Official Feedback Thread for Templars

  • Zheg
    Zheg
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    maxjapank wrote: »
    maxjapank wrote: »


    The problem I have with your write-up before is the extreme examples of the weakest shield possible and perhaps the lowest secondary heals possible to try and amplify that Templars are extraordinarily weak. And it just isn't true. So if you are trying to give a real representation of Templars, I would ask that you give a fairer representation of the average numbers.

    K, I'll stop posting in this thread anymore and stop giving my feedback because you don't think it's a "real" representation of templars. And I apologize to all the EP NA players or giving you extraordinarily weak heals.

    Don't be over dramatic.

    Don't be overly-dismissive of appropriate feedback.
  • Essiaga
    Essiaga
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    maxjapank wrote: »


    The problem I have with your write-up before is the extreme examples of the weakest shield possible and perhaps the lowest secondary heals possible to try and amplify that Templars are extraordinarily weak. And it just isn't true. So if you are trying to give a real representation of Templars, I would ask that you give a fairer representation of the average numbers.

    K, I'll stop posting in this thread anymore and stop giving my feedback because you don't think it's a "real" representation of templars. And I apologize to all the EP NA players or giving you extraordinarily weak heals.

    The reality of it is Joy's build is more optimized to wards DPS and more in line with what sorc's are running ... WITH OPTIMIZED SHIELDS ... so for a templar to keep up with Jones they sacrifice mitigation OR for them to be more tanky they sacrifice dps ... Again a Sorc sacrifices neither and just finds a nice balance in which to pwn with. An off race Sorc can still wreck face, where and off build Templar is bridging a much larger gap.

    Switching drinks for food pretty much puts Joy where everyone else is and gives you less then 1k shield in PVP. If someone Has and issue with Joy's build being as a representation then post examples of you're own.

    We don't need to show them a BOL spamming build like Fengrush points out in his rant as they are investing CP, etc, very differently for a very different goal. I'd like to hit hard and maintain some feeling of tankiness. I know Joy runs a Sorc and DK as well and i'm sure if he/she provided you those stats you'd see he/she is trying to optimize the 3 in similar way with very different results. Which is probably why he/she(sorry Joy seem feminine but it a game and i know lots that play oposite sex characters, etc) is championing the Templar class despite having other more viable toons. I myself am very thankful of his/her presents and contribution even if his/her build varies from what you or I are running.


    Here's some numbers ....
    19k health ... 30% = 5,700 shield.
    Entropy 8% increase to health = 1,520 add health ... 456 added shields. That's dot tick.
    So 5,700+456 = 6,156.

    22k health ... 30% = 6,600 Shield
    Entropy 8% increase to health = 1,760 add health ... 528 added shields.
    So 6,600+528= 7,128

    24k health ... 30% = 7,200 Shield
    Entropy 8% increase to health = 1,920 add health ... 576 added shields.
    So 7,200+576= 7,776

    28k health ... 30% = 8,400 Shield
    Entropy 8% increase to health = 2,240 add health ... 672 added shields.
    8,400+672=9,072

    These shields are work in PVE as their return ok damage and mitigating the weak attacks of NPC MoBs.

    6,156 cut in half by Battle Spirit (and adding 320 which is 8% of 4k health buff) = 3,398
    7,128 cut in half by Battle Spirit (and adding 320 which is 8% of 4k health buff) = 3,884
    7,776 cut in half by Battle Spirit (and adding 320 which is 8% of 4k health buff) = 4,208
    9,072 cut in half by Battle Spirit (and adding 320 which is 8% of 4k health buff) = 4,856

    Those are all realistic numbers between optimal DPS and optimal Tanking build in PVP and the size of the shield compared to the cost and investment of health is not worth it. The skill simply lacks value and you're better off just casting Puncturing Strikes.

    How ever you represent it, going from DPS to tank should net you more then 1,500 shield Strength. and 5000k shield returning 2500 AOE damage is simply not worth the cost. If our secondary effect was 100% damage returned then it might see more usein PVP, but would be way OP in PVE.

    BOL varies ALOT from 1 cast and caster to the next based on where you are, who you're hitting, if it crits, gear, CP spent ... The issue with BOL is not the heals on the caster, at least not at this point of zero defense Templaring. It's the heals to the random guy down stairs in a keep getting wailed on by Fengrush x3. That is an issue but i don't think it's fixed by healing 1 less when the problem stems from 3-24 Templars mashing BOL.

