Official Feedback Thread for Dragonknights

  • Recremen
    Recremen
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    Kilandros wrote: »
    @ZOS_JessicaFolsom and @Wrobel

    Stone Fist
    Re-design, ideally into an execute, but whatever--anything would be better than what it currently is.

    Someone was spamming Stone Fist on me in PvP the other day and I almost died laughing, which is about the only way Stone Fist is gonna kill someone. ;-) I think the aesthetic of the technique is super cool, but it was like being hit by a low-speed mud clod.
    Men'Do PC NA AD Khajiit
    Grand High Illustrious Mid-Tier PvP/PvE Bussmunster
  • Kilandros
    Kilandros
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    Recremen wrote: »
    Kilandros wrote: »
    @ZOS_JessicaFolsom and @Wrobel

    Stone Fist
    Re-design, ideally into an execute, but whatever--anything would be better than what it currently is.

    Someone was spamming Stone Fist on me in PvP the other day and I almost died laughing, which is about the only way Stone Fist is gonna kill someone. ;-) I think the aesthetic of the technique is super cool, but it was like being hit by a low-speed mud clod.

    I just think it's such an obvious choice for a class-based execute. Remove the range to melee (5m) and make one morph poison and one morph magicka.
    Edited by Kilandros on May 25, 2016 3:40PM
    Invictus
    Kilandros - Dragonknight / Grand Overlord
    Deimos - Templar / Grand Warlord
    Sias - Sorcerer / Prefect
    Short answer is DKs likely won't be seeing a ton of changes before we go live; this class is still quite powerful (as it should be being a tank), even after some of the adjustments we've made to other classes and abilities.

    DK IS NOT JUST A TANK CLASS. #PLAYTHEWAYYOUWANT
  • Star_Carrier
    Star_Carrier
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    +1 to fix Dragons Blood in PVP
  • Bfish22090
    Bfish22090
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    Kilandros wrote: »
    Recremen wrote: »
    Kilandros wrote: »
    @ZOS_JessicaFolsom and @Wrobel

    Stone Fist
    Re-design, ideally into an execute, but whatever--anything would be better than what it currently is.

    Someone was spamming Stone Fist on me in PvP the other day and I almost died laughing, which is about the only way Stone Fist is gonna kill someone. ;-) I think the aesthetic of the technique is super cool, but it was like being hit by a low-speed mud clod.

    I just think it's such an obvious choice for a class-based execute. Remove the range to melee (5m) and make one morph poison and one morph magicka.

    very good suggestions man
  • r.jan_emailb16_ESO
    r.jan_emailb16_ESO
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    Kilandros wrote: »
    @ZOS_JessicaFolsom and @Wrobel

    Battle Standard
    Reduce the cost of both morphs to 200 Ultimate

    Inferno
    Flames of Oblivion - Causes X AoE damage around user for 15 seconds. Damage increases by X% every 2 seconds. While active, user gains Minor/Major Heroism.

    Cauterize - Heals allies around caster by X every 2 seconds for 15 seconds. While active, caster gains Minor/Major Mending.

    Elder Dragon
    While any Draconic Power ability is active, gain Major Resolve and Major Ward

    Spiked Armor
    Re-design, perhaps something that helps with resource management

    Dragon's Blood
    Now heals for 33% of maximum health and heals for an additional X (small HoT) while active.

    Magma Shell
    Now also ignores 100% of enemies spell resistance. Duration increased to 15 seconds.

    Stone Fist
    Re-design, ideally into an execute, but whatever--anything would be better than what it currently is.

    Cinder Storm
    No longer targettable, now grants Major Evasion while standing inside.

    Just confirming we've read your suggestions (thank you!) We'll be digging into gathering questions from the Dragonknight class community as soon as we can.

