SublimeSparo wrote: »Do you understand what that means. It means the procs from: Chokethorn, Grothdarr, Iceheart, Ilambris, Infernal Guardian, Kra'gh, Maw of the Infernal, Nerien'eth, Nightflame, Selene, Sellistrix, Sentinel of Rkugamz, Shadowrend, Spawn of Mephala, Stormfist, Tremorscale, Valkyn Skoria, Velidreth.SunfireKnight86 wrote: »Because it's obviously not the correct way to go about it, why would you remove crit chance from PVE content in hopes of balancing PVP content WHEN CRIT CHANCE ISN'T THE ISSUE, IT'S THE SETS.SunfireKnight86 wrote: »So let me get this straight, they're going to nerf the crit chance and then balance it else where. Doesn't this defeat the whole purpose of nerfing it for PVP reasons?SunfireKnight86 wrote: »People downed trials because we were 2 veteran ranks ahead playing against yearly outdated content that wasn't upscaled with CP increases.SunfireKnight86 wrote: »"The game is too easy! We need harder content! WHAT? YOU NERFED CRIT?"
All this crying as if the world is ending. People downed trials before we had proc sets, they'll continue downing trials. Honestly, this crowd will *** about anything.
Can't really use this argument anymore since the trials being updated and damage increases. Not to mention I assume a new trial is coming out very soon.
The thing people are annoyed about is that this change came out of no where for no real reason, it doesn't solve anything only makes an issue for PVE and more of an issue for the weaker undaunted sets.
Removing crit is just an outright quick fix without the needed fixing.
Are you seriously pretending they won't balance new content with this in mind? That's a joke, dude. Everyone .
What the hell are you talking about? You're the one commenting about the state of content they haven't even announced and I'm the one not making sense?
Please balance the sets not remove something else that will make a whole lot of things useless.
What are babbling about? They didn't remove crit chance, they just removed crit from set procs.
No longer have a crit chance, which means they will no longer be affected by Critical Hit Damage modifiers which are; Minor Force, Major Force, Shadow, Piercing Spear and some others.
Some of those sets deserved a nerf, but to remove the crit chance from them means almost all of them are going to be very very weak. Not to mention these are just undaunted sets which have been widely used since they were introduced, why introduce something that is inevitably after this change just going to be quite weak? I just personally don't see why not go in and balance them all separate rather than removing the crit chance from them and then having so many
Lol the irony of iceheart now, a set with a crit bonus, that procs from crits, but then in turn cannot crit.
SunfireKnight86 wrote: »You could raise the salinity of the ocean with this thread. People did all the content fine before these sets were around. The sets are still a net gain of DPS over not using them, they just can't steamroll content as easily as they could. The game is still stupid easy. Lord forbid you have to alter meta slightly.
ZOS_RichLambert wrote: »@ZOS_RichLambert do you use impen in pvp? why did you nerf proc sets in pve to the ground and only marginally made them weaker on pvp?
Yep I use impen - even with 7 impen, crits still hurt. On the PVE side, It's about a 7-8% nerf to sustain from my internal testing. (using Viper, Red Mountain and Kra on my stam sorc) I wouldn't call that nerfed into the ground.
nordsavage wrote: »Proc sets not criting in PvE is stupid, beyond stupid. What the hell am I supposed to do with builds like my stamplars that relies on Selenes and Alkosh with Leviathan. You just wrecked my ***. Alkosh is a crit and proc damage set all in one do you see how backwards your decisions are? ZOS you guys keep making more and more bad decisions. Your inability to separate PvP problems from PvE continues to diminish the game.
Precise, Thief and Shadow mundus, CP passives, Undaunted helms sets, 5 piece sets with procs, Sets with crit in them all going down the drain. The undaunted sets alone are 1/3 -1/4 of our setups.
This should have been a battle spirit nerf to base damage of proc sets to PvP ONLY. I bet this is them taking the easiest/laziest way to reduce these sets. More PvP garbage being taken out on PvE.
