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This game is so frustratingly easy, and I just can't take it anymore

  • Proteus1
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    I have to agree with the OP. This is a great game but the effortless PVE isn't particularly engaging at all.

    To be clear, I'm talking about the solo leveling/questing experience. It just doesn't provide enough of a challenge to keep me interested for large chunks of time. I really like the combat in ESO, but I no longer feel like I have to play well to succeed. While I'm out questing I can just stand in the red and spam any one or two buttons to win.

    I've been playing off and on since the beta, so I know this game has had its difficulty iterated upon several times. I know that the solo mini bosses have been tweaked here and there even going back to before release. Some of this was probably necessary considering the game has to accommodate people of all skill levels. Some/many people found a few of those encounters a bit over-tuned, and they couldn't bring friends in to help them out. I understand that having a player just be stuck without the ability to progress further in the story was an unacceptable situation.

    What concerns me though is that now other aspects of the game have taken the nerf bat too, and as a result the game just feels kinda "bleh". The questing experience is proving to be a bit too un-engaging for my taste, to the point where I find myself logging out due to boredom.

    It seems that regular quest mobs now have less health, do less damage, and maybe have even had their combat mechanics tweaked (they seem to spend inordinate amounts of time standing there doing nothing). Pulling a three pack of mobs higher level than you used to take some strategy (target prioritization, crowd control, positioning, etc.). Now I can literally just stand there spamming a few buttons and not lose more than 15-20% of my health.

    I've also noticed that certain quests have been mechanically changed. The "Wyrd Tree" quest used to have you fight a mini boss inside the tree, where you would have to run to one of 4? npcs to protect you. This has been changed so that you now fight mobs outside the tree, and you only have run to one npc to protect you (so now there's no possible way to screw this up). There's still a fight in the tree itself, but it's basically just like fighting any other regular mob. Was this change really necessary?

    I've seen a few threads about this topic, with responses claiming that we (the complainers) are just better at the game now. This is demonstrably false. It's clear that there have been many changes to the game's difficulty, in many different areas. Some of these changes just go too far. In my humble opinion, simply letting people bring friends in on the solo instance boss fights would have been the best change to make the game more accessible. As it is now there's very little incentive for me to improve my character, think about my build, keep my gear current, etc.. For what it's worth I'm not running an optimal set up here. I'm just leveling using gear I find while putting points in this and that, with no real plan for my character's build.

    Before I go, I should note that I am NOT a "hardcore" game player. I'm not into the Dark Souls series, I generally loathe frustrating game experiences, and the highest I ever got in this game was Vet rank 3. I work long hours six days a week, with little time for games (unless I'm sick like I am today :( ). I'm probably the epitome of a casual gamer. I know some folks here will tell me to go do pvp or wait until end game for a challenge, but I actually like the questing/leveling experience in MMOs.
    Edited by Proteus1 on April 16, 2015 3:29PM
  • Rolo42
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    You're not a casual gamer by today's definition, which is "I don't want to expend any effort, to think, to fail or to try again now give me my trophy just for participating." That is what the game is "tuned" to...exclusively.
    Edited by Rolo42 on April 16, 2015 8:18PM
  • Dahveed
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    Rolo42 wrote: »
    You're not a casual gamer by today's definition, which is "I don't want to expend any effort, to think, to fail or to try again now give me my trophy just for participating." That is what the game is "tuned" to...exclusively.

    Welcome to what I call the Baby Generation.

    It's not just in video games, it's everywhere. People expect to just chat on their damn cell phones at work all day and get paid for it.

    As Louis CK says, this is literally the worst generation of self-entitled d-bags in human history.
  • Xithian
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    I really wish there was some challenging content for solo players. Even just one quest line through each zone would be wonderful... completely optional and there to break up the monotony of blindly following the quest arrow. (I've already done every quest for every faction. I don't need to read the quests.) My normal character is doing content 8 levels above himself to keep it fun. My secondary character is playing with no magic items and only weapon skills and I'm having a harder time finding plain gear without enchants and traits than I am keeping up in combat.

    True fact... I killed Doshia on my latest character with like three hits. I must've critted on a bash when I went to interrupt. That's content raised to my level. Remember when people got stuck on that quest because they actually had to learn how to fight?
    Edited by Xithian on April 17, 2015 3:22AM
  • Dahveed
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    Xithian wrote: »
    I really wish there was some challenging content for solo players. Even just one quest line through each zone would be wonderful... completely optional and there to break up the monotony of blindly following the quest arrow. (I've already done every quest for every faction. I don't need to read the quests.) My normal character is doing content 8 levels above himself to keep it fun. My secondary character is playing with no magic items and only weapon skills and I'm having a harder time finding plain gear without enchants and traits than I am keeping up in combat.