    Awesome. But does that mean we got ignored all the time? For instance DKs have been complaining about the state of Dragon's Blood literally for months now. To post an answer here, you should just have to ask the person responsible for this during lunch break... provided someone actually put thought into it, of course.
    Lairgren | DC Dragonknight - August Palatine
    playing for eXile


    I'm done, CU somewhere else.
  • Armitas
    Armitas
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    ✭✭✭✭
    Kilandros wrote: »
    @ZOS_JessicaFolsom and @Wrobel

    Battle Standard
    Reduce the cost of both morphs to 200 Ultimate

    Inferno
    Flames of Oblivion - Causes X AoE damage around user for 15 seconds. Damage increases by X% every 2 seconds. While active, user gains Minor/Major Heroism.

    Cauterize - Heals allies around caster by X every 2 seconds for 15 seconds. While active, caster gains Minor/Major Mending.

    Elder Dragon
    While any Draconic Power ability is active, gain Major Resolve and Major Ward

    Spiked Armor
    Re-design, perhaps something that helps with resource management

    Dragon's Blood
    Now heals for 33% of maximum health and heals for an additional X (small HoT) while active.

    Magma Shell
    Now also ignores 100% of enemies spell resistance. Duration increased to 15 seconds.

    Stone Fist
    Re-design, ideally into an execute, but whatever--anything would be better than what it currently is.

    Cinder Storm
    No longer targettable, now grants Major Evasion while standing inside.

    Just confirming we've read your suggestions (thank you!) We'll be digging into gathering questions from the Dragonknight class community as soon as we can.

    I guess the results of this dialogue will occur on the next major update? If so I hope these dialogues will become a trend. Traditionally we could only reply to the changes after they are developed via pts. It would be good if we could help shape the changes before they occur so that we are not left with strange abilities or abilities that don't hit the mark. When that happens a lot of development time is wasted because its too late change it before it reaches live.

    If we have this dialogue before the development then you can have some confidence and accuracy that you will have hit the mark when the next pts comes out.
    Retired.
    Nord mDK
  • Armitas
    Armitas
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    Oh, and make chains set people off balance

    This would be awesome with power lash. Controllable and timed burst for an empowered powerlash!!!

    I really hope they consider this.
    Edited by Armitas on May 25, 2016 3:57PM
    Retired.
    Nord mDK
  • Recremen
    Recremen
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    Kilandros wrote: »
    Recremen wrote: »
    Kilandros wrote: »
    @ZOS_JessicaFolsom and @Wrobel

    Stone Fist
    Re-design, ideally into an execute, but whatever--anything would be better than what it currently is.

    Someone was spamming Stone Fist on me in PvP the other day and I almost died laughing, which is about the only way Stone Fist is gonna kill someone. ;-) I think the aesthetic of the technique is super cool, but it was like being hit by a low-speed mud clod.

    I just think it's such an obvious choice for a class-based execute. Remove the range to melee (5m) and make one morph PHYSICAL and one morph magicka.

    There I fixed it for you. I've had quite enough of poison creeping into my beloved class thankyouverymuch. Physical damage is already a feature for some abilities from the same line, I think it would work great here too. :-)
    Men'Do PC NA AD Khajiit
    Grand High Illustrious Mid-Tier PvP/PvE Bussmunster
  • Oronell
    Oronell
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    Recremen wrote: »
    Kilandros wrote: »
    Recremen wrote: »
    Kilandros wrote: »
    @ZOS_JessicaFolsom and @Wrobel

    Stone Fist
    Re-design, ideally into an execute, but whatever--anything would be better than what it currently is.

    Someone was spamming Stone Fist on me in PvP the other day and I almost died laughing, which is about the only way Stone Fist is gonna kill someone. ;-) I think the aesthetic of the technique is super cool, but it was like being hit by a low-speed mud clod.

    I just think it's such an obvious choice for a class-based execute. Remove the range to melee (5m) and make one morph PHYSICAL and one morph magicka.

