Knootewoot wrote: »Being a nightblade is playing on easy mode, if you nerf cloak they might actually have to try.
Have you tried one? Please make a magicka NB and see how well you fare in PvP. Less damage then stamina counterpart and more squishy due to mostly light armor users. Cloak nerfed would not make much difference since not everybody spams it (except if it fails all the time) but it would hurt some magblade builds.
Lately I hope they nerf it. Then, when people are done with their sorcs and DK's and stamblades, will want to try something else. And when they try magblade they will cry for cloak to be better. And I will laugh while I play CU
ZOS_GinaBruno wrote: »Hi everyone, thanks for all your feedback. We are looking at several options to limit the number of times Shadow Cloak can be cast in a row. However, unlike Bolt Escape, there are multiple ways of countering Shadow Cloak so we want to be very careful with any change we ultimately make. One of the possibilities we're exploring is reducing your Magicka regeneration while Shadow Cloak is active.
Any change we make will be in a future update, though we don't have a solid time frame at this time.
In my opinion cloak is only 'op' in certain situations. For example in a 1v1 and sometimes 1vx encounters if you can successfully cloak and get out of range of aoe's its pretty much a 100% chance you're going to escape that fight(WHICH MEANS THE NERF CRYERS ARE STILL ALIVE AND NOT DEAD)and theres no other skill with such a high chance of escaping i dont believe, except maybe bolt escape. However the problem that most of the nerf cryers are crying about is how they keep dying because somebody is using cloak. Cloak does not damage you, cloak does not 'dictate the fight', cloak simply puts 1 of the squishiest builds out of harms way for a few seconds and yes you can spam cloak but that costs the nb alot of resources anyway so if your fighting somebody who is perma cloaking just save up your resources because when they attack you, you'll have more resources than them, on the assumption that the nb doesn't have really high recovery and your not throwing caltrops out of desperation because the first throw didn't find the nb and if the nb does have high recovery then they probably will not have enough damage to instantly burst you down anyway. It literally just comes down to l2p issues and i say that from my experience playing as a v16 magic nb and fighting nb's with my v16 sorc and v16 dk>.> l2p! please! before crying nerf ruins the game anymore!!!!!
shade to teleport to when away from the detector.
TheNephilimCrow wrote: »
TheNephilimCrow wrote: »
CP has not played the NB; that or he does not know very much about it. He tried to say that shades are a suitable replacement for cloak in another thread, then proceeded to claim that the NB had good burst heals:/ Let him do more research and he will figure it out.
Furthermore focus on what your build needs rather what builds dont need. More=betterIn my opinion cloak is only 'op' in certain situations. For example in a 1v1 and sometimes 1vx encounters if you can successfully cloak and get out of range of aoe's its pretty much a 100% chance you're going to escape that fight(WHICH MEANS THE NERF CRYERS ARE STILL ALIVE AND NOT DEAD)and theres no other skill with such a high chance of escaping i dont believe, except maybe bolt escape. However the problem that most of the nerf cryers are crying about is how they keep dying because somebody is using cloak. Cloak does not damage you, cloak does not 'dictate the fight', cloak simply puts 1 of the squishiest builds out of harms way for a few seconds and yes you can spam cloak but that costs the nb alot of resources anyway so if your fighting somebody who is perma cloaking just save up your resources because when they attack you, you'll have more resources than them, on the assumption that the nb doesn't have really high recovery and your not throwing caltrops out of desperation because the first throw didn't find the nb and if the nb does have high recovery then they probably will not have enough damage to instantly burst you down anyway. It literally just comes down to l2p issues and i say that from my experience playing as a v16 magic nb and fighting nb's with my v16 sorc and v16 dk>.> l2p! please! before crying nerf ruins the game anymore!!!!!
If you´re not able to dictate a fight with an abilitie that instantly gives you the initiative at any given point in a fight i feel sorry for your abilities - but you should not be arguing about what´s op and what not.
