Would be nice if Dunmers could receive a damage bonus to poison as well, at least until barbershop/race change. There used to be some synergy between Dunmers and stam dks; not so anymore.
MaxwellCrystal wrote: »@ZOS_GinaBruno
Can we please have our 20 second Igneous shield back? As a stamina DK that helped to mitigate some damage while giving me a heal boost that you guys already nerf'd by 5%.
Can fossilize also give resources back if accidentally casted on an enemy who is already rooted or immune to stuns.
Can Flames of Oblivion go back to an AoE DoT that deals poison damage? (It'll be awesome if it slows enemies in it's AoE too.
Can we have the visual affects of poison damaging abilities that are in the ardent flame category changed to a blue flame?
Can we have an execute please? The reason for it's removal is pretty sad imo.
Can we have increased resource on return for helping hands from 5% to 10%. It's already scaled on our max stamina so when you use a earthen heart ability like Igneous shield the 3.5k cost is too high for someone who's a stamina class. The return isn't that good for what's spent.
Can scaled armor also give us physical resistance to cater to the tanking class.
Can Iron skin also reduce the cost of block by 5/10% as well as increase the damage we block by those values (currently does that). Iron skin should now give 20% instead of 10% since heavy armor lost that (for some odd reason GG Nerf to tank builds across the board)
Can Igneous shield go back to 30% major mending instead of 25%?
Can we have a passive that increases our light and heavy attacks resource return since we're made to be a tank class. A tank needs resources and heavy attacks and light (depending on race) provides our resources back for us to keep tanking.
Can Dragons blood actually be unaffected by the battle spirit system if not then make it a HoT like rally.
Can at-least one of the ardent flame stamina abilities provide disease so we can lower the healing received please.
Can the Elder Dragon or Burning Heart passive give 5-10% healing taken as well as what those passives provide?
STONE GIANT Make this skill scale with stamina and have physical damage, this skill is better suited for those who play a stamina character like myself. I believe making it a stamina long range cc is better as Magicka already has fossilize and talons.
Can you change remove or just make the visuals of the current stamina abilities a whole lot better please? To put it bluntly they're awful, no one wants to throw up on people and the venomous claw ability looks bad IMO. I suggest making the visual stay the same as Pre DB but changing the colours to blue.
Can Cauterize start healing me? This ability should always heal me first or be at a threshold of 75% (where being at or below that percentage the ball will always heal me).
Tonnopesce wrote: »Is that time of the year again?
FIX DRAGONBLOOD
MAKE 1 MORPH OF THE LEAP MAGIKA
GIVE ME A CLASS EXECUTE
GIVE ME BACK THE ORIGINAL INFERNO SKILL
I'd like even some mobility, or give me back my miss chance
That's all, and i will take this away so please a little bag even...
Tonnopesce wrote: »Is that time of the year again?
FIX DRAGONBLOOD
MAKE 1 MORPH OF THE LEAP MAGIKA
GIVE ME A CLASS EXECUTE
GIVE ME BACK THE ORIGINAL INFERNO SKILL
I'd like even some mobility, or give me back my miss chance
That's all, and i will take this away so please a little bag even...
Tonnopesce wrote: »Is that time of the year again?
FIX DRAGONBLOOD
MAKE 1 MORPH OF THE LEAP MAGIKA
GIVE ME A CLASS EXECUTE
GIVE ME BACK THE ORIGINAL INFERNO SKILL
I'd like even some mobility, or give me back my miss chance
That's all, and i will take this away so please a little bag even...
Tonnopesce wrote: »Is that time of the year again?
FIX DRAGONBLOOD
MAKE 1 MORPH OF THE LEAP MAGIKA
GIVE ME A CLASS EXECUTE
GIVE ME BACK THE ORIGINAL INFERNO SKILL
I'd like even some mobility, or give me back my miss chance
That's all, and i will take this away so please a little bag even...
Fix Dragon Blood = Yes, for a skill that costs so much magicka in teh first place, and with a 25K max health build, i see 2-3K heals, where other classes can go as far as 10K+ heals from cheaper class heals.
Leap = No, its fine as it is
Execute = No thank you, DK dont need one
Inferno = Needs a major change, its decent in PvE but useless in PvP. The heal morph is a joke.
Thats my opinion anways.
I will not go though the massive list of opinions how the mDK should be done, there are countless of great ideas already in this thread and several others, but we need a serious fix and tweak in skills and passives.