Maintenance for the week of December 16:
• PC/Mac: No maintenance – December 16
• NA megaservers for patch maintenance – December 17, 4:00AM EST (9:00 UTC) - 12:00PM EST (17:00 UTC)
• EU megaservers for patch maintenance – December 17, 9:00 UTC (4:00AM EST) - 17:00 UTC (12:00PM EST)
The issues on the North American megaservers have been resolved at this time. If you continue to experience difficulties at login, please restart your client. Thank you for your patience!

The impact of PVP on PVE.

mistermutiny89
mistermutiny89
✭✭✭✭✭
As the title states, PVP continues to destroy (edit- END GAME) PVE on all accounts.

Here's where PVE has been strongly impeded by PVP in the past and present.

- No Stam regen on block
- Removal of Bracing Passive
- Dodge roll nerf
- Increase in cost of all abilities (come DB patch)
- increase in break free, sprint, block (come DB patch)
- Reduction of shield periods (without a reduction of cost)

Sometimes a tank needs to hold block for extensive periods of time, dropping block can be lethal, relying on the whims of Engine Guardian procs, or being forced to use ultimates when the team does not yet need said ultimates isn't right. Magicka builds sometimes need to dodge roll twice but with the coming patch, good luck being able to cc break, dodge roll and block one attack in ten seconds. Sure, shields in PVE only last a couple of seconds in harder dungeons, but it's important to cast it in between battles..

You keep nerfing things to the ground, now even champion points are tainted by the PVP crews because they refuse to use the non CP campaign. You've given them ENOUGH!

Keep the above nerfs in PVP. If you keep doing this, it keeps all the buffs and abilities we use void. Just remove all of the buffs and bring back caps, that's the way the game is headed.

edit- disclaimer (forgot to put it in).... I don't want to seem like I'm attacking Pvp'ers entirely. The state of Cyrodiil is fifty types of atrocious. I'd much rather the state of PVE now than what you guys have to deal with on a day to day basis... However, a separation of buffs and abilities needs to be made in PVP that doesn't impact PVE. Give a look at Warframe's PVP, they actually stop the ability to place strong mods on your character whilst in PVP. It's the most balanced system in PVP I've ever seen. Just an after thought. Please don't fight and squabble everyone!
Edited by mistermutiny89 on May 10, 2016 2:50PM
Guild Leader : Defenders Of Miley
XB1 EU
EP | VR16 Breton NB -mistermutiny
AD | VR16 Dunmer DK - Grigori
AD | VR16 Altmer Sorcerer - Isvoleet
AD | VR16 Imperial DK - Leonidas
AD | VR16 Bosmer NB - Hood
AD | VR16 Breton Templar - Dante
AD | VR16 Redguard Sorcerer - Raiden
AD | VR7 Khajiit Templar - Ike'ilyew
DC | 160 Breton NB - Vergil

"Hmmm... Very convincing.. Does the illusion apply to.. Everywhere? Perhaps this one should have a moment alone in private to double check" - Razum'Dar
  • kinggingernator
    kinggingernator
    ✭✭✭
    Cool. Pve is still easy (saving the new trial.) Pve gets way more attention than pvp.
  • Jhunn
    Jhunn
    ✭✭✭✭✭
    Noone asked for the new changes/nerfs to blocking (passives, CP, etc.). Blame ZOS, not PvP'ers.
    Gave up.
  • haunted1994F
    haunted1994F
    ✭✭✭
    PvE in this game is not rewarding so who cares anyway. . .
  • NateAssassin
    NateAssassin
    ✭✭✭✭✭
    PvE in this game is not rewarding so who cares anyway. . .
    PvP isn't either so maybe you should just go find a more rewarding game to play.
    AD | Malaya the Mystic ─ VR16 Khajiit Sorc | Shal'ina the Swift ─ VR16 Khajiit NB | Jòhn Cena ─ VR1 Khajiit NB | Priestess Shaari ─ VR1 Temp
  • haunted1994F
    haunted1994F
    ✭✭✭
    PvE in this game is not rewarding so who cares anyway. . .
    PvP isn't either so maybe you should just go find a more rewarding game to play.
    I get AP sell to gold EZ profit not even kill ppl just standing to get D tick. . . pls think
  • Valrien
    Valrien
    ✭✭✭✭✭
    ✭✭✭
    PvE in this game is not rewarding so who cares anyway. . .

