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Update 13 - Sneak peak notes

  • Koolio
    Koolio
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    Nifty2g wrote: »
    Nifty2g wrote: »
    Nifty2g wrote: »
    Nifty2g wrote: »
    "The game is too easy! We need harder content! WHAT? YOU NERFED CRIT?"

    All this crying as if the world is ending. People downed trials before we had proc sets, they'll continue downing trials. Honestly, this crowd will *** about anything.
    People downed trials because we were 2 veteran ranks ahead playing against yearly outdated content that wasn't upscaled with CP increases.

    Can't really use this argument anymore since the trials being updated and damage increases. Not to mention I assume a new trial is coming out very soon.

    The thing people are annoyed about is that this change came out of no where for no real reason, it doesn't solve anything only makes an issue for PVE and more of an issue for the weaker undaunted sets.
    Removing crit is just an outright quick fix without the needed fixing.

    Are you seriously pretending they won't balance new content with this in mind? That's a joke, dude. Everyone .
    So let me get this straight, they're going to nerf the crit chance and then balance it else where. Doesn't this defeat the whole purpose of nerfing it for PVP reasons? :confused:

    What the hell are you talking about? You're the one commenting about the state of content they haven't even announced and I'm the one not making sense?
    Because it's obviously not the correct way to go about it, why would you remove crit chance from PVE content in hopes of balancing PVP content WHEN CRIT CHANCE ISN'T THE ISSUE, IT'S THE SETS.
    Please balance the sets not remove something else that will make a whole lot of things useless.

    What are babbling about? They didn't remove crit chance, they just removed crit from set procs.
    Do you understand what that means. It means the procs from: Chokethorn, Grothdarr, Iceheart, Ilambris, Infernal Guardian, Kra'gh, Maw of the Infernal, Nerien'eth, Nightflame, Selene, Sellistrix, Sentinel of Rkugamz, Shadowrend, Spawn of Mephala, Stormfist, Tremorscale, Valkyn Skoria, Velidreth.

    No longer have a crit chance, which means they will no longer be affected by Critical Hit Damage modifiers which are; Minor Force, Major Force, Shadow, Piercing Spear and some others.

    Some of those sets deserved a nerf, but to remove the crit chance from them means almost all of them are going to be very very weak. Not to mention these are just undaunted sets which have been widely used since they were introduced, why introduce something that is inevitably after this change just going to be quite weak? I just personally don't see why not go in and balance them all separate rather than removing the crit chance from them and then having so many


    Lol the irony of iceheart now, a set with a crit bonus, that procs from crits, but then in turn cannot crit.


    You can't make this stuff up.
    Edited by Koolio on December 27, 2016 11:09PM
  • SunfireKnight86
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    You could raise the salinity of the ocean with this thread. People did all the content fine before these sets were around. The sets are still a net gain of DPS over not using them, they just can't steamroll content as easily as they could. The game is still stupid easy. Lord forbid you have to alter meta slightly.
  • Sigtric
    Sigtric
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    You could raise the salinity of the ocean with this thread. People did all the content fine before these sets were around. The sets are still a net gain of DPS over not using them, they just can't steamroll content as easily as they could. The game is still stupid easy. Lord forbid you have to alter meta slightly.

    Rando uses a crutch, when you take it away, he will fall down. :wink:

    Stormproof: Vibeke - 50 EP mDragonknight | Savi Dreloth - 50 EP Magsorc | Sadi Dreloth - 50 EP Magblade | Sigtric Stormaxe - 50 EP Stamsorc | Valora Dreloth - 50 EP Magplar | Sigtric the Unbearable 50 EP Stam Warden
    Scrub: Chews-on-Beavers - 50 EP DK Tank | Vera the Wild - 50 EP magicka Warden | Sigtric the Axe - 50 EP Dragonknight Crafter | Sigtric the Blade - 50 EP Lost Nightblade | Sigtric the Savage - 50 EP magicka Templar | Vibeka Shadowblade - 50 Ep Stealthy Ganky Nightblade |

    Show Me Your Dunmer
    [/center]
  • Curragraigue
    Curragraigue
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    ginoboehm wrote: »
    @ZOS_RichLambert do you use impen in pvp? why did you nerf proc sets in pve to the ground and only marginally made them weaker on pvp?

    Yep I use impen - even with 7 impen, crits still hurt. On the PVE side, It's about a 7-8% nerf to sustain from my internal testing. (using Viper, Red Mountain and Kra on my stam sorc) I wouldn't call that nerfed into the ground.

    152ncyg.jpg



    It took you longer and you did 4k less damage seems like more than a regen reduction
    PUG Life - the true test of your skill

    18 characters, 17 max level, at least 1 Stam and 1 Mag of every class, 1 of every race and 1200+ CP

    Tanked to Undaunted 9+ Mag and Stam of every class using Group Finder for 90+% of the Vet Dungeon runs
  • nordsavage
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    Proc sets not criting in PvE is stupid, beyond stupid. What the hell am I supposed to do with builds like my stamplars that relies on Selenes and Alkosh with Leviathan. You just wrecked my ***. Alkosh is a crit and proc damage set all in one do you see how backwards your decisions are? ZOS you guys keep making more and more bad decisions. Your inability to separate PvP problems from PvE continues to diminish the game.

    Precise, Thief and Shadow mundus, CP passives, Undaunted helms sets, 5 piece sets with procs, Sets with crit in them all going down the drain. The undaunted sets alone are 1/3 -1/4 of our setups.

