Official Feedback Thread for Dragonknights

  • _Chaos
    _Chaos
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    RIP solo mDK, it's been a slice. :'(
    'Chaos
  • Ishammael
    Ishammael
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    _Chaos wrote: »
    RIP solo mDK, it's been a slice. :'(

    Solo mDK hasnt been viable since 1.5
  • r.jan_emailb16_ESO
    r.jan_emailb16_ESO
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    Vangy wrote: »
    @forzajuve212

    The more I look at my excel spread sheet, the more depressed I get lol. There goes my hopes of making a magDK for DB lol. Might as well bench the idea....

    Well, first and foremost you shouldn't require a *** spreadsheet to find a valid build in a game where basically half your slots are occupied by must-have skills.
    Lairgren | DC Dragonknight - August Palatine
    playing for eXile


    I'm done, CU somewhere else.
  • _Chaos
    _Chaos
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    Ishammael wrote: »
    _Chaos wrote: »
    RIP solo mDK, it's been a slice. :'(

    Solo mDK hasnt been viable since 1.5
    We'll agree to disagree here, there's definitely some days where I find myself with a solid K/D solo, even though more often than not I nerd rage and hop over to my NB or Temp. Don't give up!
    We must accept finite disappointment, but never lose infinite hope.
    This blocking CP change crushed what was left of that for me though.
    'Chaos
  • Ishammael
    Ishammael
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    _Chaos wrote: »
    We'll agree to disagree here, there's definitely some days where I find myself with a solid K/D solo, even though more often than not I nerd rage and hop over to my NB or Temp. Don't give up!

    I haven't given up.

    RE: K/D ratio. Remains fine for me, too. But this is experience more than anything. mDK in group play is still solid, which is its saving grace.
  • Wollust
    Wollust
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    I bet someone with major decision power at ZoS got rekt hard by the pre 1.6 magDKs and is taking it out on us now.
    Susano'o

    Zerg Squad
  • Bashev
    Bashev
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    Wollust wrote: »
    I bet someone with major decision power at ZoS got rekt hard by the pre 1.6 magDKs and is taking it out on us now.
    It is more like the new combat designer doesnt like magicka DK because it was the best designed class in the game. At launch DKs were the only class which had very good synergies between its skills and the combat mechanics. All the other classes were lacking. Then instead of tweaking and buffing the other classes, ZoS changed the main combat mechanics and then 2 new classes received all the synergies with the new changes.
    Because I can!
  • forzajuve212
    forzajuve212
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    Bashev wrote: »
    I would like to know how Magicka Dragonknights can compete in the current setup as sword board tanks in PVP.First of all, magicka dk skills are already very expensive in comparison to many other classes (Ex. Draw Essence base cost of around 4k+). In order to negate that, we need CP into Arcanist (Magicka Recovery) and Magician (Magicka Reduced Cost). With this patch, you moved block cost to the same tree, which thus takes away from our overall magicka sustain, which is already bad considering the high Dragonknight skill cost combined with the lack of burst from the class, which is reliant on sustain damage yet lacks the tools for sustained resources. With this change, we will lose more sustain because of lost CP as well as the inability to raise the cap.

    Next, increased block cost (as seen in @Vangy spreadsheet in his own post in PTS forums) renders magicka dk effectively useless. Block cost has been increased by 10.8% combined with the removal of 20% block cost reduction from 5 heavy and the CP change to a different tree, which as mentioned takes away significantly from our magicka sustain, which in turn takes away from our damage, healing, and the ability to escape (via mist form). In order to make up for this, we have to run multiple sturdy pieces (which takes away from our critical resistance from Impenetrable trait, which is the most important trait in PVP at the moment)and run reduced block cost enchants, which would reduce our damage, recovery, and reduced cost.

    Finally, on top of this all, we have broken poisons coming to the game that increase the cost of abilities by 60%, if I remember correctly. This totally kills the playstyle and hurts the magicka dk on all of its weaknesses. As i mentioned, DK suffers from high ability cost already, combined with lack of damage, lack of sustain, and poor self healing and the inability to escape. All combined, DB is the final death of the PVP Magicka dragonknight.

