timidobserver wrote: »ZOS_GinaBruno wrote: »Hello everyone!
[*] Templars: We’ve been reading your feedback across the forums. We understand your frustration, and do appreciate you taking the time to let us know about your pain points. We have some additional changes going in for you in the next patch including increasing the duration of the damage reduction from Empowering Sweep, increasing the bonus to the initial hit from Crescent Sweep, and adjusting the buffs from Rune Focus to stay on you for 8 seconds after leaving the rune.
[/list]
Okay! I don't care much for empowering sweep, but if they're true to their word and ALL buffs stay on Rune Focus for the 8 seconds, I will stomach the other nerfs.....
I'LL TAKE IT!!!
Edit: If this is the best they will give us I will take it. Would still prefer a 20 second armor buff though.
I don't understand what you are" taking." The buffs granted directly by base skill Rune Focus already stay on you for 8 seconds after leaving the circle. If they apply this "buff" to the morphs it would be a massive nerf to Channeled Focus and a slight buff to Restoring Focus.
Honestly speaking, the in-game tooltip for Channeled Focus right now says that you regen Magicka while within the rune focus. The fact that you continued to receive the regen while leaving the focus was likely unintended. I was actually suprised to know that this hasn't been the case and I'm sure other Templars were, too.
So..if they are meaning to allow the morphs to last 8 seconds after leaving the rune the same as the buffs to physical and magical resistances, I am very, very happy. Sure...I would love for this to last 10-20 seconds. But compared to the first patch notes that required us to stay in the focus for the morphs, I see this as a buff. It is a really, really cheap spell. And this at least, allows a bit more mobility.
furthermore a change like this will just increase the stacking of more Templars spamming BoL in group which will just make the healing even worse. Especially if they all spam Major Mending
maxjapank
✭✭✭
timidobserver wrote: »
» show previous quotes
I don't understand what you are" taking." The buffs granted directly by base skill Rune Focus already stay on you for 8 seconds after leaving the circle. If they apply this "buff" to the morphs it would be a massive nerf to Channeled Focus and a slight buff to Restoring Focus.
Honestly speaking, the in-game tooltip for Channeled Focus right now says that you regen Magicka while within the rune focus. The fact that you continued to receive the regen while leaving the focus was likely unintended. I was actually suprised to know that this hasn't been the case and I'm sure other Templars were, too.
So..if they are meaning to allow the morphs to last 8 seconds after leaving the rune the same as the buffs to physical and magical resistances, I am very, very happy. Sure...I would love for this to last 10-20 seconds. But compared to the first patch notes that required us to stay in the focus for the morphs, I see this as a buff. It is a really, really cheap spell. And this at least, allows a bit more mobility.
ZOS_GinaBruno wrote: »We’ve been watching a lot of livestreams, and Templars appear to still be very useful using this ability in conjunction with others. This includes using Focused Healing which now grants you the Major Mending buff, or Healing Ritual which has a decreased cast time.
timidobserver wrote: »ZOS_GinaBruno wrote: »Hello everyone!
[*] Templars: We’ve been reading your feedback across the forums. We understand your frustration, and do appreciate you taking the time to let us know about your pain points. We have some additional changes going in for you in the next patch including increasing the duration of the damage reduction from Empowering Sweep, increasing the bonus to the initial hit from Crescent Sweep, and adjusting the buffs from Rune Focus to stay on you for 8 seconds after leaving the rune.
[/list]
Okay! I don't care much for empowering sweep, but if they're true to their word and ALL buffs stay on Rune Focus for the 8 seconds, I will stomach the other nerfs.....
I'LL TAKE IT!!!
Edit: If this is the best they will give us I will take it. Would still prefer a 20 second armor buff though.
I don't understand what you are" taking." The buffs granted directly by base skill Rune Focus already stay on you for 8 seconds after leaving the circle. If they apply this "buff" to the morphs it would be a massive nerf to Channeled Focus and a slight buff to Restoring Focus.
Honestly speaking, the in-game tooltip for Channeled Focus right now says that you regen Magicka while within the rune focus. The fact that you continued to receive the regen while leaving the focus was likely unintended. I was actually suprised to know that this hasn't been the case and I'm sure other Templars were, too.
