Official Feedback Thread for Dragonknights

  • Wollust
    Wollust
    ✭✭✭✭✭
    ✭✭✭✭
    Make Dragonblood viable again. It's kinda sad that my vigor with major mending ticks equally or even higher than the "burst" heal dragon blood should be in most scenarios. Easiest thing would be to exclude it from the Battlespirit debuff.

    Making one of the leaps a magicka morph would be desirable as well. StamDKs can keep the stronger take flight and magDKs could get ferocious leap with its shield.

    Give us back our house in form of cinder storm with major evasion. There is only one morph that is being used in PvE and that is Eruption. Let them keep Eruption and make the other morph better by making it a cast underneath the character and maybe with a bigger range. Or maybe even change it to something similar like Hurricane? Tho major evasion is the most important aspect and a much needed ability for a class that has to stand its ground.

    Update the health regen passive Elder Dragon please. It's a complete crap passive. I mean, even NB get 15% health regen just like that without any conditions.
    Due to the fact that magDKs are often (not always) forced to run vampire in PvP, health regen becomes useless. Please change this passive to something useful.
    Susano'o

    Zerg Squad
  • Cinbri
    Cinbri
    ✭✭✭✭✭
    ✭✭✭✭
    To make Green blood more viable it could get some more treatment like instead of passive regen that don't stack with potions to make it return 5% of stamina if healed when below 50%.
  • BlackMadara
    BlackMadara
    ✭✭✭✭
    Cinbri wrote: »
    To make Green blood more viable it could get some more treatment like instead of passive regen that don't stack with potions to make it return 5% of stamina if healed when below 50%.

    Seems a little too similar to the earthen heart passive but I agree on changing the stam regen on it.
  • Hutch679
    Hutch679
    ✭✭✭✭✭
    I think it's safe to say that no matter how many people ask for a fix to dragonblood in pvp, it just isn't going to happen. ZOS is afraid of returning to the times when Dk's were unstoppable. Sucks, I guess I'll just spam healing ward for now.
  • Jesh
    Jesh
    ✭✭✭
    Hutch679 wrote: »
    I think it's safe to say that no matter how many people ask for a fix to dragonblood in pvp, it just isn't going to happen. ZOS is afraid of returning to the times when Dk's were unstoppable. Sucks, I guess I'll just spam healing ward for now.

    Is that the reason? It can't just be that, can it? Would it really make DKs unstoppable? I don't think so...
    @Wrobel and @ZOS_JessicaFolsom whats going on with Dragonsblood?
    DK Stam DPS
    Templar Healer
    NB Magica DPS
  • Wollust
    Wollust
    ✭✭✭✭✭
    ✭✭✭✭
    Cinbri wrote: »
    To make Green blood more viable it could get some more treatment like instead of passive regen that don't stack with potions to make it return 5% of stamina if healed when below 50%.

    Well over any other side effect I'd prefer a dragon blood that actually heals me. Like it used to pre IC patch. Currently, a base heal of 16.5% of your missing health is just bull.
    Susano'o

    Zerg Squad
  • Armitas
    Armitas
    ✭✭✭✭✭
    ✭✭✭✭
    On the ESO live for TG some asked about health based skills like dragonblood and they said they were ' okay with some skills being good here (pve) but not there (PvP)'. So as far as what they have said it just seems arbitrary.

    I threw up a little and a bit of my soul died after hearing that response.
    Edited by Armitas on May 24, 2016 3:51PM
    Retired.
    Nord mDK
  • Wollust
    Wollust
    ✭✭✭✭✭
    ✭✭✭✭
    Armitas wrote: »
    On the ESO love for TG some asked about health based skills like dragonblood and they said they were ' okay with some skills being good here (pve) but not there (PvP)'. So as far as what they have said it just seems arbitrary.

    I threw up a little and a bit of my soul died after hearing that response.

