Forestd16b14_ESO wrote: »Please no poison.....
Forestd16b14_ESO wrote: »Please no poison.....
You'd rather your skills not scale on Mighty when a Stamina Knight?
Forestd16b14_ESO wrote: »Please no poison.....
You'd rather your skills not scale on Mighty when a Stamina Knight?
Would be nice if Dunmers could receive a damage bonus to poison as well, at least until barbershop/race change. There used to be some synergy between Dunmers and stam dks; not so anymore.
Band Camp statements: To state "But this one time I saw X doing X... so that justifies X" Refers to the Band camp statement.
Coined by Maxwell
TankHealz2015 wrote: »Interesting changes.
Igneous Shield: decrease in duration ... gonna be more now for Magika DK since they can spam it but Stam DK not too much.
Ardent Flame: all abilities are now poison based? should the name change to "Ardent Poison" since is no more flame..?
With regards to DK shifting away from flame based attacks and more to poison attacks, what is the big picture reason? more distinction between classes? something else?
Blocking cost more, but Heavy Armor passives return more magika/stamina to me ...
Fighters Guild skill can now hit 5 targets (from 2)? I like this.
Do all of these "poison" based skills apply healing debuffs? as in do i need to invest in the appropriate champion points?
Love the changes to costumes, hats, personality, crafting bags, etc.!