3. Run around with a shield up, recasting it every 6s. Yeah I know this is a pain but preventing crits on the gank opener stop it dead most of the time. It's even better if you're a sorc with defensive rune, because you will be given time to CC break the stealth opener before they can CC break defensive rune and incap you.
Proper gankers will use a cc immunity potion when attempting to attack a sorc with defensive rune. That skill is absolutely useless against a competent player.
While i'm still here.
I think the assassin play style which is usually characterized by being a no compromises glass cannon who is very bursty but also very fragile should be a viable build.
I think there's a misnomer here:) Your statement sounds like the build idea is to have high burst with a trade-off in a form of being easy to kill. But 'the scissor's are invisible'. You can't kill something that you can't see. This fact alone turns high burst/ low survivability "assassin" archetype into high burst/high survivability "Im-a-god" archetype.
I personally don't have problems with the first one, but i do find the latter one to be quite detrimental to the game, especially considering its ease to play.
3. Run around with a shield up, recasting it every 6s. Yeah I know this is a pain but preventing crits on the gank opener stop it dead most of the time. It's even better if you're a sorc with defensive rune, because you will be given time to CC break the stealth opener before they can CC break defensive rune and incap you.
Proper gankers will use a cc immunity potion when attempting to attack a sorc with defensive rune. That skill is absolutely useless against a competent player.
Because this game is overflowing with proper gankers. Don't make me laugh. Too late.
Seriously, at least half or more of my AP income is from people who are attempting to gank but don't know what they are doing. Defensive rune smacks them right in the face.
The average ganker kills one person then dies, respawns and rinse repeats, because it is actually pretty challenging to stay alive after revealing yourself.
As soon as they come out of stealth to attack you, and considering you are somewhere above potato level in order to counter any future attempts to use cloak, this is the situation where they are fragile. Idk about you, but on any of my builds I can drop a 18k HP ganker in 1-2 seconds depending on the combo used.
3. Run around with a shield up, recasting it every 6s. Yeah I know this is a pain but preventing crits on the gank opener stop it dead most of the time. It's even better if you're a sorc with defensive rune, because you will be given time to CC break the stealth opener before they can CC break defensive rune and incap you.
Proper gankers will use a cc immunity potion when attempting to attack a sorc with defensive rune. That skill is absolutely useless against a competent player.
Because this game is overflowing with proper gankers. Don't make me laugh. Too late.
Seriously, at least half or more of my AP income is from people who are attempting to gank but don't know what they are doing. Defensive rune smacks them right in the face.
Sounds like a self-defeating argument.
Nobody cares for incompetent gankers.
The issue is counterplaying gankers that know what they're doing - and for instance use an immunity pot against defensive rune.
If no counterplay exists against them, then, yes something is broken (which in my eyes doesn't even remotely justify using the addon).
As soon as they come out of stealth to attack you, and considering you are somewhere above potato level in order to counter any future attempts to use cloak, this is the situation where they are fragile. Idk about you, but on any of my builds I can drop a 18k HP ganker in 1-2 seconds depending on the combo used.
There're 3 problems with this:
1. Window of opportunity while they are out of cloak is 3-4 sec at most.
2. 18hp gankers have 1.3+ mag regen and up to 3k stam regen. Their low hp is easily compensated by chaining cloaks with dodges and cloaks again.
3. As you've been telling us the ganker had to oneshot to actually gank. So now you need to kill a high regen chain cloaking target while you're dead:) Which, i think, is quite a challenge.
PS. Some people for some reason keep using the argument 'b-but you can easily kill them if they out of cloak'', as if your glass cannon ganker even fights you when out of stealth:) They don't. If they fail their oneshots or got revealed they won't fight you at all. They run away constantly dodging and cloaking (and purging the mark).
Now you're going to tell me there are no counters to cloak, right? No way to stop them from going invisible, or reveal them while invisible? What's with all the skilled nightblades that advocate removing cloak from your bar all together because of the plethora of powerful counters available to everyone? Not that I agree with them, because we still have people like you who choose not to counter it and complain instead.
Again, your scenario where you died to a ganker while you had a shield and radiant magelight up because of a bugged double selene proc is FAR from a common gank scenario. If a ganker is stupid enough to attack you while you have radiant and a shield up, and you have any kind of reasonable reaction time, they SHOULD be toast. But you're saying that you let them cloak up and run away. When you have radiant magelight on your bar! You realizing that you can cast radiant on someone who is not in stealth (within 12m of you) and it will prevent them from stealthing for 6 seconds right?
Now you're going to tell me there are no counters to cloak, right? No way to stop them from going invisible, or reveal them while invisible? What's with all the skilled nightblades that advocate removing cloak from your bar all together because of the plethora of powerful counters available to everyone? Not that I agree with them, because we still have people like you who choose not to counter it and complain instead.