    There I fixed it for you. I've had quite enough of poison creeping into my beloved class thankyouverymuch. Physical damage is already a feature for some abilities from the same line, I think it would work great here too. :-)


    Slime Giant
    (Morph)

    Slam an enemy with solid slime to deal [x] Poison Damage and immobilize them for 3 seconds.
    Also grants Minor Resolve, which increases your Flubber Armor by (x) for 15 seconds.
    Gain Flubber Armor after casting. All attacks are reflected and cause [2x] damage to enemy


    "Your feeble skills are no match for the power of the Stone Fist Poison morph."

    (Activates Corrosive Armor Ultimate)

    "Yes, yes let the green goo flow through you."
    Edited by Oronell on May 25, 2016 7:18PM
  • Bowser
    Bowser
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    Kilandros wrote: »
    Stone Fist
    Re-design, ideally into an execute, but whatever--anything would be better than what it currently is.

    Stone Fist works great as a quick CC. Add a 10 second disorient to Stone Giant and convert Petrify to an execute.

    Petrify
    Encase an enemy in stone, dealing X damage each second and reducing movement speed by 30% for 20 seconds. The stone hardens over time, dealing up to 200% additional damage and up to 100% speed reduction. Damage is doubled to targets under 50% health.

    Fossilize
    Faster ticks with shorter duration.

    Shattering Rocks
    When effect ends, deals 40% of the total damage to nearby enemies and set them off balance.
    @King-Koopa
    World First DK Tank Execute on Rakkhat HM
    Play how you want - no meta allowed!
  • Toc de Malsvi
    Toc de Malsvi
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    Bowser wrote: »
    Kilandros wrote: »
    Stone Fist
    Re-design, ideally into an execute, but whatever--anything would be better than what it currently is.

    Stone Fist works great as a quick CC. Add a 10 second disorient to Stone Giant and convert Petrify to an execute.

    Petrify
    Encase an enemy in stone, dealing X damage each second and reducing movement speed by 30% for 20 seconds. The stone hardens over time, dealing up to 200% additional damage and up to 100% speed reduction. Damage is doubled to targets under 50% health.

    Fossilize
    Faster ticks with shorter duration.

    Shattering Rocks
    When effect ends, deals 40% of the total damage to nearby enemies and set them off balance.

    Petrify possibly the best CC in the game why would you want to change it?
    Legendary Archer of Valenwood
    Bosmer Dragon Knight Archer. XBox One. (Flawless Conqueror Bow/Bow)
    Bosmer Nightblade Archer. Xbox One. (Flawless Conqueror Bow/Bow)
    Bosmer Sorcerer Archer. Xbox One. (Flawless Conqueror Bow/Bow)
    Bosmer Warden Archer. Xbox One. (Flawless Conqueror Bow/Bow)
    Templar's are evil..
  • Toc de Malsvi
    Toc de Malsvi
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    Let Stone Fist be the execute,

    Stone Fist - 20m range
    Slam the enemy with solid rock dealing 494 magic damage, dealing up to 300% to targets below 35% health.

    Obsidian Shard
    Slam the enemy with solid rock dealing 494 magic damage, dealing up to 300% to targets below 40% health and healing caster for 20% of damage caused

    Stone Giant
    This ability now uses Stamina, weapon damage, and weapon critical.
    Legendary Archer of Valenwood
    Bosmer Dragon Knight Archer. XBox One. (Flawless Conqueror Bow/Bow)
    Bosmer Nightblade Archer. Xbox One. (Flawless Conqueror Bow/Bow)
    Bosmer Sorcerer Archer. Xbox One. (Flawless Conqueror Bow/Bow)
    Bosmer Warden Archer. Xbox One. (Flawless Conqueror Bow/Bow)
    Templar's are evil..
  • Shadesofkin
    Shadesofkin
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    I would hate to see Stone Fist changed, I like Obsidian Shard for the
    Kilandros wrote: »
    @ZOS_JessicaFolsom and @Wrobel

    Battle Standard
    Reduce the cost of both morphs to 200 Ultimate

    Inferno
    Flames of Oblivion - Causes X AoE damage around user for 15 seconds. Damage increases by X% every 2 seconds. While active, user gains Minor/Major Heroism.

