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This game is so frustratingly easy, and I just can't take it anymore

  • Gidorick
    Gidorick
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    Pretty much every single mmo I've always heard "The game doesn't start until endgame" Then again... ESO doesn't really HAVE an endgame... so I dunno.
    Edited by Gidorick on April 7, 2015 6:16AM
    What ESO really needs is an Auction Horse.
    That's right... Horse.
    Click HERE to discuss.

    Want more crazy ideas? Check out my Concept Repository!
  • Cogo
    Cogo
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    Gidorick wrote: »
    Pretty much every single mmo I've always heard "The game doesn't start until endgame" Then again... ESO doesn't really HAVE an endgame... so I dunno.

    ESO starts at level 1 (level 3). Any ESO player who played ESO knows that.
    Not counting the muppets who races to "high level". Killing the same thing over...and over...and over again.

    Then complains there is nothing to do and the game is boring since there is...nothing to do.

    These racers reminds me of Mr Bean going around in a-round-about for hours trying to get to work. Not turning away from the round-about. Few hours later he gets fed up how boring it was to drive to work.....
    Oghur Hatemachine, Guild leader of The Nephilim - EU Megaserver
    Orc Weapon Specialist and Warchief of the Ebonheart Pact - Trueflame Cyrodiil War Campaign
    Guildsite: The Nephilim

    "I don't agree with what you are saying, but I'll defend to the death your right to say it"
    -Voltaire

    "My build? Improvise, overcome and adapt!"
  • marcmyb14_ESO
    marcmyb14_ESO
    ✭✭✭
    Cogo wrote: »
    ESO has become way to easy and fast to "Level". There are to many Vet 14 with 5 more Vet 14 chars who still have no idea what block is and whines on forums to nerf Main quests cause "Its to hard when it scales to your level"?

    The game mechanics and challenging content is not what ESO lacks. CoA Titan, the whole Dragonstar Arena and Cyrodiil environment setup leaves even the best champions something new to learn every day.

    A few simple changes to the PC version only and keep the easyplay to consoles.

    The root to for easy play is simple - Solution
    • Too much exp rewarded from all - Lower Exp gain.
    • Too easy to kill random mobs (not named, dolmen etc) - Increase slighty HP/power of all mobs. Let the player work for it and if you take on 5 wolves...you SHOULD die.
    • Increase Synergies slighty - Encourage group play when players understand what the synergy button is.
    • Leave the broken "I can hide anywhere any mobs cant see me" so players can sneak around mobs for their quests.
    • Loose exp when you die - Golden. Everquest had this and every player ran for their life if threaten by a major force. This creates much more observant and caring players!

    *Flame cloak on*

    ESO takes longer to get to max level than any other MMO I've played. Many people quit because of this early on. VR ranks were way too hard and brutal. People can still die to random groups of mobs if they don't know how to counter and avoid mechanics. And almost no games anymore have XP loss on death because this is an extremely frustrating rage inducing mechanic that is highly unpopular with the majority of the population.
    GM Oghma Infinium - Ebonheart Pact
    VR14 Imperial Dragonknight - Indualis Decimius
    VR14 High Elf Sorcerer - Arienna Stormcaller
    VR1 Dark Elf Dragonknight - Flame and Shadow
    26 Khajiit Nightblade - J'Kaaz Vulon
    10 Breton Templar - Sam Guevene
  • marcmyb14_ESO
    marcmyb14_ESO
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    Razzak wrote: »
    Razzak wrote: »
    Alphashado wrote: »
    The 1-50 zones are easy and SHOULD be easy if you have played through the game already because they are designed for new players still learning the game.

    I keep hearing people talking about the "good ol days" when they died all the time in lower level content. Guess what? Nothing has changed. Aside from doshia and a few other bosses, level 1-50 content is EXACTLY the same. It wasn't nerfed. You people just aren't newbs anymore. This is such an obvious and glaring fact that I find it astounding how many people don't get it.

    The only thing that has changed is CP on lowbie alts. Which is just another thing new players don't have.

    Why in the world an experienced player would look BELOW them for challenging content boggles the mind.

    The other glaring fact is that you don't know what you re talking about or are talking strait from your behind. 1-50 designed for beginners? Is this you first MMO? Have you heard about alt-ers?

    Wrong. No one develops a game for alts. That's just bad design. 1-50 IS in fact for beginners, just because you roll alts doesn't mean the game should cater to you.

    I didn't say the game was developed for alt-ers. But it was certainly also not developed for beginners or end gamers. It was developed for all. Those that only try it, those that only play at end game, those that alt and everyone in between.
    I guess that's just hard to understand, right? Because once you get to V14, there really is no reason for another character, right?

    Sorry but that's not how it works. You don't develop low levels for "everyone". You develop for the lowest common denominator. I've said it before and I'll say it again (and again), you want a challenge, look to endgame.
    GM Oghma Infinium - Ebonheart Pact
    VR14 Imperial Dragonknight - Indualis Decimius
    VR14 High Elf Sorcerer - Arienna Stormcaller
    VR1 Dark Elf Dragonknight - Flame and Shadow
    26 Khajiit Nightblade - J'Kaaz Vulon
    10 Breton Templar - Sam Guevene
  • marcmyb14_ESO
    marcmyb14_ESO
    ✭✭✭
    Gidorick wrote: »
    Pretty much every single mmo I've always heard "The game doesn't start until endgame" Then again... ESO doesn't really HAVE an endgame... so I dunno.

    Compared to what, WoW? Trials are endgame, difficult mode etc. Maybe not the kind you're thinking of but it's still an endgame.
    GM Oghma Infinium - Ebonheart Pact
    VR14 Imperial Dragonknight - Indualis Decimius
    VR14 High Elf Sorcerer - Arienna Stormcaller
    VR1 Dark Elf Dragonknight - Flame and Shadow
    26 Khajiit Nightblade - J'Kaaz Vulon
    10 Breton Templar - Sam Guevene
  • Cogo
    Cogo
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    And almost no games anymore have XP loss on death because *snip*, They blame everyone and everything apart from themselves when they mess up- Or watch TV while playing.

    There! Fixed it for you!

    (To mod: I changed his quote)
    Oghur Hatemachine, Guild leader of The Nephilim - EU Megaserver
    Orc Weapon Specialist and Warchief of the Ebonheart Pact - Trueflame Cyrodiil War Campaign
    Guildsite: The Nephilim

    "I don't agree with what you are saying, but I'll defend to the death your right to say it"
    -Voltaire

    "My build? Improvise, overcome and adapt!"
  • Razzak
    Razzak
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    Razzak wrote: »
    Razzak wrote: »
    Alphashado wrote: »
    The 1-50 zones are easy and SHOULD be easy if you have played through the game already because they are designed for new players still learning the game.