Time to go back to stacking weapon/spell power.
nordsavage wrote: »Proc sets not criting in PvE is stupid, beyond stupid. What the hell am I supposed to do with builds like my stamplars that relies on Selenes and Alkosh with Leviathan. You just wrecked my ***. Alkosh is a crit and proc damage set all in one do you see how backwards your decisions are? ZOS you guys keep making more and more bad decisions. Your inability to separate PvP problems from PvE continues to diminish the game.
Precise, Thief and Shadow mundus, CP passives, Undaunted helms sets, 5 piece sets with procs, Sets with crit in them all going down the drain. The undaunted sets alone are 1/3 -1/4 of our setups.
This should have been a battle spirit nerf to base damage of proc sets to PvP ONLY. I bet this is them taking the easiest/laziest way to reduce these sets. More PvP garbage being taken out on PvE.
Time to go back to stacking weapon/spell power.
stacking weapon and spell power should be the way to go
if you are broken because gear proc'd damage doesn't crit anymore: LOL
Nothing ever said this was meant to fix PVP either. Proc is out of control in PVE too but it's not mentioned much because it's not killing other players.
nordsavage wrote: »nordsavage wrote: »Proc sets not criting in PvE is stupid, beyond stupid. What the hell am I supposed to do with builds like my stamplars that relies on Selenes and Alkosh with Leviathan. You just wrecked my ***. Alkosh is a crit and proc damage set all in one do you see how backwards your decisions are? ZOS you guys keep making more and more bad decisions. Your inability to separate PvP problems from PvE continues to diminish the game.
Precise, Thief and Shadow mundus, CP passives, Undaunted helms sets, 5 piece sets with procs, Sets with crit in them all going down the drain. The undaunted sets alone are 1/3 -1/4 of our setups.
This should have been a battle spirit nerf to base damage of proc sets to PvP ONLY. I bet this is them taking the easiest/laziest way to reduce these sets. More PvP garbage being taken out on PvE.
Time to go back to stacking weapon/spell power.
stacking weapon and spell power should be the way to go
if you are broken because gear proc'd damage doesn't crit anymore: LOL
Nothing ever said this was meant to fix PVP either. Proc is out of control in PVE too but it's not mentioned much because it's not killing other players.
Yeah clearly it is a good idea when it breaks so many factors like all the ones I listed. You are a known forum flamer and apparently developer suck up.
nordsavage wrote: »nordsavage wrote: »Proc sets not criting in PvE is stupid, beyond stupid. What the hell am I supposed to do with builds like my stamplars that relies on Selenes and Alkosh with Leviathan. You just wrecked my ***. Alkosh is a crit and proc damage set all in one do you see how backwards your decisions are? ZOS you guys keep making more and more bad decisions. Your inability to separate PvP problems from PvE continues to diminish the game.
Precise, Thief and Shadow mundus, CP passives, Undaunted helms sets, 5 piece sets with procs, Sets with crit in them all going down the drain. The undaunted sets alone are 1/3 -1/4 of our setups.
This should have been a battle spirit nerf to base damage of proc sets to PvP ONLY. I bet this is them taking the easiest/laziest way to reduce these sets. More PvP garbage being taken out on PvE.
Time to go back to stacking weapon/spell power.
stacking weapon and spell power should be the way to go
if you are broken because gear proc'd damage doesn't crit anymore: LOL
Nothing ever said this was meant to fix PVP either. Proc is out of control in PVE too but it's not mentioned much because it's not killing other players.
Yeah clearly it is a good idea when it breaks so many factors like all the ones I listed. You are a known forum flamer and apparently developer suck up.
Also those PVE'ers complaining about having to go out and farm new gear.. isn't that what PVE is? ie your chosen playstyle? what you'd be doing anyway?
ZOS_RichLambert wrote: »Hi All! As we near the end of 2016, I wanted to give a quick sneak peak into some of the more hotly debated topics recently and shed some light on how we plan on addressing them for Update 13. Keep in mind this isn't everything coming in the update... and definitely not any of the class balance changes - you will have to wait for the natch potes for the full list.
