ThatGuyCameron wrote: »Joy_Division wrote: »Don't blame you.
The time I did devote on these forums and testing stuff will be dedicated to the Camelot Unchained Beta. ESO still has amazing potential as its no cooldown and the fluidity of its combat (well, for the other three classes that can move and attack at the same time) are excellent foundational principles. It's unfortunate the developers are unwilling to listen to their customer base on how best to tap that potential.
*Googles "Camelot Unchained" out of curiosity*Three Realms in one persistent, massive, open-world sandbox environment, with towns and cities built almost entirely by the players. Do battle over scarce resources, take and hold Places of Power, burn down your enemies' homes, and seek to conquer The Depths™, a TriRealm dungeon like none other in gaming. This might be a sandbox game, but you aren't building sandcastles: You are building and defending your homes!
Aha! It's the Elder Templars Online, where we not only build and defend our houses, but build our own towns and cities! Suck it Wrobel, you just lost 90% of your Templar population.
ThatGuyCameron wrote: »Joy_Division wrote: »Don't blame you.
The time I did devote on these forums and testing stuff will be dedicated to the Camelot Unchained Beta. ESO still has amazing potential as its no cooldown and the fluidity of its combat (well, for the other three classes that can move and attack at the same time) are excellent foundational principles. It's unfortunate the developers are unwilling to listen to their customer base on how best to tap that potential.
*Googles "Camelot Unchained" out of curiosity*Three Realms in one persistent, massive, open-world sandbox environment, with towns and cities built almost entirely by the players. Do battle over scarce resources, take and hold Places of Power, burn down your enemies' homes, and seek to conquer The Depths™, a TriRealm dungeon like none other in gaming. This might be a sandbox game, but you aren't building sandcastles: You are building and defending your homes!
Aha! It's the Elder Templars Online, where we not only build and defend our houses, but build our own towns and cities! Suck it Wrobel, you just lost 90% of your Templar population.
The classes look fun. Thinking of going Abbot due to my love of beer.
Joy_Division wrote: »Don't blame you.
The time I did devote on these forums and testing stuff will be dedicated to the Camelot Unchained Beta. ESO still has amazing potential as its no cooldown and the fluidity of its combat (well, for the other three classes that can move and attack at the same time) are excellent foundational principles. It's unfortunate the developers are unwilling to listen to their customer base on how best to tap that potential.
I get emails 2-3x per week from MJ. They live stream. There is a set of "principles" upon which the game is created.
Yeah its in a rough state right now, but hell, they are doing everything right.
ESO has been out for two years now. It had the potential to be the best RvR MMO ever made. The setting, graphics, action combat, class dynamics, and flexibility all but guaranteed it. Unfortunately, we the players have taken first seat to the utter squandering of that baseline. In fact, it is a testament to the base game that we are still playing today!
Does anyone recall all of the launch-day reviews of ESO? I do. Not one had a good thing to say about a single bit of the PvE content. Every, single one praised the PvP -- and it was almost totally messed up at launch. By god, do you remember the first time you rode out into the Cyrodiil zone? First time you sieged? First time you fought on Alessia bridge? Its not just nostalgia -- ESO, when it works, is amazing and fun.
But rather than work on the parts of the game that were actually good, ZoS doubled down on the parts that were bad. You know what the result is? PvE is still bad -- actually, its basically a joke. There is zero PvE endgame (lol grind VMA). The vet dungeons are laughable (except ICP which is just annoying). The vet zones went from challenging (good!) to face-to-keyboard easy (why?!).
And yet! And yet! PvP is still fun. AND THEY HAVEN'T ADDED A DAMN THING! In fact, all they have done is remove ***! Imagine if their effort had been spent on PvP additions. Imagine if IC was actually the PvP zone it should have been -- accessible via the broken bridges in the center of Cyrodiil. With capturable zones, and loot that mattered. Imagine if the Sewers was a sneaky way to enter enemy territory. Imagine if you could sneak scrolls through the sewers. Imagine if Bruma, Chey, Cropsford, etc. were capturable and provided a bonus to your faction. Imagine if PvP raids had been capped at 8 the minute lag started showing up in 1.3. Imagine if they had actually continued to update the PvP gear sets. Imagine if class balance had been a continually process rather than once per six months.
Anyway, this rant is making me tired. CU later.
