The impact of PVP on PVE.

  • WalkingLegacy
    WalkingLegacy
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    OP,

    What about champion points?

    How do you suppose the dev team balance abilities, passives and classes with this system?

    Do they balance for 1-50 or do they balance at champion point cap? Most aren't even close to the cap according to ZOS, so where do they begin to balance anything with something like this creating problems?

    Now thinking about that in regards to abilities, passives and classes, how do you balance the content with it all?

    I think you're missing the bigger picture blaming PvP.
  • InvitationNotFound
    InvitationNotFound
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    As the title states, PVP continues to destroy (edit- END GAME) PVE on all accounts.

    Here's where PVE has been strongly impeded by PVP in the past and present.

    - No Stam regen on block
    - Removal of Bracing Passive
    - Dodge roll nerf
    - Increase in cost of all abilities (come DB patch)
    - increase in break free, sprint, block (come DB patch)
    - Reduction of shield periods (without a reduction of cost)

    Sometimes a tank needs to hold block for extensive periods of time, dropping block can be lethal, relying on the whims of Engine Guardian procs, or being forced to use ultimates when the team does not yet need said ultimates isn't right. Magicka builds sometimes need to dodge roll twice but with the coming patch, good luck being able to cc break, dodge roll and block one attack in ten seconds. Sure, shields in PVE only last a couple of seconds in harder dungeons, but it's important to cast it in between battles..

    You keep nerfing things to the ground, now even champion points are tainted by the PVP crews because they refuse to use the non CP campaign. You've given them ENOUGH!

    Keep the above nerfs in PVP. If you keep doing this, it keeps all the buffs and abilities we use void. Just remove all of the buffs and bring back caps, that's the way the game is headed.

    edit- disclaimer (forgot to put it in).... I don't want to seem like I'm attacking Pvp'ers entirely. The state of Cyrodiil is fifty types of atrocious. I'd much rather the state of PVE now than what you guys have to deal with on a day to day basis... However, a separation of buffs and abilities needs to be made in PVP that doesn't impact PVE. Give a look at Warframe's PVP, they actually stop the ability to place strong mods on your character whilst in PVP. It's the most balanced system in PVP I've ever seen. Just an after thought. Please don't fight and squabble everyone!

    well, pve in it's state is mostly a joke (some exceptions). and i wouldn't even considiring it end game as it isn't really content and boring as hell.

    what you've probably forgotten is that no pvp player demanded any of those ridiculous fixes (band-aid) fixes that are currently in place. ZOS can't fix their game and the broken skills and therefore can't bring any balance. what they bring are more bugs and band-aid fixes. none of this has been requested by a single pvp player.

    Edited by InvitationNotFound on May 10, 2016 7:49PM
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  • Strider_Roshin
    Strider_Roshin
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    Last I checked, it wasn't PvPers whining about the difficulty of VMSA, VWGT or VIP. You guys ruin your own content. We just want content.
  • Volkodav
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    PvE in this game is not rewarding so who cares anyway. . .

    Personally,I find PvE to be quite rewarding.

  • vamp_emily
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    - No Stam regen on block
    - Removal of Bracing Passive
    - Dodge roll nerf
    - Increase in cost of all abilities (come DB patch)
    - increase in break free, sprint, block (come DB patch)
    - Reduction of shield periods (without a reduction of cost)

    Oh my, PvE players have it tough. I didn't know you needed to dodge roll when picking flowers. Those mats must be pretty tough to harvest. Mats OP?
    Edited by vamp_emily on May 10, 2016 8:22PM

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  • THEDKEXPERIENCE
    THEDKEXPERIENCE
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    PVE only people are the most toxic people in ESO. Nothing makes them happy, everything is someone else's fault and, worst of all, it's a constant stream of insults at PVPers.

    Look in the mirror. There are many ways to play this game. Yours is no better or more important than someone else's. If ZOS changes something then adjust. It's not all that hard.
  • mistermutiny89
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    PVE only people are the most toxic people in ESO. Nothing makes them happy, everything is someone else's fault and, worst of all, it's a constant stream of insults at PVPers.

    Look in the mirror. There are many ways to play this game. Yours is no better or more important than someone else's. If ZOS changes something then adjust. It's not all that hard.