Proc sets
We are going to be making some changes to these sets to balance out their burst potential. When the update hits, any set that has a damage or heal proc component to it will no longer crit in PVE or PVP. We chose this direction as we like the concept of these sets and still want them to be interesting and viable, we just wanted to tone down their overall burst potential. (sustain is slightly reduced, while burst potential is significantly reduced)
AoE cap adjustments
First a bit of background - AoE caps are there to help keep single-target abilities effective in PvP. In addition, they allow players the chance to survive some of the larger-scale battles a bit longer. (especially newer players)
We are going to modify the damage caps so that players take more damage. This will have an adverse effect on the newer players in Cyrodiil - and will make AoE more effective, but will help combat the balled-up “stack on crown” groups and spread players out more. The changes will be:We are starting fairly conservatively with this initial round of changes and once we have had a chance to see how they affect things in Cyrodiil on a large scale, we will evaluate further changes.
- The first 6 players hit always take 100% damage
- The next 7 to 30 players take 75% damage (for reference on live this is currently 50%)
- The next 31 to 60 players take 50% damage (for reference on live this is currently 25%)
- Players past 60 take 0 damage (for reference on live this is also currently 0%)
Poison fixes / adjustments
All poisons now share the same global cooldown and no longer have individual cooldowns. This means that when Update 13 goes live, it will no longer be possible to proc a poison more than once every 10 seconds.In addition, we’ve been able to track down and fix a separate issue where poisons could sometimes double proc.
Stuck in combat in Cyrodiil
This has been an ongoing issue in Cyrodiil for a long time now – due to the nature of combat in Cyrodiil there were cascading threat issues between players. (i.e. – You fight another player and all the threat they have on them is transferred to you) We’ve changed how threat is transferred between players and when Update 13 goes live, you should always drop combat properly after 6 seconds of ending a battle. Note: If you are grouped with other players and they are actively in combat, you will still be considered in combat as well.
Charging into loadscreens in Cyrodiil
We think we have a fix! It’s been really, really hard for us to repro this one internally, and therefore really difficult to fix. A huge thank you to everyone who has submitted locations and videos of how to repro the issue. If you get it again after Update 13, please let us know. (Provide the date/time & campaign - if you have a video of it, even better)
PvPers want more things to spend AP on
We've been working on ways to add more things that you can purchase with AP. With Update 13, we are updating the PVP vendors in your home keeps and adding a new item - Zone Bags. These Zone Bags contain a set item from an overland zone and will scale to your level. For example: the Auridon Zone Bag will only have Queen's Elegance, Twin Sisters and Veiled Heritance item sets in it. The bags will cost 5K AP and always contain one green or blue quality item in them.
Again, this is just a sneak peak... not an exhaustive list. There is a lot more coming in Update 13, including a whole bunch of balance fixes. (Patch Notes aren't quite done yet, so hang in there for awhile longer)
Enjoy your holidays and please be safe on New Years!
nordsavage wrote: »nordsavage wrote: »Proc sets not criting in PvE is stupid, beyond stupid. What the hell am I supposed to do with builds like my stamplars that relies on Selenes and Alkosh with Leviathan. You just wrecked my ***. Alkosh is a crit and proc damage set all in one do you see how backwards your decisions are? ZOS you guys keep making more and more bad decisions. Your inability to separate PvP problems from PvE continues to diminish the game.
Precise, Thief and Shadow mundus, CP passives, Undaunted helms sets, 5 piece sets with procs, Sets with crit in them all going down the drain. The undaunted sets alone are 1/3 -1/4 of our setups.
This should have been a battle spirit nerf to base damage of proc sets to PvP ONLY. I bet this is them taking the easiest/laziest way to reduce these sets. More PvP garbage being taken out on PvE.
Time to go back to stacking weapon/spell power.
stacking weapon and spell power should be the way to go
if you are broken because gear proc'd damage doesn't crit anymore: LOL
Nothing ever said this was meant to fix PVP either. Proc is out of control in PVE too but it's not mentioned much because it's not killing other players.