    I keep hearing people talking about the "good ol days" when they died all the time in lower level content. Guess what? Nothing has changed. Aside from doshia and a few other bosses, level 1-50 content is EXACTLY the same. It wasn't nerfed. You people just aren't newbs anymore. This is such an obvious and glaring fact that I find it astounding how many people don't get it.

    The only thing that has changed is CP on lowbie alts. Which is just another thing new players don't have.

    Why in the world an experienced player would look BELOW them for challenging content boggles the mind.

    The other glaring fact is that you don't know what you re talking about or are talking strait from your behind. 1-50 designed for beginners? Is this you first MMO? Have you heard about alt-ers?

    Wrong. No one develops a game for alts. That's just bad design. 1-50 IS in fact for beginners, just because you roll alts doesn't mean the game should cater to you.

    I didn't say the game was developed for alt-ers. But it was certainly also not developed for beginners or end gamers. It was developed for all. Those that only try it, those that only play at end game, those that alt and everyone in between.
    I guess that's just hard to understand, right? Because once you get to V14, there really is no reason for another character, right?

    Sorry but that's not how it works. You don't develop low levels for "everyone". You develop for the lowest common denominator. I've said it before and I'll say it again (and again), you want a challenge, look to endgame.

    Now, you've turned 1-50 into low levels. Do you ever get tired of making excuses?
    Look at GW2. It offers challenge from the start and it doesn't let go. For beginners or experienced players.
  • marcmyb14_ESO
    marcmyb14_ESO
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    Cogo wrote: »

    And almost no games anymore have XP loss on death because *snip*, They blame everyone and everything apart from themselves when they mess up- Or watch TV while playing.

    There! Fixed it for you!

    (To mod: I changed his quote)

    Hey man, I'm an old school gamer too. But even Diablo doesn't do XP loss anymore.
    GM Oghma Infinium - Ebonheart Pact
    VR14 Imperial Dragonknight - Indualis Decimius
    VR14 High Elf Sorcerer - Arienna Stormcaller
    VR1 Dark Elf Dragonknight - Flame and Shadow
    26 Khajiit Nightblade - J'Kaaz Vulon
    10 Breton Templar - Sam Guevene
  • Cogo
    Cogo
    ✭✭✭✭✭
    Gidorick wrote: »
    Pretty much every single mmo I've always heard "The game doesn't start until endgame" Then again... ESO doesn't really HAVE an endgame... so I dunno.

    Compared to what, WoW? Trials are endgame, difficult mode etc. Maybe not the kind you're thinking of but it's still an endgame.

    I'd throw in Arena there as well. Even on normal and only 4 players to coordinate. The arena is pretty damn impressive and it's almost impossible to carry someone.

    If I state that completing the Arena qualifies as End game...would that be a stretch?

    Throw away the first trial from "end game". All you need there is gear and link achivements. Not skill...
    Oghur Hatemachine, Guild leader of The Nephilim - EU Megaserver
    Orc Weapon Specialist and Warchief of the Ebonheart Pact - Trueflame Cyrodiil War Campaign
    Guildsite: The Nephilim

    "I don't agree with what you are saying, but I'll defend to the death your right to say it"
    -Voltaire

    "My build? Improvise, overcome and adapt!"
  • marcmyb14_ESO
    marcmyb14_ESO
    ✭✭✭
    Razzak wrote: »
    Razzak wrote: »
    Razzak wrote: »
    Alphashado wrote: »
    The 1-50 zones are easy and SHOULD be easy if you have played through the game already because they are designed for new players still learning the game.

    I keep hearing people talking about the "good ol days" when they died all the time in lower level content. Guess what? Nothing has changed. Aside from doshia and a few other bosses, level 1-50 content is EXACTLY the same. It wasn't nerfed. You people just aren't newbs anymore. This is such an obvious and glaring fact that I find it astounding how many people don't get it.

    The only thing that has changed is CP on lowbie alts. Which is just another thing new players don't have.

    Why in the world an experienced player would look BELOW them for challenging content boggles the mind.

    The other glaring fact is that you don't know what you re talking about or are talking strait from your behind. 1-50 designed for beginners? Is this you first MMO? Have you heard about alt-ers?

    Wrong. No one develops a game for alts. That's just bad design. 1-50 IS in fact for beginners, just because you roll alts doesn't mean the game should cater to you.

    I didn't say the game was developed for alt-ers. But it was certainly also not developed for beginners or end gamers. It was developed for all. Those that only try it, those that only play at end game, those that alt and everyone in between.
    I guess that's just hard to understand, right? Because once you get to V14, there really is no reason for another character, right?

    Sorry but that's not how it works. You don't develop low levels for "everyone". You develop for the lowest common denominator. I've said it before and I'll say it again (and again), you want a challenge, look to endgame.

    Now, you've turned 1-50 into low levels. Do you ever get tired of making excuses?
    Look at GW2. It offers challenge from the start and it doesn't let go. For beginners or experienced players.

    Umm, funny you'd say that because I was actually thinking of Guild Wars 2 as an example of a really easy MMO.
    GM Oghma Infinium - Ebonheart Pact
    VR14 Imperial Dragonknight - Indualis Decimius
    VR14 High Elf Sorcerer - Arienna Stormcaller
    VR1 Dark Elf Dragonknight - Flame and Shadow
    26 Khajiit Nightblade - J'Kaaz Vulon
    10 Breton Templar - Sam Guevene
  • Razzak
    Razzak
    ✭✭✭✭✭
    Razzak wrote: »
    Razzak wrote: »
    Razzak wrote: »
    Alphashado wrote: »
    The 1-50 zones are easy and SHOULD be easy if you have played through the game already because they are designed for new players still learning the game.

    I keep hearing people talking about the "good ol days" when they died all the time in lower level content. Guess what? Nothing has changed. Aside from doshia and a few other bosses, level 1-50 content is EXACTLY the same. It wasn't nerfed. You people just aren't newbs anymore. This is such an obvious and glaring fact that I find it astounding how many people don't get it.

    The only thing that has changed is CP on lowbie alts. Which is just another thing new players don't have.

    Why in the world an experienced player would look BELOW them for challenging content boggles the mind.

    The other glaring fact is that you don't know what you re talking about or are talking strait from your behind. 1-50 designed for beginners? Is this you first MMO? Have you heard about alt-ers?

    Wrong. No one develops a game for alts. That's just bad design. 1-50 IS in fact for beginners, just because you roll alts doesn't mean the game should cater to you.

    I didn't say the game was developed for alt-ers. But it was certainly also not developed for beginners or end gamers. It was developed for all. Those that only try it, those that only play at end game, those that alt and everyone in between.
    I guess that's just hard to understand, right? Because once you get to V14, there really is no reason for another character, right?