    True fact... I killed Doshia on my latest character with like three hits. I must've critted on a bash when I went to interrupt. That's content raised to my level. Remember when people got stuck on that quest because they actually had to learn how to fight?

    It's frustrating how they just immediately bring out the nerf bat every time a few noobs forget how to press buttons.

    I had the same experience as you when I got to lvl 30 for part of the main quest. I just breezed through everything and beat up the last boss in a matter of seconds.

    It was so anti-climactic it was almost heart breaking. I have truly lost motivation to get through anything now, it's like the game treats me like a 4 year old child.
  • KrayzieBone_88
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    It would be awesome if all solo-dungeons had a difficulty slider for easy to legendary modes and there were achievements associated with them. Seems like this would be easy to implement - just make them all instanced when u enter. The solo dungeons are just laughable right now - u can spam 4 shot the "bosses" even if they are 3 vet levels above u.

    The solo PVE game really is mind numbingly easy. My v1 Templar is plowing through a v4 zone including world bosses just spamming 2 buttons...that is not at all engaging. I last at most 45minutes a session doing that until I am so unbelievably bored I just quit.
  • Ojustaboo
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    Agree with the OP.

    There's making most things so that they aren't geared at the over geared hard core player and there's making things so that you can blindly bash one button and not have to worry.


    I brought a 2nd hand Wii U with Mario 3D World and seriously some of those levels are more challenging, require more thought, require a few retries than 99% of the PVE stuff in ESO

    When I look at most of my PS3 games and the few I have on the PS4, again most aren't pressing one button, you have to think, yoj die, you have to retry, so I don't buy the point it's been made easy for the console crows, most console gamers I know, love a challenging game.

    It gives it almost zero replay value, I am leveling another alt at the moment, but am simply trying to get it to end level asap for PvP, and I originally was looking forwards to taking my time leveling him up, but it's simply zero challenge meaning zero fun.

    I shouldn't have to run around naked in order for things to be a little harder, I shouldn't have to skip hole zones to try and find myself in non out leveled areas.

    When I look at Morrowind, Oblivion, Fallout 3 etc, as solo games, I died a lot, I had challenging parts in numerous places, I just seem to be finding very very few now in ESO, it's not because I'v e played the game and know what I'm doing, I've played other ESO games far longer and if I start new characters on them, they still offer me challenging gameplay.

    So I'm not entirely sure what market they are aiming ESO at, but they are in danger of a lot of people getting bored very quickly.

    To me, leveling alts is a big part of any games longevity and if I haven't got to think while I do it, then I will get bored very quickly.

    In beta, the main thing that made this the number one must have game for me was the mages and fighters guild quests. Now look at them, in bog standard non crafted gear,

    I had to stop and wait for Doshia to morph, 2 hits and she was nearly dead, I could have hit her once more and not given her the time to morph, I let her morph, then 2 secs later she was dead, didn't have to destroy one orb.

    Or the mages guild, Gutsripper used to be a challenging but doable fight where I had to often run away, up the steps etc and it took me a few attempts and wasn't over in 3 secs. Now I simply stood there, didn't even have to move from the centre and he was dead in a few hist.

    Today I went into Glenumba, to the forest bit where when the game was first released, the English was mistakenly in german (cant remember name) You used to go in the tree and have 4 different npc's and have to run to the right one during the fight, even this has been dumbed down so there's only one in there.

    All this has done is made me only interested ion the PvP side of ESO when a year ago I was looking forwards to spending months leveling various alts up thorough all 3 factions.

    One of my biggest complaints in my original run through was no xp disabler as I love to complete all areas and kept finding myself over leveled. Now with the game so dumbed down it's even worse.

    I want to enjoy it, I really do. It's only my guild that keeps me here at the moment.

    I am in no way a very good player either skillwise (and the fact that I die rarely if ever in PvE says something about how easy the game has become) , but just because I'm not that good does not mean I don't want to think or have any challenges.


  • Alphashado
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    After reading this thread and other similar threads, it's becoming very clear that the majority of people saying it's gotten too easy are people talking about playing their alts through 1-50 normal quest content.

    There are some that say the most difficult group content is easy, but that is rare. The vast majority of players find most Veteran Content more than sufficiently challenging.

    The main issue here seems to be experienced ESO players going back to low level content and finding it ridiculously easy. This is normal for any MMO. After you have been through the content once, it's only natural that the next time through it's going to be easier. And even easier the next time through.

    I've noticed a lot of comments about how this content was nerfed. It was not nerfed. Nothing about the low level zones has changed one bit aside from a few bosses like Doshia. Most of the 1-50 content is exactly how it was the first time you went through it. So all those fond memories of how you struggled the first time through are no more than a function of you learning the game. Just like new players are learning the game now.

