PvP isn't either so maybe you should just go find a more rewarding game to play.haunted1994F wrote: »PvE in this game is not rewarding so who cares anyway. . .
I get AP sell to gold EZ profit not even kill ppl just standing to get D tick. . . pls thinkNateAssassin wrote: »PvP isn't either so maybe you should just go find a more rewarding game to play.haunted1994F wrote: »PvE in this game is not rewarding so who cares anyway. . .
I run around in circles leeching off people trying to level and get thousands of Rubedo scraps, get EZ gold profithaunted1994F wrote: »I get AP sell to gold EZ profit not even kill ppl just standing to get D tick. . . pls thinkNateAssassin wrote: »PvP isn't either so maybe you should just go find a more rewarding game to play.haunted1994F wrote: »PvE in this game is not rewarding so who cares anyway. . .
mistermutiny89 wrote: »As the title states, PVP continues to destroy (edit- END GAME) PVE on all accounts.
Here's where PVE has been strongly impeded by PVP in the past and present.
- No Stam regen on block
- Removal of Bracing Passive
- Dodge roll nerf
- Increase in cost of all abilities (come DB patch)
- increase in break free, sprint, block (come DB patch)
- Reduction of shield periods (without a reduction of cost)
Sometimes a tank needs to hold block for extensive periods of time, dropping block can be lethal, relying on the whims of Engine Guardian procs, or being forced to use ultimates when the team does not yet need said ultimates isn't right. Magicka builds sometimes need to dodge roll twice but with the coming patch, good luck being able to cc break, dodge roll and block one attack in ten seconds. Sure, shields in PVE only last a couple of seconds in harder dungeons, but it's important to cast it in between battles..
You keep nerfing things to the ground, now even champion points are tainted by the PVP crews because they refuse to use the non CP campaign. You've given them ENOUGH!
Keep the above nerfs in PVP. If you keep doing this, it keeps all the buffs and abilities we use void. Just remove all of the buffs and bring back caps, that's the way the game is headed.
edit- disclaimer (forgot to put it in).... I don't want to seem like I'm attacking Pvp'ers entirely. The state of Cyrodiil is fifty types of atrocious. I'd much rather the state of PVE now than what you guys have to deal with on a day to day basis... However, a separation of buffs and abilities needs to be made in PVP that doesn't impact PVE. Give a look at Warframe's PVP, they actually stop the ability to place strong mods on your character whilst in PVP. It's the most balanced system in PVP I've ever seen. Just an after thought. Please don't fight and squabble everyone!
mistermutiny89 wrote: »As the title states, PVP continues to destroy (edit- END GAME) PVE on all accounts.
Ruze is a veteran of the PC Beta, lived through the year one drought, survived the buy-to-play conversion, and has stepped foot in the hells known as Craglorn. He mained a nightlbade when nightblades weren't good, and has never worn a robe. He converted from PC during the console betas, and hasn't regretted it a moment since.
He'd rank ESO:TU (in it's current state) a 4.8 out of 5, loving the game almost entirely.
clayandaudrey_ESO wrote: »This thread reads better if you picture everyone looking like this.
ruze84b14_ESO wrote: »Long time roleplayer. Done major PvE end game content in many, many MMO's and other genre's. Hardcore PvPer in almost every game except MMO's. I stand with one foot in each of these different playstyles, and don't worry about where that third foot comes from.
That said, in every single game I've participated on in over two decades where this same statement was made, I feel forced to remind people that there are balance passes for many reasons. In PvE only games, they still won't let an overpowered PvE class exist for too long, because it's OUT OF BALANCE!
I will offer one caveat from this finger pointing: PvPers do draw MORE attention, FASTER, to inbalances.
But if you're going off the flawed logic that 'PvE doesn't hurt anybody' and that 'PvE isn't hurt when something is too strong', then understand that I disagree with your logic, and apparently every developer I've ever seen also agrees. I think this 'I'm not hurting anybody' mentality is self defense, intended to guard whatever broken or special mechanic you've found that you *know* is borked, but want to keep.
Don't worry, PvP players do that denial *** too.
ruze84b14_ESO wrote: »Long time roleplayer. Done major PvE end game content in many, many MMO's and other genre's. Hardcore PvPer in almost every game except MMO's. I stand with one foot in each of these different playstyles, and don't worry about where that third foot comes from.