    Sorry but that's not how it works. You don't develop low levels for "everyone". You develop for the lowest common denominator. I've said it before and I'll say it again (and again), you want a challenge, look to endgame.

    Now, you've turned 1-50 into low levels. Do you ever get tired of making excuses?
    Look at GW2. It offers challenge from the start and it doesn't let go. For beginners or experienced players.

    Umm, funny you'd say that because I was actually thinking of Guild Wars 2 as an example of a really easy MMO.

    Compared to ESO? Are you high?
  • Cogo
    Cogo
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    He did mention Diablo as it would have anything to do with MMOs...

    Think he got things mixed up a bit.
    Oghur Hatemachine, Guild leader of The Nephilim - EU Megaserver
    Orc Weapon Specialist and Warchief of the Ebonheart Pact - Trueflame Cyrodiil War Campaign
    Guildsite: The Nephilim

    "I don't agree with what you are saying, but I'll defend to the death your right to say it"
    -Voltaire

    "My build? Improvise, overcome and adapt!"
  • pugyourself
    pugyourself
    ✭✭✭✭
    Willyoke wrote: »
    I'm fed up of playing a game, where I even dumbing myself down won't give me the challenge that I seek. After Unlimited was released, I thought I'd just continue playing free for a while, and then re-sub, once they sort out the easiness of the game. This isn't going to happen, and I don't want to waste my time or money on a game that literally presents not a single challenge. I can't even imagine how much easier this game would be if I were to group up. My 4-year-old niece would even have no trouble playing this.

    It's a damn shame, because I really enjoyed everything else about the game, but there's absolutely no point in me even using armour or powerful weapons if they just exacerbate this problem. I'm tired of using starter gear, or even no gear, and selling new gear.

    I'm not asking for ZOS to bump up the difficulty to be as challenging as Dark Souls (although, I'd like that), and then make the game a pain for those who don't want really tough challenges, I just want to have to use my brain while playing, and actually try-hard to beat the enemies that are supposed to be tough... or at least balance the choice for those who want a higher difficulty, and those who want it as it is.

    And before you say anything, about how I can do all kinds of methods to make the game harder, I'VE TRIED EVERYTHING, AND I'M TIRED OF IT MAKING NO DIFFERENCE! I shouldn't even have to go through extreme lengths to make the game harder!

    I'm referring to PVE. PVP is actually fantastic, but I think most of you may agree that around 95% of this game is PVE...

    [Moderator Note: Edited per our rules on Demands / Threats]




    Roll a Sorc bro. Problem solved.
  • marcmyb14_ESO
    marcmyb14_ESO
    ✭✭✭
    Cogo wrote: »
    He did mention Diablo as it would have anything to do with MMOs...

    Think he got things mixed up a bit.

    I used Diablo (1/2) as an example of an old school game that used to be XP loss on death and doesn't anymore (in 3)
    GM Oghma Infinium - Ebonheart Pact
    VR14 Imperial Dragonknight - Indualis Decimius
    VR14 High Elf Sorcerer - Arienna Stormcaller
    VR1 Dark Elf Dragonknight - Flame and Shadow
    26 Khajiit Nightblade - J'Kaaz Vulon
    10 Breton Templar - Sam Guevene
  • marcmyb14_ESO
    marcmyb14_ESO
    ✭✭✭
    Razzak wrote: »
    Razzak wrote: »
    Razzak wrote: »
    Razzak wrote: »
    Alphashado wrote: »
    The 1-50 zones are easy and SHOULD be easy if you have played through the game already because they are designed for new players still learning the game.

    I keep hearing people talking about the "good ol days" when they died all the time in lower level content. Guess what? Nothing has changed. Aside from doshia and a few other bosses, level 1-50 content is EXACTLY the same. It wasn't nerfed. You people just aren't newbs anymore. This is such an obvious and glaring fact that I find it astounding how many people don't get it.

    The only thing that has changed is CP on lowbie alts. Which is just another thing new players don't have.

    Why in the world an experienced player would look BELOW them for challenging content boggles the mind.

    The other glaring fact is that you don't know what you re talking about or are talking strait from your behind. 1-50 designed for beginners? Is this you first MMO? Have you heard about alt-ers?

    Wrong. No one develops a game for alts. That's just bad design. 1-50 IS in fact for beginners, just because you roll alts doesn't mean the game should cater to you.

    I didn't say the game was developed for alt-ers. But it was certainly also not developed for beginners or end gamers. It was developed for all. Those that only try it, those that only play at end game, those that alt and everyone in between.
    I guess that's just hard to understand, right? Because once you get to V14, there really is no reason for another character, right?

    Sorry but that's not how it works. You don't develop low levels for "everyone". You develop for the lowest common denominator. I've said it before and I'll say it again (and again), you want a challenge, look to endgame.

    Now, you've turned 1-50 into low levels. Do you ever get tired of making excuses?
    Look at GW2. It offers challenge from the start and it doesn't let go. For beginners or experienced players.

    Umm, funny you'd say that because I was actually thinking of Guild Wars 2 as an example of a really easy MMO.

    Compared to ESO? Are you high?

    I've played plenty of Guild Wars 2 and I never once thought to myself "this game is hard!".
    GM Oghma Infinium - Ebonheart Pact
    VR14 Imperial Dragonknight - Indualis Decimius
    VR14 High Elf Sorcerer - Arienna Stormcaller
    VR1 Dark Elf Dragonknight - Flame and Shadow
    26 Khajiit Nightblade - J'Kaaz Vulon
    10 Breton Templar - Sam Guevene
  • Cogo
    Cogo
    ✭✭✭✭✭
    Cogo wrote: »
    He did mention Diablo as it would have anything to do with MMOs...

    Think he got things mixed up a bit.

    I used Diablo (1/2) as an example of an old school game that used to be XP loss on death and doesn't anymore (in 3)

    Yes? And in Pacman you get One-shotted by simple ghosts?

    Let's agree to disagree about this subject. Many of your other posts makes sense. This one doesnt.
    Oghur Hatemachine, Guild leader of The Nephilim - EU Megaserver
    Orc Weapon Specialist and Warchief of the Ebonheart Pact - Trueflame Cyrodiil War Campaign
    Guildsite: The Nephilim

    "I don't agree with what you are saying, but I'll defend to the death your right to say it"
    -Voltaire

    "My build? Improvise, overcome and adapt!"
  • marcmyb14_ESO
    marcmyb14_ESO
    ✭✭✭
    Cogo wrote: »
    Cogo wrote: »
    He did mention Diablo as it would have anything to do with MMOs...

    Think he got things mixed up a bit.

    I used Diablo (1/2) as an example of an old school game that used to be XP loss on death and doesn't anymore (in 3)

    Yes? And in Pacman you get One-shotted by simple ghosts?

