LegendaryChef wrote: »LegendaryChef wrote: »LegendaryChef wrote: »ZOS_JessicaFolsom wrote: »Hi everyone,
Miat’s PVP Alerts addon was brought to our attention earlier in the week, and we’ve been running some internal tests on it to gauge functionality and impact. We are still evaluating this addon, and may make changes to the game’s API as a result. Here’s an explanation of how it works, and what it does and doesn’t do:
Miat’s PVP Alerts addon is built upon actions done by players that the combat log records. This includes sprinting, casting an ability, weapon swapping, drinking a potion, stealthing, etc. If a player executes any of those actions, basic messages are sent to the server and clients. This mod hooks into those notifications and filters them to give information about who is in the area. That info is then turned into either a KOS list determined by the player, a stealthier list, or simply an incremental value of players in the area (all are a rough estimation.)
The KOS list, specifically, is simply another layer on top of the above options, where the addon looks for specific players that you can choose to add to a list. When those players perform an action within your existing area of detection, you will be notified that they are in the area. You are not provided info on exactly where they are. Here are a few specific examples:
- If someone is in your existing area of detection and they fully enter stealth, the addon will notify you of the name of the player character that successfully went fully “hidden.”
- If someone is already stealthed and you’re traveling near then, or enter the area they were initially already stealthed in, you will not be notified of that player.
- If someone uses a Nightblade ability that results in them vanishing, they will not trigger the addon’s alert unless they enter the real “hidden” state (i.e. the eye on the HUD is closed).
Lastly this addon adds a kill spam list which shows you when someone has died in your existing area of detection, and to what ability. When you first get these messages, it simply says “Someone has died to Dark Flare.” When you start to get more information on the players around you, it adds that player name to the Saved Variables file for PVPAlerts.lua, then starts to add that information into your UI while playing.
Note that in all the above examples, you are not notified of exactly where the player is. This addon does not add a little blip to your map or compass, and does not give you an overlay that points out specifically where players are. This addon is not radar, a Doppler, or any other means of giving away another player’s exact position.
We want to thank everyone for sharing your concerns with us about this addon.ZOS_JessicaFolsom wrote: »ZOS_JessicaFolsom wrote: »Hi everyone,
Are we allowed to use this addon until you decide upon a judgement?
At this time, we will not be taking action on accounts using this addon.
So as far as I am concerned until they say otherwise you are not breaking any rules by using this add on.
That is not a green light. That is stating that, while this add-on is being looked at, ZOS won't ban people for using it. ZOS has failed to say if this add-on is legit or not.
Either way they know the add on is there and even explained how it works. They then said they will be testing it out and also that they will not be banning anyone using it which was around a month ago.
If they had decided it was banned I'm sure they would have made that more than clear by now, it might not have been exactly a green light but it definitely wasn't a red one either.
Because ZOS has such an outstanding record for being forthright with the TOS. We've all seen the sloppy way ZOS handled leaping into keeps, and other gap closing mechanics. This add-on is (was) under investigation, ZOS needs to come forth and give it a yes/no answer.
I agree with you 100% on that but they haven't said it is bannedand until they do I will continue to use it. They should have at least gave us a solid answer by now but to brand it cheating is a little bit over the top imo.
My objection was not you using it while it is being investigated, my objection was your statement "Zos have officially gave it the green light to be used". Statements like that only muddy the water.
They've said people can use it. I don't know how you can be much clearer about the situation. There's really no confusion about whether it's allowed or not, cheating or not. It is allowed and it's not cheating. ZOS allows it, and from what we see on the PTS will continue to allow it. If it were considered cheating, ZOS would have responded to it at the least by disabling the specific functions via the API on the PTS.
And with that thinking, is how the 'leaping into keeps' took 2 years to sort out.
LegendaryChef wrote: »LegendaryChef wrote: »LegendaryChef wrote: »ZOS_JessicaFolsom wrote: »Hi everyone,
Miat’s PVP Alerts addon was brought to our attention earlier in the week, and we’ve been running some internal tests on it to gauge functionality and impact. We are still evaluating this addon, and may make changes to the game’s API as a result. Here’s an explanation of how it works, and what it does and doesn’t do:
Miat’s PVP Alerts addon is built upon actions done by players that the combat log records. This includes sprinting, casting an ability, weapon swapping, drinking a potion, stealthing, etc. If a player executes any of those actions, basic messages are sent to the server and clients. This mod hooks into those notifications and filters them to give information about who is in the area. That info is then turned into either a KOS list determined by the player, a stealthier list, or simply an incremental value of players in the area (all are a rough estimation.)
The KOS list, specifically, is simply another layer on top of the above options, where the addon looks for specific players that you can choose to add to a list. When those players perform an action within your existing area of detection, you will be notified that they are in the area. You are not provided info on exactly where they are. Here are a few specific examples:
- If someone is in your existing area of detection and they fully enter stealth, the addon will notify you of the name of the player character that successfully went fully “hidden.”