Again, your scenario where you died to a ganker while you had a shield and radiant magelight up because of a bugged double selene proc is FAR from a common gank scenario. If a ganker is stupid enough to attack you while you have radiant and a shield up, and you have any kind of reasonable reaction time, they SHOULD be toast. But you're saying that you let them cloak up and run away. When you have radiant magelight on your bar! You realizing that you can cast radiant on someone who is not in stealth (within 12m of you) and it will prevent them from stealthing for 6 seconds right?
1. You can't spam shields on a stam class.
2. You can't radiant if you're cc-ed.
3. They most likely are faster than you.
4. The whole time you're dead, remember?:)
If you're running around playing a glass cannon in medium armor with 21k HP and no radiant magelight, yeah gankers are going to eat you alive. As will anyone else with a bursty build.
For your #2 Keep in mind that Radiant Magelight prevents the CC from stealth attacks, and you have ~1/2 a second to prevent the incap CC. Reacting is counter play...
Like I've said in probably half a dozen or more posts in this thread, I do think there needs to be changes to burst damage. It's not cool to die in <1 second. Even considering the fact that you CAN build to avoid ever dying in <1 second to a single player, you shouldn't have to build that way to be successful in PVP. However, you can't just take away all the burst damage without doing something about recovery. It's already at a point where two skilled players fighting will often result in a stalemate or at the very least a drag out 5+ minute fight until someone makes a mistake. Keep reducing burst damage without doing something about recovery/defense, and you just stop fights from ending.
If you're running around playing a glass cannon in medium armor with 21k HP and no radiant magelight, yeah gankers are going to eat you alive. As will anyone else with a bursty build.
21k hp, 2400 crit res, 21k resist. Minor protection. If this constitutes a 'glass cannon' i think we have a problem.
For your #2 Keep in mind that Radiant Magelight prevents the CC from stealth attacks, and you have ~1/2 a second to prevent the incap CC. Reacting is counter play...
If the ganker tries to get in stealth he does not cc you from stealth:) He cc's you out of stealth, thus radiant does nothing.
Like I've said in probably half a dozen or more posts in this thread, I do think there needs to be changes to burst damage. It's not cool to die in <1 second. Even considering the fact that you CAN build to avoid ever dying in <1 second to a single player, you shouldn't have to build that way to be successful in PVP. However, you can't just take away all the burst damage without doing something about recovery. It's already at a point where two skilled players fighting will often result in a stalemate or at the very least a drag out 5+ minute fight until someone makes a mistake. Keep reducing burst damage without doing something about recovery/defense, and you just stop fights from ending.
You can't do anything about this without major revision of the whole combat system. 1v1 is not about skill starting at some level. It's not even about the gear. It's purely about lining up the burst and hope than this time everything connects. Rinse/repeat.
I am not sure if you're trying to troll or what, but let me try to be more clear.
Using Radiant Magelight on a player even if they aren't currently in stealth puts a 6 second debuff on them that prevents them from going invisible.
You'll see a blue ball floating over them when it's applied successfully.
What I do on my magplar when fighting nightblades is recast Radiant magelight regularly throughout the fight so that they can't use cloak. It's a strategic choice - you either wait and let them cloak and try to reveal them, or you prevent them from cloaking by "spending" a GCD on it. I especially do this when I see them cast a shade because they're likely to teleport to it then immediately cloak sometime in the very near future. I am saying this in response to your point that gankers are god mode because they are able to cloak during a fight.
If you happen to be open to running radiant on your travel bar, then your stats are plenty enough to survive ganks in combination with alertness (being able to react before the incap hits) - though most gankers won't touch you if you have radiant up unless you're already fighting several other people. I'd probably worry if you aren't going to run with radiant. Yeah, again, I agree with you that it isn't the best situation when you have to build your character to counter gankers... but at least it's an option and makes QoL go up a lot while out in Cyrodiil.
And yeah, that's what I keep saying. Without a major revision to the combat system the burst damage is sorta necessary. People need to be able to burst each other rapidly from 100-0, because they can recover so fast from X-100 with little counter to the recovery.
If you have CC immunity, for example immediately following an unsuccessful burst attempt, you can hold block and spam your heals (or dodge cancel casts of heals) and there just isn't much someone can do to prevent you from recovering.
I don't know if you realize this, but there have been ways to kill players in under 1 second since beta throughout every single patch and moment of time until today. Don't act like this is some new mechanic.
Radiant is active around your char for 6 seconds and reveals enemies that cloak/sneak in it´s radius for 3 seconds.
