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Miat's PVP Alerts Addon

  • Dorrino
    Dorrino
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    Kutsuu wrote: »

    Both melee heavy attacks and dizzying swing are almost impossible to use against a Miat's user. You specifically referenced the heavy > ambush > incap gank, even saying that you were running radiant, and I told you what you can do to counter play with your scenario. Deflect all you want.

    I know that my addon made these attacks much harder to perform. I discussed the case when the addon is not there, since there's not much to discuss about the addon itself. It gets the job done.
    FENGRUSH wrote: »

    Also, is this really Miat in the video talking about where is the counterplay etc. ?

    I can confirm that me, Feng:) While i never knew the guy was recording, ultimately i like that he published that video. It illustrates my point quite well.
  • joe.smith21b14_ESO
    joe.smith21b14_ESO
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    FENGRUSH wrote: »
    https://www.youtube.com/watch?v=aqEq8mxwt2M

    Miat's logic... 10/10 would code again.

    Also, is this really Miat in the video talking about where is the counterplay etc. ?

    Jeez I hope miat plays na cause he just made a new best friend.
    Smiff
  • Kutsuu
    Kutsuu
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    FENGRUSH wrote: »
    https://www.youtube.com/watch?v=aqEq8mxwt2M

    Miat's logic... 10/10 would code again.

    Also, is this really Miat in the video talking about where is the counterplay etc. ?

    Jeez I hope miat plays na cause he just made a new best friend.

    https://www.youtube.com/watch?v=-Q76H7tP7Ig
    PC/NA

    Envy Me - Sorc
    Kutsus - NB
    Kutsmuffin - Temp
    Kutsuu the Destroyer - NB
    Kutsuu - Temp
    Natsu Dragoneel - DK
    Kutsumo - NB
  • FENGRUSH
    FENGRUSH
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    Dorrino wrote: »
    Kutsuu wrote: »

    Both melee heavy attacks and dizzying swing are almost impossible to use against a Miat's user. You specifically referenced the heavy > ambush > incap gank, even saying that you were running radiant, and I told you what you can do to counter play with your scenario. Deflect all you want.

    I know that my addon made these attacks much harder to perform. I discussed the case when the addon is not there, since there's not much to discuss about the addon itself. It gets the job done.
    FENGRUSH wrote: »

    Also, is this really Miat in the video talking about where is the counterplay etc. ?

    I can confirm that me, Feng:) While i never knew the guy was recording, ultimately i like that he published that video. It illustrates my point quite well.

    Was awesome. I love you Miat. Might give it a play on stream!
  • Dorrino
    Dorrino
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    FENGRUSH wrote: »

    Was awesome. I love you Miat. Might give it a play on stream!

    Would be great <3
  • Minalan
    Minalan
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    FENGRUSH wrote: »
    Dorrino wrote: »
    Kutsuu wrote: »

    Both melee heavy attacks and dizzying swing are almost impossible to use against a Miat's user. You specifically referenced the heavy > ambush > incap gank, even saying that you were running radiant, and I told you what you can do to counter play with your scenario. Deflect all you want.

    I know that my addon made these attacks much harder to perform. I discussed the case when the addon is not there, since there's not much to discuss about the addon itself. It gets the job done.
    FENGRUSH wrote: »

    Also, is this really Miat in the video talking about where is the counterplay etc. ?

    I can confirm that me, Feng:) While i never knew the guy was recording, ultimately i like that he published that video. It illustrates my point quite well.

    Was awesome. I love you Miat. Might give it a play on stream!

    And then the last two or three people in Cyrodiil who aren't using it yet will pick it up!

    :lol:
  • Dorrino
    Dorrino
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    Minalan wrote: »

    And then the last two or three people in Cyrodiil who aren't using it yet will pick it up!

    :lol:

    Amen.
  • Enslaved
    Enslaved
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    Dorrino wrote: »
    Minalan wrote: »

    Lets be honest: The only 'skill' required to gank someone is lining up the teabag after the insta-gank (so many poor nightblades miss the teabag completely).

    I lol'ed irl. Thank you this this:D


    Kutsuu wrote: »

    Again, there is a 1/2 second delay between the ambush+heavy attack landing and the incap landing. This is enforced by game mechanics - you have 1s between abilities and ambush has a .5s cast time, this allows you to cast incap 1/2 second later at the earliest. You ask for counter play - this is your opportunity. Magelight prevents you from being stunned by the heavy attack, so your counter play is to react quickly and block or dodge the incap. What do you mean by counter play if not something that requires you to act?

    Alrighty. So to summarize this people need to have radiant on both bars and react to 0.5 sec delay between abmush and incap. Gotcha.

    Next question. What if they start with melee heavy+incap? Heavy won't stun because radiant, incap will stun. Or even better, dizzying swing from stealth into incap. You wasted 2 slots on your bars for something that won't prevent these type of ganks. What now? How would you git gud in these circumstances?:)
    Kutsuu wrote: »
    Also I don't know what rock you've been living under, but falling off a horse is an unbreakable CC and just about every build out that that isn't a trolltank can kill you during the dismount CC. My Heavy armor 26k HP magplar kills people when they let me knock them off their mount. If you choose to ride your mount with no stamina (keeping it empty with sprint), then you are purposefully putting yourself in a very vulnerable position that ANY PLAYER can capitalize on. Do you really think Nightblade gankers are the only ones who use crouch to surprise people? If you want to be able to defend yourself on your mount, keep a full bar of stamina and be ready to hit the block button - block instantly dismounts you and puts you in the perfect defensive position to avoid death.

    I'm living under the rock which has "let the poor guy get up" inscribed on its bottom:)

    Stop defending bs cheat addon. If you are that squishy, roll a templar. No ganker on Nirn will ever oneshot you again.

    People that does not react instantly when CCd should die. People of ESO land, I implore you to relocate CC break button so that is super easy to be used asap. I use C and X as my CC break buttons, so my Molag Bal sized fingers can't miss that CC break ever.

    Also, if you are attacked by NB from stealth in melee range, you are literally the essence of L2P issues.

    And please, do not suggest such utter bs as having radiant on both bars. I run it on one and its good enough.

    All this addon does is prevent good gankers to be counter ganked and shows zergs where to farm players.