- If someone is already stealthed and you’re traveling near then, or enter the area they were initially already stealthed in, you will not be notified of that player.
- If someone uses a Nightblade ability that results in them vanishing, they will not trigger the addon’s alert unless they enter the real “hidden” state (i.e. the eye on the HUD is closed).
Lastly this addon adds a kill spam list which shows you when someone has died in your existing area of detection, and to what ability. When you first get these messages, it simply says “Someone has died to Dark Flare.” When you start to get more information on the players around you, it adds that player name to the Saved Variables file for PVPAlerts.lua, then starts to add that information into your UI while playing.
Note that in all the above examples, you are not notified of exactly where the player is. This addon does not add a little blip to your map or compass, and does not give you an overlay that points out specifically where players are. This addon is not radar, a Doppler, or any other means of giving away another player’s exact position.
We want to thank everyone for sharing your concerns with us about this addon.ZOS_JessicaFolsom wrote: »ZOS_JessicaFolsom wrote: »Hi everyone,
Are we allowed to use this addon until you decide upon a judgement?
At this time, we will not be taking action on accounts using this addon.
So as far as I am concerned until they say otherwise you are not breaking any rules by using this add on.
That is not a green light. That is stating that, while this add-on is being looked at, ZOS won't ban people for using it. ZOS has failed to say if this add-on is legit or not.
Either way they know the add on is there and even explained how it works. They then said they will be testing it out and also that they will not be banning anyone using it which was around a month ago.
If they had decided it was banned I'm sure they would have made that more than clear by now, it might not have been exactly a green light but it definitely wasn't a red one either.
Because ZOS has such an outstanding record for being forthright with the TOS. We've all seen the sloppy way ZOS handled leaping into keeps, and other gap closing mechanics. This add-on is (was) under investigation, ZOS needs to come forth and give it a yes/no answer.
I agree with you 100% on that but they haven't said it is bannedand until they do I will continue to use it. They should have at least gave us a solid answer by now but to brand it cheating is a little bit over the top imo.
My objection was not you using it while it is being investigated, my objection was your statement "Zos have officially gave it the green light to be used". Statements like that only muddy the water.
They've said people can use it. I don't know how you can be much clearer about the situation. There's really no confusion about whether it's allowed or not, cheating or not. It is allowed and it's not cheating. ZOS allows it, and from what we see on the PTS will continue to allow it. If it were considered cheating, ZOS would have responded to it at the least by disabling the specific functions via the API on the PTS.
And with that thinking, is how the 'leaping into keeps' took 2 years to sort out.
The difference here is that they took measures to prevent leaping into keeps by reducing the range when near a wall, messing with with y axis part of the ability. The fact that people still found ways to and did leap into keeps doesn't change the fact that it was something ZOS did not want you to be doing.
If ZOS changed the API so that the addon as it is doesn't work, but someone found a workaround I would then not use the addon. So far it looks like the API is going to allow it for another patch cycle.
LegendaryChef wrote: »LegendaryChef wrote: »LegendaryChef wrote: »ZOS_JessicaFolsom wrote: »Hi everyone,
Miat’s PVP Alerts addon was brought to our attention earlier in the week, and we’ve been running some internal tests on it to gauge functionality and impact. We are still evaluating this addon, and may make changes to the game’s API as a result. Here’s an explanation of how it works, and what it does and doesn’t do:
Miat’s PVP Alerts addon is built upon actions done by players that the combat log records. This includes sprinting, casting an ability, weapon swapping, drinking a potion, stealthing, etc. If a player executes any of those actions, basic messages are sent to the server and clients. This mod hooks into those notifications and filters them to give information about who is in the area. That info is then turned into either a KOS list determined by the player, a stealthier list, or simply an incremental value of players in the area (all are a rough estimation.)
The KOS list, specifically, is simply another layer on top of the above options, where the addon looks for specific players that you can choose to add to a list. When those players perform an action within your existing area of detection, you will be notified that they are in the area. You are not provided info on exactly where they are. Here are a few specific examples:
- If someone is in your existing area of detection and they fully enter stealth, the addon will notify you of the name of the player character that successfully went fully “hidden.”
- If someone is already stealthed and you’re traveling near then, or enter the area they were initially already stealthed in, you will not be notified of that player.
- If someone uses a Nightblade ability that results in them vanishing, they will not trigger the addon’s alert unless they enter the real “hidden” state (i.e. the eye on the HUD is closed).
Lastly this addon adds a kill spam list which shows you when someone has died in your existing area of detection, and to what ability. When you first get these messages, it simply says “Someone has died to Dark Flare.” When you start to get more information on the players around you, it adds that player name to the Saved Variables file for PVPAlerts.lua, then starts to add that information into your UI while playing.
Note that in all the above examples, you are not notified of exactly where the player is. This addon does not add a little blip to your map or compass, and does not give you an overlay that points out specifically where players are. This addon is not radar, a Doppler, or any other means of giving away another player’s exact position.