    Let's agree to disagree about this subject. Many of your other posts makes sense. This one doesnt.

    That's fine, but don't expect developers to reinstate XP loss because its just not popular amongst gamers anymore. And they gotta go with what sells.
    GM Oghma Infinium - Ebonheart Pact
    VR14 Imperial Dragonknight - Indualis Decimius
    VR14 High Elf Sorcerer - Arienna Stormcaller
    VR1 Dark Elf Dragonknight - Flame and Shadow
    26 Khajiit Nightblade - J'Kaaz Vulon
    10 Breton Templar - Sam Guevene
  • Razzak
    Razzak
    ✭✭✭✭✭
    Razzak wrote: »
    Razzak wrote: »
    Razzak wrote: »
    Razzak wrote: »
    Alphashado wrote: »
    The 1-50 zones are easy and SHOULD be easy if you have played through the game already because they are designed for new players still learning the game.

    I keep hearing people talking about the "good ol days" when they died all the time in lower level content. Guess what? Nothing has changed. Aside from doshia and a few other bosses, level 1-50 content is EXACTLY the same. It wasn't nerfed. You people just aren't newbs anymore. This is such an obvious and glaring fact that I find it astounding how many people don't get it.

    The only thing that has changed is CP on lowbie alts. Which is just another thing new players don't have.

    Why in the world an experienced player would look BELOW them for challenging content boggles the mind.

    The other glaring fact is that you don't know what you re talking about or are talking strait from your behind. 1-50 designed for beginners? Is this you first MMO? Have you heard about alt-ers?

    Wrong. No one develops a game for alts. That's just bad design. 1-50 IS in fact for beginners, just because you roll alts doesn't mean the game should cater to you.

    I didn't say the game was developed for alt-ers. But it was certainly also not developed for beginners or end gamers. It was developed for all. Those that only try it, those that only play at end game, those that alt and everyone in between.
    I guess that's just hard to understand, right? Because once you get to V14, there really is no reason for another character, right?

    Sorry but that's not how it works. You don't develop low levels for "everyone". You develop for the lowest common denominator. I've said it before and I'll say it again (and again), you want a challenge, look to endgame.

    Now, you've turned 1-50 into low levels. Do you ever get tired of making excuses?
    Look at GW2. It offers challenge from the start and it doesn't let go. For beginners or experienced players.

    Umm, funny you'd say that because I was actually thinking of Guild Wars 2 as an example of a really easy MMO.

    Compared to ESO? Are you high?

    I've played plenty of Guild Wars 2 and I never once thought to myself "this game is hard!".

    But you did that while playing ESO!?
    Were you trying to make friends with the slaughter fish?
  • Shunravi
    Shunravi
    ✭✭✭✭✭
    ✭✭
    This thread.... its very amusing.
    This one has an eloquent and well thought out response to tha... Ooh sweetroll!
  • Cogo
    Cogo
    ✭✭✭✭✭
    Lol! Slaughter Fish memory!

    Never seen the thing and was carefully exploring Cyrodiil before I got into the war. Happily swimming across the very beautiful lake, while looking around for enemies who could attack me.

    *noice* *splash* *ugh* *Chomp*

    Dead Orc...

    " - WTF was that?"*

    You gained the Slaughter fish achievement!

    "- Oh, lol!"

    One true golden moment! Thanks! B)
    Oghur Hatemachine, Guild leader of The Nephilim - EU Megaserver
    Orc Weapon Specialist and Warchief of the Ebonheart Pact - Trueflame Cyrodiil War Campaign
    Guildsite: The Nephilim

    "I don't agree with what you are saying, but I'll defend to the death your right to say it"
    -Voltaire

    "My build? Improvise, overcome and adapt!"
  • marcmyb14_ESO
    marcmyb14_ESO
    ✭✭✭
    Razzak wrote: »
    Razzak wrote: »
    Razzak wrote: »
    Razzak wrote: »
    Razzak wrote: »
    Alphashado wrote: »
    The 1-50 zones are easy and SHOULD be easy if you have played through the game already because they are designed for new players still learning the game.

    I keep hearing people talking about the "good ol days" when they died all the time in lower level content. Guess what? Nothing has changed. Aside from doshia and a few other bosses, level 1-50 content is EXACTLY the same. It wasn't nerfed. You people just aren't newbs anymore. This is such an obvious and glaring fact that I find it astounding how many people don't get it.

    The only thing that has changed is CP on lowbie alts. Which is just another thing new players don't have.

    Why in the world an experienced player would look BELOW them for challenging content boggles the mind.

    The other glaring fact is that you don't know what you re talking about or are talking strait from your behind. 1-50 designed for beginners? Is this you first MMO? Have you heard about alt-ers?

    Wrong. No one develops a game for alts. That's just bad design. 1-50 IS in fact for beginners, just because you roll alts doesn't mean the game should cater to you.

    I didn't say the game was developed for alt-ers. But it was certainly also not developed for beginners or end gamers. It was developed for all. Those that only try it, those that only play at end game, those that alt and everyone in between.
    I guess that's just hard to understand, right? Because once you get to V14, there really is no reason for another character, right?

    Sorry but that's not how it works. You don't develop low levels for "everyone". You develop for the lowest common denominator. I've said it before and I'll say it again (and again), you want a challenge, look to endgame.

    Now, you've turned 1-50 into low levels. Do you ever get tired of making excuses?
    Look at GW2. It offers challenge from the start and it doesn't let go. For beginners or experienced players.

    Umm, funny you'd say that because I was actually thinking of Guild Wars 2 as an example of a really easy MMO.

    Compared to ESO? Are you high?

    I've played plenty of Guild Wars 2 and I never once thought to myself "this game is hard!".

    But you did that while playing ESO!?
    Were you trying to make friends with the slaughter fish?

    Err, where did I say I did that while playing ESO? I played GW2 before ESO came out, and after (while I wasn't playing ESO).
    GM Oghma Infinium - Ebonheart Pact
    VR14 Imperial Dragonknight - Indualis Decimius
    VR14 High Elf Sorcerer - Arienna Stormcaller
    VR1 Dark Elf Dragonknight - Flame and Shadow
    26 Khajiit Nightblade - J'Kaaz Vulon
    10 Breton Templar - Sam Guevene
  • Alphashado
    Alphashado
    ✭✭✭✭✭
    ✭✭
    Razzak wrote: »
    Razzak wrote: »
    Razzak wrote: »
    Razzak wrote: »
    Alphashado wrote: »
    The 1-50 zones are easy and SHOULD be easy if you have played through the game already because they are designed for new players still learning the game.

