Official Feedback Thread for Dragonknights

  • Oronell
    Oronell
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    I guess no updates/changes to the poison animations or even a second option from which we can vote upon? Yes I still hate, with a passion, the unrealistic "poisonous" green fire in all of its forms.

    Below are examples of what the fiery breath Stam/poison morph animations should look like. These are in keeping with the Ardent Flame theme and if necessary poisonous brimstone blue-violet embers/flames can be included for added realism.

    If no changes are going to be made just change the Ardent Flame name to something else and make the base abilities that morph into poison or flame start with physical damage or the application of bleeding dots. To morph is to evolve, and most (if not all) forms of evolution retain some aspect of the original design. SEE: Sorcs Storm Calling: Lightning Form ---> Hurricane. Also include an explanation as to why the fire/lava etc. is green.

    p.s. Although I am ignorant of your woes my heart does go out to my MagDK brethren and sistren.

  • Wollust
    Wollust
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    Buff dragons blood already. It's blatantly obvious it is horrible in pvp. DO SOMETHING ABOUT IT ALREADY. The community has been asking since IC PTS!

    Thing is, Dragon Blood is even crap in PvE. If you want to do Maelstrom there is no way you'll heal with Dragon Blood if you have such a powerful tool like healing ward as the other choice.
    Basically, it's an ability without much use except for tanking for the 8% healing taken increase. And even there it's just meh.
    Susano'o

    Zerg Squad
  • Asgari
    Asgari
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    Wollust wrote: »
    Buff dragons blood already. It's blatantly obvious it is horrible in pvp. DO SOMETHING ABOUT IT ALREADY. The community has been asking since IC PTS!

    Thing is, Dragon Blood is even crap in PvE. If you want to do Maelstrom there is no way you'll heal with Dragon Blood if you have such a powerful tool like healing ward as the other choice.
    Basically, it's an ability without much use except for tanking for the 8% healing taken increase. And even there it's just meh.

    @Wrobel @ZOS_JessicaFolsom Make 1 change this PTS and an entire portion of your player population will thank you regardless of how long it has taken to be done.
    Formerly @Persian_Princess .. Now @Asgari
    Princess Asgari | Sorc
    Asgari | NB
    -Asgari | Stamplar
    Ariana Kishi | DK | True Liberator of Haderus
    Banner Down!
    No Mercy
    Youtube: Asgari
  • Shadesofkin
    Shadesofkin
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    I have 8 DK's, I stopped caring about Dragonsblood a long time ago. If it ever gets changed that would be cool if it doesn't that's fine too. The rest of the DK is awesome from start to finish.
    @shadesofkin -NA Server.
    Tier 2 Player.
    MagDK Main forever (even in the bad times)
  • Teridaxus
    Teridaxus
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    They actaully said that they are complety fine that some skills are useless in pvp ( and medicore in pve ) , can't find the quoute from wrobel right now.
  • Lord_Hev
    Lord_Hev
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    They actaully said that they are complety fine that some skills are useless in pvp ( and medicore in pve ) , can't find the quoute from wrobel right now.


    This is our class-defining heal....


    Who the **** hired this moron?
    Qaevir/Qaevira Av Morilye/Molag
    Tri-Faction @Lord_Hevnoraak ingame
    PC NA
  • Neowit
    Neowit
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    There's a weird propensity for the most OP classes to whine about not being OP enough every patch.
  • Lord_Hev
    Lord_Hev
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    Neowit wrote: »
    There's a weird propensity for the most OP classes to whine about not being OP enough every patch.


    Yeah, they are called Stamplars.
    Qaevir/Qaevira Av Morilye/Molag
    Tri-Faction @Lord_Hevnoraak ingame
    PC NA
  • Ishammael
    Ishammael
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    Neowit wrote: »
    There's a weird propensity for the most OP classes to whine about not being OP enough every patch.

    Are you insinuating that mDK is an OP class right now?
  • RoamingRiverElk
    RoamingRiverElk
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    Ishammael wrote: »
    Neowit wrote: »
    There's a weird propensity for the most OP classes to whine about not being OP enough every patch.

