Joy_Division wrote: »A great deal of detail
Joy_Division wrote: »A great deal of detail
Here's my experience with Surge in Maelstrom. Summary: 413k in 1:35 with 1 life remaining on an Altmer template. Moderately messy play, my best on Live is 539k.
I think a large portion of your difficulties were caused by your set choice. While this wasn't a clean run by any means, Infallible Aether performed well with Willpower and Nerien'eth.
You're right that Surge isn't enough to support Maelstrom play by itself, as it used to be. I slotted a lot of survival skills that I wouldn't on live, but I got it done, and Surge definitely helped with that. I used the magic morph to allow me, with Inner Light slotted, to skip spell power pots in favor of tripots. I drank them on cooldown for the magic grant more than the health, but I'm sure the additional hp gen played its part. I chose not to cast Overload, opting to test the healing Negate morph.
My #1 issue was magicka management, my blue pool just seemed to drain every time I stopped looking at it. It definitely caused some deaths. Perhaps I wasn't using my Resto channel to its utmost potential, but long habit of out-damaging things instead of standing my ground and recovering kept me from purposefully spamming heavy attacks very often. Inf.Aether proved its worth when I did, though, transforming my regeneration move into a moderate attack of its own.
It's a blow, these changes. Sorcerer will need more effort to reach the same level of solo competence Live builds afford us, but that doesn't mean it can't be done. 550k+ scores won't be going away. 570 though? Maybe.
PS, @ZOS_GinaBruno , Audio Errors were common throughout this run, ESPECIALLY in arena 7. Was using the 64bit client. A7 Starts at the 48 Minute mark if y'all want to doublecheck. I don't think it happened on this particular one, but on my previous run an error which seemed to be coming from the poison cure pools could only be described as a LOUD motor overheating, likely a short duration repeating clip. Was weird!
Khaos_Bane wrote: »Joy_Division wrote: »A great deal of detail
Here's my experience with Surge in Maelstrom. Summary: 413k in 1:35 with 1 life remaining on an Altmer template. Moderately messy play, my best on Live is 539k.
I think a large portion of your difficulties were caused by your set choice. While this wasn't a clean run by any means, Infallible Aether performed well with Willpower and Nerien'eth.
You're right that Surge isn't enough to support Maelstrom play by itself, as it used to be. I slotted a lot of survival skills that I wouldn't on live, but I got it done, and Surge definitely helped with that. I used the magic morph to allow me, with Inner Light slotted, to skip spell power pots in favor of tripots. I drank them on cooldown for the magic grant more than the health, but I'm sure the additional hp gen played its part. I chose not to cast Overload, opting to test the healing Negate morph.
My #1 issue was magicka management, my blue pool just seemed to drain every time I stopped looking at it. It definitely caused some deaths. Perhaps I wasn't using my Resto channel to its utmost potential, but long habit of out-damaging things instead of standing my ground and recovering kept me from purposefully spamming heavy attacks very often. Inf.Aether proved its worth when I did, though, transforming my regeneration move into a moderate attack of its own.
It's a blow, these changes. Sorcerer will need more effort to reach the same level of solo competence Live builds afford us, but that doesn't mean it can't be done. 550k+ scores won't be going away. 570 though? Maybe.
PS, @ZOS_GinaBruno , Audio Errors were common throughout this run, ESPECIALLY in arena 7. Was using the 64bit client. A7 Starts at the 48 Minute mark if y'all want to doublecheck. I don't think it happened on this particular one, but on my previous run an error which seemed to be coming from the poison cure pools could only be described as a LOUD motor overheating, likely a short duration repeating clip. Was weird!
Well written post, you seem to be a very experienced player. The problem is most players aren't and these changes are really going to impact a lot of players in a very negative way. The game overall is taking a good direction, but constant nerfing like this takes it's toll. The nerf was so bad for sorcs that it changed how the class is played and it's unique abilities and sorc adaptability.
Overall, the class changes recently, have made the play of this game worse, not better.
willymchilybily wrote: »@derra I quite agree.
its not like other classes don't have healing damage moves that are powerful, DKs have embers, Templars have sweeps ,NBs have swallow soul.
They are all strong, unique heals from damage, other than DK's embers they are actually very popular damage spam moves too. all are good/essential for maelstrom DPS.
I just don't know why they decied the had to remove something very comparable from the Sorc's arsenal ?
willymchilybily wrote: »@derra I quite agree.
its not like other classes don't have healing damage moves that are powerful, DKs have embers, Templars have sweeps ,NBs have swallow soul.
They are all strong, unique heals from damage, other than DK's embers they are actually very popular damage spam moves too. all are good/essential for maelstrom DPS.
I just don't know why they decied the had to remove something very comparable from the Sorc's arsenal ?
And it wasn´t even comparable before the nerf.
