Clarkieson wrote: »ZOS_RichLambert wrote: »Hi All! As we near the end of 2016, I wanted to give a quick sneak peak into some of the more hotly debated topics recently and shed some light on how we plan on addressing them for Update 13. Keep in mind this isn't everything coming in the update... and definitely not any of the class balance changes - you will have to wait for the natch potes for the full list.
Proc sets
We are going to be making some changes to these sets to balance out their burst potential. When the update hits, any set that has a damage or heal proc component to it will no longer crit in PVE or PVP. We chose this direction as we like the concept of these sets and still want them to be interesting and viable, we just wanted to tone down their overall burst potential. (sustain is slightly reduced, while burst potential is significantly reduced)
AoE cap adjustments
First a bit of background - AoE caps are there to help keep single-target abilities effective in PvP. In addition, they allow players the chance to survive some of the larger-scale battles a bit longer. (especially newer players)
We are going to modify the damage caps so that players take more damage. This will have an adverse effect on the newer players in Cyrodiil - and will make AoE more effective, but will help combat the balled-up “stack on crown” groups and spread players out more. The changes will be:We are starting fairly conservatively with this initial round of changes and once we have had a chance to see how they affect things in Cyrodiil on a large scale, we will evaluate further changes.
- The first 6 players hit always take 100% damage
- The next 7 to 30 players take 75% damage (for reference on live this is currently 50%)
- The next 31 to 60 players take 50% damage (for reference on live this is currently 25%)
- Players past 60 take 0 damage (for reference on live this is also currently 0%)
Poison fixes / adjustments
All poisons now share the same global cooldown and no longer have individual cooldowns. This means that when Update 13 goes live, it will no longer be possible to proc a poison more than once every 10 seconds.In addition, we’ve been able to track down and fix a separate issue where poisons could sometimes double proc.
Stuck in combat in Cyrodiil
This has been an ongoing issue in Cyrodiil for a long time now – due to the nature of combat in Cyrodiil there were cascading threat issues between players. (i.e. – You fight another player and all the threat they have on them is transferred to you) We’ve changed how threat is transferred between players and when Update 13 goes live, you should always drop combat properly after 6 seconds of ending a battle. Note: If you are grouped with other players and they are actively in combat, you will still be considered in combat as well.
Charging into loadscreens in Cyrodiil
We think we have a fix! It’s been really, really hard for us to repro this one internally, and therefore really difficult to fix. A huge thank you to everyone who has submitted locations and videos of how to repro the issue. If you get it again after Update 13, please let us know. (Provide the date/time & campaign - if you have a video of it, even better)
PvPers want more things to spend AP on
We've been working on ways to add more things that you can purchase with AP. With Update 13, we are updating the PVP vendors in your home keeps and adding a new item - Zone Bags. These Zone Bags contain a set item from an overland zone and will scale to your level. For example: the Auridon Zone Bag will only have Queen's Elegance, Twin Sisters and Veiled Heritance item sets in it. The bags will cost 5K AP and always contain one green or blue quality item in them.
Again, this is just a sneak peak... not an exhaustive list. There is a lot more coming in Update 13, including a whole bunch of balance fixes. (Patch Notes aren't quite done yet, so hang in there for awhile longer)
Enjoy your holidays and please be safe on New Years!
So let me get this understood,
Pvp is cancer because of procsets, pvpers dont like it and everyone else avoids cyrodil
So the amswer is to nerf pve and buff nightblades? (See stuck in combat paragraph for nightblade buff, and think about what it means for single player gankers in pvp)
Can i get some of what you are smoking zenimax? Is it secret CIA stash drugs?
Nerfing proc sets wont change a thing in cyrodil, everyone wears impenetrable armor anyway and the sets will still proc based on thier percentage, they are still broken as you like
Poisions will now be 100% proc every 10 seconds and will make widowmaker even more op than it is now
Ttk in pvp? How about zergs spamming aoe? Anything infront of a zerg spamming aoe is now dead before you even think about procsets.
Why bother even touching pve? Who the f is crying over killing things in pve? Why even listen to that crap? "Hey i did a speed run of a dingeon using armour and skills to kill stuff with and im so upset by it im gonna cry on the forum and get it nerfed" Really? Wtf? There is no need to nerf pve at all, zos are showing how *** lazy they are by just flat nerfing everything
Get a grip zenimax, start telling the left hand what the right hand is doing. you are embarrassing your selves with your constant failures and mistakes and this sneek peek is a proud testament to this fact
You must really want to get new players to this game to quit real fast, and afger 2 years i know a lot of experienced players are starting to have had enough of your adjustments and counter adjustments. Whats next? Buff stam builds coz they cry over proc nerfs? Nerf magicka just because a fool with a staff killed something once? Nerf shields and buff shuffle?
Wtf are you doing? Do you even know!
AzraelKrieg wrote: »Another nerf to magicka.