    Cauterize - Heals allies around caster by X every 2 seconds for 15 seconds. While active, caster gains Minor/Major Mending.

    Elder Dragon
    While any Draconic Power ability is active, gain Major Resolve and Major Ward

    Spiked Armor
    Re-design, perhaps something that helps with resource management

    Dragon's Blood
    Now heals for 33% of maximum health and heals for an additional X (small HoT) while active.

    Magma Shell
    Now also ignores 100% of enemies spell resistance. Duration increased to 15 seconds.

    Stone Fist
    Re-design, ideally into an execute, but whatever--anything would be better than what it currently is.

    Cinder Storm
    No longer targettable, now grants Major Evasion while standing inside.

    I don't really care about Standard Cost, I find 250 to be something I can get pretty quickly in most situations.

    FOO
    I agree.

    Cauterize
    I think this is close to where I'd like to see the skill go.

    Elder Dragon
    Ehhhhh....maybe. I have no argument for or against this.

    Spiked Armor
    I mean I guess if Elder Dragon got changed, but I use this on my Tanks and I really don't like the idea of seeing it go. Personally I think it should buff Wrath or stack with Wrath in some way.

    Magma Shell
    This is ok I guess, but I actually like the idea of it providing a much much stronger Damage Shield instead (or possible increasing everyones resistances)/

    Stone Fist
    Only if Obsidian Shard is left untouched (beyond a buff to the heal). I like having two healing skills.

    Cinder Storm
    I think Evasion is a waste, but I get why so many pvp players want it. I have no objections so long as Eruption is left target-able.
    @shadesofkin -NA Server.
    Tier 2 Player.
    MagDK Main forever (even in the bad times)
  • Bashev
    Bashev
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    Make fragmented shield similar to blazing shield. Self only shield that explodes when it is destroyed.
    Because I can!
  • Bowser
    Bowser
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    Bowser wrote: »
    Kilandros wrote: »
    Stone Fist
    Re-design, ideally into an execute, but whatever--anything would be better than what it currently is.

    Stone Fist works great as a quick CC. Add a 10 second disorient to Stone Giant and convert Petrify to an execute.

    Petrify
    Encase an enemy in stone, dealing X damage each second and reducing movement speed by 30% for 20 seconds. The stone hardens over time, dealing up to 200% additional damage and up to 100% speed reduction. Damage is doubled to targets under 50% health.

    Fossilize
    Faster ticks with shorter duration.

    Shattering Rocks
    When effect ends, deals 40% of the total damage to nearby enemies and set them off balance.

    Petrify possibly the best CC in the game why would you want to change it?

    We need an execute more than we need a second stun ability that breaks on damage, especially when that feature could be kept as a morph of our first stun ability.
    @King-Koopa
    World First DK Tank Execute on Rakkhat HM
    Play how you want - no meta allowed!
  • Shadesofkin
    Shadesofkin
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    Let Stone Fist be the execute,

    Stone Fist - 20m range
    Slam the enemy with solid rock dealing 494 magic damage, dealing up to 300% to targets below 35% health.

    Obsidian Shard
    Slam the enemy with solid rock dealing 494 magic damage, dealing up to 300% to targets below 40% health and healing caster for 20% of damage caused

    Stone Giant
    This ability now uses Stamina, weapon damage, and weapon critical.

    Shard should heal the party.
    @shadesofkin -NA Server.
    Tier 2 Player.
    MagDK Main forever (even in the bad times)
  • arkansas_ESO
    arkansas_ESO
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    Ishammael wrote: »
    Fast forward to today -- mDK has been left in the dust via gameplay mechanic changes and lack of its original class vision. This is why I vehemently disagree with the notion that mDK should get an execute or movement skill. DK has always been about standing your ground in PvP. Damage has always been lackluster. Give me back Dragon Blood, Reflect, Cinder Storm, and some method to generate a little bit of extra ultimate.