I can confortably run the arena on NB without a resto staff and without harness on live. If i´d try it on sorc with just using surge as a heal without a shield slotted i don´t think that would end well.
Joy_Division wrote: »A great deal of detail
Here's my experience with Surge in Maelstrom. Summary: 413k in 1:35 with 1 life remaining on an Altmer template. Moderately messy play, my best on Live is 539k.
I think a large portion of your difficulties were caused by your set choice. While this wasn't a clean run by any means, Infallible Aether performed well with Willpower and Nerien'eth.
You're right that Surge isn't enough to support Maelstrom play by itself, as it used to be. I slotted a lot of survival skills that I wouldn't on live, but I got it done, and Surge definitely helped with that. I used the magic morph to allow me, with Inner Light slotted, to skip spell power pots in favor of tripots. I drank them on cooldown for the magic grant more than the health, but I'm sure the additional hp gen played its part. I chose not to cast Overload, opting to test the healing Negate morph.
My #1 issue was magicka management, my blue pool just seemed to drain every time I stopped looking at it. It definitely caused some deaths. Perhaps I wasn't using my Resto channel to its utmost potential, but long habit of out-damaging things instead of standing my ground and recovering kept me from purposefully spamming heavy attacks very often. Inf.Aether proved its worth when I did, though, transforming my regeneration move into a moderate attack of its own.
It's a blow, these changes. Sorcerer will need more effort to reach the same level of solo competence Live builds afford us, but that doesn't mean it can't be done. 550k+ scores won't be going away. 570 though? Maybe.
PS, @ZOS_GinaBruno , Audio Errors were common throughout this run, ESPECIALLY in arena 7. Was using the 64bit client. A7 Starts at the 48 Minute mark if y'all want to doublecheck. I don't think it happened on this particular one, but on my previous run an error which seemed to be coming from the poison cure pools could only be described as a LOUD motor overheating, likely a short duration repeating clip. Was weird!
Khaos_Bane wrote: »Joy_Division wrote: »A great deal of detail
Here's my experience with Surge in Maelstrom. Summary: 413k in 1:35 with 1 life remaining on an Altmer template. Moderately messy play, my best on Live is 539k.
I think a large portion of your difficulties were caused by your set choice. While this wasn't a clean run by any means, Infallible Aether performed well with Willpower and Nerien'eth.
You're right that Surge isn't enough to support Maelstrom play by itself, as it used to be. I slotted a lot of survival skills that I wouldn't on live, but I got it done, and Surge definitely helped with that. I used the magic morph to allow me, with Inner Light slotted, to skip spell power pots in favor of tripots. I drank them on cooldown for the magic grant more than the health, but I'm sure the additional hp gen played its part. I chose not to cast Overload, opting to test the healing Negate morph.
My #1 issue was magicka management, my blue pool just seemed to drain every time I stopped looking at it. It definitely caused some deaths. Perhaps I wasn't using my Resto channel to its utmost potential, but long habit of out-damaging things instead of standing my ground and recovering kept me from purposefully spamming heavy attacks very often. Inf.Aether proved its worth when I did, though, transforming my regeneration move into a moderate attack of its own.
It's a blow, these changes. Sorcerer will need more effort to reach the same level of solo competence Live builds afford us, but that doesn't mean it can't be done. 550k+ scores won't be going away. 570 though? Maybe.
PS, @ZOS_GinaBruno , Audio Errors were common throughout this run, ESPECIALLY in arena 7. Was using the 64bit client. A7 Starts at the 48 Minute mark if y'all want to doublecheck. I don't think it happened on this particular one, but on my previous run an error which seemed to be coming from the poison cure pools could only be described as a LOUD motor overheating, likely a short duration repeating clip. Was weird!
Well written post, you seem to be a very experienced player. The problem is most players aren't and these changes are really going to impact a lot of players in a very negative way. The game overall is taking a good direction, but constant nerfing like this takes it's toll. The nerf was so bad for sorcs that it changed how the class is played and it's unique abilities and sorc adaptability.
Overall, the class changes recently, have made the play of this game worse, not better.
The problem i have with all of this is:
I already find hardly any difference in running the arena with NB, Sorc or Templar on live.
I do it deathless with NB just as i do it with sorc and my templar runs are usually also 0 to 3 deaths.
My NB is a tad slower than my sorc because i don´t use BIS gear as i´m too lazy to mule it.
My templar is a bosmer in magica spec with v15 purple kagrenac.
The scores are 566k sorc, 547k NB, 510k Temp.
I think there would hardly be any difference in difficulty at all if i wasn´t too lazy to mule gear.
Yet the sorc gets an incredibly hefty nerf. My NB and Templar are hardly affecty by the small selfhealing changes at all. They feel completely fine and i´m 100% confident to get the same score with DB patch that i´m getting now on live (templar with dampen + sweeps and ritual of retribution feels even stronger on pts than on live).
