NewBlacksmurf wrote: »Just keep it simple...you're going to end up creating more problems than what you hope to fix...
-Keep the Cap at 501 (until the next wave)
-Keep the exp required for each where it is now (not PTS but live as of 10/7/15)
-apply a permanent enlightenment bonus for anyone less than 400 CPs
-use enlightenment at largely increased rates so if someone is below 100, maybe they get a 300% boost, if over 100 but below 200 they get a 250% - 200% boost, if above 200 but below 300 give a 200% - 150% boost and from 300 - 400 give a 150% - 100% boost, and 400 - 499 maybe a 100% to 50% boost but once you hit 500, there should be no enlightenment boost just a normal bonus and the same exp rates.
I have no idea why they are making this harder than it needs to be
So especially you're happy to have a rough number of 2-3 million per cp for anyone that remotely played the game since releaae?silky_soft wrote: »If the cap was 3600 it would be 1902657 from 3599 to 3600. Problem we are having is with this implementation it is penalizing those that have not ground out 1000+ cp.
So someone at 2000 would need to get 2210934xp for 2001 cp. But this is not the case because earlier we found out that for 698th champ point you'll need 2377344.
((3599/(3600^0.95))+0.08)*400000 = 634,219
It's only tripled if you exceed the cap.
I've played at least 5 days a weak since launch... I have 103 CP's currently. I understand I'm no where near as active as some but I suspect i'm about average. I suspect the way this works nobody will be in the 2-3 million xp per cp range.
silky_soft wrote: »Why not just boost enlightenment?
NewBlacksmurf wrote: »Just keep it simple...you're going to end up creating more problems than what you hope to fix...
-Keep the Cap at 501 (until the next wave)
-Keep the exp required for each where it is now (not PTS but live as of 10/7/15)
-apply a permanent enlightenment bonus for anyone less than 400 CPs
-use enlightenment at largely increased rates so if someone is below 100, maybe they get a 300% boost, if over 100 but below 200 they get a 250% - 200% boost, if above 200 but below 300 give a 200% - 150% boost and from 300 - 400 give a 150% - 100% boost, and 400 - 499 maybe a 100% to 50% boost but once you hit 500, there should be no enlightenment boost just a normal bonus and the same exp rates.
I have no idea why they are making this harder than it needs to be
ZOS_RyanRuzich wrote: »Greetings all!
With the new system, the formula used to calculate the amount of XP needed to gain a single Champion Point is as follows:
((TotalPoints / (Cap ^ 0.95)) + 0.08) * 400000, where Total Points is how many CP points you’ve earned.
ZOS_RyanRuzich wrote: »silky_soft wrote: »I already edit it mate
There's a lag for when a post is submitted on our end and when it gets approved. Sorry :-(
You forgot to triple it...
Besides if you check the other thread people have been posting up numbers of which they require for next cp, and people over 500 are already needing over a million, and people at 700+ are into several million per cp.
So especially you're happy to have a rough number of 2-3 million per cp for anyone that remotely played the game since releaae?
That's what the catch up system is supposed to do.
No a catch up system is supposed to help buff lower cp players gain at an increased rate, like giving them 3x enlightenment per day, in fact when anyone hits 338 cp they will be earning even slower, so someone at say 50cp now might only hit 550 by the next DLC and next cap increase, but the people a 100 now will start to hit a really hard wall after 400 cp, and they won't want to start grinding 500k per cp.
This is more of a 'slow down' than a catch up mechanic, along with posting off a large majority of the player base, they are actually making it easier for people with lots of cp now to start hundreds of cp ahead in the future.
Would allow us to have more diverse builds, would do away with most if not all concerns. I think 1,200 CPs is very achievable in a year or less.
For those who prefer graphics (Plots are based on the 501 cap):
http://fooplot.com/plot/khhyy9dxgx
http://fooplot.com/plot/tlk2778c6l
dwemer_paleologist wrote: »You forgot to triple it...
Besides if you check the other thread people have been posting up numbers of which they require for next cp, and people over 500 are already needing over a million, and people at 700+ are into several million per cp.
So especially you're happy to have a rough number of 2-3 million per cp for anyone that remotely played the game since releaae?
That's what the catch up system is supposed to do.
No a catch up system is supposed to help buff lower cp players gain at an increased rate, like giving them 3x enlightenment per day, in fact when anyone hits 338 cp they will be earning even slower, so someone at say 50cp now might only hit 550 by the next DLC and next cap increase, but the people a 100 now will start to hit a really hard wall after 400 cp, and they won't want to start grinding 500k per cp.
This is more of a 'slow down' than a catch up mechanic, along with posting off a large majority of the player base, they are actually making it easier for people with lots of cp now to start hundreds of cp ahead in the future.
that is correct, and seriously needs to change.
dwemer_paleologist wrote: »You forgot to triple it...
Besides if you check the other thread people have been posting up numbers of which they require for next cp, and people over 500 are already needing over a million, and people at 700+ are into several million per cp.