    Also, If you get killed by good gankers such as, idg Crescent J'renz, Stef, Black Belt Ganker, etc. there is no shame.
    You are advocating the utter removal of an entire class from the game and the style they play. Please, don't play the game half assed, learn to CC break, don't be super exposed if traveling alone. These are common sense things, nothing groundbreaking.
    Edited by Enslaved on January 13, 2017 7:36AM
  • Dorrino
    Dorrino
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    Enslaved wrote: »

    People that does not react instantly when CCd should die.

    Oh, you want to talk? Good:)

    Is 150ms instant enough in your book?
    Enslaved wrote: »

    Also, if you are attacked by NB from stealth in melee range, you are literally the essence of L2P issues.

    This sentence implies it's hard for a stealthed player running at 155% move speed to get behind his target to attack from melee range. Some players' mounts run slower:)
    Enslaved wrote: »

    And please, do not suggest such utter bs as having radiant on both bars. I run it on one and its good enough.

    Taking chances on dying instantly if you're on a wrong bar?:)
    Enslaved wrote: »
    You are advocating the utter removal of an entire class from the game and the style they play. Please, don't play the game half assed, learn to CC break, don't be super exposed if traveling alone. These are common sense things, nothing groundbreaking.

    <3
  • Xexpo
    Xexpo
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    I think the topics of whether this addon should function the way it does and whether or not ganking is broken
    are being muddled together.

    Whether or not ganking has counterplays should not justify an addon providing 'game feature' level info.

    for example:
    Like in that video with Miat talking in it,
    they are just talking and jumping around the flag at a resource
    but thanks to his addon, in the middle of his conversation, he just calls out that he knows X number of DC are stealthed nearby
    He didn't have to look around, use a pot or magelight... he just "knows"
    That shouldn't be a thing imo.

    Kiki Dickson ~~~ Dixmanian Devil ~~~ Cornelius Buckshank Jr.
    Histy-Fitz ~~~ Boozemer ~~~ Chace X'expo
    Lluvia De'Fuego ~~~ Shakes Spear
    Macro and Cheese NA/PC
  • NBrookus
    NBrookus
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    Dorrino wrote: »
    FENGRUSH wrote: »

    Also, is this really Miat in the video talking about where is the counterplay etc. ?

    I can confirm that me, Feng:) While i never knew the guy was recording, ultimately i like that he published that video. It illustrates my point quite well.

    Oh the irony of someone complaining about this addon revealing too much information, while using an addon that shows their targets' buffs and debuffs.

    I don't like that this addon exists, but I agree that right now the deck is heavily stacked in favor of the gankers. If they can see your strengths and weaknesses and modify their burst accordingly, why the outrage that targets can minimize their biggest strength - stealth?

    Would like to point them to the video of Xin ganking a 70k health trollplar that the "solution" to gankers is just to run 30k health, heavy armor and RML. And we wonder why people zerg up.
  • Kutsuu
    Kutsuu
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    NBrookus wrote: »
    Dorrino wrote: »
    FENGRUSH wrote: »

    Also, is this really Miat in the video talking about where is the counterplay etc. ?

    I can confirm that me, Feng:) While i never knew the guy was recording, ultimately i like that he published that video. It illustrates my point quite well.

    Oh the irony of someone complaining about this addon revealing too much information, while using an addon that shows their targets' buffs and debuffs.

    I don't like that this addon exists, but I agree that right now the deck is heavily stacked in favor of the gankers. If they can see your strengths and weaknesses and modify their burst accordingly, why the outrage that targets can minimize their biggest strength - stealth?

    Would like to point them to the video of Xin ganking a 70k health trollplar that the "solution" to gankers is just to run 30k health, heavy armor and RML. And we wonder why people zerg up.

    All by himself huh? Did we watch the same video?
    PC/NA

    Envy Me - Sorc
    Kutsus - NB
    Kutsmuffin - Temp
    Kutsuu the Destroyer - NB
    Kutsuu - Temp
    Natsu Dragoneel - DK
    Kutsumo - NB
  • joe.smith21b14_ESO
    joe.smith21b14_ESO
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    Kutsuu wrote: »
    NBrookus wrote: »
    Dorrino wrote: »
    FENGRUSH wrote: »

    Also, is this really Miat in the video talking about where is the counterplay etc. ?

    I can confirm that me, Feng:) While i never knew the guy was recording, ultimately i like that he published that video. It illustrates my point quite well.

    Oh the irony of someone complaining about this addon revealing too much information, while using an addon that shows their targets' buffs and debuffs.

    I don't like that this addon exists, but I agree that right now the deck is heavily stacked in favor of the gankers. If they can see your strengths and weaknesses and modify their burst accordingly, why the outrage that targets can minimize their biggest strength - stealth?

    Would like to point them to the video of Xin ganking a 70k health trollplar that the "solution" to gankers is just to run 30k health, heavy armor and RML. And we wonder why people zerg up.

    All by himself huh? Did we watch the same video?

    He's got a point
    Smiff
  • Derra
    Derra
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    I really loled at the video. The guys trying to defened instant kills - how they´re struggeling and stuttering to come up with even one good reason and justify why instantkills on certain builds should be a thing.
    "well they build that way and are really squishy" "just use heavy armor"
    What the actual f*** does it matter if they´re squishy when they instgib you. What does it help me if i need to change everything about my build (armor skills and cp) if that´s the only choice to defend against instantly dying. How dense does someone have to be to even make these into an argument.
    That is the "i sue you because i can´t dry my guinea pig in the microwave" kind of stupid. Holy freaking cow.

    I´m suprised this was actually uploaded. For me it sounds more like an embarrassment for the creator than it does for miat. If you´re confronted with pure unreflected idiocy it takes a lot of self control to not get angry.

    I´d probably have left the group and put all of those guys onto my ignore list. I can´t even - the longer i watch.
    Edited by Derra on January 13, 2017 11:40PM
    <Noricum>
    I live. I die. I live again.

    Derra - DC - Sorc - AvA 50
    Derrah - EP - Sorc - AvA 50

  • manny254
    manny254
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    Instant kill build should not exists.

    Add ons that give this much information should not exist. It goes well beyond anything the developers would ever intentionally give to the player.

    Stop arguing over nothing. The BS of the game mechanics do not justify using this add on, but that does not mean these builds should exists.

