This threads are all a useless waste of time. ZOS doesn't care and they will prove it on friday when @Wrobel answers Class Skill questions and ignore every sorcerer related question. They won't even be taking questions we've been asking here on the forum, according to @ZOS_GinaBruno...
So yay, we get further ignored...
Joy_Division wrote: »Hadan_of_Rift wrote: »Its no more OP than any other ability that heals and does damage. You're trolling, right?
@Hadan_of_Rift
Wait what? Ok please enlighten me of other damage heals that 1) you can use another ability and still get a heal? 2) that heals for the amount that crit surge did?cosmic_niklas_93b16_ESO wrote: »Hadan_of_Rift wrote: »Thank you showing how OP Crit Surge was and why they needed to fix it. Sorry but I can't WB something for 25k and get 15k heal back I still just get the 1k heal tick. Strife heals 25% of damage done by its own damage not any other abilities damage.
I'm sorry your having an issue with the ridiculous OP ability, but it;s about time the fixed it. Now I'm waiting for the Overload fix.
Another person that never played a sorcerer in his life commenting about things he knows nothing at all about, good job making yourself look bad, lol.
Just because I don't agree with you doesn't mean I don't play a Sorc. I have 2 Sorcs; Stamina and Magicka, and Crit Surge was extremely OP, just like Overload is OP.
Just like any sane stamina 2-h player would admit Wrecking Blow was OP. It doesn't mean you don't take advantage of it, but it doesn't make it any less OP.
Is this a joke? Surge OP? For a 15K heal?
burning embers is a dot......it in no way compares to passively gaining a massive heal everytime ya crit with Crystal Frags
Septimus_Magna wrote: »The idea for the new Surge isnt even that bad (especially for melee ranged stam sorcs).
The problem is the extremely low healing value, if the healing value is buffed sorcs will have a reliable self-heal as long as they keep landing crits.
Every other class has self-healing abilities so why shouldnt sorcs have one?
no it is bad. because it's a dull/boring change to the way the class plays. They could make it heal me for 10K a pop and i'd still prefer the surge on current live, because this change is boring.
i mean if stamina sorcs prefer this then at least leave power surge the way it is.
Septimus_Magna wrote: »
If its boring or not depends on your personal preference.
The fact is that Wrobel saw reasons to change Surge so it will probably not be changed back.
All we can do is provide feedback so it will be somewhat useful when the DB update goes live.
Maily directed @Erraln
Why is it ok for surge to not be sufficient as the only heal in the arena yet it´s ok on NB and Templar that funnel health (not even swallow morph) and puncturing sweeps + ritual are sufficient healing.
Why should sorc have to run more defense than other classes and also slot a resto staff for that purpose?
I didn't imply it to be, but I don't claim to know Zeni's intended self healing setups. The major complaint about Sorc defensive ability for the last year is that our offense stats fed it directly, and that seems to be what has been altered in DB. There is no mistaking these changes for anything but a nerf. My main drive to reply was centered on demonstrating the thought that the changes didn't ruin the class.
Septimus_Magna wrote: »
If its boring or not depends on your personal preference.
The fact is that Wrobel saw reasons to change Surge so it will probably not be changed back.
All we can do is provide feedback so it will be somewhat useful when the DB update goes live.
I expect that's why they have him on the special #2 they announced for today. Eitherway you are right, there is nothing they can do to change it.
Sadly what this may mean is a focused class overhaul of sorcerers for next DLC because of how badly they screwed up the class. Sadly that will be months.
Joy_Division wrote: »***********Update*********
I ran vMA of my PTS sorcerer again using quality gear (Julianos) and, after more than three miserable hours, managed to beat this. I will be updating and modifying the OP to reflect what I feel are more accurate assessments.
Even though I beat it, I stand by everything I said in the OP. Indeed I feel more confident in those assessments. To those, I would add
- The magicka drain is REAL. Even with two glyphs of recovery, I still found myself constantly resorting to Energy Overload, the haste sigil, and heavy attacks just to refill my resources.