    Neither is PvP?

    Valrien Dravic -- Level 50 Dunmeri Sorcerer (EP)
    Garahel Dravic -- Level 50 Bosmeri Nightblade (EP)
    Tamriel Unlimited was a mistake. One Tamriel was a bigger mistake
  • Asuryan11
    Asuryan11
    ✭✭✭
    This discussion... will not end well. That is about as constructive as I need to be on a post like this.
  • NateAssassin
    NateAssassin
    ✭✭✭✭✭
    PvE in this game is not rewarding so who cares anyway. . .
    PvP isn't either so maybe you should just go find a more rewarding game to play.
    I get AP sell to gold EZ profit not even kill ppl just standing to get D tick. . . pls think
    I run around in circles leeching off people trying to level and get thousands of Rubedo scraps, get EZ gold profit
    AD | Malaya the Mystic ─ VR16 Khajiit Sorc | Shal'ina the Swift ─ VR16 Khajiit NB | Jòhn Cena ─ VR1 Khajiit NB | Priestess Shaari ─ VR1 Temp
  • Voxicity
    Voxicity
    ✭✭✭✭✭
    ✭✭✭✭✭
    no
  • AllPlayAndNoWork
    AllPlayAndNoWork
    ✭✭✭✭✭
    As the title states, PVP continues to destroy (edit- END GAME) PVE on all accounts.

    Here's where PVE has been strongly impeded by PVP in the past and present.

    - No Stam regen on block
    - Removal of Bracing Passive
    - Dodge roll nerf
    - Increase in cost of all abilities (come DB patch)
    - increase in break free, sprint, block (come DB patch)
    - Reduction of shield periods (without a reduction of cost)

    Sometimes a tank needs to hold block for extensive periods of time, dropping block can be lethal, relying on the whims of Engine Guardian procs, or being forced to use ultimates when the team does not yet need said ultimates isn't right. Magicka builds sometimes need to dodge roll twice but with the coming patch, good luck being able to cc break, dodge roll and block one attack in ten seconds. Sure, shields in PVE only last a couple of seconds in harder dungeons, but it's important to cast it in between battles..

    You keep nerfing things to the ground, now even champion points are tainted by the PVP crews because they refuse to use the non CP campaign. You've given them ENOUGH!

    Keep the above nerfs in PVP. If you keep doing this, it keeps all the buffs and abilities we use void. Just remove all of the buffs and bring back caps, that's the way the game is headed.

    edit- disclaimer (forgot to put it in).... I don't want to seem like I'm attacking Pvp'ers entirely. The state of Cyrodiil is fifty types of atrocious. I'd much rather the state of PVE now than what you guys have to deal with on a day to day basis... However, a separation of buffs and abilities needs to be made in PVP that doesn't impact PVE. Give a look at Warframe's PVP, they actually stop the ability to place strong mods on your character whilst in PVP. It's the most balanced system in PVP I've ever seen. Just an after thought. Please don't fight and squabble everyone!

    Nope. The day PvE died is when you could kill Doshia before the transformation.
    Long live PvP.
  • clayandaudrey_ESO
    clayandaudrey_ESO
    ✭✭✭✭✭
    This thread reads better if you picture everyone looking like this.

    9738271-angry-old-man.jpg
  • BlackEar
    BlackEar
    ✭✭✭✭✭
    Let's remove pvp!
    Edited by BlackEar on May 10, 2016 3:26PM
    Bjorn Blackbear - Master Angler - Collector - Black Market Mogul - Ebonheart Pact - Exterminatus - EU.

    Achievement hunter:

    Visit my profile page to find out about which achievement I am currently hunting.

