vortexman11 wrote: »I love how the only "DragonKnight Feedback" on ESO Live was about the new animations.
flguy147ub17_ESO wrote: »vortexman11 wrote: »I love how the only "DragonKnight Feedback" on ESO Live was about the new animations.
I havent watched it but please dont tell me this is true. WTH is their problem, there are 100s of responses on fixing the class and they talk about animations??? Fix magicka DKs,. News Flash ZOS, Dragonblood completely sucks. And when your main dps ability gets nicknamed Wet Noodle then it sucks too.
Ghost-Shot wrote: »flguy147ub17_ESO wrote: »vortexman11 wrote: »I love how the only "DragonKnight Feedback" on ESO Live was about the new animations.
I havent watched it but please dont tell me this is true. WTH is their problem, there are 100s of responses on fixing the class and they talk about animations??? Fix magicka DKs,. News Flash ZOS, Dragonblood completely sucks. And when your main dps ability gets nicknamed Wet Noodle then it sucks too.
Listen a very knowledgeable Templar in another thread told me its simply a L2P issue and if I want heals play a Templar. So basically roll a Templar or git gud...
vortexman11 wrote: »I love how the only "DragonKnight Feedback" on ESO Live was about the new animations.
Ghost-Shot wrote: »flguy147ub17_ESO wrote: »vortexman11 wrote: »I love how the only "DragonKnight Feedback" on ESO Live was about the new animations.
I havent watched it but please dont tell me this is true. WTH is their problem, there are 100s of responses on fixing the class and they talk about animations??? Fix magicka DKs,. News Flash ZOS, Dragonblood completely sucks. And when your main dps ability gets nicknamed Wet Noodle then it sucks too.
Listen a very knowledgeable Templar in another thread told me its simply a L2P issue and if I want heals play a Templar. So basically roll a Templar or git gud...
Ghost-Shot wrote: »Strider_Roshin wrote: »Ghost-Shot wrote: »Strider_Roshin wrote: »Not sure if this has been mentioned yet but can we have empowering chains cause poison damage since it's mainly stamina characters that use it?
If you are using it on a stam DK you are doing it wrong.
Lol ignorance is bliss. Enjoy my empowered Dawnbreaker of Smiting with a 40% increased in damage because ZOS, and its infinite wisdom allowed us to double dip from the champion tree.
You would be better off empowering with radiant magelight and using invasion for the stun.
DUTCH_REAPER wrote: »I know we (mDKs) were OP in pre 1.5 but come on ZOS I think we as a class have paid for it long enough and then some. Time to fix the rest of those skills that need fixing and maybe a passive or two?
-love the game, HATE what your doing though. Time to take a round turn.
runkorkoeb17_ESO wrote: »DUTCH_REAPER wrote: »I know we (mDKs) were OP in pre 1.5 but come on ZOS I think we as a class have paid for it long enough and then some. Time to fix the rest of those skills that need fixing and maybe a passive or two?
-love the game, HATE what your doing though. Time to take a round turn.
Not true. Vamp ult was op. And the way we get ult was op. You cant call one class op only because ppl are braindead and not move away from bat swarm or big red *** on ground/ aka standard. And sadly but ZoS dont care about us (mDKs)
runkorkoeb17_ESO wrote: »DUTCH_REAPER wrote: »I know we (mDKs) were OP in pre 1.5 but come on ZOS I think we as a class have paid for it long enough and then some. Time to fix the rest of those skills that need fixing and maybe a passive or two?
-love the game, HATE what your doing though. Time to take a round turn.
Not true. Vamp ult was op. And the way we get ult was op. You cant call one class op only because ppl are braindead and not move away from bat swarm or big red *** on ground/ aka standard. And sadly but ZoS dont care about us (mDKs)
All this feedback and he talked about DK for..one...whole.. minute, and most of that was them trying to find someone to use "the claw" on. The vomit animation should never have left the design floor. We shouldn't have to give any feedback at all for ZOS to realize vomit is not cool.
I get no impression from them that they have any love for any of the classes, and I have never experienced that in any game I have every played. In every other game I have played you could always tell that any particular developer loved the class they were assigned too. I can't see that here. No one that loved this class would have tried to give us vomit and think it okay. The whole thing with them is just this sterile environment of tweaks and balances, no love, no excitement. Just cut here, saw there, move that, replace this... they aren't building the life of the class.
