Eric @Wrobel needs to pull his head out of his rear and revert gap closers back to their initial mechanics.
The mini-stun associated with a gap closer is just short-sighted and a bandaid to what was then a problem. Now like bandaid fixes are wont to do, we're dealing with a bigger issue than the one it was meant to address. It doesn't matter who you are when you get 3 people spamming gap closers on you over and over you're going to be unable to respond and are as good as dead. A stamina user has the best chance of surviving the longest due to dodge roll but magicka users are pretty much screwed.
I can't even PvP for long any more. My flipping left-click breaks *constantly*. I counted 7 times in an hour last night before I just rage quit and almost every time it happens when I'm focus-fired with 2-5 gap closers from different people. You lose the ability to block or break free and until you alt tab out of the game and click on something then tab back in or do a /reloadui your character is broken. I seem to be affected by this more than anyone I know, perhaps it has to do with my stand ard defensive combination of block and dodge roll or whatever, I don't have the patience to figure it out but I shouldn't have to.
They need to start making bug fixes and combat fixes faster than the standard 3 month patch releases...dealing with this bug for 4+ months now is absolutely unacceptable.
Couldnt have said it any better.Eric @Wrobel needs to pull his head out of his rear and revert gap closers back to their initial mechanics.
The mini-stun associated with a gap closer is just short-sighted and a bandaid to what was then a problem. Now like bandaid fixes are wont to do, we're dealing with a bigger issue than the one it was meant to address. It doesn't matter who you are when you get 3 people spamming gap closers on you over and over you're going to be unable to respond and are as good as dead. A stamina user has the best chance of surviving the longest due to dodge roll but magicka users are pretty much screwed.
I can't even PvP for long any more. My flipping left-click breaks *constantly*. I counted 7 times in an hour last night before I just rage quit and almost every time it happens when I'm focus-fired with 2-5 gap closers from different people. You lose the ability to block or break free and until you alt tab out of the game and click on something then tab back in or do a /reloadui your character is broken. I seem to be affected by this more than anyone I know, perhaps it has to do with my stand ard defensive combination of block and dodge roll or whatever, I don't have the patience to figure it out but I shouldn't have to.
They need to start making bug fixes and combat fixes faster than the standard 3 month patch releases...dealing with this bug for 4+ months now is absolutely unacceptable.
Eric @Wrobel needs to pull his head out of his rear and revert gap closers back to their initial mechanics.
The mini-stun associated with a gap closer is just short-sighted and a bandaid to what was then a problem. Now like bandaid fixes are wont to do, we're dealing with a bigger issue than the one it was meant to address. It doesn't matter who you are when you get 3 people spamming gap closers on you over and over you're going to be unable to respond and are as good as dead. A stamina user has the best chance of surviving the longest due to dodge roll but magicka users are pretty much screwed.
I can't even PvP for long any more. My flipping left-click breaks *constantly*. I counted 7 times in an hour last night before I just rage quit and almost every time it happens when I'm focus-fired with 2-5 gap closers from different people. You lose the ability to block or break free and until you alt tab out of the game and click on something then tab back in or do a /reloadui your character is broken. I seem to be affected by this more than anyone I know, perhaps it has to do with my stand ard defensive combination of block and dodge roll or whatever, I don't have the patience to figure it out but I shouldn't have to.
They need to start making bug fixes and combat fixes faster than the standard 3 month patch releases...dealing with this bug for 4+ months now is absolutely unacceptable.
This pretty much sums up what this thread should be about. This is what is happening.
Not sure what is so hard about making a gap closer reach its oponent without mini-stunning him. Range attacks all reach their destination without any problem. What am I missing?
Not sure what is so hard about making a gap closer reach its oponent without mini-stunning him. Range attacks all reach their destination without any problem. What am I missing?
Well, gap closers aren't even guaranteed to gap close as is. I can't even count the number of times I try to toppling charge to someone on a mount, hit air as the horse has decided to graze grass in another spot, charge again and hit air, rinse and repeat. My record is over 20 times now. if gap closers would just take you to the target instead of their position 1-2 seconds ago, they wouldn't have had such an issue with streak and felt obligated to put in such a bizarre 'fix' to begin with.
Not sure what is so hard about making a gap closer reach its oponent without mini-stunning him. Range attacks all reach their destination without any problem. What am I missing?