A sorc can dictate the fight with streak/bol and they´re visible while doing so...[/quoi
Furthermore focus on what your build needs rather what builds dont need. More=betterIn my opinion cloak is only 'op' in certain situations. For example in a 1v1 and sometimes 1vx encounters if you can successfully cloak and get out of range of aoe's its pretty much a 100% chance you're going to escape that fight(WHICH MEANS THE NERF CRYERS ARE STILL ALIVE AND NOT DEAD)and theres no other skill with such a high chance of escaping i dont believe, except maybe bolt escape. However the problem that most of the nerf cryers are crying about is how they keep dying because somebody is using cloak. Cloak does not damage you, cloak does not 'dictate the fight', cloak simply puts 1 of the squishiest builds out of harms way for a few seconds and yes you can spam cloak but that costs the nb alot of resources anyway so if your fighting somebody who is perma cloaking just save up your resources because when they attack you, you'll have more resources than them, on the assumption that the nb doesn't have really high recovery and your not throwing caltrops out of desperation because the first throw didn't find the nb and if the nb does have high recovery then they probably will not have enough damage to instantly burst you down anyway. It literally just comes down to l2p issues and i say that from my experience playing as a v16 magic nb and fighting nb's with my v16 sorc and v16 dk>.> l2p! please! before crying nerf ruins the game anymore!!!!!
If you´re not able to dictate a fight with an abilitie that instantly gives you the initiative at any given point in a fight i feel sorry for your abilities - but you should not be arguing about what´s op and what not.
A sorc can dictate the fight with streak/bol and they´re visible while doing so...[/quoi
I think you are confused about this skill, it is not 100% that the nb can successfully cloak therefor i can not get the 'initiative at any given point in a fight' and im arguing about cloak being op or not because its relevant to the post.
TheNephilimCrow wrote: »
ZOS_GinaBruno wrote: »Hi everyone, thanks for all your feedback. We are looking at several options to limit the number of times Shadow Cloak can be cast in a row. However, unlike Bolt Escape, there are multiple ways of countering Shadow Cloak so we want to be very careful with any change we ultimately make. One of the possibilities we're exploring is reducing your Magicka regeneration while Shadow Cloak is active.
Any change we make will be in a future update, though we don't have a solid time frame at this time.
Except that there are multiple ways of countering Bolt Escape...
Invasion, Critical Charge, Teleport Strike, Path of Darkness + Bow Dodge Roll, knockdowns, long duration stuns like Petrify, etc. etc.
Also, unlike Cloak, BE does not allow you to "escape" while staying in the vicinity to follow up with a counter attack.
I personally don't feel Cloak needs a nerf, but I wish you guys would reconsider the damage you did to the Sorc class by hamstringing one of their defining abilities.
The_Outsider wrote: »ZOS_GinaBruno wrote: »Hi everyone, thanks for all your feedback. We are looking at several options to limit the number of times Shadow Cloak can be cast in a row. However, unlike Bolt Escape, there are multiple ways of countering Shadow Cloak so we want to be very careful with any change we ultimately make. One of the possibilities we're exploring is reducing your Magicka regeneration while Shadow Cloak is active.
Any change we make will be in a future update, though we don't have a solid time frame at this time.
Except that there are multiple ways of countering Bolt Escape...
Invasion, Critical Charge, Teleport Strike, Path of Darkness + Bow Dodge Roll, knockdowns, long duration stuns like Petrify, etc. etc.
Also, unlike Cloak, BE does not allow you to "escape" while staying in the vicinity to follow up with a counter attack.
I personally don't feel Cloak needs a nerf, but I wish you guys would reconsider the damage you did to the Sorc class by hamstringing one of their defining abilities.
This has already been talked about quite a bit in this thread and others. Gap Closers don't counter BE in the same way things counter Cloak. Spells/abilities that cancelled/nullified BE's effect completely, would be considered counters (DK chains would count I guess). Gap Closers just allow an individual to keep up (maybe).
Knockdowns and CC also counter....everything. So you could count them I guess if you really want to?
The_Outsider wrote: »ZOS_GinaBruno wrote: »Hi everyone, thanks for all your feedback. We are looking at several options to limit the number of times Shadow Cloak can be cast in a row. However, unlike Bolt Escape, there are multiple ways of countering Shadow Cloak so we want to be very careful with any change we ultimately make. One of the possibilities we're exploring is reducing your Magicka regeneration while Shadow Cloak is active.
Any change we make will be in a future update, though we don't have a solid time frame at this time.
Except that there are multiple ways of countering Bolt Escape...
Invasion, Critical Charge, Teleport Strike, Path of Darkness + Bow Dodge Roll, knockdowns, long duration stuns like Petrify, etc. etc.
Also, unlike Cloak, BE does not allow you to "escape" while staying in the vicinity to follow up with a counter attack.
I personally don't feel Cloak needs a nerf, but I wish you guys would reconsider the damage you did to the Sorc class by hamstringing one of their defining abilities.