We want to thank everyone for sharing your concerns with us about this addon.ZOS_JessicaFolsom wrote: »ZOS_JessicaFolsom wrote: »Hi everyone,
Are we allowed to use this addon until you decide upon a judgement?
At this time, we will not be taking action on accounts using this addon.
So as far as I am concerned until they say otherwise you are not breaking any rules by using this add on.
That is not a green light. That is stating that, while this add-on is being looked at, ZOS won't ban people for using it. ZOS has failed to say if this add-on is legit or not.
Either way they know the add on is there and even explained how it works. They then said they will be testing it out and also that they will not be banning anyone using it which was around a month ago.
If they had decided it was banned I'm sure they would have made that more than clear by now, it might not have been exactly a green light but it definitely wasn't a red one either.
Because ZOS has such an outstanding record for being forthright with the TOS. We've all seen the sloppy way ZOS handled leaping into keeps, and other gap closing mechanics. This add-on is (was) under investigation, ZOS needs to come forth and give it a yes/no answer.
I agree with you 100% on that but they haven't said it is bannedand until they do I will continue to use it. They should have at least gave us a solid answer by now but to brand it cheating is a little bit over the top imo.
My objection was not you using it while it is being investigated, my objection was your statement "Zos have officially gave it the green light to be used". Statements like that only muddy the water.
They've said people can use it. I don't know how you can be much clearer about the situation. There's really no confusion about whether it's allowed or not, cheating or not. It is allowed and it's not cheating. ZOS allows it, and from what we see on the PTS will continue to allow it. If it were considered cheating, ZOS would have responded to it at the least by disabling the specific functions via the API on the PTS.
And with that thinking, is how the 'leaping into keeps' took 2 years to sort out.
The difference here is that they took measures to prevent leaping into keeps by reducing the range when near a wall, messing with with y axis part of the ability. The fact that people still found ways to and did leap into keeps doesn't change the fact that it was something ZOS did not want you to be doing.
If ZOS changed the API so that the addon as it is doesn't work, but someone found a workaround I would then not use the addon. So far it looks like the API is going to allow it for another patch cycle.
ZOS took half steps in order to fix that. And people came out saying, "it's still possible to do it so ZOS approves". If ZOS approved of this add-on they would say that, if ZOS could adjust the API easily they would. They have had plenty of time to investigate, yet have not stated what they found out. They have not disabled the API, so it is not an easy fix. This add-on has showed that ZOS has weak game security, and like cheat engine, they don't know how to fix the problem.
LegendaryChef wrote: »LegendaryChef wrote: »LegendaryChef wrote: »ZOS_JessicaFolsom wrote: »Hi everyone,
Miat’s PVP Alerts addon was brought to our attention earlier in the week, and we’ve been running some internal tests on it to gauge functionality and impact. We are still evaluating this addon, and may make changes to the game’s API as a result. Here’s an explanation of how it works, and what it does and doesn’t do:
Miat’s PVP Alerts addon is built upon actions done by players that the combat log records. This includes sprinting, casting an ability, weapon swapping, drinking a potion, stealthing, etc. If a player executes any of those actions, basic messages are sent to the server and clients. This mod hooks into those notifications and filters them to give information about who is in the area. That info is then turned into either a KOS list determined by the player, a stealthier list, or simply an incremental value of players in the area (all are a rough estimation.)
The KOS list, specifically, is simply another layer on top of the above options, where the addon looks for specific players that you can choose to add to a list. When those players perform an action within your existing area of detection, you will be notified that they are in the area. You are not provided info on exactly where they are. Here are a few specific examples:
- If someone is in your existing area of detection and they fully enter stealth, the addon will notify you of the name of the player character that successfully went fully “hidden.”
- If someone is already stealthed and you’re traveling near then, or enter the area they were initially already stealthed in, you will not be notified of that player.
- If someone uses a Nightblade ability that results in them vanishing, they will not trigger the addon’s alert unless they enter the real “hidden” state (i.e. the eye on the HUD is closed).
Lastly this addon adds a kill spam list which shows you when someone has died in your existing area of detection, and to what ability. When you first get these messages, it simply says “Someone has died to Dark Flare.” When you start to get more information on the players around you, it adds that player name to the Saved Variables file for PVPAlerts.lua, then starts to add that information into your UI while playing.
Note that in all the above examples, you are not notified of exactly where the player is. This addon does not add a little blip to your map or compass, and does not give you an overlay that points out specifically where players are. This addon is not radar, a Doppler, or any other means of giving away another player’s exact position.
We want to thank everyone for sharing your concerns with us about this addon.ZOS_JessicaFolsom wrote: »ZOS_JessicaFolsom wrote: »Hi everyone,
Are we allowed to use this addon until you decide upon a judgement?
At this time, we will not be taking action on accounts using this addon.
So as far as I am concerned until they say otherwise you are not breaking any rules by using this add on.
That is not a green light. That is stating that, while this add-on is being looked at, ZOS won't ban people for using it. ZOS has failed to say if this add-on is legit or not.
