It's no more or less toxic than a number of other posts in this thread, and that has gone both ways. The competitive players have bashed the "carebears", the casual players have bashed the "elitists". But the facts are that ZOS has patched out an unintentional feature of the code, which was never going to stick around as it was unintentional, and are considering options for how the data can be shared in a less covert manner.how was what he said not toxic?anitajoneb17_ESO wrote: »stop being toxicHhhmmm.... your sense of courtesy does not have to disappear together with GroupDamage, you know...KoshkaMurka wrote: »You're drunk, dude, go home.ZOS_ChipHilseberg wrote:A checkbox is something we considered and are considering. The issue with that approach is that it doesn't really provide much help in the pick-up group case which is the one that has most potential for problems. We can assume that if you are grouping with friends that they won't give you a hard time. With your guild, it's the guild's values that matter and you can choose to commit to a guild that matches your values. But for the pick-up group, the DPS meter really points up the DPS component pf group success which can lead to situations where a person has a bad first pull, or a person is capable of succeeding with the group as a whole but is below a threshold that leader decides is good enough, and they are kicked. DPS is just one component of group success and relying on it exclusively as a metric for whether the group can succeed or not can destroy perfectly good groups. Putting a checkbox in would let the player hide their DPS, but my guess is that it would just turn into a situation where they are forced to turn on the setting or be kicked. A player choosing to not show DPS would be assumed to be bad. On the other hand, something like only allowing the full info in trials, or only allowing it in premade groups (not LFG) would take the pressure and control away from individual players. None of this is to say that any of these other solutions will be used. I just wanted to point out that having a checkbox isn't necessarily a perfect solution. Finding something that would highlight the good parts of DPS meters (learning and optimization) while minimizing the bad parts (kicking anyone under X DPS on the first pull) would be the goal. Any ideas on that front would be constructive feedback.
You didn't make the game so it's really not for you to decide who has what right.Few things mentioned in this thread that are interesting.
1. Players should not be able to see you numbers and gear without your consent.
This information is not yours in anyway and you have no right to hide it from other as it is not yours to begin with.
First off, sorry you decided to play this on console. I hope you realize your error. Second, they are not preventing a player from seeing their own numbers, so if you want personal improvement (on a PC) then you can still review your own numbers.2. DPS numbers will get me or others kicked form groups
This comment in general might be true in some groups. I have played MMO's for a long time now and these types of players will always be there. I cant even imagine trying a speed run or a speed no death run on any dungeon with a pug group. Why would you even do this to yourself?
I am on XBOX so I get to see no numbers which sucks. I would love to see my own and others for the simple fact I could ask them what they are doing and see if I can improve what I am doing.
Again, not something you need to see another person's numbers about.4. Good players do not need numbers to know they are doing good DPS
I would agree with this only because I play on a platform with no numbers at all. You get a good sense on how long a boss should be alive and how many rotations of the phases you should go through before they are dead.
Seeing numbers on the next big release will be great and allow me to improve greatly.
No, what it will do is exactly what ZOS is trying to prevent. If you're that insecure in your own life that you need to show off your uberness fine, but not everyone wants to participate in that. Some people play this game for fun.As the for the over all conversation
Seeing and comparing numbers will be a good thing overall and allow players to get better if they choose to do so. There will always be players that are not nice people.
anitajoneb17_ESO wrote: »how was what he said not toxic?
IMHO his/her interpretation of ZOS' decision might be a little bit extreme, but expressing it is not "toxic", and in any case throwing this without adding anything else is insulting, not constructive.KoshkaMurka wrote: »Yeah, bashing competitive players in this thread is absolutely fine, everyone knows that they're not people and not Zos' customers, and their only purpose is to carry casuals through dungeons and to be scapegoats if casuals find something in game not casual enough.
At the start of the discussion I was just wondering why anyone would need such addons to estimate group dps because its obvious. I was honestly trying to understand my opponents, and I can actually understand some of the opinions I dont share. But you know, courtesy only works if both sides accept it. And in the end "carebears" turned out to be much bigger jerks, self-centered and narrow-minded, that those they were complaining about. The post I quoted illustrates it perfectly.
Courtesy works both sides, yes, and I assume you remember without having to read everything again that casual players have had more than their share of disrespectful name calling in this thread ("carebear cancer"...), IMHO far more than vice-versa.
Then again IMHO insults is what's left when someone's run out of arguments.
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eventide03b14a_ESO wrote: »Some people play this game for fun.
lordrichter wrote: »I guess what they need in Looking For Group is a checkbox or setting to indicate the type of group... "laid-back" or competitive. Something like that might help. People in a "laid-back" group would probably not expect top DPS, best builds, split second execution. People in the other group probably would.
I don't find shaming other players to be fun. Sorry bro.eventide03b14a_ESO wrote: »Some people play this game for fun.
@eventide03b14a_ESO I just gotta say lol. Disregarding everything else in your reply (why continue the salt?), I do hope you realize everyone plays the game for fun. Just because their definition of fun in the game is different does not mean it isn't fun.
It's no more or less toxic than a number of other posts in this thread, and that has gone both ways. The competitive players have bashed the "carebears", the casual players have bashed the "elitists". But the facts are that ZOS has patched out an unintentional feature of the code, which was never going to stick around as it was unintentional, and are considering options for how the data can be shared in a less covert manner.how was what he said not toxic?anitajoneb17_ESO wrote: »stop being toxicHhhmmm.... your sense of courtesy does not have to disappear together with GroupDamage, you know...KoshkaMurka wrote: »You're drunk, dude, go home.ZOS_ChipHilseberg wrote:A checkbox is something we considered and are considering. The issue with that approach is that it doesn't really provide much help in the pick-up group case which is the one that has most potential for problems. We can assume that if you are grouping with friends that they won't give you a hard time. With your guild, it's the guild's values that matter and you can choose to commit to a guild that matches your values. But for the pick-up group, the DPS meter really points up the DPS component pf group success which can lead to situations where a person has a bad first pull, or a person is capable of succeeding with the group as a whole but is below a threshold that leader decides is good enough, and they are kicked. DPS is just one component of group success and relying on it exclusively as a metric for whether the group can succeed or not can destroy perfectly good groups. Putting a checkbox in would let the player hide their DPS, but my guess is that it would just turn into a situation where they are forced to turn on the setting or be kicked. A player choosing to not show DPS would be assumed to be bad. On the other hand, something like only allowing the full info in trials, or only allowing it in premade groups (not LFG) would take the pressure and control away from individual players. None of this is to say that any of these other solutions will be used. I just wanted to point out that having a checkbox isn't necessarily a perfect solution. Finding something that would highlight the good parts of DPS meters (learning and optimization) while minimizing the bad parts (kicking anyone under X DPS on the first pull) would be the goal. Any ideas on that front would be constructive feedback.