    ZOS, @Wrobel @ZOS_GinaBruno @ZOS_RichLambert , you need to reconsider these changes to make DK viable again. Changes such as removal of the block cost reduction nerf of heavy armor, reverting the CP tree changeup, reducing magicka DK base ability costs, allowing coagulating blood % heals to ignore battle spirit nerf, adding 20% dodge change to cinder storm would go a long way to bringing back the old magicka DK that we know and love. Please consider these changes. At the very least, respond to the community and talk to us about how we can help make Cyrodiil PVP balanced.

    @ZOS_JessicaFolsom

    Please pass this on to the team. They should read this and understand why people are frustrated with the state of magicka dk pvp.

    Pass to which team? There is no combat PvP team at ZoS. There is only combat PvE team lead by Wrobel. That is why magicka DKs are very effective in PvE but not in PvP. Because the people who design the skills they have been maximum 1h in Cyrodiil for the past 2 years.

    You're honestly right...
    Vangy wrote: »
    @forzajuve212

    The more I look at my excel spread sheet, the more depressed I get lol. There goes my hopes of making a magDK for DB lol. Might as well bench the idea....

    Watch these and tell me you don't shed a tear...

    https://www.youtube.com/watch?v=Twdk7CCUk-E

    https://www.youtube.com/watch?v=2ULY3xLz9Q0
  • forzajuve212
    forzajuve212
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    Ishammael wrote: »
    _Chaos wrote: »
    We'll agree to disagree here, there's definitely some days where I find myself with a solid K/D solo, even though more often than not I nerd rage and hop over to my NB or Temp. Don't give up!

    I haven't given up.

    RE: K/D ratio. Remains fine for me, too. But this is experience more than anything. mDK in group play is still solid, which is its saving grace.

    Yea Mag DK in group play is beast, I will still lead on him. But solo? I'll try Black Rose or tavas maybe but man what is the point when im just gonna get my costs increased by 60% and im gonna run dry in 3 seconds of every resource
  • flguy147ub17_ESO
    flguy147ub17_ESO
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    The refusal to listen to the Magicka DK after 19 pages worth of suggestions just caused me to unsub. I play on PS4 now just so ZOS knows since this is my account when i played on PC. They basically gave us the finger, they ask for feedback and we give it to them and they completely ignore us. Pisses me off and they just lost my subscription. Not fixing Dragon blood still really shows how incompetent the development team is. A 5 year old could tell you how bad it is in PVP. Also our burst damage in PVP is horrible, only way we could get it was Prox det and Dawnbreaker and you just took both those away from us too with nerfing Prox Det on single target (it was a good change) and making Dawnbreaker stamina. With those changes you have to look at how it has an impact on classes and adjust accordingly but you didnt. Its ridiculous after 100s of request to give us more burst damage in PVP and make our main heal Dragonblood viable is ignored. Vigor is so much stronger than the crap heal we got.
    Edited by flguy147ub17_ESO on May 31, 2016 3:59PM
  • Armitas
    Armitas
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    Kilandros wrote: »
    @ZOS_JessicaFolsom and @Wrobel

    Battle Standard
    Reduce the cost of both morphs to 200 Ultimate

    Inferno
    Flames of Oblivion - Causes X AoE damage around user for 15 seconds. Damage increases by X% every 2 seconds. While active, user gains Minor/Major Heroism.

    Cauterize - Heals allies around caster by X every 2 seconds for 15 seconds. While active, caster gains Minor/Major Mending.

    Elder Dragon
    While any Draconic Power ability is active, gain Major Resolve and Major Ward

    Spiked Armor
    Re-design, perhaps something that helps with resource management

    Dragon's Blood
    Now heals for 33% of maximum health and heals for an additional X (small HoT) while active.

    Magma Shell
    Now also ignores 100% of enemies spell resistance. Duration increased to 15 seconds.

    Stone Fist
    Re-design, ideally into an execute, but whatever--anything would be better than what it currently is.

    Cinder Storm
    No longer targettable, now grants Major Evasion while standing inside.

    Just confirming we've read your suggestions (thank you!) We'll be digging into gathering questions from the Dragonknight class community as soon as we can.