    My fix would be LOS on heals and also breaking BOL into a heal of others only. So you hit BOL to heal others, in place of Healing Ritual. You would heal only yourself via Rushed Ceremony. Hoping I get the heal I'm casting instead of someone else is BS. As is spamming 1 button to save me and all my friends. Breaking up self and group heals i don't think would be game breaking.
  • Essiaga
    Essiaga
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    Cinbri wrote: »
    Shields and Heals that are based off of max health, should not interact with the battle spirit buff, or they at least shouldn't interact with the battle spirit buff the way they currently do.
    doing this will help templars with their "Sun Shield", and dragonknights with their "Obsidian Shield" and most of all: "dragon's blood".
    It not that easy. Imaginve if they exclude Sun Shield from battle spirit - troll builds like templar with 50k hp and 100 points in Bastion will spam Blazing Shield into crowd and get 20k damage shield upon cast = it will be most effecient and unkillable bomb build. There is much more easy soultions - like buff other skills, to increase survivability.

    ... and 100 cp in Thur/Elemental, with Magicka Det. and Pulsar and Volcanic Rune and Defensive Stance ... I want to play this build as Emp for 30 mins ... I'd probably have to change my pants cause I'd be laughing so hard I'd pee. I'd make a video and the music would be "He's got the Whole World in his Hands."

    That's were Caps would come in.ESO need diminishing returns. I miss hybrid builds and halving enough stamina to dodge roll more then twice but not so much we'd need a dodge roll penalty ... So much wreckage ind ZOS wake.
  • dodgehopper_ESO
    dodgehopper_ESO
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    Essiaga wrote: »
    Cinbri wrote: »
    Shields and Heals that are based off of max health, should not interact with the battle spirit buff, or they at least shouldn't interact with the battle spirit buff the way they currently do.
    doing this will help templars with their "Sun Shield", and dragonknights with their "Obsidian Shield" and most of all: "dragon's blood".
    It not that easy. Imaginve if they exclude Sun Shield from battle spirit - troll builds like templar with 50k hp and 100 points in Bastion will spam Blazing Shield into crowd and get 20k damage shield upon cast = it will be most effecient and unkillable bomb build. There is much more easy soultions - like buff other skills, to increase survivability.

    ... and 100 cp in Thur/Elemental, with Magicka Det. and Pulsar and Volcanic Rune and Defensive Stance ... I want to play this build as Emp for 30 mins ... I'd probably have to change my pants cause I'd be laughing so hard I'd pee. I'd make a video and the music would be "He's got the Whole World in his Hands."

    That's were Caps would come in.ESO need diminishing returns. I miss hybrid builds and halving enough stamina to dodge roll more then twice but not so much we'd need a dodge roll penalty ... So much wreckage ind ZOS wake.

    This just highlights why stripping away diminishing returns was so stupid. Because we no longer have them, many fun builds are no longer viable.
    US/AD - Dodge Hopper - Vet Imperial Templar | US/AD - Goj-ei-Raj - Vet Argonian Nightblade
    US/AD - Arondonimo - Vet Altmer Sorcerer | US/AD - Azumarax - Vet Dunmer Dragon Knight
    US/AD - Barkan al-Sheharesh - Vet Redguard Dragon Knight | US/AD - Aelus Vortavoriil - Vet Altmer Templar
    US/AD - Shirari Qa'Dar - Vet Khajiit Nightblade | US/AD - Ndvari Mzunchvolenthumz - Vet Bosmer Nightblade
    US/EP - Yngmar - Vet Nord Dragon Knight | US/EP - Reloth Ur Fyr - Vet Dunmer Sorcerer
    US/DC - Muiredeach - Vet Breton Sorcerer | US/DC - Nachtrabe - Vet Orc Nightblade
    EU/DC - Dragol gro-Unglak - Vet Orc Dragon Knight | EU/DC - Targan al-Barkan - Vet Redguard Templar
    EU/DC - Wuthmir - Vet Nord Sorcerer | EU/DC - Kosh Ragotoro - Vet Khajiit Nightblade
    <And plenty more>
  • Essiaga
    Essiaga
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    Essiaga wrote: »
    Cinbri wrote: »
    Shields and Heals that are based off of max health, should not interact with the battle spirit buff, or they at least shouldn't interact with the battle spirit buff the way they currently do.
    doing this will help templars with their "Sun Shield", and dragonknights with their "Obsidian Shield" and most of all: "dragon's blood".
    It not that easy. Imaginve if they exclude Sun Shield from battle spirit - troll builds like templar with 50k hp and 100 points in Bastion will spam Blazing Shield into crowd and get 20k damage shield upon cast = it will be most effecient and unkillable bomb build. There is much more easy soultions - like buff other skills, to increase survivability.

