You could make it like that curse in vet Banished Cells that they modified for DSA, only instead of increasing damage the longer it's applied the penalty is increasing drain.Replace light weaver with a passive that steals HP/Stam/Magic from opponents within your house! MY HOUSE! GET OUT!
Khaos_Bane wrote: »@Wrobel I have figured how we can incorporate a speed buff IN OUR HOUSE! MY HOUSE! GET OUT !
It would be much quicker spreading our seed that way !
Khaos_Bane wrote: »@Wrobel I have figured how we can incorporate a speed buff IN OUR HOUSE! MY HOUSE! GET OUT !
It would be much quicker spreading our seed that way !
Can I surf around on a beam of light dealing out divine justice????!!!! PLEASE?
Khaos_Bane wrote: »@Wrobel I have figured how we can incorporate a speed buff IN OUR HOUSE! MY HOUSE! GET OUT !
It would be much quicker spreading our seed that way !
Can I surf around on a beam of light dealing out divine justice????!!!! PLEASE?
tinythinker wrote: »You could make it like that curse in vet Banished Cells that they modified for DSA, only instead of increasing damage the longer it's applied the penalty is increasing drain.Replace light weaver with a passive that steals HP/Stam/Magic from opponents within your house! MY HOUSE! GET OUT!
tinythinker wrote: »You could make it like that curse in vet Banished Cells that they modified for DSA, only instead of increasing damage the longer it's applied the penalty is increasing drain.Replace light weaver with a passive that steals HP/Stam/Magic from opponents within your house! MY HOUSE! GET OUT!
The more I think about it the more I love this idea. Even if they don't give us the resources being drained it's a perfect idea for adverse enemy effects from confronting a divine warrior/mage while surrounded by his grace/light. Over time the enemy should become "demoralized" from the blinding light effects and feel drained for attempting burglary in our house.
tinythinker wrote: »TheM0rganism wrote: »
To be fair, that was about a change made to Nightblades that is part of the upcoming update currently being tested on the PTS. The devs did boost Empowering Sweep (an ability affected by this update), buffed Restoring Focus (an ability affected by this update), addressed the change to Breath of Life (an ability affected by this update), fixed a visual bug with Healing Ritual (an ability affected by this update), fixed a health desync issue with Eclipse (an ability affected by this update), etc.
That is what they are emphasizing, rather than additional suggestions beyond the scope of their current plans of the Thieve's Guild DLC. Back on Feb 4th 2016 Joy Division got a reply about the undocumented change to Puncturing Sweeps, which fits the pattern. They seem to be avoiding anything not part of the current changes intended for this next update.
tinythinker wrote: »In this version, it doesn't matter how many circles stack, and while you aren't actually *draining* or *stealing* resources, the enemy is losing them all the same from impaired recovery.
Perhaps, yet, it means players posting things in the feedback threads for the classes asking for this or that other change or two or twenty (all of the class feedback threads have these requests) shouldn't get their hopes up or expect to get a response, at least not any time soon.Joy_Division wrote: »tinythinker wrote: »TheM0rganism wrote: »
To be fair, that was about a change made to Nightblades that is part of the upcoming update currently being tested on the PTS. The devs did boost Empowering Sweep (an ability affected by this update), buffed Restoring Focus (an ability affected by this update), addressed the change to Breath of Life (an ability affected by this update), fixed a visual bug with Healing Ritual (an ability affected by this update), fixed a health desync issue with Eclipse (an ability affected by this update), etc.
That is what they are emphasizing, rather than additional suggestions beyond the scope of their current plans of the Thieve's Guild DLC. Back on Feb 4th 2016 Joy Division got a reply about the undocumented change to Puncturing Sweeps, which fits the pattern. They seem to be avoiding anything not part of the current changes intended for this next update.
I don't disagree with you regarding that is what ZoS is up to and their intentions.