    Check out Anemonean's thieving guide!
  • NateAssassin
    NateAssassin
    ✭✭✭✭✭
    BlackEar wrote: »
    Let's remove pvp!
    Maybe the game wouldn't lag so bad if they did, I secon this.
    AD | Malaya the Mystic ─ VR16 Khajiit Sorc | Shal'ina the Swift ─ VR16 Khajiit NB | Jòhn Cena ─ VR1 Khajiit NB | Priestess Shaari ─ VR1 Temp
  • Rohamad_Ali
    Rohamad_Ali
    ✭✭✭✭✭
    ✭✭✭✭✭
    I agree that nerfing has been detrimental to the PvE community . As a PvP player that also enjoys PvE , this makes the game unpleasant at times . I hope the team in charge of balance stops dropping nerfs to solve every problem in PvP and looks towards other avenues that keep other play styles in mind .
  • stojekarcub18_ESO
    stojekarcub18_ESO
    ✭✭✭✭
    This is how it works in every MMO until they finally realize that all they had to do was change how skills work in pve vs pvp. Time-tested solution that gets ignored by devs far too often.
  • Knightpanther
    Knightpanther
    ✭✭✭✭✭
    Pvper has always screwed up PVE everyone knows that.
    The only game that got it right was EQ2.

    Be safe
  • Sallington
    Sallington
    ✭✭✭✭✭
    ✭✭✭✭
    lol
    Daggerfall Covenant
    Sallington - Templar - Stormproof - Prefect II
    Cobham - Sorcerer - Stormproof - First Sergeant II
    Shallington - NightBlade - Lieutenant |
    Balmorah - Templar - Sergeant ||
  • Sheezabeast
    Sheezabeast
    ✭✭✭✭✭
    ✭✭✭✭✭
    Golly gee I thought this would be about min/maxers who have low HP and try to DPS like they do in PVP and they die easy in dungeons lol >:D
    Grand Master Crafter, Beta baby who grew with the game. PC/NA. @Sheezabeast if you have crafting needs!
  • Muizer
    Muizer
    ✭✭✭✭✭
    As the title states, PVP continues to destroy (edit- END GAME) PVE on all accounts.

    As long as there is one rule set for PvE and PvP, PvP will rule ability balancing. You can tell the AI not to use exploits or over-powered abilities, but not players. If this rebalancing is destroying PvE, then the problem is not with the requirements of PvP, but with the PvE content not being balanced along with it.
    Please stop making requests for game features. ZOS have enough bad ideas as it is!
  • Ser Lobo
    Ser Lobo
    ✭✭✭✭✭
    Long time roleplayer. Done major PvE end game content in many, many MMO's and other genre's. Hardcore PvPer in almost every game except MMO's. I stand with one foot in each of these different playstyles, and don't worry about where that third foot comes from.

    That said, in every single game I've participated on in over two decades where this same statement was made, I feel forced to remind people that there are balance passes for many reasons. In PvE only games, they still won't let an overpowered PvE class exist for too long, because it's OUT OF BALANCE!

    I will offer one caveat from this finger pointing: PvPers do draw MORE attention, FASTER, to inbalances.

    But if you're going off the flawed logic that 'PvE doesn't hurt anybody' and that 'PvE isn't hurt when something is too strong', then understand that I disagree with your logic, and apparently every developer I've ever seen also agrees. I think this 'I'm not hurting anybody' mentality is self defense, intended to guard whatever broken or special mechanic you've found that you *know* is borked, but want to keep.

    Don't worry, PvP players do that denial *** too.
    Ruze Aulus. Mayor of Dhalmora. Archer, hunter, assassin. Nightblade.
    Gral. Mountain Terror. Barbarian, marauder, murderer. Nightblade.
    Na'Djin. Knight-Blade. Knight, vanguard, defender. Nightblade.

    XBOX NA
    Ruze is a veteran of the PC Beta, lived through the year one drought, survived the buy-to-play conversion, and has stepped foot in the hells known as Craglorn. He mained a nightlbade when nightblades weren't good, and has never worn a robe. He converted from PC during the console betas, and hasn't regretted it a moment since.

    He'd rank ESO:TU (in it's current state) a 4.8 out of 5, loving the game almost entirely.

    This is an multiplayer game. I should be able to log in, join a dungeon, join a battleground, queue for a dolmen or world boss or delve, teleport in, play for 20 minutes, and not worry about getting kicked, failing to join, having perfect voice coms, or being unable to complete content because someone's lagging behind. Group Finder and matchmaking is broken. Take a note from Destiny and build a system that allows from drop-in/drop-out functionality and quick play.
  • waterfairy
    waterfairy
    ✭✭✭✭✭
    ✭✭
    This thread reads better if you picture everyone looking like this.