Your Velidreth will nuke my shields just the same, while my Valkyn Skoria hits less.
Wasn't this supposed to be a magicka balance patch?
And don't get me started on my PvE Ilambris.
*sigh*
Nope. Was never intended to be a magicka balance patch. People need to stop thinking that patches alternate between Stam balance and Mag balance.
nordsavage wrote: »nordsavage wrote: »nordsavage wrote: »Proc sets not criting in PvE is stupid, beyond stupid. What the hell am I supposed to do with builds like my stamplars that relies on Selenes and Alkosh with Leviathan. You just wrecked my ***. Alkosh is a crit and proc damage set all in one do you see how backwards your decisions are? ZOS you guys keep making more and more bad decisions. Your inability to separate PvP problems from PvE continues to diminish the game.
Precise, Thief and Shadow mundus, CP passives, Undaunted helms sets, 5 piece sets with procs, Sets with crit in them all going down the drain. The undaunted sets alone are 1/3 -1/4 of our setups.
This should have been a battle spirit nerf to base damage of proc sets to PvP ONLY. I bet this is them taking the easiest/laziest way to reduce these sets. More PvP garbage being taken out on PvE.
Time to go back to stacking weapon/spell power.
stacking weapon and spell power should be the way to go
if you are broken because gear proc'd damage doesn't crit anymore: LOL
Nothing ever said this was meant to fix PVP either. Proc is out of control in PVE too but it's not mentioned much because it's not killing other players.
Yeah clearly it is a good idea when it breaks so many factors like all the ones I listed. You are a known forum flamer and apparently developer suck up.
Oooo 'suck up'. That's new.
Is it true, @ZOS_RichLambert ? SAY IT ISN'T SO
Since you have no clue here are a few more things this tanks some steam out of: major and minor force, hemorrhage, pressure points, exploitation and piercing spear class passives. These are just the crit based issues. I could list dozens more in various fields. Come back when you have an argument that is not just LOL.
You are just a bad troll trolling badly.
Clarkieson wrote: »AzraelKrieg wrote: »Another nerf to magicka.
Your Velidreth will nuke my shields just the same, while my Valkyn Skoria hits less.
Wasn't this supposed to be a magicka balance patch?
And don't get me started on my PvE Ilambris.
*sigh*
Nope. Was never intended to be a magicka balance patch. People need to stop thinking that patches alternate between Stam balance and Mag balance.
Right
Stamina in pvp or gtfo
Clarkieson wrote: »Doctordarkspawn wrote: »Clarkieson wrote: »ZOS_RichLambert wrote: »Hi All! As we near the end of 2016, I wanted to give a quick sneak peak into some of the more hotly debated topics recently and shed some light on how we plan on addressing them for Update 13. Keep in mind this isn't everything coming in the update... and definitely not any of the class balance changes - you will have to wait for the natch potes for the full list.
Proc sets
We are going to be making some changes to these sets to balance out their burst potential. When the update hits, any set that has a damage or heal proc component to it will no longer crit in PVE or PVP. We chose this direction as we like the concept of these sets and still want them to be interesting and viable, we just wanted to tone down their overall burst potential. (sustain is slightly reduced, while burst potential is significantly reduced)
AoE cap adjustments
First a bit of background - AoE caps are there to help keep single-target abilities effective in PvP. In addition, they allow players the chance to survive some of the larger-scale battles a bit longer. (especially newer players)
We are going to modify the damage caps so that players take more damage. This will have an adverse effect on the newer players in Cyrodiil - and will make AoE more effective, but will help combat the balled-up “stack on crown” groups and spread players out more. The changes will be:We are starting fairly conservatively with this initial round of changes and once we have had a chance to see how they affect things in Cyrodiil on a large scale, we will evaluate further changes.
- The first 6 players hit always take 100% damage
- The next 7 to 30 players take 75% damage (for reference on live this is currently 50%)
- The next 31 to 60 players take 50% damage (for reference on live this is currently 25%)
- Players past 60 take 0 damage (for reference on live this is also currently 0%)
Poison fixes / adjustments
All poisons now share the same global cooldown and no longer have individual cooldowns. This means that when Update 13 goes live, it will no longer be possible to proc a poison more than once every 10 seconds.In addition, we’ve been able to track down and fix a separate issue where poisons could sometimes double proc.
Stuck in combat in Cyrodiil
This has been an ongoing issue in Cyrodiil for a long time now – due to the nature of combat in Cyrodiil there were cascading threat issues between players. (i.e. – You fight another player and all the threat they have on them is transferred to you) We’ve changed how threat is transferred between players and when Update 13 goes live, you should always drop combat properly after 6 seconds of ending a battle. Note: If you are grouped with other players and they are actively in combat, you will still be considered in combat as well.