    Where and when will these questions be asked? ...or have I read that wrong.
    Edited by Armitas on May 31, 2016 4:29PM
    Retired.
    Nord mDK
  • vortexman11
    vortexman11
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    Another major patch come and gone. See you next PTS session so we can be ignored again. /wave
    Edited by vortexman11 on May 31, 2016 5:55PM
    Guild of Shadows ~Elite~
    Învictus ~Council~

    EP | Vortexman | Dunmer DragonKnight | LvL 50 | Rank 50 | Former Emperor of Haderus & Chillrend |
    EP | Phobos | Altmer Nightblade | LvL 50 | Rank 26 |
    EP | Cheezus Sliced | Argonian Templar | LvL 50 | Rank 30 |
    EP | Eterno Tempesta | Altmer Sorcerer | LvL 50 | Rank 33 |
    DC | Vortexman | Dunmer DragonKnight | LvL 50 | Rank 12 |
    DC | Divine Storm | Altmer Sorcerer | LvL 50 | Rank 04 |
    EP | Pocket Vortex | Bosmer Templar | LvL 50 | Rank 24 |
    EP | Vortexman | Redguard DragonKnight | LvL 50 | Rank 28 |
    EP | Fungal Growth | Argonian Warden | LvL 50 | Rank 26 |
    EP | Eternal Guardian | Bosmer Warden | LvL 50 | Rank 13 |
    and a few other random toons

    Teaching by example > https://forums.elderscrollsonline.com/en/discussion/comment/5479085#Comment_5479085
  • Lord_Hev
    Lord_Hev
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    Ishammael wrote: »
    _Chaos wrote: »
    RIP solo mDK, it's been a slice. :'(

    Solo mDK hasnt been viable since 1.5


    It was very viable in 1.6. I had a blast playing mine solo. I could actually heal myself with Dragonblood too!
    Qaevir/Qaevira Av Morilye/Molag
    Tri-Faction @Lord_Hevnoraak ingame
    PC NA
  • Runkorko
    Runkorko
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    I wonder how every time you forget to fix TWO skills , but never forget to remind us to visit the crown store EVERY time we log on. I mean, will take less time than you need to recolor one mount (and you already did it several times). Why you ask ppl feedbacks when you do nothing (and even worse- you took our posibility to block by moving block to shadow, you nerf detonation and makes the only viable ult we have stamina, you REFUSE to increase mist form speed and you even reduce the dark stalker speed)Before i wondering do you play mDK now i wonder do you even ESO ZoS? Whatever... i already bought the dlc, will not play it anyway. My mount is maxed and have no other reason to log in.Chew on your greedines and thanks for ignoring the entire mDK comunity (again). But ye, you are damn busy with "HEY you can go to sh..y crown store now and buy racial changes (at the price of two DLC`s) or i`m wrong? Yes you wil probably remove my coment, is way more easier to ignore ppl. See you next PTS.
    Edited by Runkorko on June 1, 2016 12:06PM
  • Armitas
    Armitas
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    Round two. Only because I have lost count of how many prior rounds we have been through of being ignored.
    Edited by Armitas on June 28, 2016 10:05PM
    Retired.
    Nord mDK
  • lookstwice
    lookstwice
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    LOL!!
  • Lord_Hev
    Lord_Hev
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    This thread now makes me depressed :(


    How long must we wait.... just to be able to heal ourselves?
    Qaevir/Qaevira Av Morilye/Molag
    Tri-Faction @Lord_Hevnoraak ingame
    PC NA
  • WillhelmBlack
    WillhelmBlack
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    Fix Dragon Blood.
    PC EU
  • Elyu
    Elyu
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    Fix Dragon Blood.


    /signed
  • Armitas
    Armitas
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    Just confirming we've read your suggestions (thank you!) We'll be digging into gathering questions from the Dragonknight class community as soon as we can.

    These questions never occurred. We got excited...and then nothing happened. The next pts rolled along and nothing happened regarding our suggestion there either.
    Edited by Armitas on June 29, 2016 1:14PM
    Retired.
    Nord mDK
  • Wollust
    Wollust
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    As if anything will happen. Just going to be another cycle of PTS with empty promises and no solutions for magDKs.