So..if they are meaning to allow the morphs to last 8 seconds after leaving the rune the same as the buffs to physical and magical resistances, I am very, very happy. Sure...I would love for this to last 10-20 seconds. But compared to the first patch notes that required us to stay in the focus for the morphs, I see this as a buff. It is a really, really cheap spell. And this at least, allows a bit more mobility.
Dread_Knight_N7 wrote: »ZOS_GinaBruno wrote: »We’ve been watching a lot of livestreams, and Templars appear to still be very useful using this ability in conjunction with others. This includes using Focused Healing which now grants you the Major Mending buff, or Healing Ritual which has a decreased cast time.
umm...does anyone else feel like this isn't true? I mean, there aren't that many Templar streamers as it is and I'm 99.99% sure that none of them actually use healing ritual for may reasons stated before.
Can we please stop having Healing Ritual shoved down our throats...
BalticBlues wrote: »For anyone who missed it there is some news here:
http://forums.elderscrollsonline.com/en/discussion/246537/gameplay-updates-and-q-a-with-eric-wrobel
They aren't changing BoL back, in any way shape or form. Not budging.
They even had the nerves to say they watched life streams and BOL was too powerful.
ZOS devs, for gods sake, please play your own game instead of watching streams.
There are no life streams where people play vet dungeons in PUGs.
Today's vet pledge is City of Ash.
This is a typical dungeon where PUGs will die without a working BOL.
ZOS, please take your controllers and start a PUG for vCoA.
Once you will have people in your group who are not V16,
please tell us what you honestly think from first hand experience.
ZOS, be so fair and give us at least the option to change classes now.
Enough is enough. I loved and played my Templar since release, collected all skyshards, lore books, made each and every quest and spent months in Alliance Wars to get the skills. With each patch, it sucks more to play this class. Probably because nobody at ZOS plays it anymore, they prefer watching streams... I play this class, and I simply cannot bear the cripplings anymore. My baby Sorc plays like a charm compared to my crippled Templar. Please do not demand that I have to spend months again in skyshards, lore books, quests and Alliance Wars again. I want to have fun in the game again, not frustration.
Help us crippled Templars at least for one time in all these years and allow a class change now.
THANK YOU.
GhostwalkerLD wrote: »Dread_Knight_N7 wrote: »ZOS_GinaBruno wrote: »We’ve been watching a lot of livestreams, and Templars appear to still be very useful using this ability in conjunction with others. This includes using Focused Healing which now grants you the Major Mending buff, or Healing Ritual which has a decreased cast time.
umm...does anyone else feel like this isn't true? I mean, there aren't that many Templar streamers as it is and I'm 99.99% sure that none of them actually use healing ritual for may reasons stated before.
Can we please stop having Healing Ritual shoved down our throats...
Not one templar player I know, including obviously myself, uses healing ritual. Not ONE. At all. Gina, please provide links to these 'streams' you're watching that shows ANYONE using healing ritual, let alone being "very useful." Not to mention you claiming we're "still very useful" after these nerfs, yet again makes me wonder why these nerfs (and all the others over the past two years) were heaped on the templar class. "Too useful" you mean?
I personally think healing ritual is amazingDread_Knight_N7 wrote: »ZOS_GinaBruno wrote: »We’ve been watching a lot of livestreams, and Templars appear to still be very useful using this ability in conjunction with others. This includes using Focused Healing which now grants you the Major Mending buff, or Healing Ritual which has a decreased cast time.
umm...does anyone else feel like this isn't true? I mean, there aren't that many Templar streamers as it is and I'm 99.99% sure that none of them actually use healing ritual for may reasons stated before.
Can we please stop having Healing Ritual shoved down our throats...
I personally think healing ritual is amazingDread_Knight_N7 wrote: »ZOS_GinaBruno wrote: »We’ve been watching a lot of livestreams, and Templars appear to still be very useful using this ability in conjunction with others. This includes using Focused Healing which now grants you the Major Mending buff, or Healing Ritual which has a decreased cast time.
umm...does anyone else feel like this isn't true? I mean, there aren't that many Templar streamers as it is and I'm 99.99% sure that none of them actually use healing ritual for may reasons stated before.