That said, in every single game I've participated on in over two decades where this same statement was made, I feel forced to remind people that there are balance passes for many reasons. In PvE only games, they still won't let an overpowered PvE class exist for too long, because it's OUT OF BALANCE!
I will offer one caveat from this finger pointing: PvPers do draw MORE attention, FASTER, to inbalances.
But if you're going off the flawed logic that 'PvE doesn't hurt anybody' and that 'PvE isn't hurt when something is too strong', then understand that I disagree with your logic, and apparently every developer I've ever seen also agrees. I think this 'I'm not hurting anybody' mentality is self defense, intended to guard whatever broken or special mechanic you've found that you *know* is borked, but want to keep.
Don't worry, PvP players do that denial *** too.
mistermutiny89 wrote: »ruze84b14_ESO wrote: »Long time roleplayer. Done major PvE end game content in many, many MMO's and other genre's. Hardcore PvPer in almost every game except MMO's. I stand with one foot in each of these different playstyles, and don't worry about where that third foot comes from.
That said, in every single game I've participated on in over two decades where this same statement was made, I feel forced to remind people that there are balance passes for many reasons. In PvE only games, they still won't let an overpowered PvE class exist for too long, because it's OUT OF BALANCE!
I will offer one caveat from this finger pointing: PvPers do draw MORE attention, FASTER, to inbalances.
But if you're going off the flawed logic that 'PvE doesn't hurt anybody' and that 'PvE isn't hurt when something is too strong', then understand that I disagree with your logic, and apparently every developer I've ever seen also agrees. I think this 'I'm not hurting anybody' mentality is self defense, intended to guard whatever broken or special mechanic you've found that you *know* is borked, but want to keep.
Don't worry, PvP players do that denial *** too.
@ruze84b14_ESO
That all sounds great but you've brought nothing factual into this discussion. I've listed very specific things (nothing broken or overused in PVE) that PVP has removed or changed for the PVE community. Are you okay with those changes in PVE? Do you think they are warranted? Or do they only belong in PVP? Should there be a stronger line between the two?
Ruze is a veteran of the PC Beta, lived through the year one drought, survived the buy-to-play conversion, and has stepped foot in the hells known as Craglorn. He mained a nightlbade when nightblades weren't good, and has never worn a robe. He converted from PC during the console betas, and hasn't regretted it a moment since.
He'd rank ESO:TU (in it's current state) a 4.8 out of 5, loving the game almost entirely.
ruze84b14_ESO wrote: »Long time roleplayer. Done major PvE end game content in many, many MMO's and other genre's. Hardcore PvPer in almost every game except MMO's. I stand with one foot in each of these different playstyles, and don't worry about where that third foot comes from.
That said, in every single game I've participated on in over two decades where this same statement was made, I feel forced to remind people that there are balance passes for many reasons. In PvE only games, they still won't let an overpowered PvE class exist for too long, because it's OUT OF BALANCE!
I will offer one caveat from this finger pointing: PvPers do draw MORE attention, FASTER, to inbalances.
But if you're going off the flawed logic that 'PvE doesn't hurt anybody' and that 'PvE isn't hurt when something is too strong', then understand that I disagree with your logic, and apparently every developer I've ever seen also agrees. I think this 'I'm not hurting anybody' mentality is self defense, intended to guard whatever broken or special mechanic you've found that you *know* is borked, but want to keep.
Don't worry, PvP players do that denial *** too.
I don't think having wrecking blow knocking down NPC's was too strong or "broken" but it's obviously something that has been complained about constantly by people who can't handle it in PvP. How will I stop the damn spiders from feeding now if I can't knock them down?
Having shields last 20 seconds when a boss can trash them in one shot isn't broken either, it's another thing being nerfed for PvP sake.
These are the sort of things that are the issue here, not a clearly broken mechanic left alone for long.
Ruze is a veteran of the PC Beta, lived through the year one drought, survived the buy-to-play conversion, and has stepped foot in the hells known as Craglorn. He mained a nightlbade when nightblades weren't good, and has never worn a robe. He converted from PC during the console betas, and hasn't regretted it a moment since.
He'd rank ESO:TU (in it's current state) a 4.8 out of 5, loving the game almost entirely.