- I was losing magicka even though I was using the my shield in a completely reactionary manner. That is, by default I did *not* have up Conjured Ward; I used it much the same way as a templar would use breath of life.
- If I had to do this again - and to be clear I won't because I've had trips to the dentist more enjoyable - I would use Harness Magicka instead of the Sorcerer's own shield in light of the resource issue. It is smaller, but as the shield is being used in a reactionary manner, it doesn't have to be big, merely keep you alive.
- You are going to want 2 DoTs active on something at all times. This is inconvenient as sorcerers don't have an on target DoT. Boundless Storm is useful in this respect.
- I found a restoration staff essential for HoTs to supplement the modest, yet steady Surge heals and sometimes Healing Ward is the only thing that can save a sorcerer.
- To make room for the stuff I did not necessarily want to run, that meant no mines, no bound aegis, no dual swords.
- Some of the more difficult pulls were hell and I felt a number of times I only got through by RNG and good fortune for all the talk how this will lead to more "skillful" play.
- The Crematorium Guards were particularly annoying. If it's just the daedroth, a sorcs with HoTs and DoTs (to ensure surge procs) can take them out. However, on the latter stages when the Boss and adds are hitting you for 5K as well, I found it necessary for my sanity to resort to using a power sigil.
- If you have Overload up and at low health, the potential for frustration is too high. There is no way to refresh your HoT, let alone heal and only so much damage you can shield through.
I wont say Surge is "completely inadequate," rather it is "inadequate" since I did beat it. Beat it by using skills not because I wanted to, but because of the arbitrary mechanics of Surge, specifically the cooldown and flat number. This combination is, IMHO, bad game design. I should never feel forced to run certain abilities to make some other unexciting and quite frankly not very good ability perform it's function. It's a little different if an ability is so strong, so good, or some interesting that I want to run it, but trust me here, Mutagen, Boundless Storm, and Surge are not. The build I was using was, in short, not fun. Coupled that with not optimal, and that is why I hate this change and will opt to use another class for difficult content in which I have to sustain myself.
Some people are still telling sorcs just to run higher health, adapt, and they will be fine. Since NBs, DKs, and Templars, done not need to do either or those and are already more than fine, I find it unreasonable and selfish to tell sorcerers, "You are OP, deal with it." I did deal with it, and the game-play experience was *not fun*. I will update my original post to better present the data I compiled during the vMA run this weekend and then I am done with this. Come the DB patch, if ZoS doesn't make any changes, I will simply log onto one of my other three classes where I can actually have fun doing challenging content. As it was, playing a sorcerer is pretty boring in my estimation. That class desperate needs more options and this patch is giving them less.
Septimus_Magna wrote: »Septimus_Magna wrote: »The idea for the new Surge isnt even that bad (especially for melee ranged stam sorcs).
The problem is the extremely low healing value, if the healing value is buffed sorcs will have a reliable self-heal as long as they keep landing crits.
Every other class has self-healing abilities so why shouldnt sorcs have one?
no it is bad. because it's a dull/boring change to the way the class plays. They could make it heal me for 10K a pop and i'd still prefer the surge on current live, because this change is boring.
i mean if stamina sorcs prefer this then at least leave power surge the way it is.
If its boring or not depends on your personal preference.
The fact is that Wrobel saw reasons to change Surge so it will probably not be changed back.
All we can do is provide feedback so it will be somewhat useful when the DB update goes live.
@Joy_Division Did you try using a pet? If so, which one? They increased max health by 8% if you had one up. Did it make a difference?
Septimus_Magna wrote: »Septimus_Magna wrote: »The idea for the new Surge isnt even that bad (especially for melee ranged stam sorcs).
The problem is the extremely low healing value, if the healing value is buffed sorcs will have a reliable self-heal as long as they keep landing crits.