    Are you insinuating that mDK is an OP class right now?

    Well what other class can heal so much while permablocking? Dragon Blood and blocking OP! NERF!

    I find it so telling that magicka DK got a bit stronger recently not due to intended improvements for the class, but because vampirism and annulment were buffed for everybody.

    The magicka dk class ultimate, Clouding Swarm, remains broken though.
    Dalris Aalr - Magicka (Stamina) DK | Dalfish - Magicka Sorc | Dal Aalr - Magicka Warden | Dalrish - Mag/Stam NB | Irana Aalr - PvE Templar
  • Armitas
    Armitas
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    Some of these new sets have incredible burst potential, along with a universal defile, and more build versatility via the introduction of more set jewelry which will increase burst even more. While these things are available to everyone it will be worse for us for one simple reason. You have waved off our complaints for a year and so we will bring the same core issues into this new update, only now those weaknesses, like our healing and defense, are going to be pressured even harder than before.

    Ignoring us isn't going to solve this problem Mr @Wrobel. Something needs to be done and you are the only one who can do it. The power creep will only make our issues progressively worse each update.
    Edited by Armitas on July 1, 2016 10:26AM
    Retired.
    Nord mDK
  • Neowit
    Neowit
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    Ishammael wrote: »
    Neowit wrote: »
    There's a weird propensity for the most OP classes to whine about not being OP enough every patch.

    Are you insinuating that mDK is an OP class right now?

    Any less than half-baked Magica DK build can get their heals in easily. Healing isn't the core issue we face in pvp.
  • Aenlir
    Aenlir
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    Fix Dragonblood.
  • RoamingRiverElk
    RoamingRiverElk
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    @Wrobel

    By its very nature due to the lack of mobility and stealth, magicka dk needs to deal with people by trying to stand its ground. Which of course also means that the longer the fights take, the more enemies there will be becase magicka dk cannot properly move the fights away from where other enemies are likely to be traveling.

    The more damage and healing debuffs the enemies will have, the more the magicka dk will need to tank that damage.

    Our sustain has suffered greatly from the slower ultimate generation rates (which can only be helped by sets - which means no damage sets then, or other defensive sets).
    The killing blow to our sustain was when blocking was nerfed.

    For survival, we need to block in order to tank that damage a bit longer and for us to not be burst down.

    Now our heals are dependent on our max magicka with Burning Embers and Inhale. At the same time this is good and bad. It enable us to try to have more damage oriented builds, but we still have too little max health (for protection against burst damage when stunned and otherwise) and max stamina (for blocking). We cannot avoid burst damage the way sorcerers and nightblades can with well timed dodge rolls because all of our stamina is already going to trying to take the damage by blocking.

    Our skills cost a lot, except for Burning Embers.

    Igneous Shield vs Dampen Magic. I don't usually have enough space on my bars for both shields. If only these skills were combined so we could get the shield strength of Dampen Magic with Igneous Shield. Playing on Azura, I find myself slotting Dampen Magic rather than Igneous Shield often in order to get a better sized shield, but then I don't get passive benefits that Igneous Shield offers, which is a problem for a class that does need to heal and block.

    Comparison of Magicka DK, Stamina DK and Magicka Sorc on Azura for small group PvP

    My magicka dk build on Azura:

    Everything for resource regeneration because otherwise I run out of resources way too fast. I still run out of magicka though, just not as badly as I would without these sets.