    Yes I heard that disgusting statement.
    I wouldn't even mind if it was about a skill that has always been a pure PvE skill. But about a skill that was on the bar of every single (PvP) magicka DK with more than a few braincells for over 1.5 years? Damn. That's just unbelievable.
    Susano'o

    Zerg Squad
  • Moglijuana
    Moglijuana
    ✭✭✭✭✭
    Well, I'm glad DB is letting all my alts get to max level. Seems like I may have to park my MDK for a a bit since ZOS seems to give ZERO FU*KS about the ongoing problems that we face, which are explained in detail through hundreds of pages of forum posts. But it's ok though. At least we can rest easy knowing they know how to use paint effectively enough to change red fire to green...smh.
    Edited by Moglijuana on May 24, 2016 4:18PM
    Ps4 - PSN:jdmaya
    Dårth Måul (AD- Dunmer Mag DK) Legate
    Latest Vid:https://youtu.be/WZp_IdyrL6Q
  • Ishammael
    Ishammael
    ✭✭✭✭✭
    ✭✭
    Armitas wrote: »
    On the ESO live for TG some asked about health based skills like dragonblood and they said they were ' okay with some skills being good here (pve) but not there (PvP)'. So as far as what they have said it just seems arbitrary.

    I threw up a little and a bit of my soul died after hearing that response.

    What is strange is that GDB really isnt that good in PvE. I mean, Healing Ward is ridiculously powerful in PvE. I can heal through basically anything with it.
  • Adenoma
    Adenoma
    ✭✭✭✭✭
    Yeah, I really don't know why someone would use Dragon's Blood in PvE. I don't think I've heard of a single person using it in vMA and that's the hardest solo PvE content out there. Similarly, I don't think I've ever seen a person use a morph other than Eruption.
    Adenoma-Badenoma-Sadenoma
  • Shadesofkin
    Shadesofkin
    ✭✭✭✭✭
    I'd like to see more of the Earthen Heart tree heal. I get the point of some of the skills, like Eruption and Cinder Storm, but I'd love to see Fossilize give health back when it freezes or when it expires.
    @shadesofkin -NA Server.
    Tier 2 Player.
    MagDK Main forever (even in the bad times)
  • Shadesofkin
    Shadesofkin
    ✭✭✭✭✭
    Adenoma wrote: »
    Yeah, I really don't know why someone would use Dragon's Blood in PvE. I don't think I've heard of a single person using it in vMA and that's the hardest solo PvE content out there. Similarly, I don't think I've ever seen a person use a morph other than Eruption.

    No one uses it unless they're applying it before heading in to tank a boss. I mean seriously...I think I've seen one bad trial group where some dps tried applying it a bunch of times for the Recovery to his stam, but that group wiped so I mean...shocker.
    @shadesofkin -NA Server.
    Tier 2 Player.
    MagDK Main forever (even in the bad times)
  • DUTCH_REAPER
    DUTCH_REAPER
    ✭✭✭✭✭
    Green Dragon Blood..Coagulated Blood?? What's that skill?

    /sarcasm
  • Ghost-Shot
    Ghost-Shot
    ✭✭✭✭✭
    ✭✭
    @ZOS_MattFiror @ZOS_RichLambert @ZOS_BrianWheeler @Wrobel @ZOS_JessicaFolsom

    Please either make Dragons Blood exempt from battle spirit or let it scale on spell damage/max magicka like Honor the Dead. Its our class defining ability and its complete garbage in pvp since the IC release.
  • vortexman11
    vortexman11
    ✭✭✭✭✭
    I'll give a brief explanation on where I think Magicka Dragonknights stand in PvP, and what I think they need and don't need.

    It is clear to me from how the class functions that they are meant to be in the middle of every fight, with high survivability paired with AoE roots, snares, interrupts. They are very close to achieving this role but lack a few things.

    We NEED a class based dodge chance, giving us Major Evasion on Cinder Storm and its morphs will increase our survivability to the point where I think the class would be considered competitive in solo environments.

    We NEED a fix, improvement, or change to DragonBlood. Dragonknights and templars alike should NOT be forced to use a restoration staff for good self heals that don't require a target. Dragonblood at low health when buffed with igneous was almost equivalent to a selfish Breath of Life, and was balanced due to the fact that you had to wait until you were in execute range to achieve a heal of that strength.

    Lastly, Dragonfirescales... I don't see this change as important as the other two, but one of the main factors for how Dragonknights survived without mobility was their short 4 second immunity to projectiles. At the time that DK Reflect was considered overpowered there were very few options for ranged users to hit through reflect, but that has since changed. Now DKs are faced with buggy unreliable wings that at most times get used up by a level 10 with a bow standing in the back of a group with light attacks. In the current way the game is, I see no issue with reflect being increased to at least 8 projectiles in its 4 second time.

