SeptimusDova wrote: »@Fengrush when the pts goes live you might get kicked out of your house.
Joy_Division wrote: »My health is 21K because I run drinks. I run with a guildmate who has 55K health and his shield is still smaller than what I get on my sorcerer who doesn't even have bastion maxed out. How much health isn't the issue here. Having abilities scales to it is not going to work well with how the game's mechanics since 1.6.
So 2 pages and bows get a dev post and a buff in the next pts incremental. THE. ACTUAL. ***.
ZOS_KNowak wrote: »Hey guys,
Thanks for the discussion on Bow PvE DPS. We agree that "pure" Bow PvE builds are parsing a little bit lower than we'd like in dungeon and trial encounters. We want to improve Bow's sustained damage without buffing its burst (especially from Crouch), and we targeted a change that will help out Bow builds without influencing the hybrid Dual Wield/Bow or Two Handed/Bow builds (which are already very competitive).
In the next PTS build, you should see following change to the Hawk Eye passive:
Old Hawkeye:
Increases the damage of your Bow attacks by 8/15% when striking off balance enemies.
New Hawkeye:
Your successful Light and Heavy Attacks increase the damage of all your Bow abilities by 2/5% for 4 seconds, stacking up to 3 times.
A standard Bow PvE DPS rotation should be able to generate and maintain Hawk Eye stacks throughout a boss encounter, and this keeps it out of reach of Crouch burst or hybrid builds who only use Bow to keep up Volley or Poison Injection.
Wreuntzylla wrote: »This is really poor on the part of ZoS. What if I prefer to rent? Or hotel it? Or timeshare? Why can't I play the way I want?
nagarjunna wrote: »So 2 pages and bows get a dev post and a buff in the next pts incremental. THE. ACTUAL. ***.
Here is the quote and whilst it is good for Bow-Users...ZOS_KNowak wrote: »Hey guys,
Thanks for the discussion on Bow PvE DPS. We agree that "pure" Bow PvE builds are parsing a little bit lower than we'd like in dungeon and trial encounters. We want to improve Bow's sustained damage without buffing its burst (especially from Crouch), and we targeted a change that will help out Bow builds without influencing the hybrid Dual Wield/Bow or Two Handed/Bow builds (which are already very competitive).
In the next PTS build, you should see following change to the Hawk Eye passive:
Old Hawkeye:
Increases the damage of your Bow attacks by 8/15% when striking off balance enemies.
New Hawkeye:
Your successful Light and Heavy Attacks increase the damage of all your Bow abilities by 2/5% for 4 seconds, stacking up to 3 times.
A standard Bow PvE DPS rotation should be able to generate and maintain Hawk Eye stacks throughout a boss encounter, and this keeps it out of reach of Crouch burst or hybrid builds who only use Bow to keep up Volley or Poison Injection.
We provide 49 pages and get nothing! For shame, @ZOS_KNowak, @Wrobel - this is just insulting!
nagarjunna wrote: »So 2 pages and bows get a dev post and a buff in the next pts incremental. THE. ACTUAL. ***.
Here is the quote and whilst it is good for Bow-Users...ZOS_KNowak wrote: »Hey guys,
Thanks for the discussion on Bow PvE DPS. We agree that "pure" Bow PvE builds are parsing a little bit lower than we'd like in dungeon and trial encounters. We want to improve Bow's sustained damage without buffing its burst (especially from Crouch), and we targeted a change that will help out Bow builds without influencing the hybrid Dual Wield/Bow or Two Handed/Bow builds (which are already very competitive).
In the next PTS build, you should see following change to the Hawk Eye passive:
Old Hawkeye:
Increases the damage of your Bow attacks by 8/15% when striking off balance enemies.
New Hawkeye:
Your successful Light and Heavy Attacks increase the damage of all your Bow abilities by 2/5% for 4 seconds, stacking up to 3 times.
A standard Bow PvE DPS rotation should be able to generate and maintain Hawk Eye stacks throughout a boss encounter, and this keeps it out of reach of Crouch burst or hybrid builds who only use Bow to keep up Volley or Poison Injection.
We provide 49 pages and get nothing! For shame, @ZOS_KNowak, @Wrobel - this is just insulting!
I'm really excited for that bow update....but yea....no feedback after 49 pages. It makes them look like they are intentionally ignoring Templar's. Why do they want us to quit so bad?
Edit: @FENGRUSH please link us a video of you "Protecting your house!", please please also include various comments on your experiences as a security guard (Templar).