Every other class has self-healing abilities so why shouldnt sorcs have one?
no it is bad. because it's a dull/boring change to the way the class plays. They could make it heal me for 10K a pop and i'd still prefer the surge on current live, because this change is boring.
i mean if stamina sorcs prefer this then at least leave power surge the way it is.
If its boring or not depends on your personal preference.
The fact is that Wrobel saw reasons to change Surge so it will probably not be changed back.
All we can do is provide feedback so it will be somewhat useful when the DB update goes live.
Septimus_Magna wrote: »
If its boring or not depends on your personal preference.
The fact is that Wrobel saw reasons to change Surge so it will probably not be changed back.
All we can do is provide feedback so it will be somewhat useful when the DB update goes live.
I expect that's why they have him on the special #2 they announced for today. Eitherway you are right, there is nothing they can do to change it.
Sadly what this may mean is a focused class overhaul of sorcerers for next DLC because of how badly they screwed up the class. Sadly that will be months.
Septimus_Magna wrote: »
If its boring or not depends on your personal preference.
The fact is that Wrobel saw reasons to change Surge so it will probably not be changed back.
All we can do is provide feedback so it will be somewhat useful when the DB update goes live.
I expect that's why they have him on the special #2 they announced for today. Eitherway you are right, there is nothing they can do to change it.
Sadly what this may mean is a focused class overhaul of sorcerers for next DLC because of how badly they screwed up the class. Sadly that will be months.
Sad part is they could undo one change and at least leave us PLAYABLE.
Joy_Division wrote: »Joy_Division wrote: »@Solariken - I don't believe you have as keen grasp on sorcerers of you think you do. Your posts reveal more frustration fighting against them than actually playing them.
You say:Sorcs finally have to make some sacrifices in choosing how they build rather than being maximally effective at self-healing, resource management, and damage mitigation while in full DPS mode
Sorcs? Tell me ... exactly what sacrifice do I have to make on my templar standing in my Focus/Ritual while puncturing sweeping stuff? Or a NB siphoning while in her path? And in those two cases, that is actual "full DPS" mode, far more self-healing than a sorc will get and better resource-management that a sorcerer can obtain (in particular the NB).
The fact of the matter is that Sorcerers are the *worst* of the magicka classes at self-healing while in full DPS mode and also the worst at healing themselves in general. In order for a sorcerer to mitigate incoming damage, they have to break "full DPS mode" and constantly reapply their shields, a step templars, NBs, and even DKs do not necessarily have to do.
What evidence can you forward that sorcerers are distinctive from other classes in that their "INSANELY effective" cookie-cutter build is "vastly over-performing" the other three classes? This sounds like an opinion to me. One that your entitled too, but if you are going to present it as a fact, it is your responsibility to substantiate it. How is a sorcerer over-performing relative to say the heavy armor puncturing sweeping, breath of lifing, and Jesus Beaming magicka templar? In the next patch, are you going to contend a stam DK decked out in Morag Tong won't also be insanely effective?
It's always easy for people who main other classes to tell the one getting nerfed, and there is no question the sorcerer is getting a net nerf, that they will be fine. If doing vMA is so easy on your sorcerer, why don't you do what I did and go onto the PTS and show us that they are indeed fine. It is completely unfair to dispute the actual evidence I am presenting and claim sorcerers will "fine" when you have done nothing on the PTS to demonstrate otherwise.
I want to be clear @Joy_Division that I wasn't refuting any of your evidence for the "net nerf" Sorcs are getting. I also said in the first sentence if my post that I'm not the sorc expert - however I don't appreciate those that try to invalidate others' opinions by saying "you don't have a max level sorc so gtfo." I felt compelled to respond even though I know I shouldn't feed the trolls.
Also, you aren't being fair with your apples-to-oranges comment about self-healing between classes. Templars and NB have great self-healing too, but have to break DPS to reposition incredibly often whereas Sorcs don't necessarily need to, and if they do, Streak gives them a huge upper hand in this too. Unless your self-healing metric is face-tanking some easy PvE garbage like Bloodspawn then I disagree that Sorcs have it the worst.