ThatGuyCameron wrote: »Joy_Division wrote: »Don't blame you.
The time I did devote on these forums and testing stuff will be dedicated to the Camelot Unchained Beta. ESO still has amazing potential as its no cooldown and the fluidity of its combat (well, for the other three classes that can move and attack at the same time) are excellent foundational principles. It's unfortunate the developers are unwilling to listen to their customer base on how best to tap that potential.
*Googles "Camelot Unchained" out of curiosity*Three Realms in one persistent, massive, open-world sandbox environment, with towns and cities built almost entirely by the players. Do battle over scarce resources, take and hold Places of Power, burn down your enemies' homes, and seek to conquer The Depths™, a TriRealm dungeon like none other in gaming. This might be a sandbox game, but you aren't building sandcastles: You are building and defending your homes!
Aha! It's the Elder Templars Online, where we not only build and defend our houses, but build our own towns and cities! Suck it Wrobel, you just lost 90% of your Templar population.
The classes look fun. Thinking of going Abbot due to my love of beer.
Apart from all the sandbox features they even seem to have something like spellcrafting via ability combinations.
Thx for making me notice, it sounds awesome.^^
SeptimusDova wrote: »Ill stick around long enough to turn the lights off and lock the door to our House and then I will CU around King Arthur's place. I hope the Abbot has good beer.
SeptimusDova wrote: »Ill stick around long enough to turn the lights off and lock the door to our House and then I will CU around King Arthur's place. I hope the Abbot has good beer.
From what I read, they got an AOE beer spell that CC's
Joy_Division wrote: »Don't blame you.
The time I did devote on these forums and testing stuff will be dedicated to the Camelot Unchained Beta. ESO still has amazing potential as its no cooldown and the fluidity of its combat (well, for the other three classes that can move and attack at the same time) are excellent foundational principles. It's unfortunate the developers are unwilling to listen to their customer base on how best to tap that potential.
I get emails 2-3x per week from MJ. They live stream. There is a set of "principles" upon which the game is created.
Yeah its in a rough state right now, but hell, they are doing everything right.
ESO has been out for two years now. It had the potential to be the best RvR MMO ever made. The setting, graphics, action combat, class dynamics, and flexibility all but guaranteed it. Unfortunately, we the players have taken first seat to the utter squandering of that baseline. In fact, it is a testament to the base game that we are still playing today!
Does anyone recall all of the launch-day reviews of ESO? I do. Not one had a good thing to say about a single bit of the PvE content. Every, single one praised the PvP -- and it was almost totally messed up at launch. By god, do you remember the first time you rode out into the Cyrodiil zone? First time you sieged? First time you fought on Alessia bridge? Its not just nostalgia -- ESO, when it works, is amazing and fun.
But rather than work on the parts of the game that were actually good, ZoS doubled down on the parts that were bad. You know what the result is? PvE is still bad -- actually, its basically a joke. There is zero PvE endgame (lol grind VMA). The vet dungeons are laughable (except ICP which is just annoying). The vet zones went from challenging (good!) to face-to-keyboard easy (why?!).
And yet! And yet! PvP is still fun. AND THEY HAVEN'T ADDED A DAMN THING! In fact, all they have done is remove ***! Imagine if their effort had been spent on PvP additions. Imagine if IC was actually the PvP zone it should have been -- accessible via the broken bridges in the center of Cyrodiil. With capturable zones, and loot that mattered. Imagine if the Sewers was a sneaky way to enter enemy territory. Imagine if you could sneak scrolls through the sewers. Imagine if Bruma, Chey, Cropsford, etc. were capturable and provided a bonus to your faction. Imagine if PvP raids had been capped at 8 the minute lag started showing up in 1.3. Imagine if they had actually continued to update the PvP gear sets. Imagine if class balance had been a continually process rather than once per six months.
Anyway, this rant is making me tired. CU later.
Animal_Mother wrote: »SeptimusDova wrote: »Ill stick around long enough to turn the lights off and lock the door to our House and then I will CU around King Arthur's place. I hope the Abbot has good beer.
From what I read, they got an AOE beer spell that CC's
Is it called Blinding Draughts?
@bowmanz607 The reasons cited for not including non quality of life skill lines for both guilds is the lack of balance within the current skills. They do not want to add more when what they have is already unsound.