    9738271-angry-old-man.jpg

    ha that's pretty much what I picture when people bicker about it.

    Separating skills into a PvP and PvE category would end the arguments and would put all the blame where it belongs...on ZOS.

    Oh and I'm in the PvE group who's unhappy about changes due to PvP play like nerfing my shields, wrecking blow, executioner, etc. They take away too much then give people poison which will greatly unbalance PvP anyway (makes no sense).
  • mistermutiny89
    mistermutiny89
    ✭✭✭✭✭
    Long time roleplayer. Done major PvE end game content in many, many MMO's and other genre's. Hardcore PvPer in almost every game except MMO's. I stand with one foot in each of these different playstyles, and don't worry about where that third foot comes from.

    That said, in every single game I've participated on in over two decades where this same statement was made, I feel forced to remind people that there are balance passes for many reasons. In PvE only games, they still won't let an overpowered PvE class exist for too long, because it's OUT OF BALANCE!

    I will offer one caveat from this finger pointing: PvPers do draw MORE attention, FASTER, to inbalances.

    But if you're going off the flawed logic that 'PvE doesn't hurt anybody' and that 'PvE isn't hurt when something is too strong', then understand that I disagree with your logic, and apparently every developer I've ever seen also agrees. I think this 'I'm not hurting anybody' mentality is self defense, intended to guard whatever broken or special mechanic you've found that you *know* is borked, but want to keep.

    Don't worry, PvP players do that denial *** too.

    @ruze84b14_ESO

    That all sounds great but you've brought nothing factual into this discussion. I've listed very specific things (nothing broken or overused in PVE) that PVP has removed or changed for the PVE community. Are you okay with those changes in PVE? Do you think they are warranted? Or do they only belong in PVP? Should there be a stronger line between the two?

    Guild Leader : Defenders Of Miley
    XB1 EU
    EP | VR16 Breton NB -mistermutiny
    AD | VR16 Dunmer DK - Grigori
    AD | VR16 Altmer Sorcerer - Isvoleet
    AD | VR16 Imperial DK - Leonidas
    AD | VR16 Bosmer NB - Hood
    AD | VR16 Breton Templar - Dante
    AD | VR16 Redguard Sorcerer - Raiden
    AD | VR7 Khajiit Templar - Ike'ilyew
    DC | 160 Breton NB - Vergil

    "Hmmm... Very convincing.. Does the illusion apply to.. Everywhere? Perhaps this one should have a moment alone in private to double check" - Razum'Dar
  • Daraugh
    Daraugh
    ✭✭✭✭✭
    Isn't funny how the problems that arise are always the fault of the "other players"?

    Everything impacts everything else. Hell, if you're a pure crafter you may have had a hotfix recently, just for you and your naughty ways! I /bugged another crafting exploit yesterday.

    What is likely to happen, if this trend becomes the new gameplay style that brings some balance, then end game mechanics will reflect these changes as the game evolves.
    May all beings have happiness
    May they be free from suffering
    May they find the joy that has never known suffering
    May they be free from attachment and hatred
  • Hamrb
    Hamrb
    ✭✭✭✭
    if you haven't already noticed, putting pvp and pve in the title of the thread, youre just gonna get trolls and people who hate eachother in here, talking about anything to do with pve and pvp, off subject, they don't even read the OP usually and go on to slam pve or pvp. blah blah blah, enjoy the lag, blah blah blah, pve is easy(usually coming from people who have never done icp or wgt or any trials)
    Founder of Sheogorath's Mortals NA PC

    Exiled Lannister EP Sorc dps
    Hamrb EP Temp healer or dps
    l mufasa l EP Stamblade
    Fat Tyrion EP DK dps
    Mia Stone AD DK tank or dps
    Finn the Altmer AD Nightmage
    Launch Pad McQuack DC DK DPS
    Sterk Stonecrusher EP Stamplar
    -Wabba Jack DC Stam Sorc
    Sheo's Sweeper DC Magicka Temp
  • waterfairy
    waterfairy
    ✭✭✭✭✭
    ✭✭
    Long time roleplayer. Done major PvE end game content in many, many MMO's and other genre's. Hardcore PvPer in almost every game except MMO's. I stand with one foot in each of these different playstyles, and don't worry about where that third foot comes from.