Can we please stop having Healing Ritual shoved down our throats...
i realized after i confused this skill with purify but i still like my comment so im not removing it lol
timidobserver wrote: »timidobserver wrote: »ZOS_GinaBruno wrote: »Hello everyone!
[*] Templars: We’ve been reading your feedback across the forums. We understand your frustration, and do appreciate you taking the time to let us know about your pain points. We have some additional changes going in for you in the next patch including increasing the duration of the damage reduction from Empowering Sweep, increasing the bonus to the initial hit from Crescent Sweep, and adjusting the buffs from Rune Focus to stay on you for 8 seconds after leaving the rune.
[/list]
Okay! I don't care much for empowering sweep, but if they're true to their word and ALL buffs stay on Rune Focus for the 8 seconds, I will stomach the other nerfs.....
I'LL TAKE IT!!!
Edit: If this is the best they will give us I will take it. Would still prefer a 20 second armor buff though.
I don't understand what you are" taking." The buffs granted directly by base skill Rune Focus already stay on you for 8 seconds after leaving the circle. If they apply this "buff" to the morphs it would be a massive nerf to Channeled Focus and a slight buff to Restoring Focus.
Honestly speaking, the in-game tooltip for Channeled Focus right now says that you regen Magicka while within the rune focus. The fact that you continued to receive the regen while leaving the focus was likely unintended. I was actually suprised to know that this hasn't been the case and I'm sure other Templars were, too.
So..if they are meaning to allow the morphs to last 8 seconds after leaving the rune the same as the buffs to physical and magical resistances, I am very, very happy. Sure...I would love for this to last 10-20 seconds. But compared to the first patch notes that required us to stay in the focus for the morphs, I see this as a buff. It is a really, really cheap spell. And this at least, allows a bit more mobility.
I still don't understand. The first patch notes, if you read them, were nothing but a tooltip change/clarification. Nothing mechanical changed about Channeled Focus on the pts. Compared to how Channeled Focus works on live and on the pts, you are celebrating an effective massive nerf.
GhostwalkerLD wrote: »Dread_Knight_N7 wrote: »ZOS_GinaBruno wrote: »We’ve been watching a lot of livestreams, and Templars appear to still be very useful using this ability in conjunction with others. This includes using Focused Healing which now grants you the Major Mending buff, or Healing Ritual which has a decreased cast time.
umm...does anyone else feel like this isn't true? I mean, there aren't that many Templar streamers as it is and I'm 99.99% sure that none of them actually use healing ritual for may reasons stated before.
Can we please stop having Healing Ritual shoved down our throats...
Not one templar player I know, including obviously myself, uses healing ritual. Not ONE. At all. Gina, please provide links to these 'streams' you're watching that shows ANYONE using healing ritual, let alone being "very useful." Not to mention you claiming we're "still very useful" after these nerfs, yet again makes me wonder why these nerfs (and all the others over the past two years) were heaped on the templar class. "Too useful" you mean?
Not only do I not know any templars that use this skill, I'm pretty sure I've never even seen it cast outside the first few times I tried it right after launch. I assumed all templars tried this skill out when they first unlocked it, thought to themselves "Ewww, a heal with a cast time? No thanks," and promptly moved on to using any other heal in the game since they are basically all superior.
GhostwalkerLD wrote: »Dread_Knight_N7 wrote: »ZOS_GinaBruno wrote: »We’ve been watching a lot of livestreams, and Templars appear to still be very useful using this ability in conjunction with others. This includes using Focused Healing which now grants you the Major Mending buff, or Healing Ritual which has a decreased cast time.
umm...does anyone else feel like this isn't true? I mean, there aren't that many Templar streamers as it is and I'm 99.99% sure that none of them actually use healing ritual for may reasons stated before.
Can we please stop having Healing Ritual shoved down our throats...