Either way they know the add on is there and even explained how it works. They then said they will be testing it out and also that they will not be banning anyone using it which was around a month ago.
If they had decided it was banned I'm sure they would have made that more than clear by now, it might not have been exactly a green light but it definitely wasn't a red one either.
Because ZOS has such an outstanding record for being forthright with the TOS. We've all seen the sloppy way ZOS handled leaping into keeps, and other gap closing mechanics. This add-on is (was) under investigation, ZOS needs to come forth and give it a yes/no answer.
I agree with you 100% on that but they haven't said it is bannedand until they do I will continue to use it. They should have at least gave us a solid answer by now but to brand it cheating is a little bit over the top imo.
My objection was not you using it while it is being investigated, my objection was your statement "Zos have officially gave it the green light to be used". Statements like that only muddy the water.
They've said people can use it. I don't know how you can be much clearer about the situation. There's really no confusion about whether it's allowed or not, cheating or not. It is allowed and it's not cheating. ZOS allows it, and from what we see on the PTS will continue to allow it. If it were considered cheating, ZOS would have responded to it at the least by disabling the specific functions via the API on the PTS.
And with that thinking, is how the 'leaping into keeps' took 2 years to sort out.
The difference here is that they took measures to prevent leaping into keeps by reducing the range when near a wall, messing with with y axis part of the ability. The fact that people still found ways to and did leap into keeps doesn't change the fact that it was something ZOS did not want you to be doing.
If ZOS changed the API so that the addon as it is doesn't work, but someone found a workaround I would then not use the addon. So far it looks like the API is going to allow it for another patch cycle.
ZOS took half steps in order to fix that. And people came out saying, "it's still possible to do it so ZOS approves". If ZOS approved of this add-on they would say that, if ZOS could adjust the API easily they would. They have had plenty of time to investigate, yet have not stated what they found out. They have not disabled the API, so it is not an easy fix. This add-on has showed that ZOS has weak game security, and like cheat engine, they don't know how to fix the problem.
See the problem i have with your stance on the matter is - you imply that by not directly allowing it´s use that zos somehow disapproves the use of this addon.
With that way of arguing every addon offering information not available in the base game ui would have to be considered as disapproved by zos unless there is a direct statement allowing it.
However that is in no way a practicable stance when offering an UI for third party addons.
Third party addons operating within the games provided addon interface are by default tolerated by zos. Even addons directly violating the tos (crafting addons automating actions) are tolerated by zos.
The statement they´ve made on miats pvp alerts perfectly reflects this stance on addons.
Based on this everyone using this addon can safely assume an addons useage is perfectly fine unless zos direcly says otherwise.
joe.smith21b14_ESO wrote: »LegendaryChef wrote: »LegendaryChef wrote: »LegendaryChef wrote: »ZOS_JessicaFolsom wrote: »Hi everyone,
Miat’s PVP Alerts addon was brought to our attention earlier in the week, and we’ve been running some internal tests on it to gauge functionality and impact. We are still evaluating this addon, and may make changes to the game’s API as a result. Here’s an explanation of how it works, and what it does and doesn’t do:
Miat’s PVP Alerts addon is built upon actions done by players that the combat log records. This includes sprinting, casting an ability, weapon swapping, drinking a potion, stealthing, etc. If a player executes any of those actions, basic messages are sent to the server and clients. This mod hooks into those notifications and filters them to give information about who is in the area. That info is then turned into either a KOS list determined by the player, a stealthier list, or simply an incremental value of players in the area (all are a rough estimation.)
The KOS list, specifically, is simply another layer on top of the above options, where the addon looks for specific players that you can choose to add to a list. When those players perform an action within your existing area of detection, you will be notified that they are in the area. You are not provided info on exactly where they are. Here are a few specific examples:
- If someone is in your existing area of detection and they fully enter stealth, the addon will notify you of the name of the player character that successfully went fully “hidden.”
- If someone is already stealthed and you’re traveling near then, or enter the area they were initially already stealthed in, you will not be notified of that player.
- If someone uses a Nightblade ability that results in them vanishing, they will not trigger the addon’s alert unless they enter the real “hidden” state (i.e. the eye on the HUD is closed).
Lastly this addon adds a kill spam list which shows you when someone has died in your existing area of detection, and to what ability. When you first get these messages, it simply says “Someone has died to Dark Flare.” When you start to get more information on the players around you, it adds that player name to the Saved Variables file for PVPAlerts.lua, then starts to add that information into your UI while playing.
Note that in all the above examples, you are not notified of exactly where the player is. This addon does not add a little blip to your map or compass, and does not give you an overlay that points out specifically where players are. This addon is not radar, a Doppler, or any other means of giving away another player’s exact position.
We want to thank everyone for sharing your concerns with us about this addon.ZOS_JessicaFolsom wrote: »ZOS_JessicaFolsom wrote: »Hi everyone,
Are we allowed to use this addon until you decide upon a judgement?
At this time, we will not be taking action on accounts using this addon.