    The only thing that I see being a valid concern are Champion Points. Obviously an alt with Champion points is going to be very powerful in low level content and this is something ZoS should find a way to address. But again that doesn't change my point because new players don't have any Champion Points.

    Nothing besides a few bosses has changed. The low level zones are exactly how they were when you played through them the first time. They just seem easier because you aren't a newb anymore. Leave them alone so new players can struggle, learn the game, then come back and complain about how easy it is the 2cnd time through.

    EDIT: As a side note, try to solo a group dungeon if you are absolutely starving for a challenge on your lowbie.


    Edited by Alphashado on April 19, 2015 8:00PM
  • Ojustaboo
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    Alphashado wrote: »

    The main issue here seems to be experienced ESO players going back to low level content and finding it ridiculously easy. This is normal for any MMO. After you have been through the content once, it's only natural that the next time through it's going to be easier. And even easier the next time through.

    That's only true to a point though

    I played Lotro for years and before they seriously nerfed it, it was still fun taking alts through the same areas. Sure it wasn't as hard as the first time, sure you understood the mechanics of areas better etc, but a lot of it was still challenging. You used to get an undying achievement in Lotro if you made it to 15 or 20 (can't remember which now) without dying, I was in a largish guild for years and few of us managed to get it on alts no matter how much we tried, even if we tried to play it safe.

    Roll on a few years and Lotro has been dumbed down to the point where anyone can use any random skill and will be extremely unlucky if they don't get the undying skill, and this was the main reason I stopped playing Lotro, as someone who loves having various alts and in no hurry for them to get to end level, this entire aspect of the game was ruined for me by their changes.

    The trouble with ESO is that almost any challenging content below 50 is now non existent. I'm happy to go around learning my new alt skill set, getting achievements,. finding a lot of it fairly easy, providing I get to bits fairly regularly that are a challenge (especially solo) but I'm finding very few.

    On Lotro for example, there were small l bosses that were challenging in all almost all areas, in ESO they tend to be in dungeons only and even if you did go into a public dungeon and find a boss that was challenging, all it takes is for a few other people to be in there and the boss is dead in seconds.

    The example I was on about in my previous post was the Wyrd Tree, this entire fight/quest has been changed a LOT from what it was on release, sure it is a boss but was never a really hard boss, but even so, it was made much easier, the whole quest changed, this is my complaint, keep a few things challenging please, that's all I'm asking.

    I shouldn't have to go into a group dungeon solo or run around with a lvl 1 weapon at level 12 naked just to have a bit of a challenge.

    Another separate problem is the speed I level and that if I spend a night in PvP, I usually gain a level meaning the PvE content is even easier. And this was a problem I had on my first run thorough ESO too (and I pleaded for them to introduce an XP disabler at the time

    http://forums.elderscrollsonline.com/en/discussion/85858/too-much-xp-need-a-way-of-disabling-it/p1 )

    which is obviously only going to be a bigger problem on the second etc alt.

    I did the two starter islands and I loved the quests, I loved all the hard work gone into designing those two areas, but it's wasted in a way as I get to see it once and then zero reason to ever go back, and if I create another alt now, due to the leveling speed, I shall miss them out.

    A way to disable XP or for areas to scale would make so much of this content re-playable to a lot more people and it seems such a waste for so much beautiful content to only be seen once or twice in early levels.

    I love the ESO world but the trouble is, most of it I have no reason to visit again once I've done it and this is a real shame.



    Edited by Ojustaboo on April 19, 2015 8:30PM
  • Alphashado
    Alphashado
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    Ojustaboo wrote: »
    Alphashado wrote: »

    The main issue here seems to be experienced ESO players going back to low level content and finding it ridiculously easy. This is normal for any MMO. After you have been through the content once, it's only natural that the next time through it's going to be easier. And even easier the next time through.

    That's only true to a point though

    I played Lotro for years and before they seriously nerfed it, it was still fun taking alts through the same areas. Sure it wasn't as hard as the first time, sure you understood the mechanics of areas better etc, but a lot of it was still challenging. You used to get an undying achievement in Lotro if you made it to 15 or 20 (can't remember which now) without dying, I was in a largish guild for years and few of us managed to get it on alts no matter how much we tried, even if we tried to play it safe.

    Roll on a few years and Lotro has been dumbed down to the point where anyone can use any random skill and will be extremely unlucky if they don't get the undying skill, and this was the main reason I stopped playing Lotro, as someone who loves having various alts and n no hurry for them to get to end level, this entire aspect of the game was ruined for me by their changes.

    The trouble with ESO is that almost any challenging content below 50 is now non existent. I'm happy to go around learning my new alt skill set, getting achievements,. finding a lot of it fairly easy, providing I get to bits fairly regularly that are a challenge (especially solo) but I'm finding very few.