    This should have been a battle spirit nerf to base damage of proc sets to PvP ONLY. I bet this is them taking the easiest/laziest way to reduce these sets. More PvP garbage being taken out on PvE.

    Time to go back to stacking weapon/spell power.
    I didn't choose tank life, tank life chose me.
  • Strider_Roshin
    Strider_Roshin
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    Lol

    15672537_10154967056033701_5038856814986781274_n.jpg?efg=eyJpIjoidCJ9&oh=2501118fbe824a627871c83ec93ca9d8&oe=58F3137F
  • Didaco
    Didaco
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    Tbh, I'm happy with the changes to PvE

    My only concern is about PvP: will this change really affect it?

    Btw, when will the official natch potes drop?
  • Sigtric
    Sigtric
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    nordsavage wrote: »
    Proc sets not criting in PvE is stupid, beyond stupid. What the hell am I supposed to do with builds like my stamplars that relies on Selenes and Alkosh with Leviathan. You just wrecked my ***. Alkosh is a crit and proc damage set all in one do you see how backwards your decisions are? ZOS you guys keep making more and more bad decisions. Your inability to separate PvP problems from PvE continues to diminish the game.

    Precise, Thief and Shadow mundus, CP passives, Undaunted helms sets, 5 piece sets with procs, Sets with crit in them all going down the drain. The undaunted sets alone are 1/3 -1/4 of our setups.

    This should have been a battle spirit nerf to base damage of proc sets to PvP ONLY. I bet this is them taking the easiest/laziest way to reduce these sets. More PvP garbage being taken out on PvE.

    Time to go back to stacking weapon/spell power.

    stacking weapon and spell power should be the way to go

    if you are broken because gear proc'd damage doesn't crit anymore: LOL

    Nothing ever said this was meant to fix PVP either. Proc is out of control in PVE too but it's not mentioned much because it's not killing other players.

    Stormproof: Vibeke - 50 EP mDragonknight | Savi Dreloth - 50 EP Magsorc | Sadi Dreloth - 50 EP Magblade | Sigtric Stormaxe - 50 EP Stamsorc | Valora Dreloth - 50 EP Magplar | Sigtric the Unbearable 50 EP Stam Warden
    Scrub: Chews-on-Beavers - 50 EP DK Tank | Vera the Wild - 50 EP magicka Warden | Sigtric the Axe - 50 EP Dragonknight Crafter | Sigtric the Blade - 50 EP Lost Nightblade | Sigtric the Savage - 50 EP magicka Templar | Vibeka Shadowblade - 50 Ep Stealthy Ganky Nightblade |

    Show Me Your Dunmer
    [/center]
  • Ch4mpTW
    Ch4mpTW
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    Sigtric wrote: »
    Dude @ZOS_RichLambert BRUH

    I like it :wink:

    Did I hear, "Bruh."...? :trollface:

    Also, this is cool and all that PvP'ers are getting something done for them. Good for them. Neato.
  • RavenSworn
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    I think a lot of people don't realise that disabling crit in PvP would render impen useless. Utterly. They didn't want a blanket wide change on crit, they saw that a problem came with the proc sets but while the mechanic is good, the actual performance was undesirable for the PvPers. Further, you still have crit damage on your abilities, which means you will crit using class skills, weapon skills, all the skills on your bar, just no crit on the proc sets itself.

    I don't understand how this is a nerf to pve. You don't really need the extra damage from the proc sets, it's much more stable now and if they can fine tune the proc timing and base damage.. We have a good source of extra dps from sets still.

    This "the world is falling" attitude socks and it's why we can't have nice things. Let it run through the pots and we shall see how it applies to the dps rotation. Really, just play the game and stop making up stories. It hasn't even happen yet. Smh.

    On a side note, thanks on the heads up on the natch potes. Update 14 is gonna be interesting to say the least.
    Ingame: RavenSworn, Pc / NA.


    Of Wolf and Raven
    Solo / Casual guild for beginners and new players wanting to join the game. Pst me for invite!
  • Erasure
    Erasure
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    Yea, ganking with proc sets is far and above any other setup, look at this proc kill, there was nothing that could be done except nerf the... wait...
  • nordsavage
    nordsavage
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    Sigtric wrote: »
    nordsavage wrote: »
    Proc sets not criting in PvE is stupid, beyond stupid. What the hell am I supposed to do with builds like my stamplars that relies on Selenes and Alkosh with Leviathan. You just wrecked my ***. Alkosh is a crit and proc damage set all in one do you see how backwards your decisions are? ZOS you guys keep making more and more bad decisions. Your inability to separate PvP problems from PvE continues to diminish the game.

    Precise, Thief and Shadow mundus, CP passives, Undaunted helms sets, 5 piece sets with procs, Sets with crit in them all going down the drain. The undaunted sets alone are 1/3 -1/4 of our setups.

    This should have been a battle spirit nerf to base damage of proc sets to PvP ONLY. I bet this is them taking the easiest/laziest way to reduce these sets. More PvP garbage being taken out on PvE.

    Time to go back to stacking weapon/spell power.

    stacking weapon and spell power should be the way to go

    if you are broken because gear proc'd damage doesn't crit anymore: LOL

    Nothing ever said this was meant to fix PVP either. Proc is out of control in PVE too but it's not mentioned much because it's not killing other players.