Yeah clearly it is a good idea when it breaks so many factors like all the ones I listed. You are a known forum flamer and apparently developer suck up.
Oooo 'suck up'. That's new.
Is it true, @ZOS_RichLambert ? SAY IT ISN'T SO
Clarkieson wrote: »ZOS_RichLambert wrote: »Hi All! As we near the end of 2016, I wanted to give a quick sneak peak into some of the more hotly debated topics recently and shed some light on how we plan on addressing them for Update 13. Keep in mind this isn't everything coming in the update... and definitely not any of the class balance changes - you will have to wait for the natch potes for the full list.
Proc sets
We are going to be making some changes to these sets to balance out their burst potential. When the update hits, any set that has a damage or heal proc component to it will no longer crit in PVE or PVP. We chose this direction as we like the concept of these sets and still want them to be interesting and viable, we just wanted to tone down their overall burst potential. (sustain is slightly reduced, while burst potential is significantly reduced)
AoE cap adjustments
First a bit of background - AoE caps are there to help keep single-target abilities effective in PvP. In addition, they allow players the chance to survive some of the larger-scale battles a bit longer. (especially newer players)
We are going to modify the damage caps so that players take more damage. This will have an adverse effect on the newer players in Cyrodiil - and will make AoE more effective, but will help combat the balled-up “stack on crown” groups and spread players out more. The changes will be:We are starting fairly conservatively with this initial round of changes and once we have had a chance to see how they affect things in Cyrodiil on a large scale, we will evaluate further changes.
- The first 6 players hit always take 100% damage
- The next 7 to 30 players take 75% damage (for reference on live this is currently 50%)
- The next 31 to 60 players take 50% damage (for reference on live this is currently 25%)
- Players past 60 take 0 damage (for reference on live this is also currently 0%)
Poison fixes / adjustments
All poisons now share the same global cooldown and no longer have individual cooldowns. This means that when Update 13 goes live, it will no longer be possible to proc a poison more than once every 10 seconds.In addition, we’ve been able to track down and fix a separate issue where poisons could sometimes double proc.
Stuck in combat in Cyrodiil
This has been an ongoing issue in Cyrodiil for a long time now – due to the nature of combat in Cyrodiil there were cascading threat issues between players. (i.e. – You fight another player and all the threat they have on them is transferred to you) We’ve changed how threat is transferred between players and when Update 13 goes live, you should always drop combat properly after 6 seconds of ending a battle. Note: If you are grouped with other players and they are actively in combat, you will still be considered in combat as well.
Charging into loadscreens in Cyrodiil
We think we have a fix! It’s been really, really hard for us to repro this one internally, and therefore really difficult to fix. A huge thank you to everyone who has submitted locations and videos of how to repro the issue. If you get it again after Update 13, please let us know. (Provide the date/time & campaign - if you have a video of it, even better)
PvPers want more things to spend AP on
We've been working on ways to add more things that you can purchase with AP. With Update 13, we are updating the PVP vendors in your home keeps and adding a new item - Zone Bags. These Zone Bags contain a set item from an overland zone and will scale to your level. For example: the Auridon Zone Bag will only have Queen's Elegance, Twin Sisters and Veiled Heritance item sets in it. The bags will cost 5K AP and always contain one green or blue quality item in them.
Again, this is just a sneak peak... not an exhaustive list. There is a lot more coming in Update 13, including a whole bunch of balance fixes. (Patch Notes aren't quite done yet, so hang in there for awhile longer)
Enjoy your holidays and please be safe on New Years!
So let me get this understood,
Pvp is cancer because of procsets, pvpers dont like it and everyone else avoids cyrodil
So the amswer is to nerf pve and buff nightblades? (See stuck in combat paragraph for nightblade buff, and think about what it means for single player gankers in pvp)
Can i get some of what you are smoking zenimax? Is it secret CIA stash drugs?