    Precisely the same can be said for PVP players. All I'm asking for is that your demands don't effect us. Pretty simple. You have your 6 second shields, dodge roll and block nerfs and we don't. It's the PVP community that complained about other players perma-blocking and dodge rolling, the PVP players who complained about streak, the PVP community that complained about resource management being too easy. The PVP community that complains about CP being OP yet the no cp campaigns are mostly empty. (Disclaimer this doesn't include every single person in PVP, I shouldn't have to point that out but hey, this is ESO forums).

    As for the other questions regarding champ points and balance, I want to feel like I'm progressing past vet 16... That my characters are stronger thanks to the champion points I got them. If you find the game too easy with them, take them off yourself, have your character wear no gear and show the world how amazing you really are. I'm sure we'll all be super interested and proud of you.

    Edited by mistermutiny89 on May 11, 2016 12:04AM
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  • Jaronking
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    Last I checked, it wasn't PvPers whining about the difficulty of VMSA, VWGT or VIP. You guys ruin your own content. We just want content.
    That's because PVP players can complete their content easier then they can.So they cry for nerfs.
  • Elvent
    Elvent
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    PVE only people are the most toxic people in ESO. Nothing makes them happy, everything is someone else's fault and, worst of all, it's a constant stream of insults at PVPers.

    Look in the mirror. There are many ways to play this game. Yours is no better or more important than someone else's. If ZOS changes something then adjust. It's not all that hard.

    My experience has been the complete opposite in ALL MMOs I play...WoW, SWTOR, ESO, DCUO. PvPers are always the first to start screaming and cursing, telling others how bad they are when the team is losing or they get killed and telling others to kill themselves.

    Especially WoW when the first second you enter a battleground somebody is already cursing up a storm trying to put others down. I've never seen so much immaturity in video games when it's in a PvP mode of the game. It reminds me of the Call of Duty players, it's not really any different.

    Maybe I've just been lucky but I rarely ever experience that stuff in PvE, sure I experience it sometimes but it's nowhere near as bad. I'm sure you'll say you rarely ever experience that stuff in PvP too though but you'll never be able to prove me wrong.

    Have you ever looked up "Video game raging" on youtube? Ever notice how 99% of the videos are trash talking PvP involved?
  • SlayerTheDragon
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    @mistermutiny89 all these changes could have just been applied to the Battle Spirit buff. That way they would only take effect in PVP and not PVE.

    The answer was so very simple, but they rather broke the game.
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  • Vaoh
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    As the title states, PVP continues to destroy (edit- END GAME) PVE on all accounts.

    Here's where PVE has been strongly impeded by PVP in the past and present.

    - No Stam regen on block
    - Removal of Bracing Passive
    - Dodge roll nerf
    - Increase in cost of all abilities (come DB patch)
    - increase in break free, sprint, block (come DB patch)
    - Reduction of shield periods (without a reduction of cost)

    Sometimes a tank needs to hold block for extensive periods of time, dropping block can be lethal, relying on the whims of Engine Guardian procs, or being forced to use ultimates when the team does not yet need said ultimates isn't right. Magicka builds sometimes need to dodge roll twice but with the coming patch, good luck being able to cc break, dodge roll and block one attack in ten seconds. Sure, shields in PVE only last a couple of seconds in harder dungeons, but it's important to cast it in between battles..

    You keep nerfing things to the ground, now even champion points are tainted by the PVP crews because they refuse to use the non CP campaign. You've given them ENOUGH!

    Keep the above nerfs in PVP. If you keep doing this, it keeps all the buffs and abilities we use void. Just remove all of the buffs and bring back caps, that's the way the game is headed.

    edit- disclaimer (forgot to put it in).... I don't want to seem like I'm attacking Pvp'ers entirely. The state of Cyrodiil is fifty types of atrocious. I'd much rather the state of PVE now than what you guys have to deal with on a day to day basis... However, a separation of buffs and abilities needs to be made in PVP that doesn't impact PVE. Give a look at Warframe's PVP, they actually stop the ability to place strong mods on your character whilst in PVP. It's the most balanced system in PVP I've ever seen. Just an after thought. Please don't fight and squabble everyone!

