Congratulations! You've identified the one area on Live where sorcs are decent.I remember when vMA/Orsinium first dropped, the sorc leaderboard was a mile long in the first two weeks while all other classes were slow to represent. I also know that the most effective PvP 1vX'ers that I still see are mSorcs and stam Dk's. You are right though, everything I have said is opinion without a long list of supporting evidence except that ZOS apparently agrees that Sorcs needed to be tuned down. I'm sorry if the nerf hurts, but I'll say again that you will adapt and find yourself in a good place on your sorc.
Congratulations! You've identified the one area on Live where sorcs are decent.I remember when vMA/Orsinium first dropped, the sorc leaderboard was a mile long in the first two weeks while all other classes were slow to represent. I also know that the most effective PvP 1vX'ers that I still see are mSorcs and stam Dk's. You are right though, everything I have said is opinion without a long list of supporting evidence except that ZOS apparently agrees that Sorcs needed to be tuned down. I'm sorry if the nerf hurts, but I'll say again that you will adapt and find yourself in a good place on your sorc.
The fact is, in group PvE, sorcs of either flavor have long had the worst DPS and the worst group utility, with Overload masking over these problems in the short battles you see in 4-man content.
They're good soloists, though, which is why they excelled at vMA and in PvP, and that was the one redeeming area of strength of this class.
But now two of their core skills for soloing have been nerfed into the ground: Ward and Surge. You can see it in this thread where someone who has Flawless on her sorc now dies multiple times in just the first three rounds of vMA. After the DB update, even a magicka DK (arguably the hardest class to do vMA with on Live) will have an easier time than a sorc: the new Harness Magicka is just like the sorc's Ward, and they too can Crushing Shock from range while doing something that sorc's can't: flapping away ranged attacks (the very first video of a mDK completing vMA, by sneaky, was a Crushing-Shock-from-range build).
If these nerfs to a sorc's solo abilities had come coupled with substantial buffs and fixes to a sorc's ability outside of solo, then I doubt we'd see as much anger over this change. But that's not the case: these nerfs are unmitigated, hitting the class in the one area that they were good at and leaving the class more broken than ever before.
You, on the other hand, having not played as a sorc beyond vMA and a little bit of PvP, are unable to see the bigger picture. So, no, you don't understand the class, you are not qualified to speak about the class as a whole, and shouldn't be so shocked that others label you as ignorant and rightfully direct their frustration at you.
Joy_Division wrote: »@Solariken - I don't believe you have as keen grasp on sorcerers of you think you do. Your posts reveal more frustration fighting against them than actually playing them.
You say:Sorcs finally have to make some sacrifices in choosing how they build rather than being maximally effective at self-healing, resource management, and damage mitigation while in full DPS mode
Sorcs? Tell me ... exactly what sacrifice do I have to make on my templar standing in my Focus/Ritual while puncturing sweeping stuff? Or a NB siphoning while in her path? And in those two cases, that is actual "full DPS" mode, far more self-healing than a sorc will get and better resource-management that a sorcerer can obtain (in particular the NB).
The fact of the matter is that Sorcerers are the *worst* of the magicka classes at self-healing while in full DPS mode and also the worst at healing themselves in general. In order for a sorcerer to mitigate incoming damage, they have to break "full DPS mode" and constantly reapply their shields, a step templars, NBs, and even DKs do not necessarily have to do.
What evidence can you forward that sorcerers are distinctive from other classes in that their "INSANELY effective" cookie-cutter build is "vastly over-performing" the other three classes? This sounds like an opinion to me. One that your entitled too, but if you are going to present it as a fact, it is your responsibility to substantiate it. How is a sorcerer over-performing relative to say the heavy armor puncturing sweeping, breath of lifing, and Jesus Beaming magicka templar? In the next patch, are you going to contend a stam DK decked out in Morag Tong won't also be insanely effective?
It's always easy for people who main other classes to tell the one getting nerfed, and there is no question the sorcerer is getting a net nerf, that they will be fine. If doing vMA is so easy on your sorcerer, why don't you do what I did and go onto the PTS and show us that they are indeed fine. It is completely unfair to dispute the actual evidence I am presenting and claim sorcerers will "fine" when you have done nothing on the PTS to demonstrate otherwise.