    That said, in every single game I've participated on in over two decades where this same statement was made, I feel forced to remind people that there are balance passes for many reasons. In PvE only games, they still won't let an overpowered PvE class exist for too long, because it's OUT OF BALANCE!

    I will offer one caveat from this finger pointing: PvPers do draw MORE attention, FASTER, to inbalances.

    But if you're going off the flawed logic that 'PvE doesn't hurt anybody' and that 'PvE isn't hurt when something is too strong', then understand that I disagree with your logic, and apparently every developer I've ever seen also agrees. I think this 'I'm not hurting anybody' mentality is self defense, intended to guard whatever broken or special mechanic you've found that you *know* is borked, but want to keep.

    Don't worry, PvP players do that denial *** too.

    I don't think having wrecking blow knocking down NPC's was too strong or "broken" but it's obviously something that has been complained about constantly by people who can't handle it in PvP. How will I stop the damn spiders from feeding now if I can't knock them down?

    Having shields last 20 seconds when a boss can trash them in one shot isn't broken either, it's another thing being nerfed for PvP sake.

    These are the sort of things that are the issue here, not a clearly broken mechanic left alone for long.
  • Ser Lobo
    Ser Lobo
    ✭✭✭✭✭
    Long time roleplayer. Done major PvE end game content in many, many MMO's and other genre's. Hardcore PvPer in almost every game except MMO's. I stand with one foot in each of these different playstyles, and don't worry about where that third foot comes from.

    That said, in every single game I've participated on in over two decades where this same statement was made, I feel forced to remind people that there are balance passes for many reasons. In PvE only games, they still won't let an overpowered PvE class exist for too long, because it's OUT OF BALANCE!

    I will offer one caveat from this finger pointing: PvPers do draw MORE attention, FASTER, to inbalances.

    But if you're going off the flawed logic that 'PvE doesn't hurt anybody' and that 'PvE isn't hurt when something is too strong', then understand that I disagree with your logic, and apparently every developer I've ever seen also agrees. I think this 'I'm not hurting anybody' mentality is self defense, intended to guard whatever broken or special mechanic you've found that you *know* is borked, but want to keep.

    Don't worry, PvP players do that denial *** too.

    @ruze84b14_ESO

    That all sounds great but you've brought nothing factual into this discussion. I've listed very specific things (nothing broken or overused in PVE) that PVP has removed or changed for the PVE community. Are you okay with those changes in PVE? Do you think they are warranted? Or do they only belong in PVP? Should there be a stronger line between the two?

    Yes, I'm okay with them. I'm confident that the developers know more of the facts and figures than me, and that they may be trying to take several steps to solve an issue that they have statisticaly proven.

    Can't say I always agree or like what ZOS is doing. Only that it's not my call to make.

    I do, however, fundamentally disagree with the separation of PvP and PvE mechanics. It creates a larger division in games. Too many 'classist' players who spend all their time looking for any excuse to hate on other players playstyles, whether it's 'PvP elitists' or 'PvEtards'.

    I don't know if I find any of your points 'factual' besides the list of what's being changed. I do however see a lot of opinions, from me, you, and many others.

    What I wouldn't give sometimes to see the hard data that ZOS bases these decisions off of.
    Ruze Aulus. Mayor of Dhalmora. Archer, hunter, assassin. Nightblade.
    Gral. Mountain Terror. Barbarian, marauder, murderer. Nightblade.
    Na'Djin. Knight-Blade. Knight, vanguard, defender. Nightblade.

    XBOX NA
    Ruze is a veteran of the PC Beta, lived through the year one drought, survived the buy-to-play conversion, and has stepped foot in the hells known as Craglorn. He mained a nightlbade when nightblades weren't good, and has never worn a robe. He converted from PC during the console betas, and hasn't regretted it a moment since.

    He'd rank ESO:TU (in it's current state) a 4.8 out of 5, loving the game almost entirely.