    I've said this same thing so many times... you obviously can't balance PvP and PvE the exact same way. It's not like ZoS can't change it either. Teleport Strike has separate PvE vs PvP effects already. It can be done.
  • Takllin
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    No Stam Regen on Block was actually a PvE change to make tanks more than just permablockers...They repeatedly stated this as there was a huge backlash from the tank community about this.
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  • Wreuntzylla
    Wreuntzylla
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    Long time roleplayer. Done major PvE end game content in many, many MMO's and other genre's. Hardcore PvPer in almost every game except MMO's. I stand with one foot in each of these different playstyles, and don't worry about where that third foot comes from.

    That said, in every single game I've participated on in over two decades where this same statement was made, I feel forced to remind people that there are balance passes for many reasons. In PvE only games, they still won't let an overpowered PvE class exist for too long, because it's OUT OF BALANCE!

    I will offer one caveat from this finger pointing: PvPers do draw MORE attention, FASTER, to inbalances.

    But if you're going off the flawed logic that 'PvE doesn't hurt anybody' and that 'PvE isn't hurt when something is too strong', then understand that I disagree with your logic, and apparently every developer I've ever seen also agrees. I think this 'I'm not hurting anybody' mentality is self defense, intended to guard whatever broken or special mechanic you've found that you *know* is borked, but want to keep.

    Don't worry, PvP players do that denial *** too.

    @ruze84b14_ESO

    That all sounds great but you've brought nothing factual into this discussion. I've listed very specific things (nothing broken or overused in PVE) that PVP has removed or changed for the PVE community. Are you okay with those changes in PVE? Do you think they are warranted? Or do they only belong in PVP? Should there be a stronger line between the two?

    Shields were not touched for over a year even though they drew nerdrage in PvP.. Sorcs started completing the solo Arena like it was nothing, shields scheduled for nerf...

  • The Uninvited
    The Uninvited
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    Takllin wrote: »
    No Stam Regen on Block was actually a PvE change to make tanks more than just permablockers...They repeatedly stated this as there was a huge backlash from the tank community about this.

    They stated this BECAUSE there was a huge backlash from the tank community. We all know it was because people were permablocking in PVP.
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  • NativeJoe
    NativeJoe
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    Just want to throw out my two cents here. Zos can't handle balancing pvp or pve. making them separate entities would compound the problem. I'm 100% sure their staff cannot handle the tasks they've set themselves up to. It isn't really 1 ruining the other...it's the fact they are understaffed and cannot get the job done in time. So EVERY patch, EVERY DLC, EVERY single thing is half done. They don't even have time to give us things they've promised let alone create new skills for us... that is why Everything is "soon" or "no eta" or "we'd love to do that".

    As for balancing... They worked on magicka for 3 months... now they're working on stamina with DB... and in each case it's nerf topia (depending on which side of the stamina magicka divide your on) each patch. They're literally redesigning the game partly every single "balancing" and it's not well done, or well thought out. It's hack and slash, and push it out the door and hope it works...and on to the next thing.

    I realize alot of these debuffs do come from the pvp community...but that is because game breaking issues happend on the pvp side...and instead of testing things, finding a delicate balance, and making a solution viable for both parties; they take out the hammer and bash it and shove it out the door.

    IE thats why you see skills buffed and debuffed by 20%,50%,100%, or even 500%. it's never something like 11.25% under this condition and 6.73% under this condition with a proc chance of 27.98% to do x.
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  • Frenkthevile
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    i played Black Desert, the skill changes the moment you enter PvP or hit a Player instead of a pve monster. Works WAAAAAY better than ESO ''nerf of the month'' style of gameplay.
  • Brrrofski
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    As the title states, PVP continues to destroy (edit- END GAME) PVE on all accounts.

    Here's where PVE has been strongly impeded by PVP in the past and present.

    - No Stam regen on block
    - Removal of Bracing Passive
    - Dodge roll nerf
    - Increase in cost of all abilities (come DB patch)
    - increase in break free, sprint, block (come DB patch)
    - Reduction of shield periods (without a reduction of cost)

    The permanent block was stupid in pve too. Guess what, people tank fine without it anyway.

    The bracing passive... Did anyone in pvp ask for that? People want heavy armour to be more viable, but I don't think anybody wanted this.

    Increase of costs and break free... That's linked to vet rank removal. There was a lot more than PvPers who wanted them gone.

