Could we just have a pop up window when clicking on the name in death recap that tells us the stats and sets the other guy is wearing with his unbuffed regen, max and penetration values? Like our own char stat window?
Should not be hard to implement and an easy way to distinguish the cheat from the skilled player?
Forum moderation attitude towards threads on banning is complete BS.
https://forums.elderscrollsonline.com/en/discussion/289410/give-people-a-second-chance-its-not-right
JR_Returns wrote: »I've been playing this game for a few years now and it's clear that some cheating does happen. ZOS have obviously made attempts to stop it by using by what to me seems to be complex methods. As someone who writes control software for a living I know complex solutions just bring more problems, you only use them when there is no other option,
I know there will be a lot of people who won't agree but generally people cheat for a reason, that is unless they are psychos. The simplest way to reduce cheating is to remove the reason for cheating. From what I've observed cheating normally occurs in PvP, the trails and arenas. In fact anywhere there are leader boards and the chance of gold rewards. A quick simple fix would be to remove the leader boards and gold rewards for a period of say 3 months to see if that reduces the level of cheating. If it does nothing bring them back, however if the level of cheating is noticeably reduced remove them for good.
LadyLethalla wrote: »Over the weekend in Thornblade (PS4 EU) there were a number of AD Templars who positioned themselves right outside the Covenant base - ON the platform that the door opens onto, and therefore immediately ganking anyone who didn't venture out in a large group. Is this another gap-closing exploit? Isn't the whole reason for the platform's existence so that you have a 'safe' area on exiting your base?
Is this in Imperial City Sewers? If so, you are correct that this shouldn't be possible. There is an area debuff in that room that is supposed to essentially disable gap-closers; it's called "Range suppression" or something. Enemy players shouldn't be able to get onto that platform.LadyLethalla wrote: »Over the weekend in Thornblade (PS4 EU) there were a number of AD Templars who positioned themselves right outside the Covenant base - ON the platform that the door opens onto, and therefore immediately ganking anyone who didn't venture out in a large group. Is this another gap-closing exploit? Isn't the whole reason for the platform's existence so that you have a 'safe' area on exiting your base?
Sounds like a bug (yay, another one). You shouldn't be able to attack or be attacked while the Sanctuary debuff is on you. Which door was this specifically?In IC you're in a door, you're glowing purple, and suddenly someone is hitting you and you're dead. You die while purple. This is allowed how?
Sounds like a bug (yay, another one). You shouldn't be able to attack or be attacked while the Sanctuary debuff is on you. Which door was this specifically?In IC you're in a door, you're glowing purple, and suddenly someone is hitting you and you're dead. You die while purple. This is allowed how?
Some of those District doors (the large ones) have a timed debuff rather than an AoE debuff. Is it possible that the enemy attacked you just as the timer wore off?Moving between sections up top. It happened to me in one door, and a guildie in my group the day before in another. It seems to happen as a zerg is moving through. I had someone in Red with a 2H mace that just kept swinging until I just suddenly took damage and died. I couldn't heal myself because of the debuff.
They are using toppling charge most of the time from what i can gather on first person out I have not been the first out yet so going on what others have said, then they are hitting the door with jabs. They have racked up over 100000 ap.... and I think they would gap close on guards in truth.
It's ironic that they are topping the campaign leaderboard for what I'd call pve for you know attacking a door.
We spend time dislodging them sacrificing people working around and all and then they are back hitting doors again it's ridiculous. We have ways of moving them but being there in the first place is an issue.
I'm a Templar and I use my gap closer all the time. Never once have I ever "accidentally" gap closed where I shouldn't have been allowed to gap close to. The only issue I have to deal with is gap closing out of the world and free falling for several minutes while the battle rages on around me.
Some of those District doors (the large ones) have a timed debuff rather than an AoE debuff. Is it possible that the enemy attacked you just as the timer wore off?Moving between sections up top. It happened to me in one door, and a guildie in my group the day before in another. It seems to happen as a zerg is moving through. I had someone in Red with a 2H mace that just kept swinging until I just suddenly took damage and died. I couldn't heal myself because of the debuff.
Judas Helviaryn wrote: »[I am reposting this here as per recommendation.]
So I've run across an issue over the past couple days.. People who know me know that, despite my technical limitations, I love to fight in the AvA and PvP areas. Cyrodiil and, more importantly, the Imperial City. As such, most of my personal income is derived from the IC, and a good chunk of that from Tel-Var stones, whether picked off of fresh player corpses or farmed from district bosses. I sell the goods, runes, equipment, the works.
Imagine my surprise when I run across multiple players, three in my personal experience so far, exploiting a game mechanic to farm IC npcs, the dremora and xivkyn specifically, for tel-var stones. This has something to do with the sneak mechanics in the game, hit detection, and how the game processes NPC respawns.
These dremora were silently dying and respawning instantly, while an enemy nightblade hid nearby performing the glitch. I happened upon this by chance.
Here's what I mean:
You have a clutch of dremora standing right outside of the sewer entrance into the Dominion sewers, in the Temple District. The player in question kills the dremora from stealth with one shot, without being anywhere in range, and harvests the tel-var, while the dremora in question respawn immediately. Before their bodies even hit the ground, they've respawned and are dead again. And again... and again.. and so on.
Obviously this translates to an insane amount of tel-var over a short period of time, and is even subject to mechanical automation (I.E the rubber band trick), since the player doesn't have to search for a new target once this one is dead.
Back to my opening paragraph, I and a lot of other people make gold off of tel-var, and this exploit has opened up the potential to severely devalue our time put into these avenues of profit.
The players exploiting this bug are, no doubt, flooding the market with IC wares, Repora, Itade, Hajeiko, the IC equipment, and seriously driving up supply. That leaves the rest of us honest players high and dry wasting our time and risking more than we need to, while these lazy ones give minimal effort for more rewards than an honest player could achieve. Sure, we could kill them for their exploited goods, but that not only opens us up to punishment for receiving said exploited goods from ZOS, the exploiters themselves have minimized their own risk by doing this as close as they can to their safe zones.
I've sent in multiple letters, the players in question have been reported with ample evidence, both screencaps and chat logs, some of which you'll see below.
My first encounter with this bug was a few months ago in Haderus, PC NA Temple District, with a rather famous player who I cannot name on here.
We don't have moderators in the game checking things out, at least not openly and I very much doubt at all.
ZOS needs to do something about this exploit, and in the meantime I intend for this to become as transparent as possible to spur their action.
Below is a self-incrimination from one such player, with their names redacted, speculating on the mechanics of the exploit after being caught.
And before anyone accuses me of trying to learn the exploit for myself, I don't have any compunction about lying to cheaters.
~Thank you @ZOS_PeterT
As an aside, neither I nor the subject in question explained how to perform the exploit in concrete terms. That is not and will never be my intention.