    On Lotro for example, there were small l bosses that were challenging in all almost all areas, in ESO they tend to be in dungeons only and even if you did go into a public dungeon and find a boss that was challenging, all it takes is for a few other people to be in there and the boss is dead in seconds.

    The example I was on about in my previous post was the Wyrd Tree, this entire fight/quest has been changed a LOT from what it was on release, sure it is a boss but was never a really hard boss, but even so, it was made much easier, the whole quest changed, this is my complaint, keep a few things challenging please, that's all I'm asking.

    I shouldn't have to go into a group dungeon solo or run around with a lvl 1 weapon at level 12 naked just to have a bit of a challenge.

    Another separate problem is the speed I level and that if I spend a night in PvP, I usually gain a level meaning the PvE content is even easier.

    I did the two starter islands and I loved the quests, I loved all the hard work gone into designing those two areas, but it's wasted in a way as I get to see it once and then zero reason to ever go back, and if I create another alt now, due to the leveling speed, I shall miss them out.

    A way to disable XP or for areas to scale would make so much of this content re-playable to a lot more people and it seems such a waste for so much beautiful content to only be seen once or twice in early levels.

    I love the ESO world but the trouble is, most of it I have no reason to visit again once I've done it and this is a real shame.



    The option to turn off XP would come with it's own issues. For example people would shut their XP off at lvl 49 and dominate the sub 50 Cyrodiil Campaign. It would be loaded with twinks.

  • Ojustaboo
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    Alphashado wrote: »

    The option to turn off XP would come with it's own issues. For example people would shut their XP off at lvl 49 and dominate the sub 50 Cyrodiil Campaign. It would be loaded with twinks.

    Hmm, you have a point.

    Mind you it's pretty easy for someone to create over the top armour etc on their main and pass it to their alt now, plus the alt can spend all the mains champ points.

    But as you say, someone could stay at 49 permanently.

    Not sure of an easy way round that as I would love an xp disabler, I suppose there are ways, such as only allowing xp disablers below a certain level or only allowing them between certain levels providing you haven't done x amount of quests on a particular area, but them it becomes overly complicated.
  • Razzak
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    Ojustaboo wrote: »
    Alphashado wrote: »

    The option to turn off XP would come with it's own issues. For example people would shut their XP off at lvl 49 and dominate the sub 50 Cyrodiil Campaign. It would be loaded with twinks.

    Hmm, you have a point.

    Mind you it's pretty easy for someone to create over the top armour etc on their main and pass it to their alt now, plus the alt can spend all the mains champ points.

    But as you say, someone could stay at 49 permanently.

    Not sure of an easy way round that as I would love an xp disabler, I suppose there are ways, such as only allowing xp disablers below a certain level or only allowing them between certain levels providing you haven't done x amount of quests on a particular area, but them it becomes overly complicated.

    I've been wanting an XP disabler since launch. But that's mostly for treasure chests, exploration, dungeons and maybe some other parts. That way, I would not find myself constantly being 4-6 levels above anything in 1-50 and could actually do dungeons while questing. Now I have to wait until I reach Vet and do them while pledging, since Vet levels offer much better relation between zone level Vs my char's level.
  • RainfeatherUK
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    No, the above point about it being easy for just vets with ESO experience is just crap. Period.

    I play with a couple of girl gamers, neither of which are proficient at gaming. The least skilled of them required me as a bodyguard in a lot of content in our last game because she simply found elements of it too difficult.

    She's actually bored of this game already and she's hardly begun. The game has been neutered to a pathetic state. One where you can kill bosses naked for goodness sake.

    I can reiterate till im blue in the face, that I appreciate not everyone is of equal skill. But to have a game that challenges nobody with half a brain - just isn't acceptable.

    People are quitting in droves because, not only is the game not what it was, its been reduced to a point where you can go naked like I did yesterday and solo mobs in reapers march (AD) as a level 20 character. I'm literally just facerolling my way through level 40+ mobs without even having to bother.

    If this had been Aion, or any other game I'd played, a ranged mob of that level would have likely 1 shot me.

    I don't know who is responsible for the difficulty of this game but pull your head out of your ass. Even my casual friends find it boring.
    Edited by RainfeatherUK on April 20, 2015 7:51AM
  • AngryNord
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    Razzak wrote: »
    xp disabler

    YES! PLEASE! This game needs an XP disabler so bad! Preferrably yesterday! The alternative of course would be to lower the XP gained from the initial quests by as much as 50% but I Guess that'd cause a Riot...
  • Sevalaricgirl
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    The problem was that the main quest (solo content) was b@tching hard before unless you went staff or they nerfed it. Now mind you, this was before they fixed the stamina builds. Now that the stamina builds are viable, they could up the difficulty on bosses and make people happy.