So as far as I am concerned until they say otherwise you are not breaking any rules by using this add on.
That is not a green light. That is stating that, while this add-on is being looked at, ZOS won't ban people for using it. ZOS has failed to say if this add-on is legit or not.
Either way they know the add on is there and even explained how it works. They then said they will be testing it out and also that they will not be banning anyone using it which was around a month ago.
If they had decided it was banned I'm sure they would have made that more than clear by now, it might not have been exactly a green light but it definitely wasn't a red one either.
Because ZOS has such an outstanding record for being forthright with the TOS. We've all seen the sloppy way ZOS handled leaping into keeps, and other gap closing mechanics. This add-on is (was) under investigation, ZOS needs to come forth and give it a yes/no answer.
I agree with you 100% on that but they haven't said it is bannedand until they do I will continue to use it. They should have at least gave us a solid answer by now but to brand it cheating is a little bit over the top imo.
My objection was not you using it while it is being investigated, my objection was your statement "Zos have officially gave it the green light to be used". Statements like that only muddy the water.
They've said people can use it. I don't know how you can be much clearer about the situation. There's really no confusion about whether it's allowed or not, cheating or not. It is allowed and it's not cheating. ZOS allows it, and from what we see on the PTS will continue to allow it. If it were considered cheating, ZOS would have responded to it at the least by disabling the specific functions via the API on the PTS.
And with that thinking, is how the 'leaping into keeps' took 2 years to sort out.
The difference here is that they took measures to prevent leaping into keeps by reducing the range when near a wall, messing with with y axis part of the ability. The fact that people still found ways to and did leap into keeps doesn't change the fact that it was something ZOS did not want you to be doing.
If ZOS changed the API so that the addon as it is doesn't work, but someone found a workaround I would then not use the addon. So far it looks like the API is going to allow it for another patch cycle.
ZOS took half steps in order to fix that. And people came out saying, "it's still possible to do it so ZOS approves". If ZOS approved of this add-on they would say that, if ZOS could adjust the API easily they would. They have had plenty of time to investigate, yet have not stated what they found out. They have not disabled the API, so it is not an easy fix. This add-on has showed that ZOS has weak game security, and like cheat engine, they don't know how to fix the problem.
See the problem i have with your stance on the matter is - you imply that by not directly allowing it´s use that zos somehow disapproves the use of this addon.
With that way of arguing every addon offering information not available in the base game ui would have to be considered as disapproved by zos unless there is a direct statement allowing it.
However that is in no way a practicable stance when offering an UI for third party addons.
Third party addons operating within the games provided addon interface are by default tolerated by zos. Even addons directly violating the tos (crafting addons automating actions) are tolerated by zos.
The statement they´ve made on miats pvp alerts perfectly reflects this stance on addons.
Based on this everyone using this addon can safely assume an addons useage is perfectly fine unless zos direcly says otherwise.
You must get ganked a lot
ZOS_RichLambert wrote: »As a heads up - in today's PTS patch, we've made an adjustment to the API that will have a direct impact on this addon (and others). Patch note as follows:
- Effects that last longer than 30 seconds now follow the same rules as effects that last less than 30 seconds: they are only available to player-made addons if they are cast by the player or cast on the player.
ZOS_RichLambert wrote: »As a heads up - in today's PTS patch, we've made an adjustment to the API that will have a direct impact on this addon (and others). Patch note as follows:
- Effects that last longer than 30 seconds now follow the same rules as effects that last less than 30 seconds: they are only available to player-made addons if they are cast by the player or cast on the player.
ZOS_RichLambert wrote: »As a heads up - in today's PTS patch, we've made an adjustment to the API that will have a direct impact on this addon (and others). Patch note as follows:
- Effects that last longer than 30 seconds now follow the same rules as effects that last less than 30 seconds: they are only available to player-made addons if they are cast by the player or cast on the player.
This would only address a small subset of the issues.
Things like the warning when someone is charging a heavy attack against you would be unaffected by this.
ZOS_RichLambert wrote: »As a heads up - in today's PTS patch, we've made an adjustment to the API that will have a direct impact on this addon (and others). Patch note as follows:
- Effects that last longer than 30 seconds now follow the same rules as effects that last less than 30 seconds: they are only available to player-made addons if they are cast by the player or cast on the player.
This would only address a small subset of the issues.
Things like the warning when someone is charging a heavy attack against you would be unaffected by this.
NedicWildling wrote: »
Also, is this really Miat in the video talking about where is the counterplay etc. ?
ZOS_RichLambert wrote: »As a heads up - in today's PTS patch, we've made an adjustment to the API that will have a direct impact on this addon (and others). Patch note as follows:
- Effects that last longer than 30 seconds now follow the same rules as effects that last less than 30 seconds: they are only available to player-made addons if they are cast by the player or cast on the player.