    Can people just play this game with some form of decency?

    or is winning all anyone cares about?
    - Mojican
  • NightSquirrel
    NightSquirrel
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    Meh.
    Edited by NightSquirrel on January 14, 2017 2:57AM
  • altemriel
    altemriel
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    I don`t like the idea of being able to be informed that someone is cloaked nearby. when cloak, then cloak, should be invisible. the power of the nightblade!!
  • visionality
    visionality
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    I feel that Miats addon is a very understandable (although unfair) response to a problem of ESO: Procsets allow burst damage that is insanely intense, and - as Miat rightfully insists in the video - there is no countergame. You either survive by sheer health and heavy armor/active shield, or you are dead because the game does NOT give you any chance to react.

    Miats addon creates this chance. This is bad because it puts all non-users at a disadvantage and breaks the most important ability of all gankers, the surprise. But it is also good because it highlights the problems and frustrations PVPers experience atm.

    Zenimax should learn a lesson here: Give players a fair fighting chance. Dont allow setups and builds that can insta-kill reasonable builds. Reduce the damage for surprise attacks (I'm not talking about the NB skill) or indeed add an alert. 0.5 seconds reaction time is still very short notice in the middle of a bigger fight.
  • LegendaryChef
    LegendaryChef
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    I can't believe that people are still claiming this is a cheat after Zos have officially gave it the green light to be used.

    It might not be the right solution to counter the stealth gameplay but it's certainly a step in the right direction.
    Enslaved wrote: »
    Dorrino wrote: »
    Minalan wrote: »

    Lets be honest: The only 'skill' required to gank someone is lining up the teabag after the insta-gank (so many poor nightblades miss the teabag completely).

    I lol'ed irl. Thank you this this:D


    Kutsuu wrote: »

    Again, there is a 1/2 second delay between the ambush+heavy attack landing and the incap landing. This is enforced by game mechanics - you have 1s between abilities and ambush has a .5s cast time, this allows you to cast incap 1/2 second later at the earliest. You ask for counter play - this is your opportunity. Magelight prevents you from being stunned by the heavy attack, so your counter play is to react quickly and block or dodge the incap. What do you mean by counter play if not something that requires you to act?

    Alrighty. So to summarize this people need to have radiant on both bars and react to 0.5 sec delay between abmush and incap. Gotcha.

    Next question. What if they start with melee heavy+incap? Heavy won't stun because radiant, incap will stun. Or even better, dizzying swing from stealth into incap. You wasted 2 slots on your bars for something that won't prevent these type of ganks. What now? How would you git gud in these circumstances?:)
    Kutsuu wrote: »
    Also I don't know what rock you've been living under, but falling off a horse is an unbreakable CC and just about every build out that that isn't a trolltank can kill you during the dismount CC. My Heavy armor 26k HP magplar kills people when they let me knock them off their mount. If you choose to ride your mount with no stamina (keeping it empty with sprint), then you are purposefully putting yourself in a very vulnerable position that ANY PLAYER can capitalize on. Do you really think Nightblade gankers are the only ones who use crouch to surprise people? If you want to be able to defend yourself on your mount, keep a full bar of stamina and be ready to hit the block button - block instantly dismounts you and puts you in the perfect defensive position to avoid death.

    I'm living under the rock which has "let the poor guy get up" inscribed on its bottom:)

    Stop defending bs cheat addon. If you are that squishy, roll a templar. No ganker on Nirn will ever oneshot you again.

    People that does not react instantly when CCd should die. People of ESO land, I implore you to relocate CC break button so that is super easy to be used asap. I use C and X as my CC break buttons, so my Molag Bal sized fingers can't miss that CC break ever.

    Also, if you are attacked by NB from stealth in melee range, you are literally the essence of L2P issues.

    And please, do not suggest such utter bs as having radiant on both bars. I run it on one and its good enough.

    All this addon does is prevent good gankers to be counter ganked and shows zergs where to farm players.

    Also, If you get killed by good gankers such as, idg Crescent J'renz, Stef, Black Belt Ganker, etc. there is no shame.
    You are advocating the utter removal of an entire class from the game and the style they play. Please, don't play the game half assed, learn to CC break, don't be super exposed if traveling alone. These are common sense things, nothing groundbreaking.

    I'm sorry but your logic in your response is absolutely ridiculous. Ok everyone f**k off your main chars we all need to roll 50k health Templars just incase we run into a ganker!

    There are no good or bad gankers, they stack high dmg or procs and kill unaware enemies from stealth in a one shot combo, it's as simple as that.

    Anyone claiming to just "get more health" should go watch blobs' new build video and see for themselves that even 30k odd health isn't enough to save you from that build so please tell me, where do we draw the line at sacrafising something to avoid being ganked?
    Zzoro/Elliot Brown/Baldy ~Kitesquad/Noricum~
    PC EU.
    Spider mount was the only good part about morrowind release.
  • Ackwalan
    Ackwalan
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    I can't believe that people are still claiming this is a cheat after Zos have officially gave it the green light to be used.

    Anyone claiming to just "get more health" should go watch blobs' new build video and see for themselves that even 30k odd health isn't enough to save you from that build so please tell me, where do we draw the line at sacrafising something to avoid being ganked?


    Can you provide a link to that green light?
  • LegendaryChef
    LegendaryChef
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    Armitas wrote: »
    Hi everyone,

    Miat’s PVP Alerts addon was brought to our attention earlier in the week, and we’ve been running some internal tests on it to gauge functionality and impact. We are still evaluating this addon, and may make changes to the game’s API as a result. Here’s an explanation of how it works, and what it does and doesn’t do:

    Miat’s PVP Alerts addon is built upon actions done by players that the combat log records. This includes sprinting, casting an ability, weapon swapping, drinking a potion, stealthing, etc. If a player executes any of those actions, basic messages are sent to the server and clients. This mod hooks into those notifications and filters them to give information about who is in the area. That info is then turned into either a KOS list determined by the player, a stealthier list, or simply an incremental value of players in the area (all are a rough estimation.)

    The KOS list, specifically, is simply another layer on top of the above options, where the addon looks for specific players that you can choose to add to a list. When those players perform an action within your existing area of detection, you will be notified that they are in the area. You are not provided info on exactly where they are. Here are a few specific examples:
    • If someone is in your existing area of detection and they fully enter stealth, the addon will notify you of the name of the player character that successfully went fully “hidden.”
    • If someone is already stealthed and you’re traveling near then, or enter the area they were initially already stealthed in, you will not be notified of that player.
    • If someone uses a Nightblade ability that results in them vanishing, they will not trigger the addon’s alert unless they enter the real “hidden” state (i.e. the eye on the HUD is closed).

