They use it to find bugs ?
Then why do about 90% off the reported bugs still make it to live ?
Panda_iMunch wrote: »Call me crazy, but I think they have a test server to mess with Fengrush with HP regen builds
Zos using PTS and US just for findings BUGS nothing more..
they dont listen any suggestions about COMBAT and BALANCE or Race Passives or Ultimate or ETC... So we are just workers like never get paid But find and report all bugs...
lordrichter wrote: »Zos using PTS and US just for findings BUGS nothing more..
they dont listen any suggestions about COMBAT and BALANCE or Race Passives or Ultimate or ETC... So we are just workers like never get paid But find and report all bugs...
No, they don't act on every combat or balance suggestion that they get from the forum. Thay can watch what people do on the PTS server and compare this to what they are trying to accomplish. If what they see on PTS matches what they are expecting to see on PTS, and the suggestions are not better (to them) than what is on PTS, they won't change.
Another thing to keep in mind is that it can take them several weeks to make changes, which is longer than PTS is in use. Even if they like a change, or want to fix a bug, it can take a while to do it.
lordrichter wrote: »Zos using PTS and US just for findings BUGS nothing more..
they dont listen any suggestions about COMBAT and BALANCE or Race Passives or Ultimate or ETC... So we are just workers like never get paid But find and report all bugs...
No, they don't act on every combat or balance suggestion that they get from the forum. Thay can watch what people do on the PTS server and compare this to what they are trying to accomplish. If what they see on PTS matches what they are expecting to see on PTS, and the suggestions are not better (to them) than what is on PTS, they won't change.
Another thing to keep in mind is that it can take them several weeks to make changes, which is longer than PTS is in use. Even if they like a change, or want to fix a bug, it can take a while to do it.
lordrichter wrote: »Zos using PTS and US just for findings BUGS nothing more..
they dont listen any suggestions about COMBAT and BALANCE or Race Passives or Ultimate or ETC... So we are just workers like never get paid But find and report all bugs...
No, they don't act on every combat or balance suggestion that they get from the forum. Thay can watch what people do on the PTS server and compare this to what they are trying to accomplish. If what they see on PTS matches what they are expecting to see on PTS, and the suggestions are not better (to them) than what is on PTS, they won't change.
Another thing to keep in mind is that it can take them several weeks to make changes, which is longer than PTS is in use. Even if they like a change, or want to fix a bug, it can take a while to do it.
hımm i guess u get paid...:D...
lordrichter wrote: »Zos using PTS and US just for findings BUGS nothing more..
they dont listen any suggestions about COMBAT and BALANCE or Race Passives or Ultimate or ETC... So we are just workers like never get paid But find and report all bugs...
No, they don't act on every combat or balance suggestion that they get from the forum. Thay can watch what people do on the PTS server and compare this to what they are trying to accomplish. If what they see on PTS matches what they are expecting to see on PTS, and the suggestions are not better (to them) than what is on PTS, they won't change.
Another thing to keep in mind is that it can take them several weeks to make changes, which is longer than PTS is in use. Even if they like a change, or want to fix a bug, it can take a while to do it.
hımm i guess u get paid...:D...
yeah, everyone that does not fully agree with you get's paid...
InvitationNotFound wrote: »lordrichter wrote: »Zos using PTS and US just for findings BUGS nothing more..
they dont listen any suggestions about COMBAT and BALANCE or Race Passives or Ultimate or ETC... So we are just workers like never get paid But find and report all bugs...
No, they don't act on every combat or balance suggestion that they get from the forum. Thay can watch what people do on the PTS server and compare this to what they are trying to accomplish. If what they see on PTS matches what they are expecting to see on PTS, and the suggestions are not better (to them) than what is on PTS, they won't change.
Another thing to keep in mind is that it can take them several weeks to make changes, which is longer than PTS is in use. Even if they like a change, or want to fix a bug, it can take a while to do it.
oh man, i had a good laugh. you're still one of my favorite white knights.
let's look at how pts worked all the time so far:
people go there and find messed up things (bugs, exploits and unbalanced things). they report it. and it doesn't matter how severe something is, in all likelihood you'll see it on the live servers.
it's not about a developer having a different opinion, like superman charges are a great thing and we completely need that on the live servers (i guess you know how that story went). it most likely isn't even a developer not giving a single f***. they have their schedule (set by management) and it doesn't matter what happens, the patch has to be released on that given date.
