silky_soft wrote: »@Mcnick I'm 261cp and stand to benefit out of this. But I don't think the current formula is fair. We never asked for a penalty, just a cap and a reasonable way to catch up. We all thought there would be a cap between 600-800, not this low. We also thought that the catchup would just be a boost to enlightenment. Either by multiplying in tiers or permanent till a certain percentage of the cap, softcap. Both of these would require people to want CP and not hand it out for free.
But we got this instead
The first half of it up until the softcap is a great idea. Everything after is not so great. It rewards people now for grinding out as much xp as possible before the cap comes in. That trend of only being able to add 44cp for 500+ continues all the way. So investing time now will greatly benefit those people in the future.
There should be no penalty between soft and hard cap. Since they don't care about it costing us the same amount of xp per cp as it did the people over 2k. Keep the slight increase after hard cap till the next cap. Move the x3 from hard cap and place it at the next hard cap. This would allow for 'progression' for high cp earners, punish farmers/botters/exploiters who ruined it for everyone, a catch up for slower more casual players and not penalize the everyday players.
nimander99 wrote: »I don't understand why they didn't just remove CP effect from PVP and leave the PVE system intact... a whole bunch of math and programming, messing with a system for no reason IMHO.
And what happens when we are all close to or at 501 then the cap is raised? Do we go back to 400k per point or is everyone sped up until they get close to new cap then its rtard town all over again?
You didn't bother reading the formula did you?
nimander99 wrote: »I don't understand why they didn't just remove CP effect from PVP and leave the PVE system intact... a whole bunch of math and programming, messing with a system for no reason IMHO.
Because they need to be able to balance pve content too.
I understand what you are saying, but you have to consider a few things:
1. The power difference between the "soft cap" of 338 and the "hard cap" of 501 is not that great. It's far more important to have newer players accumulate CP at a faster rate until they get to the soft cap.
2. People are considering rushing now because there will be a penalty, not because there will be a cap.
3. If someone is at the new cap already when new content is released, what does that matter?
4. Penalizing people for being above the soft cap and in particular penalizing them with a x3 multiplier is a huge disincentive to playing. I mean, would they rather have people who are between the soft cap and the hard cap to play a bit more because they have a (relatively) short-term goal of getting to the cap, or just stop playing between now and when the cap is raised so they don't have to deal with penalties anymore?
Because for those of us that play the game organically and are happy when we get a champion point in as we go about our day (CP earned while unlocking chests are the best!), it feels like we will be penalized, particularly in instances where XP gain is unique, like questing and exploration).
And that is a huge disincentive to playing. Seriously, I've played since launch. I've never run out of things to do, because I take my time and I have varied interests, but when I first read about this, I felt completely discouraged from playing.
If you're replying to me:
1) The soft cap to me isn't about a about a power difference, but giving people a sense of progression for as long as possible (which yes includes a power difference even if minimal). Giving newer players the ability to catch up is solution addressing the power difference issue
2) People are rushing now because of the penalty in many cases yes but they also haven't really considered the penalty that awaits them at cap of 3X. This means that every experience point I earn right now to save me 30-44% a penalty is actually being taxed at 66% with an even greater penalty. The only reason I want to be at 501 CPs at the release of Osrinium is so that I'll have the maximum power possible to clear Maelstrom Arena to get the Gear I want from there. I'm sure you'll find that many others are thinking along those lines as well. I'm not looking forward to spending the next who knows however many months sitting at CP cap.
3) Yes it does because it eliminates the players sense of progression for the duration of their time at cap. They get to see the majority of other players all catching up to them and improving their characters and their character remains unchanged until the cap is raised. That's the whole scenario that the design of this formula is meant to prevent. (The up to 44% Softcap "penalty")
4. IMO The hard cap penalty is a long term plan. As people play an entire season at hard cap they will realize that grinding CPs really isn't going to help them in the future and that normal playing will get them to the hard cap each season and make that time playing enjoyable. Most grinders don't enjoy grinding, but they do enjoy the sense of progression that grinding brings.
I think the disincentive to play is there regardless of the penalty for those players at the cap. That's the major issue with the cap period, and there is no way to eliminate that with the implementation of the cap (unless they institute an alternate reward system for "Flavor" items or crowns or something for experience gained over the cap)
pmn100b16_ESO wrote: »The x3 multiplier is there to prevent people being at or near cap everytime they raise it. Coupled with the catchup system, they're attempting to bunch their playerbase into a narrower band of CPs, which I guess helps balance their newly designed content, along with balancing pvp.