    Not disagreeing at all with your sentiment (I've always been a fan of "stand-and-deliver"-type playstyles like old school magicka DK, Reinhardt in Overwatch, etc.) but, even with all of those skills you mentioned back to their former glory, do you think mDKs could survive in today's full-burst meta?




    Edited by arkansas_ESO on May 26, 2016 2:04AM


    Grand Overlord 25/8/17
  • Ishammael
    Ishammael
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    Ishammael wrote: »
    Fast forward to today -- mDK has been left in the dust via gameplay mechanic changes and lack of its original class vision. This is why I vehemently disagree with the notion that mDK should get an execute or movement skill. DK has always been about standing your ground in PvP. Damage has always been lackluster. Give me back Dragon Blood, Reflect, Cinder Storm, and some method to generate a little bit of extra ultimate.

    Not disagreeing at all with your sentiment (I've always been a fan of "stand-and-deliver"-type playstyles like old school magicka DK, Reinhardt in Overwatch, etc.) but, even with all of those skills you mentioned back to their former glory, do you think mDKs could survive in today's full-burst meta?




    Yes.
  • vortexman11
    vortexman11
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    Ishammael wrote: »
    Fast forward to today -- mDK has been left in the dust via gameplay mechanic changes and lack of its original class vision. This is why I vehemently disagree with the notion that mDK should get an execute or movement skill. DK has always been about standing your ground in PvP. Damage has always been lackluster. Give me back Dragon Blood, Reflect, Cinder Storm, and some method to generate a little bit of extra ultimate.

    Not disagreeing at all with your sentiment (I've always been a fan of "stand-and-deliver"-type playstyles like old school magicka DK, Reinhardt in Overwatch, etc.) but, even with all of those skills you mentioned back to their former glory, do you think mDKs could survive in today's full-burst meta?

    I agree with Ish (as always)

    These three skills alone were essentially the base of Dragonknight survivability. Immunity to ranged attacks, miss chance from melee attacks, as well as a strong burst heal. It allowed them to maneuver on the battlefield without fear, now two of those three skills are rarely slotted on a mDKs bar and people have been debating the usefulness of reflect for months due to its lack of reliability. If these were ever brought back then Im 99.9% sure mDKs will be competitive in this full burst meta, the class was pretty much built to avoid burst using those three listed skills in the first place.
    Edited by vortexman11 on May 26, 2016 3:27AM
    Guild of Shadows ~Elite~
    Învictus ~Council~

    EP | Vortexman | Dunmer DragonKnight | LvL 50 | Rank 50 | Former Emperor of Haderus & Chillrend |
    EP | Phobos | Altmer Nightblade | LvL 50 | Rank 26 |
    EP | Cheezus Sliced | Argonian Templar | LvL 50 | Rank 30 |
    EP | Eterno Tempesta | Altmer Sorcerer | LvL 50 | Rank 33 |
    DC | Vortexman | Dunmer DragonKnight | LvL 50 | Rank 12 |
    DC | Divine Storm | Altmer Sorcerer | LvL 50 | Rank 04 |
    EP | Pocket Vortex | Bosmer Templar | LvL 50 | Rank 24 |
    EP | Vortexman | Redguard DragonKnight | LvL 50 | Rank 28 |
    EP | Fungal Growth | Argonian Warden | LvL 50 | Rank 26 |
    EP | Eternal Guardian | Bosmer Warden | LvL 50 | Rank 13 |
    and a few other random toons

    Teaching by example > https://forums.elderscrollsonline.com/en/discussion/comment/5479085#Comment_5479085
  • Toc de Malsvi
    Toc de Malsvi
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    Bowser wrote: »
    Bowser wrote: »
    Kilandros wrote: »
    Stone Fist
    Re-design, ideally into an execute, but whatever--anything would be better than what it currently is.

    Stone Fist works great as a quick CC. Add a 10 second disorient to Stone Giant and convert Petrify to an execute.

