Cloak Needs A Nerf

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  • killingspreeb16_ESO
    killingspreeb16_ESO
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    SHIELDS HAVE ALREADY BEEN NERFED... shall I say it again? Shields are 50% less effective now. Shut. The. Hell. Up.

    And dmg is nerfed too you know?oh wait maybe youre a sorc since dmg still insane for them maybe you dind't notice that.
  • killingspreeb16_ESO
    killingspreeb16_ESO
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    Master_Kas wrote: »

    Hush don't you dare say anything about sorcerers. It's so weak compared to nightblades, no defense besides their shield which isn't even OP.

    Look at the nightblades nerf them , with their cloakspamming. There is NO way for a poor sorcerer to break their cloak making it useless.

    Let the sorcs spam their hardened ward with no regen/cost penalty and absorb/migate damage like tank-built characters while wearing skirts and a staff while putting out higher burst :trollface:

    /bow to our sorc overlord,their class is too weak no defense or utility0 CC and low dmg and they are countered by everything! Im glad the sorc class have so many good player!
    Edited by killingspreeb16_ESO on September 30, 2015 5:08AM
  • Derra
    Derra
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    revonine wrote: »

    Overload hits pretty hard man, 10K easy even with the damage reduction. Though it's weak to DK reflect and defensive stance. I do agree on the other ultimates though they're pretty meh in PvP.

    Yeh it hit´s hard. But it´s kind of a troll mechanic. If you start a fight with 1000 ultimate anyone without reflect will inevitably die to it if he´s not able to outheal ~10k dps in pvp. It´s an ultimate with little to no use when used with below 160 ultimate against a competent opponent but insanely powerful when used with more. I don´t like the mechanic at all.
    Also the third skill bar added to it is kind of gamebreaking when it comes to duels.
    Edited by Derra on September 30, 2015 10:47AM
    <Noricum>
    I live. I die. I live again.

    Derra - DC - Sorc - AvA 50
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  • Derra
    Derra
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    Soulac wrote: »

    If every class defends themselves with the same mechanic it's boring.
    Nb should never get a class Shield or a strong heal, never. That's what cloak is for.
    It's defense, escape and used to attack/counter the enemy without taking dmg directly to your health.

    Well funnel health + sap is a stronger heal even when used on pvp target than anything resto staff has to offer apart from stacking healing springs.
    I would not say that NB heals are weak AT ALL.

    Ofc it´s the same mechanic/theory as with sorc heals. Be in stealth a bit tick up by funnel attack again.
    Edited by Derra on September 30, 2015 10:53AM
    <Noricum>
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  • Maulkin
    Maulkin
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    Derra wrote: »

    Well funnel health + sap is a stronger heal even when used on pvp target than anything resto staff has to offer apart from stacking healing springs.
    I would not say that NB heals are weak AT ALL.

    I'm in love with Swallow Soul on my NB. It kicks off a ~1.5k HoT against PvP targets and 3k HoT against mobs. Non-crit values I may add. The animation is also almost non-existent on the target so half the time people don't know what they are taking damage from and from which direction.

    It's cheaper than Rapid Regen (500 mana cost, hello!), offers double the heal and does very very decent damage (11k crits against mobs, ~5k crits against players).

    It's an all around beast of skill imo. Would love it on my Sorc, it'd be the first skill on my bar along with Streak.
    EU | PC | AD
  • Master_Kas
    Master_Kas
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    Derra wrote: »

    Make cloak an ultimate and give NBs a classshield. Everybody happy.

    If it scales of max stamina then sign me up ;) Imagine the trolls with dodgerolling and a 9kish damage shield that absorbs magic and physical damage :trollface:
    Edited by Master_Kas on September 30, 2015 11:04AM
    EU | PC
  • Araxleon
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    I dont really agree with the bolded part above.

    Every gap closer completely nullifies the use of Bolt Escape, they also costs less to cast and causes dmg.

    Focused Charge + morphs 22m (templar)
    Teleport Strike + morphs 22m (nightblade)
    Critical Strike + morphs 22m (two-handed)
    Shield Charge + morphs 22m (one-handed&shield)
    *Dragon Leap 20-28m (dragonknight) ultimate

    All these skills cover more distance than the 15m you travel with bolt escape.

    The only thing is needed to counter bolt escape is decent reaction time + one of the gap closers listed above.

    Speed buffs are also very effective to catch bolting sorcs because you loose momentum after each bolt. This makes movement with bolt escape + speed buff slower than expected/intended in addition to the huge magicka drain.

    gap closers counter cloak already also (bringing you close + AOE)

    And dmg is nerfed too you know?oh wait maybe youre a sorc since dmg still insane for them maybe you dind't notice that.

    some people dont realize they never really nerfed shields (aside from shield breaker set)

    lol 50% less damage 50% less shield strength

    some people are just sily ;P
  • Derra
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    Araxleon wrote: »

    gap closers counter cloak already also (bringing you close + AOE)
    some people dont realize they never really nerfed shields (aside from shield breaker set)

    lol 50% less damage 50% less shield strength


    some people are just sily ;P

    And this coming from someone telling sorcs to man up and use alternate self defense mechanism.