Furthermore, it is by now absolutely clear, that the players are responsible for all the testing (QA). Otherwise, most of the severe bugs wouldn't even reach PTS as they are often pretty obvious.
lordrichter wrote: »snip
So, players need to be the dutiful PTS drones that ZOS wants. Play PTS. Answer the questions posed in the ZOS-created threads. Validate the vision. Challenges to the vision welcome, but they don't really have the time to act upon them in this Update.
snip
ZOS_GinaBruno wrote: »We do care about everyone's feedback and bug reports, and many of the devs spend a lot of time reading feedback both during PTS cycles and in between while we are just doing Live incrementals. That said, there are a lot of different factors that go into a decision when changing any aspect of the game whether it be an ability, feature, etc. Feedback from everyone is one very important part, but we also look at hard data and how a change would affect every other part of the game. If we were to change X ability, how much development time would it take? How many teams would be impacted? How long will it take to test and verify? How would it impact PvE? PvP? Dungeons? Trials? Dueling? etc etc. These are just a few of the questions we need to ask - there are many, many more though!
We know it's frustrating to spend a lot of time writing your feedback only to be met with silence, and no amount of "don't worry, we read!" can remedy that feeling. We're working on it, though, and do hope everyone continues to post feedback even if the outcome isn't exactly what you were hoping to see. Please remember, though, that we need to look at the big picture and there are so many different things a single change could affect.
Also, it's worth mentioning that we need time to react on feedback based on how work is done internally. We know there weren't as many fixes as you were hoping to see in the latest PTS patch, but it normally takes a couple patches in order to implement changes based on feedback we've seen. The whys and hows are a long and boring explanation, but in general it takes us a couple patches to get feedback-related changes into a PTS patch (so if you posted feedback or a bug report last Friday, you're more likely to see the change/fix in next week's incremental rather than the one we just had yesterday).
Odd question, but about how many bug reports does ZOS get during feedback cycles? I imagine thousands of players hitting /bug to report issues crops up on the PTS but it would be interesting to know how much feedback ZOS gets. Or, at the very least, what could we be doing better to report bugs to make it easier for the dev team to address them?ZOS_GinaBruno wrote: »We do care about everyone's feedback and bug reports...
ZOS_GinaBruno wrote: »We do care about everyone's feedback and bug reports, and many of the devs spend a lot of time reading feedback both during PTS cycles and in between while we are just doing Live incrementals. That said, there are a lot of different factors that go into a decision when changing any aspect of the game whether it be an ability, feature, etc. Feedback from everyone is one very important part, but we also look at hard data and how a change would affect every other part of the game. If we were to change X ability, how much development time would it take? How many teams would be impacted? How long will it take to test and verify? How would it impact PvE? PvP? Dungeons? Trials? Dueling? etc etc. These are just a few of the questions we need to ask - there are many, many more though!
We know it's frustrating to spend a lot of time writing your feedback only to be met with silence, and no amount of "don't worry, we read!" can remedy that feeling. We're working on it, though, and do hope everyone continues to post feedback even if the outcome isn't exactly what you were hoping to see. Please remember, though, that we need to look at the big picture and there are so many different things a single change could affect.
Also, it's worth mentioning that we need time to react on feedback based on how work is done internally. We know there weren't as many fixes as you were hoping to see in the latest PTS patch, but it normally takes a couple patches in order to implement changes based on feedback we've seen. The whys and hows are a long and boring explanation, but in general it takes us a couple patches to get feedback-related changes into a PTS patch (so if you posted feedback or a bug report last Friday, you're more likely to see the change/fix in next week's incremental rather than the one we just had yesterday).
Odd question, but about how many bug reports does ZOS get during feedback cycles? I imagine thousands of players hitting /bug to report issues crops up on the PTS but it would be interesting to know how much feedback ZOS gets. Or, at the very least, what could we be doing better to report bugs to make it easier for the dev team to address them?ZOS_GinaBruno wrote: »We do care about everyone's feedback and bug reports...
I know I've put in bug reports that are basically useless from a testing aspect (e.g. "I get stuck in sprint and can't attack") since I have no way to easily replicate it, but what sorts of things make the process easier from the dev POV?
ZOS_GinaBruno wrote: »We do care about everyone's feedback and bug reports, and many of the devs spend a lot of time reading feedback both during PTS cycles and in between while we are just doing Live incrementals. That said, there are a lot of different factors that go into a decision when changing any aspect of the game whether it be an ability, feature, etc. Feedback from everyone is one very important part, but we also look at hard data and how a change would affect every other part of the game. If we were to change X ability, how much development time would it take? How many teams would be impacted? How long will it take to test and verify? How would it impact PvE? PvP? Dungeons? Trials? Dueling? etc etc. These are just a few of the questions we need to ask - there are many, many more though!