I remember when vMA/Orsinium first dropped, the sorc leaderboard was a mile long in the first two weeks while all other classes were slow to represent. I also know that the most effective PvP 1vX'ers that I still see are mSorcs and stam Dk's. You are right though, everything I have said is opinion without a long list of supporting evidence except that ZOS apparently agrees that Sorcs needed to be tuned down. I'm sorry if the nerf hurts, but I'll say again that you will adapt and find yourself in a good place on your sorc.
I wish I could chime in with specifics about the PTS, but my 1.5mbps T1 makes it not worth the effort to download PTS patches, sorry.
You keep saying sorcerers will have to adapt and they will be fine ... but you have not offered any ideas
Joy_Division wrote: »Joy_Division wrote: »@Solariken - I don't believe you have as keen grasp on sorcerers of you think you do. Your posts reveal more frustration fighting against them than actually playing them.
You say:Sorcs finally have to make some sacrifices in choosing how they build rather than being maximally effective at self-healing, resource management, and damage mitigation while in full DPS mode
Sorcs? Tell me ... exactly what sacrifice do I have to make on my templar standing in my Focus/Ritual while puncturing sweeping stuff? Or a NB siphoning while in her path? And in those two cases, that is actual "full DPS" mode, far more self-healing than a sorc will get and better resource-management that a sorcerer can obtain (in particular the NB).
The fact of the matter is that Sorcerers are the *worst* of the magicka classes at self-healing while in full DPS mode and also the worst at healing themselves in general. In order for a sorcerer to mitigate incoming damage, they have to break "full DPS mode" and constantly reapply their shields, a step templars, NBs, and even DKs do not necessarily have to do.
What evidence can you forward that sorcerers are distinctive from other classes in that their "INSANELY effective" cookie-cutter build is "vastly over-performing" the other three classes? This sounds like an opinion to me. One that your entitled too, but if you are going to present it as a fact, it is your responsibility to substantiate it. How is a sorcerer over-performing relative to say the heavy armor puncturing sweeping, breath of lifing, and Jesus Beaming magicka templar? In the next patch, are you going to contend a stam DK decked out in Morag Tong won't also be insanely effective?
It's always easy for people who main other classes to tell the one getting nerfed, and there is no question the sorcerer is getting a net nerf, that they will be fine. If doing vMA is so easy on your sorcerer, why don't you do what I did and go onto the PTS and show us that they are indeed fine. It is completely unfair to dispute the actual evidence I am presenting and claim sorcerers will "fine" when you have done nothing on the PTS to demonstrate otherwise.
I want to be clear @Joy_Division that I wasn't refuting any of your evidence for the "net nerf" Sorcs are getting. I also said in the first sentence if my post that I'm not the sorc expert - however I don't appreciate those that try to invalidate others' opinions by saying "you don't have a max level sorc so gtfo." I felt compelled to respond even though I know I shouldn't feed the trolls.
Also, you aren't being fair with your apples-to-oranges comment about self-healing between classes. Templars and NB have great self-healing too, but have to break DPS to reposition incredibly often whereas Sorcs don't necessarily need to, and if they do, Streak gives them a huge upper hand in this too. Unless your self-healing metric is face-tanking some easy PvE garbage like Bloodspawn then I disagree that Sorcs have it the worst.
I remember when vMA/Orsinium first dropped, the sorc leaderboard was a mile long in the first two weeks while all other classes were slow to represent. I also know that the most effective PvP 1vX'ers that I still see are mSorcs and stam Dk's. You are right though, everything I have said is opinion without a long list of supporting evidence except that ZOS apparently agrees that Sorcs needed to be tuned down. I'm sorry if the nerf hurts, but I'll say again that you will adapt and find yourself in a good place on your sorc.
I wish I could chime in with specifics about the PTS, but my 1.5mbps T1 makes it not worth the effort to download PTS patches, sorry.