    Shield reduction in pvp was 15% dmg reduction was 20% in 1.6. So shields became 5% weaker compared to dmg right there. This continues with more effective ways to stack dmg than maxstat in 1.7 and results in shields being approximatly 20% less effective when compared to raw dmg numbers than they were in 1.6.
    But thanks again for proving that you - the self proclaimed expert nightblade theorycrafter - know nothing.
    Edited by Derra on September 30, 2015 11:55AM
    <Noricum>
    I live. I die. I live again.

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  • vamp_emily
    vamp_emily
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    Funny how people think Cloaking is OP. Last night I was PvPing and died 11 times before I even got a kill. I was thinking my kill counter was off.


    If you want a friend, get a dog.
    AW Rank: Grand Warlord 1 ( level 49)

  • Bashev
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    vamp_emily wrote: »
    Funny how people think Cloaking is OP. Last night I was PvPing and died 11 times before I even got a kill. I was thinking my kill counter was off.
    Cloak is OP combined with shadow image.

    Because I can!
  • vamp_emily
    vamp_emily
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    Bashev wrote: »
    Cloak is OP combined with shadow image.

    Well I never used shadow but I know I was trying to cloak the heck out of danger and could never get far before I had 10 EPs pounding on me.

    If you want a friend, get a dog.
    AW Rank: Grand Warlord 1 ( level 49)

  • Xeven
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    They nerfed shields 5%, bastion was nerfed, HW's 33% bonus no longer applies to outside cyrodiil values, and yep shield breaker. Shields were heavily nerfed @Araxleon.

    If youre going to kill anyone, shield or not, you have to burst them, you know that. Spamming WB only works on scrubs. Shields are fine.

    Edited by Xeven on September 30, 2015 2:06PM
  • Tdroid
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    Some of the defense for Cloak is regarding a Stamblade, which I suppose is fair. They have little magicka and less regen, making their claking ability fairly manageable if pressed. But entering cloak more or less at any given time, like Magicka Nightblade can, is something of a problem for the overral balance for the game. Not so much for its escape ability, but more for its battlefield mobility and ganking benefits. Not to mentioned its DoT cleanse or guaranteed critical hit, plus the ability to aggro mobs onto your enemies.

    My solution would be to make one of the cloaks stamina based, so all nightblades have roughly equal access to it, then to either give it diminishing returns on duration, diminishing returns for cost effectiveness or reduce regen when cloaked. That way Stamblades wouldn't be hurt any more by it than Magblades. It could even be possible to make these nerfs specific to the Imperial City, since the tight environments and mobs gives the cloaks a lot of versitility and power, while not nearly as much in the open fields of Cyrodiil.
  • Tdroid
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    melodeath wrote: »
    i like how now another abbility is beeing decided to be messed with while the core issues are still at play..

    how about return soft caps ?
    how about remove cp system so theres is atleast a fair fight instead of the numerous times where 1 beats the other for simply having more cp (happends alot)

    "Yes, please" to the return of soft caps and removing the CP system. Or at least reworking the CP system. It is far too powerful in general.

    As an attachment to this idea, I would say that there should be some reward for getting through the soft cap and reaching a hard cap(say, a bonus % of crit chance or whatever), so that there could be some reason to go for it. But that it would also require sacrificing other stats.
  • revonine
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    The only realistic advantage I see is an easier time getting past the crap ton on NPCS ZOS stuffed into the city. Cloak was FIXED to working as intended since 1.6 but there was no issue that patch as players laughed as that poor pathetic NB tried to cloak away only for every single attack to pull him out of cloak again. There was no issue when it wasn't working properly funny how that is isn't it?
    People are fooling themselves and jumping on hate trains I've seem this crap in every MMO I've ever played especially from that games forums. Why why do I keep taking part in MMO forums. Ignorance would have been bliss.
  • Master_Kas
    Master_Kas
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    Tdroid wrote: »
    Some of the defense for Cloak is regarding a Stamblade, which I suppose is fair. They have little magicka and less regen, making their claking ability fairly manageable if pressed. But entering cloak more or less at any given time, like Magicka Nightblade can, is something of a problem for the overral balance for the game. Not so much for its escape ability, but more for its battlefield mobility and ganking benefits. Not to mentioned its DoT cleanse or guaranteed critical hit, plus the ability to aggro mobs onto your enemies.