    Yeah clearly it is a good idea when it breaks so many factors like all the ones I listed. You are a known forum flamer and apparently developer suck up.
    I didn't choose tank life, tank life chose me.
  • Venom4You
    Venom4You
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    @ZOS_RichLambert I want to thank ZOS for the update on your plans for the next patch. Giving us previews like this helps preparing for future updates and are very welcome. Keep them coming! :)

    As a pvper I am happy to see changes coming in order to improve cyrodiils current cancerous gear meta. I would have prefered a global cooldown for proc sets instead of nerfing their crit though (most pvpers are using impen and cps in resistant anyway). Imo the biggest problem with proc sets is the possibility to stack them, not necessaraliy the individual burst potential.
    I hope for the pvers that they won't be hit by changes happening in order to fix pvp or vice versa. I wish that a pieceful solution can finally be found (different tool tips of sets in pvp and pve? nerf set mechanics through battlespirit debuffs?) because there is a rift between the pve and pvp community in this game already. People shouldn't start hating each other because one party is rightfully complaining about broken gear/game mechanics that work perfectly fine in the counter part of the game though.
    For the sake of pvp: Pls finally just abandon aoe caps completely and bring back attribute/stat soft caps like we had them before the introduction of cp in order to bring back more versatile builds for pvp - same thing here - find a way not to break pve with it! (buff trashmobs to make up for loss of aoe caps). I am actually convinced that soft caps wouldn't be a bad thing for pve either. Builds in this game got so 1 dimensional since you guys cut out the soft caps to probably give cp more meaning - but tbh... cp lost their meaning for me anyway since you guys gave them a cap. So, I keep up my hope that you will bring back soft caps one day!




    Aka Crowley

    Member of Zerg Squad (EP/AD - EU)
    Role: Raid Healer
    Main Characters: Majestic Crowley (Warden Healer - EP) / Father Crowley (Templar Healer - AD) / Brother Crowley (Templar Healer - DC)
  • Vanthras79
    Vanthras79
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    May your egg-tooth stay sharp, Wears-No-Long-Pants. Say hello to Natches for me :smiley:
    Edited by Vanthras79 on December 27, 2016 11:57PM
    Norion Germain - Telvanni Wizard, Covenant Battle Mage, Mage's Guild Magister, Resident of Daggerfall Overlook, Lord of Tel Galen, Psijic Monk, Antiquarian, Breton Scholar, and Traveler.

  • Eleusian
    Eleusian
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    Just say you want to nerf stuff for PVE so the Meta will change making people re farm gear. Lack of content nerfs , mask it however you want.
    PS4 NA
  • Vanthras79
    Vanthras79
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    Rich,

    Has anyone at ZOS every try to buzz @ZOS_JasonLeavey hair like that skit from the Jackass movies when he worked there? And if so, how mad would that guar get? On a 0-100 scale.

    Remaining Ever Curious,
    -Vanthras79
    Norion Germain - Telvanni Wizard, Covenant Battle Mage, Mage's Guild Magister, Resident of Daggerfall Overlook, Lord of Tel Galen, Psijic Monk, Antiquarian, Breton Scholar, and Traveler.

  • SunfireKnight86
    SunfireKnight86
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    nordsavage wrote: »
    Sigtric wrote: »
    nordsavage wrote: »
    Proc sets not criting in PvE is stupid, beyond stupid. What the hell am I supposed to do with builds like my stamplars that relies on Selenes and Alkosh with Leviathan. You just wrecked my ***. Alkosh is a crit and proc damage set all in one do you see how backwards your decisions are? ZOS you guys keep making more and more bad decisions. Your inability to separate PvP problems from PvE continues to diminish the game.

    Precise, Thief and Shadow mundus, CP passives, Undaunted helms sets, 5 piece sets with procs, Sets with crit in them all going down the drain. The undaunted sets alone are 1/3 -1/4 of our setups.

    This should have been a battle spirit nerf to base damage of proc sets to PvP ONLY. I bet this is them taking the easiest/laziest way to reduce these sets. More PvP garbage being taken out on PvE.

    Time to go back to stacking weapon/spell power.

    stacking weapon and spell power should be the way to go

    if you are broken because gear proc'd damage doesn't crit anymore: LOL

    Nothing ever said this was meant to fix PVP either. Proc is out of control in PVE too but it's not mentioned much because it's not killing other players.

    Yeah clearly it is a good idea when it breaks so many factors like all the ones I listed. You are a known forum flamer and apparently developer suck up.

    lol "SOMEONE DISAGREED WITH ME SO THEY'RE A SUCKUP AND A TROLL! A SUCKTROLL!"

    Grow up, bruh. 1) It's a game 2) It'll still be a game after this update. 3) I wanted to round out the numbers
  • Sigtric
    Sigtric
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    nordsavage wrote: »
    Sigtric wrote: »
    nordsavage wrote: »
    Proc sets not criting in PvE is stupid, beyond stupid. What the hell am I supposed to do with builds like my stamplars that relies on Selenes and Alkosh with Leviathan. You just wrecked my ***. Alkosh is a crit and proc damage set all in one do you see how backwards your decisions are? ZOS you guys keep making more and more bad decisions. Your inability to separate PvP problems from PvE continues to diminish the game.

    Precise, Thief and Shadow mundus, CP passives, Undaunted helms sets, 5 piece sets with procs, Sets with crit in them all going down the drain. The undaunted sets alone are 1/3 -1/4 of our setups.

    This should have been a battle spirit nerf to base damage of proc sets to PvP ONLY. I bet this is them taking the easiest/laziest way to reduce these sets. More PvP garbage being taken out on PvE.