    This is an multiplayer game. I should be able to log in, join a dungeon, join a battleground, queue for a dolmen or world boss or delve, teleport in, play for 20 minutes, and not worry about getting kicked, failing to join, having perfect voice coms, or being unable to complete content because someone's lagging behind. Group Finder and matchmaking is broken. Take a note from Destiny and build a system that allows from drop-in/drop-out functionality and quick play.
  • Rohamad_Ali
    Rohamad_Ali
    ✭✭✭✭✭
    ✭✭✭✭✭
    These results are not at the fault of any players . PvP petitions for itself just as PvE does . The resulting flaws are clearly the result of the game design team attempting balance . There is no spoon . Stop bickering .
  • susmitds
    susmitds
    ✭✭✭✭✭
    ✭✭✭✭✭
    To be honest, though I don't really care about being nerfed in PvE. It is too damn easy. At least hopefully the nerfs will give it a challenge tone up.
  • Ser Lobo
    Ser Lobo
    ✭✭✭✭✭
    Vigarr wrote: »
    Long time roleplayer. Done major PvE end game content in many, many MMO's and other genre's. Hardcore PvPer in almost every game except MMO's. I stand with one foot in each of these different playstyles, and don't worry about where that third foot comes from.

    That said, in every single game I've participated on in over two decades where this same statement was made, I feel forced to remind people that there are balance passes for many reasons. In PvE only games, they still won't let an overpowered PvE class exist for too long, because it's OUT OF BALANCE!

    I will offer one caveat from this finger pointing: PvPers do draw MORE attention, FASTER, to inbalances.

    But if you're going off the flawed logic that 'PvE doesn't hurt anybody' and that 'PvE isn't hurt when something is too strong', then understand that I disagree with your logic, and apparently every developer I've ever seen also agrees. I think this 'I'm not hurting anybody' mentality is self defense, intended to guard whatever broken or special mechanic you've found that you *know* is borked, but want to keep.

    Don't worry, PvP players do that denial *** too.

    I don't think having wrecking blow knocking down NPC's was too strong or "broken" but it's obviously something that has been complained about constantly by people who can't handle it in PvP. How will I stop the damn spiders from feeding now if I can't knock them down?

    Having shields last 20 seconds when a boss can trash them in one shot isn't broken either, it's another thing being nerfed for PvP sake.

    These are the sort of things that are the issue here, not a clearly broken mechanic left alone for long.

    On my bow I have an interrupt that I use frequently to disable those spiders.

    As a counter point, they wouldn't have to change wrecking blow from knocking down NPC's, as many of those abilities have very separate responses between players and NPC's already. I would hazard a guess (which is all it is, and we know it) that there was a lot of knocking NPC's around which the devs probably didn't like, which is why the more blanket change.
    Ruze Aulus. Mayor of Dhalmora. Archer, hunter, assassin. Nightblade.
    Gral. Mountain Terror. Barbarian, marauder, murderer. Nightblade.
    Na'Djin. Knight-Blade. Knight, vanguard, defender. Nightblade.

    XBOX NA
    Ruze is a veteran of the PC Beta, lived through the year one drought, survived the buy-to-play conversion, and has stepped foot in the hells known as Craglorn. He mained a nightlbade when nightblades weren't good, and has never worn a robe. He converted from PC during the console betas, and hasn't regretted it a moment since.

    He'd rank ESO:TU (in it's current state) a 4.8 out of 5, loving the game almost entirely.

    This is an multiplayer game. I should be able to log in, join a dungeon, join a battleground, queue for a dolmen or world boss or delve, teleport in, play for 20 minutes, and not worry about getting kicked, failing to join, having perfect voice coms, or being unable to complete content because someone's lagging behind. Group Finder and matchmaking is broken. Take a note from Destiny and build a system that allows from drop-in/drop-out functionality and quick play.
  • binho
    binho
    ✭✭✭
    Oh God! The drama!!!

    PVP bla bla blaaaa!!!
    PVE bla bla bla blaaa!!!!

    This is not an issue!

    PVP player should be able to PVP!
    PVE players should be able to PVE!

    The game has got enough content for everyone!
Sign In or Register to comment.