    My solution would be to make one of the cloaks stamina based, so all nightblades have roughly equal access to it, then to either give it diminishing returns on duration, diminishing returns for cost effectiveness or reduce regen when cloaked. That way Stamblades wouldn't be hurt any more by it than Magblades. It could even be possible to make these nerfs specific to the Imperial City, since the tight environments and mobs gives the cloaks a lot of versitility and power, while not nearly as much in the open fields of Cyrodiil.

    This. Finally someone :<
    EU | PC
  • LoreRiley
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    babanovac wrote: »

    That's just the thing, NBs are the only ones left that have this escape mechanic. All the rest of the classes have to stay in the fight and die.

    Also, if a player is not very good, he should die. Getting away in pvp is a skill in itself, and should not be reserved to a single class.

    Im sorry but that is the dumbest logic ever. Nightblades are meant for stealth and escaping thats their core mech. If you wanted to get out of a fight you should just roll a NB or a Sorc.
    There are so many *** counters but you guys are just too dumb to use em.

    Magelight

    Dks use Firebreath in the general direction and temps use puncturing sweeps simple and there are far more counters. You dont see me complaining about Sorc sheilds,DK Resistance or Temp heals. Thats because they are core mechanics exclusive to that class.
  • Cathexis
    Cathexis
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    The best explanation I have heard for the problem is this:

    Magicka nightblades currently have the ability to control when a fight begins AND when it ends, at any time, irrespective of counters.
    This rationale was used to implement changes to bolt escape and it's morphs (yes it had counters too, you just didn't use them).
    Subsequently, no other class now currently has this capacity.
    The exact same rationale applies here: a class has the absolute capacity to dictate the terms of a fight, and it has been determined, by popular opinion, that that capacity is imbalanced.
    Edited by Cathexis on October 1, 2015 9:15PM
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  • Xeven
    Xeven
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    Cathexis wrote: »
    The best explanation I have heard for the problem is this:

    Magicka nightblades currently have the ability to control when a fight begins, and when it ends, irrespective of counters.
    This rationale was used to implement changes to bolt escape and it's morphs (yes it had counters too, you just didn't use them).
    Subsequently, no other class now currently has this capacity.
    The exact same rationale applies here: a class has the absolute capacity to dictate the terms of a fight, and it has been determined, by popular opinion, that that capacity is imbalanced.

    <3
  • killingspreeb16_ESO
    killingspreeb16_ESO
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    Derra wrote: »

    And this coming from someone telling sorcs to man up and use alternate self defense mechanism.

    Shield reduction in pvp was 15% dmg reduction was 20% in 1.6. So shields became 5% weaker compared to dmg right there. This continues with more effective ways to stack dmg than maxstat in 1.7 and results in shields being approximatly 20% less effective when compared to raw dmg numbers than they were in 1.6.
    But thanks again for proving that you - the self proclaimed expert nightblade theorycrafter - know nothing.

    they are still too strong,the only class other than Wb spammer that deal more than 5k dmg like nothing is the sorcerer and thanks too those shield they are still the top class,after cloak nerf WTB a change to shield thanks,before you say shieldbreaker no thanks that set is too situational and work well only with a bow and in my opinion still useless.
  • tennotsukai87
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    thats your problem.

    Lightning flood is imo a small range aoe.
    Try using caltrops, steel tornado, bombard, lightning form, encase -_-, runes -_-, mines -__-,
    impulse, mage light u.u

    Seriously cloak doesnt need a nerf (i play a stam sorc).
    Aspect of terror (fear) is what needs the nerfing!!!

    Actually, I do use mines, streak, and lightning form (3 ability bars). I'm not going to take up 2-3 slots on a lesser version of mage light. Hell, because of shield breaker, I now have to have an additional heal on my second bar. I don't use encase, but I will be looking into that. I'm sure that's not what will work though as liquid lightning probably covers just as much, if not more, area. Then again, I'm only speculating, since I've never used the spell but have seen it on videos. As for your other ideas, I'm magicka so using a stamina based ability would just mean death for me. Also, I did state I use detect potions; however, now that I've had enough time to get use to their quickslot location and use them efficiently I am still unable to find NBs using cloak. Honestly, I don't have a problem with fear, but that's just me.
  • kadar
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    I sincerely hope I encounter these legendary Magicka NBs described in this thread (I might learn things). They who can perform such spectacular feats of strength solely because of the OP-ness of Cloak ability. They who dance in and out of combat without taking any damage. Mercilessly killing all opponents without chance for counter play.

    Meanwhile the MNBs I see in the real world typically fall to your basic counters. Even when they do escape it's no big cause they can't do any damage. ..
  • revonine
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    I sincerely hope I encounter these legendary Magicka NBs described in this thread (I might learn things). They who can perform such spectacular feats of strength solely because of the OP-ness of Cloak ability. They who dance in and out of combat without taking any damage. Mercilessly killing all opponents without chance for counter play.