    Time to go back to stacking weapon/spell power.

    stacking weapon and spell power should be the way to go

    if you are broken because gear proc'd damage doesn't crit anymore: LOL

    Nothing ever said this was meant to fix PVP either. Proc is out of control in PVE too but it's not mentioned much because it's not killing other players.

    Yeah clearly it is a good idea when it breaks so many factors like all the ones I listed. You are a known forum flamer and apparently developer suck up.

    Oooo 'suck up'. That's new.

    Is it true, @ZOS_RichLambert ? SAY IT ISN'T SO

    Stormproof: Vibeke - 50 EP mDragonknight | Savi Dreloth - 50 EP Magsorc | Sadi Dreloth - 50 EP Magblade | Sigtric Stormaxe - 50 EP Stamsorc | Valora Dreloth - 50 EP Magplar | Sigtric the Unbearable 50 EP Stam Warden
    Scrub: Chews-on-Beavers - 50 EP DK Tank | Vera the Wild - 50 EP magicka Warden | Sigtric the Axe - 50 EP Dragonknight Crafter | Sigtric the Blade - 50 EP Lost Nightblade | Sigtric the Savage - 50 EP magicka Templar | Vibeka Shadowblade - 50 Ep Stealthy Ganky Nightblade |

    Show Me Your Dunmer
    [/center]
  • Dev
    Dev
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    Biro123 wrote: »
    Also those PVE'ers complaining about having to go out and farm new gear.. isn't that what PVE is? ie your chosen playstyle? what you'd be doing anyway?

    I doubt there are too many players who 'want to keep farming the same sets of gear, from the same content as last year, with the crappy rng traits'. it takes time to get a good set of gear and then upgrade to gold.

    There is a difference between 'playing a game to waste time' versus 'wasting your time playing the game'.

    The difference being that when your having fun the time flies by, is a lot different then having whatever you worked on just thrown away. Enjoyment versus a slap in the face.

    All i have to say is i am going to laugh, and quite loudly, when the pts does drop and people are still getting face rolled in pvp. Just looking at the 'sneak peek', tells me they are on the way so wrong path.
  • Adenoma
    Adenoma
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    While I'm a fan of the changes you've proposed, I don't think that removing crits from procs is a solution. I know other members have commented on this, but if I were playing on my current stamsorc wearing viper (6400 tooltip) + tremorscale (6500 tooltip) I still have 12900 damage - subject to target mitigation - that hits roughly every four seconds. That's a hell of a lot of free damage, which with burst translates into sustain because I don't have to do continued rotations of skills to DPS down my opponent. Basically, I'm still getting sustain out of the economy of the proc.

    Removing procs does reduce damage in PvE, though that may be overtuned as is. I am not much of a PvE player and mostly just do it when I have to farm something for PvP, but I sympathize for PvE players and trust their opinions more than my own. In your example parse I can't help but notice in the update13 equivalent that you have major savagery, which you do not have in your current parse.

    I don't quite understand why we don't just make changes like with flame lash or ambush where it will only stun NPCs - that seems to be a much more sensible way of fixing problems than removing the crit chance. I don't know how difficult this is to code from a game design perspective.
    Adenoma-Badenoma-Sadenoma
  • Vaoh
    Vaoh
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    No PvE Proc crits....

    I don't know how this'll change up PvE, but I'm not sure this is a good idea.
  • Parafrost
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    So instead of a 5k crit on viper ima be hit with 4k non crit constantly? Very big nerf indeed... not. It wasn't the crit that was killing people, its the fact you could stack multiple proc sets to burst someone with a light attack or a shield bash... People wear impen in pvp, besides sorc, but you cannot crit shields at all. Instead of balancing pvp, pve'ers got screwed over in the process. That aoe damage is necessary for large add pulls in trials. For it to not crit lowers our damage.. Please reconsider this before officially releasing the patch. The whole point of pve is to get more damage, not lose damage.
  • Clarkieson
    Clarkieson
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    Hi All! As we near the end of 2016, I wanted to give a quick sneak peak into some of the more hotly debated topics recently and shed some light on how we plan on addressing them for Update 13. Keep in mind this isn't everything coming in the update... and definitely not any of the class balance changes - you will have to wait for the natch potes for the full list. :)

    Proc sets
    We are going to be making some changes to these sets to balance out their burst potential. When the update hits, any set that has a damage or heal proc component to it will no longer crit in PVE or PVP. We chose this direction as we like the concept of these sets and still want them to be interesting and viable, we just wanted to tone down their overall burst potential. (sustain is slightly reduced, while burst potential is significantly reduced)

    AoE cap adjustments
    First a bit of background - AoE caps are there to help keep single-target abilities effective in PvP. In addition, they allow players the chance to survive some of the larger-scale battles a bit longer. (especially newer players)
    We are going to modify the damage caps so that players take more damage. This will have an adverse effect on the newer players in Cyrodiil - and will make AoE more effective, but will help combat the balled-up “stack on crown” groups and spread players out more. The changes will be:
    • The first 6 players hit always take 100% damage
    • The next 7 to 30 players take 75% damage (for reference on live this is currently 50%)
    • The next 31 to 60 players take 50% damage (for reference on live this is currently 25%)
    • Players past 60 take 0 damage (for reference on live this is also currently 0%)
    We are starting fairly conservatively with this initial round of changes and once we have had a chance to see how they affect things in Cyrodiil on a large scale, we will evaluate further changes.