Charging into loadscreens in Cyrodiil
We think we have a fix! It’s been really, really hard for us to repro this one internally, and therefore really difficult to fix. A huge thank you to everyone who has submitted locations and videos of how to repro the issue. If you get it again after Update 13, please let us know. (Provide the date/time & campaign - if you have a video of it, even better)
PvPers want more things to spend AP on
We've been working on ways to add more things that you can purchase with AP. With Update 13, we are updating the PVP vendors in your home keeps and adding a new item - Zone Bags. These Zone Bags contain a set item from an overland zone and will scale to your level. For example: the Auridon Zone Bag will only have Queen's Elegance, Twin Sisters and Veiled Heritance item sets in it. The bags will cost 5K AP and always contain one green or blue quality item in them.
Again, this is just a sneak peak... not an exhaustive list. There is a lot more coming in Update 13, including a whole bunch of balance fixes. (Patch Notes aren't quite done yet, so hang in there for awhile longer)
Enjoy your holidays and please be safe on New Years!
So let me get this understood,
Pvp is cancer because of procsets, pvpers dont like it and everyone else avoids cyrodil
So the amswer is to nerf pve and buff nightblades? (See stuck in combat paragraph for nightblade buff, and think about what it means for single player gankers in pvp)
Can i get some of what you are smoking zenimax? Is it secret CIA stash drugs?
Nerfing proc sets wont change a thing in cyrodil, everyone wears impenetrable armor anyway and the sets will still proc based on thier percentage, they are still broken as you like
Poisions will now be 100% proc every 10 seconds and will make widowmaker even more op than it is now
Ttk in pvp? How about zergs spamming aoe? Anything infront of a zerg spamming aoe is now dead before you even think about procsets.
Why bother even touching pve? Who the f is crying over killing things in pve? Why even listen to that crap? "Hey i did a speed run of a dingeon using armour and skills to kill stuff with and im so upset by it im gonna cry on the forum and get it nerfed" Really? Wtf? There is no need to nerf pve at all, zos are showing how *** lazy they are by just flat nerfing everything
Get a grip zenimax, start telling the left hand what the right hand is doing. you are embarrassing your selves with your thr the last r. constant failures and mistakes and this sneek peek is a proud testament to this fact
You must really want to get new players to this game to quit real fast, and afger 2 years i know a lot of experienced players are starting to have had enough of your adjustments and counter adjustments. Whats next? Buff stam builds coz they cry over proc nerfs? Nerf magicka just because a fool with a staff killed something once? Nerf shields and buff shuffle?
Wtf are you doing? Do you even know!
They dont, and it's largely why this is happening.
Been playing since Tamriel unlimited, playing in earnest anyway. About to just hang up my hat, and the only thing stoping me is hardware limitations. Those are gonna be gone soon, and when they are...
Just to put this into perspective, for the last week i have been fishing with 2 grand overlords we been zerging fishing holes because pvp is complete cancer and pve guilds dont exist on this server.
We are just doing achievements to get achievement points. No one cares about how op stuff is in pve, kill a monster or an npc and you move on to the next. Its that simple for some players, other players i have seen really struggle killing trash mobs and need help with procs and armor and skills. It used to be fun to kill these things.
With all these nerfs nothing in cyrodiil will change. So cyrodiil will still be cancer and people just go fishing instead
AzraelKrieg wrote: »Clarkieson wrote: »AzraelKrieg wrote: »Another nerf to magicka.
Your Velidreth will nuke my shields just the same, while my Valkyn Skoria hits less.
Wasn't this supposed to be a magicka balance patch?
And don't get me started on my PvE Ilambris.
*sigh*
Nope. Was never intended to be a magicka balance patch. People need to stop thinking that patches alternate between Stam balance and Mag balance.
Right
Stamina in pvp or gtfo
Actually, there are plenty of good magicka PvP set ups if you bothered to actually try to make one instead of whining. Why do you think so many people complain about Eye of the Storm or Sorc shields still?
SublimeSparo wrote: »Do you understand what that means. It means the procs from: Chokethorn, Grothdarr, Iceheart, Ilambris, Infernal Guardian, Kra'gh, Maw of the Infernal, Nerien'eth, Nightflame, Selene, Sellistrix, Sentinel of Rkugamz, Shadowrend, Spawn of Mephala, Stormfist, Tremorscale, Valkyn Skoria, Velidreth.SunfireKnight86 wrote: »Because it's obviously not the correct way to go about it, why would you remove crit chance from PVE content in hopes of balancing PVP content WHEN CRIT CHANCE ISN'T THE ISSUE, IT'S THE SETS.SunfireKnight86 wrote: »So let me get this straight, they're going to nerf the crit chance and then balance it else where. Doesn't this defeat the whole purpose of nerfing it for PVP reasons?SunfireKnight86 wrote: »People downed trials because we were 2 veteran ranks ahead playing against yearly outdated content that wasn't upscaled with CP increases.SunfireKnight86 wrote: »"The game is too easy! We need harder content! WHAT? YOU NERFED CRIT?"
