The games API shows all that information?
W T F - if this isn´t banned rip ganking.
No more ganking? Sounds good to me! I can't imagine counting stealthed players (or some of the other things it does) are intended functions of the API though. Will be interesting to see which API functions are in use and how they're working together.The games API shows all that information?
W T F - if this isn´t banned rip ganking.
NedicWildling wrote: »The games API shows all that information?
W T F - if this isn´t banned rip ganking.
I don't see it from a perspective of ganking, I see from a perspective of giving awareness to players that have 0 awareness. If DC & AD are fighting at Brindle and that faction counter at the bottom lights up with 9 EP that you haven't seen yourself and otherwise without the addon would have no knowledge that they were in the keep, how is that ok?
NedicWildling wrote: »The games API shows all that information?
W T F - if this isn´t banned rip ganking.
I don't see it from a perspective of ganking, I see from a perspective of giving awareness to players that have 0 awareness. If DC & AD are fighting at Brindle and that faction counter at the bottom lights up with 9 EP that you haven't seen yourself and otherwise without the addon would have no knowledge that they were in the keep, how is that ok?
To be honest - that was a basic game feature in daoc on release (guards of claimed keeps would alert the guildchat - which the guild proceeded to post to zone or alliance chats).
However having an indicator when attacks from stealth against you start - uh oh. That sounds really bad tbh.
LeifErickson wrote: »Miat's cc tracker add-on should be removed as well. A player should recognize when and what they are cced by from experience, not from an add-on.
LeifErickson wrote: »Miat's cc tracker add-on should be removed as well. A player should recognize when and what they are cced by from experience, not from an add-on.
I found out about this recently and didnt say anything because of the amount of rage it will put out in stream and community. I know the AD Im fighting are using it though, like @Manoekin pointed out. It doesnt really matter in my case mostly, theyre just watching the stream to see where I go anywhere on the map anyway and even what Id like to do if they do show up etc.
But itd sure balance things in my favor to use it. Not to mention all the stream snipers. This is likely going to cause changes though and add-ons may lose some of their capabilities.
TotallyNotVos wrote: »The only thing this add-on does that I don't like is it can inform you when someone is channeling a heavy attack on you from stealth. That's broken. Besides that I think the add-on is fine
TotallyNotVos wrote: »The only thing this add-on does that I don't like is it can inform you when someone is channeling a heavy attack on you from stealth. That's broken. Besides that I think the add-on is fine
NedicWildling wrote: »The games API shows all that information?
W T F - if this isn´t banned rip ganking.
I don't see it from a perspective of ganking, I see from a perspective of giving awareness to players that have 0 awareness. If DC & AD are fighting at Brindle and that faction counter at the bottom lights up with 9 EP that you haven't seen yourself and otherwise without the addon would have no knowledge that they were in the keep, how is that ok?
To be honest - that was a basic game feature in daoc on release (guards of claimed keeps would alert the guildchat - which the guild proceeded to post to zone or alliance chats).
However having an indicator when attacks from stealth against you start - uh oh. That sounds really bad tbh.
I installed this addon the moment I saw him link it in a discord. It is entirely as advertised. It will not work too well until you build a database (which are shareable we have figured out, and throughout a wednesday of pvp we recorded around 1300 unique accounts on trueflame campaign if anyone is interested in numbers like that).
@Derra yes, I have received the stealth attack warning as you say and blocked entire stealth openers because of it. This part seems rather broken honestly. As for @NedicWildling comment about how rank doesn't make a difference... he missed the point. Miat (who made the addon) has been ganking for a long time, so it's from that perspective this addon comes from.
If you want some laughs though, download this and whisper the gankers you know are following you now. I've gotten some pretty good reactions.
The amount of information is enormous also as mentioned. I enjoy it because I prefer straight up fights, and knowing who I'm fighting helps in that regard. For any other situation the only purpose it serves is seeing how high the red number gets when I'm next to PM. The record so far is in the 60's I think.
I know Miat is a good players but taking his own step into nerfing stealth isnt the right direction either.
This can be really abused, another thing that hurts small scale whether you are a one shot ganker or not and this is the exact reason of why players don't balance most games.