My sorc compared to that feels absolutely demolished. It´s strenous to play and way harder than NB or templar with these changes.
That does not make sense from my perspective.
Also i think with these hefty nerfs ZOS imo has to reset the leaderboards for sorcerers (better all classes) as it will be 100% impossible to reach the current top 10 scores.
Maily directed @Erraln
Why is it ok for surge to not be sufficient as the only heal in the arena yet it´s ok on NB and Templar that funnel health (not even swallow morph) and puncturing sweeps + ritual are sufficient healing.
Why should sorc have to run more defense than other classes and also slot a resto staff for that purpose?
Hadan_of_Rift wrote: »Thank you showing how OP Crit Surge was and why they needed to fix it. Sorry but I can't WB something for 25k and get 15k heal back I still just get the 1k heal tick. Strife heals 25% of damage done by its own damage not any other abilities damage.
I'm sorry your having an issue with the ridiculous OP ability, but it;s about time the fixed it. Now I'm waiting for the Overload fix.
Hadan_of_Rift wrote: »Thank you showing how OP Crit Surge was and why they needed to fix it. Sorry but I can't WB something for 25k and get 15k heal back I still just get the 1k heal tick. Strife heals 25% of damage done by its own damage not any other abilities damage.
I'm sorry your having an issue with the ridiculous OP ability, but it;s about time the fixed it. Now I'm waiting for the Overload fix.
Its no more OP than any other ability that heals and does damage. You're trolling, right?
@Hadan_of_Rift
cosmic_niklas_93b16_ESO wrote: »Hadan_of_Rift wrote: »Thank you showing how OP Crit Surge was and why they needed to fix it. Sorry but I can't WB something for 25k and get 15k heal back I still just get the 1k heal tick. Strife heals 25% of damage done by its own damage not any other abilities damage.
I'm sorry your having an issue with the ridiculous OP ability, but it;s about time the fixed it. Now I'm waiting for the Overload fix.
Another person that never played a sorcerer in his life commenting about things he knows nothing at all about, good job making yourself look bad, lol.
Hadan_of_Rift wrote: »Its no more OP than any other ability that heals and does damage. You're trolling, right?
@Hadan_of_Rift
Wait what? Ok please enlighten me of other damage heals that 1) you can use another ability and still get a heal? 2) that heals for the amount that crit surge did?cosmic_niklas_93b16_ESO wrote: »Hadan_of_Rift wrote: »Thank you showing how OP Crit Surge was and why they needed to fix it. Sorry but I can't WB something for 25k and get 15k heal back I still just get the 1k heal tick. Strife heals 25% of damage done by its own damage not any other abilities damage.
I'm sorry your having an issue with the ridiculous OP ability, but it;s about time the fixed it. Now I'm waiting for the Overload fix.
Another person that never played a sorcerer in his life commenting about things he knows nothing at all about, good job making yourself look bad, lol.
Just because I don't agree with you doesn't mean I don't play a Sorc. I have 2 Sorcs Stamina and Magicka, and Crit Surge was extremely OP, just like Overload is OP.
Just like any sane stamina 2-h player would admit Wrecking Blow was OP. It doesn't mean you don't take advantage of it, but it doesn't make it any less OP.
I've tried out the other classes since the PTS came out and I got to say, sorcs are extremely underpowered next patch compared to everything else. So we should nerf the other 3 classes too to bring them down to sorc levels then, right?
Hadan_of_Rift wrote: »I've tried out the other classes since the PTS came out and I got to say, sorcs are extremely underpowered next patch compared to everything else. So we should nerf the other 3 classes too to bring them down to sorc levels then, right?
In your opinion, sorcs are extremely under-powered. Are some class getting an over the top buff... yes I would say the change to Stamina DK especially with the re-release of Morag Tong Set is over the top. The change for NB is a little much too, I especially don't like that because of that changed Magicka NB got a small nerf.I think it's a lot too early to say Magicka Sorcs are dead because of these changes. I think good players will adapt and still be fine.
cschwingeb14_ESO wrote: »Strife ticks 3-4 times, doesn't require a crit to heal, crits for 15k damage in a good maelstrom setup and heals an ally or provides increased healing taken.
You picked the worst example to compare surge to, if you want to say surge is OP.
Strife is ridiculously OP compared to the new surge
Hadan_of_Rift wrote: »cschwingeb14_ESO wrote: »Strife ticks 3-4 times, doesn't require a crit to heal, crits for 15k damage in a good maelstrom setup and heals an ally or provides increased healing taken.
You picked the worst example to compare surge to, if you want to say surge is OP.