You keep saying sorcerers will have to adapt and they will be fine ... but you have not offered any ideas
I've adapted and it's a sad day my sorc is now my crafting mule and my mage blade is my main.
Is this the answer to the problem No, but looks like it's the only way forward at the moment....
Thanks Zos and PvPers for spoiling my sorc in pve.
I tried to run vma as a stamina sorcerer last night. I ran a dw build with bloodthirsty, blood craze, critical surge, caltrops, bound armour; and a back bar with bow abilities + Dark deal and hurricane or rally, charge, and hurricane.
I was wearing purple medium with 2pc heavy. Had about 20k health, 17k resists. 50% crit and 3.5k weapon power.
I breezed the first mobs up to the first boss, and then it began to hurt. Simply put critical surge on cool down + bloodthirst + blood craze could not keep up with the incomming damage when the boss creates 3 clones... and Dark deal isn't fast enough to save you when your health dips fast (ie 15k in 1sec) and you need an immediate survivability tool. Also I tended to have full magicka much of the time as there are so few decent utility spells and struggled to regenerate stamina (pots mostly). Now I had limited time so might have been able to do better with a barrier ultimate or the new absorption, but frankly with 4 skills working on healing and defensive skills active, I am not connvinced that I should be forced into defensive ultimates.
Just to add a stamina sorcerer view.
So replace surge with LIGHTNING BREATH
think of the big beatie that plants feet for small cone lightning channel.
So for sorcer, it affects maybe 7m cones channel oner say 2-3 secs during which you are slow as heck and does decent shck dmg and heals you for some percent of the dmg done.
Maybe even conjure image overlay of the beastie when fired.
Tyrannitar wrote: »Septimus_Magna wrote: »Septimus_Magna wrote: »The idea for the new Surge isnt even that bad (especially for melee ranged stam sorcs).
The problem is the extremely low healing value, if the healing value is buffed sorcs will have a reliable self-heal as long as they keep landing crits.
Every other class has self-healing abilities so why shouldnt sorcs have one?
no it is bad. because it's a dull/boring change to the way the class plays. They could make it heal me for 10K a pop and i'd still prefer the surge on current live, because this change is boring.
i mean if stamina sorcs prefer this then at least leave power surge the way it is.
If its boring or not depends on your personal preference.
The fact is that Wrobel saw reasons to change Surge so it will probably not be changed back.
All we can do is provide feedback so it will be somewhat useful when the DB update goes live.
I mean, even as a stam sorc, hell, even moreso as a stam sorc: crit surge was our ONE survivability tool.
This new form hurts us more than Magicka sorcs.... as we heal for 60% of an often higher crit rate as stam builds tend to run over 60% even on the low-side of the crit bell curve.
SwaminoNowlino wrote: »Fantastic @Joy_Division. Whether you agree or disagree with something, this is how you use the forums to discuss topics. You do comparative analysis using math and show repeat instances to validate results. People can quibble about what it all means, but this is an excellent model for anyone wanting to provide Dev feedback.
Too bad this kind of thing is reserved for our PC friends, us console guys really rely on you all to provide substance to these discussions.
Septimus_Magna wrote: »The idea for the new Surge isnt even that bad (especially for melee ranged stam sorcs).
The problem is the extremely low healing value, if the healing value is buffed sorcs will have a reliable self-heal as long as they keep landing crits.
Every other class has self-healing abilities so why shouldnt sorcs have one?
SwaminoNowlino wrote: »@Grao Unfortunately, when you look at how toxic and nonconstructive a lot of these discussions are, can you really blame them? Can you imagine being @ZOS_GinaBruno and having to wake up in the morning knowing you have to come into work and read all the insults and threats? People are passionate about this game, which is a testament to this quality platform they have. We all can get disappointed about the lack of communication or questionable changes, but some of the rage and vitriol directed at folks who are just doing their job is not helpful to the overall community. If we had more posts like what @Joy_Division put together here, backed by logic and math, and less of the garbage, we may find that the Dev team would be much more willing to come on here and share information with us and engage in discussion.
