arkansas_ESO wrote: »So,
You give in to the final whinage about AoE caps from pvpers who only refuse to work with others...
Rip big pvp battles.
For some odd reason you nerf one of the few cool things to work with...poisons...
Rip players who think.
Nerfing "proc" sets? Never cared about since 50 players with procs sets dies to me just as good as 50 drunk midgets.
Nothing about new skills, areas, possible races and CONTENT?
"HI, we are making ESO even easier so console players will like it more!"
I am still here because of the community and friends I've shed blood with over the soon 3 years I've been a subscriber. Is my kind of playstyle, where challenge and player SKILL matters not really interesting for ZoS anymore?
I was hoping that Tamriel one was just a bad choice of direction. Is this really the "new" eso? Easy, easy, easy, fast, dumbed down?
Please, give me a reason to not stop my subscription.
If ZoS really wants to kick me out,
- add a global AH,
- scale everyone with everything so no one is different
- make it possible to buy level 90ies...sorry, level 50 chars in the crownstore
- And make everything account bound so there is no reason what so ever to play more then once
Please do this, so I can leave.
Says ZOS is trying to remove player skill from the game, yet is in favor of AOE caps. Lol.
ZOS_RichLambert wrote: »Proc sets
We are going to be making some changes to these sets to balance out their burst potential. When the update hits, any set that has a damage or heal proc component to it will no longer crit in PVE or PVP. We chose this direction as we like the concept of these sets and still want them to be interesting and viable, we just wanted to tone down their overall burst potential. (sustain is slightly reduced, while burst potential is significantly reduced)
"ZOS_RichLambert wrote: »AoE cap adjustments
First a bit of background - AoE caps are there to help keep single-target abilities effective in PvP. In addition, they allow players the chance to survive some of the larger-scale battles a bit longer. (especially newer players)
We are going to modify the damage caps so that players take more damage. This will have an adverse effect on the newer players in Cyrodiil - and will make AoE more effective, but will help combat the balled-up “stack on crown” groups and spread players out more. The changes will be:We are starting fairly conservatively with this initial round of changes and once we have had a chance to see how they affect things in Cyrodiil on a large scale, we will evaluate further changes.
- The first 6 players hit always take 100% damage
- The next 7 to 30 players take 75% damage (for reference on live this is currently 50%)
- The next 31 to 60 players take 50% damage (for reference on live this is currently 25%)
- Players past 60 take 0 damage (for reference on live this is also currently 0%)
ZOS_RichLambert wrote: »Poison fixes / adjustments
All poisons now share the same global cooldown and no longer have individual cooldowns. This means that when Update 13 goes live, it will no longer be possible to proc a poison more than once every 10 seconds.In addition, we’ve been able to track down and fix a separate issue where poisons could sometimes double proc.
ZOS_RichLambert wrote: »Stuck in combat in Cyrodiil
This has been an ongoing issue in Cyrodiil for a long time now – due to the nature of combat in Cyrodiil there were cascading threat issues between players. (i.e. – You fight another player and all the threat they have on them is transferred to you) We’ve changed how threat is transferred between players and when Update 13 goes live, you should always drop combat properly after 6 seconds of ending a battle. Note: If you are grouped with other players and they are actively in combat, you will still be considered in combat as well.
ZOS_RichLambert wrote: »Charging into loadscreens in Cyrodiil
We think we have a fix! It’s been really, really hard for us to repro this one internally, and therefore really difficult to fix. A huge thank you to everyone who has submitted locations and videos of how to repro the issue. If you get it again after Update 13, please let us know. (Provide the date/time & campaign - if you have a video of it, even better)
ZOS_RichLambert wrote: »PvPers want more things to spend AP on
We've been working on ways to add more things that you can purchase with AP. With Update 13, we are updating the PVP vendors in your home keeps and adding a new item - Zone Bags. These Zone Bags contain a set item from an overland zone and will scale to your level. For example: the Auridon Zone Bag will only have Queen's Elegance, Twin Sisters and Veiled Heritance item sets in it. The bags will cost 5K AP and always contain one green or blue quality item in them.
