I was at 580 before IC launch and all I did was pvp in small grp. If this goes live all progression is taken from me for months. I might just quit.
Let alone that sorc needs 600cp just to max dmg where stam only needs 300... This is Bulls*t
The problem with your approach Rich is that when you up the cap in a few months you will drive away new players all over again. Plus in the meantime you have alienated everyone who trusted you guys knew what you were doing when you introduced the system in the first place so they worked hard to min-max on that basis and trusted you not to give in to the lazy players who had just as much opportunity to do the work and get the CP but instead did very little and hoped for (and whinged for) a nerf.
The solution is to make pve leaderboards and pvp campaigns with CP's disabled and also allow an open campaign and leaderboard where people get to use that for which they worked so hard.
Personally, I would spend an equal amount of time on both campaigns/ pve environments but not everyone will want to imho.
Look at it another way.. the only reason you were winning fights, might have been because you have 580 CP, while the majority has apparently around 93 on PC... well that and sorc ofcourse...
talk about easy mode, sorc + 490 more CP !
I would not have a problem if they actually punished grinders. Sadly me and the majority of my smallscale pvp guild are above the cap that´s about to hit and most of us did not grind apart from the mandatory grind introduced with IC to get materials/jewelry lockbox items.
So we just loose any longterm character progression and are punished for having played the game. Thanks for nothing i guess.
pmn100b16_ESO wrote: »
So how did you manage to play before 1.6, when the champ system and 'progression' as you put it didn't exist? You still played everyday. This is no different. Just forget CPs even exist and it will be like playing 1.5 again. You are not being punished, you have earned the CPs and are already at cap, congrats. You can get back to the chance of balanced pvp in the months after Orsinium is released. Or are you saying you prefer imbalanced pvp based on time played?
Yeah, you can't believe everything posted on here, especially from those who have nothing else to do in life but play games and post on forums.
This is the sound of someone who wants to be offended, and thus reads meaning into words that isn't there.
Can u just please stop with this Egoistic stuff LET the NEW player come to the game and STAY JESUS give them a chance or we might have 100 people grinding CP points at the end !
jcasini222ub17_ESO wrote: »@Derra I'm not a player who needs endless character progression. I care more about the world yadda, yadda, but how would you have felt about spellcrafting as more 'progression'? Not knocking your choices, views or anything. Just curious what a player like you would have preferred spellcrafting or current champ system?
I really thought this game was fine with vr's and that adding spellcrafting would have been awesome.
Well i´ve started with 70CP like everyone at the beginning and earned those CP in pvp. I´ve played in a grp of 3 most of the time. So what´s your point exactly? It´s not like i started with a magical CP advantage and beat other players bc of that...
Also i don´t believe zos number of 94 for pc by one bit. If they count every account maybe bc they have tenthousands of inactive accountes sitting at ~70 cp from when the system got introduced.
I´d really like to know the average CP for PC for accounts with atleast 1 v14 that was played for atleast one hour per week in the last month.
TalonShina wrote: »Rather than a cap I think this is the better solution The amount of XP required to gain a Champion Point now scales with the number of total Champion Points you have. get rid of the cap idea but stick with this idea.
Lower numbers gain it quite fast once you hit say 501+ (just for the sake of the notes) your rate goes down and continues to go down in a reasonable way of course. Catch up mechanic and also not forcing people to bank CPs once they reach the cap only to possible reach the cap instantly when the cap goes up.
ZOS_RichLambert wrote: »I don't usually talk numbers, but here's some to chew on with regards to the number of champion points players have. The number of players that are going to be affected by the cap is very, very small.
- Average CP on PC - 93
- Average CP on PS4 - 46
- Average CP on XB1 - 44
pmn100b16_ESO wrote: »
So how did you manage to play before 1.6, when the champ system and 'progression' as you put it didn't exist? You still played everyday. This is no different. Just forget CPs even exist and it will be like playing 1.5 again. You are not being punished, you have earned the CPs and are already at cap, congrats. You can get back to the chance of balanced pvp in the months after Orsinium is released. Or are you saying you prefer imbalanced pvp based on time played?
So the average is around 100 for all the players and the cap is 500. Players will need 24 months in average to reach the cap. I hope that the catching up mechanic will be well implemented.ZOS_RichLambert wrote: »The averages I posted were calculated from active accounts that have at least 1 VR character. (i.e. - can start earning CP) An account is only considered active if it has been logged into in the past 30 days and played the game for a period of time.
ZOS_RichLambert wrote: »The averages I posted were calculated from active accounts that have at least 1 VR character. (i.e. - can start earning CP) An account is only considered active if it has been logged into in the past 30 days and played the game for a period of time.
nimander99 wrote: »501? Bad call, this is going to affect way more people than they let on, especially the people sitting at 400 or 350 right now, who will potentially hit 500 soon. Should have been 700 at minimum.
ZOS_RichLambert wrote: »I don't usually talk numbers, but here's some to chew on with regards to the number of champion points players have. The number of players that are going to be affected by the cap is very, very small.
- Average CP on PC - 93
- Average CP on PS4 - 46
- Average CP on XB1 - 44
Thanks for sharing additional info on how you arrived at that number. It seems reasonable to me, as a casual player who has been here since the beginning and has less than 200 CP. I do more in my limited game than just play my veteran characters to earn CP and I know I'm not alone in that (though every guild I'm in has at least one guy who appears to live in Cracked Wood Cave).ZOS_RichLambert wrote: »The averages I posted were calculated from active accounts that have at least 1 VR character. (i.e. - can start earning CP) An account is only considered active if it has been logged into in the past 30 days and played the game for a period of time.
+1 Insightful for clarifying and therefore validating the sample size. Now if only we knew what the total numbers of "active players" and "active Vet players" actually are...ZOS_RichLambert wrote: »The averages I posted were calculated from active accounts that have at least 1 VR character. (i.e. - can start earning CP) An account is only considered active if it has been logged into in the past 30 days and played the game for a period of time.
You won't lose those CPs though, you just won't be able to use them all for a while.nikolaj.lemcheb16_ESO wrote: »Wont change my canceling though since I am what you can call hardcore solo'er and we tend to get a lot of gametime which here equals a lot of CPs.
It is funny that Orcinium seems to cater to serious solo players.... except that the cap will keep them off playing it he he.