All this crying as if the world is ending. People downed trials before we had proc sets, they'll continue downing trials. Honestly, this crowd will *** about anything.
Can't really use this argument anymore since the trials being updated and damage increases. Not to mention I assume a new trial is coming out very soon.
The thing people are annoyed about is that this change came out of no where for no real reason, it doesn't solve anything only makes an issue for PVE and more of an issue for the weaker undaunted sets.
Removing crit is just an outright quick fix without the needed fixing.
Are you seriously pretending they won't balance new content with this in mind? That's a joke, dude. Everyone .
What the hell are you talking about? You're the one commenting about the state of content they haven't even announced and I'm the one not making sense?
Please balance the sets not remove something else that will make a whole lot of things useless.
What are babbling about? They didn't remove crit chance, they just removed crit from set procs.
No longer have a crit chance, which means they will no longer be affected by Critical Hit Damage modifiers which are; Minor Force, Major Force, Shadow, Piercing Spear and some others.
Some of those sets deserved a nerf, but to remove the crit chance from them means almost all of them are going to be very very weak. Not to mention these are just undaunted sets which have been widely used since they were introduced, why introduce something that is inevitably after this change just going to be quite weak? I just personally don't see why not go in and balance them all separate rather than removing the crit chance from them and then having so many things turned weak.
Lol the irony of iceheart now, a set with a crit bonus, that procs from crits, but then in turn cannot crit.
And Bogdan, lol, if it ever proc'd it critting would make it a worthwhile heal, with the proposed changes not only will it rarely proc but the heal will be terrible- the most worthless monster set is actually getting nerfed lmao
Now I am being spammed with emails every time someone responds to this thread.
They can't even do a forum right.
Rev Rielle wrote: »Those that are complaining about PvE:
Those sets could break PvE content too, it was blatantly obvious to see.
It's a good thing these are being throttled back; it makes combat again a little more dependent upon your actions, not your gear. And that's the way it should be.
Doctordarkspawn wrote: »Clarkieson wrote: »Doctordarkspawn wrote: »Clarkieson wrote: »ZOS_RichLambert wrote: »Hi All! As we near the end of 2016, I wanted to give a quick sneak peak into some of the more hotly debated topics recently and shed some light on how we plan on addressing them for Update 13. Keep in mind this isn't everything coming in the update... and definitely not any of the class balance changes - you will have to wait for the natch potes for the full list.
Proc sets
We are going to be making some changes to these sets to balance out their burst potential. When the update hits, any set that has a damage or heal proc component to it will no longer crit in PVE or PVP. We chose this direction as we like the concept of these sets and still want them to be interesting and viable, we just wanted to tone down their overall burst potential. (sustain is slightly reduced, while burst potential is significantly reduced)
AoE cap adjustments
First a bit of background - AoE caps are there to help keep single-target abilities effective in PvP. In addition, they allow players the chance to survive some of the larger-scale battles a bit longer. (especially newer players)
We are going to modify the damage caps so that players take more damage. This will have an adverse effect on the newer players in Cyrodiil - and will make AoE more effective, but will help combat the balled-up “stack on crown” groups and spread players out more. The changes will be:We are starting fairly conservatively with this initial round of changes and once we have had a chance to see how they affect things in Cyrodiil on a large scale, we will evaluate further changes.
- The first 6 players hit always take 100% damage
- The next 7 to 30 players take 75% damage (for reference on live this is currently 50%)
- The next 31 to 60 players take 50% damage (for reference on live this is currently 25%)
- Players past 60 take 0 damage (for reference on live this is also currently 0%)
Poison fixes / adjustments
All poisons now share the same global cooldown and no longer have individual cooldowns. This means that when Update 13 goes live, it will no longer be possible to proc a poison more than once every 10 seconds.In addition, we’ve been able to track down and fix a separate issue where poisons could sometimes double proc.
Stuck in combat in Cyrodiil
This has been an ongoing issue in Cyrodiil for a long time now – due to the nature of combat in Cyrodiil there were cascading threat issues between players. (i.e. – You fight another player and all the threat they have on them is transferred to you) We’ve changed how threat is transferred between players and when Update 13 goes live, you should always drop combat properly after 6 seconds of ending a battle. Note: If you are grouped with other players and they are actively in combat, you will still be considered in combat as well.
Charging into loadscreens in Cyrodiil
We think we have a fix! It’s been really, really hard for us to repro this one internally, and therefore really difficult to fix. A huge thank you to everyone who has submitted locations and videos of how to repro the issue. If you get it again after Update 13, please let us know. (Provide the date/time & campaign - if you have a video of it, even better)
PvPers want more things to spend AP on
We've been working on ways to add more things that you can purchase with AP. With Update 13, we are updating the PVP vendors in your home keeps and adding a new item - Zone Bags. These Zone Bags contain a set item from an overland zone and will scale to your level. For example: the Auridon Zone Bag will only have Queen's Elegance, Twin Sisters and Veiled Heritance item sets in it. The bags will cost 5K AP and always contain one green or blue quality item in them.
