Joy_Division wrote: »
The problem I have with your write-up before is the extreme examples of the weakest shield possible and perhaps the lowest secondary heals possible to try and amplify that Templars are extraordinarily weak. And it just isn't true. So if you are trying to give a real representation of Templars, I would ask that you give a fairer representation of the average numbers.
K, I'll stop posting in this thread anymore and stop giving my feedback because you don't think it's a "real" representation of templars. And I apologize to all the EP NA players or giving you extraordinarily weak heals.
Don't be over dramatic.
Joy_Division wrote: »
The problem I have with your write-up before is the extreme examples of the weakest shield possible and perhaps the lowest secondary heals possible to try and amplify that Templars are extraordinarily weak. And it just isn't true. So if you are trying to give a real representation of Templars, I would ask that you give a fairer representation of the average numbers.
K, I'll stop posting in this thread anymore and stop giving my feedback because you don't think it's a "real" representation of templars. And I apologize to all the EP NA players or giving you extraordinarily weak heals.
It not that easy. Imaginve if they exclude Sun Shield from battle spirit - troll builds like templar with 50k hp and 100 points in Bastion will spam Blazing Shield into crowd and get 20k damage shield upon cast = it will be most effecient and unkillable bomb build. There is much more easy soultions - like buff other skills, to increase survivability.InBedWithMySelf wrote: »Shields and Heals that are based off of max health, should not interact with the battle spirit buff, or they at least shouldn't interact with the battle spirit buff the way they currently do.
doing this will help templars with their "Sun Shield", and dragonknights with their "Obsidian Shield" and most of all: "dragon's blood".
It not that easy. Imaginve if they exclude Sun Shield from battle spirit - troll builds like templar with 50k hp and 100 points in Bastion will spam Blazing Shield into crowd and get 20k damage shield upon cast = it will be most effecient and unkillable bomb build. There is much more easy soultions - like buff other skills, to increase survivability.InBedWithMySelf wrote: »Shields and Heals that are based off of max health, should not interact with the battle spirit buff, or they at least shouldn't interact with the battle spirit buff the way they currently do.
doing this will help templars with their "Sun Shield", and dragonknights with their "Obsidian Shield" and most of all: "dragon's blood".
... and 100 cp in Thur/Elemental, with Magicka Det. and Pulsar and Volcanic Rune and Defensive Stance ... I want to play this build as Emp for 30 mins ... I'd probably have to change my pants cause I'd be laughing so hard I'd pee. I'd make a video and the music would be "He's got the Whole World in his Hands."
That's were Caps would come in.ESO need diminishing returns. I miss hybrid builds and halving enough stamina to dodge roll more then twice but not so much we'd need a dodge roll penalty ... So much wreckage ind ZOS wake.
dodgehopper_ESO wrote: »It not that easy. Imaginve if they exclude Sun Shield from battle spirit - troll builds like templar with 50k hp and 100 points in Bastion will spam Blazing Shield into crowd and get 20k damage shield upon cast = it will be most effecient and unkillable bomb build. There is much more easy soultions - like buff other skills, to increase survivability.InBedWithMySelf wrote: »Shields and Heals that are based off of max health, should not interact with the battle spirit buff, or they at least shouldn't interact with the battle spirit buff the way they currently do.
doing this will help templars with their "Sun Shield", and dragonknights with their "Obsidian Shield" and most of all: "dragon's blood".
... and 100 cp in Thur/Elemental, with Magicka Det. and Pulsar and Volcanic Rune and Defensive Stance ... I want to play this build as Emp for 30 mins ... I'd probably have to change my pants cause I'd be laughing so hard I'd pee. I'd make a video and the music would be "He's got the Whole World in his Hands."
That's were Caps would come in.ESO need diminishing returns. I miss hybrid builds and halving enough stamina to dodge roll more then twice but not so much we'd need a dodge roll penalty ... So much wreckage ind ZOS wake.
This just highlights why stripping away diminishing returns was so stupid. Because we no longer have them, many fun builds are no longer viable.
It not that easy. Imaginve if they exclude Sun Shield from battle spirit - troll builds like templar with 50k hp and 100 points in Bastion will spam Blazing Shield into crowd and get 20k damage shield upon cast = it will be most effecient and unkillable bomb build. There is much more easy soultions - like buff other skills, to increase survivability.InBedWithMySelf wrote: »Shields and Heals that are based off of max health, should not interact with the battle spirit buff, or they at least shouldn't interact with the battle spirit buff the way they currently do.
doing this will help templars with their "Sun Shield", and dragonknights with their "Obsidian Shield" and most of all: "dragon's blood".
