Yeah, they haven't said anything about changing the way long-established things work. All they have said is that they are reverting an inadvertent change.I think it will still workHow will this effect the FTC addon that allows group members to send/receive their dps results within their group if they choose to enable the option in their settings?ZOS_GinaBruno wrote: »In our next incremental patch, we'll be including a fix so any addon that assigns names to combat events that don't involve the player will no longer be able to do so.
anitajoneb17_ESO wrote: »But in all fairness, me not telling someone their Dps sucks and carrying them through something isn't truly helping them. It's just putting up with them. Thyre going to walk away none the wiser then they were before. And yes someone can't change this up in a day or 2. But if they try and pm me again maybe in a few days or so I'd be much more then willing to give them another try. As opposed to carrying someone while saying nothing and then never grouping up with them again cos I don't enjoy slow runs.
I understand, but it's how YOU feel about it. Technically, by grouping up, what other team members want is to clear the dungeon, they're not signing up for a DPS-lesson. By carrying them through and compensating low DPS , you're technically doing just that : help them achieving what they want.
Of course, on your side, you're totally free to mention that you prefer quick runs, and that you're willing to provide some advice in case that person wants to do quick runs too. Some will gladly accept, some won't, that's up to them. And you're also totally free to never group up with them again. Obviously in the long-term that's the less constructive approach, but my point is that accepting advice is up to them, not you.
Sounds a bit "nit-picking" but these are significant details that can make a difference between destroying someone's self-confidence and encouraging progress. Not that I always get it right myself... Noticed that I just gave you some advice that you have not asked for ? ;-)
Or(like me) add-ons slow down their game to where it impedes their abilities. I don't actually have Group Damage because it was either/or FTC and I like the set-up in FTC better. Having both was too cumbersome.failkiwib16_ESO wrote: »There are also people in this game who sees all addons as abominations and cheating, so they refuse to download and install them, yet want to be able to pull through good numbers and roleplay damage dealers.
Oh noes! Where was the healer?!?!timidobserver wrote: »Care Bear hit Group Damage for 500,000 with Care Bear Stare
One huge advantage of GroupDamage over the old (and soon again new) situation is that only ONE (e.g. raid leader) person needs it, the others don't need anything. With FTC everyone needs it so it can be shared/posted.Or(like me) add-ons slow down their game to where it impedes their abilities. I don't actually have Group Damage because it was either/or FTC and I like the set-up in FTC better. Having both was too cumbersome.
KallistaBlackheart wrote: »simple solution for those not wanting advice or suggestions on their build and or play style... don't do content that will have others depending on you for a certain minimum level of output. that could be HPS or DPS or how much damage you can soak up, if it is in a group then others can and could be able to give and take criticism and advice. sadly without a reliable tool to take an accurate look at what is going on in a event, we will have to revert to guessing.
They basically just add getting kicked over not having an addon to the list again, while really helping nobody, only the feels of some hypersensitive people.
Even though this wasn't directed at me: I don't study etc. so I can later earn money to share with a gender-study feminist that doesn't do anything. I can DECIDE who to share it with.anitajoneb17_ESO wrote: »Since you say can take criticism and advice, here's one : get good enough yourself so that you can complete content successfully without having to fear other people pulling less than you.
Fear? No. But pure and simple a decent DPS can't meet dps checks by themselves, especially if they just meet the requirements, maybe a little bit more.get good enough yourself so that you can complete content successfully without having to fear other people pulling less than you.
You clearly haven't read half the comments that are for this add-on. This add-on can help people, and it has in the past. It means that you can look at a run that's having problems and, potentially, see what's going on wrong and ask 'hey, what kind of skill bar are you running?or "help - cough cough - them"
Being good or bad at the game has no bearing on if you're a nice person or a jerk. At the same time, I don't care how nice you are - I don't want to spend three hours in a pledge.most people are nice, jerks will be jerks anyway, but still everyone is a liar that needs to be uncovered by GroupDamage... ?
I have less expectations for pugs than pre-made groups, but at the same time, I have expectations. Don't stand in the fire. Have an idea how to play your class. If you don't know the fights, either say something or look them up. I don't mind explaining a fight but I do mind wiping forever because the boss has a dps check and the dps/other dps can't make it.You should replace any "don't PUG if you don't want to be judged" by "don't PUG if you don't want to risk playing with less experienced players".
Even though this wasn't directed at me: I don't study etc. so I can later earn money to share with a lazy gender-study feminist that doesn't do anything. I can DECIDE who to share it with.
You also, AGAIN, ignore the fact that not everybody is so good that he can compesate for someone else. You just make absolutely no sense at all.
Source ?@Topic: On another note, ZOS is thinking about an opt-in solution, they just seem unsure whether it would still would have negative consequences they don't want. Lets you hope at least
ZOS_GinaBruno wrote: »In our next incremental patch, we'll be including a fix so any addon that assigns names to combat events that don't involve the player will no longer be able to do so.