Again, this is just a sneak peak... not an exhaustive list. There is a lot more coming in Update 13, including a whole bunch of balance fixes. (Patch Notes aren't quite done yet, so hang in there for awhile longer)
Enjoy your holidays and please be safe on New Years!
So let me get this understood,
Pvp is cancer because of procsets, pvpers dont like it and everyone else avoids cyrodil
So the amswer is to nerf pve and buff nightblades? (See stuck in combat paragraph for nightblade buff, and think about what it means for single player gankers in pvp)
Can i get some of what you are smoking zenimax? Is it secret CIA stash drugs?
Nerfing proc sets wont change a thing in cyrodil, everyone wears impenetrable armor anyway and the sets will still proc based on thier percentage, they are still broken as you like
Poisions will now be 100% proc every 10 seconds and will make widowmaker even more op than it is now
Ttk in pvp? How about zergs spamming aoe? Anything infront of a zerg spamming aoe is now dead before you even think about procsets.
Why bother even touching pve? Who the f is crying over killing things in pve? Why even listen to that crap? "Hey i did a speed run of a dingeon using armour and skills to kill stuff with and im so upset by it im gonna cry on the forum and get it nerfed" Really? Wtf? There is no need to nerf pve at all, zos are showing how *** lazy they are by just flat nerfing everything
Get a grip zenimax, start telling the left hand what the right hand is doing. you are embarrassing your selves with your thr the last r. constant failures and mistakes and this sneek peek is a proud testament to this fact
You must really want to get new players to this game to quit real fast, and afger 2 years i know a lot of experienced players are starting to have had enough of your adjustments and counter adjustments. Whats next? Buff stam builds coz they cry over proc nerfs? Nerf magicka just because a fool with a staff killed something once? Nerf shields and buff shuffle?
Wtf are you doing? Do you even know!
They dont, and it's largely why this is happening.
Been playing since Tamriel unlimited, playing in earnest anyway. About to just hang up my hat, and the only thing stoping me is hardware limitations. Those are gonna be gone soon, and when they are...
Just to put this into perspective, for the last week i have been fishing with 2 grand overlords we been zerging fishing holes because pvp is complete cancer and pve guilds dont exist on this server.
We are just doing achievements to get achievement points. No one cares about how op stuff is in pve, kill a monster or an npc and you move on to the next. Its that simple for some players, other players i have seen really struggle killing trash mobs and need help with procs and armor and skills. It used to be fun to kill these things.
With all these nerfs nothing in cyrodiil will change. So cyrodiil will still be cancer and people just go fishing instead
Alternatively, find a better friggin game.
Let me tell you a story.
Throughout my year of playing ESO in earnest I've taken short breaks, stoping to play things like Overwatch, and so on. And each time, I have had one profound thought.
"Wow. So this is what it was like to have fun."
It's not that I hate this game. I love it. But the design decisions on many things have drug it down. The constant wondering of 'what were they thinking', the lack of content, and the lack of identity this game has on -how it wants to run itself-. Does it want to be a traditional holy trinity MMO, or a freeform experience? What does it want to be, and who does it want to appeal to?
I play this game largely for the community, now. As a RPer at heart, I will never be bored on that front. But as a game? Meh. If I played souly for the game, I would have left a long time ago. There have been times when I have doubted a game developer, but here? Here, I have truely lost faith in the people with power.
Now I am being spammed with emails every time someone responds to this thread.
They can't even do a forum right.
Publius_Scipio wrote: »Doctordarkspawn wrote: »Publius_Scipio wrote: »Trashyratchet wrote: »Completely removing crit chance in PvE seems lazy and reckless. PvE pretty much revolves around crit modifiers. Probably going to find very little use for 2 piece monster sets for DD's in PvE.
The no crit chance is only for the monster set procs. Why is this a big issue? You can still crit melee and the rest of your skills as has always been the case.
@Publius_Scipio
1. It is not only monster sets. Stop spreading misinformation. It is any set that has a damage on proc, or heal on proc componant.
2. These changes will do nothing because the sheer volume of procs will be too high. People have allready rightfully suggested a proc cool down for these things to keep them viable in PVE.
STOP SPREADING MISINFORMATION. STOP IGNORING THE PROBLEM.
First off, I apologize if i misunderstood, ANY PROC. Ok. Still big deal! The problem is PvE people talking about a collpase in quality of life because procs won't crit. I mean come on.
Just another excuse to blame another playstyle (ie. PvP) for everything... nothing new.. 7 mil players, there's always bound to be a few of those around.
this game doesn't have 7 million players lmao.
If anyone believes this game has 7 million players I have a moon I want to sell you.
It's nice to see instant procs get addressed after all this time, but removing the critical potential just seems like a lazy blanket solution that will hurt PvE more than it helps PvP.