    The shield thing... PvPers wanted shield stacking fixed. Which, is an issue. It also is out in pve too. Like 4 sorcs can do white gold on hardmode. No tank, no healer. Just shields. But saying that, the shield duration wasn't on anybody's mind.

    PvPers do ask for changes, but make no mistake, the changes then made are seldom what anybody wanted and ut's zenimax's twisted logic which is what brings the actual change. Shield stacking for instance. Their solution. Give everyone shields. With short duration so they have to be spammed....
  • ArgoCye
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    As the title states, PVP continues to destroy (edit- END GAME) PVE on all accounts.

    Here's where PVE has been strongly impeded by PVP in the past and present.

    - No Stam regen on block
    - Removal of Bracing Passive
    - Dodge roll nerf
    - Increase in cost of all abilities (come DB patch)
    - increase in break free, sprint, block (come DB patch)
    - Reduction of shield periods (without a reduction of cost)

    Sometimes a tank needs to hold block for extensive periods of time, dropping block can be lethal, relying on the whims of Engine Guardian procs, or being forced to use ultimates when the team does not yet need said ultimates isn't right. Magicka builds sometimes need to dodge roll twice but with the coming patch, good luck being able to cc break, dodge roll and block one attack in ten seconds. Sure, shields in PVE only last a couple of seconds in harder dungeons, but it's important to cast it in between battles..

    You keep nerfing things to the ground, now even champion points are tainted by the PVP crews because they refuse to use the non CP campaign. You've given them ENOUGH!

    Keep the above nerfs in PVP. If you keep doing this, it keeps all the buffs and abilities we use void. Just remove all of the buffs and bring back caps, that's the way the game is headed.

    edit- disclaimer (forgot to put it in).... I don't want to seem like I'm attacking Pvp'ers entirely. The state of Cyrodiil is fifty types of atrocious. I'd much rather the state of PVE now than what you guys have to deal with on a day to day basis... However, a separation of buffs and abilities needs to be made in PVP that doesn't impact PVE. Give a look at Warframe's PVP, they actually stop the ability to place strong mods on your character whilst in PVP. It's the most balanced system in PVP I've ever seen. Just an after thought. Please don't fight and squabble everyone!

    I gather you enjoy tanking - and that's just swell. Fact is, tanking in all content before the no-stam-regen-on-block change was easy. Yes, drop block and you may die ... but isn't that just part of the challenge? I love that feeling of hoping you've timed things right or you are going to ruin your party's day.

    I do agree with you on the Bracing passive - this should have been left alone or just done more for damage/crit damage mitigation. But all of the changes you listed have/will make PVE and PVP a bit more challenging, which, from a game that seems to dumb down everything, is not a bad thing.
  • Mayrael
    Mayrael
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    Well I personally think that OP have some right. Im a PvP player and im adapting to changes, but its easier when nerfs include also my enemies. In PvE although only player gets nerfed so:
    - adjust mobs strenght to nerfs or...
    - separate PvE and PvP skills effects
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  • bloodenragedb14_ESO
    bloodenragedb14_ESO
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    As the title states, PVP continues to destroy (edit- END GAME) PVE on all accounts.

    Here's where PVE has been strongly impeded by PVP in the past and present.

    - No Stam regen on block
    - Removal of Bracing Passive
    - Dodge roll nerf
    - Increase in cost of all abilities (come DB patch)
    - increase in break free, sprint, block (come DB patch)
    - Reduction of shield periods (without a reduction of cost)

    Sometimes a tank needs to hold block for extensive periods of time, dropping block can be lethal, relying on the whims of Engine Guardian procs, or being forced to use ultimates when the team does not yet need said ultimates isn't right. Magicka builds sometimes need to dodge roll twice but with the coming patch, good luck being able to cc break, dodge roll and block one attack in ten seconds. Sure, shields in PVE only last a couple of seconds in harder dungeons, but it's important to cast it in between battles..

    You keep nerfing things to the ground, now even champion points are tainted by the PVP crews because they refuse to use the non CP campaign. You've given them ENOUGH!