    As for damage.. people constantly complain that this is an area where Dragonknights are lacking , but I don't think thats the case. The issue stems from the fact that we have to sacrifice so much more to survive than every other class. We don't have shields that scale up as we stack our main damage resource. We don't have the ability to cloak out of situations. We don't have a reliable heal that scales with spell damage and max magicka. We don't have the stamina to roll dodge every 4 seconds. Our main heal and shield scales with our health, our damage is magicka, and we need our stamina to block. We need to invest in all three resources and at least 2 of the 3 regens..
    Edited by vortexman11 on May 24, 2016 8:02PM
    Guild of Shadows ~Elite~
    Învictus ~Council~

    EP | Vortexman | Dunmer DragonKnight | LvL 50 | Rank 50 | Former Emperor of Haderus & Chillrend |
    EP | Phobos | Altmer Nightblade | LvL 50 | Rank 26 |
    EP | Cheezus Sliced | Argonian Templar | LvL 50 | Rank 30 |
    EP | Eterno Tempesta | Altmer Sorcerer | LvL 50 | Rank 33 |
    DC | Vortexman | Dunmer DragonKnight | LvL 50 | Rank 12 |
    DC | Divine Storm | Altmer Sorcerer | LvL 50 | Rank 04 |
    EP | Pocket Vortex | Bosmer Templar | LvL 50 | Rank 24 |
    EP | Vortexman | Redguard DragonKnight | LvL 50 | Rank 28 |
    EP | Fungal Growth | Argonian Warden | LvL 50 | Rank 26 |
    EP | Eternal Guardian | Bosmer Warden | LvL 50 | Rank 13 |
    and a few other random toons

    Teaching by example > https://forums.elderscrollsonline.com/en/discussion/comment/5479085#Comment_5479085
  • vortexman11
    vortexman11
    ✭✭✭✭✭
    Oh, and make chains set people off balance
    Guild of Shadows ~Elite~
    Învictus ~Council~

    EP | Vortexman | Dunmer DragonKnight | LvL 50 | Rank 50 | Former Emperor of Haderus & Chillrend |
    EP | Phobos | Altmer Nightblade | LvL 50 | Rank 26 |
    EP | Cheezus Sliced | Argonian Templar | LvL 50 | Rank 30 |
    EP | Eterno Tempesta | Altmer Sorcerer | LvL 50 | Rank 33 |
    DC | Vortexman | Dunmer DragonKnight | LvL 50 | Rank 12 |
    DC | Divine Storm | Altmer Sorcerer | LvL 50 | Rank 04 |
    EP | Pocket Vortex | Bosmer Templar | LvL 50 | Rank 24 |
    EP | Vortexman | Redguard DragonKnight | LvL 50 | Rank 28 |
    EP | Fungal Growth | Argonian Warden | LvL 50 | Rank 26 |
    EP | Eternal Guardian | Bosmer Warden | LvL 50 | Rank 13 |
    and a few other random toons

    Teaching by example > https://forums.elderscrollsonline.com/en/discussion/comment/5479085#Comment_5479085
  • Shadesofkin
    Shadesofkin
    ✭✭✭✭✭
    The problem with chains right now is that we have a LOT of ways in which is can't be used and I am not convinced that Expedition is a worthwhile benefit even if we get refunded (on the pull morph). Empowering is a great addition to the other morph, but maybe minor sorcery for the opposite morph rather than expedition.

    Just a thought.
    @shadesofkin -NA Server.
    Tier 2 Player.
    MagDK Main forever (even in the bad times)
  • vortexman11
    vortexman11
    ✭✭✭✭✭
    The problem with chains right now is that we have a LOT of ways in which is can't be used and I am not convinced that Expedition is a worthwhile benefit even if we get refunded (on the pull morph). Empowering is a great addition to the other morph, but maybe minor sorcery for the opposite morph rather than expedition.

    Just a thought.