There are a lot of less popular sets that will get hit in the crossfire of this change.
Does Nerien'eth need nerfing? Does Syvarras? Red Mountain?
With the PTS on the horizon, I hope to see good feedback with evidence on this although based on some of the other feedback I've seen ZoS might have to boil another pot of coffee and get to the round table and discuss a plan B
Aside from that though, the rest of the notes sound really nice
Clarkieson wrote: »It's nice to see instant procs get addressed after all this time, but removing the critical potential just seems like a lazy blanket solution that will hurt PvE more than it helps PvP.
There are a lot of less popular sets that will get hit in the crossfire of this change.
Does Nerien'eth need nerfing? Does Syvarras? Red Mountain?
With the PTS on the horizon, I hope to see good feedback with evidence on this although based on some of the other feedback I've seen ZoS might have to boil another pot of coffee and get to the round table and discuss a plan B
Aside from that though, the rest of the notes sound really nice
PTS?
Nothing on pts ever gets changed.
It took all of one tamriel for zenimax to realise that maybe fengrush had a point when made a pts video about procs sets being broken
They dont care about testing, they dont test, they dont fix and all they do blanket nerf stuff when the tears flow
Its cost effective for zos to release broken patches then worry after live, about 3 months after live usually
AzraelKrieg wrote: »Clarkieson wrote: »It's nice to see instant procs get addressed after all this time, but removing the critical potential just seems like a lazy blanket solution that will hurt PvE more than it helps PvP.
There are a lot of less popular sets that will get hit in the crossfire of this change.
Does Nerien'eth need nerfing? Does Syvarras? Red Mountain?
With the PTS on the horizon, I hope to see good feedback with evidence on this although based on some of the other feedback I've seen ZoS might have to boil another pot of coffee and get to the round table and discuss a plan B
Aside from that though, the rest of the notes sound really nice
PTS?
Nothing on pts ever gets changed.
It took all of one tamriel for zenimax to realise that maybe fengrush had a point when made a pts video about procs sets being broken
They dont care about testing, they dont test, they dont fix and all they do blanket nerf stuff when the tears flow
Its cost effective for zos to release broken patches then worry after live, about 3 months after live usually
Lol. Imagine actually thinking Fengrush had any sway on this in any way.
Clarkieson wrote: »It's nice to see instant procs get addressed after all this time, but removing the critical potential just seems like a lazy blanket solution that will hurt PvE more than it helps PvP.
There are a lot of less popular sets that will get hit in the crossfire of this change.
Does Nerien'eth need nerfing? Does Syvarras? Red Mountain?
With the PTS on the horizon, I hope to see good feedback with evidence on this although based on some of the other feedback I've seen ZoS might have to boil another pot of coffee and get to the round table and discuss a plan B
Aside from that though, the rest of the notes sound really nice
PTS?
Nothing on pts ever gets changed.
It took all of one tamriel for zenimax to realise that maybe fengrush had a point when made a pts video about procs sets being broken
They dont care about testing, they dont test, they dont fix and all they do blanket nerf stuff when the tears flow
Its cost effective for zos to release broken patches then worry after live, about 3 months after live usually
AzraelKrieg wrote: »Clarkieson wrote: »AzraelKrieg wrote: »Another nerf to magicka.
Your Velidreth will nuke my shields just the same, while my Valkyn Skoria hits less.
Wasn't this supposed to be a magicka balance patch?
And don't get me started on my PvE Ilambris.
*sigh*
Nope. Was never intended to be a magicka balance patch. People need to stop thinking that patches alternate between Stam balance and Mag balance.
Right
Stamina in pvp or gtfo
Actually, there are plenty of good magicka PvP set ups if you bothered to actually try to make one instead of whining. Why do you think so many people complain about Eye of the Storm or Sorc shields still?
Rev Rielle wrote: »Those that are complaining about PvE:
Those sets could break PvE content too, it was blatantly obvious to see.
It's a good thing these are being throttled back; it makes combat again a little more dependent upon your actions, not your gear. And that's the way it should be.
That is the point of pve in any mmo, to become stronger in terms of gear and skill. 4 Man dungeons require no skill to do and shouldn't be put on a basis of 12 man trials, where you need a well organized group to get the trial finished, for example maw of lorkhaj. It does not require skill to walk out of a giant red circle and to look at your screen for notifications like "block" or "Roll-dodge" or to activate a synergy.
They also added Undaunted Plunder during PTS, which was a whole feature that wasn't in original patch notes.leepalmer95 wrote: »Clarkieson wrote: »It's nice to see instant procs get addressed after all this time, but removing the critical potential just seems like a lazy blanket solution that will hurt PvE more than it helps PvP.
There are a lot of less popular sets that will get hit in the crossfire of this change.
Does Nerien'eth need nerfing? Does Syvarras? Red Mountain?