    ... and 100 cp in Thur/Elemental, with Magicka Det. and Pulsar and Volcanic Rune and Defensive Stance ... I want to play this build as Emp for 30 mins ... I'd probably have to change my pants cause I'd be laughing so hard I'd pee. I'd make a video and the music would be "He's got the Whole World in his Hands."

    That's were Caps would come in.ESO need diminishing returns. I miss hybrid builds and halving enough stamina to dodge roll more then twice but not so much we'd need a dodge roll penalty ... So much wreckage ind ZOS wake.

    This just highlights why stripping away diminishing returns was so stupid. Because we no longer have them, many fun builds are no longer viable.

    And currently we have few viable builds and many are not fun. Cookie cutter that differ a skill or 2 pcs bonus option off from the next.

    The Templar builds seem to vary the most tough. Magicka builds use every weapon in the game for 1 reason or another. Seems more using Vamp compared to other classes. Using skills no one else uses in trees no one else looks in. Where just scrounging to make up for what we lack or to keep up with other classes where we can.

    Templar really is the class that's @$$out and become so more and more.
  • AriBoh
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    Seriously, they aren't listening to the feedback. You know what they will listen to? Subbs bleeding out like water down Niagara. And by all means keep playing the game, as templar, as another class, just log in to get your mail. But do not give these failures of developers an more money than you have.
    khele23eb17
    Agreed. Whoever came up with the design should be shot in the foot and only admitted to hospital when he manages to find 3 other people willing to maim themselves the same way in order to accompany him.

    ZOS_AmeliaR admin
    Ultimately, any method of entering an enemy keep without breaking down the door is considered an exploit. Thanks for checking!

    tinythinker
    "I used to be a healer once, but then I took a Wrobel to the knee"
  • Husan
    Husan
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    Cinbri wrote: »
    Shields and Heals that are based off of max health, should not interact with the battle spirit buff, or they at least shouldn't interact with the battle spirit buff the way they currently do.
    doing this will help templars with their "Sun Shield", and dragonknights with their "Obsidian Shield" and most of all: "dragon's blood".
    It not that easy. Imaginve if they exclude Sun Shield from battle spirit - troll builds like templar with 50k hp and 100 points in Bastion will spam Blazing Shield into crowd and get 20k damage shield upon cast = it will be most effecient and unkillable bomb build. There is much more easy soultions - like buff other skills, to increase survivability.

    Oh Cinbri. You too? It gets tiresome trying to debunk this misconception..
    Husan wrote: »

    Fact is, blazing shield would do the exact same damage than it currently does on live, even it its size was not reduced by battle spirit.

    Let me explain. Currently battle spirit reduces the size of the shield by 50%. The damage it does is not reduced by battle spirit to avoid a double nerf (if it did, the damage would be reduced twice, because it depends on the size of the shield, which is already halved - resulting in a 75% damage nerf). Having the skill shield you for the full amount, and then reducing the resulting damage by 50% would result in the exact same damage output as currently on live.
  • Soris
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    ^This exactly.
    Welkynd [Templar/AD/EU]
  • danno8
    danno8
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    Essiaga wrote: »
    maxjapank wrote: »


    The problem I have with your write-up before is the extreme examples of the weakest shield possible and perhaps the lowest secondary heals possible to try and amplify that Templars are extraordinarily weak. And it just isn't true. So if you are trying to give a real representation of Templars, I would ask that you give a fairer representation of the average numbers.

    K, I'll stop posting in this thread anymore and stop giving my feedback because you don't think it's a "real" representation of templars. And I apologize to all the EP NA players or giving you extraordinarily weak heals.

    (sorry Joy seem feminine but it a game and i know lots that play oposite sex characters, etc) .

    Hehe. Use "their" instead of "his/her" and "they're" instead of "he/she is" when not sure about sex.
  • Cinbri
    Cinbri
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    Husan wrote: »
    Cinbri wrote: »
    Shields and Heals that are based off of max health, should not interact with the battle spirit buff, or they at least shouldn't interact with the battle spirit buff the way they currently do.
    doing this will help templars with their "Sun Shield", and dragonknights with their "Obsidian Shield" and most of all: "dragon's blood".
    It not that easy. Imaginve if they exclude Sun Shield from battle spirit - troll builds like templar with 50k hp and 100 points in Bastion will spam Blazing Shield into crowd and get 20k damage shield upon cast = it will be most effecient and unkillable bomb build. There is much more easy soultions - like buff other skills, to increase survivability.

    Oh Cinbri. You too? It gets tiresome trying to debunk this misconception..
    Husan wrote: »

    Fact is, blazing shield would do the exact same damage than it currently does on live, even it its size was not reduced by battle spirit.