Fact is, blazing shield would do the exact same damage than it currently does on live, even it its size was not reduced by battle spirit.
Let me explain. Currently battle spirit reduces the size of the shield by 50%. The damage it does is not reduced by battle spirit to avoid a double nerf (if it did, the damage would be reduced twice, because it depends on the size of the shield, which is already halved - resulting in a 75% damage nerf). Having the skill shield you for the full amount, and then reducing the resulting damage by 50% would result in the exact same damage output as currently on live.
Joy_Division wrote: »
The problem I have with your write-up before is the extreme examples of the weakest shield possible and perhaps the lowest secondary heals possible to try and amplify that Templars are extraordinarily weak. And it just isn't true. So if you are trying to give a real representation of Templars, I would ask that you give a fairer representation of the average numbers.
K, I'll stop posting in this thread anymore and stop giving my feedback because you don't think it's a "real" representation of templars. And I apologize to all the EP NA players or giving you extraordinarily weak heals.
(sorry Joy seem feminine but it a game and i know lots that play oposite sex characters, etc) .
It not that easy. Imaginve if they exclude Sun Shield from battle spirit - troll builds like templar with 50k hp and 100 points in Bastion will spam Blazing Shield into crowd and get 20k damage shield upon cast = it will be most effecient and unkillable bomb build. There is much more easy soultions - like buff other skills, to increase survivability.InBedWithMySelf wrote: »Shields and Heals that are based off of max health, should not interact with the battle spirit buff, or they at least shouldn't interact with the battle spirit buff the way they currently do.
doing this will help templars with their "Sun Shield", and dragonknights with their "Obsidian Shield" and most of all: "dragon's blood".
Oh Cinbri. You too? It gets tiresome trying to debunk this misconception..
Fact is, blazing shield would do the exact same damage than it currently does on live, even it its size was not reduced by battle spirit.
Let me explain. Currently battle spirit reduces the size of the shield by 50%. The damage it does is not reduced by battle spirit to avoid a double nerf (if it did, the damage would be reduced twice, because it depends on the size of the shield, which is already halved - resulting in a 75% damage nerf). Having the skill shield you for the full amount, and then reducing the resulting damage by 50% would result in the exact same damage output as currently on live.
It not that easy. Imaginve if they exclude Sun Shield from battle spirit - troll builds like templar with 50k hp and 100 points in Bastion will spam Blazing Shield into crowd and get 20k damage shield upon cast = it will be most effecient and unkillable bomb build. There is much more easy soultions - like buff other skills, to increase survivability.InBedWithMySelf wrote: »Shields and Heals that are based off of max health, should not interact with the battle spirit buff, or they at least shouldn't interact with the battle spirit buff the way they currently do.
doing this will help templars with their "Sun Shield", and dragonknights with their "Obsidian Shield" and most of all: "dragon's blood".
Oh Cinbri. You too? It gets tiresome trying to debunk this misconception..
Fact is, blazing shield would do the exact same damage than it currently does on live, even it its size was not reduced by battle spirit.
Let me explain. Currently battle spirit reduces the size of the shield by 50%. The damage it does is not reduced by battle spirit to avoid a double nerf (if it did, the damage would be reduced twice, because it depends on the size of the shield, which is already halved - resulting in a 75% damage nerf). Having the skill shield you for the full amount, and then reducing the resulting damage by 50% would result in the exact same damage output as currently on live.
I don't get what you talking about.. He asked to exclude Sun Shield from battle Spirit, it mean no 50% shield reduction, no 50% damage reduction, with 50k and CP inside enemy swarm equal to 22900 damage shield. Good luck to kill such templar who can apply uncrittable more than 20k damage shield..
20k that then deal 61% aoe damage without 50% reduction from battle spirit.
Anyway trade reduction from damage to hp would be better coz damage shield for taking damage, not dealing it.
That's the long way. The short way is reverting update 5 with all of its features and reconsider every single change they did with a new combat lead who actually plays the game.Game should just stop being a dps race. Then you can start fixing classes individually.
Sounds terrific. Where do we start?
Improving base resistances, especially heavy armor?
Don't let offensive and defensive abilities scale off the same stat?
