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Update 13 - Sneak peak notes

ZOS_RichLambert
Hi All! As we near the end of 2016, I wanted to give a quick sneak peak into some of the more hotly debated topics recently and shed some light on how we plan on addressing them for Update 13. Keep in mind this isn't everything coming in the update... and definitely not any of the class balance changes - you will have to wait for the natch potes for the full list. :)

Proc sets
We are going to be making some changes to these sets to balance out their burst potential. When the update hits, any set that has a damage or heal proc component to it will no longer crit in PVE or PVP. We chose this direction as we like the concept of these sets and still want them to be interesting and viable, we just wanted to tone down their overall burst potential. (sustain is slightly reduced, while burst potential is significantly reduced)

AoE cap adjustments
First a bit of background - AoE caps are there to help keep single-target abilities effective in PvP. In addition, they allow players the chance to survive some of the larger-scale battles a bit longer. (especially newer players)
We are going to modify the damage caps so that players take more damage. This will have an adverse effect on the newer players in Cyrodiil - and will make AoE more effective, but will help combat the balled-up “stack on crown” groups and spread players out more. The changes will be:
  • The first 6 players hit always take 100% damage
  • The next 7 to 30 players take 75% damage (for reference on live this is currently 50%)
  • The next 31 to 60 players take 50% damage (for reference on live this is currently 25%)
  • Players past 60 take 0 damage (for reference on live this is also currently 0%)
We are starting fairly conservatively with this initial round of changes and once we have had a chance to see how they affect things in Cyrodiil on a large scale, we will evaluate further changes.

Poison fixes / adjustments
All poisons now share the same global cooldown and no longer have individual cooldowns. This means that when Update 13 goes live, it will no longer be possible to proc a poison more than once every 10 seconds.In addition, we’ve been able to track down and fix a separate issue where poisons could sometimes double proc.

Stuck in combat in Cyrodiil
This has been an ongoing issue in Cyrodiil for a long time now – due to the nature of combat in Cyrodiil there were cascading threat issues between players. (i.e. – You fight another player and all the threat they have on them is transferred to you) We’ve changed how threat is transferred between players and when Update 13 goes live, you should always drop combat properly after 6 seconds of ending a battle. Note: If you are grouped with other players and they are actively in combat, you will still be considered in combat as well.

Charging into loadscreens in Cyrodiil
We think we have a fix! It’s been really, really hard for us to repro this one internally, and therefore really difficult to fix. A huge thank you to everyone who has submitted locations and videos of how to repro the issue. If you get it again after Update 13, please let us know. (Provide the date/time & campaign - if you have a video of it, even better)

PvPers want more things to spend AP on
We've been working on ways to add more things that you can purchase with AP. With Update 13, we are updating the PVP vendors in your home keeps and adding a new item - Zone Bags. These Zone Bags contain a set item from an overland zone and will scale to your level. For example: the Auridon Zone Bag will only have Queen's Elegance, Twin Sisters and Veiled Heritance item sets in it. The bags will cost 5K AP and always contain one green or blue quality item in them.

Again, this is just a sneak peak... not an exhaustive list. There is a lot more coming in Update 13, including a whole bunch of balance fixes. (Patch Notes aren't quite done yet, so hang in there for awhile longer)

Enjoy your holidays and please be safe on New Years!
Edited by ZOS_RichLambert on December 27, 2016 4:41PM
Rich Lambert
Creative Director - The Elder Scrolls Online
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Staff Post
  • Dracindo
    Dracindo
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    Nice! Would be great for finishing up PvE sets without having to rely on constant luck. Though I guess we still have to be lucky when it comes down to the traits, right?

    Oh well, working towards sets without having to leave Cyrodiil? Approved.
  • pattyLtd
    pattyLtd
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    Thank you much appreciated and great news especially on the loading screens. :)
    English is not my native language, no grammar police please, tyvm
  • Wollust
    Wollust
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    I am super hyped
    Susano'o

    Zerg Squad
  • Sigtric
    Sigtric
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    The bags will cost 5K AP and always contain one green or blue quality item in them.

    so if we want purple rings we still need to go and grind PVE?

    or watch guild vendors I guess
    <Skål> [PC/NA]- An End Game Content Guild for Everyone
    Stormproof: Vibeke Sigoril - 50 EP mDragonknight | Savi Dreloth - 50 EP Magsorc | Sigtric Stormaxe - 50 EP Stamsorc
    Scrub: Vera the Wild - 50 EP magicka Warden | Sigtric the Axe - 50 EP Dragonknight Crafter | Sigtric the Blade - 50 EP Lost Nightblade | Sigtric the Savage - 50 EP magicka Templar | Vibeka Shadowblade - 50 Ep Stealthy Ganky Nightblade | Sigtric the Fierce - 50 DC stam Templar Tanklol

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  • MaxwellC
    MaxwellC
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    Great changes for sure; people should know he didn't say the damage of the tooltip would be changed only the ability for it to crit would be so if your tooltip shows you doing X it'll still do X when proc'd (For example veli does like 12k on my tooltip so I will still do that damage but I won't crit it doing extra damage).

    AoE Caps baby!! It's a good start but soon we must get them removed, I hope this improves cyrodiil significantly.

    @ZOS_RichLambert Can we talk about the Tel Var sets, I know this is a sneak peek but I really wanna know when I can get jewelry from those sets :)???

    Edit: I do wanna say that this should only affect proc sets like viper and monster sets, if it only worked for PvP then that would've been the best option which I have said in the past. Definitely sucks that it's more of a blanket nerf to crit chance instead of only pertaining to PvP content.
    Edited by MaxwellC on December 27, 2016 5:01PM
    不動の Steadfast - Unwavering
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  • CavalryPK
    CavalryPK
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    Yes, !!! Cannot wait for more details!

    On the side not, does this mean that skoria will stop doing critical dmg as well?
    THE CAVELRY HAS ARRIVED! Cav is a professional magblade, (in his not so professional opinion). He is immortal and is fighting for the Pact since 2E 572, amidst the turmoil of the Second Akaviri Invasion. He protects the provinces of Skyrim, Morrowind and Black Marsh.

    Check out his PVP YouTube channel !

    https://youtube.com/TheCavalryPK
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