    Honestly, I was quite surprised at how easy it is to do dolmens now. The only thing I wanted easier was the solo bosses, not roll over easy, but not have to use a staff or die hard.

    They shouldn't have put solo only content in the game in the first place. It always backfires. In other games, if you have trouble with a boss, you just bring someone else in to help you. Everyone's happy. ZOS made a mistake that they can't fix.

  • Ojustaboo
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    AngryNord wrote: »
    Razzak wrote: »
    xp disabler

    YES! PLEASE! This game needs an XP disabler so bad! Preferrably yesterday! The alternative of course would be to lower the XP gained from the initial quests by as much as 50% but I Guess that'd cause a Riot...

    One of the things putting me off subscribing is that it says we get a 10% XP boost, I'm more likely to sub if we had as you suggest a minus 50% XP

  • Proteus1
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    Alphashado wrote: »
    After reading this thread and other similar threads, it's becoming very clear that the majority of people saying it's gotten too easy are people talking about playing their alts through 1-50 normal quest content.

    There are some that say the most difficult group content is easy, but that is rare. The vast majority of players find most Veteran Content more than sufficiently challenging.

    The main issue here seems to be experienced ESO players going back to low level content and finding it ridiculously easy. This is normal for any MMO. After you have been through the content once, it's only natural that the next time through it's going to be easier. And even easier the next time through.

    I've noticed a lot of comments about how this content was nerfed. It was not nerfed. Nothing about the low level zones has changed one bit aside from a few bosses like Doshia. Most of the 1-50 content is exactly how it was the first time you went through it. So all those fond memories of how you struggled the first time through are no more than a function of you learning the game. Just like new players are learning the game now.

    The only thing that I see being a valid concern are Champion Points. Obviously an alt with Champion points is going to be very powerful in low level content and this is something ZoS should find a way to address. But again that doesn't change my point because new players don't have any Champion Points.

    Nothing besides a few bosses has changed. The low level zones are exactly how they were when you played through them the first time. They just seem easier because you aren't a newb anymore. Leave them alone so new players can struggle, learn the game, then come back and complain about how easy it is the 2cnd time through.

    EDIT: As a side note, try to solo a group dungeon if you are absolutely starving for a challenge on your lowbie.



    There's a reason the majority of the people saying it's now too easy are returning players; those people actually have a frame of reference to compare the current game to. Obviously, if you had never played the game before, you wouldn't have any idea what it was like previously.

    Also, I can't believe that the lower level content out in the world wasn't adjusted. Either that or player health pools, mitigation and damage received massive buffs. Regular mobs seem to die about twice as quickly as they once did. Elite mobs like the trolls, etc. are much easier than they once were. Obviously changes to quests like the Wyrd Tree quest can't just be my imagination. Furthermore, how did I get better at the game by not playing it?

  • kevlarto_ESO
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    A lot of the encounters in the game were harder, people complained they were to hard, so they adjusted them and this is what we got, I think the average mmo player is not looking for a game in nightmare mode, they just want to play and hang out with friends, mmo's tend to be more social, you could always play with out armor, or low level armor, or maybe mmo's are just not for you.. /shrug
  • mbradfo2_ESO
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    I played in alpha and beta, as well as at launch.

    For me, the game wasn't difficult then -- but you could definitely get your behind handed to you, even by at level mobs.

    However, one of the reasons I abandoned ESO as well as other "action" games ( a la Wildstar) was that I don't want to have to fight for every victory. Here and there, now and then, that's fun, but I play MMO's to interact with other players, explore a world and kill some monsters to unwind after a long day. I don't need the stress of always having the best build or best gear or simply always being on point in order to experience the game world. That's why I stuck with WoW for so long (ugh) and why I play FFXIV as my sub game currently. I don't always need to be focusing in those games to have fun and hang out with friends.

    I suspect I am not in the minority here and the gamers who want a tough experience where each victory feels like an adrenaline rush are not as numerous as you think.
  • Dixa
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    I watch plenty of streamers or so-called guide youtube videos where people with terrible builds take days to kill anything.

    the game also gets a bump up in difficulty after 40, and again in VR areas. if you are not keeping your gear within a few levels through crafting it will not feel that easy.

    however these changes are warranted now. back when balreth and doshia were hard, there was nothing but complaining on these forums about it. the MASSES want to SOLO quest/story content, reliving their daggerfall/morrowind/oblivion/skyrim days. it has to be accessible for all classes regardless of good or poor build choices.

    dungeons are still difficult when your group composition is not ideal and you pug nothing but melee. that is where the difficulty should lie, and remain.
  • Dixa
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    Dahveed wrote: »
    Xithian wrote: »
    I really wish there was some challenging content for solo players. Even just one quest line through each zone would be wonderful... completely optional and there to break up the monotony of blindly following the quest arrow. (I've already done every quest for every faction. I don't need to read the quests.) My normal character is doing content 8 levels above himself to keep it fun. My secondary character is playing with no magic items and only weapon skills and I'm having a harder time finding plain gear without enchants and traits than I am keeping up in combat.