Not one templar player I know, including obviously myself, uses healing ritual. Not ONE. At all. Gina, please provide links to these 'streams' you're watching that shows ANYONE using healing ritual, let alone being "very useful." Not to mention you claiming we're "still very useful" after these nerfs, yet again makes me wonder why these nerfs (and all the others over the past two years) were heaped on the templar class. "Too useful" you mean?
Not only do I not know any templars that use this skill, I'm pretty sure I've never even seen it cast outside the first few times I tried it right after launch. I assumed all templars tried this skill out when they first unlocked it, thought to themselves "Ewww, a heal with a cast time? No thanks," and promptly moved on to using any other heal in the game since they are basically all superior.
Well, to be fair she is talking about watching the streams of people using it on PTS, which I haven't seen any of, so maybe the skill is useful now (mostly because BoL isn't)...
david.haypreub18_ESO wrote: »By 'useful' she obviously means 'useful to other classes'. As in servants or slaves.
They are not at all useful otherwise, especially not solo.
For anyone who missed it there is some news here:
http://forums.elderscrollsonline.com/en/discussion/246537/gameplay-updates-and-q-a-with-eric-wrobel
We’ve been reading your feedback across the forums. We understand your frustration, and do appreciate you taking the time to let us know about your pain points.
timidobserver wrote: »timidobserver wrote: »ZOS_GinaBruno wrote: »Hello everyone!
[*] Templars: We’ve been reading your feedback across the forums. We understand your frustration, and do appreciate you taking the time to let us know about your pain points. We have some additional changes going in for you in the next patch including increasing the duration of the damage reduction from Empowering Sweep, increasing the bonus to the initial hit from Crescent Sweep, and adjusting the buffs from Rune Focus to stay on you for 8 seconds after leaving the rune.
[/list]
Okay! I don't care much for empowering sweep, but if they're true to their word and ALL buffs stay on Rune Focus for the 8 seconds, I will stomach the other nerfs.....
I'LL TAKE IT!!!
Edit: If this is the best they will give us I will take it. Would still prefer a 20 second armor buff though.
I don't understand what you are" taking." The buffs granted directly by base skill Rune Focus already stay on you for 8 seconds after leaving the circle. If they apply this "buff" to the morphs it would be a massive nerf to Channeled Focus and a slight buff to Restoring Focus.
Honestly speaking, the in-game tooltip for Channeled Focus right now says that you regen Magicka while within the rune focus. The fact that you continued to receive the regen while leaving the focus was likely unintended. I was actually suprised to know that this hasn't been the case and I'm sure other Templars were, too.
So..if they are meaning to allow the morphs to last 8 seconds after leaving the rune the same as the buffs to physical and magical resistances, I am very, very happy. Sure...I would love for this to last 10-20 seconds. But compared to the first patch notes that required us to stay in the focus for the morphs, I see this as a buff. It is a really, really cheap spell. And this at least, allows a bit more mobility.
I still don't understand. The first patch notes, if you read them, were nothing but a tooltip change/clarification. Nothing mechanical changed about Channeled Focus on the pts. Compared to how Channeled Focus works on live and on the pts, you are celebrating an effective massive nerf.
I'm not sure why you don't undersand. Regen Magicka while within the rune focus means you only regen Magicka while within it, not outside it. That's what the tooltip says now. So I and every other unknowing Templar have been standing inside our foucus to regen Magicka. And we have been continually placing these down whenever we moved to a new spot.
I mean..I sorta feel stupid not knowing that I could just cast the spell and just happily run away...and get the Magicka regen ticking. Seems that I have been benefiting from it without knowing it. But I do use Rune Focus in pvp for the physical and magical resistance. And I know to run back over it after 8 seconds to pick up the buff again. And when I can't, I recast it in my new location. I would happily take a longer buff, though.
How it works on the pts and how it has worked until now is not what the Tooltip says. So I can see where many Templars see this as a nerf. But I don't think this is or was intended. So I see it as a buff. And I'm almost tempted to pick up the other Morph for group play. Gonna be a hard choice to make.