@bowmanz607 The reasons cited for not including non quality of life skill lines for both guilds is the lack of balance within the current skills. They do not want to add more when what they have is already unsound.
@bowmanz607 The reasons cited for not including non quality of life skill lines for both guilds is the lack of balance within the current skills. They do not want to add more when what they have is already unsound.
To paraphrase, after 2.5+ years, Wrobel has been unable to balance a few dozen skills and anything on top of that would tax the already nonexistent capabilities to balance them.
Razorback174 wrote: »@bowmanz607 The reasons cited for not including non quality of life skill lines for both guilds is the lack of balance within the current skills. They do not want to add more when what they have is already unsound.
To paraphrase, after 2.5+ years, Wrobel has been unable to balance a few dozen skills and anything on top of that would tax the already nonexistent capabilities to balance them.
I really didn't want to be quick to antagonize this Wrobel character. That said, listening to his "vision" for the Templar class changed that instantly. I can't tell if it's pure ignorance or arrogance at this point.
Enjoy your "templar house."
On a related note, was he the guy in charge when they nerfed stamina regen while blocking? I'd like to know if he's the one who keeps coming up with these utterly insane, sweeping changes. This is not how you properly balance a game!!!
Razorback174 wrote: »@bowmanz607 The reasons cited for not including non quality of life skill lines for both guilds is the lack of balance within the current skills. They do not want to add more when what they have is already unsound.
To paraphrase, after 2.5+ years, Wrobel has been unable to balance a few dozen skills and anything on top of that would tax the already nonexistent capabilities to balance them.
I really didn't want to be quick to antagonize this Wrobel character. That said, listening to his "vision" for the Templar class changed that instantly. I can't tell if it's pure ignorance or arrogance at this point.
Enjoy your "templar house."
On a related note, was he the guy in charge when they nerfed stamina regen while blocking? I'd like to know if he's the one who keeps coming up with these utterly insane, sweeping changes. This is not how you properly balance a game!!!
He's in charge of all combat (all skills, all passives) and all itemization (every single set in the game). He's also in charge of something relating to dungeons or whatever, but basically, if it's a balance issue, it's all him. ZOS never should have structured the teams that way; for all of my disdain of Wrobel's work, I will give him credit at least for that, the company never should have put him in charge of THAT many aspects of the game, nor any single person.
bowmanz607 wrote: »Razorback174 wrote: »@bowmanz607 The reasons cited for not including non quality of life skill lines for both guilds is the lack of balance within the current skills. They do not want to add more when what they have is already unsound.
To paraphrase, after 2.5+ years, Wrobel has been unable to balance a few dozen skills and anything on top of that would tax the already nonexistent capabilities to balance them.
I really didn't want to be quick to antagonize this Wrobel character. That said, listening to his "vision" for the Templar class changed that instantly. I can't tell if it's pure ignorance or arrogance at this point.
Enjoy your "templar house."
On a related note, was he the guy in charge when they nerfed stamina regen while blocking? I'd like to know if he's the one who keeps coming up with these utterly insane, sweeping changes. This is not how you properly balance a game!!!
He's in charge of all combat (all skills, all passives) and all itemization (every single set in the game). He's also in charge of something relating to dungeons or whatever, but basically, if it's a balance issue, it's all him. ZOS never should have structured the teams that way; for all of my disdain of Wrobel's work, I will give him credit at least for that, the company never should have put him in charge of THAT many aspects of the game, nor any single person.
You guys realize he is part of a team right? It is not like he is a dictator for balance. It was a team effort. He 8s simply the face of it.
@bowmanz607 The reasons cited for not including non quality of life skill lines for both guilds is the lack of balance within the current skills. They do not want to add more when what they have is already unsound.
Khivas_Carrick wrote: »Also, the above post is probably going to get deleted, like the several other posts staining Wrobel's name when I insulted him.
Sad when they'll react to that but no Dev response to actual game issues.
James-Wayne wrote: »At 74 pages long can someone summarize what has actually happen since page 5?
Razorback174 wrote: »
Enjoy your "templar house."
SeptimusDova wrote: »bowzman good observation tg and db should have trees to them as well I think they are going to use the legerdemain excuse on this dlc.
I thought after the IC debacle that ZOS would learn from the lesson.