    Chains should just be redone as a magicka version of invasion... thats all everyone wants anyways
    Guild of Shadows ~Elite~
    Învictus ~Council~

    EP | Vortexman | Dunmer DragonKnight | LvL 50 | Rank 50 | Former Emperor of Haderus & Chillrend |
    EP | Phobos | Altmer Nightblade | LvL 50 | Rank 26 |
    EP | Cheezus Sliced | Argonian Templar | LvL 50 | Rank 30 |
    EP | Eterno Tempesta | Altmer Sorcerer | LvL 50 | Rank 33 |
    DC | Vortexman | Dunmer DragonKnight | LvL 50 | Rank 12 |
    DC | Divine Storm | Altmer Sorcerer | LvL 50 | Rank 04 |
    EP | Pocket Vortex | Bosmer Templar | LvL 50 | Rank 24 |
    EP | Vortexman | Redguard DragonKnight | LvL 50 | Rank 28 |
    EP | Fungal Growth | Argonian Warden | LvL 50 | Rank 26 |
    EP | Eternal Guardian | Bosmer Warden | LvL 50 | Rank 13 |
    and a few other random toons

    Teaching by example > https://forums.elderscrollsonline.com/en/discussion/comment/5479085#Comment_5479085
  • Shadesofkin
    Shadesofkin
    ✭✭✭✭✭
    The problem with chains right now is that we have a LOT of ways in which is can't be used and I am not convinced that Expedition is a worthwhile benefit even if we get refunded (on the pull morph). Empowering is a great addition to the other morph, but maybe minor sorcery for the opposite morph rather than expedition.

    Just a thought.

    Chains should just be redone as a magicka version of invasion... thats all everyone wants anyways

    I've actually always wanted it to be just very long range stun, maybe with a dot involved. That being said, a pull to the enemy with one giving Empowered the other Generating Ultimate would be nice.

    In fact, rather than asking for minor sorcery, I'd like to see both Chains pull with Empowering granting Empower and Unrelenting granting Minor Heroism
    Edited by Shadesofkin on May 24, 2016 9:01PM
    @shadesofkin -NA Server.
    Tier 2 Player.
    MagDK Main forever (even in the bad times)
  • flguy147ub17_ESO
    flguy147ub17_ESO
    ✭✭✭✭✭
    The problem with chains right now is that we have a LOT of ways in which is can't be used and I am not convinced that Expedition is a worthwhile benefit even if we get refunded (on the pull morph). Empowering is a great addition to the other morph, but maybe minor sorcery for the opposite morph rather than expedition.

    Just a thought.

    Chains should just be redone as a magicka version of invasion... thats all everyone wants anyways

    This exactly, I always have thought invasion should have been DKs gap closer
  • Xsorus
    Xsorus
    ✭✭✭✭✭
    ✭✭✭✭✭
    Dragonblood is absolute ass in both PVE and PvP, the other heals out perform it in every way.

  • Armitas
    Armitas
    ✭✭✭✭✭
    ✭✭✭✭
    Lastly, Dragonfirescales... I don't see this change as important as the other two, but one of the main factors for how Dragonknights survived without mobility was their short 4 second immunity to projectiles. At the time that DK Reflect was considered overpowered there were very few options for ranged users to hit through reflect, but that has since changed. Now DKs are faced with buggy unreliable wings that at most times get used up by a level 10 with a bow standing in the back of a group with light attacks. In the current way the game is, I see no issue with reflect being increased to at least 8 projectiles in its 4 second time.

    I was thinking about this on the way to work this morning, and 4 projectiles is basically 2 people. 2 people using light/skill projectile cancels. From everyone to 2 people was a huge nerf. 8 projectiles is effectively 4 people, that seems fair to me. And as Sypher pointed out in the streamer conference, a night blade can elude an entire raid and yet we get to avoid 2 people shooting every 4second?
    As for damage.. people constantly complain that this is an area where Dragonknights are lacking , but I don't think thats the case. The issue stems from the fact that we have to sacrifice so much more to survive than every other class. We don't have shields that scale up as we stack our main damage resource. We don't have the ability to cloak out of situations. We don't have a reliable heal that scales with spell damage and max magicka. We don't have the stamina to roll dodge every 4 seconds. Our main heal and shield scales with our health, our damage is magicka, and we need our stamina to block. We need to invest in all three resources and at least 2 of the 3 regens..

    Yeah, truly, at the foundation, it's not that we need more base damage on our tool tip. When you shave it all down to the core the problem isn't the tool tip damage. We have the damage, we can see it in our trials and 4 man dungeons. The problem is the division between projected and effective damage. The projected damage is the damage we can expect to do under ideal circumstances, our effective damage is what we can do in the actual PvP world.