    Let me explain. Currently battle spirit reduces the size of the shield by 50%. The damage it does is not reduced by battle spirit to avoid a double nerf (if it did, the damage would be reduced twice, because it depends on the size of the shield, which is already halved - resulting in a 75% damage nerf). Having the skill shield you for the full amount, and then reducing the resulting damage by 50% would result in the exact same damage output as currently on live.

    I don't get what you talking about.. He asked to exclude Sun Shield from battle Spirit, it mean no 50% shield reduction, no 50% damage reduction, with 50k and CP inside enemy swarm equal to 22900 damage shield. Good luck to kill such templar who can apply uncrittable more than 20k damage shield..
    20k that then deal 61% aoe damage without 50% reduction from battle spirit.
    Anyway trade reduction from damage to hp would be better coz damage shield for taking damage, not dealing it.
    Edited by Cinbri on February 20, 2016 6:55PM
  • danno8
    danno8
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    Cinbri wrote: »
    Husan wrote: »
    Cinbri wrote: »
    Shields and Heals that are based off of max health, should not interact with the battle spirit buff, or they at least shouldn't interact with the battle spirit buff the way they currently do.
    doing this will help templars with their "Sun Shield", and dragonknights with their "Obsidian Shield" and most of all: "dragon's blood".
    It not that easy. Imaginve if they exclude Sun Shield from battle spirit - troll builds like templar with 50k hp and 100 points in Bastion will spam Blazing Shield into crowd and get 20k damage shield upon cast = it will be most effecient and unkillable bomb build. There is much more easy soultions - like buff other skills, to increase survivability.

    Oh Cinbri. You too? It gets tiresome trying to debunk this misconception..
    Husan wrote: »

    Fact is, blazing shield would do the exact same damage than it currently does on live, even it its size was not reduced by battle spirit.

    Let me explain. Currently battle spirit reduces the size of the shield by 50%. The damage it does is not reduced by battle spirit to avoid a double nerf (if it did, the damage would be reduced twice, because it depends on the size of the shield, which is already halved - resulting in a 75% damage nerf). Having the skill shield you for the full amount, and then reducing the resulting damage by 50% would result in the exact same damage output as currently on live.

    I don't get what you talking about.. He asked to exclude Sun Shield from battle Spirit, it mean no 50% shield reduction, no 50% damage reduction, with 50k and CP inside enemy swarm equal to 22900 damage shield. Good luck to kill such templar who can apply uncrittable more than 20k damage shield..
    20k that then deal 61% aoe damage without 50% reduction from battle spirit.
    Anyway trade reduction from damage to hp would be better coz damage shield for taking damage, not dealing it.

    I think what he meant was to exclude the shield portion from battle spirit, but then re-include the damage portion to battle spirit.

    So yes you have a Templar that can put down a 20k shield, but the damage would be 20k*.61*.5=6100 AoE with a chance to crit for close to 10k.

    Keep in mind this Templar is a one trick pony, with no mobility, little sustain, little resources. The classic Bomplar. I don't recall any big balance issues back when it was a thing, doubt there would be many problems if a change like this went through.
  • AzuraKin
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    an idea someone mentioned for healing ritual. change it from being a long channel single heal to smaller heals while channeling for the larger heal. food for thought, maybe something the devs could look into and see if it would be viable? did that could even leave the current cast time the same rather then changing them.
    v160 spellsword (nightblade)
    v160 restoration archmage (Templar)
    v160 battlemage (sorcerer)
    v160 restoration archmage (Templar)
    v160 warrior (DragonKnight)
    v160 assassin (nightblade)
    v160 swordsman (sorcerer)
    v160 spellsword (nightblade)
  • AzuraKin
    AzuraKin
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    Soris wrote: »
    Faulgor wrote: »
    Soris wrote: »
    Game should just stop being a dps race. Then you can start fixing classes individually.

    Sounds terrific. Where do we start?
    Improving base resistances, especially heavy armor?
    Don't let offensive and defensive abilities scale off the same stat?
    Put shields under the umbrella of the Minor/Major buff system?
    How about we stop runaway buff stacking by making all stat increases a percentage like Minor/Major buffs, so they only work additively and not multiplicatively?
    That's the long way. The short way is reverting update 5 with all of its features and reconsider every single change they did with a new combat lead who actually plays the game.
    Im salty. But it's just how it is and how you fix.