Hiero_Glyph wrote: »Joy_Division wrote: »My health is 21K because I run drinks. I run with a guildmate who has 55K health and his shield is still smaller than what I get on my sorcerer who doesn't even have bastion maxed out. How much health isn't the issue here. Having abilities scales to it is not going to work well with how the game's mechanics since 1.6.
An often overlooked fact is that Sun Shield only lasts for 6s while Hardened Ward lasts over 3x as long and still scales off of a primary stat. The 6s duration is as much of a problem as the fact that is scales off of health.
nagarjunna wrote: »So 2 pages and bows get a dev post and a buff in the next pts incremental. THE. ACTUAL. ***.
Here is the quote and whilst it is good for Bow-Users...ZOS_KNowak wrote: »Hey guys,
Thanks for the discussion on Bow PvE DPS. We agree that "pure" Bow PvE builds are parsing a little bit lower than we'd like in dungeon and trial encounters. We want to improve Bow's sustained damage without buffing its burst (especially from Crouch), and we targeted a change that will help out Bow builds without influencing the hybrid Dual Wield/Bow or Two Handed/Bow builds (which are already very competitive).
In the next PTS build, you should see following change to the Hawk Eye passive:
Old Hawkeye:
Increases the damage of your Bow attacks by 8/15% when striking off balance enemies.
New Hawkeye:
Your successful Light and Heavy Attacks increase the damage of all your Bow abilities by 2/5% for 4 seconds, stacking up to 3 times.
A standard Bow PvE DPS rotation should be able to generate and maintain Hawk Eye stacks throughout a boss encounter, and this keeps it out of reach of Crouch burst or hybrid builds who only use Bow to keep up Volley or Poison Injection.
We provide 49 pages and get nothing! For shame, @ZOS_KNowak, @Wrobel - this is just insulting!
I'm really excited for that bow update....but yea....no feedback after 49 pages. It makes them look like they are intentionally ignoring Templar's. Why do they want us to quit so bad?
Edit: @FENGRUSH please link us a video of you "Protecting your house!", please please also include various comments on your experiences as a security guard (Templar).
Hiero_Glyph wrote: »Joy_Division wrote: »My health is 21K because I run drinks. I run with a guildmate who has 55K health and his shield is still smaller than what I get on my sorcerer who doesn't even have bastion maxed out. How much health isn't the issue here. Having abilities scales to it is not going to work well with how the game's mechanics since 1.6.
An often overlooked fact is that Sun Shield only lasts for 6s while Hardened Ward lasts over 3x as long and still scales off of a primary stat. The 6s duration is as much of a problem as the fact that is scales off of health.
nagarjunna wrote: »So 2 pages and bows get a dev post and a buff in the next pts incremental. THE. ACTUAL. ***.
Here is the quote and whilst it is good for Bow-Users...ZOS_KNowak wrote: »Hey guys,
Thanks for the discussion on Bow PvE DPS. We agree that "pure" Bow PvE builds are parsing a little bit lower than we'd like in dungeon and trial encounters. We want to improve Bow's sustained damage without buffing its burst (especially from Crouch), and we targeted a change that will help out Bow builds without influencing the hybrid Dual Wield/Bow or Two Handed/Bow builds (which are already very competitive).
In the next PTS build, you should see following change to the Hawk Eye passive:
Old Hawkeye:
Increases the damage of your Bow attacks by 8/15% when striking off balance enemies.
New Hawkeye:
Your successful Light and Heavy Attacks increase the damage of all your Bow abilities by 2/5% for 4 seconds, stacking up to 3 times.
A standard Bow PvE DPS rotation should be able to generate and maintain Hawk Eye stacks throughout a boss encounter, and this keeps it out of reach of Crouch burst or hybrid builds who only use Bow to keep up Volley or Poison Injection.
We provide 49 pages and get nothing! For shame, @ZOS_KNowak, @Wrobel - this is just insulting!
I'm really excited for that bow update....but yea....no feedback after 49 pages. It makes them look like they are intentionally ignoring Templar's. Why do they want us to quit so bad?
Edit: @FENGRUSH please link us a video of you "Protecting your house!", please please also include various comments on your experiences as a security guard (Templar).
I have them on my youtubes :P
nagarjunna wrote: »So 2 pages and bows get a dev post and a buff in the next pts incremental. THE. ACTUAL. ***.
Here is the quote and whilst it is good for Bow-Users...ZOS_KNowak wrote: »Hey guys,
Thanks for the discussion on Bow PvE DPS. We agree that "pure" Bow PvE builds are parsing a little bit lower than we'd like in dungeon and trial encounters. We want to improve Bow's sustained damage without buffing its burst (especially from Crouch), and we targeted a change that will help out Bow builds without influencing the hybrid Dual Wield/Bow or Two Handed/Bow builds (which are already very competitive).