    Petrify
    Encase an enemy in stone, dealing X damage each second and reducing movement speed by 30% for 20 seconds. The stone hardens over time, dealing up to 200% additional damage and up to 100% speed reduction. Damage is doubled to targets under 50% health.

    Fossilize
    Faster ticks with shorter duration.

    Shattering Rocks
    When effect ends, deals 40% of the total damage to nearby enemies and set them off balance.

    Petrify possibly the best CC in the game why would you want to change it?

    We need an execute more than we need a second stun ability that breaks on damage, especially when that feature could be kept as a morph of our first stun ability.

    The stun doesn't break on damage though it has a small damage absorb shield that must be broken, it is the only stun like this and it is a true stun not a knock down. Stone Fist is a knock down meaning regardless of stamina or not the target can stand up, if you petrify a target that is out of stamina they cannot break free or stand up they are stuck while you rebuff and set up burst or switch targets.
    Legendary Archer of Valenwood
    Bosmer Dragon Knight Archer. XBox One. (Flawless Conqueror Bow/Bow)
    Bosmer Nightblade Archer. Xbox One. (Flawless Conqueror Bow/Bow)
    Bosmer Sorcerer Archer. Xbox One. (Flawless Conqueror Bow/Bow)
    Bosmer Warden Archer. Xbox One. (Flawless Conqueror Bow/Bow)
    Templar's are evil..
  • Tdroid
    Tdroid
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    Let Stone Fist be the execute,

    Stone Fist - 20m range
    Slam the enemy with solid rock dealing 494 magic damage, dealing up to 300% to targets below 35% health.

    Obsidian Shard
    Slam the enemy with solid rock dealing 494 magic damage, dealing up to 300% to targets below 40% health and healing caster for 20% of damage caused

    Stone Giant
    This ability now uses Stamina, weapon damage, and weapon critical.

    Where is the additional effect the stamina morph has? Most other stamina morphs have something to make them nuique from the base-skill.

    Surprise Attack - Major Fracture
    Ambush - Empower
    Unstable Flames/Venomous Claw - increasing damage over time
    Fiery/Noxious Breath - Major Fracture
    Biting Jabs - Increased critical chance

    etc.
  • Toc de Malsvi
    Toc de Malsvi
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    Tdroid wrote: »
    Let Stone Fist be the execute,

    Stone Fist - 20m range
    Slam the enemy with solid rock dealing 494 magic damage, dealing up to 300% to targets below 35% health.

    Obsidian Shard
    Slam the enemy with solid rock dealing 494 magic damage, dealing up to 300% to targets below 40% health and healing caster for 20% of damage caused

    Stone Giant
    This ability now uses Stamina, weapon damage, and weapon critical.

    Where is the additional effect the stamina morph has? Most other stamina morphs have something to make them nuique from the base-skill.

    Surprise Attack - Major Fracture
    Ambush - Empower
    Unstable Flames/Venomous Claw - increasing damage over time
    Fiery/Noxious Breath - Major Fracture
    Biting Jabs - Increased critical chance

    etc.

    It would have to be something small and fairly inconsequential that's why I left it out, Stamina is getting a lot of other buffs elsewhere. Something like minor resolve, or a small damage shield for 5s provided the target is killed.
    Legendary Archer of Valenwood
    Bosmer Dragon Knight Archer. XBox One. (Flawless Conqueror Bow/Bow)
    Bosmer Nightblade Archer. Xbox One. (Flawless Conqueror Bow/Bow)
    Bosmer Sorcerer Archer. Xbox One. (Flawless Conqueror Bow/Bow)
    Bosmer Warden Archer. Xbox One. (Flawless Conqueror Bow/Bow)
    Templar's are evil..
  • GRYM.LOCKE
    GRYM.LOCKE
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    Bowser wrote: »
    Oh, and make chains set people off balance

    That's a good idea since you could follow up with Flame Lash or a heavy attack knockdown.

    I'd like a short duration taunt for Unrelenting Grip. Something like 3 to 6 seconds would be good enough to reel in a big mob and hit it with Puncture. Empowering Chains can be the non-taunt morph for DPS.

    would it not be better to convert this to pulling in 3 enemies not 1 and adding a snare etc?

