There are a lot of people that feel that the vast majority of the content in ESO is just too easy. Smash-your-face-on-the-keyboard-to-kill-things easy. I'm looking to create a challenge for those people.
I've created a new alt with a new guild for the challenge, and thus far my only real rule is "No magic." Only weapon/armor/Fighters Guild skill lines. No enchanted equipment. Why "no magic" instead of just going naked? I feel that completely stripping armor only changes the numbers and thus the risk involved. For many builds it doesn't really change how you play. I chose to shift half of the penalty to skills and allow plain common armor. This effectively makes all characters doing the challenge classless. Everyone is playing the same game with the same build options, which can be important for a challenge.
I'm looking for input and ideas to further flesh the idea out. Should alchemy be allowed? Mundus stones? Champion points? Has anyone else done this, and how did it turn out?
Rules so far:
- The only skill lines you can use are weapon/armor, Fighters Guild, racial, ledgerdemain, and crafting lines.
- You may only use common (white) gear with no enchantments or traits.
- No staves.
- No Mundus stone effects.
- No champion points.
- Potions and food are fair game.
I'm still in the air on potions. Is it alright to allow them all? Should I limit it to 2-ingredient potions? Should I limit it to found potions? I think some potions are needed as it makes an acceptable way to heal that's on a cooldown. I'm also wondering if traits are strong enough to warrant exclusion.
If you're interested in the guild I've created for the challenge, you can find it
here.
Edited by Xithian on April 15, 2015 5:42PM