    I have the impression of nothing is gonna chance if we had binding flashes back or old blazing shield right now. We still burst ppl to death in one rotation under 3 sec, or die to it. Combat mechanics needs to change, this COD mentality needs to change. Until then it will be just a different color of what we have now. IE; same ***.

    you mean you didn't know, they do play the game, but the guy who makes all the decisions plays a sorcerer.
    v160 spellsword (nightblade)
    v160 restoration archmage (Templar)
    v160 battlemage (sorcerer)
    v160 restoration archmage (Templar)
    v160 warrior (DragonKnight)
    v160 assassin (nightblade)
    v160 swordsman (sorcerer)
    v160 spellsword (nightblade)
  • AzuraKin
    AzuraKin
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    Don't be silly! Just use that amazing Healing Ritual skill! Yes, you and your whole team might be dead by the time you cast it. And yes, you might not heal anyone within its tiny radius. And yes, you might get stuck in the animation while the instagib red circle appears on the floor...

    But... it's NEW and IMPROVED according to the devs! All they had to do was nerf BoL into the ground to make it so! Enjoy!

    But Gina said Eric said some streamer used it and it healed a bit. So everything is still fine!

    tiny radius? ok so I guess healing springs must have a tiny tiny radius then. the only issue with healing ritual in current live is, it takes 2s (1.7 with morph), cannot be block casted, and requires team to stay within 10m of caster (20m diameter heal) vs heal springs which has a 16m diameter. also bol isn't being nerfed into ground, I already can solo heal dungeons with just bol very easily.
    v160 spellsword (nightblade)
    v160 restoration archmage (Templar)
    v160 battlemage (sorcerer)
    v160 restoration archmage (Templar)
    v160 warrior (DragonKnight)
    v160 assassin (nightblade)
    v160 swordsman (sorcerer)
    v160 spellsword (nightblade)
  • AzuraKin
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    maxjapank wrote: »
    nagarjunna wrote: »
    There are three occasions when I can activate Major Mending:
    1. Cleansing Ritual - I don't use this in PvP as it requires someone to synergise it and it's useless in PvE. I use efficient Purge.
    2. Rune Focus - In Patch 2.3.0 I can't stay in Rune Focus to obtain Major Mending. It has improved after ZoS corrected this to have an 8 second time out however YMMV. It's also easier to get in PvE but only slightly.
    3. Rite of Passage - Not going to use this in PvP, I refuse to provide free AP to people. I sure don't use this in PvE either!

    The upshot of this is that I can't see Major Mending being proc'ed on a regular basis to gain the benefits... No doubt someone will correct me!

    Love the last sentence. :)

    Well...I'm not going to correct you. But just don't underestimate Rune Focus. At a cost of 540 Magicka (is it?), you get a massive boost to physical and spell resistance for 8 seconds. And if the changes go in, you will also get 8 seconds of Magicka regen for the morph. And...you will get 4 secs of Major Mending. All of this just by casting and running. It's almost a no-brainer that nearly every Templar will have this on their bar somewhere.

    I guess the question I would ask is...how have you been benefitting from Major Mending until now? If you don't use Purfiying Ritual, then noone has been standing in it to benefit from it. And even if you did use Rune Focus, just how many group members stacked in your little rune to benefit from increased heals?

    bah rune focus? haha I just stand around twiddling thumbs and go oh someone took a huge block of damage boom bol. twiddle thumbs some more.
    v160 spellsword (nightblade)
    v160 restoration archmage (Templar)
    v160 battlemage (sorcerer)
    v160 restoration archmage (Templar)
    v160 warrior (DragonKnight)
    v160 assassin (nightblade)
    v160 swordsman (sorcerer)
    v160 spellsword (nightblade)
  • Essiaga
    Essiaga
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    danno8 wrote: »
    Essiaga wrote: »
    maxjapank wrote: »


    The problem I have with your write-up before is the extreme examples of the weakest shield possible and perhaps the lowest secondary heals possible to try and amplify that Templars are extraordinarily weak. And it just isn't true. So if you are trying to give a real representation of Templars, I would ask that you give a fairer representation of the average numbers.

    K, I'll stop posting in this thread anymore and stop giving my feedback because you don't think it's a "real" representation of templars. And I apologize to all the EP NA players or giving you extraordinarily weak heals.

    (sorry Joy seem feminine but it a game and i know lots that play oposite sex characters, etc) .

    Hehe. Use "their" instead of "his/her" and "they're" instead of "he/she is" when not sure about sex.

    Indeed. I have brain problems. :blush:
  • AzuraKin
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    nagarjunna wrote: »
    There has been some emphasis on Major Mending and how it's going to be so good. I thought I'd look at that.