In fact, it's probably right: they are only addressing.fixing stuff that they have put out on the PTS and don't intended on doing anything new, no matter how problematic, until the next update.
It may be efficient. It may be practical regarding their resources/capacity.
It still sucks.
At what point are we going to realize they just don't care?
nagarjunna wrote: »At what point are we going to realize they just don't care?
Not the point! They asked for feedback...
We are giving them feedback as requested. It may not be what they want but they are getting it anyway! If we try then when they do something we don't like, we can point at our feedback and say:"Told you so!"
Keep the feedback coming!
SemiD4rkness wrote: »52 pages, 0 changes. Good job Zos.
If nothing changes before TG goes live I say goodbye to ESO for good. Not waiting for half a year to get 1% stronger blazing shield. With the money I save from TG and DB I can buy BDO ggwp Zos.
tinythinker wrote: »SemiD4rkness wrote: »52 pages, 0 changes. Good job Zos.
If nothing changes before TG goes live I say goodbye to ESO for good. Not waiting for half a year to get 1% stronger blazing shield. With the money I save from TG and DB I can buy BDO ggwp Zos.
How is that looking by the way? I know the character creator is wildly popular but I keep hearing it's an insane grindfest.
tinythinker wrote: »TheM0rganism wrote: »
To be fair, that was about a change made to Nightblades that is part of the upcoming update currently being tested on the PTS. The devs did boost Empowering Sweep (an ability affected by this update), buffed Restoring Focus (an ability affected by this update), addressed the change to Breath of Life (an ability affected by this update), fixed a visual bug with Healing Ritual (an ability affected by this update), fixed a health desync issue with Eclipse (an ability affected by this update), etc.
That is what they are emphasizing, rather than additional suggestions beyond the scope of their current plans of the Thieve's Guild DLC. Back on Feb 4th 2016 Joy Division got a reply about the undocumented change to Puncturing Sweeps, which fits the pattern. They seem to be avoiding anything not part of the current changes intended for this next update.
tinythinker wrote: »TheM0rganism wrote: »
To be fair, that was about a change made to Nightblades that is part of the upcoming update currently being tested on the PTS. The devs did boost Empowering Sweep (an ability affected by this update), buffed Restoring Focus (an ability affected by this update), addressed the change to Breath of Life (an ability affected by this update), fixed a visual bug with Healing Ritual (an ability affected by this update), fixed a health desync issue with Eclipse (an ability affected by this update), etc.
That is what they are emphasizing, rather than additional suggestions beyond the scope of their current plans of the Thieve's Guild DLC. Back on Feb 4th 2016 Joy Division got a reply about the undocumented change to Puncturing Sweeps, which fits the pattern. They seem to be avoiding anything not part of the current changes intended for this next update.
While I agree that that is exactly as it appears ... when you have angry people in your community you communicate your intentions rather then let them get more and more disgusted with your company.
Excuse me there's a hair in my food. Can you get me another.
No response ...
I'm sorry but I'm not going to eat food with hair in it. Could you please get me some more food.
No response ...
OK. I'm just trying to get food with out hair in it.
No response ...
WTF?
New food ... more hair, less food.
Sir. there hair in this food. Perhaps theirs and issue with hair nets. Could I get food ... with out the hair. Hold they hair./giggles. Sir?
... fast forward a few months later.
THIS IS JUST A PLATE OF HAIR FOR CHIRST SAKE! HAVE YOU HEARD A SINGLE WORD I'VE SPOKEN?!!?? ARE YOU ALL STUPID? THAT GUY AND THAT GUY HAVE BEEN IN HERE A BUNCH OF TIMES AND THEY DON'T HAVE ANY HAIR IN THERE FOOD. THIS GUY SAYS HE WANTED MORE SPICES AND YOU MADE HIM A NEW PLATE. I JUST DON'T WANT ANY HAIR IN MY FOOD. IS THAT TO MUCH TO ASK.
No response ...