It´s radius is reduced by any stealth passive and setbonus in the game.
Radiant is active around your char for 6 seconds and reveals enemies that cloak/sneak in it´s radius for 3 seconds.
It´s radius is reduced by any stealth passive and setbonus in the game.
Does it reveal people each second or each half a second then?
And does it apply the debuff on a visible target as Kutsuu claims? I just tested in pve and it does not apply the debuff on visible mobs. Might be different in pvp though.
If you happen to be open to running radiant on your travel bar, then your stats are plenty enough to survive ganks in combination with alertness (being able to react before the incap hits) - though most gankers won't touch you if you have radiant up unless you're already fighting several other people. I'd probably worry if you aren't going to run with radiant. Yeah, again, I agree with you that it isn't the best situation when you have to build your character to counter gankers... but at least it's an option and makes QoL go up a lot while out in Cyrodiil.
Most ranged ganks start with bow heavy. Having radiant on your bars will reduce its damage by 50%, but will do nothing to the following ambush+incap.
And yeah, that's what I keep saying. Without a major revision to the combat system the burst damage is sorta necessary. People need to be able to burst each other rapidly from 100-0, because they can recover so fast from X-100 with little counter to the recovery.
This implies you need to kill targets sooner than later. Which is discussable.If you have CC immunity, for example immediately following an unsuccessful burst attempt, you can hold block and spam your heals (or dodge cancel casts of heals) and there just isn't much someone can do to prevent you from recovering.
Then don't prevent their recovery and start from there? You sound like someone who doesn't want let people to get up if they got stunned on the mount:)
Johngo0036 wrote: »The addon is not the answer to the problem, it is a cheat to the problem and has arisen due to the total OP Ness of proc sets.
Johngo0036 wrote: »The addon is not the answer to the problem, it is a cheat
Lets be honest: The only 'skill' required to gank someone is lining up the teabag after the insta-gank (so many poor nightblades miss the teabag completely).
Again, there is a 1/2 second delay between the ambush+heavy attack landing and the incap landing. This is enforced by game mechanics - you have 1s between abilities and ambush has a .5s cast time, this allows you to cast incap 1/2 second later at the earliest. You ask for counter play - this is your opportunity. Magelight prevents you from being stunned by the heavy attack, so your counter play is to react quickly and block or dodge the incap. What do you mean by counter play if not something that requires you to act?
Also I don't know what rock you've been living under, but falling off a horse is an unbreakable CC and just about every build out that that isn't a trolltank can kill you during the dismount CC. My Heavy armor 26k HP magplar kills people when they let me knock them off their mount. If you choose to ride your mount with no stamina (keeping it empty with sprint), then you are purposefully putting yourself in a very vulnerable position that ANY PLAYER can capitalize on. Do you really think Nightblade gankers are the only ones who use crouch to surprise people? If you want to be able to defend yourself on your mount, keep a full bar of stamina and be ready to hit the block button - block instantly dismounts you and puts you in the perfect defensive position to avoid death.
Lets be honest: The only 'skill' required to gank someone is lining up the teabag after the insta-gank (so many poor nightblades miss the teabag completely).
I lol'ed irl. Thank you this this:D
Again, there is a 1/2 second delay between the ambush+heavy attack landing and the incap landing. This is enforced by game mechanics - you have 1s between abilities and ambush has a .5s cast time, this allows you to cast incap 1/2 second later at the earliest. You ask for counter play - this is your opportunity. Magelight prevents you from being stunned by the heavy attack, so your counter play is to react quickly and block or dodge the incap. What do you mean by counter play if not something that requires you to act?
Alrighty. So to summarize this people need to have radiant on both bars and react to 0.5 sec delay between abmush and incap. Gotcha.
Next question. What if they start with melee heavy+incap? Heavy won't stun because radiant, incap will stun. Or even better, dizzying swing from stealth into incap. You wasted 2 slots on your bars for something that won't prevent these type of ganks. What now? How would you git gud in these circumstances?:)Also I don't know what rock you've been living under, but falling off a horse is an unbreakable CC and just about every build out that that isn't a trolltank can kill you during the dismount CC. My Heavy armor 26k HP magplar kills people when they let me knock them off their mount. If you choose to ride your mount with no stamina (keeping it empty with sprint), then you are purposefully putting yourself in a very vulnerable position that ANY PLAYER can capitalize on. Do you really think Nightblade gankers are the only ones who use crouch to surprise people? If you want to be able to defend yourself on your mount, keep a full bar of stamina and be ready to hit the block button - block instantly dismounts you and puts you in the perfect defensive position to avoid death.
I'm living under the rock which has "let the poor guy get up" inscribed on its bottom:)
NedicWildling wrote: »