    There are 2 places, that I can see, where I can obtain Major Mending, both of these are passive, of course:
    1. Restoring Light > Focused Healing
    2. Restoration Staff > Essence Drain
    So when I look at Focused Healing I see this:

    1XZZ5Ys.png

    There are three occasions when I can activate Major Mending:
    1. Cleansing Ritual - I don't use this in PvP as it requires someone to synergise it and it's useless in PvE. I use efficient Purge.
    2. Rune Focus - In Patch 2.3.0 I can't stay in Rune Focus to obtain Major Mending. It has improved after ZoS corrected this to have an 8 second time out however YMMV. It's also easier to get in PvE but only slightly.
    3. Rite of Passage - Not going to use this in PvP, I refuse to provide free AP to people. I sure don't use this in PvE either!

    When I look at the Restoration Staff Line I see this:

    kEIt2rd.png

    Now that looks a little more useful, however to get the benefit of the buff I have to cast a heal within 1.5 or 3 seconds (for me) and of course I have to complete a heavy attack. That's situational at best in PvP, however is more encouraging in PvE

    The upshot of this is that I can't see Major Mending being proc'ed on a regular basis to gain the benefits... No doubt someone will correct me!

    what they mean is instead of spamming healing springs for (lets just use my high regen Templars numbers) 2k plus 3k critical ticks at a rate after 3s of tick (3) a second or based on raw critical chance roughly (heal) (crit)x2, (heal)x2 (crit), (crit)x3. for as long as battle ends, they want you to do heavy hit, heal springs, heavy hit, heal springs so that you only healing for 2k * 1.25% or 2.5k (3750) (3750) (3750) or so.
    v160 spellsword (nightblade)
    v160 restoration archmage (Templar)
    v160 battlemage (sorcerer)
    v160 restoration archmage (Templar)
    v160 warrior (DragonKnight)
    v160 assassin (nightblade)
    v160 swordsman (sorcerer)
    v160 spellsword (nightblade)
  • AzuraKin
    AzuraKin
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    kaalmoth wrote: »
    Jura23 wrote: »
    AOECAPS wrote: »
    Jura23 wrote: »
    ZOS you should at least increase duration of Sun Shield. Yeah, it's weak, but if it lasted 12-18 s., it would at least not be complete pain for somebody who slots it.
    Lol a 12-18second shield that is a 2k hp shield is still worthless you are just delaying the inevitable a little bit longer. It needs to be based off of max stat.period

    I didn't say duration increase would solve the problem. What I'm saying, if the duration stays 6 s., it will still be useless no matter what else they do with the skill. At least for me.

    on my hp build (something over 40K) 6s is already very long (in pvp). Usually I want my blazing shield to explode as often as possible and even if I didn't want that, a shield between 7 and 8 K doesnt need a lot of hits to break anyway, so duration isn't the problem.

    This is not the case with Radiant Ward.

    How people even manage getting to 40k hp is beyond me.... Half points in hp WITH food only gives around 20k, i get you can maybe earn another 10k with gear if you dump ALL the enchants in hp, so the last 10k means you need a set that specifically gives hp.... so at 40k your magicka and stamina is what? like <10k each? how is that even viable?

    I run around with 42k max magicka on my nb, its harder to get 42k max magicka then 40k health (and you can get 50k healt fyi).
    v160 spellsword (nightblade)
    v160 restoration archmage (Templar)
    v160 battlemage (sorcerer)
    v160 restoration archmage (Templar)
    v160 warrior (DragonKnight)
    v160 assassin (nightblade)
    v160 swordsman (sorcerer)
    v160 spellsword (nightblade)
  • AzuraKin
    AzuraKin
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    DHale wrote: »
    We’ve been watching a lot of livestreams, and Templars appear to still be very useful using this ability in conjunction with others. This includes using Focused Healing which now grants you the Major Mending buff, or Healing Ritual which has a decreased cast time.


    umm...does anyone else feel like this isn't true? I mean, there aren't that many Templar streamers as it is and I'm 99.99% sure that none of them actually use healing ritual for may reasons stated before.

    Can we please stop having Healing Ritual shoved down our throats...

    Not one templar player I know, including obviously myself, uses healing ritual. Not ONE. At all. Gina, please provide links to these 'streams' you're watching that shows ANYONE using healing ritual, let alone being "very useful." Not to mention you claiming we're "still very useful" after these nerfs, yet again makes me wonder why these nerfs (and all the others over the past two years) were heaped on the templar class. "Too useful" you mean?

    Not that I'm happy with BoL changes, but I think thats kind of the point. Outside of raids no templar will use anything but BoL and repentance. They are trying to make it so that we have to use more healing skills and thus will be required to play more as a healer, rather than dps with an offheal.