    True fact... I killed Doshia on my latest character with like three hits. I must've critted on a bash when I went to interrupt. That's content raised to my level. Remember when people got stuck on that quest because they actually had to learn how to fight?

    It's frustrating how they just immediately bring out the nerf bat every time a few noobs forget how to press buttons.

    I had the same experience as you when I got to lvl 30 for part of the main quest. I just breezed through everything and beat up the last boss in a matter of seconds.

    It was so anti-climactic it was almost heart breaking. I have truly lost motivation to get through anything now, it's like the game treats me like a 4 year old child.

    has nothing to do with anything. you can't have a freedom-of-build system when only a handful of builds can clear the content.

    i had no problem downing balreth and doshia first on a nightblade in the beta and then on a sorcerer in live. others however had seriously hard times killing it because their builds were not ideal even at that low level. you could have watched dozens of streams this weekend of people with moronic-given-the-game-system-inter-dependencies builds that probably worked in skyrim dying to balreth and doshia.

    there are plenty of skull and crossbones bosses on the world maps that will take your lunch money still. captain bones for example, summons two buddies. one is a sorc that auto attacks you for 4-5k on a tank spec'd character who has at most 12k health at that point. because it's from a lightning staff, you can't even use defensive posture to absorb or deflect one. CC+high burst dps is required, or a dedicated healer.

    for those that carefully plan their build and understand the games systems, the content will feel easy until you are back up to VR. for the rest, it's about right. no matter how easy the content is, it is still a long time to vr content unless you farming crabs.
    Edited by Dixa on April 20, 2015 12:21PM
  • Dahveed
    Dahveed
    ✭✭✭✭✭
    Alphashado wrote: »
    After reading this thread and other similar threads, it's becoming very clear that the majority of people saying it's gotten too easy are people talking about playing their alts through 1-50 normal quest content.

    There are some that say the most difficult group content is easy, but that is rare. The vast majority of players find most Veteran Content more than sufficiently challenging.

    The main issue here seems to be experienced ESO players going back to low level content and finding it ridiculously easy. This is normal for any MMO. After you have been through the content once, it's only natural that the next time through it's going to be easier. And even easier the next time through.

    I've noticed a lot of comments about how this content was nerfed. It was not nerfed. Nothing about the low level zones has changed one bit aside from a few bosses like Doshia. Most of the 1-50 content is exactly how it was the first time you went through it. So all those fond memories of how you struggled the first time through are no more than a function of you learning the game. Just like new players are learning the game now.

    The only thing that I see being a valid concern are Champion Points. Obviously an alt with Champion points is going to be very powerful in low level content and this is something ZoS should find a way to address. But again that doesn't change my point because new players don't have any Champion Points.

    Nothing besides a few bosses has changed. The low level zones are exactly how they were when you played through them the first time. They just seem easier because you aren't a newb anymore. Leave them alone so new players can struggle, learn the game, then come back and complain about how easy it is the 2cnd time through.

    EDIT: As a side note, try to solo a group dungeon if you are absolutely starving for a challenge on your lowbie.


    You've come to my thread saying this exact same thing, and I've given you the same response, as have others.

    A lot of these people are NEW players with very little skill, as they admit themselves. I am level 32 on my brand new character, my first ever ESO character, and the game is just absolutely moronic. I can't even imagine the level of mental retardation required to fail at a quest in ESO.

    These are NOT just overgeared vets pwning everything with their god toons. It is NEW players, coming in, getting bored to tears.

    Hell when I was level 20 I went to Rift and eastmarch looking for a challenge, and even then I could take out level 30-40 npcs without breaking much of a sweat.

    It's so simple and faceroll it's completely mind numbing.
  • Dixa
    Dixa
    ✭✭✭
    I find it incredibly funny this thread exists on the same page as the following:

    http://forums.elderscrollsonline.com/en/discussion/166171/hardest-quest-npc#latest
  • Tomg999
    Tomg999
    ✭✭✭✭
    While it could be a tad harder, I don't mind the way it is now, and prefer that they err on the side of it being too easy. It's like being too cold vs too hot - there's only so much you can take off.
    A year ago I was stuck on Doshia & the alternate Lyris for over a week each. It was very frustrating, and both were required quests.
    On my current alt, I just quickly did some main quests and jumped ahead to the next area and dug into those quests while poking around two areas ahead looking for skyshards & wayshrines. It's easy to find a challenge.
  • RedTalon
    RedTalon
    ✭✭✭✭✭
    If anything expect it to get easier in the coming days
  • Alphashado
    Alphashado
    ✭✭✭✭✭
    ✭✭
    Dahveed wrote: »
    Alphashado wrote: »
    After reading this thread and other similar threads, it's becoming very clear that the majority of people saying it's gotten too easy are people talking about playing their alts through 1-50 normal quest content.