This has already been talked about quite a bit in this thread and others. Gap Closers don't counter BE in the same way things counter Cloak. Spells/abilities that cancelled/nullified BE's effect completely, would be considered counters (DK chains would count I guess). Gap Closers just allow an individual to keep up (maybe).
Knockdowns and CC also counter....everything. So you could count them I guess if you really want to?
Generally when one uses a gap opener they intended to get at range. If someone uses a gap closer the goal of using said skill is negated as you end back at square 1, with an enemy in melee range. Seeing as gap closers have minimum range requirements using a short range gap opener is a good way to line oneself up for a gap closer. Unless the short duration stun or slight damage are the intended purpose of the skill, in which case sure, gap closers don't counter either. Blocking on the other hand does wonders against that.
The_Outsider wrote: »The_Outsider wrote: »ZOS_GinaBruno wrote: »Hi everyone, thanks for all your feedback. We are looking at several options to limit the number of times Shadow Cloak can be cast in a row. However, unlike Bolt Escape, there are multiple ways of countering Shadow Cloak so we want to be very careful with any change we ultimately make. One of the possibilities we're exploring is reducing your Magicka regeneration while Shadow Cloak is active.
Any change we make will be in a future update, though we don't have a solid time frame at this time.
Except that there are multiple ways of countering Bolt Escape...
Invasion, Critical Charge, Teleport Strike, Path of Darkness + Bow Dodge Roll, knockdowns, long duration stuns like Petrify, etc. etc.
Also, unlike Cloak, BE does not allow you to "escape" while staying in the vicinity to follow up with a counter attack.
I personally don't feel Cloak needs a nerf, but I wish you guys would reconsider the damage you did to the Sorc class by hamstringing one of their defining abilities.
This has already been talked about quite a bit in this thread and others. Gap Closers don't counter BE in the same way things counter Cloak. Spells/abilities that cancelled/nullified BE's effect completely, would be considered counters (DK chains would count I guess). Gap Closers just allow an individual to keep up (maybe).
Knockdowns and CC also counter....everything. So you could count them I guess if you really want to?
Generally when one uses a gap opener they intended to get at range. If someone uses a gap closer the goal of using said skill is negated as you end back at square 1, with an enemy in melee range. Seeing as gap closers have minimum range requirements using a short range gap opener is a good way to line oneself up for a gap closer. Unless the short duration stun or slight damage are the intended purpose of the skill, in which case sure, gap closers don't counter either. Blocking on the other hand does wonders against that.
Know what ya mean for sure. The difference I see is that Gap Closers don't "Ctrl+Z" the effect of the Opener. They still allow for the distance to be traveled.
Whereas when cloak is countered, the entire effect of the skill is null.
I assume this is the logic ZOS is using when the BE doesn't have "Multiple" counters like Cloak. Plus it would be the only one, if they DID consider Gap Closer a counter...
The_Outsider wrote: »The_Outsider wrote: »ZOS_GinaBruno wrote: »Hi everyone, thanks for all your feedback. We are looking at several options to limit the number of times Shadow Cloak can be cast in a row. However, unlike Bolt Escape, there are multiple ways of countering Shadow Cloak so we want to be very careful with any change we ultimately make. One of the possibilities we're exploring is reducing your Magicka regeneration while Shadow Cloak is active.
Any change we make will be in a future update, though we don't have a solid time frame at this time.
Except that there are multiple ways of countering Bolt Escape...
Invasion, Critical Charge, Teleport Strike, Path of Darkness + Bow Dodge Roll, knockdowns, long duration stuns like Petrify, etc. etc.
Also, unlike Cloak, BE does not allow you to "escape" while staying in the vicinity to follow up with a counter attack.
I personally don't feel Cloak needs a nerf, but I wish you guys would reconsider the damage you did to the Sorc class by hamstringing one of their defining abilities.
This has already been talked about quite a bit in this thread and others. Gap Closers don't counter BE in the same way things counter Cloak. Spells/abilities that cancelled/nullified BE's effect completely, would be considered counters (DK chains would count I guess). Gap Closers just allow an individual to keep up (maybe).
Knockdowns and CC also counter....everything. So you could count them I guess if you really want to?
Generally when one uses a gap opener they intended to get at range. If someone uses a gap closer the goal of using said skill is negated as you end back at square 1, with an enemy in melee range. Seeing as gap closers have minimum range requirements using a short range gap opener is a good way to line oneself up for a gap closer. Unless the short duration stun or slight damage are the intended purpose of the skill, in which case sure, gap closers don't counter either. Blocking on the other hand does wonders against that.