In the next PTS build, you should see following change to the Hawk Eye passive:
Old Hawkeye:
Increases the damage of your Bow attacks by 8/15% when striking off balance enemies.
New Hawkeye:
Your successful Light and Heavy Attacks increase the damage of all your Bow abilities by 2/5% for 4 seconds, stacking up to 3 times.
A standard Bow PvE DPS rotation should be able to generate and maintain Hawk Eye stacks throughout a boss encounter, and this keeps it out of reach of Crouch burst or hybrid builds who only use Bow to keep up Volley or Poison Injection.
We provide 49 pages and get nothing! For shame, @ZOS_KNowak, @Wrobel - this is just insulting!
I'm really excited for that bow update....but yea....no feedback after 49 pages. It makes them look like they are intentionally ignoring Templar's. Why do they want us to quit so bad?
Edit: @FENGRUSH please link us a video of you "Protecting your house!", please please also include various comments on your experiences as a security guard (Templar).
I have them on my youtubes :P
Joy_Division wrote: »
My health is 21K because I run drinks. I run with a guildmate who has 55K health and his shield is still smaller than what I get on my sorcerer who doesn't even have bastion maxed out. How much health isn't the issue here. Having abilities scales to it is not going to work well with how the game's mechanics since 1.6.
Ahem, 56.7k hp thank you very much. And size doesn't matter! Right? ... right?
The sad truth is that this build comes as close to a threatening 'house' as a Templar can get.
Hiero_Glyph wrote: »Joy_Division wrote: »My health is 21K because I run drinks. I run with a guildmate who has 55K health and his shield is still smaller than what I get on my sorcerer who doesn't even have bastion maxed out. How much health isn't the issue here. Having abilities scales to it is not going to work well with how the game's mechanics since 1.6.
An often overlooked fact is that Sun Shield only lasts for 6s while Hardened Ward lasts over 3x as long and still scales off of a primary stat. The 6s duration is as much of a problem as the fact that is scales off of health.
Sun shield does damage, etc
Ward gets weaker as they spend magicka ... Its not 10-12k (pvp #) every cast. It varies based on CURRENT magicka.
Its a trade off. I'm fine with the duration if Blazing Shield performs in PVP like it does in PVE.
Hiero_Glyph wrote: »Joy_Division wrote: »My health is 21K because I run drinks. I run with a guildmate who has 55K health and his shield is still smaller than what I get on my sorcerer who doesn't even have bastion maxed out. How much health isn't the issue here. Having abilities scales to it is not going to work well with how the game's mechanics since 1.6.
An often overlooked fact is that Sun Shield only lasts for 6s while Hardened Ward lasts over 3x as long and still scales off of a primary stat. The 6s duration is as much of a problem as the fact that is scales off of health.
Sun shield does damage, etc
Ward gets weaker as they spend magicka ... Its not 10-12k (pvp #) every cast. It varies based on CURRENT magicka.
Its a trade off. I'm fine with the duration if Blazing Shield performs in PVP like it does in PVE.
Ward is based on your maximum magika.....
Joy_Division wrote: »
My health is 21K because I run drinks. I run with a guildmate who has 55K health and his shield is still smaller than what I get on my sorcerer who doesn't even have bastion maxed out. How much health isn't the issue here. Having abilities scales to it is not going to work well with how the game's mechanics since 1.6.
Ahem, 56.7k hp thank you very much. And size doesn't matter! Right? ... right?
The sad truth is that this build comes as close to a threatening 'house' as a Templar can get.
This is cruel & deceiving for Nightblades, what will they think when they cannot burst you down in one rotation? I would imagine they would try 3-4 times and then give up, utterly confused why the Templar didn't die.
If you`re so inclined, please post your build and what it`s purpose is. I once tried a high health build that revolved around Blazing shield pre-Battlespirit.
Come to think of it I recall getting jumped by someone while I was taking my build out for a "road test"and he tried to gank me for 10 min before sending me a tell - "Nice build man, I give up." He had time to type that and leisurely make his exit because I was no threat with like 14-15k magicka and no spell power. I now wonder if this was guy was a streamer or Wrobel himself, because battlespirit came in soon after and Templar shields got wrecked.