    Our effective damage is greatly restrained by at least three things.

    Survival - Other than hard nerfed scales we have no innate survival left in the class so we have to dedicate our gear and bar to external defense rather than spell damage. This may include sacrificing light armor for heavy Armor, which is a terrible defense due to complete armor penetration in pvp, or you can chose annulment, but we really can't make use of annulment like a sorc could. We just don't have the mobility for that. You could try and use block, but blocking was obliterated in anything but a dedicated build that will include low damage.

    Sustain - We no longer have Magicka based battle roar or dynamic ultimate gains. Our Helping Hands is minimized by % of max stamina in a magicka build. We have 0 raw sustain in the class so we have to dedicate a lot of our gear to sustain instead of spell damage.

    Dots - In PvE we can load our bar with dots because we are only serving 1 role, dps. But in PvP you have to serve your own heals, damage, and survival. Our action bars fill up pretty fast from performing 3 roles, and because we lack mobility, or more precisely the ability to choose our fights, we need a well rounded and general purpose build. This takes up a lot more space than a mobile class would require. I means a lot of our actual damage remains incomplete because it can't fit into a balanced action bar.

    Dots suffer a second effective problem as well. Purges. With these new OP poisons it would seem that purge will become a necessity for PvP. This means we can't keep a large portion of our damage on a person, leaving us with whip.

    I would prefer they fix the effectual restraints on our damage like you say, anything else would likely be a bandaid that hides underlying problems that will continue to creep up update after update.


    Edited by Armitas on May 25, 2016 1:25PM
    Retired.
    Nord mDK
  • Bowser
    Bowser
    ✭✭✭✭✭
    Oh, and make chains set people off balance

    That's a good idea since you could follow up with Flame Lash or a heavy attack knockdown.

    I'd like a short duration taunt for Unrelenting Grip. Something like 3 to 6 seconds would be good enough to reel in a big mob and hit it with Puncture. Empowering Chains can be the non-taunt morph for DPS.
    @King-Koopa
    World First DK Tank Execute on Rakkhat HM
    Play how you want - no meta allowed!
  • ZoM_Head
    ZoM_Head
    ✭✭✭✭
    Hutch679 wrote: »
    I think it's safe to say that no matter how many people ask for a fix to dragonblood in pvp, it just isn't going to happen. ZOS is afraid of returning to the times when Dk's were unstoppable. Sucks, I guess I'll just spam healing ward for now.

    And the current state of NBs taking out zergs in 3 seconds is fine.

    Or how Templars dark flare + execute is fine from 30m away.

    Or how NBs ambush/lotus fan enemy players going through doors in keeps, thus teleporting them into a keep and causing havok with minimal effort.

    All that plus more on a dot class that doesnt work in pvp, no proper heals, dodge, nerf to block, expensive ulti, expensive skills, no gap closer and execute class.
    mDKs still need a lot of love!
  • Ishammael
    Ishammael
    ✭✭✭✭✭
    ✭✭
    I'll give a brief explanation on where I think Magicka Dragonknights stand in PvP, and what I think they need and don't need.

    It is clear to me from how the class functions that they are meant to be in the middle of every fight, with high survivability paired with AoE roots, snares, interrupts. They are very close to achieving this role but lack a few things.

    We NEED a class based dodge chance, giving us Major Evasion on Cinder Storm and its morphs will increase our survivability to the point where I think the class would be considered competitive in solo environments.

    We NEED a fix, improvement, or change to DragonBlood. Dragonknights and templars alike should NOT be forced to use a restoration staff for good self heals that don't require a target. Dragonblood at low health when buffed with igneous was almost equivalent to a selfish Breath of Life, and was balanced due to the fact that you had to wait until you were in execute range to achieve a heal of that strength.

    Lastly, Dragonfirescales... I don't see this change as important as the other two, but one of the main factors for how Dragonknights survived without mobility was their short 4 second immunity to projectiles. At the time that DK Reflect was considered overpowered there were very few options for ranged users to hit through reflect, but that has since changed. Now DKs are faced with buggy unreliable wings that at most times get used up by a level 10 with a bow standing in the back of a group with light attacks. In the current way the game is, I see no issue with reflect being increased to at least 8 projectiles in its 4 second time.