ZOS_RichLambert wrote: »@ZOS_RichLambert do you use impen in pvp? why did you nerf proc sets in pve to the ground and only marginally made them weaker on pvp?
Yep I use impen - even with 7 impen, crits still hurt. On the PVE side, It's about a 7-8% nerf to sustain from my internal testing. (using Viper, Red Mountain and Kra on my stam sorc) I wouldn't call that nerfed into the ground.
OrphanHelgen wrote: »whats the point of pledges now that monster sets are rip?
Kobiwan_shinobi wrote: »Lol ZOS simply can not win.
90% of PvE player on forums post IC patch cried that the game was too easy. That they can burn all content without breaking a sweat. That they needed a 'difficulty' setting.
Now let's look at the forum today...
'Not being able to crit a proc is unacceptable. This will surely destroy PvE bla.. bla ......bla'.
As a PvE & PvP player, I think this change is great; Not amazing, but it will do for now. It will lower burst potential in PvP and lower DPS on PvE. Both of which needed to happen. This game has slowly moved away from 'skill' and gone down the route of ease. I am hoping this next update will bring skill back into the equation.
My personal preference would be to completely remove 5pc proc sets from PvP & PvE. I think monster sets are okay, but damage should be decreased by 50% in PvP with no crit.
One problem with proc sets is that people are using them as part of their rotation; Building a character around a proc set(s), rather than adding it to your char to give you a slight boost in potential. Some proc sets can hit harder than ultimates in this game and is one of the main reasons 'balance' is difficult.
If you feel like this change is going to seriously affect you in PvE then maybe you need to git good with your rotations. Idk, maybe start playing content without any proc sets to improve your skill level.
arkansas_ESO wrote: »So,
You give in to the final whinage about AoE caps from pvpers who only refuse to work with others...
Rip big pvp battles.
For some odd reason you nerf one of the few cool things to work with...poisons...
Rip players who think.
Nerfing "proc" sets? Never cared about since 50 players with procs sets dies to me just as good as 50 drunk midgets.
Nothing about new skills, areas, possible races and CONTENT?
"HI, we are making ESO even easier so console players will like it more!"
I am still here because of the community and friends I've shed blood with over the soon 3 years I've been a subscriber. Is my kind of playstyle, where challenge and player SKILL matters not really interesting for ZoS anymore?
I was hoping that Tamriel one was just a bad choice of direction. Is this really the "new" eso? Easy, easy, easy, fast, dumbed down?
Please, give me a reason to not stop my subscription.
If ZoS really wants to kick me out,
- add a global AH,
- scale everyone with everything so no one is different
- make it possible to buy level 90ies...sorry, level 50 chars in the crownstore
- And make everything account bound so there is no reason what so ever to play more then once
Please do this, so I can leave.
Says ZOS is trying to remove player skill from the game, yet is in favor of AOE caps. Lol.
I am not in favor of AoE caps. Or against it. Its a non issue.
I just dont understand why SOME players wants the game to change to suit them, instead of getting better themselves.
People downed trials because we were 2 veteran ranks ahead playing against yearly outdated content that wasn't upscaled with CP increases.SunfireKnight86 wrote: »"The game is too easy! We need harder content! WHAT? YOU NERFED CRIT?"
All this crying as if the world is ending. People downed trials before we had proc sets, they'll continue downing trials. Honestly, this crowd will *** about anything.
Doctordarkspawn wrote: »Kobiwan_shinobi wrote: »Lol ZOS simply can not win.
90% of PvE player on forums post IC patch cried that the game was too easy. That they can burn all content without breaking a sweat. That they needed a 'difficulty' setting.
Now let's look at the forum today...
'Not being able to crit a proc is unacceptable. This will surely destroy PvE bla.. bla ......bla'.