Ultimately it depends on what they consider an "effect". For example, if "stealthed" is treated as an "effect" (and from the code it looks that it likely is) it pretty much renders all the stealth related stuff useless as the addon will never "see" anyone gain "stealthed". And yes, one will no longer see any buffs/debuffs of other players unless one's character is involved in the said buff/debuff.arkansas_ESO wrote: »ZOS_RichLambert wrote: »As a heads up - in today's PTS patch, we've made an adjustment to the API that will have a direct impact on this addon (and others). Patch note as follows:
- Effects that last longer than 30 seconds now follow the same rules as effects that last less than 30 seconds: they are only available to player-made addons if they are cast by the player or cast on the player.
Can you explain which features of Miat's this change will break?
Also, correct me if I'm wrong, but will this prevent addons like FTC from showing what food/drink buffs your target has, along with their Mundus stone?
ZOS_RichLambert wrote: »As a heads up - in today's PTS patch, we've made an adjustment to the API that will have a direct impact on this addon (and others). Patch note as follows:
- Effects that last longer than 30 seconds now follow the same rules as effects that last less than 30 seconds: they are only available to player-made addons if they are cast by the player or cast on the player.
DschiPeunt wrote: »So, does this also banish other player's runes and traps from my Srendarr? Awesome!
LegendaryChef wrote: »LegendaryChef wrote: »LegendaryChef wrote: »ZOS_JessicaFolsom wrote: »Hi everyone,
Miat’s PVP Alerts addon was brought to our attention earlier in the week, and we’ve been running some internal tests on it to gauge functionality and impact. We are still evaluating this addon, and may make changes to the game’s API as a result. Here’s an explanation of how it works, and what it does and doesn’t do:
Miat’s PVP Alerts addon is built upon actions done by players that the combat log records. This includes sprinting, casting an ability, weapon swapping, drinking a potion, stealthing, etc. If a player executes any of those actions, basic messages are sent to the server and clients. This mod hooks into those notifications and filters them to give information about who is in the area. That info is then turned into either a KOS list determined by the player, a stealthier list, or simply an incremental value of players in the area (all are a rough estimation.)
The KOS list, specifically, is simply another layer on top of the above options, where the addon looks for specific players that you can choose to add to a list. When those players perform an action within your existing area of detection, you will be notified that they are in the area. You are not provided info on exactly where they are. Here are a few specific examples:
- If someone is in your existing area of detection and they fully enter stealth, the addon will notify you of the name of the player character that successfully went fully “hidden.”
- If someone is already stealthed and you’re traveling near then, or enter the area they were initially already stealthed in, you will not be notified of that player.
- If someone uses a Nightblade ability that results in them vanishing, they will not trigger the addon’s alert unless they enter the real “hidden” state (i.e. the eye on the HUD is closed).
Lastly this addon adds a kill spam list which shows you when someone has died in your existing area of detection, and to what ability. When you first get these messages, it simply says “Someone has died to Dark Flare.” When you start to get more information on the players around you, it adds that player name to the Saved Variables file for PVPAlerts.lua, then starts to add that information into your UI while playing.
Note that in all the above examples, you are not notified of exactly where the player is. This addon does not add a little blip to your map or compass, and does not give you an overlay that points out specifically where players are. This addon is not radar, a Doppler, or any other means of giving away another player’s exact position.
We want to thank everyone for sharing your concerns with us about this addon.ZOS_JessicaFolsom wrote: »ZOS_JessicaFolsom wrote: »Hi everyone,
Are we allowed to use this addon until you decide upon a judgement?
At this time, we will not be taking action on accounts using this addon.
So as far as I am concerned until they say otherwise you are not breaking any rules by using this add on.
That is not a green light. That is stating that, while this add-on is being looked at, ZOS won't ban people for using it. ZOS has failed to say if this add-on is legit or not.
Either way they know the add on is there and even explained how it works. They then said they will be testing it out and also that they will not be banning anyone using it which was around a month ago.
If they had decided it was banned I'm sure they would have made that more than clear by now, it might not have been exactly a green light but it definitely wasn't a red one either.
Because ZOS has such an outstanding record for being forthright with the TOS. We've all seen the sloppy way ZOS handled leaping into keeps, and other gap closing mechanics. This add-on is (was) under investigation, ZOS needs to come forth and give it a yes/no answer.
I agree with you 100% on that but they haven't said it is bannedand until they do I will continue to use it. They should have at least gave us a solid answer by now but to brand it cheating is a little bit over the top imo.
My objection was not you using it while it is being investigated, my objection was your statement "Zos have officially gave it the green light to be used". Statements like that only muddy the water.
They've said people can use it. I don't know how you can be much clearer about the situation. There's really no confusion about whether it's allowed or not, cheating or not. It is allowed and it's not cheating. ZOS allows it, and from what we see on the PTS will continue to allow it. If it were considered cheating, ZOS would have responded to it at the least by disabling the specific functions via the API on the PTS.
And with that thinking, is how the 'leaping into keeps' took 2 years to sort out.
The difference here is that they took measures to prevent leaping into keeps by reducing the range when near a wall, messing with with y axis part of the ability. The fact that people still found ways to and did leap into keeps doesn't change the fact that it was something ZOS did not want you to be doing.