    Dunmer
    Vampirism
    6 light armor, 1 med.
    Atronach Mundus for more magicka regen
    3 Spell Cost Reduction enchants
    Approximately 6 Sturdy pieces, could go 8 for shield bar if possible

    5 Tava's, 2 Blood Spawn
    1H+Shield bar: 3 Transmutation + 2 Willow's Path
    Resto: 4 Transmutation
    Restoration staff heavy attacks for magicka whenever possible

    1 bar: Wings, Dampen Magic, Burning Talons, Burning Embers, Deep Breath
    2 bar: Shuffle, Healing Ward, Elusive Mist, Flame Lash, [Efficient Purge/Igneous Shield]

    Ultimates: Dawnbreaker, Magma Armor, Shifting Standard

    As you will notice, I have not slotted our class gap closer because on so many occasions it simply fails to pull me to the target that it is not worth slotting. The height restrictions when the terrain really should not be a problem are an issue that really must be categorized as a bug. I'm not trying to get to keep walls or something, chains simply fail on otherwise uneven terrain, often even when the terrain would described by anyone as flat. If the enemy dodge rolls, that's another time when chains will fail. This is a problem for a class that relies on doing melee damage for heals.

    Dampen Magic and Healing Ward are slotted because I simply cannot keep blocking as much as I should and I need the protection in 1 v 1s as well as in bigger fights. They protect from a lot of damage when I cannot block or when I simply cannot be within melee reach of the enemies because they easily flee from me. Using a stamina gap closer would not work due to the high stamina cost.

    Burning Talons for still trying to Magicka DK. It does damage and roots, it's a good skill, but these days sometimes I kind of wish it would be a cone skill instead of keeping the enemies around me because the tankiness of my class is largely a thing of the past.

    Burning Embers for the heals. It's a good skill. But it requires me to be in melee - see problems with gap closing.

    Deep Breath - I am often forced to spam this without waiting for the delayed damage in order to keep myself alive a little bit longer since I cannot kite enemies. Suffers from gap closing problems - it relies on the fails of my enemies rather than on my smartness, because my enemies could simply spread out and thus rob me of my heals easily (though the shields I'm slotting is helping with this a bit). Deep Breath for interrupting Radiant Destruction and for interrupting the NPCs when going to the flag. I must use shield (for blocking) and resto staff (for Healing Ward and resto heavies), so I cannot have a destro staff for interrupting templars with Crushing Shock. And once again, it's difficult to get to the beam templars due to no working viable gap closer.

    Shuffle for Tava's and dodge chance. I often can only use this at the start of the fight, but not during because the stamina problems are so huge.

    Healing Ward is a great skill.

    Elusive Mist for trying to reposition. Great skill now that it frees from roots.

    Flame Lash for some "burst" (haha) damage.

    Efficient Purge is needed for healing debuffs and other things. But I'd need Igneous Shield as well. And Igneous really should be on the shield bar, but it's full of other skills already. How funny that as a magicka dk I may not have any of my class skills that return stamina slotted on my bars.

    Dawnbreaker for a cheap ultimate that can be activated while rooted, because I'm rooted all the time and cannot activate Dragon Leap when I need it the most. I WOULD use Dragon Leap if only it could be used while rooted.

    Magma Armor feels like such a waste of an ultimate because it doesn't really do anything to one's enemies, but sometimes it just has to be slotted so I'd survive a bit longer. Often, however, I cannot wait for it to be ready and must activate my lower cost ultimate in order to try to get some resources back sooner. In other words, I cannot survive long enough to wait for Magma Armor to be ready. This is not due to any lack of experience playing PvP, I've PvPd in small groups for two years now on both Magicka DK and Magicka Sorc (and to a lesser extent, also on stam DK).

    Shifting Standard is great for group PvP with the healing debuff and the ability to reposition it once if/when needed.

    Clouding Swarm is not slotted because it is totally bugged and I am hit with single-target skills when it's active. I would use it if it was fixed. I miss using it so much.

    Great tanky stamina DK build that can do damage as well on Azura (not a build I play though)

    5 Tava's, 2 Blood Spawn + Something else. 1h+shield + 2H. Vampirism.
    Ironically, when I suggested a set similar to what became Tava's, I was thinking of the magicka dk, but the set is more useful for stamina dks and really shines for them. I am really glad Tava's is around, of course, but I wish my magicka dk benefited from it as much as stamina dks. :D x) But I simply cannot dodge roll much at all on a magicka dk. The stamina issues are huge.
    This stamina dk build can block a lot, heal nicely (given that blocking), dodge roll nicely, and gets ultimates fast enough to sustain well.