Razorback174 wrote: »I hate to say it, but this may be the patch that finally does it in for me. For the record, I am not a hardcore PvPer. I usually avoid it like the plague. In terms of PvE gameplay, this BoL nerf is terrible. Like many others, I run dungeons with PUGs. Not everyone is running a super powerful build, and I've had folk struggle through some final bosses on gold pledges (Bogdan with any vampires especially). This nerf is going to make running dungeons with PUGs an absolute nightmare.
BoL was a great way to keep up with some heavy damage when the tank loses aggro for a moment, or a DPS puts their big toe in a red circle. Healing Ritual is cheaper, and heals for quite a bit more, and is an AoE. Sounds like a real winner right? NO! Not in this game! Standing still, or casting a heal with a channel time is a death sentence in these dungeons (I can't even imagine attempting it in PvP). I tried to use it in the fight against the Engine Guardian in DC, and the cast time alone was way too slow, nearly killing both DPS before it finally fired off. And the lack of mobility is another problem in and of itself. Enjoy being stuck in the middle of a casting animation while that huge red circle (that will kill you instantly) forms around your feet. Doesn't help that you have to be so close to the fight to cast it either (within 10m), especially in these highly dynamic fights where you have everyone on a different side of the room (vet BC or the PUG-filter Netch in DC for example). BoL was superior in every way, even with a greater cost. Instant, 1 big heal with 2 smaller heals, and a far greater range. I can make the same argument for the rune nerf too. That one makes absolutely no sense. Every other class has a way to get those buffs AND remain mobile (a REQUIREMENT IN EVERY VET DUNGEON). Why can everyone else move about freely while we're limited to something stationary the size of a Ritz cracker?!
I know it may surprise a lot of you, but not all of us are "professional streamers" with builds that wreck the game or PvPers who whine when we can't one-shot someone. Some of us are just people looking to have fun in the game, in dungeons, quests, etc. Isn't balance supposed to occur in small tweaks, not heavy-handed nerfs? I'm still bitter about the stamina regen and blocking nerf that got pushed through without so much as a second thought to PUGs when IC came about. I think I recall them saying "Oh, the content is still DOABLE." Tanking=nerfed and now templar healing=nerfed. Really explains why I see "V16 DPS lfg pledge" ad infinitum.
I'd like to give them a chance to get things balanced out, but I've been here since beta and most of what I've seen is nerf after nerf after nerf. And now my V16 templar healer main, who I've healed everything from level 13 Spindle to VDSA on, looks destined to become nothing more than a liability in ANY type of content. I guess it's appropriate this expansion is called Thieves Guild.
TG. Pretty much stands for "Templar Gutting"...
/end rant
Razorback174 wrote: »...Some of us are just people looking to have fun in the game, in dungeons, quests, etc. Isn't balance supposed to occur in small tweaks, not heavy-handed nerfs? I'm still bitter about the stamina regen and blocking nerf that got pushed through without so much as a second thought to PUGs when IC came about. I think I recall them saying "Oh, the content is still DOABLE." Tanking=nerfed and now templar healing=nerfed. Really explains why I see "V16 DPS lfg pledge" ad infinitum.
I'd like to give them a chance to get things balanced out, but I've been here since beta and most of what I've seen is nerf after nerf after nerf. And now my V16 templar healer main, who I've healed everything from level 13 Spindle to VDSA on, looks destined to become nothing more than a liability in ANY type of content. I guess it's appropriate this expansion is called Thieves Guild.
TG. Pretty much stands for "Templar Gutting"...
/end rant
timidobserver wrote: »timidobserver wrote: »timidobserver wrote: »ZOS_GinaBruno wrote: »Hello everyone!
[*] Templars: We’ve been reading your feedback across the forums. We understand your frustration, and do appreciate you taking the time to let us know about your pain points. We have some additional changes going in for you in the next patch including increasing the duration of the damage reduction from Empowering Sweep, increasing the bonus to the initial hit from Crescent Sweep, and adjusting the buffs from Rune Focus to stay on you for 8 seconds after leaving the rune.
[/list]
Okay! I don't care much for empowering sweep, but if they're true to their word and ALL buffs stay on Rune Focus for the 8 seconds, I will stomach the other nerfs.....
I'LL TAKE IT!!!
Edit: If this is the best they will give us I will take it. Would still prefer a 20 second armor buff though.