As a PvE & PvP player, I think this change is great; Not amazing, but it will do for now. It will lower burst potential in PvP and lower DPS on PvE. Both of which needed to happen. This game has slowly moved away from 'skill' and gone down the route of ease. I am hoping this next update will bring skill back into the equation.
My personal preference would be to completely remove 5pc proc sets from PvP & PvE. I think monster sets are okay, but damage should be decreased by 50% in PvP with no crit.
One problem with proc sets is that people are using them as part of their rotation; Building a character around a proc set(s), rather than adding it to your char to give you a slight boost in potential. Some proc sets can hit harder than ultimates in this game and is one of the main reasons 'balance' is difficult.
If you feel like this change is going to seriously affect you in PvE then maybe you need to git good with your rotations. Idk, maybe start playing content without any proc sets to improve your skill level.
Here's the thing.
It wasn't OP in PVE. It didn't need nerfed.
And telling people to git gud is an excuse for jumping on a bandwagon. The game was designed around the proc sets being used as DPS. ZOS keeps puting these building blocks there for us to use, then suddenly making them disappear.
Git gud at arguement and understanding of basic design.
do not judge for yourselfSunfireKnight86 wrote: »If you can't win a PvP fight without broken as proc sets, maybe you're the one who should "get gud".
I mean not really, you can still burn down bosses pretty easily you just use molag kena for your melee players.James-Wayne wrote: »I'd say the reason they are making changes to PvE with proc sets is because you can complete Vet Maelstrom Arena in under 30 minutes now and vTrials HM is much much easier to burn bosses down.
Challenge accepted!
ZOS_RichLambert wrote: »@ZOS_RichLambert do you use impen in pvp? why did you nerf proc sets in pve to the ground and only marginally made them weaker on pvp?
Yep I use impen - even with 7 impen, crits still hurt. On the PVE side, It's about a 7-8% nerf to sustain from my internal testing. (using Viper, Red Mountain and Kra on my stam sorc) I wouldn't call that nerfed into the ground.
Pug lives matter so we won't really fix proc sets #Lambet.Ron_Burgundy_79 wrote: »It's not the actual % DPS decrease for PVE - it's the fact that PVE gets nerfed because of PVP whining and crap that annoys me.
I know this may sound crazy, but maybe proc sets are over performing in both PVE and PVP.
Maybe the blame should shift from only pvpers to players pulling 60k+ dps in pve land, burning through most mechanics. There's plenty of blame to go around. I believe @leepalmer95 said it already. It'll be a massive 3% dps decrease if you're running 5-3-2 with a monster set.
Do I think it's going to fix proc sets in pvp? No. The stacking of proc sets will still be an issue.
Do I think it's a step in the right direction? Yes. Toning down the damage done by proc sets is a response to the complaints that have all of us have seen over the past few months. It may not be the change that most of us wanted, but it is a change, nonetheless.
I'm interested to see the rest of the patch notesn specifically interested the possible changes to heavy armor and the destro ulti.
CC: @Jaronking @texassob @ZOS_RichLambert
Edit: grammar and autocorrect
@Ron_Burgundy_79
Publius_Scipio wrote: »Doctordarkspawn wrote: »Publius_Scipio wrote: »Even if i don't agree with nerfing the sets on PvE, i don't understand why people cry so much. Is not like you will have problems completing some PvE content lol, DPS numbers are higher and higher in every patch, if they go down a little bit, no one will die. Trials will still be completed, and vMA will still l be a walk in the part for any exprienced player.
That being said, if you can't pull good DPS numbers without a proc set, maybe you need to work on your rotations (a.k.a git gud).
I agree. What's the big deal? You will still crit with melee and your skills, just not the proc set......
The problem is PVE is taking a hit for PVP's quality of life when the changes wont even -do- anything.
They are ineffective, persona non vitae, they dont -work-. The sheer volume of procs will still kill you, and it wont do anything.
What is the hit to PvE? What is the major collpase of PvE quality of life? Only the monster set procs will no longer crit... That means they will still do big time damage. Just no chance for it to do MEGA SUPER ULTRA damage.
PvP has to breathe too.