Put shields under the umbrella of the Minor/Major buff system?
How about we stop runaway buff stacking by making all stat increases a percentage like Minor/Major buffs, so they only work additively and not multiplicatively?
Im salty. But it's just how it is and how you fix.
I have the impression of nothing is gonna chance if we had binding flashes back or old blazing shield right now. We still burst ppl to death in one rotation under 3 sec, or die to it. Combat mechanics needs to change, this COD mentality needs to change. Until then it will be just a different color of what we have now. IE; same ***.
david.haypreub18_ESO wrote: »Razorback174 wrote: »Don't be silly! Just use that amazing Healing Ritual skill! Yes, you and your whole team might be dead by the time you cast it. And yes, you might not heal anyone within its tiny radius. And yes, you might get stuck in the animation while the instagib red circle appears on the floor...
But... it's NEW and IMPROVED according to the devs! All they had to do was nerf BoL into the ground to make it so! Enjoy!
But Gina said Eric said some streamer used it and it healed a bit. So everything is still fine!
nagarjunna wrote: »There are three occasions when I can activate Major Mending:
- Cleansing Ritual - I don't use this in PvP as it requires someone to synergise it and it's useless in PvE. I use efficient Purge.
- Rune Focus - In Patch 2.3.0 I can't stay in Rune Focus to obtain Major Mending. It has improved after ZoS corrected this to have an 8 second time out however YMMV. It's also easier to get in PvE but only slightly.
- Rite of Passage - Not going to use this in PvP, I refuse to provide free AP to people. I sure don't use this in PvE either!
The upshot of this is that I can't see Major Mending being proc'ed on a regular basis to gain the benefits... No doubt someone will correct me!
Love the last sentence.
Well...I'm not going to correct you. But just don't underestimate Rune Focus. At a cost of 540 Magicka (is it?), you get a massive boost to physical and spell resistance for 8 seconds. And if the changes go in, you will also get 8 seconds of Magicka regen for the morph. And...you will get 4 secs of Major Mending. All of this just by casting and running. It's almost a no-brainer that nearly every Templar will have this on their bar somewhere.
I guess the question I would ask is...how have you been benefitting from Major Mending until now? If you don't use Purfiying Ritual, then noone has been standing in it to benefit from it. And even if you did use Rune Focus, just how many group members stacked in your little rune to benefit from increased heals?
Joy_Division wrote: »
The problem I have with your write-up before is the extreme examples of the weakest shield possible and perhaps the lowest secondary heals possible to try and amplify that Templars are extraordinarily weak. And it just isn't true. So if you are trying to give a real representation of Templars, I would ask that you give a fairer representation of the average numbers.
K, I'll stop posting in this thread anymore and stop giving my feedback because you don't think it's a "real" representation of templars. And I apologize to all the EP NA players or giving you extraordinarily weak heals.
(sorry Joy seem feminine but it a game and i know lots that play oposite sex characters, etc) .
Hehe. Use "their" instead of "his/her" and "they're" instead of "he/she is" when not sure about sex.
nagarjunna wrote: »There has been some emphasis on Major Mending and how it's going to be so good. I thought I'd look at that.
There are 2 places, that I can see, where I can obtain Major Mending, both of these are passive, of course:So when I look at Focused Healing I see this:
- Restoring Light > Focused Healing
- Restoration Staff > Essence Drain
There are three occasions when I can activate Major Mending:
- Cleansing Ritual - I don't use this in PvP as it requires someone to synergise it and it's useless in PvE. I use efficient Purge.
- Rune Focus - In Patch 2.3.0 I can't stay in Rune Focus to obtain Major Mending. It has improved after ZoS corrected this to have an 8 second time out however YMMV. It's also easier to get in PvE but only slightly.
- Rite of Passage - Not going to use this in PvP, I refuse to provide free AP to people. I sure don't use this in PvE either!
When I look at the Restoration Staff Line I see this:
Now that looks a little more useful, however to get the benefit of the buff I have to cast a heal within 1.5 or 3 seconds (for me) and of course I have to complete a heavy attack. That's situational at best in PvP, however is more encouraging in PvE
The upshot of this is that I can't see Major Mending being proc'ed on a regular basis to gain the benefits... No doubt someone will correct me!