ANSWER ME YOU MOTHER*******. ***HOLE, ****-LICKING ****-BAG, INBREED, CHEEZE ******* .........
I certainly don't expect ZOS to fix everything right now, as there's MUCH that needs fixed in this class and around the game, but considering we've broken 40 pages (MULTIPLE TIMES) with very similar views they should answer to say ...
"We're sorry we missed the mark and will be happy to review the class further once TG goes live. There are some amazing suggestions in this thread and while we might not be able to make those exact things happen we'll make our best effort towards bring the spirit of your suggestions to light. Please keep up the great responses and we'll try to get the hair out of the next plate we serve you."
That would be the professional thing to do. It would also have kept the thread from needing the ONE response we got from the moderators asking us to be respectful. You can't respectfully ignore people. Its inherently disrespectful.
They couldn't even address the class by name on ESO Live. If they said "Templar seem unhappy and we're going to need to step up our game with the next update and we'll be sure to reach out to the Templar community as soon as we get TG out from in front of us."
It really doesn't take much.
Joy_Division wrote: ».
We said ZoS went overboard eroding much of our class identity and ability to stand our ground fighting. ZoS said "templars have a house." The end.
tinythinker wrote: »
Chastening Light (or perhaps Divine Sanction): Enemies within the area of effect of Cleansing Ritual or Rune focus have their magicka, health, and stamina regeneration decreased by 15/30%.
In this version, it doesn't matter how many circles stack, and while you aren't actually *draining* or *stealing* resources, the enemy is losing them all the same from impaired recovery.
Restoring Aura
While slotted, you gain Minor Fortitude, Minor Endurance, and Minor Intellect, increasing Health, Stamina, and Magicka Regeneration by 10%. Activate to share your blessings with nearby group members, granting Major Fortitude, Major Endurance, and Major Intellect (+20% to all regen) for 15 seconds.
Radiant Aura
While slotted, you gain Minor Fortitude, Minor Endurance, and Minor Intellect, increasing Health, Stamina, and Magicka Regeneration by 10%. Activate to become filled with righteous wrath, granting Major Sorcery (+20% spell damage) and Major Brutality (+20% weapon damage) for X seconds.
Repentance remains unchanged.
This suggestion gives three really great options for the skill that the Templar can choose from depending on his/her style of play. This also gives in-class alternatives to Entropy and Momentum, which opens up many more build options. You know how much we players love our build options!
tinythinker wrote: »tinythinker wrote: »You could make it like that curse in vet Banished Cells that they modified for DSA, only instead of increasing damage the longer it's applied the penalty is increasing drain.Replace light weaver with a passive that steals HP/Stam/Magic from opponents within your house! MY HOUSE! GET OUT!
The more I think about it the more I love this idea. Even if they don't give us the resources being drained it's a perfect idea for adverse enemy effects from confronting a divine warrior/mage while surrounded by his grace/light. Over time the enemy should become "demoralized" from the blinding light effects and feel drained for attempting burglary in our house.
Chastening Light (or perhaps Divine Sanction): Enemies within the area of effect of Cleansing Ritual or Rune focus are drained of 1%/2% of their total magicka and stamina every two seconds. The effect intensifies to once per second after 8 seconds and twice per second after 16 seconds.
The problem here, though, is:
1. Multiple Templars could stack this, so it would have to be only one Templar effect per target.
2. The original effect plus the check on who gets credit for the drain would add more calculations for the server.
I mean, I like what I suggested, too. But it might have to be simplified if it were ever implemented (which, of course, it won't be).
You could make it easier like this:
Chastening Light (or perhaps Divine Sanction): Enemies within the area of effect of Cleansing Ritual or Rune focus have their magicka, health, and stamina regeneration decreased by 15/30%.
In this version, it doesn't matter how many circles stack, and while you aren't actually *draining* or *stealing* resources, the enemy is losing them all the same from impaired recovery.