All this feedback and he talked about DK for..one...whole.. minute, and most of that was them trying to find someone to use "the claw" on. The vomit animation should never have left the design floor. We shouldn't have to give any feedback at all for ZOS to realize vomit is not cool.
I get no impression from them that they have any love for any of the classes, and I have never experienced that in any game I have every played. In every other game I have played you could always tell that any particular developer loved the class they were assigned too. I can't see that here. No one that loved this class would have tried to give us vomit and think it okay. The whole thing with them is just this sterile environment of tweaks and balances, no love, no excitement. Just cut here, saw there, move that, replace this... they aren't building the life of the class.
I'm sorry but I have to agree to this. The puke animation was "realistic" but not cool; while the new animation is unrealistic but "cool". It took me all but 5 minutes to figure out how to work poison into the DK theme without ruining the archetype's "brand". Maybe my standards are too high but I expect the same of every nerd worth his/her weight. Sometimes its just as simple as answering the question: "What do our customers love about the class we created"; while being mindful that any proposed changes should either meet or exceed their expectations and loyalty to the product. Since I'm familiar with the class (DK since launch and haven't invested time in any other characters) and I know a bit about volcanoes it was easy to connect the dots (no pun intended).
Anyway, in light of the challenges, I think they did well to assign poison abilities to DKs and its possible things were a bit rushed. With the release of DB I'm going to test a Nightblade I recently created (Kills-Without-Qualms) and although poison would have fit well I think disease damage is also a good fit for this class. Possibly because in my imagination some NB's wouldn't care much for the cleanliness of their tools of the trade.
Toc de Malsvi wrote: »
This whole system reeks of some designer who is not even considering the outcome but only throwing out idea's and running with them. I think it was wrobel who said "when we started we just wanted to throw together some really fun skills", whoever it was I lost a lot of faith towards the future of this game after watching that particular ESO live.
Toc de Malsvi wrote: »
This whole system reeks of some designer who is not even considering the outcome but only throwing out idea's and running with them. I think it was wrobel who said "when we started we just wanted to throw together some really fun skills", whoever it was I lost a lot of faith towards the future of this game after watching that particular ESO live.
That is exactly the way it feels. The classes don't seem to have a vision. They aren't creating a fictional life, they are creating a spread sheet with a 3d avatar.
(Battle Chant of the Intrepid Two Hundred)
We are dragon knights. We are dragons.
If you attack us, you will meet talons.
If you strike us, you will eat spikes.
If you injure us, our wounds will close.
If you anger us, you will burn.
If you run from us, we will pounce upon you.
You cannot win. We cannot lose.
We are dragon knights. We are dragons.
There is the life of the class. This should be hanging on your design room wall and should be read every time you develop the class. You should live and breath who the dragonknight is, think about the class, what they are about, why they are awesome and let the class show you the ability it has.
If you knew who the dragonknight was you would know that we do not vomit. You don't throw together skills into a pile that are called classes. The class comes first, their purpose, their nature, their strengths, their weakness, their lineage, and their birth. Their abilities will flow from the life of the class. not the other way around.
vortexman11 wrote: »I love how the only "DragonKnight Feedback" on ESO Live was about the new animations.
Strider_Roshin wrote: »Ghost-Shot wrote: »Strider_Roshin wrote: »Ghost-Shot wrote: »Strider_Roshin wrote: »Not sure if this has been mentioned yet but can we have empowering chains cause poison damage since it's mainly stamina characters that use it?
If you are using it on a stam DK you are doing it wrong.
Lol ignorance is bliss. Enjoy my empowered Dawnbreaker of Smiting with a 40% increased in damage because ZOS, and its infinite wisdom allowed us to double dip from the champion tree.
You would be better off empowering with radiant magelight and using invasion for the stun.
Why would use mage light for empower if I can use chains? Considering it's a gap closer after all that has no minimum distance, gets me out of roots, and is not limited by terrain.
ZOS_JessicaFolsom wrote: »GRYM.LOCKE wrote: »Please don't give us more disappointing information
Hoping for 8 pages of class skill changes and updates the rest you can edit / omit as we don't care
The number of class skill changes are fairly small in this patch, but there are more that will be put in between this patch and the Dark Brotherhood launch. We'll be popping into each of the class feedback threads this week as well to get a better idea of what questions we can help answer.
vortexman11 wrote: »I love how the only "DragonKnight Feedback" on ESO Live was about the new animations.