    I keep hearing people talking about the "good ol days" when they died all the time in lower level content. Guess what? Nothing has changed. Aside from doshia and a few other bosses, level 1-50 content is EXACTLY the same. It wasn't nerfed. You people just aren't newbs anymore. This is such an obvious and glaring fact that I find it astounding how many people don't get it.

    The only thing that has changed is CP on lowbie alts. Which is just another thing new players don't have.

    Why in the world an experienced player would look BELOW them for challenging content boggles the mind.

    The other glaring fact is that you don't know what you re talking about or are talking strait from your behind. 1-50 designed for beginners? Is this you first MMO? Have you heard about alt-ers?

    Wrong. No one develops a game for alts. That's just bad design. 1-50 IS in fact for beginners, just because you roll alts doesn't mean the game should cater to you.

    I didn't say the game was developed for alt-ers. But it was certainly also not developed for beginners or end gamers. It was developed for all. Those that only try it, those that only play at end game, those that alt and everyone in between.
    I guess that's just hard to understand, right? Because once you get to V14, there really is no reason for another character, right?

    Sorry but that's not how it works. You don't develop low levels for "everyone". You develop for the lowest common denominator. I've said it before and I'll say it again (and again), you want a challenge, look to endgame.

    Now, you've turned 1-50 into low levels. Do you ever get tired of making excuses?
    Look at GW2. It offers challenge from the start and it doesn't let go. For beginners or experienced players.

    Umm, funny you'd say that because I was actually thinking of Guild Wars 2 as an example of a really easy MMO.

    Compared to ESO? Are you high?

    Just a few forum posts from GW2:

    http://www.guildwars2guru.com/topic/68612-dont-you-think-the-game-difficulty-is-way-too-easy/

    https://forum-en.guildwars2.com/forum/game/dungeons/Too-easy-and-way-too-BORING

    http://www.guildwars2guru.com/topic/84047-gw2-is-too-easy/

    http://www.reddit.com/r/Guildwars2/comments/1fmge3/gw2_pve_is_far_too_easy/

    http://www.gamefaqs.com/boards/938738-guild-wars-2/64056580

    http://gw2goldgm.socialparody.com/blog/read/9147434/are-low-level-dungeons-too-easy

    All those threads are started by people saying GW2 is too easy. I could go on, but I won't. You can find these threads for every MMO. Now if you want to go into a tirade about how every MMO is too easy nowadays, then fine. But suggesting that ESO is any easier than any other MMO is just not accurate. Especially when you are trying to use low level zones as an example. And if you are suggesting that the entire game is too easy for your gaming skills, then perhaps it would be a good idea to find a petition for all the other hard mode fans to sign so that you can convince a panel of investors to develop a game more suited to your taste.


    Edited by Alphashado on April 7, 2015 6:59AM
  • Cogo
    Cogo
    ✭✭✭✭✭
    Shunravi wrote: »
    This thread.... its very amusing.

    Sadly, it is.

    Really crap cause the message that ESO is to damn easy is very valid.
    Oghur Hatemachine, Guild leader of The Nephilim - EU Megaserver
    Orc Weapon Specialist and Warchief of the Ebonheart Pact - Trueflame Cyrodiil War Campaign
    Guildsite: The Nephilim

    "I don't agree with what you are saying, but I'll defend to the death your right to say it"
    -Voltaire

    "My build? Improvise, overcome and adapt!"
  • Razzak
    Razzak
    ✭✭✭✭✭
    Razzak wrote: »
    Razzak wrote: »
    Razzak wrote: »
    Razzak wrote: »
    Razzak wrote: »
    Alphashado wrote: »
    The 1-50 zones are easy and SHOULD be easy if you have played through the game already because they are designed for new players still learning the game.

    I keep hearing people talking about the "good ol days" when they died all the time in lower level content. Guess what? Nothing has changed. Aside from doshia and a few other bosses, level 1-50 content is EXACTLY the same. It wasn't nerfed. You people just aren't newbs anymore. This is such an obvious and glaring fact that I find it astounding how many people don't get it.

    The only thing that has changed is CP on lowbie alts. Which is just another thing new players don't have.

    Why in the world an experienced player would look BELOW them for challenging content boggles the mind.

    The other glaring fact is that you don't know what you re talking about or are talking strait from your behind. 1-50 designed for beginners? Is this you first MMO? Have you heard about alt-ers?

    Wrong. No one develops a game for alts. That's just bad design. 1-50 IS in fact for beginners, just because you roll alts doesn't mean the game should cater to you.

    I didn't say the game was developed for alt-ers. But it was certainly also not developed for beginners or end gamers. It was developed for all. Those that only try it, those that only play at end game, those that alt and everyone in between.
    I guess that's just hard to understand, right? Because once you get to V14, there really is no reason for another character, right?

    Sorry but that's not how it works. You don't develop low levels for "everyone". You develop for the lowest common denominator. I've said it before and I'll say it again (and again), you want a challenge, look to endgame.

    Now, you've turned 1-50 into low levels. Do you ever get tired of making excuses?
    Look at GW2. It offers challenge from the start and it doesn't let go. For beginners or experienced players.

    Umm, funny you'd say that because I was actually thinking of Guild Wars 2 as an example of a really easy MMO.

    Compared to ESO? Are you high?

    I've played plenty of Guild Wars 2 and I never once thought to myself "this game is hard!".

    But you did that while playing ESO!?
    Were you trying to make friends with the slaughter fish?

    Err, where did I say I did that while playing ESO? I played GW2 before ESO came out, and after (while I wasn't playing ESO).

    Hence my question. If you find GW2 "really easy MMO", you either find ESO the same, or not. Which is it? Do you find GW2 easier than ESO, or not?
  • Razzak
    Razzak
    ✭✭✭✭✭
    Alphashado wrote: »
    Razzak wrote: »
    Razzak wrote: »
    Razzak wrote: »
    Razzak wrote: »
    Alphashado wrote: »
    The 1-50 zones are easy and SHOULD be easy if you have played through the game already because they are designed for new players still learning the game.

    I keep hearing people talking about the "good ol days" when they died all the time in lower level content. Guess what? Nothing has changed. Aside from doshia and a few other bosses, level 1-50 content is EXACTLY the same. It wasn't nerfed. You people just aren't newbs anymore. This is such an obvious and glaring fact that I find it astounding how many people don't get it.

    The only thing that has changed is CP on lowbie alts. Which is just another thing new players don't have.

    Why in the world an experienced player would look BELOW them for challenging content boggles the mind.

    The other glaring fact is that you don't know what you re talking about or are talking strait from your behind. 1-50 designed for beginners? Is this you first MMO? Have you heard about alt-ers?

    Wrong. No one develops a game for alts. That's just bad design. 1-50 IS in fact for beginners, just because you roll alts doesn't mean the game should cater to you.