    Magicka Sorcerer on Azura
    Destro + Resto. Uses shields, streak, crushing shock, velocious curse, crystal fragments, mages wrath, shuffle too.
    Is able to maneuver great to control where the fights happen, has more sustain than the magicka dk. Can use 3 Willpower for damage instead of having to devote all the sets to regen. Does quite a lot of damage, can weave light attacks with crushing shocks and other skills for more damage and weapon enchant procs. Has burst potential, can keep pressure on. Has a class aoe stun weaved into a skill that is useful otherwise. Compare with Fossilize, which takes a whole skill slot for basically stunning one person for a little bit - the stun even breaks when the enemy is hit.

    ---

    I don't want stam DK, magicka sorc, or nightblades nerfed, I want magicka DK buffed so that they have a functioning gap closer, more synergies for builds so they can have more resource maintenance. If we cannot be mobile, give us the tools to really sustain properly for the same amount of time as other builds can survive while being chased by people.

    -Fix Empowering Chains so that it is reliable for closing the gap.
    -Buff Igneous Shield strength for magicka builds (make the shield strength based on max magicka or max hp, whichever is stronger)
    -Fix Clouding Swarm, it is totally bugged right now, and has been for a long time
    -Give Major Evasion to some DK skill
    -Give Magicka DKs faster ultimate generation so that resource management isn't such a pain
    -Allow Dragon Leap to be activated while rooted. It's an ultimate and the shield morph is meant to help with survival. Remember how Magicka Sorcs can simply keep streaking while rooted? That's not even an ultimate. I don't want streak nerfed, just do buff Magicka DKs, please.
    Edited by RoamingRiverElk on July 1, 2016 6:04AM
    Dalris Aalr - Magicka (Stamina) DK | Dalfish - Magicka Sorc | Dal Aalr - Magicka Warden | Dalrish - Mag/Stam NB | Irana Aalr - PvE Templar
  • Tonnopesce
    Tonnopesce
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    Neowit wrote: »
    Ishammael wrote: »
    Neowit wrote: »
    There's a weird propensity for the most OP classes to whine about not being OP enough every patch.

    Are you insinuating that mDK is an OP class right now?

    Any less than half-baked Magica DK build can get their heals in easily. Healing isn't the core issue we face in pvp.

    Nice story... Go tell this to all the malubeth users.
    Signature


  • Ishammael
    Ishammael
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    Neowit wrote: »
    Ishammael wrote: »
    Neowit wrote: »
    There's a weird propensity for the most OP classes to whine about not being OP enough every patch.

    Are you insinuating that mDK is an OP class right now?

    Any less than half-baked Magica DK build can get their heals in easily. Healing isn't the core issue we face in pvp.

    Actually, it is.

    The Dragonknight has zero built-in mobility and zero escape.
    Therefore the ability to heal is critical. Inhale, whip, and burning embers will only get so far because they require targets. Staying on targets requires a gap closer or mobility. QED.

    An analogy can be made to Templar, who also have no escape. They have a (semi) working gap closer and the best heals in the game -- plus a skill that purges, snares, and damages all in one. Because the Templar has a nice heal, they are allowed to spec harder into damage -- directly improving their heals at the same time. They are also decoupled from resto staff.

    These are the reasons that the mDK community has asked for the following:
    1. Fixed Dragon Blood.
    2. Workable, magicka-based gap closer.
    3. Defensive utility in some form similar to major evasion on cinder storm.
    Edited by Ishammael on July 1, 2016 2:19PM
  • Khaos_Bane
    Khaos_Bane
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    LOL, yes please make the already OP STA DK even more OP by giving them a great big heal. They already have top DPS and are the TOP Tank. Why not make them tops at healing as well.
  • DKsUnite
    DKsUnite
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    Khaos_Bane wrote: »
    LOL, yes please make the already OP STA DK even more OP by giving them a great big heal. They already have top DPS and are the TOP Tank. Why not make them tops at healing as well.