    Yeah useful like my wife says after I open a jar of pickles. Not effective... Not good... Just useful. I just can't wait to have everyone rolling Templars... Ok that is not going to happen. As a Templar almost two years I can say I have seen one Templar consistently use healing ritual.

    must have ran with me pre v16 dungeons, now seems all the pugs don't have the ability to stay near you to receive healing or take 2 hits from a source that shouldn't kill them. like how I could keep myself alive against bone colossus boss in coh just standing as if I was a noobie in the fire rings, and everyone dies except me and I standing there drop ult, and almost have ult back up before I finally ran out of resources and died while kiting boss and who knows how many skellys. its like uh how the heck can I stay alive and you all die? oh I know I know you didn't stick within healing. easy dungeon to ignore mechanics on that fight.
    v160 spellsword (nightblade)
    v160 restoration archmage (Templar)
    v160 battlemage (sorcerer)
    v160 restoration archmage (Templar)
    v160 warrior (DragonKnight)
    v160 assassin (nightblade)
    v160 swordsman (sorcerer)
    v160 spellsword (nightblade)
  • kirk_lewis_ESO
    kirk_lewis_ESO
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    Retired my Templar to a desk job aka master crafter and pack mule. Re-rolled as a Dragon knight. Less frustrating .
    Templar - looking for a new job (Blame the economy).
  • Cinbri
    Cinbri
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    <-- waiting for 2.3.3 patchnotes to be dissapointed even more.
  • Khivas_Carrick
    Khivas_Carrick
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    You know, I can't help but wonder if Eric Wrobel hates Templars because he's an atheist, and this has an automatic, deep seeded hated against "holy" classes and skills XD
    Bobbity Boop, this game might become poop, but I'll still play because I'm just a pile of goop!
  • AzuraKin
    AzuraKin
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    Retired my Templar to a desk job aka master crafter and pack mule. Re-rolled as a Dragon knight. Less frustrating .

    but Templars make such lazy healers :) sit around oh someone took damage, they can survive another hit ill wait, oh there they took a huge hit, bol, twiddle thumbs till next big hit or large cumulation of damage. sometimes for fun I like to highlight the boss with a big yellow ribbon.
    v160 spellsword (nightblade)
    v160 restoration archmage (Templar)
    v160 battlemage (sorcerer)
    v160 restoration archmage (Templar)
    v160 warrior (DragonKnight)
    v160 assassin (nightblade)
    v160 swordsman (sorcerer)
    v160 spellsword (nightblade)
  • Khivas_Carrick
    Khivas_Carrick
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    And yes folks, I, Khivas, am still alive lol I'm also appalled at how many pages are here and how few responses from those that matter.
    Bobbity Boop, this game might become poop, but I'll still play because I'm just a pile of goop!
  • Idinuse
    Idinuse
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    maxjapank wrote: »

    -snip-
    Which is probably why he/she(sorry Joy seem feminine but it a game and i know lots that play oposite sex characters, etc)

    Actually, Joy Division was one of the first on the forum I remembered the name of, but then it seems Joy has an unusually good taste in music =D

    https://youtu.be/zuuObGsB0No
    maxjapank wrote: »
    -snip-

    BOL varies ALOT from 1 cast and caster to the next based on where you are, who you're hitting, if it crits, gear, CP spent ... The issue with BOL is not the heals on the caster, at least not at this point of zero defense Templaring. It's the heals to the random guy down stairs in a keep getting wailed on by Fengrush x3. That is an issue but i don't think it's fixed by healing 1 less when the problem stems from 3-24 Templars mashing BOL.

    My fix would be LOS on heals and also breaking BOL into a heal of others only. So you hit BOL to heal others, in place of Healing Ritual. You would heal only yourself via Rushed Ceremony. Hoping I get the heal I'm casting instead of someone else is BS. As is spamming 1 button to save me and all my friends. Breaking up self and group heals i don't think would be game breaking.

    I do agree on LoS. But it's getting old bashing on one button heals, when 7/10 deaths in Cyro for me is either someone standing 40m away from me mashing one or two buttons to hit me with snipes, poison arrows and what not, killing me in one second, there's no fight, no skill, nothing. Just a win button, and the same is true for the unbreakable CC and perma CC play as well as WB. Where's the skill in that? Nothing, just a win button. No skills, no sport, nothing but noob-tubes, and these are supposed to be skilled players?

    I'm just pointing at it since the discussion about BoL and easy heals is massive, and it has been adjusted as opposed to these insta kills. It would feel so much more balanced in general if the discussion was as lively over these skills as it is about one button easy heals.