    I didn't say the game was developed for alt-ers. But it was certainly also not developed for beginners or end gamers. It was developed for all. Those that only try it, those that only play at end game, those that alt and everyone in between.
    I guess that's just hard to understand, right? Because once you get to V14, there really is no reason for another character, right?

    Sorry but that's not how it works. You don't develop low levels for "everyone". You develop for the lowest common denominator. I've said it before and I'll say it again (and again), you want a challenge, look to endgame.

    Now, you've turned 1-50 into low levels. Do you ever get tired of making excuses?
    Look at GW2. It offers challenge from the start and it doesn't let go. For beginners or experienced players.

    Umm, funny you'd say that because I was actually thinking of Guild Wars 2 as an example of a really easy MMO.

    Compared to ESO? Are you high?

    Just a few forum posts from GW2:

    http://www.guildwars2guru.com/topic/68612-dont-you-think-the-game-difficulty-is-way-too-easy/

    https://forum-en.guildwars2.com/forum/game/dungeons/Too-easy-and-way-too-BORING

    http://www.guildwars2guru.com/topic/84047-gw2-is-too-easy/

    http://www.reddit.com/r/Guildwars2/comments/1fmge3/gw2_pve_is_far_too_easy/

    http://www.gamefaqs.com/boards/938738-guild-wars-2/64056580

    http://gw2goldgm.socialparody.com/blog/read/9147434/are-low-level-dungeons-too-easy

    All those threads are started by people saying GW2 is too easy. I could go on, but I won't. You can find these threads for every MMO. Now if you want to go into a tirade about how every MMO is too easy nowadays, then fine. But suggesting that ESO is any easier than any other MMO is just not accurate. Especially when you are trying to use low level zones as an example. And if you are suggesting that the entire game is too easy for your gaming skills, then perhaps it would be a good idea to find a petition for all the other hard mode fans to sign so that you can convince a panel of investors to develop a game more suited to your taste.


    1-50 is not low levels. It's the majority of the game.
  • marcmyb14_ESO
    marcmyb14_ESO
    ✭✭✭
    Razzak wrote: »
    Razzak wrote: »
    Razzak wrote: »
    Razzak wrote: »
    Razzak wrote: »
    Razzak wrote: »
    Alphashado wrote: »
    The 1-50 zones are easy and SHOULD be easy if you have played through the game already because they are designed for new players still learning the game.

    I keep hearing people talking about the "good ol days" when they died all the time in lower level content. Guess what? Nothing has changed. Aside from doshia and a few other bosses, level 1-50 content is EXACTLY the same. It wasn't nerfed. You people just aren't newbs anymore. This is such an obvious and glaring fact that I find it astounding how many people don't get it.

    The only thing that has changed is CP on lowbie alts. Which is just another thing new players don't have.

    Why in the world an experienced player would look BELOW them for challenging content boggles the mind.

    The other glaring fact is that you don't know what you re talking about or are talking strait from your behind. 1-50 designed for beginners? Is this you first MMO? Have you heard about alt-ers?

    Wrong. No one develops a game for alts. That's just bad design. 1-50 IS in fact for beginners, just because you roll alts doesn't mean the game should cater to you.

    I didn't say the game was developed for alt-ers. But it was certainly also not developed for beginners or end gamers. It was developed for all. Those that only try it, those that only play at end game, those that alt and everyone in between.
    I guess that's just hard to understand, right? Because once you get to V14, there really is no reason for another character, right?

    Sorry but that's not how it works. You don't develop low levels for "everyone". You develop for the lowest common denominator. I've said it before and I'll say it again (and again), you want a challenge, look to endgame.

    Now, you've turned 1-50 into low levels. Do you ever get tired of making excuses?
    Look at GW2. It offers challenge from the start and it doesn't let go. For beginners or experienced players.

    Umm, funny you'd say that because I was actually thinking of Guild Wars 2 as an example of a really easy MMO.

    Compared to ESO? Are you high?

    I've played plenty of Guild Wars 2 and I never once thought to myself "this game is hard!".

    But you did that while playing ESO!?
    Were you trying to make friends with the slaughter fish?

    Err, where did I say I did that while playing ESO? I played GW2 before ESO came out, and after (while I wasn't playing ESO).

    Hence my question. If you find GW2 "really easy MMO", you either find ESO the same, or not. Which is it? Do you find GW2 easier than ESO, or not?

    Yes, I find GW2 easier than ESO.
    GM Oghma Infinium - Ebonheart Pact
    VR14 Imperial Dragonknight - Indualis Decimius
    VR14 High Elf Sorcerer - Arienna Stormcaller
    VR1 Dark Elf Dragonknight - Flame and Shadow
    26 Khajiit Nightblade - J'Kaaz Vulon
    10 Breton Templar - Sam Guevene
  • Alphashado
    Alphashado
    ✭✭✭✭✭
    ✭✭
    Razzak wrote: »
    Alphashado wrote: »
    Razzak wrote: »
    Razzak wrote: »
    Razzak wrote: »
    Razzak wrote: »
    Alphashado wrote: »
    The 1-50 zones are easy and SHOULD be easy if you have played through the game already because they are designed for new players still learning the game.

    I keep hearing people talking about the "good ol days" when they died all the time in lower level content. Guess what? Nothing has changed. Aside from doshia and a few other bosses, level 1-50 content is EXACTLY the same. It wasn't nerfed. You people just aren't newbs anymore. This is such an obvious and glaring fact that I find it astounding how many people don't get it.

    The only thing that has changed is CP on lowbie alts. Which is just another thing new players don't have.

    Why in the world an experienced player would look BELOW them for challenging content boggles the mind.

    The other glaring fact is that you don't know what you re talking about or are talking strait from your behind. 1-50 designed for beginners? Is this you first MMO? Have you heard about alt-ers?

    Wrong. No one develops a game for alts. That's just bad design. 1-50 IS in fact for beginners, just because you roll alts doesn't mean the game should cater to you.

    I didn't say the game was developed for alt-ers. But it was certainly also not developed for beginners or end gamers. It was developed for all. Those that only try it, those that only play at end game, those that alt and everyone in between.
    I guess that's just hard to understand, right? Because once you get to V14, there really is no reason for another character, right?

    Sorry but that's not how it works. You don't develop low levels for "everyone". You develop for the lowest common denominator. I've said it before and I'll say it again (and again), you want a challenge, look to endgame.

    Now, you've turned 1-50 into low levels. Do you ever get tired of making excuses?
    Look at GW2. It offers challenge from the start and it doesn't let go. For beginners or experienced players.

    Umm, funny you'd say that because I was actually thinking of Guild Wars 2 as an example of a really easy MMO.

    Compared to ESO? Are you high?