I want to be clear @Joy_Division that I wasn't refuting any of your evidence for the "net nerf" Sorcs are getting. I also said in the first sentence if my post that I'm not the sorc expert - however I don't appreciate those that try to invalidate others' opinions by saying "you don't have a max level sorc so gtfo." I felt compelled to respond even though I know I shouldn't feed the trolls.
Also, you aren't being fair with your apples-to-oranges comment about self-healing between classes. Templars and NB have great self-healing too, but have to break DPS to reposition incredibly often whereas Sorcs don't necessarily need to, and if they do, Streak gives them a huge upper hand in this too. Unless your self-healing metric is face-tanking some easy PvE garbage like Bloodspawn then I disagree that Sorcs have it the worst.
I remember when vMA/Orsinium first dropped, the sorc leaderboard was a mile long in the first two weeks while all other classes were slow to represent. I also know that the most effective PvP 1vX'ers that I still see are mSorcs and stam Dk's. You are right though, everything I have said is opinion without a long list of supporting evidence except that ZOS apparently agrees that Sorcs needed to be tuned down. I'm sorry if the nerf hurts, but I'll say again that you will adapt and find yourself in a good place on your sorc.
I wish I could chime in with specifics about the PTS, but my 1.5mbps T1 makes it not worth the effort to download PTS patches, sorry.
Another complete idiot that thinks because Zenimax is destroying sorcerers they must be ubber overpowered.
I am sorry, I am so sorry, but NO. You don't have a sorcerer at max level so you don't have the right to come here and give your opinion as if you understood the class at all! Max out your sorcerer first, go through all trials, not VMA and see how well you will do with the class that at the same time has the lowest Magicka and Stamina DPS, can't tank nearly as well as other classes, has their only class heal tied to a *** pet that dies to every *** AoE and that has near to ZERO utility.
Then... After you actually have experienced how Sorcerers perform in PvE... Then you can come here and talk smack. If you are still able to say sorcerers are fine and Zenimax is right to nerf them again and again... then you talk. Otherwise, shut up >.<
Calm down, @Grao, insults aren't necessary unless you want a forum ban. I understand your passion for the issue but don't derail the thread with personal attacks. I feel like completing vMA and doing a significant amount of PvP on my mSorc gives me some klout in the discussion, but it's fine if you disagree. I personally don't care about the DPS pissing match that is PvE trials, but I can see why sorc balancing is such a bear for ZOS because it's hard to buff DPS/self-healing output with a class that possesses so much utility in PvP. And in PvP, Sorcs will continue to thrive after the patch goes live.
What I want is a ability slightly more powerful than Force Pulse with a melee and a ranged morphs to be added to the Dark Magic tree for sorcerers, that would help our sustain, the damage of the ability could be regulated to put our DPS in level with other magicka classes and it would not affect PvP too heavily as it is a sustain DPS ability, not burst DPS. How *** hard is to give us that? Every other class has a spammable of their own...
Joy_Division wrote: »@Solariken - I don't believe you have as keen grasp on sorcerers of you think you do. Your posts reveal more frustration fighting against them than actually playing them.
You say:Sorcs finally have to make some sacrifices in choosing how they build rather than being maximally effective at self-healing, resource management, and damage mitigation while in full DPS mode
Sorcs? Tell me ... exactly what sacrifice do I have to make on my templar standing in my Focus/Ritual while puncturing sweeping stuff? Or a NB siphoning while in her path? And in those two cases, that is actual "full DPS" mode, far more self-healing than a sorc will get and better resource-management that a sorcerer can obtain (in particular the NB).
The fact of the matter is that Sorcerers are the *worst* of the magicka classes at self-healing while in full DPS mode and also the worst at healing themselves in general. In order for a sorcerer to mitigate incoming damage, they have to break "full DPS mode" and constantly reapply their shields, a step templars, NBs, and even DKs do not necessarily have to do.
What evidence can you forward that sorcerers are distinctive from other classes in that their "INSANELY effective" cookie-cutter build is "vastly over-performing" the other three classes? This sounds like an opinion to me. One that your entitled too, but if you are going to present it as a fact, it is your responsibility to substantiate it. How is a sorcerer over-performing relative to say the heavy armor puncturing sweeping, breath of lifing, and Jesus Beaming magicka templar? In the next patch, are you going to contend a stam DK decked out in Morag Tong won't also be insanely effective?