So especially you're happy to have a rough number of 2-3 million per cp for anyone that remotely played the game since releaae?
That's what the catch up system is supposed to do.
No a catch up system is supposed to help buff lower cp players gain at an increased rate, like giving them 3x enlightenment per day, in fact when anyone hits 338 cp they will be earning even slower, so someone at say 50cp now might only hit 550 by the next DLC and next cap increase, but the people a 100 now will start to hit a really hard wall after 400 cp, and they won't want to start grinding 500k per cp.
This is more of a 'slow down' than a catch up mechanic, along with posting off a large majority of the player base, they are actually making it easier for people with lots of cp now to start hundreds of cp ahead in the future.
that is correct, and seriously needs to change.
It isn't correct...because (math).
No one is going to hit 338 CP that is at 50CP now by the time the Cap is raised.
The goal of a "Catchup mechanic" isn't to completely negate the work done by players who committed themselves to the champion system by giving everyone the same CPs.
silky_soft wrote: »dwemer_paleologist wrote: »You forgot to triple it...
Besides if you check the other thread people have been posting up numbers of which they require for next cp, and people over 500 are already needing over a million, and people at 700+ are into several million per cp.
So especially you're happy to have a rough number of 2-3 million per cp for anyone that remotely played the game since releaae?
That's what the catch up system is supposed to do.
No a catch up system is supposed to help buff lower cp players gain at an increased rate, like giving them 3x enlightenment per day, in fact when anyone hits 338 cp they will be earning even slower, so someone at say 50cp now might only hit 550 by the next DLC and next cap increase, but the people a 100 now will start to hit a really hard wall after 400 cp, and they won't want to start grinding 500k per cp.
This is more of a 'slow down' than a catch up mechanic, along with posting off a large majority of the player base, they are actually making it easier for people with lots of cp now to start hundreds of cp ahead in the future.
that is correct, and seriously needs to change.
It isn't correct...because (math).
No one is going to hit 338 CP that is at 50CP now by the time the Cap is raised.
The goal of a "Catchup mechanic" isn't to completely negate the work done by players who committed themselves to the champion system by giving everyone the same CPs.
Yes they will, that's only around 88 hours of grinding.
edit: not including englightenment
silky_soft wrote: »dwemer_paleologist wrote: »You forgot to triple it...
Besides if you check the other thread people have been posting up numbers of which they require for next cp, and people over 500 are already needing over a million, and people at 700+ are into several million per cp.
So especially you're happy to have a rough number of 2-3 million per cp for anyone that remotely played the game since releaae?
That's what the catch up system is supposed to do.
No a catch up system is supposed to help buff lower cp players gain at an increased rate, like giving them 3x enlightenment per day, in fact when anyone hits 338 cp they will be earning even slower, so someone at say 50cp now might only hit 550 by the next DLC and next cap increase, but the people a 100 now will start to hit a really hard wall after 400 cp, and they won't want to start grinding 500k per cp.
This is more of a 'slow down' than a catch up mechanic, along with posting off a large majority of the player base, they are actually making it easier for people with lots of cp now to start hundreds of cp ahead in the future.
that is correct, and seriously needs to change.
It isn't correct...because (math).
No one is going to hit 338 CP that is at 50CP now by the time the Cap is raised.
The goal of a "Catchup mechanic" isn't to completely negate the work done by players who committed themselves to the champion system by giving everyone the same CPs.
Yes they will, that's only around 88 hours of grinding.
edit: not including englightenment
88 hours of "grinding" to a segment of players who don't grind and are probably playing 6-10 hours a week.
If you're just going give everyone the same CPs with no differentiation why dont you just give everyone VR16 templates with 3600 CPs and stick a fork in the game.
The way this growth curve (including pre and post cap) is designed is to bunch the most active players around the cap. The super casuals will never get close to the cap, nor should they.
Dagoth_Rac wrote: »I feel that it should never require more than 400,000 XP to earn a CP. Making it require millions of XP to earn a CP that other players got for only 400,000 XP? That feels like a reward to the grinders and exploiters who got us in this position in the first place! When the CP cap jumps to 600 or 750 or whatever, they will already be there. They will have access to CP totals that are borderline impossible for anyone else to reach now. So they will have an advantage almost grandfathered in, especially every time the cap is increased, for a long time to come.
Great formula. Seriously. Very good to catch up those first 300 CPs which are by far the ones that make the biggest difference.
I have one concern though. Why am I getting punished for having more than the Cap? I played your game on a daily basis since the release, I payed my sub (since the release of the game in 2014) for more exp and because I think this game is worth putting the money in, i bought scrolls and potions to boost my exp because I didn't want to fall behind. Now I'm sitting on almost 700 CPs with no chance of earning many more in the future because your tripling rule is preventing me from doing so. Why is this necessairy? Isn't it enough that every player above the cap loses progression they made over the past few months? I'm fine with not being able to spend approx. 250 cp as of november, but I'm not fine with the fact that every new CP will cost me millions to earn. And all because I played your game loyally.