    As for damage.. people constantly complain that this is an area where Dragonknights are lacking , but I don't think thats the case. The issue stems from the fact that we have to sacrifice so much more to survive than every other class. We don't have shields that scale up as we stack our main damage resource. We don't have the ability to cloak out of situations. We don't have a reliable heal that scales with spell damage and max magicka. We don't have the stamina to roll dodge every 4 seconds. Our main heal and shield scales with our health, our damage is magicka, and we need our stamina to block. We need to invest in all three resources and at least 2 of the 3 regens..

    Agree with Vortex. A more detailed version of what I wrote earlier in this thread.
  • Bashev
    Bashev
    ✭✭✭✭✭
    ✭✭
    The biggest problem with DKs is the group PvE content. DKs are considered the best tanks and the best DPS in PvE. How can we convince the devs to buff our survivability because this is what DKs need. They dont have anymore a burst heal and they dont have mobility or dodge chance. Their passives were design for perma block which is not the case anymore.
    Because I can!
  • Wollust
    Wollust
    ✭✭✭✭✭
    ✭✭✭✭
    Wtb Battle Roar scaling only from highest resource instead of each individual resource.
    Susano'o

    Zerg Squad
  • Kilandros
    Kilandros
    ✭✭✭✭✭
    ✭✭✭
    @ZOS_JessicaFolsom and @Wrobel

    Battle Standard
    Reduce the cost of both morphs to 200 Ultimate

    Inferno
    Flames of Oblivion - Causes X AoE damage around user for 15 seconds. Damage increases by X% every 2 seconds. While active, user gains Minor/Major Heroism.

    Cauterize - Heals allies around caster by X every 2 seconds for 15 seconds. While active, caster gains Minor/Major Mending.

    Elder Dragon
    While any Draconic Power ability is active, gain Major Resolve and Major Ward

    Spiked Armor
    Re-design, perhaps something that helps with resource management

    Dragon's Blood
    Now heals for 33% of maximum health and heals for an additional X (small HoT) while active.

    Magma Shell
    Now also ignores 100% of enemies spell resistance. Duration increased to 15 seconds.

    Stone Fist
    Re-design, ideally into an execute, but whatever--anything would be better than what it currently is.

    Cinder Storm
    No longer targettable, now grants Major Evasion while standing inside.

    Invictus
    Kilandros - Dragonknight / Grand Overlord
    Deimos - Templar / Grand Warlord
    Sias - Sorcerer / Prefect
    Short answer is DKs likely won't be seeing a ton of changes before we go live; this class is still quite powerful (as it should be being a tank), even after some of the adjustments we've made to other classes and abilities.

    DK IS NOT JUST A TANK CLASS. #PLAYTHEWAYYOUWANT
  • ZOS_JessicaFolsom
    ZOS_JessicaFolsom
    Community Manager
    Kilandros wrote: »
    @ZOS_JessicaFolsom and @Wrobel

    Battle Standard
    Reduce the cost of both morphs to 200 Ultimate

    Inferno
    Flames of Oblivion - Causes X AoE damage around user for 15 seconds. Damage increases by X% every 2 seconds. While active, user gains Minor/Major Heroism.

    Cauterize - Heals allies around caster by X every 2 seconds for 15 seconds. While active, caster gains Minor/Major Mending.

    Elder Dragon
    While any Draconic Power ability is active, gain Major Resolve and Major Ward

    Spiked Armor
    Re-design, perhaps something that helps with resource management

    Dragon's Blood
    Now heals for 33% of maximum health and heals for an additional X (small HoT) while active.

    Magma Shell
    Now also ignores 100% of enemies spell resistance. Duration increased to 15 seconds.

    Stone Fist
    Re-design, ideally into an execute, but whatever--anything would be better than what it currently is.

    Cinder Storm
    No longer targettable, now grants Major Evasion while standing inside.

    Just confirming we've read your suggestions (thank you!) We'll be digging into gathering questions from the Dragonknight class community as soon as we can.
    Jessica Folsom
    Associate Director of Community - ZeniMax Online Studios
    Facebook | Twitter | Twitch | Tumblr | Instagram | YouTube | Support
    Staff Post
Sign In or Register to comment.