    Keep the above nerfs in PVP. If you keep doing this, it keeps all the buffs and abilities we use void. Just remove all of the buffs and bring back caps, that's the way the game is headed.

    edit- disclaimer (forgot to put it in).... I don't want to seem like I'm attacking Pvp'ers entirely. The state of Cyrodiil is fifty types of atrocious. I'd much rather the state of PVE now than what you guys have to deal with on a day to day basis... However, a separation of buffs and abilities needs to be made in PVP that doesn't impact PVE. Give a look at Warframe's PVP, they actually stop the ability to place strong mods on your character whilst in PVP. It's the most balanced system in PVP I've ever seen. Just an after thought. Please don't fight and squabble everyone!

    well, pve in it's state is mostly a joke (some exceptions). and i wouldn't even considiring it end game as it isn't really content and boring as hell.

    what you've probably forgotten is that no pvp player demanded any of those ridiculous fixes (band-aid) fixes that are currently in place. ZOS can't fix their game and the broken skills and therefore can't bring any balance. what they bring are more bugs and band-aid fixes. none of this has been requested by a single pvp player.

    ill agree with that pvp'ers never asked for the specific fixes given to us, hell ive seen pvp'ers offer far far far better ideas than what we are being given

    but you cant deny that these fixes were made due to pvp'er complaints

    Truth is, at launch, i didnt mind pvp'ers, they were a odd group of people i had little to no contact as a rp'er and pve'er, however, as time went on, and fixes that came to the game that both pve and pvp'ers just despise, i came to dislike pvp'ers due to the simple fact, that even though they may or may not have despised those same fixes, they did cause them

    now, im not saying to not listen to pvp'ers, what im saying is that the pve'er opinion is pushed to the side more often than not regarding skill changes, at least from my observation of game and forum.

    PVP, RP, PVE, and many other types of gamers all play this game, listening to only one of these types is irritating, and is frankly losing ZOS money. IT may not be sudden, but it will be gradual, over time people will leave, exasperated and annoyed, Some will rage even.

    Im near my breaking point myself, and i have been here since beta
  • Destruent
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    Mayrael wrote: »
    Well I personally think that OP have some right. Im a PvP player and im adapting to changes, but its easier when nerfs include also my enemies. In PvE although only player gets nerfed so:
    - adjust mobs strenght to nerfs or...
    - separate PvE and PvP skills effects

    Game (PvE) gets easier with every patch, so why do ask for it again? You don't need to ask for this...they will just do it...
    Noobplar
  • vontariel
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    The thing is, PVE community blame PVP as a root of all evil.
    Bad changes? Blame PVP
    Bad attitude? Blame PVP
    Bad player? Blame PVP

    I personally appreciate difficult PVE content. But endgame PVE in ESO is joke. Most of "difficulty" from it isn't because mechanics are challenging. It's because of artificial difficulty of big dmg/one shot and large HP pool. And all (few) challenging mechanics are continously dumbed down. Nerfs to WGT and ICP are also PVP fault?
    I MUCH more prefer difficulty in dark souls style -> mechanics are (very) challenging, yet fair, and rewarding. You learn patterns how to defeat that particular boss/enemy until you master it. Not vMSA style, where only difficulty comes from monsters have enormous DMG and have quite HP pool.

    Problem is, in recent MMOs there is a trend, to treat players like special snowflakes. You are the chosen one, unique, savior of the universe. Players feel/act like they deserve everything just because they bought game. Games are made to cater to that kind of players; become easier, dumbed down, and more and more "friendly".
    Easy example: what are death penalties in ESO? You ressurrect in spot with slighlty damaged gear at the price of one Soulgem which are very cheap, practically free. In most older MMO you lose XP and optionally gear. Death has it's price, and you do your best to avoid it. Even in WOW (first big MMO to not include XP/EQ loss) death meant either walking to your corpse or Ressurection sickness which cripple your character for some time.

    And you are VERY wrong with your title. It's not PvP impacting on PvE. It's other way round. Back in the days there was no PvP or PvE distinguish. All was PvP. Because it's most logical way to set things. Everything you can do in game, has at least indirect influence on other players. If you open that chest, it means i can't open it. If you gather this node, i can't. If you pull that group of mobs, well you get the picture. In older MMOs that kind of problems were easily set. Quick duel, or PK. With consequences of course. But no, it's too bad because someone died in RPG.
    And what about end-game? WOW started instancing dungeons, but before it (and in many games after release) most challenging/rewarding PVE content where the public one. One more reason to people to contest and challenge for.
    But no. It was bad. People without proper experience, gear, and skills, couldn't compete with people who were better/put more time/have friends, but instead of improving ones standing, they started crying. From month to month, from year to year more and more content in MMOs where pushed behind instances, also one day PvE servers happened. And all carebears rejoyced, because there was no fear, that some "bad pvp" player will kill them. As one of way of interaction was cut (ie. self-justice), void was soon filled by ninja stealers etc. You can even search this forum for early game cries about ninja looting dungeon chests. One can only ask if this was also job of nefarious PVP folk, but that's story for another time.