I found out about this recently and didnt say anything because of the amount of rage it will put out in stream and community. I know the AD Im fighting are using it though, like @Manoekin pointed out. It doesnt really matter in my case mostly, theyre just watching the stream to see where I go anywhere on the map anyway and even what Id like to do if they do show up etc.
But itd sure balance things in my favor to use it. Not to mention all the stream snipers. This is likely going to cause changes though and add-ons may lose some of their capabilities.
Yolokin_Swagonborn wrote: »TotallyNotVos wrote: »The only thing this add-on does that I don't like is it can inform you when someone is channeling a heavy attack on you from stealth. That's broken. Besides that I think the add-on is fine
Because seeing the names of an entire raid stealthed up ready to burst a keep deep in enemy territory isn't broken at all?
Does the stealth detection of this particular addon only work in a particular range? if so, then it would be entirely possible to use old school triangulation and accurately place ALL enemy troop movements on a mini-map. I'd be surprised if this hasn't been already done. It would explain how certain groups can always seem to predict stealth keep takes.
I know Miat is a good players but taking his own step into nerfing stealth isnt the right direction either.
This can be really abused, another thing that hurts small scale whether you are a one shot ganker or not and this is the exact reason of why players don't balance most games.
How does it hurt small scale?I found out about this recently and didnt say anything because of the amount of rage it will put out in stream and community. I know the AD Im fighting are using it though, like @Manoekin pointed out. It doesnt really matter in my case mostly, theyre just watching the stream to see where I go anywhere on the map anyway and even what Id like to do if they do show up etc.
But itd sure balance things in my favor to use it. Not to mention all the stream snipers. This is likely going to cause changes though and add-ons may lose some of their capabilities.
Why not take a stance on it? It's a public addon, not like it was being floated privately. It'd be more productive than posting proc build videos. Also, it's not hard to find blue players where the only blue swords on the map are, and with this addon they can easily see if you're in the area (since you know I'm using it). I think you worry about stream sniping too much. All the times I've watched I've not seen you ganked (though I'm sure it does happen), and I've not known a single person on AD who listens to your stream to know any of your plans.Yolokin_Swagonborn wrote: »TotallyNotVos wrote: »The only thing this add-on does that I don't like is it can inform you when someone is channeling a heavy attack on you from stealth. That's broken. Besides that I think the add-on is fine
Because seeing the names of an entire raid stealthed up ready to burst a keep deep in enemy territory isn't broken at all?
Does the stealth detection of this particular addon only work in a particular range? if so, then it would be entirely possible to use old school triangulation and accurately place ALL enemy troop movements on a mini-map. I'd be surprised if this hasn't been already done. It would explain how certain groups can always seem to predict stealth keep takes.
The stealth detection works in a range. I'm not entirely sure what the range is, but I also believe they have to enter stealth while within your range. I've seen players come out of stealth that weren't on my list.
Definitely seems like a cheat and I have no intention of using it for now but I will leave up to ZoS to comment.
If they do not comment on this soon (very soon) then I'll assume tacit approval of the add on.
Yolokin_Swagonborn wrote: »I found out about this recently and didnt say anything because of the amount of rage it will put out in stream and community. I know the AD Im fighting are using it though, like @Manoekin pointed out. It doesnt really matter in my case mostly, theyre just watching the stream to see where I go anywhere on the map anyway and even what Id like to do if they do show up etc.
But itd sure balance things in my favor to use it. Not to mention all the stream snipers. This is likely going to cause changes though and add-ons may lose some of their capabilities.
If anything, ZOS's response (which will probably make things worse and break PvP more) will just encourage more secrecy in the PvP community.
Fewer and fewer people will disclose the secret addons, broken gear/skills, and even external programs they are using to have a competitive advantage in PvP. The publishing of this addon speaks more to all the things that people haven't disclosed thus far.
Just proves the real definition of "L2P" and "get gud" is "find an exploit, addon or other trick that gives you an advantage and don't tell anyone." Just let your guild use your private addon and brag in discord about how much better players they are then the plebs who run an unaltered game.