There are of course going to be people at the 501 cap already and they are complaining about being penalised because of the x3 multiplier. But when the second cap arrives, the x3 penalty will be lifted and if all goes to plan, you will barely hit this cap before its raised again. Repeat for each cap raise and for most people you should find a continued progression of CP earning similar to how its working on live, with maybe a brief pause at cap for some of the more regular players. Its only the current cap of 501 some people are going to find themselves stuck at for a while and 'penalised' with the x3 multiplier.
dwemer_paleologist wrote: »this is straight up horrible, horrible
i love eso and i love pvp but,
there is 3 things ruining pvp for me right now:
1) these champion points
i will NEVER be able to catch up to people with those 501 CP, NEVER!
fact is i only have 278 champion points, and right now that means i pretty much get eaten alive by those with 350 or more champion points and most people have well over 500 and even 1000 champion points. ive played every day since beta and launch and i know for a fact i have played fairly and not grinded and grinded because i hate grinding!
yet those who grind thier brains out are allowed to be more powerfull then the rest of us? its not only unfair its down right mean of the developers to allow people to be so much more over powered like that.
why in heck are you letting people go way out in strength above others?
really terrible!
silky_soft wrote: »@Mcnick I'm 261cp and stand to benefit out of this. But I don't think the current formula is fair. We never asked for a penalty, just a cap and a reasonable way to catch up. We all thought there would be a cap between 600-800, not this low. We also thought that the catchup would just be a boost to enlightenment. Either by multiplying in tiers or permanent till a certain percentage of the cap, softcap. Both of these would require people to want CP and not hand it out for free.
But we got this instead
The first half of it up until the softcap is a great idea. Everything after is not so great. It rewards people now for grinding out as much xp as possible before the cap comes in. That trend of only being able to add 44cp for 500+ continues all the way. So investing time now will greatly benefit those people in the future.
There should be no penalty between soft and hard cap. Since they don't care about it costing us the same amount of xp per cp as it did the people over 2k. Keep the slight increase after hard cap till the next cap. Move the x3 from hard cap and place it at the next hard cap. This would allow for 'progression' for high cp earners, punish farmers/botters/exploiters who ruined it for everyone, a catch up for slower more casual players and not penalize the everyday players.
Personofsecrets wrote: »Additionally, the heavy cost of champion point once at the cap will cause nobody to catch up to players that have already achieved 700 + champion points. That means that players who have done lame grinding and exp exploits get to sit back and relax while the rest of the players, who will be clustered around the cap, will still be scrambling to catch up to those high cp players once the cap is increased.
CP being character only instead of account wide would solve a lot of issues.
@ZOS_RyanRuzich wrote: »We only triple the point values if you are over the current Champion Point cap—once we raise the cap, the values will return to normal.
silky_soft wrote: »@Mcnick I'm 261cp and stand to benefit out of this. But I don't think the current formula is fair. We never asked for a penalty, just a cap and a reasonable way to catch up. We all thought there would be a cap between 600-800, not this low. We also thought that the catchup would just be a boost to enlightenment. Either by multiplying in tiers or permanent till a certain percentage of the cap, softcap. Both of these would require people to want CP and not hand it out for free.
But we got this instead
The first half of it up until the softcap is a great idea. Everything after is not so great. It rewards people now for grinding out as much xp as possible before the cap comes in. That trend of only being able to add 44cp for 500+ continues all the way. So investing time now will greatly benefit those people in the future.
There should be no penalty between soft and hard cap. Since they don't care about it costing us the same amount of xp per cp as it did the people over 2k. Keep the slight increase after hard cap till the next cap. Move the x3 from hard cap and place it at the next hard cap. This would allow for 'progression' for high cp earners, punish farmers/botters/exploiters who ruined it for everyone, a catch up for slower more casual players and not penalize the everyday players.
And out of curiosity what would that equation be? after all they may not know how to do that maths stuff, you've seen the balancing *teases*
If ($TotalPoints < 338 or ($TotalPoints > 500 and $TotalPoints < 840)) { $cplvl = (($TotalPoints / ($cap ^ 0.95)) + 0.08) * 400000 } elseif ($TotalPoints > 337 and $TotalPoints < 501) { $cplvl = 400000 } else { $cplvl = (($TotalPoints / ($cap ^ 0.95)) + 0.08) * 400000 * 3 }
Personofsecrets wrote: »Additionally, the heavy cost of champion point once at the cap will cause nobody to catch up to players that have already achieved 700 + champion points. That means that players who have done lame grinding and exp exploits get to sit back and relax while the rest of the players, who will be clustered around the cap, will still be scrambling to catch up to those high cp players once the cap is increased.