  • Armitas
    Armitas
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    Can we make health based shields so they are not affected by battle spirit...or at least not as much? It seems like you get hit twice with health based shields. Your damage gets hit because it's health based and then your survival gets hit because of battle spirit. This makes it almost impossible to get any proper use from it, unlike magicka shields which bring survival and offense up simultaneously.

    I used to run igneous shield for group shielding but it's just worthless now at 2k. I only run it when I heal and only for the major mending. Battle spirit has obliterated it for any real use and it was never the offender in PvP. I was always magicka shields.

    Shields like frag shield (if it ever did real damage) and blazing shield should be affected because they are offensive shields.
    Edited by Armitas on May 26, 2016 12:32PM
    Retired.
    Nord mDK
  • slumber_sandb16_ESO
    slumber_sandb16_ESO
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    Igneous Weapons
    Increases your heavy attack speed by 25% and gives major brutality to you and allies around you.

    Its currently absolutely useless. No chance I'm going to replace Rally with igneous weapons. It needs something to make it usable and heavy attack speed would fit nicely I think and makes it unique.


    and while not a DK ability I'll still add..

    Power Slam
    Increases damage of Power Slam by 25% after a successful block and reduces its stamina cost by 50%

    Currently does slightly more damage than pucture but costs over twice the stamina, even with a 25% extra damage from the effect it doesnt justify the cost when I can get the same, or more, damage with pucture for half the cost. Its been made into a damage ability for tanks so make it a proper damage ability. Reduce the cost while the effect is active so it doesnt drain so much stamina for rather mediocre damage.
  • Bashev
    Bashev
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    Armitas wrote: »
    Can we make health based shields so they are not affected by battle spirit...or at least not as much? It seems like you get hit twice with health based shields. Your damage gets hit because it's health based and then your survival gets hit because of battle spirit. This makes it almost impossible to get any proper use from it, unlike magicka shields which bring survival and offense up simultaneously.

    I used to run igneous shield for group shielding but it's just worthless now at 2k. I only run it when I heal and only for the major mending. Battle spirit has just obliterated it for any real use and it was never the offender in PvP. I was always magicka shields.

    Shields like frag shield (if it ever did real damage) and blazing shield should be affected because they are offensive shields.

    Fragmented shield is the perfect example what is wrong with DKs. You need to cover a lot of factors. The shield scales with health. The damage scales with max magicka and spell damage. This combination = useless skill. I still remember when the damage were for every allies that had the shield. It was a good skill once before ZoS nerfed it.
    Edited by Bashev on May 26, 2016 12:32PM
    Because I can!
  • Eejit1331
    Eejit1331
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    GRYM.LOCKE wrote: »
    GRYM.LOCKE wrote: »
    @Wrobel @ZOS_GinaBruno

    since your doing a few Skils Updates on DK can you change one of Deep Breaths other Morphs to Poison ?

    Sorry but I don't agree. Not every single skill needs to be a Stam morph for classes. Especially one that is healing and doing damage. Good pvp DK healing abilities are slim for mDK not Stam DK. Please Wrobel do not do this. Having an interrupt on one and a resource return on the other is great for game content.

    Each to there own ...

    Seems to make Sence Each skill should have 1 Magicka Morph 1 Stamina Morph but since I dont PVP And NEVER will i cannot see your side but its ok :)

    So... based on your rational, can I have a magicka morph of all weapon abilities.
  • Essiaga
    Essiaga
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    Kilandros wrote: »
    @ZOS_JessicaFolsom and @Wrobel

    Battle Standard
    Reduce the cost of both morphs to 200 Ultimate

    Inferno
    Flames of Oblivion - Causes X AoE damage around user for 15 seconds. Damage increases by X% every 2 seconds. While active, user gains Minor/Major Heroism.

    Cauterize - Heals allies around caster by X every 2 seconds for 15 seconds. While active, caster gains Minor/Major Mending.