    Lastly this addon adds a kill spam list which shows you when someone has died in your existing area of detection, and to what ability. When you first get these messages, it simply says “Someone has died to Dark Flare.” When you start to get more information on the players around you, it adds that player name to the Saved Variables file for PVPAlerts.lua, then starts to add that information into your UI while playing.

    Note that in all the above examples, you are not notified of exactly where the player is. This addon does not add a little blip to your map or compass, and does not give you an overlay that points out specifically where players are. This addon is not radar, a Doppler, or any other means of giving away another player’s exact position.

    We want to thank everyone for sharing your concerns with us about this addon.
    Armitas wrote: »
    Armitas wrote: »
    Hi everyone,

    Are we allowed to use this addon until you decide upon a judgement?

    At this time, we will not be taking action on accounts using this addon.

    So as far as I am concerned until they say otherwise you are not breaking any rules by using this add on.

    Edit: Unless there has been an update somewhere I have missed I believe this was the last we heard
    Edited by LegendaryChef on January 14, 2017 4:23AM
    Zzoro/Elliot Brown/Baldy ~Kitesquad/Noricum~
    PC EU.
    Spider mount was the only good part about morrowind release.
  • Ackwalan
    Ackwalan
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    Armitas wrote: »
    Hi everyone,

    Miat’s PVP Alerts addon was brought to our attention earlier in the week, and we’ve been running some internal tests on it to gauge functionality and impact. We are still evaluating this addon, and may make changes to the game’s API as a result. Here’s an explanation of how it works, and what it does and doesn’t do:

    Miat’s PVP Alerts addon is built upon actions done by players that the combat log records. This includes sprinting, casting an ability, weapon swapping, drinking a potion, stealthing, etc. If a player executes any of those actions, basic messages are sent to the server and clients. This mod hooks into those notifications and filters them to give information about who is in the area. That info is then turned into either a KOS list determined by the player, a stealthier list, or simply an incremental value of players in the area (all are a rough estimation.)

    The KOS list, specifically, is simply another layer on top of the above options, where the addon looks for specific players that you can choose to add to a list. When those players perform an action within your existing area of detection, you will be notified that they are in the area. You are not provided info on exactly where they are. Here are a few specific examples:
    • If someone is in your existing area of detection and they fully enter stealth, the addon will notify you of the name of the player character that successfully went fully “hidden.”
    • If someone is already stealthed and you’re traveling near then, or enter the area they were initially already stealthed in, you will not be notified of that player.
    • If someone uses a Nightblade ability that results in them vanishing, they will not trigger the addon’s alert unless they enter the real “hidden” state (i.e. the eye on the HUD is closed).

    Lastly this addon adds a kill spam list which shows you when someone has died in your existing area of detection, and to what ability. When you first get these messages, it simply says “Someone has died to Dark Flare.” When you start to get more information on the players around you, it adds that player name to the Saved Variables file for PVPAlerts.lua, then starts to add that information into your UI while playing.

    Note that in all the above examples, you are not notified of exactly where the player is. This addon does not add a little blip to your map or compass, and does not give you an overlay that points out specifically where players are. This addon is not radar, a Doppler, or any other means of giving away another player’s exact position.

    We want to thank everyone for sharing your concerns with us about this addon.
    Armitas wrote: »
    Armitas wrote: »
    Hi everyone,

    Are we allowed to use this addon until you decide upon a judgement?

    At this time, we will not be taking action on accounts using this addon.

    So as far as I am concerned until they say otherwise you are not breaking any rules by using this add on.

    That is not a green light. That is stating that, while this add-on is being looked at, ZOS won't ban people for using it. ZOS has failed to say if this add-on is legit or not.

  • LegendaryChef
    LegendaryChef
    ✭✭✭✭✭
    Ackwalan wrote: »
    Armitas wrote: »
    Hi everyone,

    Miat’s PVP Alerts addon was brought to our attention earlier in the week, and we’ve been running some internal tests on it to gauge functionality and impact. We are still evaluating this addon, and may make changes to the game’s API as a result. Here’s an explanation of how it works, and what it does and doesn’t do:

    Miat’s PVP Alerts addon is built upon actions done by players that the combat log records. This includes sprinting, casting an ability, weapon swapping, drinking a potion, stealthing, etc. If a player executes any of those actions, basic messages are sent to the server and clients. This mod hooks into those notifications and filters them to give information about who is in the area. That info is then turned into either a KOS list determined by the player, a stealthier list, or simply an incremental value of players in the area (all are a rough estimation.)

    The KOS list, specifically, is simply another layer on top of the above options, where the addon looks for specific players that you can choose to add to a list. When those players perform an action within your existing area of detection, you will be notified that they are in the area. You are not provided info on exactly where they are. Here are a few specific examples:
    • If someone is in your existing area of detection and they fully enter stealth, the addon will notify you of the name of the player character that successfully went fully “hidden.”
    • If someone is already stealthed and you’re traveling near then, or enter the area they were initially already stealthed in, you will not be notified of that player.
    • If someone uses a Nightblade ability that results in them vanishing, they will not trigger the addon’s alert unless they enter the real “hidden” state (i.e. the eye on the HUD is closed).

    Lastly this addon adds a kill spam list which shows you when someone has died in your existing area of detection, and to what ability. When you first get these messages, it simply says “Someone has died to Dark Flare.” When you start to get more information on the players around you, it adds that player name to the Saved Variables file for PVPAlerts.lua, then starts to add that information into your UI while playing.

    Note that in all the above examples, you are not notified of exactly where the player is. This addon does not add a little blip to your map or compass, and does not give you an overlay that points out specifically where players are. This addon is not radar, a Doppler, or any other means of giving away another player’s exact position.

    We want to thank everyone for sharing your concerns with us about this addon.
    Armitas wrote: »
    Armitas wrote: »
    Hi everyone,

    Are we allowed to use this addon until you decide upon a judgement?

    At this time, we will not be taking action on accounts using this addon.

    So as far as I am concerned until they say otherwise you are not breaking any rules by using this add on.

    That is not a green light. That is stating that, while this add-on is being looked at, ZOS won't ban people for using it. ZOS has failed to say if this add-on is legit or not.

    Either way they know the add on is there and even explained how it works. They then said they will be testing it out and also that they will not be banning anyone using it which was around a month ago.