It's always easy for people who main other classes to tell the one getting nerfed, and there is no question the sorcerer is getting a net nerf, that they will be fine. If doing vMA is so easy on your sorcerer, why don't you do what I did and go onto the PTS and show us that they are indeed fine. It is completely unfair to dispute the actual evidence I am presenting and claim sorcerers will "fine" when you have done nothing on the PTS to demonstrate otherwise.
I want to be clear @Joy_Division that I wasn't refuting any of your evidence for the "net nerf" Sorcs are getting. I also said in the first sentence if my post that I'm not the sorc expert - however I don't appreciate those that try to invalidate others' opinions by saying "you don't have a max level sorc so gtfo." I felt compelled to respond even though I know I shouldn't feed the trolls.
Also, you aren't being fair with your apples-to-oranges comment about self-healing between classes. Templars and NB have great self-healing too, but have to break DPS to reposition incredibly often whereas Sorcs don't necessarily need to, and if they do, Streak gives them a huge upper hand in this too. Unless your self-healing metric is face-tanking some easy PvE garbage like Bloodspawn then I disagree that Sorcs have it the worst.
I remember when vMA/Orsinium first dropped, the sorc leaderboard was a mile long in the first two weeks while all other classes were slow to represent. I also know that the most effective PvP 1vX'ers that I still see are mSorcs and stam Dk's. You are right though, everything I have said is opinion without a long list of supporting evidence except that ZOS apparently agrees that Sorcs needed to be tuned down. I'm sorry if the nerf hurts, but I'll say again that you will adapt and find yourself in a good place on your sorc.
I wish I could chime in with specifics about the PTS, but my 1.5mbps T1 makes it not worth the effort to download PTS patches, sorry.
Joy_Division wrote: »You keep saying sorcerers will have to adapt and they will be fine ... but you have not offered any ideas, let alone proof, that with the tools they will have on the DB that they have the capability to do so and be just as good as a templar, DK, or NB in vMA. How do you know? You haven't even downloaded the PTS. And you are frustrated that emotional people aren't being objective or fair to you? I'm not sure what you expected.
You, on the other hand, having not played as a sorc beyond vMA and a little bit of PvP, are unable to see the bigger picture. So, no, you don't understand the class, you are not qualified to speak about the class as a whole, and shouldn't be so shocked that others label you as ignorant and rightfully direct their frustration at you.
jknight201 wrote: »Very thoughtful post, but I'm not sure why you paired a legitimate vMA sorcerer efficacy test with an obviously garbage item set, lol.
Also, the nerf hammer did come down hard on Surge and shields, but the sky certainly hasn't fallen and I am confident that Sorcs will be able to adapt. Sorcs finally have to make some sacrifices in choosing how they build rather than being maximally effective at self-healing, resource management, and damage mitigation while in full DPS mode.
Sorcs were never "maximally" effective in self-healing or resource management. They were only adequate in DPS, even when in full-on DPS mode. These changes mean that just to survive, sorcs will have to allocate even more of their scarce resources to staying alive - just what you want in a DPS class. And exactly what damage mitigation? You do realize this is a class that is forced to wear light armor (mag sorcs), right?
So the situation now is that you need to be moderately skilled to play a sorc and compete with a scrub, who's just spamming Sweeps on his Templar. Yeah, that's going to be fun - and a great way to keep players that have a sorc as their main.
Gilliamtherogue wrote: »The duration on ward and all shields has left me in an in between state, while I despise the toxicity of damage shields and their ability to stack, I also understand the duality of importance between PvE and PvP. In PvE damage shields do not save you from poor play completely, but they do buffer your ability to stay on the offensive or recuperate from bad RNG or personal mistakes. In vMA and vMoL especially, damage shields are the only line of defense many meta builds have against the absurd new mechanics ZoS has implimented, such as 8-12k basic attacks from mobs or untelegraphed mechanics such as Void Sphere (Rakhaat) or Ice Breath (round 5 Mages). In PvE there are moments where experience and well timed guesses/intuition can help you, knowing the wind up time on enemy animations and whatnot, but other times you are given NO reaction time to mechanics, so keeping up Harness or Ward as a buffer is a must. Now with a 6 second duration, this will be impossible, as you cannot be expected to keep up the shield 24/7, as that places heavy DPS via operational costs, as well as stressed resources. The only way now for some instances, is if you can see into the future and know when that randomly targeted mechanic will hit you 2 or 3 times and kill you, so you can apply your shield in a small window. I understand the balance change reasoning for cutting the duration on shields, and by principle I agree with it, but I know that it doesn't only affect PvP. The duration on ward and all shields (with the exception of Healing Ward, for obvious reasons) should be increased while in Non Player interactions, or else we're going to see a meta shift where everyone stacks health again so they can avoid mechanics that instantly kill players. This is extremely bad for the game, as it promotes shoddy game play and lazy problem solving. By taking away one of the very few options PvE'rs have to deal with absurd damage mechanics that lack proper counter play, you have effectively killed the Risk Reward mechanic and smart play by promoting HP stacking instead.