Spacemonkey wrote: »dodgehopper_ESO wrote: »Lol a 12-18second shield that is a 2k hp shield is still worthless you are just delaying the inevitable a little bit longer. It needs to be based off of max stat.periodZOS you should at least increase duration of Sun Shield. Yeah, it's weak, but if it lasted 12-18 s., it would at least not be complete pain for somebody who slots it.
I didn't say duration increase would solve the problem. What I'm saying, if the duration stays 6 s., it will still be useless no matter what else they do with the skill. At least for me.
on my hp build (something over 40K) 6s is already very long (in pvp). Usually I want my blazing shield to explode as often as possible and even if I didn't want that, a shield between 7 and 8 K doesnt need a lot of hits to break anyway, so duration isn't the problem.
This is not the case with Radiant Ward.
How people even manage getting to 40k hp is beyond me.... Half points in hp WITH food only gives around 20k, i get you can maybe earn another 10k with gear if you dump ALL the enchants in hp, so the last 10k means you need a set that specifically gives hp.... so at 40k your magicka and stamina is what? like <10k each? how is that even viable?
hedna123b14_ESO wrote: »GhostwalkerLD wrote: »Dread_Knight_N7 wrote: »ZOS_GinaBruno wrote: »We’ve been watching a lot of livestreams, and Templars appear to still be very useful using this ability in conjunction with others. This includes using Focused Healing which now grants you the Major Mending buff, or Healing Ritual which has a decreased cast time.
umm...does anyone else feel like this isn't true? I mean, there aren't that many Templar streamers as it is and I'm 99.99% sure that none of them actually use healing ritual for may reasons stated before.
Can we please stop having Healing Ritual shoved down our throats...
Not one templar player I know, including obviously myself, uses healing ritual. Not ONE. At all. Gina, please provide links to these 'streams' you're watching that shows ANYONE using healing ritual, let alone being "very useful." Not to mention you claiming we're "still very useful" after these nerfs, yet again makes me wonder why these nerfs (and all the others over the past two years) were heaped on the templar class. "Too useful" you mean?
Not that I'm happy with BoL changes, but I think thats kind of the point. Outside of raids no templar will use anything but BoL and repentance. They are trying to make it so that we have to use more healing skills and thus will be required to play more as a healer, rather than dps with an offheal.
Yeah useful like my wife says after I open a jar of pickles. Not effective... Not good... Just useful. I just can't wait to have everyone rolling Templars... Ok that is not going to happen. As a Templar almost two years I can say I have seen one Templar consistently use healing ritual.
kirk_lewis_ESO wrote: »Retired my Templar to a desk job aka master crafter and pack mule. Re-rolled as a Dragon knight. Less frustrating .
-snip-
Which is probably why he/she(sorry Joy seem feminine but it a game and i know lots that play oposite sex characters, etc)
-snip-
BOL varies ALOT from 1 cast and caster to the next based on where you are, who you're hitting, if it crits, gear, CP spent ... The issue with BOL is not the heals on the caster, at least not at this point of zero defense Templaring. It's the heals to the random guy down stairs in a keep getting wailed on by Fengrush x3. That is an issue but i don't think it's fixed by healing 1 less when the problem stems from 3-24 Templars mashing BOL.
My fix would be LOS on heals and also breaking BOL into a heal of others only. So you hit BOL to heal others, in place of Healing Ritual. You would heal only yourself via Rushed Ceremony. Hoping I get the heal I'm casting instead of someone else is BS. As is spamming 1 button to save me and all my friends. Breaking up self and group heals i don't think would be game breaking.
@Idinuse im so dissapointed i expected Joy Division "Atmosphere"
Joy_Division wrote: »
The problem I have with your write-up before is the extreme examples of the weakest shield possible and perhaps the lowest secondary heals possible to try and amplify that Templars are extraordinarily weak. And it just isn't true. So if you are trying to give a real representation of Templars, I would ask that you give a fairer representation of the average numbers.
K, I'll stop posting in this thread anymore and stop giving my feedback because you don't think it's a "real" representation of templars. And I apologize to all the EP NA players or giving you extraordinarily weak heals.
Don't be over dramatic.
Don't be overly-dismissive of appropriate feedback.
Seriously, they aren't listening to the feedback. You know what they will listen to? Subbs bleeding out like water down Niagara. And by all means keep playing the game, as templar, as another class, just log in to get your mail. But do not give these failures of developers an more money than you have.
Khivas_Carrick wrote: »And yes folks, I, Khivas, am still alive lol I'm also appalled at how many pages are here and how few responses from those that matter.