    Poison fixes / adjustments
    All poisons now share the same global cooldown and no longer have individual cooldowns. This means that when Update 13 goes live, it will no longer be possible to proc a poison more than once every 10 seconds.In addition, we’ve been able to track down and fix a separate issue where poisons could sometimes double proc.

    Stuck in combat in Cyrodiil
    This has been an ongoing issue in Cyrodiil for a long time now – due to the nature of combat in Cyrodiil there were cascading threat issues between players. (i.e. – You fight another player and all the threat they have on them is transferred to you) We’ve changed how threat is transferred between players and when Update 13 goes live, you should always drop combat properly after 6 seconds of ending a battle. Note: If you are grouped with other players and they are actively in combat, you will still be considered in combat as well.

    Charging into loadscreens in Cyrodiil
    We think we have a fix! It’s been really, really hard for us to repro this one internally, and therefore really difficult to fix. A huge thank you to everyone who has submitted locations and videos of how to repro the issue. If you get it again after Update 13, please let us know. (Provide the date/time & campaign - if you have a video of it, even better)

    PvPers want more things to spend AP on
    We've been working on ways to add more things that you can purchase with AP. With Update 13, we are updating the PVP vendors in your home keeps and adding a new item - Zone Bags. These Zone Bags contain a set item from an overland zone and will scale to your level. For example: the Auridon Zone Bag will only have Queen's Elegance, Twin Sisters and Veiled Heritance item sets in it. The bags will cost 5K AP and always contain one green or blue quality item in them.

    Again, this is just a sneak peak... not an exhaustive list. There is a lot more coming in Update 13, including a whole bunch of balance fixes. (Patch Notes aren't quite done yet, so hang in there for awhile longer)

    Enjoy your holidays and please be safe on New Years!

    So let me get this understood,

    Pvp is cancer because of procsets, pvpers dont like it and everyone else avoids cyrodil

    So the amswer is to nerf pve and buff nightblades? (See stuck in combat paragraph for nightblade buff, and think about what it means for single player gankers in pvp)

    Can i get some of what you are smoking zenimax? Is it secret CIA stash drugs?

    Nerfing proc sets wont change a thing in cyrodil, everyone wears impenetrable armor anyway and the sets will still proc based on thier percentage, they are still broken as you like

    Poisions will now be 100% proc every 10 seconds and will make widowmaker even more op than it is now

    Ttk in pvp? How about zergs spamming aoe? Anything infront of a zerg spamming aoe is now dead before you even think about procsets.

    Why bother even touching pve? Who the f is crying over killing things in pve? Why even listen to that crap? "Hey i did a speed run of a dingeon using armour and skills to kill stuff with and im so upset by it im gonna cry on the forum and get it nerfed" Really? Wtf? There is no need to nerf pve at all, zos are showing how *** lazy they are by just flat nerfing everything

    Get a grip zenimax, start telling the left hand what the right hand is doing. you are embarrassing your selves with your constant failures and mistakes and this sneek peek is a proud testament to this fact

    You must really want to get new players to this game to quit real fast, and afger 2 years i know a lot of experienced players are starting to have had enough of your adjustments and counter adjustments. Whats next? Buff stam builds coz they cry over proc nerfs? Nerf magicka just because a fool with a staff killed something once? Nerf shields and buff shuffle?

    Wtf are you doing? Do you even know!
  • nordsavage
    nordsavage
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    Sigtric wrote: »
    nordsavage wrote: »
    Sigtric wrote: »
    nordsavage wrote: »
    Proc sets not criting in PvE is stupid, beyond stupid. What the hell am I supposed to do with builds like my stamplars that relies on Selenes and Alkosh with Leviathan. You just wrecked my ***. Alkosh is a crit and proc damage set all in one do you see how backwards your decisions are? ZOS you guys keep making more and more bad decisions. Your inability to separate PvP problems from PvE continues to diminish the game.

    Precise, Thief and Shadow mundus, CP passives, Undaunted helms sets, 5 piece sets with procs, Sets with crit in them all going down the drain. The undaunted sets alone are 1/3 -1/4 of our setups.

    This should have been a battle spirit nerf to base damage of proc sets to PvP ONLY. I bet this is them taking the easiest/laziest way to reduce these sets. More PvP garbage being taken out on PvE.

    Time to go back to stacking weapon/spell power.

    stacking weapon and spell power should be the way to go

    if you are broken because gear proc'd damage doesn't crit anymore: LOL

    Nothing ever said this was meant to fix PVP either. Proc is out of control in PVE too but it's not mentioned much because it's not killing other players.

    Yeah clearly it is a good idea when it breaks so many factors like all the ones I listed. You are a known forum flamer and apparently developer suck up.

    Oooo 'suck up'. That's new.

    Is it true, @ZOS_RichLambert ? SAY IT ISN'T SO

    Since you have no clue here are a few more things this tanks some steam out of: major and minor force, hemorrhage, pressure points, exploitation and piercing spear class passives. These are just the crit based issues. I could list dozens more in various fields. Come back when you have an argument that is not just LOL.