    Elder Dragon
    While any Draconic Power ability is active, gain Major Resolve and Major Ward

    Spiked Armor
    Re-design, perhaps something that helps with resource management

    Dragon's Blood
    Now heals for 33% of maximum health and heals for an additional X (small HoT) while active.

    Magma Shell
    Now also ignores 100% of enemies spell resistance. Duration increased to 15 seconds.

    Stone Fist
    Re-design, ideally into an execute, but whatever--anything would be better than what it currently is.

    Cinder Storm
    No longer targettable, now grants Major Evasion while standing inside.

    Just confirming we've read your suggestions (thank you!) We'll be digging into gathering questions from the Dragonknight class community as soon as we can.

    Could ZOS start by eliminating Battle Spirit?

    They've altered the DK and Templar class a ton to adjust for things that are battle spirit nerfed, etc. If they balanced shields and heals across the game then DK and Templar would actually be able to use their tools and actually be balanced.

    Templar has by far been screwed the most by this lack of balance in how healing and shields are scaled. We've had skills nerfed into uselessness and removed to make the templar kill-able because healing is just to powerful scaling with spell damage.

    This is also the issue with shield stacking. No one complains about stacking Sun or Igneous with Healing Ward or Harness. It's when you stack 2-3 shields that scale on magicka, which only 1 class can do.

    Please balance the game, as in removing the need for battle spirit, before altering the very identity of classes or adding more things to replace what battle spirit destroys.
  • Ghost-Shot
    Ghost-Shot
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    ✭✭
    Essiaga wrote: »
    Kilandros wrote: »
    @ZOS_JessicaFolsom and @Wrobel

    Battle Standard
    Reduce the cost of both morphs to 200 Ultimate

    Inferno
    Flames of Oblivion - Causes X AoE damage around user for 15 seconds. Damage increases by X% every 2 seconds. While active, user gains Minor/Major Heroism.

    Cauterize - Heals allies around caster by X every 2 seconds for 15 seconds. While active, caster gains Minor/Major Mending.

    Elder Dragon
    While any Draconic Power ability is active, gain Major Resolve and Major Ward

    Spiked Armor
    Re-design, perhaps something that helps with resource management

    Dragon's Blood
    Now heals for 33% of maximum health and heals for an additional X (small HoT) while active.

    Magma Shell
    Now also ignores 100% of enemies spell resistance. Duration increased to 15 seconds.

    Stone Fist
    Re-design, ideally into an execute, but whatever--anything would be better than what it currently is.

    Cinder Storm
    No longer targettable, now grants Major Evasion while standing inside.

    Just confirming we've read your suggestions (thank you!) We'll be digging into gathering questions from the Dragonknight class community as soon as we can.

    Could ZOS start by eliminating Battle Spirit?

    They've altered the DK and Templar class a ton to adjust for things that are battle spirit nerfed, etc. If they balanced shields and heals across the game then DK and Templar would actually be able to use their tools and actually be balanced.

    Templar has by far been screwed the most by this lack of balance in how healing and shields are scaled. We've had skills nerfed into uselessness and removed to make the templar kill-able because healing is just to powerful scaling with spell damage.

    This is also the issue with shield stacking. No one complains about stacking Sun or Igneous with Healing Ward or Harness. It's when you stack 2-3 shields that scale on magicka, which only 1 class can do.

    Please balance the game, as in removing the need for battle spirit, before altering the very identity of classes or adding more things to replace what battle spirit destroys.

    Templar has certainly not been screwed the most. They can still heal themselves, they output more damage, and they have a shield that actually makes it worthwhile to stack health and not be totally useless.
  • Hutch679
    Hutch679
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    Thinking of going back to stamina. Magicka Dk takes a lot of effort for lack luster skills when you can just spam dizzying swing, then follow with take flight, to executioner. No to mention shuffle is crazy good. Now mix that with poisons and the poison morphs of skills....

    Buzz' gf... Woof.
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