    Just a few forum posts from GW2:

    http://www.guildwars2guru.com/topic/68612-dont-you-think-the-game-difficulty-is-way-too-easy/

    https://forum-en.guildwars2.com/forum/game/dungeons/Too-easy-and-way-too-BORING

    http://www.guildwars2guru.com/topic/84047-gw2-is-too-easy/

    http://www.reddit.com/r/Guildwars2/comments/1fmge3/gw2_pve_is_far_too_easy/

    http://www.gamefaqs.com/boards/938738-guild-wars-2/64056580

    http://gw2goldgm.socialparody.com/blog/read/9147434/are-low-level-dungeons-too-easy

    All those threads are started by people saying GW2 is too easy. I could go on, but I won't. You can find these threads for every MMO. Now if you want to go into a tirade about how every MMO is too easy nowadays, then fine. But suggesting that ESO is any easier than any other MMO is just not accurate. Especially when you are trying to use low level zones as an example. And if you are suggesting that the entire game is too easy for your gaming skills, then perhaps it would be a good idea to find a petition for all the other hard mode fans to sign so that you can convince a panel of investors to develop a game more suited to your taste.


    1-50 is not low levels. It's the majority of the game.

    1-49 doesn't even scratch the surface. Remember that each Vet Rank is the equivalent of 10 normal levels of progression. And there are 14 of them. So you have level 1-49 and then levels 50-180.

    Right now, 1-49 is roughly 1/8 of the lvling content. Cadwell's Silver = 50 normal levels of progression. Cadwell's Gold = 50 normal levels of progression. Craglorn = 40 normal levels of progression. And none of that includes ANY of the endgame content or PvP.

    1-49 is a tiny fraction of this game in it's current state. So now let me ask you this: Where else should players new to ESO that DON'T have:
    1. Knowledge of the fight mechanics
    2. Knowledge of gear sets
    3. Knowledge of the best builds

    learn the game? Where should the learning curve be if it isn't in the entry level bottom 1/8 of the content?

    Edited by Alphashado on April 7, 2015 7:35AM
  • Cogo
    Cogo
    ✭✭✭✭✭
    Alphashado wrote: »
    Razzak wrote: »
    Alphashado wrote: »
    Razzak wrote: »
    Razzak wrote: »
    Razzak wrote: »
    Razzak wrote: »
    Alphashado wrote: »
    The 1-50 zones are easy and SHOULD be easy if you have played through the game already because they are designed for new players still learning the game.

    I keep hearing people talking about the "good ol days" when they died all the time in lower level content. Guess what? Nothing has changed. Aside from doshia and a few other bosses, level 1-50 content is EXACTLY the same. It wasn't nerfed. You people just aren't newbs anymore. This is such an obvious and glaring fact that I find it astounding how many people don't get it.

    The only thing that has changed is CP on lowbie alts. Which is just another thing new players don't have.

    Why in the world an experienced player would look BELOW them for challenging content boggles the mind.

    The other glaring fact is that you don't know what you re talking about or are talking strait from your behind. 1-50 designed for beginners? Is this you first MMO? Have you heard about alt-ers?

    Wrong. No one develops a game for alts. That's just bad design. 1-50 IS in fact for beginners, just because you roll alts doesn't mean the game should cater to you.

    I didn't say the game was developed for alt-ers. But it was certainly also not developed for beginners or end gamers. It was developed for all. Those that only try it, those that only play at end game, those that alt and everyone in between.
    I guess that's just hard to understand, right? Because once you get to V14, there really is no reason for another character, right?

    Sorry but that's not how it works. You don't develop low levels for "everyone". You develop for the lowest common denominator. I've said it before and I'll say it again (and again), you want a challenge, look to endgame.

    Now, you've turned 1-50 into low levels. Do you ever get tired of making excuses?
    Look at GW2. It offers challenge from the start and it doesn't let go. For beginners or experienced players.

    Umm, funny you'd say that because I was actually thinking of Guild Wars 2 as an example of a really easy MMO.

    Compared to ESO? Are you high?

    Just a few forum posts from GW2:

    http://www.guildwars2guru.com/topic/68612-dont-you-think-the-game-difficulty-is-way-too-easy/

    https://forum-en.guildwars2.com/forum/game/dungeons/Too-easy-and-way-too-BORING

    http://www.guildwars2guru.com/topic/84047-gw2-is-too-easy/

    http://www.reddit.com/r/Guildwars2/comments/1fmge3/gw2_pve_is_far_too_easy/

    http://www.gamefaqs.com/boards/938738-guild-wars-2/64056580

    http://gw2goldgm.socialparody.com/blog/read/9147434/are-low-level-dungeons-too-easy

    All those threads are started by people saying GW2 is too easy. I could go on, but I won't. You can find these threads for every MMO. Now if you want to go into a tirade about how every MMO is too easy nowadays, then fine. But suggesting that ESO is any easier than any other MMO is just not accurate. Especially when you are trying to use low level zones as an example. And if you are suggesting that the entire game is too easy for your gaming skills, then perhaps it would be a good idea to find a petition for all the other hard mode fans to sign so that you can convince a panel of investors to develop a game more suited to your taste.


    1-50 is not low levels. It's the majority of the game.

    Right now, 1-50 is roughly 1/8 of the lvling content. Cadwell's Silver = 50 normal levels of progression. Cadwell's Gold = 50 normal levels of progression. Craglorn = 40 normal levels of progression. And none of that includes ANY of the endgame content or PvP.

    1-50 is a tiny fraction of this game in it's current state. So now let me ask you this: Where else should players new to ESO that DON'T have:
    1. Knowledge of the fight mechanics
    2. Knowledge of gear sets
    3. Knowledge of the best builds

    learn the game? Where should the learning curve be if it isn't in the entry level bottom 1/8 of the content?

    Miss. Level 50 is max level in ESO. Level 1-49 content is all "leveling" content. About 1/3 or 1/4 of ESO.
    What you are refering to are ranks. Veteran ranks is one of the different ranks you can advance in when you reach max level.
    These ranks gives you extra X. Can be more stats, skill point, effect or what not. It advances you without "Leveling", you.

    In the game there is "help" where you can search for the very basic answers. Like max level...which is 50.
    Oghur Hatemachine, Guild leader of The Nephilim - EU Megaserver
    Orc Weapon Specialist and Warchief of the Ebonheart Pact - Trueflame Cyrodiil War Campaign
    Guildsite: The Nephilim

    "I don't agree with what you are saying, but I'll defend to the death your right to say it"
    -Voltaire

    "My build? Improvise, overcome and adapt!"
  • Alphashado
    Alphashado
    ✭✭✭✭✭
    ✭✭
    Cogo wrote: »
    Alphashado wrote: »
    Razzak wrote: »
    Alphashado wrote: »
    Razzak wrote: »
    Razzak wrote: »
    Razzak wrote: »
    Razzak wrote: »
    Alphashado wrote: »
    The 1-50 zones are easy and SHOULD be easy if you have played through the game already because they are designed for new players still learning the game.