Well, gap closers aren't even guaranteed to gap close as is. I can't even count the number of times I try to toppling charge to someone on a mount, hit air as the horse has decided to graze grass in another spot, charge again and hit air, rinse and repeat. My record is over 20 times now. if gap closers would just take you to the target instead of their position 1-2 seconds ago, they wouldn't have had such an issue with streak and felt obligated to put in such a bizarre 'fix' to begin with.
Not sure what is so hard about making a gap closer reach its oponent without mini-stunning him. Range attacks all reach their destination without any problem. What am I missing?
It's not our intention that players get locked in placed when being spammed with charge style abilities, but we also want these abilities to feel responsive and be able to hit their target. We're currently testing a fix where instead of being immobile for .5 seconds you will instead have a strong snare applied for slightly longer.
This fix should ensure that you have time to hit targets with charge abilities, but also gives the defender some opportunity to disengage when 1 or multiple players are using charge attacks against them. This fix will go live with the Thieves Guild update. We'd love to hear feedback both from players using charge abilities and being charged on the PTS.
Curragraigue wrote: »It's not our intention that players get locked in placed when being spammed with charge style abilities, but we also want these abilities to feel responsive and be able to hit their target. We're currently testing a fix where instead of being immobile for .5 seconds you will instead have a strong snare applied for slightly longer.
This fix should ensure that you have time to hit targets with charge abilities, but also gives the defender some opportunity to disengage when 1 or multiple players are using charge attacks against them. This fix will go live with the Thieves Guild update. We'd love to hear feedback both from players using charge abilities and being charged on the PTS.
Why do all charge abilities need a fix if this is just a NB charge problem? Don't all the other charges provide an immunity with a break free from a charge? If you change all the charges can Temps have the skill cooldown with Toppling Charge removed then?
Curragraigue wrote: »It's not our intention that players get locked in placed when being spammed with charge style abilities, but we also want these abilities to feel responsive and be able to hit their target. We're currently testing a fix where instead of being immobile for .5 seconds you will instead have a strong snare applied for slightly longer.
This fix should ensure that you have time to hit targets with charge abilities, but also gives the defender some opportunity to disengage when 1 or multiple players are using charge attacks against them. This fix will go live with the Thieves Guild update. We'd love to hear feedback both from players using charge abilities and being charged on the PTS.
Why do all charge abilities need a fix if this is just a NB charge problem? Don't all the other charges provide an immunity with a break free from a charge? If you change all the charges can Temps have the skill cooldown with Toppling Charge removed then?
All charges silence and immobilize you, it's not NB specific.
You can't get immunity against it and with limited dodge rolling it's kinda hard to do anything while being spammed with charges.
It's not our intention that players get locked in placed when being spammed with charge style abilities, but we also want these abilities to feel responsive and be able to hit their target. We're currently testing a fix where instead of being immobile for .5 seconds you will instead have a strong snare applied for slightly longer.
This fix should ensure that you have time to hit targets with charge abilities, but also gives the defender some opportunity to disengage when 1 or multiple players are using charge attacks against them. This fix will go live with the Thieves Guild update. We'd love to hear feedback both from players using charge abilities and being charged on the PTS.
It's not our intention that players get locked in placed when being spammed with charge style abilities, but we also want these abilities to feel responsive and be able to hit their target. We're currently testing a fix where instead of being immobile for .5 seconds you will instead have a strong snare applied for slightly longer.
Curragraigue wrote: »Curragraigue wrote: »It's not our intention that players get locked in placed when being spammed with charge style abilities, but we also want these abilities to feel responsive and be able to hit their target. We're currently testing a fix where instead of being immobile for .5 seconds you will instead have a strong snare applied for slightly longer.
This fix should ensure that you have time to hit targets with charge abilities, but also gives the defender some opportunity to disengage when 1 or multiple players are using charge attacks against them. This fix will go live with the Thieves Guild update. We'd love to hear feedback both from players using charge abilities and being charged on the PTS.
Why do all charge abilities need a fix if this is just a NB charge problem? Don't all the other charges provide an immunity with a break free from a charge? If you change all the charges can Temps have the skill cooldown with Toppling Charge removed then?
All charges silence and immobilize you, it's not NB specific.
You can't get immunity against it and with limited dodge rolling it's kinda hard to do anything while being spammed with charges.
Invasion used to provide an immunity to knock down if you broke free from it in 1.5. If it doesn't now there has been a change somewhere. The other abilities (other than Toppling Charge which has s cooldown and DK Leap which has regeneration) have a minimum distance requiring a player to pull back before using it again. NB skill is the only spammable skill in that it can be used over and over by one person, that is gimmicky.