Know what ya mean for sure. The difference I see is that Gap Closers don't "Ctrl+Z" the effect of the Opener. They still allow for the distance to be traveled.
Whereas when cloak is countered, the entire effect of the skill is null.
I assume this is the logic ZOS is using when the BE doesn't have "Multiple" counters like Cloak. Plus it would be the only one, if they DID consider Gap Closer a counter...
However when you cast cloak it is basically a magicka dodge roll. It forces attacks to miss and if morphed for it still purges dots. Now I would write up the purge the same as streak's damage, but unless you are within range of a RML user you still force attacks to miss and I have managed several times to survive heavy fire by spamming cloak ineffectively just to dodge attacks.
The_Outsider wrote: »The_Outsider wrote: »ZOS_GinaBruno wrote: »Hi everyone, thanks for all your feedback. We are looking at several options to limit the number of times Shadow Cloak can be cast in a row. However, unlike Bolt Escape, there are multiple ways of countering Shadow Cloak so we want to be very careful with any change we ultimately make. One of the possibilities we're exploring is reducing your Magicka regeneration while Shadow Cloak is active.
Any change we make will be in a future update, though we don't have a solid time frame at this time.
Except that there are multiple ways of countering Bolt Escape...
Invasion, Critical Charge, Teleport Strike, Path of Darkness + Bow Dodge Roll, knockdowns, long duration stuns like Petrify, etc. etc.
Also, unlike Cloak, BE does not allow you to "escape" while staying in the vicinity to follow up with a counter attack.
I personally don't feel Cloak needs a nerf, but I wish you guys would reconsider the damage you did to the Sorc class by hamstringing one of their defining abilities.
This has already been talked about quite a bit in this thread and others. Gap Closers don't counter BE in the same way things counter Cloak. Spells/abilities that cancelled/nullified BE's effect completely, would be considered counters (DK chains would count I guess). Gap Closers just allow an individual to keep up (maybe).
Knockdowns and CC also counter....everything. So you could count them I guess if you really want to?
Generally when one uses a gap opener they intended to get at range. If someone uses a gap closer the goal of using said skill is negated as you end back at square 1, with an enemy in melee range. Seeing as gap closers have minimum range requirements using a short range gap opener is a good way to line oneself up for a gap closer. Unless the short duration stun or slight damage are the intended purpose of the skill, in which case sure, gap closers don't counter either. Blocking on the other hand does wonders against that.
Know what ya mean for sure. The difference I see is that Gap Closers don't "Ctrl+Z" the effect of the Opener. They still allow for the distance to be traveled.
Whereas when cloak is countered, the entire effect of the skill is null.
I assume this is the logic ZOS is using when the BE doesn't have "Multiple" counters like Cloak. Plus it would be the only one, if they DID consider Gap Closer a counter...
The design goals for this Stretch Goal can be summarized below -
Goal #1 – Design a fun, interesting stealth mechanic, and classes that are not seen as “Easy Mode” by non-stealthers.
Goal #2 - Do not design a class that is centered around a strong opener, stun, and vanish with long/unlimited stealth, nor a class that can hide, one-shot, vanish again
Goal #3 – Design a class that has the ability to be very active and sought-after, either in RvR groups or as roamers
Goal #4 – Design a class that some non-traditional stealthers want to play
Goal #5 – Design a class that requires skill to play well, and not just unlimited patience
Goal #6 – Design a system where a gank group of stealthers is not possible
Goal #7 – Design a system that doesn’t affect the launch date of the game
Detect Potions, Radiant Magelight, Any form of AoE, Caltrops, Revealing Flare, Piercing Mark, NPCs, Roaming Bosses, Charge Attacks. It's your fault for not using the counters available, don't come to the forums and complain about an issue that only affects lazy individuals.
Was having a look at what camelot unchained is upto, and couldn't but notice the Stealth post @ http://camelotunchained.com/v2/stretch-goals/The design goals for this Stretch Goal can be summarized below -
Goal #1 – Design a fun, interesting stealth mechanic, and classes that are not seen as “Easy Mode” by non-stealthers.
Goal #2 - Do not design a class that is centered around a strong opener, stun, and vanish with long/unlimited stealth, nor a class that can hide, one-shot, vanish again
Goal #3 – Design a class that has the ability to be very active and sought-after, either in RvR groups or as roamers
Goal #4 – Design a class that some non-traditional stealthers want to play
Goal #5 – Design a class that requires skill to play well, and not just unlimited patience
Goal #6 – Design a system where a gank group of stealthers is not possible
Goal #7 – Design a system that doesn’t affect the launch date of the game
Wonder if a few of those points were influenced by ESO...