    Why would they waste a slot on a 3.6k magicka dump heal when vigor costs them like 1.5k stam and heals for more?
    Vyr Cor | Magicka Dragonknight | DC
    Vir Cor | Stamina Dragonknight | DC

    Latest Videos:
    Magicka Dragonknight: Vyr Cor | "A Dragon's Fury" | Magicka Dragonknight PvP
    Stamina Dragonknight: Vir Cor | "Heathen" | Stamina Dragonknight PvP

    Youtube: CorGaming
  • Khaos_Bane
    Khaos_Bane
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    DKsUnite wrote: »
    Khaos_Bane wrote: »
    LOL, yes please make the already OP STA DK even more OP by giving them a great big heal. They already have top DPS and are the TOP Tank. Why not make them tops at healing as well.

    Why would they waste a slot on a 3.6k magicka dump heal when vigor costs them like 1.5k stam and heals for more?

    I know ! That is kind of a rip-off for STA DK. Their heal should be the fastest/biggest/cheapest heal. I'm sure wrobel will consider it.

  • Armitas
    Armitas
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    What...just happened?
    Retired.
    Nord mDK
  • AmakarGranaen
    AmakarGranaen
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    Lumifer wrote: »
    Please consider changing the animation of Noxious Breath. Instead of it being like zombie vomit attack (yuk), green fire-ish animation would look really awesome. :)
    For example: Toxic Chroma from Warframe

    If people saw green fire-ish (or something cool that isn't vomit) attack they'd be like, "Ah that looks so cool! I want to play as that class!!" :mrgreen:

    THIS!
    Cthulhu is coming, look busy
  • AmakarGranaen
    AmakarGranaen
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    CHANGE THE TOXIC PUKE EFFECTS TO GREEN FIRE AND THE COOLNESS IS OVER 9000!

    SQkrHwJ.gif
    Cthulhu is coming, look busy
  • Teridaxus
    Teridaxus
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    Rat-King wrote: »
    CHANGE THE TOXIC PUKE EFFECTS TO GREEN FIRE AND THE COOLNESS IS OVER 9000!

    SQkrHwJ.gif

    Eh...its green fire since like a whole month, did you slept under a rock?
  • Oronell
    Oronell
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    Rat-King wrote: »
    Lumifer wrote: »
    Please consider changing the animation of Noxious Breath. Instead of it being like zombie vomit attack (yuk), green fire-ish animation would look really awesome. :)
    For example: Toxic Chroma from Warframe

    If people saw green fire-ish (or something cool that isn't vomit) attack they'd be like, "Ah that looks so cool! I want to play as that class!!" :mrgreen:

    THIS!

    Lol, the youtube video refers to Chroma's skill as "Toxic Farts", I knew I was on to something when I referred to Noxious Breath as Flames of Flatulence! :D
  • tennant94
    tennant94
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    DKsUnite wrote: »
    Khaos_Bane wrote: »
    LOL, yes please make the already OP STA DK even more OP by giving them a great big heal. They already have top DPS and are the TOP Tank. Why not make them tops at healing as well.

    Why would they waste a slot on a 3.6k magicka dump heal when vigor costs them like 1.5k stam and heals for more?

    To reinforce your point, dragon blood costs 4.2k
  • DKsUnite
    DKsUnite
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    tennant94 wrote: »
    DKsUnite wrote: »
    Khaos_Bane wrote: »
    LOL, yes please make the already OP STA DK even more OP by giving them a great big heal. They already have top DPS and are the TOP Tank. Why not make them tops at healing as well.

    Why would they waste a slot on a 3.6k magicka dump heal when vigor costs them like 1.5k stam and heals for more?