We know it's frustrating to spend a lot of time writing your feedback only to be met with silence, and no amount of "don't worry, we read!" can remedy that feeling. We're working on it, though, and do hope everyone continues to post feedback even if the outcome isn't exactly what you were hoping to see. Please remember, though, that we need to look at the big picture and there are so many different things a single change could affect.
Also, it's worth mentioning that we need time to react on feedback based on how work is done internally. We know there weren't as many fixes as you were hoping to see in the latest PTS patch, but it normally takes a couple patches in order to implement changes based on feedback we've seen. The whys and hows are a long and boring explanation, but in general it takes us a couple patches to get feedback-related changes into a PTS patch (so if you posted feedback or a bug report last Friday, you're more likely to see the change/fix in next week's incremental rather than the one we just had yesterday).
As someone who used to be involved in development/deployment of software releases (in fact, that was still my job when I started playing ESO), this rings true. I know that when we did UAT for big releases (small releases didn't get UAT, they just got pushed out) it was actually very rare for any of the testers from the business who we brought in to find an issue that we weren't already aware of, but it did happen sometimes.ZOS_GinaBruno wrote: »We do care about everyone's feedback and bug reports, and many of the devs spend a lot of time reading feedback both during PTS cycles and in between while we are just doing Live incrementals. That said, there are a lot of different factors that go into a decision when changing any aspect of the game whether it be an ability, feature, etc. Feedback from everyone is one very important part, but we also look at hard data and how a change would affect every other part of the game. If we were to change X ability, how much development time would it take? How many teams would be impacted? How long will it take to test and verify? How would it impact PvE? PvP? Dungeons? Trials? Dueling? etc etc. These are just a few of the questions we need to ask - there are many, many more though!
We know it's frustrating to spend a lot of time writing your feedback only to be met with silence, and no amount of "don't worry, we read!" can remedy that feeling. We're working on it, though, and do hope everyone continues to post feedback even if the outcome isn't exactly what you were hoping to see. Please remember, though, that we need to look at the big picture and there are so many different things a single change could affect.
Also, it's worth mentioning that we need time to react on feedback based on how work is done internally. We know there weren't as many fixes as you were hoping to see in the latest PTS patch, but it normally takes a couple patches in order to implement changes based on feedback we've seen. The whys and hows are a long and boring explanation, but in general it takes us a couple patches to get feedback-related changes into a PTS patch (so if you posted feedback or a bug report last Friday, you're more likely to see the change/fix in next week's incremental rather than the one we just had yesterday).
Caius Drusus Imperial DK (DC) Bragg Ironhand Orc Temp (DC) Neesha Stalks-Shadows Argonian NB (EP) Falidir Altmer Sorcr (AD) J'zharka Khajiit NB (AD) |
Isabeau Runeseer Breton Sorc (DC) Fevassa Dunmer DK (EP) Manut Redguard Temp (AD) Tylera the Summoner Altmer Sorc (EP) Svari Snake-Blood Nord DK (AD) |
Ashlyn D'Elyse Breton NB (EP) Filindria Bosmer Temp (DC) Vigbjorn the Wanderer Nord Warden (EP) Hrokki Winterborn Breton Warden (DC) Basks-in-the-Sunshine Argonian Temp |
ZOS_GinaBruno wrote: »We do care about everyone's feedback and bug reports, and many of the devs spend a lot of time reading feedback both during PTS cycles and in between while we are just doing Live incrementals. That said, there are a lot of different factors that go into a decision when changing any aspect of the game whether it be an ability, feature, etc. Feedback from everyone is one very important part, but we also look at hard data and how a change would affect every other part of the game. If we were to change X ability, how much development time would it take? How many teams would be impacted? How long will it take to test and verify? How would it impact PvE? PvP? Dungeons? Trials? Dueling? etc etc. These are just a few of the questions we need to ask - there are many, many more though!
We know it's frustrating to spend a lot of time writing your feedback only to be met with silence, and no amount of "don't worry, we read!" can remedy that feeling. We're working on it, though, and do hope everyone continues to post feedback even if the outcome isn't exactly what you were hoping to see. Please remember, though, that we need to look at the big picture and there are so many different things a single change could affect.
Also, it's worth mentioning that we need time to react on feedback based on how work is done internally. We know there weren't as many fixes as you were hoping to see in the latest PTS patch, but it normally takes a couple patches in order to implement changes based on feedback we've seen. The whys and hows are a long and boring explanation, but in general it takes us a couple patches to get feedback-related changes into a PTS patch (so if you posted feedback or a bug report last Friday, you're more likely to see the change/fix in next week's incremental rather than the one we just had yesterday).