This is a really good point, and I'd like to hear from @ZOS_RyanRuzich because on PTS, people are keeping their earned champion points and not their earned champion experience. There is a huge difference between the two, and the system as it is now is a gift to the grinders.
To explain, if you have 100 champion points now, you got them with 40 million xp worth of time and effort. A new player trying to get those same 100 points will only need to earn 9 million xp under the new system. The net result, you're being "robbed" of 31 million xp.
But if you have 1000 champion points, you got them with 400 million xp. A new player trying to catch up would need 1,400 million xp. Players with 1000 champion points are being gifted more than a billion champion xp by the new system.
Here's how it looks for everyone:
Everybody with fewer than 535 champion points will lose experience in the new system. If you have 140-500 champion points, you will lose more than 100 champion points worth of time and effort. Worse, there will be no way to catch up to those with 1000 champion points, because they are being gifted billions of xp!
Please let people keep their total earned champion experience in the new system, not just their champion points.
dwemer_paleologist wrote: »this is straight up horrible, horrible
i love eso and i love pvp but,
there is 3 things ruining pvp for me right now:
1) these champion points
i will NEVER be able to catch up to people with those 501 CP, NEVER!
fact is i only have 278 champion points, and right now that means i pretty much get eaten alive by those with 350 or more champion points and most people have well over 500 and even 1000 champion points. ive played every day since beta and launch and i know for a fact i have played fairly and not grinded and grinded because i hate grinding!
yet those who grind thier brains out are allowed to be more powerfull then the rest of us? its not only unfair its down right mean of the developers to allow people to be so much more over powered like that.
why in heck are you letting people go way out in strength above others?
really terrible!
2) the fact that crowd controll and forcing me to be knocked down on a constant basis and locked into place constantly completely overpowering me with high damage. for me makes pvp unplayable and honestly turns my stomach!
the devs seem to have also placed every few foot something in the enviroment that STOPs me from moving and i cant move!
that alone really pisses me off
I HATE IT!
3) the class imbalances:
its obvious that sorcerers (and used to be dragonights) DOMINNATED everything in pvp
every class should have the same effect and same identical ability damage as the other classes. and right now they dont.
XP Required = 100,000 + [CP Rank * (300,000/CP CAP)]
Everyone under 1k cp shouldnt have to gain more then 400k per cp if you ask me, then it would be a true catchup mechanic towards the top grinder. But thats just me..
Paulington wrote:
"Once you hit the cap of 600 it levels out and each CP over the cap requires 400k XP. This means that those people who continue playing will feel like they are progressing their character still and not having to earn millions of XP for ever infinitesimal gains. We have to remember that it is ultimately irrelevant if someone has 2,000 CP over the cap because they can only spend the cap so why artificially limit their CP gain rate? This game is "play your way", so if they want to grind CP before the cap so they can "cap out" as soon as it is raised, why not?"
I don't believe it is entirely "play your way" from ZoS's perspective. They don't want people to grind. The system going into place kills any motivation to grind CP above the cap. I think that is by design and an important objective for ZoS.
It does reward people who have been grinding away all along, and some people are bothered by this, but it will presumably cause them to stop doing so going forward.
Not sure how great a reward it is for the grinders, though. If they plan to raise the cap by 100 or so CP at a time, the grinders will have 100 or so CP advantage over people at the cap for awhile every time the cap goes up. The difference between 0 and 100 CP is large. Between 500 and 600, 1000 and 1100, not so much.
Paulington wrote:
"Once you hit the cap of 600 it levels out and each CP over the cap requires 400k XP. This means that those people who continue playing will feel like they are progressing their character still and not having to earn millions of XP for ever infinitesimal gains. We have to remember that it is ultimately irrelevant if someone has 2,000 CP over the cap because they can only spend the cap so why artificially limit their CP gain rate? This game is "play your way", so if they want to grind CP before the cap so they can "cap out" as soon as it is raised, why not?"
I don't believe it is entirely "play your way" from ZoS's perspective. They don't want people to grind. The system going into place kills any motivation to grind CP above the cap. I think that is by design and an important objective for ZoS.
It does reward people who have been grinding away all along, and some people are bothered by this, but it will presumably cause them to stop doing so going forward.
Not sure how great a reward it is for the grinders, though. If they plan to raise the cap by 100 or so CP at a time, the grinders will have 100 or so CP advantage over people at the cap for awhile every time the cap goes up. The difference between 0 and 100 CP is large. Between 500 and 600, 1000 and 1100, not so much.
I think a plain cap would pretty much kill the motivation to grind above the cap. To me, the x3 penalty kills the motivation to play above the cap (and below the cap as well, once the XP per CP is significantly larger than 400k.)