I don't understand what you are" taking." The buffs granted directly by base skill Rune Focus already stay on you for 8 seconds after leaving the circle. If they apply this "buff" to the morphs it would be a massive nerf to Channeled Focus and a slight buff to Restoring Focus.
Honestly speaking, the in-game tooltip for Channeled Focus right now says that you regen Magicka while within the rune focus. The fact that you continued to receive the regen while leaving the focus was likely unintended. I was actually suprised to know that this hasn't been the case and I'm sure other Templars were, too.
So..if they are meaning to allow the morphs to last 8 seconds after leaving the rune the same as the buffs to physical and magical resistances, I am very, very happy. Sure...I would love for this to last 10-20 seconds. But compared to the first patch notes that required us to stay in the focus for the morphs, I see this as a buff. It is a really, really cheap spell. And this at least, allows a bit more mobility.
I still don't understand. The first patch notes, if you read them, were nothing but a tooltip change/clarification. Nothing mechanical changed about Channeled Focus on the pts. Compared to how Channeled Focus works on live and on the pts, you are celebrating an effective massive nerf.
I'm not sure why you don't undersand. Regen Magicka while within the rune focus means you only regen Magicka while within it, not outside it. That's what the tooltip says now. So I and every other unknowing Templar have been standing inside our foucus to regen Magicka. And we have been continually placing these down whenever we moved to a new spot.
I mean..I sorta feel stupid not knowing that I could just cast the spell and just happily run away...and get the Magicka regen ticking. Seems that I have been benefiting from it without knowing it. But I do use Rune Focus in pvp for the physical and magical resistance. And I know to run back over it after 8 seconds to pick up the buff again. And when I can't, I recast it in my new location. I would happily take a longer buff, though.
How it works on the pts and how it has worked until now is not what the Tooltip says. So I can see where many Templars see this as a nerf. But I don't think this is or was intended. So I see it as a buff. And I'm almost tempted to pick up the other Morph for group play. Gonna be a hard choice to make.
If a tree falls in a forest and no one is around to hear it, does it make a sound?
If a skill gets made less effective and you didn't understand how effective it was, did it still get made less effective?
Clue: These two questions have the same answer.
timidobserver wrote: »timidobserver wrote: »timidobserver wrote: »ZOS_GinaBruno wrote: »Hello everyone!
[*] Templars: We’ve been reading your feedback across the forums. We understand your frustration, and do appreciate you taking the time to let us know about your pain points. We have some additional changes going in for you in the next patch including increasing the duration of the damage reduction from Empowering Sweep, increasing the bonus to the initial hit from Crescent Sweep, and adjusting the buffs from Rune Focus to stay on you for 8 seconds after leaving the rune.
[/list]
Okay! I don't care much for empowering sweep, but if they're true to their word and ALL buffs stay on Rune Focus for the 8 seconds, I will stomach the other nerfs.....
I'LL TAKE IT!!!
Edit: If this is the best they will give us I will take it. Would still prefer a 20 second armor buff though.
I don't understand what you are" taking." The buffs granted directly by base skill Rune Focus already stay on you for 8 seconds after leaving the circle. If they apply this "buff" to the morphs it would be a massive nerf to Channeled Focus and a slight buff to Restoring Focus.
Honestly speaking, the in-game tooltip for Channeled Focus right now says that you regen Magicka while within the rune focus. The fact that you continued to receive the regen while leaving the focus was likely unintended. I was actually suprised to know that this hasn't been the case and I'm sure other Templars were, too.
So..if they are meaning to allow the morphs to last 8 seconds after leaving the rune the same as the buffs to physical and magical resistances, I am very, very happy. Sure...I would love for this to last 10-20 seconds. But compared to the first patch notes that required us to stay in the focus for the morphs, I see this as a buff. It is a really, really cheap spell. And this at least, allows a bit more mobility.
I still don't understand. The first patch notes, if you read them, were nothing but a tooltip change/clarification. Nothing mechanical changed about Channeled Focus on the pts. Compared to how Channeled Focus works on live and on the pts, you are celebrating an effective massive nerf.