They may actually not be lazy, removed the lazy, sorryanitajoneb17_ESO wrote: »Woops... wanna reconsider your wording maybe... ???
anitajoneb17_ESO wrote: »Source ?
anitajoneb17_ESO wrote: »KallistaBlackheart wrote: »simple solution for those not wanting advice or suggestions on their build and or play style... don't do content that will have others depending on you for a certain minimum level of output. that could be HPS or DPS or how much damage you can soak up, if it is in a group then others can and could be able to give and take criticism and advice. sadly without a reliable tool to take an accurate look at what is going on in a event, we will have to revert to guessing.
"Do it my way or don't do it at all" ? I hope you realize this is precisely why ZOS doesn't want this addon. The game has already enough problems due to people fearing others and their judgements, who don't use the LFG tool and don't want to join guilds. The long-term success of the game depends highly on people making social contacts and friends, which will keep them logging in regularly even if they've run out of content or get a bit bored. And for that, they have to group, guild, talk, communicate. Your "be-good-or-GTFO" attitude is bad for the game. You're free to impose it in your guild with like-minded people, that's okay, but don't let it spread over the entire grouping system.
Since you say can take criticism and advice, here's one : get good enough yourself so that you can complete content successfully without having to fear other people pulling less than you.They basically just add getting kicked over not having an addon to the list again, while really helping nobody, only the feels of some hypersensitive people.
How about "don't kick, just adapt" ?
You don't get to judge who is "hypersensitive", how about calling you "hyper-competitive" or "hyper-judgemental" ? And you have no clue how many or how few of those sensitive people there are in the game.
I could have quoted other people too... I just hope you all realize that each contribution of this type proves again and again that ZOS made the right decision.
You should replace any "don't PUG if you don't want to be judged" by "don't PUG if you don't want to risk playing with less experienced players".
I probably shouldn't post here anymore, since ZOS made a decision and there's nothing to be changed, but really, seeing you all QQ that you won't be able to defend yourself by filtering out "baddies" from your groups ( or "help - cough cough - them") makes me wonder... so, according to you, most people are nice, jerks will be jerks anyway, but still everyone is a liar that needs to be uncovered by GroupDamage... ?
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KallistaBlackheart wrote: »
such a very thorough misunderstanding, misrepresented and completely misconstrued summation of my view.
Which means that they don't care for dmg, GroupDamage doesn't change that. The people that kick over dmg or because it takes too long (or they leave) will do so with or without GroupDamage or FTC. And I think it's save to say that they also don't use LFG usually.anitajoneb17_ESO wrote: »I've *never*, and I mean *never ever* landed in a group via LFG where FTC-sharing was required or even mentioned.
Or(like me) add-ons slow down their game to where it impedes their abilities. I don't actually have Group Damage because it was either/or FTC and I like the set-up in FTC better. Having both was too cumbersome.failkiwib16_ESO wrote: »There are also people in this game who sees all addons as abominations and cheating, so they refuse to download and install them, yet want to be able to pull through good numbers and roleplay damage dealers.
- You dare saying that after 22 pages of cries and QQ about how people desperately need to meter other people's DPS to filter out bad DPS from their PUG groups and not spend too much time in a pledge ? LOL, really ! People who care about damage should not use LFG but they do it nonetheless and this thread proves it big time. And that's the main issue for ZOS.Which means that they don't care for dmg, GroupDamage doesn't change that. The people that kick over dmg or because it takes too long (or they leave) will do so with or without GroupDamage or FTC. And I think it's save to say that they also don't use LFG usually.
That's why I don't see it as a big problem, it's not like GroupDamage suddenly makes people kick over something they never cared for before. The people that do use FTC for that already. Or they just asume it over seeing you do some different rotation or whatever.
So you saying that you never encountered that in LFG (which figures) just proves that the problem people see in GroupDamage isn't even that much of a problem, and that the problem ChipHilseberg noted with the opt-in solution shouldn't be one at all, as "opt-in or kick" just replaces "FTC or kick".
anitajoneb17_ESO wrote: »- You dare saying that after 22 pages of cries and QQ about how people desperately need to meter other people's DPS to filter out bad DPS from their PUG groups and not spend too much time in a pledge ? LOL, really ! People who care about damage should not use LFG but they do it nonetheless and this thread proves it big time. And that's the main issue for ZOS.
GroupDamage with opt-in function implemented by ZOS will be more of a problem than FTC because it would not require everyone to have the add-on installed, but only to uncheck a box that everyone will have.
Conclusion : you cannot pretend that GroupDamage will have the same impact than FTC has now. Because it would be considerably easier to use, AND be facilitated by ZOS via a base-game feature, it would be far more widely spread and even considered "standard" (not "optional addon"). "GD-enable or kick" would be far more widespread than "FTC or kick".
These so-called "elitist" players that people are so afraid of usually won't kick because when we PUG, we know this is what we might get, and we're prepared to carry the group if it comes down to it. And even if we do kick, we could tell that someone's DPS is horrible by looking--GD simply quantifies it for us. In other words, the existence or non-existence of GroupDamage would've made no difference.