If ZOS changed the API so that the addon as it is doesn't work, but someone found a workaround I would then not use the addon. So far it looks like the API is going to allow it for another patch cycle.
ZOS took half steps in order to fix that. And people came out saying, "it's still possible to do it so ZOS approves". If ZOS approved of this add-on they would say that, if ZOS could adjust the API easily they would. They have had plenty of time to investigate, yet have not stated what they found out. They have not disabled the API, so it is not an easy fix. This add-on has showed that ZOS has weak game security, and like cheat engine, they don't know how to fix the problem.
See the problem i have with your stance on the matter is - you imply that by not directly allowing it´s use that zos somehow disapproves the use of this addon.
With that way of arguing every addon offering information not available in the base game ui would have to be considered as disapproved by zos unless there is a direct statement allowing it.
However that is in no way a practicable stance when offering an UI for third party addons.
Third party addons operating within the games provided addon interface are by default tolerated by zos. Even addons directly violating the tos (crafting addons automating actions) are tolerated by zos.
The statement they´ve made on miats pvp alerts perfectly reflects this stance on addons.
Based on this everyone using this addon can safely assume an addons useage is perfectly fine unless zos direcly says otherwise.
Your argument is sloppy. ZOS saying that they are investigating an add-on is not them saying it is okay to use it or not.
ZOS_JessicaFolsom wrote:At this time, we will not be taking action on accounts using this addon.
Your argument is sloppy. ZOS saying that they are investigating an add-on is not them saying it is okay to use it or not.
This is implicit permission to use the addon:ZOS_JessicaFolsom wrote:At this time, we will not be taking action on accounts using this addon.
I don't like the existence of this addon, but I do not blame Miat or the players who use it. While I appreciate that @ZOS_RichLambert has given us an update, this is another case of ZOS responding too slowly to a critical PVP issue.
Your argument is sloppy. ZOS saying that they are investigating an add-on is not them saying it is okay to use it or not.
This is implicit permission to use the addon:ZOS_JessicaFolsom wrote:At this time, we will not be taking action on accounts using this addon.
I don't like the existence of this addon, but I do not blame Miat or the players who use it. While I appreciate that @ZOS_RichLambert has given us an update, this is another case of ZOS responding too slowly to a critical PVP issue.
You are confusing permission with approval. Saying it can be used while it is being investigated, does not mean it will be 100% approved. The fact that the API is being changed (and in a vague wording) is an indication this add-on goes too far and the fix is not easy.
LegendaryChef wrote: »LegendaryChef wrote: »LegendaryChef wrote: »ZOS_JessicaFolsom wrote: »Hi everyone,
Miat’s PVP Alerts addon was brought to our attention earlier in the week, and we’ve been running some internal tests on it to gauge functionality and impact. We are still evaluating this addon, and may make changes to the game’s API as a result. Here’s an explanation of how it works, and what it does and doesn’t do:
Miat’s PVP Alerts addon is built upon actions done by players that the combat log records. This includes sprinting, casting an ability, weapon swapping, drinking a potion, stealthing, etc. If a player executes any of those actions, basic messages are sent to the server and clients. This mod hooks into those notifications and filters them to give information about who is in the area. That info is then turned into either a KOS list determined by the player, a stealthier list, or simply an incremental value of players in the area (all are a rough estimation.)
The KOS list, specifically, is simply another layer on top of the above options, where the addon looks for specific players that you can choose to add to a list. When those players perform an action within your existing area of detection, you will be notified that they are in the area. You are not provided info on exactly where they are. Here are a few specific examples:
- If someone is in your existing area of detection and they fully enter stealth, the addon will notify you of the name of the player character that successfully went fully “hidden.”
- If someone is already stealthed and you’re traveling near then, or enter the area they were initially already stealthed in, you will not be notified of that player.
- If someone uses a Nightblade ability that results in them vanishing, they will not trigger the addon’s alert unless they enter the real “hidden” state (i.e. the eye on the HUD is closed).
Lastly this addon adds a kill spam list which shows you when someone has died in your existing area of detection, and to what ability. When you first get these messages, it simply says “Someone has died to Dark Flare.” When you start to get more information on the players around you, it adds that player name to the Saved Variables file for PVPAlerts.lua, then starts to add that information into your UI while playing.
Note that in all the above examples, you are not notified of exactly where the player is. This addon does not add a little blip to your map or compass, and does not give you an overlay that points out specifically where players are. This addon is not radar, a Doppler, or any other means of giving away another player’s exact position.
We want to thank everyone for sharing your concerns with us about this addon.ZOS_JessicaFolsom wrote: »ZOS_JessicaFolsom wrote: »Hi everyone,
Are we allowed to use this addon until you decide upon a judgement?
At this time, we will not be taking action on accounts using this addon.
So as far as I am concerned until they say otherwise you are not breaking any rules by using this add on.