With the PTS on the horizon, I hope to see good feedback with evidence on this although based on some of the other feedback I've seen ZoS might have to boil another pot of coffee and get to the round table and discuss a plan B
Aside from that though, the rest of the notes sound really nice
PTS?
Nothing on pts ever gets changed.
It took all of one tamriel for zenimax to realise that maybe fengrush had a point when made a pts video about procs sets being broken
They dont care about testing, they dont test, they dont fix and all they do blanket nerf stuff when the tears flow
Its cost effective for zos to release broken patches then worry after live, about 3 months after live usually
Things on pts do get changed.
For example, resource poisons were 30% on the pts, people thought they was too strong so zos ignored them and doubled them to 60%.
....
....
OrphanHelgen wrote: »SublimeSparo wrote: »Do you understand what that means. It means the procs from: Chokethorn, Grothdarr, Iceheart, Ilambris, Infernal Guardian, Kra'gh, Maw of the Infernal, Nerien'eth, Nightflame, Selene, Sellistrix, Sentinel of Rkugamz, Shadowrend, Spawn of Mephala, Stormfist, Tremorscale, Valkyn Skoria, Velidreth.SunfireKnight86 wrote: »Because it's obviously not the correct way to go about it, why would you remove crit chance from PVE content in hopes of balancing PVP content WHEN CRIT CHANCE ISN'T THE ISSUE, IT'S THE SETS.SunfireKnight86 wrote: »So let me get this straight, they're going to nerf the crit chance and then balance it else where. Doesn't this defeat the whole purpose of nerfing it for PVP reasons?SunfireKnight86 wrote: »People downed trials because we were 2 veteran ranks ahead playing against yearly outdated content that wasn't upscaled with CP increases.SunfireKnight86 wrote: »"The game is too easy! We need harder content! WHAT? YOU NERFED CRIT?"
All this crying as if the world is ending. People downed trials before we had proc sets, they'll continue downing trials. Honestly, this crowd will *** about anything.
Can't really use this argument anymore since the trials being updated and damage increases. Not to mention I assume a new trial is coming out very soon.
The thing people are annoyed about is that this change came out of no where for no real reason, it doesn't solve anything only makes an issue for PVE and more of an issue for the weaker undaunted sets.
Removing crit is just an outright quick fix without the needed fixing.
Are you seriously pretending they won't balance new content with this in mind? That's a joke, dude. Everyone .
What the hell are you talking about? You're the one commenting about the state of content they haven't even announced and I'm the one not making sense?
Please balance the sets not remove something else that will make a whole lot of things useless.
What are babbling about? They didn't remove crit chance, they just removed crit from set procs.
No longer have a crit chance, which means they will no longer be affected by Critical Hit Damage modifiers which are; Minor Force, Major Force, Shadow, Piercing Spear and some others.
Some of those sets deserved a nerf, but to remove the crit chance from them means almost all of them are going to be very very weak. Not to mention these are just undaunted sets which have been widely used since they were introduced, why introduce something that is inevitably after this change just going to be quite weak? I just personally don't see why not go in and balance them all separate rather than removing the crit chance from them and then having so many things turned weak.
Lol the irony of iceheart now, a set with a crit bonus, that procs from crits, but then in turn cannot crit.
And Bogdan, lol, if it ever proc'd it critting would make it a worthwhile heal, with the proposed changes not only will it rarely proc but the heal will be terrible- the most worthless monster set is actually getting nerfed lmao
haha yeah. Like someone mentioned earlier, weaker monster sets like skoria and bogdan, got buffed and are still on one of the weaker sets. Now with the crit nerf, they will be even weaker. BUT I think we need to see all patch notes before raging too much, maybe they buffed the base dmg and healing on the weaker sets. Maybe new sets will come out, maybe even changes in champion points. Alot of stuff can happen, but if they only changed the crit on proc sets and nothing else around it, then yes I agree it will make some sets completely useless.
Rev Rielle wrote: »Rev Rielle wrote: »Those that are complaining about PvE:
Those sets could break PvE content too, it was blatantly obvious to see.
It's a good thing these are being throttled back; it makes combat again a little more dependent upon your actions, not your gear. And that's the way it should be.
That is the point of pve in any mmo, to become stronger in terms of gear and skill. 4 Man dungeons require no skill to do and shouldn't be put on a basis of 12 man trials, where you need a well organized group to get the trial finished, for example maw of lorkhaj. It does not require skill to walk out of a giant red circle and to look at your screen for notifications like "block" or "Roll-dodge" or to activate a synergy.
Not really. The point is to play the content as much as it is anything else. Having the gear and skill to do such is just a means to an end. Over time people have changed their focus to be all about gear/character-progression, but that doesn't mean that the actual desired point has changed.
At the end of the day how one chooses to play or define their 'point' of PvE or any aspect of an MMO is entirely up to them. But we all just need to remember that 'our' way is not 'the' way.
leepalmer95 wrote: »Clarkieson wrote: »It's nice to see instant procs get addressed after all this time, but removing the critical potential just seems like a lazy blanket solution that will hurt PvE more than it helps PvP.