    But hey, at least I can finally say goodbye to my Dunmer and go for Redguard.
    Susano'o

    Zerg Squad
  • Ishammael
    Ishammael
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    The new town capture mechanic is really exciting for PvP. It also highlights three glaring weakness of mDK at the moment:

    1. We need Dragon Blood. Badly. Please fix this. The amount of and ease of access to heal debuffs wrecks mDK.
    2. We need a magicka based gap closer. This is really important. Our mobility is so bad. Mist is good... excepting the problem that you still get snared.
    3. We need another utility/defensive option since we can't disengage from a fight. I suggest greater evasion on Cinder Storm. I'm open to other ideas. Some form of additional ultimate would be welcome, also (Major Heroism on Stone Fist?!).
  • Kilandros
    Kilandros
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    Ishammael wrote: »
    The new town capture mechanic is really exciting for PvP. It also highlights three glaring weakness of mDK at the moment:

    1. We need Dragon Blood. Badly. Please fix this. The amount of and ease of access to heal debuffs wrecks mDK.
    2. We need a magicka based gap closer. This is really important. Our mobility is so bad. Mist is good... excepting the problem that you still get snared.
    3. We need another utility/defensive option since we can't disengage from a fight. I suggest greater evasion on Cinder Storm. I'm open to other ideas. Some form of additional ultimate would be welcome, also (Major Heroism on Stone Fist?!).

    INB4 b-b-but what about Extended Chains!?!

    Chains is the worst gap closer IMO for the following reasons:
    1: It still suffers from multiple height restriction/nerfs incorporated into the skill over the last 2 years.
    2: If it's dodged you don't move at all
    3: It doesn't stun

    DKs need a magicka-based gap closer that will always fire even if dodged (like Shield Charge) and stuns.
    Invictus
    Kilandros - Dragonknight / Grand Overlord
    Deimos - Templar / Grand Warlord
    Sias - Sorcerer / Prefect
    Short answer is DKs likely won't be seeing a ton of changes before we go live; this class is still quite powerful (as it should be being a tank), even after some of the adjustments we've made to other classes and abilities.

    DK IS NOT JUST A TANK CLASS. #PLAYTHEWAYYOUWANT
  • RoamingRiverElk
    RoamingRiverElk
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    Kilandros wrote: »
    Ishammael wrote: »
    The new town capture mechanic is really exciting for PvP. It also highlights three glaring weakness of mDK at the moment:

    1. We need Dragon Blood. Badly. Please fix this. The amount of and ease of access to heal debuffs wrecks mDK.
    2. We need a magicka based gap closer. This is really important. Our mobility is so bad. Mist is good... excepting the problem that you still get snared.
    3. We need another utility/defensive option since we can't disengage from a fight. I suggest greater evasion on Cinder Storm. I'm open to other ideas. Some form of additional ultimate would be welcome, also (Major Heroism on Stone Fist?!).

    INB4 b-b-but what about Extended Chains!?!

    Chains is the worst gap closer IMO for the following reasons:
    1: It still suffers from multiple height restriction/nerfs incorporated into the skill over the last 2 years.
    2: If it's dodged you don't move at all
    3: It doesn't stun

    DKs need a magicka-based gap closer that will always fire even if dodged (like Shield Charge) and stuns.

    THIS. SO MUCH.

    I'd take that kind of a change to the gap closer morph of the chains even if it came with Minor Impotence, reducing the damage of one's next attack by 20%.
    Edited by RoamingRiverElk on June 29, 2016 2:10PM
    Dalris Aalr - Magicka (Stamina) DK | Dalfish - Magicka Sorc | Dal Aalr - Magicka Warden | Dalrish - Mag/Stam NB | Irana Aalr - PvE Templar
  • Ishammael
    Ishammael
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    Kilandros wrote: »
    Ishammael wrote: »
    The new town capture mechanic is really exciting for PvP. It also highlights three glaring weakness of mDK at the moment:

    1. We need Dragon Blood. Badly. Please fix this. The amount of and ease of access to heal debuffs wrecks mDK.
    2. We need a magicka based gap closer. This is really important. Our mobility is so bad. Mist is good... excepting the problem that you still get snared.
    3. We need another utility/defensive option since we can't disengage from a fight. I suggest greater evasion on Cinder Storm. I'm open to other ideas. Some form of additional ultimate would be welcome, also (Major Heroism on Stone Fist?!).

    INB4 b-b-but what about Extended Chains!?!

    Chains is the worst gap closer IMO for the following reasons:
    1: It still suffers from multiple height restriction/nerfs incorporated into the skill over the last 2 years.
    2: If it's dodged you don't move at all
    3: It doesn't stun

    DKs need a magicka-based gap closer that will always fire even if dodged (like Shield Charge) and stuns.