Dagoth_Rac wrote: »I feel that it should never require more than 400,000 XP to earn a CP. Making it require millions of XP to earn a CP that other players got for only 400,000 XP? That feels like a reward to the grinders and exploiters who got us in this position in the first place! When the CP cap jumps to 600 or 750 or whatever, they will already be there. They will have access to CP totals that are borderline impossible for anyone else to reach now. So they will have an advantage almost grandfathered in, especially every time the cap is increased, for a long time to come.
Thats true but thats fine. Everyone keeps looking at XP instead of balance of power.
If I have 90 CP, Im going to have a rough time fighting Ezareth with 400. Give Ezareth 2000 CP and he will be like Neo in the Matrix.
Your CP costs a bit more, but your game will be better for it.
EDIT
I dont think it should cost more until after cap though. The formula should top out at 400k xp before the cap, then resume and multiply by 3 after the cap.
Question I have is, post season 1 will this formula actually allow people to catch-up?
Based on the average CP and this formula what do you expect the average person to earn?
Let me make some assumptions
Assume average CP earned per season is 258
Season 1 Cap 501
Average CP at End of Season 1 = 338
Gap = 163 CP
Season 2 Cap 1000
Average CP at End of Season 2 - 596 CP
Gap = 404
Season 3 Cap 1500
Average CP at End of Season 3 - 854 CP
Gap = 646
I would assume that catch-up would mean the "average" gap would be getting smaller not larger?
My numbers are all based on a few assumptions however I am trying to illustrate a point to ensure that it is considered.
Ty for your time.
clikcb16_ESO wrote: »ZOS_RyanRuzich wrote: »Greetings all!
With the new system, the formula used to calculate the amount of XP needed to gain a single Champion Point is as follows:
((TotalPoints / (Cap ^ 0.95)) + 0.08) * 400000, where Total Points is how many CP points you’ve earned.
Thanks for Clarification, and can we get more posts like these which give us the formulae for internal game calculations please.
My suggested change is this.
((TotalPoints / (Cap ^ 0.98)) + 0.08) * 400000
However, due to the way you have set out the formula, even with this change, anyone over champion rank 407 has to earn more XP per champion rank than people who are beyond the 501 cap now (or CP rank 337 with the original power of 0.95).
Assuming that the enlightenment system works off the same formula, granting 1 champion's ranks worth 'enlightened XP' per day, with a 12 day cap.
And assuming that we see 93 days of Orsinium before the next major DLC release.
A power of 0.99 requires: 68 campion ranks above 400k XP per rank, to hit the CP cap.
A power of 0.98 requires: 94 campion ranks above 400k XP per rank, to hit the CP cap.
A power of 0.97 requires: 119 campion ranks above 400k XP per rank, to hit the CP cap.
A power of 0.96 requires: 142 campion ranks above 400k XP per rank, to hit the CP cap.
A power of 0.95 requires: 164 campion ranks above 400k XP per rank, to hit the CP cap.
Here is a fast calculation for any of 3600 CP:
https://docs.google.com/spreadsheets/d/1KO2w4q_E_9us6tNiSRHWUjkQgVnljQiRcvtOkn8t7F8/edit#gid=0
Question I have is, post season 1 will this formula actually allow people to catch-up?
Based on the average CP and this formula what do you expect the average person to earn?
Let me make some assumptions
Assume average CP earned per season is 258
Season 1 Cap 501
Average CP at End of Season 1 = 338
Gap = 163 CP
Season 2 Cap 1000
Average CP at End of Season 2 - 596 CP
Gap = 404
Season 3 Cap 1500
Average CP at End of Season 3 - 854 CP
Gap = 646
I would assume that catch-up would mean the "average" gap would be getting smaller not larger?
My numbers are all based on a few assumptions however I am trying to illustrate a point to ensure that it is considered.
Ty for your time.
Yes and no.
This formula will not allow players who are extremely casual a chance to "catch up" to players who are hard core or extremely active.
It *will* however allow players who are new to the game and extremely active a chance to "Catch up" to players who are past the cap today which I think is the intended design.
Additionally players who are semi-casual or fairly active but not totally into XP gaining activities will gain CPs at a drastically increase rate for the remainder of their time in ESO which is also a plus.
@Ezareth
Did you see this?ZOS_RichLambert wrote: »I don't usually talk numbers, but here's some to chew on with regards to the number of champion points players have. The number of players that are going to be affected by the cap is very, very small.
- Average CP on PC - 93
- Average CP on PS4 - 46
- Average CP on XB1 - 44
ZOS_RichLambert wrote: »The averages I posted were calculated from active accounts that have at least 1 VR character. (i.e. - can start earning CP) An account is only considered active if it has been logged into in the past 30 days and played the game for a period of time.
You and I are the minority. I want a balanced game with good fights and I thought you did too. This is a good thing! A 600 CP advantage is huge.