    If they had decided it was banned I'm sure they would have made that more than clear by now, it might not have been exactly a green light but it definitely wasn't a red one either.
    Zzoro/Elliot Brown/Baldy ~Kitesquad/Noricum~
    PC EU.
    Spider mount was the only good part about morrowind release.
  • Ackwalan
    Ackwalan
    ✭✭✭✭✭
    ✭✭✭✭✭
    Ackwalan wrote: »
    Armitas wrote: »
    Hi everyone,

    Miat’s PVP Alerts addon was brought to our attention earlier in the week, and we’ve been running some internal tests on it to gauge functionality and impact. We are still evaluating this addon, and may make changes to the game’s API as a result. Here’s an explanation of how it works, and what it does and doesn’t do:

    Miat’s PVP Alerts addon is built upon actions done by players that the combat log records. This includes sprinting, casting an ability, weapon swapping, drinking a potion, stealthing, etc. If a player executes any of those actions, basic messages are sent to the server and clients. This mod hooks into those notifications and filters them to give information about who is in the area. That info is then turned into either a KOS list determined by the player, a stealthier list, or simply an incremental value of players in the area (all are a rough estimation.)

    The KOS list, specifically, is simply another layer on top of the above options, where the addon looks for specific players that you can choose to add to a list. When those players perform an action within your existing area of detection, you will be notified that they are in the area. You are not provided info on exactly where they are. Here are a few specific examples:
    • If someone is in your existing area of detection and they fully enter stealth, the addon will notify you of the name of the player character that successfully went fully “hidden.”
    • If someone is already stealthed and you’re traveling near then, or enter the area they were initially already stealthed in, you will not be notified of that player.
    • If someone uses a Nightblade ability that results in them vanishing, they will not trigger the addon’s alert unless they enter the real “hidden” state (i.e. the eye on the HUD is closed).

    Lastly this addon adds a kill spam list which shows you when someone has died in your existing area of detection, and to what ability. When you first get these messages, it simply says “Someone has died to Dark Flare.” When you start to get more information on the players around you, it adds that player name to the Saved Variables file for PVPAlerts.lua, then starts to add that information into your UI while playing.

    Note that in all the above examples, you are not notified of exactly where the player is. This addon does not add a little blip to your map or compass, and does not give you an overlay that points out specifically where players are. This addon is not radar, a Doppler, or any other means of giving away another player’s exact position.

    We want to thank everyone for sharing your concerns with us about this addon.
    Armitas wrote: »
    Armitas wrote: »
    Hi everyone,

    Are we allowed to use this addon until you decide upon a judgement?

    At this time, we will not be taking action on accounts using this addon.

    So as far as I am concerned until they say otherwise you are not breaking any rules by using this add on.

    That is not a green light. That is stating that, while this add-on is being looked at, ZOS won't ban people for using it. ZOS has failed to say if this add-on is legit or not.

    Either way they know the add on is there and even explained how it works. They then said they will be testing it out and also that they will not be banning anyone using it which was around a month ago.

    If they had decided it was banned I'm sure they would have made that more than clear by now, it might not have been exactly a green light but it definitely wasn't a red one either.


    Because ZOS has such an outstanding record for being forthright with the TOS. We've all seen the sloppy way ZOS handled leaping into keeps, and other gap closing mechanics. This add-on is (was) under investigation, ZOS needs to come forth and give it a yes/no answer.
  • LegendaryChef
    LegendaryChef
    ✭✭✭✭✭
    Ackwalan wrote: »
    Ackwalan wrote: »
    Armitas wrote: »
    Hi everyone,

    Miat’s PVP Alerts addon was brought to our attention earlier in the week, and we’ve been running some internal tests on it to gauge functionality and impact. We are still evaluating this addon, and may make changes to the game’s API as a result. Here’s an explanation of how it works, and what it does and doesn’t do:

    Miat’s PVP Alerts addon is built upon actions done by players that the combat log records. This includes sprinting, casting an ability, weapon swapping, drinking a potion, stealthing, etc. If a player executes any of those actions, basic messages are sent to the server and clients. This mod hooks into those notifications and filters them to give information about who is in the area. That info is then turned into either a KOS list determined by the player, a stealthier list, or simply an incremental value of players in the area (all are a rough estimation.)

    The KOS list, specifically, is simply another layer on top of the above options, where the addon looks for specific players that you can choose to add to a list. When those players perform an action within your existing area of detection, you will be notified that they are in the area. You are not provided info on exactly where they are. Here are a few specific examples:
    • If someone is in your existing area of detection and they fully enter stealth, the addon will notify you of the name of the player character that successfully went fully “hidden.”
    • If someone is already stealthed and you’re traveling near then, or enter the area they were initially already stealthed in, you will not be notified of that player.
    • If someone uses a Nightblade ability that results in them vanishing, they will not trigger the addon’s alert unless they enter the real “hidden” state (i.e. the eye on the HUD is closed).

    Lastly this addon adds a kill spam list which shows you when someone has died in your existing area of detection, and to what ability. When you first get these messages, it simply says “Someone has died to Dark Flare.” When you start to get more information on the players around you, it adds that player name to the Saved Variables file for PVPAlerts.lua, then starts to add that information into your UI while playing.

    Note that in all the above examples, you are not notified of exactly where the player is. This addon does not add a little blip to your map or compass, and does not give you an overlay that points out specifically where players are. This addon is not radar, a Doppler, or any other means of giving away another player’s exact position.

    We want to thank everyone for sharing your concerns with us about this addon.
    Armitas wrote: »
    Armitas wrote: »
    Hi everyone,

    Are we allowed to use this addon until you decide upon a judgement?

    At this time, we will not be taking action on accounts using this addon.

    So as far as I am concerned until they say otherwise you are not breaking any rules by using this add on.

    That is not a green light. That is stating that, while this add-on is being looked at, ZOS won't ban people for using it. ZOS has failed to say if this add-on is legit or not.

    Either way they know the add on is there and even explained how it works. They then said they will be testing it out and also that they will not be banning anyone using it which was around a month ago.

    If they had decided it was banned I'm sure they would have made that more than clear by now, it might not have been exactly a green light but it definitely wasn't a red one either.


    Because ZOS has such an outstanding record for being forthright with the TOS. We've all seen the sloppy way ZOS handled leaping into keeps, and other gap closing mechanics. This add-on is (was) under investigation, ZOS needs to come forth and give it a yes/no answer.