There are a lot of less popular sets that will get hit in the crossfire of this change.
Does Nerien'eth need nerfing? Does Syvarras? Red Mountain?
With the PTS on the horizon, I hope to see good feedback with evidence on this although based on some of the other feedback I've seen ZoS might have to boil another pot of coffee and get to the round table and discuss a plan B
Aside from that though, the rest of the notes sound really nice
PTS?
Nothing on pts ever gets changed.
It took all of one tamriel for zenimax to realise that maybe fengrush had a point when made a pts video about procs sets being broken
They dont care about testing, they dont test, they dont fix and all they do blanket nerf stuff when the tears flow
Its cost effective for zos to release broken patches then worry after live, about 3 months after live usually
Things on pts do get changed.
For example, resource poisons were 30% on the pts, people thought they was too strong so zos ignored them and doubled them to 60%.
....
....
It's not to the point you can't clear content. Single target dps will be higher with Molag Kena, your aoe damage will be a tad lower and hulks will die slower but that shouldn't be an issue really.Rev Rielle wrote: »Rev Rielle wrote: »Those that are complaining about PvE:
Those sets could break PvE content too, it was blatantly obvious to see.
It's a good thing these are being throttled back; it makes combat again a little more dependent upon your actions, not your gear. And that's the way it should be.
That is the point of pve in any mmo, to become stronger in terms of gear and skill. 4 Man dungeons require no skill to do and shouldn't be put on a basis of 12 man trials, where you need a well organized group to get the trial finished, for example maw of lorkhaj. It does not require skill to walk out of a giant red circle and to look at your screen for notifications like "block" or "Roll-dodge" or to activate a synergy.
Not really. The point is to play the content as much as it is anything else. Having the gear and skill to do such is just a means to an end. Over time people have changed their focus to be all about gear/character-progression, but that doesn't mean that the actual desired point has changed.
At the end of the day how one chooses to play or define their 'point' of PvE or any aspect of an MMO is entirely up to them. But we all just need to remember that 'our' way is not 'the' way.
I'd like to see a vet maw of lorkhaj trial be beaten
Rev Rielle wrote: »Rev Rielle wrote: »Those that are complaining about PvE:
Those sets could break PvE content too, it was blatantly obvious to see.
It's a good thing these are being throttled back; it makes combat again a little more dependent upon your actions, not your gear. And that's the way it should be.
That is the point of pve in any mmo, to become stronger in terms of gear and skill. 4 Man dungeons require no skill to do and shouldn't be put on a basis of 12 man trials, where you need a well organized group to get the trial finished, for example maw of lorkhaj. It does not require skill to walk out of a giant red circle and to look at your screen for notifications like "block" or "Roll-dodge" or to activate a synergy.
Not really. The point is to play the content as much as it is anything else. Having the gear and skill to do such is just a means to an end. Over time people have changed their focus to be all about gear/character-progression, but that doesn't mean that the actual desired point has changed.
At the end of the day how one chooses to play or define their 'point' of PvE or any aspect of an MMO is entirely up to them. But we all just need to remember that 'our' way is not 'the' way.
I'd like to see a vet maw of lorkhaj trial be beaten without any of these proc sets. If you want a skillful mmo, remove indicators telling you when to do things, otherwise, there is no skill involved in mmos. Its all gear-based and making your character as op as possible. You won't have fun when you sit in a trial for more than 4 hours just because the people can't follow simple mechanics.
It's not to the point you can't clear content. Single target dps will be higher with Molag Kena, your aoe damage will be a tad lower and hulks will die slower but that shouldn't be an issue really.Rev Rielle wrote: »Rev Rielle wrote: »Those that are complaining about PvE:
Those sets could break PvE content too, it was blatantly obvious to see.
It's a good thing these are being throttled back; it makes combat again a little more dependent upon your actions, not your gear. And that's the way it should be.
That is the point of pve in any mmo, to become stronger in terms of gear and skill. 4 Man dungeons require no skill to do and shouldn't be put on a basis of 12 man trials, where you need a well organized group to get the trial finished, for example maw of lorkhaj. It does not require skill to walk out of a giant red circle and to look at your screen for notifications like "block" or "Roll-dodge" or to activate a synergy.
Not really. The point is to play the content as much as it is anything else. Having the gear and skill to do such is just a means to an end. Over time people have changed their focus to be all about gear/character-progression, but that doesn't mean that the actual desired point has changed.
At the end of the day how one chooses to play or define their 'point' of PvE or any aspect of an MMO is entirely up to them. But we all just need to remember that 'our' way is not 'the' way.
I'd like to see a vet maw of lorkhaj trial be beaten
The biggest issue is that ZOS are comfortable adding 0 Crit chance mechanics in PVE now. Which is really not a good thing to know.