ZOS_GinaBruno wrote: »We do care about everyone's feedback and bug reports, and many of the devs spend a lot of time reading feedback both during PTS cycles and in between while we are just doing Live incrementals. That said, there are a lot of different factors that go into a decision when changing any aspect of the game whether it be an ability, feature, etc. Feedback from everyone is one very important part, but we also look at hard data and how a change would affect every other part of the game. If we were to change X ability, how much development time would it take? How many teams would be impacted? How long will it take to test and verify? How would it impact PvE? PvP? Dungeons? Trials? Dueling? etc etc. These are just a few of the questions we need to ask - there are many, many more though!
We know it's frustrating to spend a lot of time writing your feedback only to be met with silence, and no amount of "don't worry, we read!" can remedy that feeling. We're working on it, though, and do hope everyone continues to post feedback even if the outcome isn't exactly what you were hoping to see. Please remember, though, that we need to look at the big picture and there are so many different things a single change could affect.
Also, it's worth mentioning that we need time to react on feedback based on how work is done internally. We know there weren't as many fixes as you were hoping to see in the latest PTS patch, but it normally takes a couple patches in order to implement changes based on feedback we've seen. The whys and hows are a long and boring explanation, but in general it takes us a couple patches to get feedback-related changes into a PTS patch (so if you posted feedback or a bug report last Friday, you're more likely to see the change/fix in next week's incremental rather than the one we just had yesterday).
ZOS_GinaBruno wrote: »We do care about everyone's feedback and bug reports, and many of the devs spend a lot of time reading feedback both during PTS cycles and in between while we are just doing Live incrementals. That said, there are a lot of different factors that go into a decision when changing any aspect of the game whether it be an ability, feature, etc. Feedback from everyone is one very important part, but we also look at hard data and how a change would affect every other part of the game. If we were to change X ability, how much development time would it take? How many teams would be impacted? How long will it take to test and verify? How would it impact PvE? PvP? Dungeons? Trials? Dueling? etc etc. These are just a few of the questions we need to ask - there are many, many more though!
We know it's frustrating to spend a lot of time writing your feedback only to be met with silence, and no amount of "don't worry, we read!" can remedy that feeling. We're working on it, though, and do hope everyone continues to post feedback even if the outcome isn't exactly what you were hoping to see. Please remember, though, that we need to look at the big picture and there are so many different things a single change could affect.
Also, it's worth mentioning that we need time to react on feedback based on how work is done internally. We know there weren't as many fixes as you were hoping to see in the latest PTS patch, but it normally takes a couple patches in order to implement changes based on feedback we've seen. The whys and hows are a long and boring explanation, but in general it takes us a couple patches to get feedback-related changes into a PTS patch (so if you posted feedback or a bug report last Friday, you're more likely to see the change/fix in next week's incremental rather than the one we just had yesterday).
Zos using PTS and US just for findings BUGS nothing more..
they dont listen any suggestions about COMBAT and BALANCE or Race Passives or Ultimate or ETC... So we are just workers like never get paid But find and report all bugs...
ZOS_GinaBruno wrote: »We do care about everyone's feedback and bug reports, and many of the devs spend a lot of time reading feedback both during PTS cycles and in between while we are just doing Live incrementals. That said, there are a lot of different factors that go into a decision when changing any aspect of the game whether it be an ability, feature, etc. Feedback from everyone is one very important part, but we also look at hard data and how a change would affect every other part of the game. If we were to change X ability, how much development time would it take? How many teams would be impacted? How long will it take to test and verify? How would it impact PvE? PvP? Dungeons? Trials? Dueling? etc etc. These are just a few of the questions we need to ask - there are many, many more though!
We know it's frustrating to spend a lot of time writing your feedback only to be met with silence, and no amount of "don't worry, we read!" can remedy that feeling. We're working on it, though, and do hope everyone continues to post feedback even if the outcome isn't exactly what you were hoping to see. Please remember, though, that we need to look at the big picture and there are so many different things a single change could affect.
Also, it's worth mentioning that we need time to react on feedback based on how work is done internally. We know there weren't as many fixes as you were hoping to see in the latest PTS patch, but it normally takes a couple patches in order to implement changes based on feedback we've seen. The whys and hows are a long and boring explanation, but in general it takes us a couple patches to get feedback-related changes into a PTS patch (so if you posted feedback or a bug report last Friday, you're more likely to see the change/fix in next week's incremental rather than the one we just had yesterday).