do you use impen in pvp? why did you nerf proc sets in pve to the ground and only marginally made them weaker on pvp?
Yep I use impen - even with 7 impen, crits still hurt. On the PVE side, It's about a 7-8% nerf to sustain from my internal testing. (using Viper, Red Mountain and Kra on my stam sorc) I wouldn't call that nerfed into the ground.
I wouldn't call that nerfed into the ground.
No update, complain
Yes update, complain
Specifically told partial list, complain not complete
List of updates, not enough on list
You cannot satisfy individuals that cannot be satisfied.
Should spend more time enjoying the game instead up keeping track of percentages, and bursts, etc.
Just enjoy it !
biovitalb16_ESO wrote: »DMuehlhausen wrote: »Once again a bad change on the proc sets to try and make PvP happy. The burst is fine when fightning mobs with millions of health or that one shot or nearly one shot players. This should had either been left alone or figured out a way to turn the crit off while in Cyrodiil only.
You will never be able to balance PvE items in PvP settings it's impossible stop trying to do so, and just make items and skills that can only be used in PvE or PvP content.
Both ilambris and grothdarr are clealry overperfoming compared to anything else on current patch. Change is welcomed as maybe will open up some builf diversity, allowing a second full 5p set without using dw,
Naw it won't and here's why.
The number crunching folks will do some math and go "X set is better than Ilambris and Grothdarr now", and guess what, everyone will use X now.
ZOS_RichLambert wrote: »@ZOS_RichLambert do you use impen in pvp? why did you nerf proc sets in pve to the ground and only marginally made them weaker on pvp?
Yep I use impen - even with 7 impen, crits still hurt. On the PVE side, It's about a 7-8% nerf to sustain from my internal testing. (using Viper, Red Mountain and Kra on my stam sorc) I wouldn't call that nerfed into the ground.
@ZOS_RichLambert @ZOS_GinaBruno @ZOS_JessicaFolsom @ZOS_KaiSchoberZOS_RichLambert wrote: »Proc sets
We are going to be making some changes to these sets to balance out their burst potential. When the update hits, any set that has a damage or heal proc component to it will no longer crit in PVE or PVP. We chose this direction as we like the concept of these sets and still want them to be interesting and viable, we just wanted to tone down their overall burst potential. (sustain is slightly reduced, while burst potential is significantly reduced)
Hello Mr Lambert,
I think you understood our requests wrongly. Proc sets are a major problem in PVP not PVE you nerf them major for PVE and only marginally for PVP.
THIS IS NOT WHAT ANYBODY WANTS.
Look in pvp we wear a lot of impen to reduce crit damage. In pve we use thief or shadow to push the two crit stats(not even talking about the sets and traits who focus on crit). Now if you let those proc sets not crit you hugely nerf pve and leave pvp at it is (more or less)
Ofc it will help somehow and it better than nothing because especially gankblades stack sooo much crit that you cannot mitigate it all with impen . nonetheless it is a silly change.The goal cannot be to make a pve huge nerf to help pvp a bit(if at all)
My opinion:
"Damage in my opionion should be reliable and skill should determin the outcome not silly procs that proc from simple light attacks and from 3 different sets"
Please don't waste another patch with bad thought out changes and on mechanics you do not completly have thought through.
Talk to knowledgable people like @sypherpk @FENGRUSH @Etaniel @Blobsky @Derra and leaders of big and good pvp guilds like smooky and @Hexys
Thank you for your time.
That moment when derra just negated your argument...Maybe the nerf to proc sets in PVE was intended and not just another nerf cause of PVP? Just maybe. I mean considering that most of those sets are OP af and there is no reason to run anything else then a nerf should be expected right?
Arguable they were overperforming in both scenarios. So you could be right.
Well i don´t think it´s the most elegant solution. It does not adress proccstacking and especially viper + monster2p is still going to be insanely good.
But it will achieve something. When i die to proccs in pvp it´s crits in an estimated 70% of the cases.
I´m also not convinced proccsets are going to be removed from pve builds. They´re just going to be a little less absolutely mandatory.
are you running 7 impen with points in reduced crit damage?
I haven't thought about sorcs yeah it is a buff on classes relying on shields to avoid damage. because we suffer from crits on burts way more than
PvPers want more things to spend AP on
We've been working on ways to add more things that you can purchase with AP. With Update 13, we are updating the PVP vendors in your home keeps and adding a new item - Zone Bags. These Zone Bags contain a set item from an overland zone and will scale to your level. For example: the Auridon Zone Bag will only have Queen's Elegance, Twin Sisters and Veiled Heritance item sets in it. The bags will cost 5K AP and always contain one green or blue quality item in them.
ZOS_RichLambert wrote: »@ZOS_RichLambert do you use impen in pvp? why did you nerf proc sets in pve to the ground and only marginally made them weaker on pvp?
Yep I use impen - even with 7 impen, crits still hurt. On the PVE side, It's about a 7-8% nerf to sustain from my internal testing. (using Viper, Red Mountain and Kra on my stam sorc) I wouldn't call that nerfed into the ground.
ZOS_RichLambert wrote: »Hi All! As we near the end of 2016, I wanted to give a quick sneak peak into some of the more hotly debated topics recently and shed some light on how we plan on addressing them for Update 13. Keep in mind this isn't everything coming in the update... and definitely not any of the class balance changes - you will have to wait for the natch potes for the full list.
ZOS_RichLambert wrote: »Proc sets
We are going to be making some changes to these sets to balance out their burst potential. When the update hits, any set that has a damage or heal proc component to it will no longer crit in PVE or PVP. We chose this direction as we like the concept of these sets and still want them to be interesting and viable, we just wanted to tone down their overall burst potential. (sustain is slightly reduced, while burst potential is significantly reduced)
ZOS_RichLambert wrote: »Poison fixes / adjustments
All poisons now share the same global cooldown and no longer have individual cooldowns. This means that when Update 13 goes live, it will no longer be possible to proc a poison more than once every 10 seconds.In addition, we’ve been able to track down and fix a separate issue where poisons could sometimes double proc.