    Because of all cries, all activites were splitted in half. One big side of interactions between players, because of constant cries where turned to farce. PVP is constantly loosing ground and meaning. Why we are fighting for? Even in ESO, you once get buffs from Cyro which were helpful in PVE, but guess? PVE cried. What are reasons to even participate in PVP right now? None. You receive AP or Tel Var to change them to gold, because gear (for TV or AP) is weak. There was good initiative with IC, but it's half-baked, and laking end-tier of activities/spoils. All bosses and esp. Simulacrum of MB drops are joke.

    So as i said, you are wrong with title. It should be: The impact of cries on game.
  • byrom101b16_ESO
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    ZOS Logic.

    Step 1. Introduce Battle Spirit Buff to use as the primary tool to rebalance classes against one another in PvP.

    Step 2. Don't use it...
  • Asmael
    Asmael
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    Let's see...

    - No Stam regen on block: Had both PvE and PvP
    - Removal of Bracing Passive: Ask @Wrobel for the reason
    - Dodge roll nerf: I'll give you that one, but this one is due to the imbalance Zos themselves created.
    - Increase in cost of all abilities (come DB patch): Because PvP players be like "please increase the cost of our abilities!". Yeah, sure.
    - increase in break free, sprint, block (come DB patch): Same as above.
    - Reduction of shield periods (without a reduction of cost): I have at least 3 different threads and about 200 comments complaining about sorc shields in PvE. Other than that, it's only PvP players' fault.

    TL;DR: If you want to blame someone... Don't even blame someone. Stop the godamm finger pointing and ask Zos to fix the stuff instead.
    PC EU - Zahraji of the Void, aka "Kitty", the fluffiest salmon genocider in town.
    Poke @AsmaeI (last letter is uppercase "i") on PC EU or Asmael#9325 on Discord and receive a meow today.
  • Anzriel
    Anzriel
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    You'd think with all the posts on these forums people would see PvErs are just as bad as the pvpers when it comes to having a bad attitude. At this point though I guess it's just one of those things many in this community has decided to turn a blind eye to and ignore. In game ESO has a pretty decent community for the most part, on the forums it's honestly one of the most immature I've ever seen. Still the kids here wonder why ZOS posts on reddit.
  • Turelus
    Turelus
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    The blacking stam regen nerf was a good thing for PvE. It made tanking more active than load in hold block.
    @Turelus - EU PC Megaserver
    "Don't count on others for help. In the end each of us is in this alone. The survivors are those who know how to look out for themselves."
  • Aisle9
    Aisle9
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    Played another game for a couple of years. There was a specific set of skills that allowed PvE players to have an insane amount of dps.

    They nerfed it, people cried, threatened to leave. They didn't.

    They adjusted, found that an elite skill was a "must have" in every build.

    They nerfed it, people cried, threatened to leave. They didn't.

    They found a new skill that allowed for crazy sustained damage, they made builds around it. Even tanks used it.

    They are nerfing it right now. People are crying. People are threatening to leave. They won't.

    Couple of months ago they released a patch that, among other things, changed one of the PvP battlegrounds into, basically, a PvE zone where PvE players would log in to complete the dailies and whine if people killed them while trading objectives with other factions, forcibly logging off if attacked, or just, plain zerging then leaving when the dailies were completed.

    They lost 1/3 of their playerbase within 2 weeks.

    I'm new, I'm a scrub, been playing this game for a couple of weeks, never even set foot in Cyrodiil yet, but one thing I know: asking to balance PvE doesn't make much sense, mobs rarely use the same skills you do, and, even if they did, it's a scripted event, you can build strats around it and keep using it until you have to roll for sanity. If you have a working strat that get broken by a nerf, you can find a new one, no big deal, can actually be fun for some players.