And as others have already written. Feedback is RX only they will not Transmit to us anything. We have been Wrobelized and I do not think that there is any recovery from that DOT.
James-Wayne wrote: »At 74 pages long can someone summarize what has actually happen since page 5?
bowmanz607 wrote: »Razorback174 wrote: »@bowmanz607 The reasons cited for not including non quality of life skill lines for both guilds is the lack of balance within the current skills. They do not want to add more when what they have is already unsound.
To paraphrase, after 2.5+ years, Wrobel has been unable to balance a few dozen skills and anything on top of that would tax the already nonexistent capabilities to balance them.
I really didn't want to be quick to antagonize this Wrobel character. That said, listening to his "vision" for the Templar class changed that instantly. I can't tell if it's pure ignorance or arrogance at this point.
Enjoy your "templar house."
On a related note, was he the guy in charge when they nerfed stamina regen while blocking? I'd like to know if he's the one who keeps coming up with these utterly insane, sweeping changes. This is not how you properly balance a game!!!
He's in charge of all combat (all skills, all passives) and all itemization (every single set in the game). He's also in charge of something relating to dungeons or whatever, but basically, if it's a balance issue, it's all him. ZOS never should have structured the teams that way; for all of my disdain of Wrobel's work, I will give him credit at least for that, the company never should have put him in charge of THAT many aspects of the game, nor any single person.
You guys realize he is part of a team right? It is not like he is a dictator for balance. It was a team effort. He 8s simply the face of it.
He's the LEAD. In almost every team that means he makes the final call, and/or drives the initial battle-plan. It's a frightening thought to think that multiple people are as clueless as you'd need to be to produce what they've given us in the TG patch, so I'll just pretend like it's wrobel in dictatorial form.
Joy_Division wrote: »Don't blame you.
The time I did devote on these forums and testing stuff will be dedicated to the Camelot Unchained Beta. ESO still has amazing potential as its no cooldown and the fluidity of its combat (well, for the other three classes that can move and attack at the same time) are excellent foundational principles. It's unfortunate the developers are unwilling to listen to their customer base on how best to tap that potential.
I get emails 2-3x per week from MJ. They live stream. There is a set of "principles" upon which the game is created.
Yeah its in a rough state right now, but hell, they are doing everything right.
ESO has been out for two years now. It had the potential to be the best RvR MMO ever made. The setting, graphics, action combat, class dynamics, and flexibility all but guaranteed it. Unfortunately, we the players have taken first seat to the utter squandering of that baseline. In fact, it is a testament to the base game that we are still playing today!
Does anyone recall all of the launch-day reviews of ESO? I do. Not one had a good thing to say about a single bit of the PvE content. Every, single one praised the PvP -- and it was almost totally messed up at launch. By god, do you remember the first time you rode out into the Cyrodiil zone? First time you sieged? First time you fought on Alessia bridge? Its not just nostalgia -- ESO, when it works, is amazing and fun.
But rather than work on the parts of the game that were actually good, ZoS doubled down on the parts that were bad. You know what the result is? PvE is still bad -- actually, its basically a joke. There is zero PvE endgame (lol grind VMA). The vet dungeons are laughable (except ICP which is just annoying). The vet zones went from challenging (good!) to face-to-keyboard easy (why?!).
And yet! And yet! PvP is still fun. AND THEY HAVEN'T ADDED A DAMN THING! In fact, all they have done is remove ***! Imagine if their effort had been spent on PvP additions. Imagine if IC was actually the PvP zone it should have been -- accessible via the broken bridges in the center of Cyrodiil. With capturable zones, and loot that mattered. Imagine if the Sewers was a sneaky way to enter enemy territory. Imagine if you could sneak scrolls through the sewers. Imagine if Bruma, Chey, Cropsford, etc. were capturable and provided a bonus to your faction. Imagine if PvP raids had been capped at 8 the minute lag started showing up in 1.3. Imagine if they had actually continued to update the PvP gear sets. Imagine if class balance had been a continually process rather than once per six months.
Anyway, this rant is making me tired. CU later.
bowmanz607 wrote: »I have always maintained that this game will be in beta until TG/DB release. a TES game is not complete w/o the two. We have been playing beta for 2 years+. I give them until DB release before i start flipping out. On a side note, i find the lack of skills in DB/TG concerning. they should not be treated differently then mage/fighters. anyway i digress.