Emma_Eunjung wrote: »Septimus_Magna wrote: »The idea for the new Surge isnt even that bad (especially for melee ranged stam sorcs).
The problem is the extremely low healing value, if the healing value is buffed sorcs will have a reliable self-heal as long as they keep landing crits.
Every other class has self-healing abilities so why shouldnt sorcs have one?
Agree completely! By far, the simplest solution to the Surge issues is to raise the flat rate heal by a large amount. In my opinion, a 200% increase would silence most of the complaints in both PvE and PvP.
SwaminoNowlino wrote: »@Grao Unfortunately, when you look at how toxic and nonconstructive a lot of these discussions are, can you really blame them? Can you imagine being @ZOS_GinaBruno and having to wake up in the morning knowing you have to come into work and read all the insults and threats? People are passionate about this game, which is a testament to this quality platform they have. We all can get disappointed about the lack of communication or questionable changes, but some of the rage and vitriol directed at folks who are just doing their job is not helpful to the overall community. If we had more posts like what @Joy_Division put together here, backed by logic and math, and less of the garbage, we may find that the Dev team would be much more willing to come on here and share information with us and engage in discussion.
.Emma_Eunjung wrote: »Septimus_Magna wrote: »The idea for the new Surge isnt even that bad (especially for melee ranged stam sorcs).
The problem is the extremely low healing value, if the healing value is buffed sorcs will have a reliable self-heal as long as they keep landing crits.
Every other class has self-healing abilities so why shouldnt sorcs have one?
Agree completely! By far, the simplest solution to the Surge issues is to raise the flat rate heal by a large amount. In my opinion, a 200% increase would silence most of the complaints in both PvE and PvP.
Simplest, yes, and it would mitigate some of the pain. But just bumping up the flat value is not a good overall solution.
.Emma_Eunjung wrote: »Septimus_Magna wrote: »The idea for the new Surge isnt even that bad (especially for melee ranged stam sorcs).
The problem is the extremely low healing value, if the healing value is buffed sorcs will have a reliable self-heal as long as they keep landing crits.
Every other class has self-healing abilities so why shouldnt sorcs have one?
Agree completely! By far, the simplest solution to the Surge issues is to raise the flat rate heal by a large amount. In my opinion, a 200% increase would silence most of the complaints in both PvE and PvP.
Simplest, yes, and it would mitigate some of the pain. But just bumping up the flat value is not a good overall solution.
To be honest even reverting Surge to its previous incarnation would not save sorcerers. I don't have a ton of pictures to make this post, but all sorcerers playing PvE at the final stages of the game know the class has been in a bit of trouble for a while now.
Between lack of a particular identity, lack of build flexibility, lack of damages... There is much that needs to be done so Sorcerers are in par with the other three classes and at least some of those changes that need done, the Devs are apparently strongly against for it would make Sorcerers too much like the other classes.
Well, I would like to say I'd welcome sorcerers being a little bit more like the other classes! I would like to see sorcerers having their own spammable ability, giving magicka build's a choice on what weapon they actually want to use. I would like to see the most iconic sorcerer skill that does not involve pets, crystal shards, have a stamina morph. I would like to see the bugs with Overload finally fixed or the complete removal of heavy attacks from that ultimate, if fixing the bug is simply impossible. I would like to see Bound Aegis and Bound Armaments get an active ability similar to how the pets have active abilities. Speaking of the pets, I would like to see them being viable, I would like for Ward to heal pets and offer far more protection than it currently does. I would like to see pets actually survive in Raid fight for more than 20 seconds. I would like to see pets be affected by the n number of passives in our tree that don't affect them, I would like to see pets being affected by CPs as they should have been from the start as they are sorcerer spells... There is much that needs doing and it is frustrating to experience nerf after nerf while we are so very aware of all those problems that need fixing are being ignored...