Attackopsn wrote: »I play on the ps4 NA server, and I currently get sub 43 minute runs (564k+) on sorcerer inside of VMA. Passive healing is imperative for staying offensive and aggressive in vma, something that Power Surge did very well in bursts for Magicka Sorcerer compensating for their lack of other forms of viable HoTs. The current live version of Power Surge is not only a class defining and interesting component to Sorcerer, but arguably the most important survivability ability available to the class. The ability to heal while dealing damage at this magnitude in my opinion was more important than even hardened ward (considering the duration nerf), and by destroying this ability's usefulness you destroy the Sorcerer's ability to be as competitive as the other classes inside of VMA without a resto.
@Joy_Division Sorry for going a bit off-topic with this question, but out of curiosity, have you tried vMA on the PTS on a Templar to see if the removal of double-dipping crit heals makes a big difference?
@Joy_Division Can you check out the value on Degeneration if you have access to PTS today? Is the heal better than Surge?
@Joy_Division Can you check out the value on Degeneration if you have access to PTS today? Is the heal better than Surge?
@Joy_Division Can you check out the value on Degeneration if you have access to PTS today? Is the heal better than Surge?
Ummm no....
Surge is basically a 1.5k passive Heal for the Duration of the spell (Basically a Hot), its 3k if you're doing the Stamina Sorcs one
Degeneration is an absolutely *** heal..
cosmic_niklas_93b16_ESO wrote: »@Joy_Division Can you check out the value on Degeneration if you have access to PTS today? Is the heal better than Surge?
Ummm no....
Surge is basically a 1.5k passive Heal for the Duration of the spell (Basically a Hot), its 3k if you're doing the Stamina Sorcs one
Degeneration is an absolutely *** heal..
Surge is a *** heal too next patch, maybe slightly better than degeneration though that's not much to brag about....
LOL 5 sorcerer threads with about 2000 posts with all put together and no answer... What do they choose to answer to?
https://forums.elderscrollsonline.com/en/discussion/comment/2985195#Comment_2985195
This. Werewolf fur recoloring...
cosmic_niklas_93b16_ESO wrote: »@Joy_Division Can you check out the value on Degeneration if you have access to PTS today? Is the heal better than Surge?
Ummm no....
Surge is basically a 1.5k passive Heal for the Duration of the spell (Basically a Hot), its 3k if you're doing the Stamina Sorcs one
Degeneration is an absolutely *** heal..
Surge is a *** heal too next patch, maybe slightly better than degeneration though that's not much to brag about....
Slightly better? Are you joking? Surge is a 30 second duration heal that can go off every second depending on your crit rate and heal for 1.5 to 3k a pop (which can crit
Degeneration is an awful hot that tics like 2 times in the 12 seconds of its duration, and as a small 15% chance to heal you for 100% of your light attack damage.....It in no way competes with Surge..anyone who says it does clearly needs to actually log into PTS and actually test something before running his mouth.
cosmic_niklas_93b16_ESO wrote: »@Joy_Division Can you check out the value on Degeneration if you have access to PTS today? Is the heal better than Surge?
Ummm no....
Surge is basically a 1.5k passive Heal for the Duration of the spell (Basically a Hot), its 3k if you're doing the Stamina Sorcs one
Degeneration is an absolutely *** heal..
Surge is a *** heal too next patch, maybe slightly better than degeneration though that's not much to brag about....
Slightly better? Are you joking? Surge is a 30 second duration heal that can go off every second depending on your crit rate and heal for 1.5 to 3k a pop (which can crit
Degeneration is an awful hot that tics like 2 times in the 12 seconds of its duration, and as a small 15% chance to heal you for 100% of your light attack damage.....It in no way competes with Surge..anyone who says it does clearly needs to actually log into PTS and actually test something before running his mouth.