As someone who runs a magicka build, I have not had an issue with dodgeroll cost increases in PvE land yet...vamp_emily wrote: »Oh my, PvE players have it tough. I didn't know you needed to dodge roll when picking flowers. Those mats must be pretty tough to harvest. Mats OP?
Yeah all boss fights are like a walk in a flower field and nothing snares you in PvE.
dtm_samuraib16_ESO wrote: »Yes, ban PvP.
PvP evil.
Me no like.
Lol, I was just kidding, I do not PvP anymore, tried it, but not my thing.
clayandaudrey_ESO wrote: »This thread reads better if you picture everyone looking like this.
ha that's pretty much what I picture when people bicker about it.
Separating skills into a PvP and PvE category would end the arguments and would put all the blame where it belongs...on ZOS.
Oh and I'm in the PvE group who's unhappy about changes due to PvP play like nerfing my shields, wrecking blow, executioner, etc. They take away too much then give people poison which will greatly unbalance PvP anyway (makes no sense).
GJ at dividing the community even further OP instead of forming bonds you are causing a flame war
haunted1994F wrote: »I get AP sell to gold EZ profit not even kill ppl just standing to get D tick. . . pls thinkNateAssassin wrote: »PvP isn't either so maybe you should just go find a more rewarding game to play.haunted1994F wrote: »PvE in this game is not rewarding so who cares anyway. . .
Isn't funny how the problems that arise are always the fault of the "other players"?
Everything impacts everything else. Hell, if you're a pure crafter you may have had a hotfix recently, just for you and your naughty ways! I /bugged another crafting exploit yesterday.
What is likely to happen, if this trend becomes the new gameplay style that brings some balance, then end game mechanics will reflect these changes as the game evolves.