    To reinforce your point, dragon blood costs 4.2k

    #15%missing health heal OP
    Vyr Cor | Magicka Dragonknight | DC
    Vir Cor | Stamina Dragonknight | DC

    Latest Videos:
    Magicka Dragonknight: Vyr Cor | "A Dragon's Fury" | Magicka Dragonknight PvP
    Stamina Dragonknight: Vir Cor | "Heathen" | Stamina Dragonknight PvP

    Youtube: CorGaming
  • RoamingRiverElk
    RoamingRiverElk
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    DKsUnite wrote: »
    tennant94 wrote: »
    DKsUnite wrote: »
    Khaos_Bane wrote: »
    LOL, yes please make the already OP STA DK even more OP by giving them a great big heal. They already have top DPS and are the TOP Tank. Why not make them tops at healing as well.

    Why would they waste a slot on a 3.6k magicka dump heal when vigor costs them like 1.5k stam and heals for more?

    To reinforce your point, dragon blood costs 4.2k

    #15%missing health heal OP

    It's so OP when it gets boosted by that OP 25% healing increase from Igneous that you first had to activate before OP-healing.
    Dalris Aalr - Magicka (Stamina) DK | Dalfish - Magicka Sorc | Dal Aalr - Magicka Warden | Dalrish - Mag/Stam NB | Irana Aalr - PvE Templar
  • Armitas
    Armitas
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    Dragon Fire Scales is bugged.

    With 59 in elemental defender I reflected a shard for 7908.
    with 0 in elemental defender I reflected the same shard for 8592

    Tested against sorc shield. Elemental defender shows 17.3%, however the reflect is being mitigated by 8.6% which is suspiciously half of 17.3%. I do not know why it is half of elemental defender but it is.

    My CP is mitigating the reflect. No wonder why no one cares to stop shooting when wings go up.

    It may go deeper but that is as far as I checked. It could also include crit resistance for all I know. But it does explain why reflects are doing less than base damage, rather than 35% more than base damage.

    I heard that hardy/elemental defender applies before shields so I am not surprised that this is happening.

    Edited by Armitas on July 10, 2016 10:07PM
    Retired.
    Nord mDK
  • Ghost-Shot
    Ghost-Shot
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    DKsUnite wrote: »
    tennant94 wrote: »
    DKsUnite wrote: »
    Khaos_Bane wrote: »
    LOL, yes please make the already OP STA DK even more OP by giving them a great big heal. They already have top DPS and are the TOP Tank. Why not make them tops at healing as well.

    Why would they waste a slot on a 3.6k magicka dump heal when vigor costs them like 1.5k stam and heals for more?

    To reinforce your point, dragon blood costs 4.2k

    #15%missing health heal OP

    It's so OP when it gets boosted by that OP 25% healing increase from Igneous that you first had to activate before OP-healing.

    #19%missing health heal OP
  • Adenoma
    Adenoma
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    I don't know if this is considered necroing. Given the lack of balance updates in the patch notes, I think this is worth bringing up again. Please buff dragonblood. I know that most of the magicka DK players out there literally just want to have it exempt from battlespirit. At that point, it doesn't affect stamina DK players because vigor is still a better heal.

    Additionally, the reduce damage taken while blocking passive in the Draconic tree is generally irrelevant - I think everyone would love that to be modified to reduce the cost of blocking.

    I'm pretty adamantly against restoring major evasion to cinderstorm, but I think that it could very easily have a buff like restoring focus and return DK resources for staying in our zone. In general, I really dislike major evasion and RNG-based dodge chance in PvP. I think it'd be a novel idea to make cinderstorm a pseudo-execute where enemies inside of the AOE begin to take increased damage from fire damage at lower % health.

    And just like in the TG patch with Incap Strike, I think that whip (or at least the power lash morph because people are worried about PvE DPS changes) needs a slight buff to its damage.

    Additionally, dragon fire scale needs the damage reduction equations fixed when reflecting projectiles in Cyrodiil - I believe it's still double applying CP and battlespirit.

    On a different note, I really appreciate the change in the skill tree to whip and I hope that holds out.
    Adenoma-Badenoma-Sadenoma
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