    You are just a bad troll trolling badly.
    I didn't choose tank life, tank life chose me.
  • Doctordarkspawn
    Doctordarkspawn
    ✭✭✭✭✭
    ✭✭✭✭✭
    Clarkieson wrote: »
    Hi All! As we near the end of 2016, I wanted to give a quick sneak peak into some of the more hotly debated topics recently and shed some light on how we plan on addressing them for Update 13. Keep in mind this isn't everything coming in the update... and definitely not any of the class balance changes - you will have to wait for the natch potes for the full list. :)

    Proc sets
    We are going to be making some changes to these sets to balance out their burst potential. When the update hits, any set that has a damage or heal proc component to it will no longer crit in PVE or PVP. We chose this direction as we like the concept of these sets and still want them to be interesting and viable, we just wanted to tone down their overall burst potential. (sustain is slightly reduced, while burst potential is significantly reduced)

    AoE cap adjustments
    First a bit of background - AoE caps are there to help keep single-target abilities effective in PvP. In addition, they allow players the chance to survive some of the larger-scale battles a bit longer. (especially newer players)
    We are going to modify the damage caps so that players take more damage. This will have an adverse effect on the newer players in Cyrodiil - and will make AoE more effective, but will help combat the balled-up “stack on crown” groups and spread players out more. The changes will be:
    • The first 6 players hit always take 100% damage
    • The next 7 to 30 players take 75% damage (for reference on live this is currently 50%)
    • The next 31 to 60 players take 50% damage (for reference on live this is currently 25%)
    • Players past 60 take 0 damage (for reference on live this is also currently 0%)
    We are starting fairly conservatively with this initial round of changes and once we have had a chance to see how they affect things in Cyrodiil on a large scale, we will evaluate further changes.

    Poison fixes / adjustments
    All poisons now share the same global cooldown and no longer have individual cooldowns. This means that when Update 13 goes live, it will no longer be possible to proc a poison more than once every 10 seconds.In addition, we’ve been able to track down and fix a separate issue where poisons could sometimes double proc.

    Stuck in combat in Cyrodiil
    This has been an ongoing issue in Cyrodiil for a long time now – due to the nature of combat in Cyrodiil there were cascading threat issues between players. (i.e. – You fight another player and all the threat they have on them is transferred to you) We’ve changed how threat is transferred between players and when Update 13 goes live, you should always drop combat properly after 6 seconds of ending a battle. Note: If you are grouped with other players and they are actively in combat, you will still be considered in combat as well.

    Charging into loadscreens in Cyrodiil
    We think we have a fix! It’s been really, really hard for us to repro this one internally, and therefore really difficult to fix. A huge thank you to everyone who has submitted locations and videos of how to repro the issue. If you get it again after Update 13, please let us know. (Provide the date/time & campaign - if you have a video of it, even better)

    PvPers want more things to spend AP on
    We've been working on ways to add more things that you can purchase with AP. With Update 13, we are updating the PVP vendors in your home keeps and adding a new item - Zone Bags. These Zone Bags contain a set item from an overland zone and will scale to your level. For example: the Auridon Zone Bag will only have Queen's Elegance, Twin Sisters and Veiled Heritance item sets in it. The bags will cost 5K AP and always contain one green or blue quality item in them.

    Again, this is just a sneak peak... not an exhaustive list. There is a lot more coming in Update 13, including a whole bunch of balance fixes. (Patch Notes aren't quite done yet, so hang in there for awhile longer)

    Enjoy your holidays and please be safe on New Years!

    So let me get this understood,

    Pvp is cancer because of procsets, pvpers dont like it and everyone else avoids cyrodil

    So the amswer is to nerf pve and buff nightblades? (See stuck in combat paragraph for nightblade buff, and think about what it means for single player gankers in pvp)

    Can i get some of what you are smoking zenimax? Is it secret CIA stash drugs?

    Nerfing proc sets wont change a thing in cyrodil, everyone wears impenetrable armor anyway and the sets will still proc based on thier percentage, they are still broken as you like

    Poisions will now be 100% proc every 10 seconds and will make widowmaker even more op than it is now

    Ttk in pvp? How about zergs spamming aoe? Anything infront of a zerg spamming aoe is now dead before you even think about procsets.

    Why bother even touching pve? Who the f is crying over killing things in pve? Why even listen to that crap? "Hey i did a speed run of a dingeon using armour and skills to kill stuff with and im so upset by it im gonna cry on the forum and get it nerfed" Really? Wtf? There is no need to nerf pve at all, zos are showing how *** lazy they are by just flat nerfing everything

    Get a grip zenimax, start telling the left hand what the right hand is doing. you are embarrassing your selves with your constant failures and mistakes and this sneek peek is a proud testament to this fact

    You must really want to get new players to this game to quit real fast, and afger 2 years i know a lot of experienced players are starting to have had enough of your adjustments and counter adjustments. Whats next? Buff stam builds coz they cry over proc nerfs? Nerf magicka just because a fool with a staff killed something once? Nerf shields and buff shuffle?

    Wtf are you doing? Do you even know!

    They dont, and it's largely why this is happening.

    Been playing since Tamriel unlimited, playing in earnest anyway. About to just hang up my hat, and the only thing stoping me is hardware limitations. Those are gonna be gone soon, and when they are...
  • AzraelKrieg
    AzraelKrieg
    ✭✭✭✭✭
    ✭✭✭✭
    nordsavage wrote: »
    Sigtric wrote: »
    nordsavage wrote: »
    Sigtric wrote: »
    nordsavage wrote: »
    Proc sets not criting in PvE is stupid, beyond stupid. What the hell am I supposed to do with builds like my stamplars that relies on Selenes and Alkosh with Leviathan. You just wrecked my ***. Alkosh is a crit and proc damage set all in one do you see how backwards your decisions are? ZOS you guys keep making more and more bad decisions. Your inability to separate PvP problems from PvE continues to diminish the game.