That is not a green light. That is stating that, while this add-on is being looked at, ZOS won't ban people for using it. ZOS has failed to say if this add-on is legit or not.
Either way they know the add on is there and even explained how it works. They then said they will be testing it out and also that they will not be banning anyone using it which was around a month ago.
If they had decided it was banned I'm sure they would have made that more than clear by now, it might not have been exactly a green light but it definitely wasn't a red one either.
Because ZOS has such an outstanding record for being forthright with the TOS. We've all seen the sloppy way ZOS handled leaping into keeps, and other gap closing mechanics. This add-on is (was) under investigation, ZOS needs to come forth and give it a yes/no answer.
I agree with you 100% on that but they haven't said it is bannedand until they do I will continue to use it. They should have at least gave us a solid answer by now but to brand it cheating is a little bit over the top imo.
My objection was not you using it while it is being investigated, my objection was your statement "Zos have officially gave it the green light to be used". Statements like that only muddy the water.
They've said people can use it. I don't know how you can be much clearer about the situation. There's really no confusion about whether it's allowed or not, cheating or not. It is allowed and it's not cheating. ZOS allows it, and from what we see on the PTS will continue to allow it. If it were considered cheating, ZOS would have responded to it at the least by disabling the specific functions via the API on the PTS.
And with that thinking, is how the 'leaping into keeps' took 2 years to sort out.
The difference here is that they took measures to prevent leaping into keeps by reducing the range when near a wall, messing with with y axis part of the ability. The fact that people still found ways to and did leap into keeps doesn't change the fact that it was something ZOS did not want you to be doing.
If ZOS changed the API so that the addon as it is doesn't work, but someone found a workaround I would then not use the addon. So far it looks like the API is going to allow it for another patch cycle.
ZOS took half steps in order to fix that. And people came out saying, "it's still possible to do it so ZOS approves". If ZOS approved of this add-on they would say that, if ZOS could adjust the API easily they would. They have had plenty of time to investigate, yet have not stated what they found out. They have not disabled the API, so it is not an easy fix. This add-on has showed that ZOS has weak game security, and like cheat engine, they don't know how to fix the problem.
See the problem i have with your stance on the matter is - you imply that by not directly allowing it´s use that zos somehow disapproves the use of this addon.
With that way of arguing every addon offering information not available in the base game ui would have to be considered as disapproved by zos unless there is a direct statement allowing it.
However that is in no way a practicable stance when offering an UI for third party addons.
Third party addons operating within the games provided addon interface are by default tolerated by zos. Even addons directly violating the tos (crafting addons automating actions) are tolerated by zos.
The statement they´ve made on miats pvp alerts perfectly reflects this stance on addons.
Based on this everyone using this addon can safely assume an addons useage is perfectly fine unless zos direcly says otherwise.
Your argument is sloppy. ZOS saying that they are investigating an add-on is not them saying it is okay to use it or not.
ZOS_RichLambert wrote: »As a heads up - in today's PTS patch, we've made an adjustment to the API that will have a direct impact on this addon (and others). Patch note as follows:
- Effects that last longer than 30 seconds now follow the same rules as effects that last less than 30 seconds: they are only available to player-made addons if they are cast by the player or cast on the player.
Funny thing is that this change apparently seems to break most of the add-on except the most controversial bit.Quick heads-up.
If this API change is what i think it is (obviously needs testing), then it will break all my addon's features besides stealth attack notification (it will stay exactly as it is now).
So rejoice/mourn away:)
@Psilent Scroll upZOS_RichLambert wrote: »As a heads up - in today's PTS patch, we've made an adjustment to the API that will have a direct impact on this addon (and others). Patch note as follows:
- Effects that last longer than 30 seconds now follow the same rules as effects that last less than 30 seconds: they are only available to player-made addons if they are cast by the player or cast on the player.
Funny thing is that this change apparently seems to break most of the add-on except the most controversial bit.Quick heads-up.
If this API change is what i think it is (obviously needs testing), then it will break all my addon's features besides stealth attack notification (it will stay exactly as it is now).
So rejoice/mourn away:)
Drummerx04 wrote: »What is the counterplay to an almost unlimited active dodge shuffle stamblade with massive self healing?
Sorc doesn't have a defile and disease damage minor defile or poison minor defile is laughable at stopping 6k+ hps and rally burst heal in emergencies, so again... how do you counterplay that?
Drummerx04 wrote: »What is the counterplay to an almost unlimited active dodge shuffle stamblade with massive self healing?
Sorc doesn't have a defile and disease damage minor defile or poison minor defile is laughable at stopping 6k+ hps and rally burst heal in emergencies, so again... how do you counterplay that?
It is quite weird that you of all people don't see it.
We are talking about different types of 'counterplay' here.
In my case i talked about how to prevent somebody to kill you. In your case you talk about how to prevent somebody to prevent you to kill them.
I'm not sure how you can equate these two cases, since not being able to stay alive is the problem with playing the game, and not being able to kill somebody is the problem of picking a different target.