    I agree with you 100% on that but they haven't said it is bannedand until they do I will continue to use it. They should have at least gave us a solid answer by now but to brand it cheating is a little bit over the top imo.
    Zzoro/Elliot Brown/Baldy ~Kitesquad/Noricum~
    PC EU.
    Spider mount was the only good part about morrowind release.
  • Ackwalan
    Ackwalan
    ✭✭✭✭✭
    ✭✭✭✭✭
    Ackwalan wrote: »
    Ackwalan wrote: »
    Armitas wrote: »
    Hi everyone,

    Miat’s PVP Alerts addon was brought to our attention earlier in the week, and we’ve been running some internal tests on it to gauge functionality and impact. We are still evaluating this addon, and may make changes to the game’s API as a result. Here’s an explanation of how it works, and what it does and doesn’t do:

    Miat’s PVP Alerts addon is built upon actions done by players that the combat log records. This includes sprinting, casting an ability, weapon swapping, drinking a potion, stealthing, etc. If a player executes any of those actions, basic messages are sent to the server and clients. This mod hooks into those notifications and filters them to give information about who is in the area. That info is then turned into either a KOS list determined by the player, a stealthier list, or simply an incremental value of players in the area (all are a rough estimation.)

    The KOS list, specifically, is simply another layer on top of the above options, where the addon looks for specific players that you can choose to add to a list. When those players perform an action within your existing area of detection, you will be notified that they are in the area. You are not provided info on exactly where they are. Here are a few specific examples:
    • If someone is in your existing area of detection and they fully enter stealth, the addon will notify you of the name of the player character that successfully went fully “hidden.”
    • If someone is already stealthed and you’re traveling near then, or enter the area they were initially already stealthed in, you will not be notified of that player.
    • If someone uses a Nightblade ability that results in them vanishing, they will not trigger the addon’s alert unless they enter the real “hidden” state (i.e. the eye on the HUD is closed).

    Lastly this addon adds a kill spam list which shows you when someone has died in your existing area of detection, and to what ability. When you first get these messages, it simply says “Someone has died to Dark Flare.” When you start to get more information on the players around you, it adds that player name to the Saved Variables file for PVPAlerts.lua, then starts to add that information into your UI while playing.

    Note that in all the above examples, you are not notified of exactly where the player is. This addon does not add a little blip to your map or compass, and does not give you an overlay that points out specifically where players are. This addon is not radar, a Doppler, or any other means of giving away another player’s exact position.

    We want to thank everyone for sharing your concerns with us about this addon.
    Armitas wrote: »
    Armitas wrote: »
    Hi everyone,

    Are we allowed to use this addon until you decide upon a judgement?

    At this time, we will not be taking action on accounts using this addon.

    So as far as I am concerned until they say otherwise you are not breaking any rules by using this add on.

    That is not a green light. That is stating that, while this add-on is being looked at, ZOS won't ban people for using it. ZOS has failed to say if this add-on is legit or not.

    Either way they know the add on is there and even explained how it works. They then said they will be testing it out and also that they will not be banning anyone using it which was around a month ago.

    If they had decided it was banned I'm sure they would have made that more than clear by now, it might not have been exactly a green light but it definitely wasn't a red one either.


    Because ZOS has such an outstanding record for being forthright with the TOS. We've all seen the sloppy way ZOS handled leaping into keeps, and other gap closing mechanics. This add-on is (was) under investigation, ZOS needs to come forth and give it a yes/no answer.

    I agree with you 100% on that but they haven't said it is bannedand until they do I will continue to use it. They should have at least gave us a solid answer by now but to brand it cheating is a little bit over the top imo.

    My objection was not you using it while it is being investigated, my objection was your statement "Zos have officially gave it the green light to be used". Statements like that only muddy the water.

  • Mako1132
    Mako1132
    ✭✭✭✭✭
    Ackwalan wrote: »
    Ackwalan wrote: »
    Ackwalan wrote: »
    Armitas wrote: »
    Hi everyone,

    Miat’s PVP Alerts addon was brought to our attention earlier in the week, and we’ve been running some internal tests on it to gauge functionality and impact. We are still evaluating this addon, and may make changes to the game’s API as a result. Here’s an explanation of how it works, and what it does and doesn’t do:

    Miat’s PVP Alerts addon is built upon actions done by players that the combat log records. This includes sprinting, casting an ability, weapon swapping, drinking a potion, stealthing, etc. If a player executes any of those actions, basic messages are sent to the server and clients. This mod hooks into those notifications and filters them to give information about who is in the area. That info is then turned into either a KOS list determined by the player, a stealthier list, or simply an incremental value of players in the area (all are a rough estimation.)

    The KOS list, specifically, is simply another layer on top of the above options, where the addon looks for specific players that you can choose to add to a list. When those players perform an action within your existing area of detection, you will be notified that they are in the area. You are not provided info on exactly where they are. Here are a few specific examples:
    • If someone is in your existing area of detection and they fully enter stealth, the addon will notify you of the name of the player character that successfully went fully “hidden.”
    • If someone is already stealthed and you’re traveling near then, or enter the area they were initially already stealthed in, you will not be notified of that player.
    • If someone uses a Nightblade ability that results in them vanishing, they will not trigger the addon’s alert unless they enter the real “hidden” state (i.e. the eye on the HUD is closed).

    Lastly this addon adds a kill spam list which shows you when someone has died in your existing area of detection, and to what ability. When you first get these messages, it simply says “Someone has died to Dark Flare.” When you start to get more information on the players around you, it adds that player name to the Saved Variables file for PVPAlerts.lua, then starts to add that information into your UI while playing.

    Note that in all the above examples, you are not notified of exactly where the player is. This addon does not add a little blip to your map or compass, and does not give you an overlay that points out specifically where players are. This addon is not radar, a Doppler, or any other means of giving away another player’s exact position.

    We want to thank everyone for sharing your concerns with us about this addon.
    Armitas wrote: »
    Armitas wrote: »
    Hi everyone,

    Are we allowed to use this addon until you decide upon a judgement?

    At this time, we will not be taking action on accounts using this addon.

    So as far as I am concerned until they say otherwise you are not breaking any rules by using this add on.

    That is not a green light. That is stating that, while this add-on is being looked at, ZOS won't ban people for using it. ZOS has failed to say if this add-on is legit or not.