Joy_Division wrote: »@maxjapank - If I want to compete in PvE trials, I have to maximize my magicka pool. So when I come to PvP, my health is going to be low because I am not respecing my character every day. Thus, it is not fair for ZoS to scale stuff off of my health. That's what I meant. Hope this clears it up
Joy_Division wrote: »My health is 21K because I run drinks. I run with a guildmate who has 55K health and his shield is still smaller than what I get on my sorcerer who doesn't even have bastion maxed out. How much health isn't the issue here. Having abilities scales to it is not going to work well with how the game's mechanics since 1.6.
Joy_Division wrote: »As for the breath of life parses, those were the secondary heals, not the primary one on me. Usually my secondary heals are about 4K. It was a mobile situation so no focused healing passive. The heals weren't crits. I don't know. It is what it is. The combat log does not lie. A lot of folks upset with healing seem to think when I hit the breath of life button a bunch of 15K heals just magically appear. It doesn't work that way.
Joy_Division wrote: »I think it is good you are trying to find some explanation for these results that derive from something other than templar mechanics. It's an absolute prerequisite for objective analysis. All the variables have to be considered. However, I feel confident that what I wrote and the screenshots took are representative of stuff that happens every night in Cyrodiil. I do not think templars have a toolkit that gives them the defensive and resource management options needed to stay in their "house" and contend with the damage and other means of attack they will face in the next patch.
Templars are fine guys... Stop it... Stop the QQ And # buff Sorcs more to compensate for you lazy healers <.<
... I use Rune Focus extensiviely in Pvp to keep my damage mitigation buffs up. And there is a big difference in incoming damage when I let this buff fall off. If you are running around in a zerg, you will likely not feel the difference. But in smaller group play, you really need to balance yourself between attacking and keeping defensive buffs up. In 5L/2H, I am at 33k spell resistance and 27k physical resistance. So yes..I am an extreme case so not a good representation of the average Templar. I am mostly a healer as well...but I also help attack when I can.
I don't think some Templars are used to playing with Rune Focus for the purpose of keeping the spell and phys buffs up. I am so used to putting it down and moving in and out of it that nothing in this patch changes how I play. I am used to keeping those buffs up for 8 secs...and planting a new one down when I need to move further away....
... I use Rune Focus extensiviely in Pvp to keep my damage mitigation buffs up. And there is a big difference in incoming damage when I let this buff fall off. If you are running around in a zerg, you will likely not feel the difference. But in smaller group play, you really need to balance yourself between attacking and keeping defensive buffs up. In 5L/2H, I am at 33k spell resistance and 27k physical resistance. So yes..I am an extreme case so not a good representation of the average Templar. I am mostly a healer as well...but I also help attack when I can.
I don't think some Templars are used to playing with Rune Focus for the purpose of keeping the spell and phys buffs up. I am so used to putting it down and moving in and out of it that nothing in this patch changes how I play. I am used to keeping those buffs up for 8 secs...and planting a new one down when I need to move further away....
The reality is that you're no more tanky with that buff then most other class though. Sorc has major/minor Resolve/Ward on Lightning Form and Bound Armor and get WAY more utility out of those skills them including increased max magicka which increases their damage AND their shields and the Expedition buff.
So in 1 skills they already have more ability to stand their ground while moving faster, and max resources, etc. I guess someone has to stink.
... I use Rune Focus extensiviely in Pvp to keep my damage mitigation buffs up. And there is a big difference in incoming damage when I let this buff fall off. If you are running around in a zerg, you will likely not feel the difference. But in smaller group play, you really need to balance yourself between attacking and keeping defensive buffs up. In 5L/2H, I am at 33k spell resistance and 27k physical resistance. So yes..I am an extreme case so not a good representation of the average Templar. I am mostly a healer as well...but I also help attack when I can.
I don't think some Templars are used to playing with Rune Focus for the purpose of keeping the spell and phys buffs up. I am so used to putting it down and moving in and out of it that nothing in this patch changes how I play. I am used to keeping those buffs up for 8 secs...and planting a new one down when I need to move further away....
The reality is that you're no more tanky with that buff then most other class though. Sorc has major/minor Resolve/Ward on Lightning Form and Bound Armor and get WAY more utility out of those skills them including increased max magicka which increases their damage AND their shields and the Expedition buff.
So in 1 skills they already have more ability to stand their ground while moving faster, and max resources, etc. I guess someone has to stink.
DK Hardened Armor ain't no slouch either, and NB passive gives you 4 seconds of that same buff with activation of any shadow ability which obviously has a whole lot of utility.
The point is that if Templar has to be so anchored in place to get the same buff, there should be a whole lot more than just some magicka or minor protection. Major Protection would be good, considering the size of the rune, and that could wear off right away if you leave the rune.
SeptimusDova wrote: »0/10 would not read again