Strife is ridiculously OP compared to the new surge
I wasn't comparing it to the new surge but the old surge. I'm not saying the new surge is OP I'm saying the old surge was OP. Also strife hits every 2 seconds 25% of the damage done from using strife. You would never see Strife healing for 11,458 a tick ever.
Hadan_of_Rift wrote: »cschwingeb14_ESO wrote: »Strife ticks 3-4 times, doesn't require a crit to heal, crits for 15k damage in a good maelstrom setup and heals an ally or provides increased healing taken.
You picked the worst example to compare surge to, if you want to say surge is OP.
Strife is ridiculously OP compared to the new surge
I wasn't comparing it to the new surge but the old surge. I'm not saying the new surge is OP I'm saying the old surge was OP. Also strife hits every 2 seconds 25% of the damage done from using strife. You would never see Strife healing for 11,458 a tick ever.
Maily directed @Erraln
Why is it ok for surge to not be sufficient as the only heal in the arena yet it´s ok on NB and Templar that funnel health (not even swallow morph) and puncturing sweeps + ritual are sufficient healing.
Why should sorc have to run more defense than other classes and also slot a resto staff for that purpose?
Joy_Division wrote: »My concern is not that a good sorcerer player will not be able to complete vMA or other high-end PvE content. Rather that good player can do so easier with more build flexibility by playing a different class. In my estimation, sorcerers were not over-performing in self-sustain to warrant that they alone of the three classes must make a greater effort in the DB update.
I might try this again because there is one factor that I have not accounted for - just not being used to surviving on a sorcerer with short duration shields sans burst Surge heals. However, if the question I keep asking myself is "Why does my sorcerer have to make sacrifices to overcome to the removal of her best tools, yet my templar does not have to?", my critique of the DB Sorcerer changes still stands.
Wow. It's like they said 'how can we simultaneously make this work for flurry, AND turn off magicka vMA easymode?'
Septimus_Magna wrote: »The idea for the new Surge isnt even that bad (especially for melee ranged stam sorcs).
The problem is the extremely low healing value, if the healing value is buffed sorcs will have a reliable self-heal as long as they keep landing crits.
Every other class has self-healing abilities so why shouldnt sorcs have one?
Septimus_Magna wrote: »The idea for the new Surge isnt even that bad (especially for melee ranged stam sorcs).
The problem is the extremely low healing value, if the healing value is buffed sorcs will have a reliable self-heal as long as they keep landing crits.
Every other class has self-healing abilities so why shouldnt sorcs have one?
Hadan_of_Rift wrote: »Its no more OP than any other ability that heals and does damage. You're trolling, right?
@Hadan_of_Rift
Wait what? Ok please enlighten me of other damage heals that 1) you can use another ability and still get a heal? 2) that heals for the amount that crit surge did?cosmic_niklas_93b16_ESO wrote: »Hadan_of_Rift wrote: »Thank you showing how OP Crit Surge was and why they needed to fix it. Sorry but I can't WB something for 25k and get 15k heal back I still just get the 1k heal tick. Strife heals 25% of damage done by its own damage not any other abilities damage.
I'm sorry your having an issue with the ridiculous OP ability, but it;s about time the fixed it. Now I'm waiting for the Overload fix.
Another person that never played a sorcerer in his life commenting about things he knows nothing at all about, good job making yourself look bad, lol.
Just because I don't agree with you doesn't mean I don't play a Sorc. I have 2 Sorcs; Stamina and Magicka, and Crit Surge was extremely OP, just like Overload is OP.
Just like any sane stamina 2-h player would admit Wrecking Blow was OP. It doesn't mean you don't take advantage of it, but it doesn't make it any less OP.
Joy_Division wrote: »Hadan_of_Rift wrote: »Its no more OP than any other ability that heals and does damage. You're trolling, right?
@Hadan_of_Rift
Wait what? Ok please enlighten me of other damage heals that 1) you can use another ability and still get a heal? 2) that heals for the amount that crit surge did?cosmic_niklas_93b16_ESO wrote: »Hadan_of_Rift wrote: »Thank you showing how OP Crit Surge was and why they needed to fix it. Sorry but I can't WB something for 25k and get 15k heal back I still just get the 1k heal tick. Strife heals 25% of damage done by its own damage not any other abilities damage.
I'm sorry your having an issue with the ridiculous OP ability, but it;s about time the fixed it. Now I'm waiting for the Overload fix.
Another person that never played a sorcerer in his life commenting about things he knows nothing at all about, good job making yourself look bad, lol.
Just because I don't agree with you doesn't mean I don't play a Sorc. I have 2 Sorcs; Stamina and Magicka, and Crit Surge was extremely OP, just like Overload is OP.
Just like any sane stamina 2-h player would admit Wrecking Blow was OP. It doesn't mean you don't take advantage of it, but it doesn't make it any less OP.
Is this a joke? Surge OP? For a 15K heal?