Nerfing proc sets wont change a thing in cyrodil, everyone wears impenetrable armor anyway and the sets will still proc based on thier percentage, they are still broken as you like
Poisions will now be 100% proc every 10 seconds and will make widowmaker even more op than it is now
Ttk in pvp? How about zergs spamming aoe? Anything infront of a zerg spamming aoe is now dead before you even think about procsets.
Why bother even touching pve? Who the f is crying over killing things in pve? Why even listen to that crap? "Hey i did a speed run of a dingeon using armour and skills to kill stuff with and im so upset by it im gonna cry on the forum and get it nerfed" Really? Wtf? There is no need to nerf pve at all, zos are showing how *** lazy they are by just flat nerfing everything
Get a grip zenimax, start telling the left hand what the right hand is doing. you are embarrassing your selves with your constant failures and mistakes and this sneek peek is a proud testament to this fact
You must really want to get new players to this game to quit real fast, and afger 2 years i know a lot of experienced players are starting to have had enough of your adjustments and counter adjustments. Whats next? Buff stam builds coz they cry over proc nerfs? Nerf magicka just because a fool with a staff killed something once? Nerf shields and buff shuffle?
Wtf are you doing? Do you even know!
nordsavage wrote: »nordsavage wrote: »nordsavage wrote: »Proc sets not criting in PvE is stupid, beyond stupid. What the hell am I supposed to do with builds like my stamplars that relies on Selenes and Alkosh with Leviathan. You just wrecked my ***. Alkosh is a crit and proc damage set all in one do you see how backwards your decisions are? ZOS you guys keep making more and more bad decisions. Your inability to separate PvP problems from PvE continues to diminish the game.
Precise, Thief and Shadow mundus, CP passives, Undaunted helms sets, 5 piece sets with procs, Sets with crit in them all going down the drain. The undaunted sets alone are 1/3 -1/4 of our setups.
This should have been a battle spirit nerf to base damage of proc sets to PvP ONLY. I bet this is them taking the easiest/laziest way to reduce these sets. More PvP garbage being taken out on PvE.
Time to go back to stacking weapon/spell power.
stacking weapon and spell power should be the way to go
if you are broken because gear proc'd damage doesn't crit anymore: LOL
Nothing ever said this was meant to fix PVP either. Proc is out of control in PVE too but it's not mentioned much because it's not killing other players.
Yeah clearly it is a good idea when it breaks so many factors like all the ones I listed. You are a known forum flamer and apparently developer suck up.
Oooo 'suck up'. That's new.
Is it true, @ZOS_RichLambert ? SAY IT ISN'T SO
Since you have no clue here are a few more things this tanks some steam out of: major and minor force, hemorrhage, pressure points, exploitation and piercing spear class passives. These are just the crit based issues. I could list dozens more in various fields. Come back when you have an argument that is not just LOL.
You are just a bad troll trolling badly.
Another nerf to magicka.
Your Velidreth will nuke my shields just the same, while my Valkyn Skoria hits less.
Wasn't this supposed to be a magicka balance patch?
And don't get me started on my PvE Ilambris.
*sigh*
Doctordarkspawn wrote: »Clarkieson wrote: »ZOS_RichLambert wrote: »Hi All! As we near the end of 2016, I wanted to give a quick sneak peak into some of the more hotly debated topics recently and shed some light on how we plan on addressing them for Update 13. Keep in mind this isn't everything coming in the update... and definitely not any of the class balance changes - you will have to wait for the natch potes for the full list.
Proc sets
We are going to be making some changes to these sets to balance out their burst potential. When the update hits, any set that has a damage or heal proc component to it will no longer crit in PVE or PVP. We chose this direction as we like the concept of these sets and still want them to be interesting and viable, we just wanted to tone down their overall burst potential. (sustain is slightly reduced, while burst potential is significantly reduced)
AoE cap adjustments
First a bit of background - AoE caps are there to help keep single-target abilities effective in PvP. In addition, they allow players the chance to survive some of the larger-scale battles a bit longer. (especially newer players)
We are going to modify the damage caps so that players take more damage. This will have an adverse effect on the newer players in Cyrodiil - and will make AoE more effective, but will help combat the balled-up “stack on crown” groups and spread players out more. The changes will be:We are starting fairly conservatively with this initial round of changes and once we have had a chance to see how they affect things in Cyrodiil on a large scale, we will evaluate further changes.