    There are some that say the most difficult group content is easy, but that is rare. The vast majority of players find most Veteran Content more than sufficiently challenging.

    The main issue here seems to be experienced ESO players going back to low level content and finding it ridiculously easy. This is normal for any MMO. After you have been through the content once, it's only natural that the next time through it's going to be easier. And even easier the next time through.

    I've noticed a lot of comments about how this content was nerfed. It was not nerfed. Nothing about the low level zones has changed one bit aside from a few bosses like Doshia. Most of the 1-50 content is exactly how it was the first time you went through it. So all those fond memories of how you struggled the first time through are no more than a function of you learning the game. Just like new players are learning the game now.

    The only thing that I see being a valid concern are Champion Points. Obviously an alt with Champion points is going to be very powerful in low level content and this is something ZoS should find a way to address. But again that doesn't change my point because new players don't have any Champion Points.

    Nothing besides a few bosses has changed. The low level zones are exactly how they were when you played through them the first time. They just seem easier because you aren't a newb anymore. Leave them alone so new players can struggle, learn the game, then come back and complain about how easy it is the 2cnd time through.

    EDIT: As a side note, try to solo a group dungeon if you are absolutely starving for a challenge on your lowbie.


    You've come to my thread saying this exact same thing, and I've given you the same response, as have others.

    A lot of these people are NEW players with very little skill, as they admit themselves. I am level 32 on my brand new character, my first ever ESO character, and the game is just absolutely moronic. I can't even imagine the level of mental retardation required to fail at a quest in ESO.

    These are NOT just overgeared vets pwning everything with their god toons. It is NEW players, coming in, getting bored to tears.

    Hell when I was level 20 I went to Rift and eastmarch looking for a challenge, and even then I could take out level 30-40 npcs without breaking much of a sweat.

    It's so simple and faceroll it's completely mind numbing.

    Yeah. As I have said before. I can't take you seriously anymore. You come here with a level 32 character playing solo content in easy zones and complain the game is too easy. Level 32 is NOTHING. And frankly, coming here at such a low level complaining about how easy the game is insults everyone that has actually played the entire game.

    There are a few people with VR level characters saying the game is too easy. I can at least take their opinions seriously and there will always be those people. There are "this game is too easy" threads in every single MMO.
    Those are the same people that enjoyed the VR zones before the nerf when every single mob could and would one shot you with the slightest mistake. And guess what? The forum was overflowing with posts from people rage quitting because it was too hard. No matter what, some people will be unhappy. But coming here at level 32 talking about how easy the game is doesn't do much for me.

    In fact I am tired of debating it. Go ahead zos and make everything super hard mode and watch the tears flow. Tell all the people already wasting an hour of their life in a Vet dungeon with crappy rewards and next to zero XP that wiping 10 times isn't enough. Go ahead and make them wipe 20 or 30 times. Those archers in Craglorn that hit for 28k? Take away the warning. Take away all the red splats in dungeons. Why warn people? Wouldn't it be more fun if group members just randomly got one shot?


    Edited by Alphashado on April 20, 2015 1:26PM
  • Alphashado
    Alphashado
    ✭✭✭✭✭
    ✭✭

    There are a few people with VR level characters saying the game is too easy. I can at least take their opinions seriously and there will always be those people. There are "this game is too easy" threads in every single MMO.
    Those are the same people that enjoyed the VR zones before the nerf when every single mob could and would one shot you with the slightest mistake. And guess what? The forum was overflowing with posts from people rage quitting because it was too hard. No matter what, some people will be unhappy. But coming here at level 32 talking about how easy the game is doesn't do much for me.

    In fact I am tired of debating it. Go ahead zos and make everything super hard mode and watch the tears flow. Tell all the people already wasting an hour of their life in a Vet dungeon with crappy rewards and next to zero XP that wiping 10 times isn't enough. Go ahead and make them wipe 20 or 30 times. Those archers in Craglorn that hit for 28k? Take away the warning. Take away all the red splats in dungeons. Why warn people? Wouldn't it be more fun if group members just randomly got one shot?

    In fact you don't even have to go that far back. When 1.6 was on the PTS and it looked like everyone was getting a blanket nerf, these forums were EXPLODING with people complaining about how they got nerfed and content was going to he harder. Turns out they were wrong, but the reaction was overwhelming.