I'm not sure why you don't undersand. Regen Magicka while within the rune focus means you only regen Magicka while within it, not outside it. That's what the tooltip says now. So I and every other unknowing Templar have been standing inside our foucus to regen Magicka. And we have been continually placing these down whenever we moved to a new spot.
I mean..I sorta feel stupid not knowing that I could just cast the spell and just happily run away...and get the Magicka regen ticking. Seems that I have been benefiting from it without knowing it. But I do use Rune Focus in pvp for the physical and magical resistance. And I know to run back over it after 8 seconds to pick up the buff again. And when I can't, I recast it in my new location. I would happily take a longer buff, though.
How it works on the pts and how it has worked until now is not what the Tooltip says. So I can see where many Templars see this as a nerf. But I don't think this is or was intended. So I see it as a buff. And I'm almost tempted to pick up the other Morph for group play. Gonna be a hard choice to make.
If a tree falls in a forest and no one is around to hear it, does it make a sound?
If a skill gets made less effective and you didn't understand how effective it was, did it still get made less effective?
Clue: These two questions have the same answer.
What a dumb response. I had more respect for you. But here's one for you:
If a tooltip states that you can only receive the buff while within the rune, but you get the buff anyways while outside, then is it a) a bugged skill b) an exploit c) a hidden buff d) a tooltip written by someone who didn't get the memo e) let's focus on what other positive changes we can get for Templars rather than being dumb
PhantomSpaceCop wrote: »Razorback174 wrote: »...Some of us are just people looking to have fun in the game, in dungeons, quests, etc. Isn't balance supposed to occur in small tweaks, not heavy-handed nerfs? I'm still bitter about the stamina regen and blocking nerf that got pushed through without so much as a second thought to PUGs when IC came about. I think I recall them saying "Oh, the content is still DOABLE." Tanking=nerfed and now templar healing=nerfed. Really explains why I see "V16 DPS lfg pledge" ad infinitum.
I'd like to give them a chance to get things balanced out, but I've been here since beta and most of what I've seen is nerf after nerf after nerf. And now my V16 templar healer main, who I've healed everything from level 13 Spindle to VDSA on, looks destined to become nothing more than a liability in ANY type of content. I guess it's appropriate this expansion is called Thieves Guild.
TG. Pretty much stands for "Templar Gutting"...
/end rant
From the perspective of a wholly insignificant player but avid Templar fan, this whole thread, and following (to the best of my ability) the patch updates makes me vaguely nervous about getting to Vet levels honestly, lmao. All I read are people at those levels and beyond complaining about the Templar class and BoL and nerfs. Which makes it seem like the game gets....worse for this class SPECIFICALLY as we go up in level/skill? That's my takeaway.
For whatever it's worth, right now as a PvE and veeeery casual PvP player, I'm still having a great time playing the game. Heals and heal support is decent, punching is great, no one's yelled at me verbally yet, it's all fab. I tried out an NB toon because I heard so many awesome things about the class, and ended up deleting that build and going with another Templar, then a DK. The lack of a true heal checked me right out. I know there's a learning curve to be had with other classes, and whatever this says about the Templar class, they're the easiest to play (for me).
I will freely admit that I've only been following the issues on these Templar threads on this site for about a month 1/2, so I'm sure there are a lot of fine details I still don't have a grasp on. All I know is for now, regardless of the behind the scenes nerfing and such, I'm still loving how my Templars play and can't imagine playing any other class as efficiently (as I may think I do, lol). Plus a Templar always has a place in a fight, no matter what people who get super elitist about their classes say. An opinion, obvs.
That noted, the Templar class has the potential to be one of the most powerful classes in the game, and for whatever reason, the GMs are definitely holding out. Maybe there's some kind of stigma on the class based in ancient MMO dev lore that I have no idea about because this is only the second MMO I've ever gotten involved in? Who Knows™. Whatever the case, don't hold out, ZoS, it's okay to let the divine knights rule the world. #NightbladesSuck (just kidding, some are alright)
Joy_Division wrote: »Some feedback on Healing Ritual.
In one sentence: it's a great skill when it works (30K heals!), but it cannot be counted on to work.