    The BoL insta button might be skill less, but is no less skillful than mashing a shield, streak, Steel Tornado, Surprise Attack, WB or Snipe, all overly easy win buttons.
    Edited by Idinuse on February 20, 2016 9:19PM
    Sed ut perspiciatis unde omnis iste natus error sit voluptatem accusantium dolorem que laudantium, totam rem aperiam, eaque ipsa quae ab illo inventore veritatis et quasi architecto beatae vitae dicta sunt explicabo. Nemo enim ipsam voluptatem quia voluptas sit aspernatur aut odit aut fugit, sed quia consequuntur magni dolores eos qui ratione voluptatem sequi nesciunt. Neque porro quisquam est, qui dolorem ipsum quia dolor sit amet, consectetur, adipisci velit, sed quia non numquam eius modi tempora incidunt ut labore et dolore magnam aliquam quaerat voluptatem. Ut enim ad minima veniam, quis nostrum exercitationem ullam corporis suscipit laboriosam, nisi ut aliquid ex ea commodi consequatur? Quis autem vel eum iure reprehenderit qui in ea voluptate velit esse quam nihil molestiae consequatur, vel illum qui dolorem eum fugiat quo voluptas nulla pariatur?
  • sadownik
    sadownik
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    @Idinuse im so dissapointed i expected Joy Division "Atmosphere"
    Edited by sadownik on February 20, 2016 9:17PM
  • Idinuse
    Idinuse
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    sadownik wrote: »
    @Idinuse im so dissapointed i expected Joy Division "Atmosphere"

    Aw! So good! But I felt the song fitted somewhat here. Though Atmosphere is one of my favourites hands down. =D
    Edited by Idinuse on February 20, 2016 9:25PM
    Sed ut perspiciatis unde omnis iste natus error sit voluptatem accusantium dolorem que laudantium, totam rem aperiam, eaque ipsa quae ab illo inventore veritatis et quasi architecto beatae vitae dicta sunt explicabo. Nemo enim ipsam voluptatem quia voluptas sit aspernatur aut odit aut fugit, sed quia consequuntur magni dolores eos qui ratione voluptatem sequi nesciunt. Neque porro quisquam est, qui dolorem ipsum quia dolor sit amet, consectetur, adipisci velit, sed quia non numquam eius modi tempora incidunt ut labore et dolore magnam aliquam quaerat voluptatem. Ut enim ad minima veniam, quis nostrum exercitationem ullam corporis suscipit laboriosam, nisi ut aliquid ex ea commodi consequatur? Quis autem vel eum iure reprehenderit qui in ea voluptate velit esse quam nihil molestiae consequatur, vel illum qui dolorem eum fugiat quo voluptas nulla pariatur?
  • maxjapank
    maxjapank
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    ✭✭
    Zheg wrote: »
    maxjapank wrote: »
    maxjapank wrote: »


    The problem I have with your write-up before is the extreme examples of the weakest shield possible and perhaps the lowest secondary heals possible to try and amplify that Templars are extraordinarily weak. And it just isn't true. So if you are trying to give a real representation of Templars, I would ask that you give a fairer representation of the average numbers.

    K, I'll stop posting in this thread anymore and stop giving my feedback because you don't think it's a "real" representation of templars. And I apologize to all the EP NA players or giving you extraordinarily weak heals.

    Don't be over dramatic.

    Don't be overly-dismissive of appropriate feedback.

    I didn't think I was. And I also thought I was giving appropriate feedback. Nevertheless, I understood that my intentions didn't come across the way they were intended...so I wrote Joy an in-game mail to make amends. And Joy has written me back accepting that. So I will take what Joy wrote me into account as I go from here.
  • acw37162
    acw37162
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    AriBoh wrote: »
    Seriously, they aren't listening to the feedback. You know what they will listen to? Subbs bleeding out like water down Niagara. And by all means keep playing the game, as templar, as another class, just log in to get your mail. But do not give these failures of developers an more money than you have.

    I don't think so, I think they are prepared to loose subs this patch. The animation pass alone when it hits live will be a rather large short term net negative.

    My prediction is around 20% loss just on the animation/combat changes, maybe high but I'm of the opinion the majority of players don't live on he forums and are unaware of just casually aware combat is about to become a big ball of clunky.
    And yes folks, I, Khivas, am still alive lol I'm also appalled at how many pages are here and how few responses from those that matter.

    At this point it's smarter for them not to reply here. It's actually smart for them to stay out at this point. The tidal wave of hate if they get it wrong in response would be another ten pages and given how often they seem to get anything with Templar right. Well, it's just smarter for them not to post now.
    Edited by acw37162 on February 20, 2016 10:08PM
  • sadownik
    sadownik
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    @Idinuse "Dont walk away... in silence" i would say it fits that thread.
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