    Either way they know the add on is there and even explained how it works. They then said they will be testing it out and also that they will not be banning anyone using it which was around a month ago.

    If they had decided it was banned I'm sure they would have made that more than clear by now, it might not have been exactly a green light but it definitely wasn't a red one either.


    Because ZOS has such an outstanding record for being forthright with the TOS. We've all seen the sloppy way ZOS handled leaping into keeps, and other gap closing mechanics. This add-on is (was) under investigation, ZOS needs to come forth and give it a yes/no answer.

    I agree with you 100% on that but they haven't said it is bannedand until they do I will continue to use it. They should have at least gave us a solid answer by now but to brand it cheating is a little bit over the top imo.

    My objection was not you using it while it is being investigated, my objection was your statement "Zos have officially gave it the green light to be used". Statements like that only muddy the water.

    They've said people can use it. I don't know how you can be much clearer about the situation. There's really no confusion about whether it's allowed or not, cheating or not. It is allowed and it's not cheating. ZOS allows it, and from what we see on the PTS will continue to allow it. If it were considered cheating, ZOS would have responded to it at the least by disabling the specific functions via the API on the PTS.
  • Ackwalan
    Ackwalan
    ✭✭✭✭✭
    ✭✭✭✭✭
    Mako1132 wrote: »
    Ackwalan wrote: »
    Ackwalan wrote: »
    Ackwalan wrote: »
    Armitas wrote: »
    Hi everyone,

    Miat’s PVP Alerts addon was brought to our attention earlier in the week, and we’ve been running some internal tests on it to gauge functionality and impact. We are still evaluating this addon, and may make changes to the game’s API as a result. Here’s an explanation of how it works, and what it does and doesn’t do:

    Miat’s PVP Alerts addon is built upon actions done by players that the combat log records. This includes sprinting, casting an ability, weapon swapping, drinking a potion, stealthing, etc. If a player executes any of those actions, basic messages are sent to the server and clients. This mod hooks into those notifications and filters them to give information about who is in the area. That info is then turned into either a KOS list determined by the player, a stealthier list, or simply an incremental value of players in the area (all are a rough estimation.)

    The KOS list, specifically, is simply another layer on top of the above options, where the addon looks for specific players that you can choose to add to a list. When those players perform an action within your existing area of detection, you will be notified that they are in the area. You are not provided info on exactly where they are. Here are a few specific examples:
    • If someone is in your existing area of detection and they fully enter stealth, the addon will notify you of the name of the player character that successfully went fully “hidden.”
    • If someone is already stealthed and you’re traveling near then, or enter the area they were initially already stealthed in, you will not be notified of that player.
    • If someone uses a Nightblade ability that results in them vanishing, they will not trigger the addon’s alert unless they enter the real “hidden” state (i.e. the eye on the HUD is closed).

    Lastly this addon adds a kill spam list which shows you when someone has died in your existing area of detection, and to what ability. When you first get these messages, it simply says “Someone has died to Dark Flare.” When you start to get more information on the players around you, it adds that player name to the Saved Variables file for PVPAlerts.lua, then starts to add that information into your UI while playing.

    Note that in all the above examples, you are not notified of exactly where the player is. This addon does not add a little blip to your map or compass, and does not give you an overlay that points out specifically where players are. This addon is not radar, a Doppler, or any other means of giving away another player’s exact position.

    We want to thank everyone for sharing your concerns with us about this addon.
    Armitas wrote: »
    Armitas wrote: »
    Hi everyone,

    Are we allowed to use this addon until you decide upon a judgement?

    At this time, we will not be taking action on accounts using this addon.

    So as far as I am concerned until they say otherwise you are not breaking any rules by using this add on.

    That is not a green light. That is stating that, while this add-on is being looked at, ZOS won't ban people for using it. ZOS has failed to say if this add-on is legit or not.

    Either way they know the add on is there and even explained how it works. They then said they will be testing it out and also that they will not be banning anyone using it which was around a month ago.

    If they had decided it was banned I'm sure they would have made that more than clear by now, it might not have been exactly a green light but it definitely wasn't a red one either.


    Because ZOS has such an outstanding record for being forthright with the TOS. We've all seen the sloppy way ZOS handled leaping into keeps, and other gap closing mechanics. This add-on is (was) under investigation, ZOS needs to come forth and give it a yes/no answer.

    I agree with you 100% on that but they haven't said it is bannedand until they do I will continue to use it. They should have at least gave us a solid answer by now but to brand it cheating is a little bit over the top imo.

    My objection was not you using it while it is being investigated, my objection was your statement "Zos have officially gave it the green light to be used". Statements like that only muddy the water.

    They've said people can use it. I don't know how you can be much clearer about the situation. There's really no confusion about whether it's allowed or not, cheating or not. It is allowed and it's not cheating. ZOS allows it, and from what we see on the PTS will continue to allow it. If it were considered cheating, ZOS would have responded to it at the least by disabling the specific functions via the API on the PTS.

    And with that thinking, is how the 'leaping into keeps' took 2 years to sort out.

  • LegendaryChef
    LegendaryChef
    ✭✭✭✭✭
    Ackwalan wrote: »
    Ackwalan wrote: »
    Ackwalan wrote: »
    Armitas wrote: »
    Hi everyone,

    Miat’s PVP Alerts addon was brought to our attention earlier in the week, and we’ve been running some internal tests on it to gauge functionality and impact. We are still evaluating this addon, and may make changes to the game’s API as a result. Here’s an explanation of how it works, and what it does and doesn’t do:

    Miat’s PVP Alerts addon is built upon actions done by players that the combat log records. This includes sprinting, casting an ability, weapon swapping, drinking a potion, stealthing, etc. If a player executes any of those actions, basic messages are sent to the server and clients. This mod hooks into those notifications and filters them to give information about who is in the area. That info is then turned into either a KOS list determined by the player, a stealthier list, or simply an incremental value of players in the area (all are a rough estimation.)

    The KOS list, specifically, is simply another layer on top of the above options, where the addon looks for specific players that you can choose to add to a list. When those players perform an action within your existing area of detection, you will be notified that they are in the area. You are not provided info on exactly where they are. Here are a few specific examples:
    • If someone is in your existing area of detection and they fully enter stealth, the addon will notify you of the name of the player character that successfully went fully “hidden.”
    • If someone is already stealthed and you’re traveling near then, or enter the area they were initially already stealthed in, you will not be notified of that player.
    • If someone uses a Nightblade ability that results in them vanishing, they will not trigger the addon’s alert unless they enter the real “hidden” state (i.e. the eye on the HUD is closed).