    Meanwhile the MNBs I see in the real world typically fall to your basic counters. Even when they do escape it's no big cause they can't do any damage. ..

    Lol I don't see these gods either. I think I perform pretty well as a magblade but I don't cloak from opponent to opponent leaving a trail of death raking up their stones and sleeping with their wives (while cloaked).
    I get my kills from outplaying my opponent now in this patch more than ever.
    Edited by revonine on September 30, 2015 11:30PM
  • Derra
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    revonine wrote: »

    Lol I don't see these gods either. I think I perform pretty well as a magblade but I don't cloak from opponent to opponent leaving a trail of death raking up their stones and sleeping with their wives (while cloaked).
    I get my kills from outplaying my opponent now in this patch more than ever.

    Nobody believed the sorc when they said that. I don´t think anyone is going to believe the NB stating the same :open_mouth:
    <Noricum>
    I live. I die. I live again.

    Derra - DC - Sorc - AvA 50
    Derrah - EP - Sorc - AvA 50

  • Rittings
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    Dudes, just equip a skill that reveals hidden enemies. Problem solved.
  • Knootewoot
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    Cathexis wrote: »
    The best explanation I have heard for the problem is this:

    Magicka nightblades currently have the ability to control when a fight begins, and when it ends, irrespective of counters.
    This rationale was used to implement changes to bolt escape and it's morphs (yes it had counters too, you just didn't use them).
    Subsequently, no other class now currently has this capacity.
    The exact same rationale applies here: a class has the absolute capacity to dictate the terms of a fight, and it has been determined, by popular opinion, that that capacity is imbalanced.

    Every class can control when a fight begins. Just stealth and wait for someone to walk by and attack.

    Many people already said it.. cloak is OP.. if combined with shadow. Or you could say.. cloak is not OP because not everyone wants or uses shadow. Then they say.. if you not use shadow you don't use your class abilities right (as if everyone NB should use shadow). So basically... cloak is not OP.. it's shadow.

    So keep cloak as it is and nerf shadow.
    ٩(͡๏̯͡๏)۶
    "I am a nightblade. Blending the disciplines of the stealthy agent and subtle wizard, I move unseen and undetected, foil locks and traps, and teleport to safety when threatened, or strike like a viper from ambush. The College of Illusion hides me and fuddles or pacifies my opponents. The College of Mysticism detects my object, reflects and dispels enemy spells, and makes good my escape. The key to a nightblade's success is avoidance, by spell or by stealth; with these skills, all things are possible."
  • kadar
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    Derra wrote: »

    Nobody believed the sorc when they said that. I don´t think anyone is going to believe the NB stating the same :open_mouth:

    No one believed Sorcs because in their case, it wasn't true. This is a case of, "My skill got nerfed, and you have a strong skill. Therefore your skill should be nerfed TOO." This is a toxic mentality for a game with so many underlying problems already. A more comparable nerf was BE to Roll Dodge. Not BE to Cloak.

    ZOS may nerf cloak, but they will take 3 years to do it. By the time they get around to it, everyone will have learned to effectively counter cloak with the many counters ZOS has already give us (like many people are already doing). Then the nerf will hit. "Oh no ZOS! Why you nerf Cloak! We actually realized that it wasn't so OP in the first place, now the skill is useless!" :(

    I wish ZOS believed in balance tweaks instead of the NERF HAMMER OF THOR (dramatic effect intended).
  • Bashev
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    No one believed Sorcs because in their case, it wasn't true. This is a case of, "My skill got nerfed, and you have a strong skill. Therefore your skill should be nerfed TOO." This is a toxic mentality for a game with so many underlying problems already. A more comparable nerf was BE to Roll Dodge. Not BE to Cloak.

    ZOS may nerf cloak, but they will take 3 years to do it. By the time they get around to it, everyone will have learned to effectively counter cloak with the many counters ZOS has already give us (like many people are already doing). Then the nerf will hit. "Oh no ZOS! Why you nerf Cloak! We actually realized that it wasn't so OP in the first place, now the skill is useless!" :(

    I wish ZOS believed in balance tweaks instead of the NERF HAMMER OF THOR (dramatic effect intended).
    You can add the same logic to already nerfed DK skills talons and reflected scales.

    Because I can!
  • kadar
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    Bashev wrote: »
    You can add the same logic to already nerfed DK skills talons and reflected scales.

    "This is a toxic mentality for a game with so many underlying problems already."
  • dodgehopper_ESO
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    Based on nb passives, cloak is also the "nb rune focus". I play a templar as my main, and i think this proposal is bad. I do think that all classes and abilities ought to be eventually duplicatable between guild skills and spellcrafting. That type of change would really continue the flavor of past tes games.
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