ZOS_GinaBruno wrote: »Hi everyone, thanks for all your feedback. We are looking at several options to limit the number of times Shadow Cloak can be cast in a row. However, unlike Bolt Escape, there are multiple ways of countering Shadow Cloak so we want to be very careful with any change we ultimately make. One of the possibilities we're exploring is reducing your Magicka regeneration while Shadow Cloak is active.
Any change we make will be in a future update, though we don't have a solid time frame at this time.
a.skelton92 wrote: »Was having a look at what camelot unchained is upto, and couldn't but notice the Stealth post @ http://camelotunchained.com/v2/stretch-goals/The design goals for this Stretch Goal can be summarized below -
Goal #1 – Design a fun, interesting stealth mechanic, and classes that are not seen as “Easy Mode” by non-stealthers.
Goal #2 - Do not design a class that is centered around a strong opener, stun, and vanish with long/unlimited stealth, nor a class that can hide, one-shot, vanish again
Goal #3 – Design a class that has the ability to be very active and sought-after, either in RvR groups or as roamers
Goal #4 – Design a class that some non-traditional stealthers want to play
Goal #5 – Design a class that requires skill to play well, and not just unlimited patience
Goal #6 – Design a system where a gank group of stealthers is not possible
Goal #7 – Design a system that doesn’t affect the launch date of the game
Wonder if a few of those points were influenced by ESO...
Does not matter how much Camelot Unchained preaches they are going to make the best most balanced PvP game ever, I would rather cut off my own hands than have to play that tacky piece of ***. Fair enough when they said "we would rather see good gameplay than graphics" but nothing could have prepared me for the horror that awaited me behind that 'screenshots' hyperlink. Its laughable.. When they initially said gameplay over graphics I thought it was just going to be like WoW on low settings.. The hideousness of that game will haunt my dreams forever..
The_Outsider wrote: »The_Outsider wrote: »ZOS_GinaBruno wrote: »Hi everyone, thanks for all your feedback. We are looking at several options to limit the number of times Shadow Cloak can be cast in a row. However, unlike Bolt Escape, there are multiple ways of countering Shadow Cloak so we want to be very careful with any change we ultimately make. One of the possibilities we're exploring is reducing your Magicka regeneration while Shadow Cloak is active.
Any change we make will be in a future update, though we don't have a solid time frame at this time.
Except that there are multiple ways of countering Bolt Escape...
Invasion, Critical Charge, Teleport Strike, Path of Darkness + Bow Dodge Roll, knockdowns, long duration stuns like Petrify, etc. etc.
Also, unlike Cloak, BE does not allow you to "escape" while staying in the vicinity to follow up with a counter attack.
I personally don't feel Cloak needs a nerf, but I wish you guys would reconsider the damage you did to the Sorc class by hamstringing one of their defining abilities.
This has already been talked about quite a bit in this thread and others. Gap Closers don't counter BE in the same way things counter Cloak. Spells/abilities that cancelled/nullified BE's effect completely, would be considered counters (DK chains would count I guess). Gap Closers just allow an individual to keep up (maybe).
Knockdowns and CC also counter....everything. So you could count them I guess if you really want to?
Generally when one uses a gap opener they intended to get at range. If someone uses a gap closer the goal of using said skill is negated as you end back at square 1, with an enemy in melee range. Seeing as gap closers have minimum range requirements using a short range gap opener is a good way to line oneself up for a gap closer. Unless the short duration stun or slight damage are the intended purpose of the skill, in which case sure, gap closers don't counter either. Blocking on the other hand does wonders against that.
Know what ya mean for sure. The difference I see is that Gap Closers don't "Ctrl+Z" the effect of the Opener. They still allow for the distance to be traveled.
Whereas when cloak is countered, the entire effect of the skill is null.
I assume this is the logic ZOS is using when the BE doesn't have "Multiple" counters like Cloak. Plus it would be the only one, if they DID consider Gap Closer a counter...
Yes bolt does have multiple counters. Range attacks up to 45 meters, chains, silver leesh, other sorcs, negate, charge abilities, stuns, knockdown, interupt.
The difference with cloak being instantly nullified is that the counters only indirectly affect the opponent. They don't disable the opponent and only sometimes put them at a disadvantage. Often, it only delays the inevitable. When you counter bolt, it always puts the sorc at a disadvantage.