    Lastly this addon adds a kill spam list which shows you when someone has died in your existing area of detection, and to what ability. When you first get these messages, it simply says “Someone has died to Dark Flare.” When you start to get more information on the players around you, it adds that player name to the Saved Variables file for PVPAlerts.lua, then starts to add that information into your UI while playing.

    Note that in all the above examples, you are not notified of exactly where the player is. This addon does not add a little blip to your map or compass, and does not give you an overlay that points out specifically where players are. This addon is not radar, a Doppler, or any other means of giving away another player’s exact position.

    We want to thank everyone for sharing your concerns with us about this addon.
    Armitas wrote: »
    Armitas wrote: »
    Hi everyone,

    Are we allowed to use this addon until you decide upon a judgement?

    At this time, we will not be taking action on accounts using this addon.

    So as far as I am concerned until they say otherwise you are not breaking any rules by using this add on.

    That is not a green light. That is stating that, while this add-on is being looked at, ZOS won't ban people for using it. ZOS has failed to say if this add-on is legit or not.

    Either way they know the add on is there and even explained how it works. They then said they will be testing it out and also that they will not be banning anyone using it which was around a month ago.

    If they had decided it was banned I'm sure they would have made that more than clear by now, it might not have been exactly a green light but it definitely wasn't a red one either.


    Because ZOS has such an outstanding record for being forthright with the TOS. We've all seen the sloppy way ZOS handled leaping into keeps, and other gap closing mechanics. This add-on is (was) under investigation, ZOS needs to come forth and give it a yes/no answer.

    I agree with you 100% on that but they haven't said it is bannedand until they do I will continue to use it. They should have at least gave us a solid answer by now but to brand it cheating is a little bit over the top imo.

    My objection was not you using it while it is being investigated, my objection was your statement "Zos have officially gave it the green light to be used". Statements like that only muddy the water.

    If they had stated that during the investigation we should not use the add on until they have came to a final decision then I would not have said what I did but in this case they point blank stated we won't be banned for using it so that's good enough for me.

    Maybe we should try and get them to give a clear and final answer.

    @ZOS_JessicaFolsom
    Zzoro/Elliot Brown/Baldy ~Kitesquad/Noricum~
    PC EU.
    Spider mount was the only good part about morrowind release.
  • Ackwalan
    Ackwalan
    ✭✭✭✭✭
    ✭✭✭✭✭
    Ackwalan wrote: »
    Ackwalan wrote: »
    Ackwalan wrote: »
    Armitas wrote: »
    Hi everyone,

    Miat’s PVP Alerts addon was brought to our attention earlier in the week, and we’ve been running some internal tests on it to gauge functionality and impact. We are still evaluating this addon, and may make changes to the game’s API as a result. Here’s an explanation of how it works, and what it does and doesn’t do:

    Miat’s PVP Alerts addon is built upon actions done by players that the combat log records. This includes sprinting, casting an ability, weapon swapping, drinking a potion, stealthing, etc. If a player executes any of those actions, basic messages are sent to the server and clients. This mod hooks into those notifications and filters them to give information about who is in the area. That info is then turned into either a KOS list determined by the player, a stealthier list, or simply an incremental value of players in the area (all are a rough estimation.)

    The KOS list, specifically, is simply another layer on top of the above options, where the addon looks for specific players that you can choose to add to a list. When those players perform an action within your existing area of detection, you will be notified that they are in the area. You are not provided info on exactly where they are. Here are a few specific examples:
    • If someone is in your existing area of detection and they fully enter stealth, the addon will notify you of the name of the player character that successfully went fully “hidden.”
    • If someone is already stealthed and you’re traveling near then, or enter the area they were initially already stealthed in, you will not be notified of that player.
    • If someone uses a Nightblade ability that results in them vanishing, they will not trigger the addon’s alert unless they enter the real “hidden” state (i.e. the eye on the HUD is closed).

    Lastly this addon adds a kill spam list which shows you when someone has died in your existing area of detection, and to what ability. When you first get these messages, it simply says “Someone has died to Dark Flare.” When you start to get more information on the players around you, it adds that player name to the Saved Variables file for PVPAlerts.lua, then starts to add that information into your UI while playing.

    Note that in all the above examples, you are not notified of exactly where the player is. This addon does not add a little blip to your map or compass, and does not give you an overlay that points out specifically where players are. This addon is not radar, a Doppler, or any other means of giving away another player’s exact position.

    We want to thank everyone for sharing your concerns with us about this addon.
    Armitas wrote: »
    Armitas wrote: »
    Hi everyone,

    Are we allowed to use this addon until you decide upon a judgement?

    At this time, we will not be taking action on accounts using this addon.

    So as far as I am concerned until they say otherwise you are not breaking any rules by using this add on.

    That is not a green light. That is stating that, while this add-on is being looked at, ZOS won't ban people for using it. ZOS has failed to say if this add-on is legit or not.

    Either way they know the add on is there and even explained how it works. They then said they will be testing it out and also that they will not be banning anyone using it which was around a month ago.

    If they had decided it was banned I'm sure they would have made that more than clear by now, it might not have been exactly a green light but it definitely wasn't a red one either.


    Because ZOS has such an outstanding record for being forthright with the TOS. We've all seen the sloppy way ZOS handled leaping into keeps, and other gap closing mechanics. This add-on is (was) under investigation, ZOS needs to come forth and give it a yes/no answer.

    I agree with you 100% on that but they haven't said it is bannedand until they do I will continue to use it. They should have at least gave us a solid answer by now but to brand it cheating is a little bit over the top imo.

    My objection was not you using it while it is being investigated, my objection was your statement "Zos have officially gave it the green light to be used". Statements like that only muddy the water.

    If they had stated that during the investigation we should not use the add on until they have came to a final decision then I would not have said what I did but in this case they point blank stated we won't be banned for using it so that's good enough for me.

    Maybe we should try and get them to give a clear and final answer.

    @ZOS_JessicaFolsom

    Good luck getting a response. This topic has been shelved. It looks like any alteration too the game that affects add-ons would cause a ripple affect to every corner of the game. ZOS has avoided this far to long, without coming out with a thumbs up for it, for it to be easily fixed.

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