    If PvP is unbalanced, or gets broken, people will rage, hard, and rightly so, then leave. In PvP you're competing against other players in a contest of skill, if one class has great advantages over another, it's bad. I can deal with changing build or strat, but if my class is not competitive against other classes, that's an issue I want solved, ASAP. I can deal with more skilled players killing me, but I want to be able to get to the point where I can kill them as well. If that is not possible because the class I chose simply gets outperformed by other without the need of greater skill, but just because of game mechanics, that's not acceptable.

    This game was marketed as a "Large scale conflict against three warring factions for domination"... just saying. You don't like PvP? Don't do it, stick to PvE or RP, or whatever floats your boat. Blaming PvP for "ruining the game" is just plain idiotic. At least, that's my opinion, I might be wrong.

    Sincerely, a PvE player.

    Sorry for the WoT, here's a longfin: crafting_fishing_longfin.png
    Edited by Aisle9 on May 11, 2016 11:53AM
    Artemis Absinthe - DC magicka nightblade (PC - EU)
    Gruzosh Barrelsmasher - DC stamina sorcerer (PC - EU)
    Kew'bacca - AD stamina nightblade (PC - EU)
    Jebediah Orbrynn - DC magicka templar (PC - EU)
    Hold-Many-Bags - Mule DK, Promoted to main tank, occasionally stamDD
    Olaf Proudstache - Mule - No longer with us Now a Stamwarden healer
    Aglieglie Brazorf - AD magicka sorcerer (PC - EU)
    Rodolfo Lavandino - DC stamina, greatsword wielding, Jesus beam spamming, Redguard hybrid templar just a stamplar again (PC - EU)
    Lemmy Raise Master - EP stamina necromancer (PC - EU)

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    #SpellswordArmy
    #MakeSpellswordsGreatAgain

    In the Game of PuGs you win or you ragequit

    "Dip dip potato chip, dip dip potato chip"
  • Ser Lobo
    Ser Lobo
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    Very well said, Aisle9! I think I agree with everything you pointed out.
    Ruze Aulus. Mayor of Dhalmora. Archer, hunter, assassin. Nightblade.
    Gral. Mountain Terror. Barbarian, marauder, murderer. Nightblade.
    Na'Djin. Knight-Blade. Knight, vanguard, defender. Nightblade.

    XBOX NA
    Ruze is a veteran of the PC Beta, lived through the year one drought, survived the buy-to-play conversion, and has stepped foot in the hells known as Craglorn. He mained a nightlbade when nightblades weren't good, and has never worn a robe. He converted from PC during the console betas, and hasn't regretted it a moment since.

    He'd rank ESO:TU (in it's current state) a 4.8 out of 5, loving the game almost entirely.

    This is an multiplayer game. I should be able to log in, join a dungeon, join a battleground, queue for a dolmen or world boss or delve, teleport in, play for 20 minutes, and not worry about getting kicked, failing to join, having perfect voice coms, or being unable to complete content because someone's lagging behind. Group Finder and matchmaking is broken. Take a note from Destiny and build a system that allows from drop-in/drop-out functionality and quick play.
  • Skinless_Jerk
    Skinless_Jerk
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    Golly gee I thought this would be about min/maxers who have low HP and try to DPS like they do in PVP and they die easy in dungeons lol >:D

    same !!! hahahahaa
    CP561 Breton Templar
    CP561 Woodelf NB
    CP561 Orc Sorcerer
    CP561 Dark Elf Dragon Knight
    CP561 Redguard Dragon knight
    CP561 High Elf NB

    MBE for my contribution to the world of sarcasm
    Velcro is a rip-off
  • Rune_Relic
    Rune_Relic
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    Option 1 - Have rules, gear, sets and skills that let you flick between PvP and PvE instantly and seamlessly without issue
    Option 2 - Double up on all rules, sets, skill and require dedicated and specific Alts and isolate PvP from PvE.

    I enjoy both aspects of the game so I am in the option 1 group.
    Those that hate one aspect or the other will no doubt choose option 2.

    /shrugs. What can you do right ? :tongue:
    Edited by Rune_Relic on May 11, 2016 10:53AM
    Anything that can be exploited will be exploited
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