- The first 6 players hit always take 100% damage
- The next 7 to 30 players take 75% damage (for reference on live this is currently 50%)
- The next 31 to 60 players take 50% damage (for reference on live this is currently 25%)
- Players past 60 take 0 damage (for reference on live this is also currently 0%)
Poison fixes / adjustments
All poisons now share the same global cooldown and no longer have individual cooldowns. This means that when Update 13 goes live, it will no longer be possible to proc a poison more than once every 10 seconds.In addition, we’ve been able to track down and fix a separate issue where poisons could sometimes double proc.
Stuck in combat in Cyrodiil
This has been an ongoing issue in Cyrodiil for a long time now – due to the nature of combat in Cyrodiil there were cascading threat issues between players. (i.e. – You fight another player and all the threat they have on them is transferred to you) We’ve changed how threat is transferred between players and when Update 13 goes live, you should always drop combat properly after 6 seconds of ending a battle. Note: If you are grouped with other players and they are actively in combat, you will still be considered in combat as well.
Charging into loadscreens in Cyrodiil
We think we have a fix! It’s been really, really hard for us to repro this one internally, and therefore really difficult to fix. A huge thank you to everyone who has submitted locations and videos of how to repro the issue. If you get it again after Update 13, please let us know. (Provide the date/time & campaign - if you have a video of it, even better)
PvPers want more things to spend AP on
We've been working on ways to add more things that you can purchase with AP. With Update 13, we are updating the PVP vendors in your home keeps and adding a new item - Zone Bags. These Zone Bags contain a set item from an overland zone and will scale to your level. For example: the Auridon Zone Bag will only have Queen's Elegance, Twin Sisters and Veiled Heritance item sets in it. The bags will cost 5K AP and always contain one green or blue quality item in them.
Again, this is just a sneak peak... not an exhaustive list. There is a lot more coming in Update 13, including a whole bunch of balance fixes. (Patch Notes aren't quite done yet, so hang in there for awhile longer)
Enjoy your holidays and please be safe on New Years!
So let me get this understood,
Pvp is cancer because of procsets, pvpers dont like it and everyone else avoids cyrodil
So the amswer is to nerf pve and buff nightblades? (See stuck in combat paragraph for nightblade buff, and think about what it means for single player gankers in pvp)
Can i get some of what you are smoking zenimax? Is it secret CIA stash drugs?
Nerfing proc sets wont change a thing in cyrodil, everyone wears impenetrable armor anyway and the sets will still proc based on thier percentage, they are still broken as you like
Poisions will now be 100% proc every 10 seconds and will make widowmaker even more op than it is now
Ttk in pvp? How about zergs spamming aoe? Anything infront of a zerg spamming aoe is now dead before you even think about procsets.
Why bother even touching pve? Who the f is crying over killing things in pve? Why even listen to that crap? "Hey i did a speed run of a dingeon using armour and skills to kill stuff with and im so upset by it im gonna cry on the forum and get it nerfed" Really? Wtf? There is no need to nerf pve at all, zos are showing how *** lazy they are by just flat nerfing everything
Get a grip zenimax, start telling the left hand what the right hand is doing. you are embarrassing your selves with your thr the last r. constant failures and mistakes and this sneek peek is a proud testament to this fact
You must really want to get new players to this game to quit real fast, and afger 2 years i know a lot of experienced players are starting to have had enough of your adjustments and counter adjustments. Whats next? Buff stam builds coz they cry over proc nerfs? Nerf magicka just because a fool with a staff killed something once? Nerf shields and buff shuffle?
Wtf are you doing? Do you even know!
They dont, and it's largely why this is happening.
Been playing since Tamriel unlimited, playing in earnest anyway. About to just hang up my hat, and the only thing stoping me is hardware limitations. Those are gonna be gone soon, and when they are...