    Really wish the animation for Dragon Leap had been made our gap closer.
  • Bashev
    Bashev
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    Ishammael wrote: »
    Kilandros wrote: »
    Ishammael wrote: »
    The new town capture mechanic is really exciting for PvP. It also highlights three glaring weakness of mDK at the moment:

    1. We need Dragon Blood. Badly. Please fix this. The amount of and ease of access to heal debuffs wrecks mDK.
    2. We need a magicka based gap closer. This is really important. Our mobility is so bad. Mist is good... excepting the problem that you still get snared.
    3. We need another utility/defensive option since we can't disengage from a fight. I suggest greater evasion on Cinder Storm. I'm open to other ideas. Some form of additional ultimate would be welcome, also (Major Heroism on Stone Fist?!).

    INB4 b-b-but what about Extended Chains!?!

    Chains is the worst gap closer IMO for the following reasons:
    1: It still suffers from multiple height restriction/nerfs incorporated into the skill over the last 2 years.
    2: If it's dodged you don't move at all
    3: It doesn't stun

    DKs need a magicka-based gap closer that will always fire even if dodged (like Shield Charge) and stuns.

    Really wish the animation for Dragon Leap had been made our gap closer.

    Yes, yes, yes like WW leap but with Wings.
    Because I can!
  • bebynnag
    bebynnag
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    the frame rate on my Magdk is appalling, it has been suggested that it is my valkyn skoria meteor that is causing all the lag, so i took off the shoulders and i still have the issue.

    my stam DK does not have any of these problems, they use the same morph of inferno (flames of oblivion), spiked armour (volatile armour) & obsidian shield (ignious shield) so i assume none of these are the problem.
  • Armitas
    Armitas
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    the frame rate on my Magdk is appalling, it has been suggested that it is my valkyn skoria meteor that is causing all the lag, so i took off the shoulders and i still have the issue.

    my stam DK does not have any of these problems, they use the same morph of inferno (flames of oblivion), spiked armour (volatile armour) & obsidian shield (ignious shield) so i assume none of these are the problem.

    Keep looking into that. Now that my noobblade has been made cap I have been playing him for extra pledge runs and one of the first things I noticed was how smoothly it played and how crisp, clean, and instant the attacks were. Its been in the back of my mind for a few weeks now but I don't know what to do with it. Maybe something is up.

    You know how people in a crappy car rock forward when they go up a hill like it will make it go faster? Thats kind of how I feel with these animations. Maybe there is a lot of cooldown animation. I know chains has such a large CD animation that if the target is on a horse they will often become out of range before I can follow up with whip. I get the same with burning embers. The sound of the strike finishes and I hotswap and hit light attack whip and the bar has failed to swap because it hasn't finished embers.
    Edited by Armitas on June 29, 2016 3:30PM
    Retired.
    Nord mDK
  • Toraf
    Toraf
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    Just let it go... they don't care about mDK and they don't want to buff them. (#dragonblood since how long we request for a dragonblood buff ? seriously ?)

    I feel like I was punished and ppl laughing on me... (boo ! you've been to strong at the beginning of the game ! boo ! let's punished you ! boo !)

    au-coin.jpg

    POOR little mDk ! he's so weak he don't have a good self heal ! hahahaha ! and he's a close combat classe but he don't have any true gap closer skill hahahaha ! ... and psst ! you know he hit like a noodle buhahahaha !

    What's the next ? wait the next PTS and ***... no... nathing for mDK well let's wait for the next PST and... ***... fuuu again nathing ! and again and again...

    Yes, I'm really not amused...

    PC - EU - Pact
    Toraf Lunathi - Grumpy nord dunmer (DK magicka nord dunmer CP750).
    - AR 46.
    - Achiev' 29,585.
  • Asgari
    Asgari
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    Buff dragons blood already. It's blatantly obvious it is horrible in pvp. DO SOMETHING ABOUT IT ALREADY. The community has been asking since IC PTS!
    Formerly @Persian_Princess .. Now @Asgari
    Princess Asgari | Sorc
    Asgari | NB
    -Asgari | Stamplar
    Ariana Kishi | DK | True Liberator of Haderus
    Banner Down!
    No Mercy
    Youtube: Asgari
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