    Precise, Thief and Shadow mundus, CP passives, Undaunted helms sets, 5 piece sets with procs, Sets with crit in them all going down the drain. The undaunted sets alone are 1/3 -1/4 of our setups.

    This should have been a battle spirit nerf to base damage of proc sets to PvP ONLY. I bet this is them taking the easiest/laziest way to reduce these sets. More PvP garbage being taken out on PvE.

    Time to go back to stacking weapon/spell power.

    stacking weapon and spell power should be the way to go

    if you are broken because gear proc'd damage doesn't crit anymore: LOL

    Nothing ever said this was meant to fix PVP either. Proc is out of control in PVE too but it's not mentioned much because it's not killing other players.

    Yeah clearly it is a good idea when it breaks so many factors like all the ones I listed. You are a known forum flamer and apparently developer suck up.

    Oooo 'suck up'. That's new.

    Is it true, @ZOS_RichLambert ? SAY IT ISN'T SO

    Since you have no clue here are a few more things this tanks some steam out of: major and minor force, hemorrhage, pressure points, exploitation and piercing spear class passives. These are just the crit based issues. I could list dozens more in various fields. Come back when you have an argument that is not just LOL.

    You are just a bad troll trolling badly.

    Sounds like you've got some major L2P issues that you'll need to sort out
    Gold Dragons Guildmaster PC-NACR2000+
    Kalthar Wolf-Brother – EP Templar - 50 Maeli Valen - EP NB - 50Naps-During-Trials – EP Templar - 50Rulnakh - EP Sorc - 50Azrael Krieg - EP NB – 50Uvithasa Telvanni – EP DK – 50More-Tail - EP Warden - 50Narile Galen - EP Sorc - 50Bone Soldier - EP Necro - 50Naps-During-Trails - EP Necro - 50
  • Lord-Otto
    Lord-Otto
    ✭✭✭✭✭
    ✭✭✭
    Another nerf to magicka.
    Your Velidreth will nuke my shields just the same, while my Valkyn Skoria hits less.
    Wasn't this supposed to be a magicka balance patch?

    And don't get me started on my PvE Ilambris.
    *sigh*
  • FeaR Turbo
    FeaR Turbo
    Class Representative
    This change is very unsettling to me and from my point of view.

    Stamina receives a nerf to vma daggers by 1k weapon damage. I am unsure why? to close the gap on people who dont have and who have? Makes no sense cause there is going to be a GAP cause its just better moving on.

    Magicka gets destro ult, and really good monster sets like lambris and grothdar. Which is awesome.

    And stamina is still really good! But the fake health meta (Shields) and the monster AOE has taken over high end raiding beyond compare.

    Now we have actual dps monster sets that work off physical pen. but every monster set will be nerfed if i understand correctly.
    http://imgur.com/a/BiVk1


    In a good high end raiding group. Critical hit Damage matters. Horns and trap up time. and crit % matters.

    if your 2 item monster helm cant crit... LOL the idea just baffles me. If it can not crit. Then those stats are wasted and the way the game works is now forever changed if this goes through.

    Tiny boost from SPC and combat prayer for my Storm fist's 10k tool tip. lol ALL damage over time monster sets in pve are now just ***. Damage over time is usually low and the reason its good is because it has the chance to crit multiple times throughout the duration making it strong with well player groups who keeps buffs up.


    So if we think beyond this,

    My thoughts will be PVE magicka is already king due to the difference in AOE along with fake health. There is going to be an even bigger class gap IMO. Sorcs and Dk using kena will most likely be top notch. I could very well be wrong and people just used the nerf monster sets but the idea of changing everything because of PVP bursting is so baffling. Yes it is a problem. But there just has to be another way.

    I still see people using them in PVP on everyone that isn't in heavy and still having success for the simple fact that it is a prox set and can achieve high BURST in short periods. lol impen is a wasted stat vs prox sets now.


    I love this game, and i love pve and pvp. I just think there is a better way to handle this.

    I was really hoping for them to make it viper/red a damage over time. Cause if we think about it. You put a couple prox together to burst 20-25k health non heavy armor users
    Just having 1 prox set isn't full on crazy. I agree it doesn't have counter play but making it directly effect PVE in such a way just seems like o.O


    - FeaR

  • AzraelKrieg
    AzraelKrieg
    ✭✭✭✭✭
    ✭✭✭✭
    Lord-Otto wrote: »
    Another nerf to magicka.
    Your Velidreth will nuke my shields just the same, while my Valkyn Skoria hits less.
    Wasn't this supposed to be a magicka balance patch?

    And don't get me started on my PvE Ilambris.
    *sigh*

    Nope. Was never intended to be a magicka balance patch. People need to stop thinking that patches alternate between Stam balance and Mag balance.
    Gold Dragons Guildmaster PC-NACR2000+
    Kalthar Wolf-Brother – EP Templar - 50 Maeli Valen - EP NB - 50Naps-During-Trials – EP Templar - 50Rulnakh - EP Sorc - 50Azrael Krieg - EP NB – 50Uvithasa Telvanni – EP DK – 50More-Tail - EP Warden - 50Narile Galen - EP Sorc - 50Bone Soldier - EP Necro - 50Naps-During-Trails - EP Necro - 50
  • Clarkieson
    Clarkieson
    ✭✭✭✭
    Clarkieson wrote: »
    Hi All! As we near the end of 2016, I wanted to give a quick sneak peak into some of the more hotly debated topics recently and shed some light on how we plan on addressing them for Update 13. Keep in mind this isn't everything coming in the update... and definitely not any of the class balance changes - you will have to wait for the natch potes for the full list. :)