    Edited by Alphashado on April 20, 2015 1:43PM
  • Shunravi
    Shunravi
    ✭✭✭✭✭
    ✭✭
    Alphashado wrote: »
    Dahveed wrote: »
    Alphashado wrote: »
    After reading this thread and other similar threads, it's becoming very clear that the majority of people saying it's gotten too easy are people talking about playing their alts through 1-50 normal quest content.

    There are some that say the most difficult group content is easy, but that is rare. The vast majority of players find most Veteran Content more than sufficiently challenging.

    The main issue here seems to be experienced ESO players going back to low level content and finding it ridiculously easy. This is normal for any MMO. After you have been through the content once, it's only natural that the next time through it's going to be easier. And even easier the next time through.

    I've noticed a lot of comments about how this content was nerfed. It was not nerfed. Nothing about the low level zones has changed one bit aside from a few bosses like Doshia. Most of the 1-50 content is exactly how it was the first time you went through it. So all those fond memories of how you struggled the first time through are no more than a function of you learning the game. Just like new players are learning the game now.

    The only thing that I see being a valid concern are Champion Points. Obviously an alt with Champion points is going to be very powerful in low level content and this is something ZoS should find a way to address. But again that doesn't change my point because new players don't have any Champion Points.

    Nothing besides a few bosses has changed. The low level zones are exactly how they were when you played through them the first time. They just seem easier because you aren't a newb anymore. Leave them alone so new players can struggle, learn the game, then come back and complain about how easy it is the 2cnd time through.

    EDIT: As a side note, try to solo a group dungeon if you are absolutely starving for a challenge on your lowbie.


    You've come to my thread saying this exact same thing, and I've given you the same response, as have others.

    A lot of these people are NEW players with very little skill, as they admit themselves. I am level 32 on my brand new character, my first ever ESO character, and the game is just absolutely moronic. I can't even imagine the level of mental retardation required to fail at a quest in ESO.

    These are NOT just overgeared vets pwning everything with their god toons. It is NEW players, coming in, getting bored to tears.

    Hell when I was level 20 I went to Rift and eastmarch looking for a challenge, and even then I could take out level 30-40 npcs without breaking much of a sweat.

    It's so simple and faceroll it's completely mind numbing.

    Yeah. As I have said before. I can't take you seriously anymore. You come here with a level 32 character playing solo content in easy zones and complain the game is too easy. Level 32 is NOTHING. And frankly, coming here at such a low level complaining about how easy the game is insults everyone that has actually played the entire game.

    There are a few people with VR level characters saying the game is too easy. I can at least take their opinions seriously and there will always be those people. There are "this game is too easy" threads in every single MMO.
    Those are the same people that enjoyed the VR zones before the nerf when every single mob could and would one shot you with the slightest mistake. And guess what? The forum was overflowing with posts from people rage quitting because it was too hard. No matter what, some people will be unhappy. But coming here at level 32 talking about how easy the game is doesn't do much for me.

    In fact I am tired of debating it. Go ahead zos and make everything super hard mode and watch the tears flow. Tell all the people already wasting an hour of their life in a Vet dungeon with crappy rewards and next to zero XP that wiping 10 times isn't enough. Go ahead and make them wipe 20 or 30 times. Those archers in Craglorn that hit for 28k? Take away the warning. Take away all the red splats in dungeons. Why warn people? Wouldn't it be more fun if group members just randomly got one shot?

    I fail to see the logic. So my criticism of the game being to easy is valid to you because I'm so experienced at the game, but when someone who is not experienced says the same thing, you dismiss them offhand? I guess I'm just confused as to how that works.
    This one has an eloquent and well thought out response to tha... Ooh sweetroll!
  • Alphashado
    Alphashado
    ✭✭✭✭✭
    ✭✭
    Please go vote and discuss on this thread. I want to get a more accurate figure on how people feel about this issue.
    http://forums.elderscrollsonline.com/en/discussion/166328/poll-do-you-find-eso-too-easy-too-hard-or-just-right#latest
  • wikkiwild1b16_ESO
    wikkiwild1b16_ESO
    Soul Shriven
    I'm finding it either very easy or very difficult. At level 9 it took me over 12 hours of game play to get to level 10.
    Then it got very easy until I reached level 21, where I ended my session.
    The next day I logged back in and I'm level 19. Took an entire day to reach level 20.
    Enemies, monsters, bosses are very tough and do extremely high damage. Even when I went back to clear out some dungeons I passed earlier. I was 3 to 4 levels higher and got taken out in only 2 hits.
    Game needs consistency, add a difficulty selection and have it locked in for each player. Some players are good and like real tough challenges, and some just don't have the skills to get far at all.
    Love ESO, have all the Elder Scrolls games with thousands of hours playing.
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