    I keep hearing people talking about the "good ol days" when they died all the time in lower level content. Guess what? Nothing has changed. Aside from doshia and a few other bosses, level 1-50 content is EXACTLY the same. It wasn't nerfed. You people just aren't newbs anymore. This is such an obvious and glaring fact that I find it astounding how many people don't get it.

    The only thing that has changed is CP on lowbie alts. Which is just another thing new players don't have.

    Why in the world an experienced player would look BELOW them for challenging content boggles the mind.

    The other glaring fact is that you don't know what you re talking about or are talking strait from your behind. 1-50 designed for beginners? Is this you first MMO? Have you heard about alt-ers?

    Wrong. No one develops a game for alts. That's just bad design. 1-50 IS in fact for beginners, just because you roll alts doesn't mean the game should cater to you.

    I didn't say the game was developed for alt-ers. But it was certainly also not developed for beginners or end gamers. It was developed for all. Those that only try it, those that only play at end game, those that alt and everyone in between.
    I guess that's just hard to understand, right? Because once you get to V14, there really is no reason for another character, right?

    Sorry but that's not how it works. You don't develop low levels for "everyone". You develop for the lowest common denominator. I've said it before and I'll say it again (and again), you want a challenge, look to endgame.

    Now, you've turned 1-50 into low levels. Do you ever get tired of making excuses?
    Look at GW2. It offers challenge from the start and it doesn't let go. For beginners or experienced players.

    Umm, funny you'd say that because I was actually thinking of Guild Wars 2 as an example of a really easy MMO.

    Compared to ESO? Are you high?

    Just a few forum posts from GW2:

    http://www.guildwars2guru.com/topic/68612-dont-you-think-the-game-difficulty-is-way-too-easy/

    https://forum-en.guildwars2.com/forum/game/dungeons/Too-easy-and-way-too-BORING

    http://www.guildwars2guru.com/topic/84047-gw2-is-too-easy/

    http://www.reddit.com/r/Guildwars2/comments/1fmge3/gw2_pve_is_far_too_easy/

    http://www.gamefaqs.com/boards/938738-guild-wars-2/64056580

    http://gw2goldgm.socialparody.com/blog/read/9147434/are-low-level-dungeons-too-easy

    All those threads are started by people saying GW2 is too easy. I could go on, but I won't. You can find these threads for every MMO. Now if you want to go into a tirade about how every MMO is too easy nowadays, then fine. But suggesting that ESO is any easier than any other MMO is just not accurate. Especially when you are trying to use low level zones as an example. And if you are suggesting that the entire game is too easy for your gaming skills, then perhaps it would be a good idea to find a petition for all the other hard mode fans to sign so that you can convince a panel of investors to develop a game more suited to your taste.


    1-50 is not low levels. It's the majority of the game.

    Right now, 1-50 is roughly 1/8 of the lvling content. Cadwell's Silver = 50 normal levels of progression. Cadwell's Gold = 50 normal levels of progression. Craglorn = 40 normal levels of progression. And none of that includes ANY of the endgame content or PvP.

    1-50 is a tiny fraction of this game in it's current state. So now let me ask you this: Where else should players new to ESO that DON'T have:
    1. Knowledge of the fight mechanics
    2. Knowledge of gear sets
    3. Knowledge of the best builds

    learn the game? Where should the learning curve be if it isn't in the entry level bottom 1/8 of the content?

    Miss. Level 50 is max level in ESO. Level 1-49 content is all "leveling" content. About 1/3 or 1/4 of ESO.
    What you are refering to are ranks. Veteran ranks is one of the different ranks you can advance in when you reach max level.
    These ranks gives you extra X. Can be more stats, skill point, effect or what not. It advances you without "Leveling", you.

    In the game there is "help" where you can search for the very basic answers. Like max level...which is 50.


    Umm. Yeah. OK. Are you really trying to say that lvl 50 (VR1) is the level cap? lmao Are we playing the same game? Take your V1 into Cyrodiil or a V12 Vet dungeon and let me know how that goes for ya.
    Edited by Alphashado on April 7, 2015 7:38AM
  • Razzak
    Razzak
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    Razzak wrote: »
    Razzak wrote: »
    Razzak wrote: »
    Razzak wrote: »
    Razzak wrote: »
    Razzak wrote: »
    Alphashado wrote: »
    The 1-50 zones are easy and SHOULD be easy if you have played through the game already because they are designed for new players still learning the game.

    I keep hearing people talking about the "good ol days" when they died all the time in lower level content. Guess what? Nothing has changed. Aside from doshia and a few other bosses, level 1-50 content is EXACTLY the same. It wasn't nerfed. You people just aren't newbs anymore. This is such an obvious and glaring fact that I find it astounding how many people don't get it.

    The only thing that has changed is CP on lowbie alts. Which is just another thing new players don't have.

    Why in the world an experienced player would look BELOW them for challenging content boggles the mind.

    The other glaring fact is that you don't know what you re talking about or are talking strait from your behind. 1-50 designed for beginners? Is this you first MMO? Have you heard about alt-ers?

    Wrong. No one develops a game for alts. That's just bad design. 1-50 IS in fact for beginners, just because you roll alts doesn't mean the game should cater to you.

    I didn't say the game was developed for alt-ers. But it was certainly also not developed for beginners or end gamers. It was developed for all. Those that only try it, those that only play at end game, those that alt and everyone in between.
    I guess that's just hard to understand, right? Because once you get to V14, there really is no reason for another character, right?

    Sorry but that's not how it works. You don't develop low levels for "everyone". You develop for the lowest common denominator. I've said it before and I'll say it again (and again), you want a challenge, look to endgame.

    Now, you've turned 1-50 into low levels. Do you ever get tired of making excuses?
    Look at GW2. It offers challenge from the start and it doesn't let go. For beginners or experienced players.

    Umm, funny you'd say that because I was actually thinking of Guild Wars 2 as an example of a really easy MMO.

    Compared to ESO? Are you high?

    I've played plenty of Guild Wars 2 and I never once thought to myself "this game is hard!".

    But you did that while playing ESO!?
    Were you trying to make friends with the slaughter fish?

    Err, where did I say I did that while playing ESO? I played GW2 before ESO came out, and after (while I wasn't playing ESO).

    Hence my question. If you find GW2 "really easy MMO", you either find ESO the same, or not. Which is it? Do you find GW2 easier than ESO, or not?

    Yes, I find GW2 easier than ESO.

    Interesting. What, exactly, do you find harder in ESO?
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