    Proc sets
    We are going to be making some changes to these sets to balance out their burst potential. When the update hits, any set that has a damage or heal proc component to it will no longer crit in PVE or PVP. We chose this direction as we like the concept of these sets and still want them to be interesting and viable, we just wanted to tone down their overall burst potential. (sustain is slightly reduced, while burst potential is significantly reduced)

    AoE cap adjustments
    First a bit of background - AoE caps are there to help keep single-target abilities effective in PvP. In addition, they allow players the chance to survive some of the larger-scale battles a bit longer. (especially newer players)
    We are going to modify the damage caps so that players take more damage. This will have an adverse effect on the newer players in Cyrodiil - and will make AoE more effective, but will help combat the balled-up “stack on crown” groups and spread players out more. The changes will be:
    • The first 6 players hit always take 100% damage
    • The next 7 to 30 players take 75% damage (for reference on live this is currently 50%)
    • The next 31 to 60 players take 50% damage (for reference on live this is currently 25%)
    • Players past 60 take 0 damage (for reference on live this is also currently 0%)
    We are starting fairly conservatively with this initial round of changes and once we have had a chance to see how they affect things in Cyrodiil on a large scale, we will evaluate further changes.

    Poison fixes / adjustments
    All poisons now share the same global cooldown and no longer have individual cooldowns. This means that when Update 13 goes live, it will no longer be possible to proc a poison more than once every 10 seconds.In addition, we’ve been able to track down and fix a separate issue where poisons could sometimes double proc.

    Stuck in combat in Cyrodiil
    This has been an ongoing issue in Cyrodiil for a long time now – due to the nature of combat in Cyrodiil there were cascading threat issues between players. (i.e. – You fight another player and all the threat they have on them is transferred to you) We’ve changed how threat is transferred between players and when Update 13 goes live, you should always drop combat properly after 6 seconds of ending a battle. Note: If you are grouped with other players and they are actively in combat, you will still be considered in combat as well.

    Charging into loadscreens in Cyrodiil
    We think we have a fix! It’s been really, really hard for us to repro this one internally, and therefore really difficult to fix. A huge thank you to everyone who has submitted locations and videos of how to repro the issue. If you get it again after Update 13, please let us know. (Provide the date/time & campaign - if you have a video of it, even better)

    PvPers want more things to spend AP on
    We've been working on ways to add more things that you can purchase with AP. With Update 13, we are updating the PVP vendors in your home keeps and adding a new item - Zone Bags. These Zone Bags contain a set item from an overland zone and will scale to your level. For example: the Auridon Zone Bag will only have Queen's Elegance, Twin Sisters and Veiled Heritance item sets in it. The bags will cost 5K AP and always contain one green or blue quality item in them.

    Again, this is just a sneak peak... not an exhaustive list. There is a lot more coming in Update 13, including a whole bunch of balance fixes. (Patch Notes aren't quite done yet, so hang in there for awhile longer)

    Enjoy your holidays and please be safe on New Years!

    So let me get this understood,

    Pvp is cancer because of procsets, pvpers dont like it and everyone else avoids cyrodil

    So the amswer is to nerf pve and buff nightblades? (See stuck in combat paragraph for nightblade buff, and think about what it means for single player gankers in pvp)

    Can i get some of what you are smoking zenimax? Is it secret CIA stash drugs?

    Nerfing proc sets wont change a thing in cyrodil, everyone wears impenetrable armor anyway and the sets will still proc based on thier percentage, they are still broken as you like

    Poisions will now be 100% proc every 10 seconds and will make widowmaker even more op than it is now

    Ttk in pvp? How about zergs spamming aoe? Anything infront of a zerg spamming aoe is now dead before you even think about procsets.

    Why bother even touching pve? Who the f is crying over killing things in pve? Why even listen to that crap? "Hey i did a speed run of a dingeon using armour and skills to kill stuff with and im so upset by it im gonna cry on the forum and get it nerfed" Really? Wtf? There is no need to nerf pve at all, zos are showing how *** lazy they are by just flat nerfing everything

    Get a grip zenimax, start telling the left hand what the right hand is doing. you are embarrassing your selves with your thr the last r. constant failures and mistakes and this sneek peek is a proud testament to this fact

    You must really want to get new players to this game to quit real fast, and afger 2 years i know a lot of experienced players are starting to have had enough of your adjustments and counter adjustments. Whats next? Buff stam builds coz they cry over proc nerfs? Nerf magicka just because a fool with a staff killed something once? Nerf shields and buff shuffle?

    Wtf are you doing? Do you even know!

    They dont, and it's largely why this is happening.

    Been playing since Tamriel unlimited, playing in earnest anyway. About to just hang up my hat, and the only thing stoping me is hardware limitations. Those are gonna be gone soon, and when they are...

    Just to put this into perspective, for the last week i have been fishing with 2 grand overlords we been zerging fishing holes because pvp is complete cancer and pve guilds dont exist on this server.

    We are just doing achievements to get achievement points. No one cares about how op stuff is in pve, kill a monster or an npc and you move on to the next. Its that simple for some players, other players i have seen really struggle killing trash mobs and need help with procs and armor and skills. It used to be fun to kill these things.

    With all these nerfs nothing in cyrodiil will change. So cyrodiil will still be cancer and people just go fishing instead
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