I wouldn't mind the game being more difficult if they fixed the grouping tool. Let's face it, if the game were challenging enough to require a group and the LFG system functioned like it does now, nobody would play.I'm fed up of playing a game, where I even dumbing myself down won't give me the challenge that I seek. After Unlimited was released, I thought I'd just continue playing free for a while, and then re-sub, once they sort out the easiness of the game. This isn't going to happen, and I don't want to waste my time or money on a game that literally presents not a single challenge. I can't even imagine how much easier this game would be if I were to group up. My 4-year-old niece would even have no trouble playing this.
It's a damn shame, because I really enjoyed everything else about the game, but there's absolutely no point in me even using armour or powerful weapons if they just exacerbate this problem. I'm tired of using starter gear, or even no gear, and selling new gear.
I'm not asking for ZOS to bump up the difficulty to be as challenging as Dark Souls (although, I'd like that), and then make the game a pain for those who don't want really tough challenges, I just want to have to use my brain while playing, and actually try-hard to beat the enemies that are supposed to be tough... or at least balance the choice for those who want a higher difficulty, and those who want it as it is.
And before you say anything, about how I can do all kinds of methods to make the game harder, I'VE TRIED EVERYTHING, AND I'M TIRED OF IT MAKING NO DIFFERENCE! I shouldn't even have to go through extreme lengths to make the game harder!
I'm referring to PVE. PVP is actually fantastic, but I think most of you may agree that around 95% of this game is PVE...
[Moderator Note: Edited per our rules on Demands / Threats]
All the solo PvE stuff is pretty easy now.
Every single well-known somewhat challenging boss fight in the game has been nerfed at some point. Gutstripper, Doshia, Mannimarco...
The VR zones have also been nerfed to a state where I can't remember the last time I ever died in those. Probably somewhere before they nerfed them. They used to give me a run for my money now and then the way they were at launch.
I guess the solo stuff just has to be *that* accessible.
When doing PvE outside group instances, I now just try to challenge myself by doing dark anchors and public dungeons on my own, which isnt actually that hard anymore either. I'm sure it's partly due to getting better at the game, but dark anchors sure feel a lot easier.
Lord Xanhorn wrote: »This game is easy? Get to V1 and get the gold key from Vet COH. You'll realize you are terrible at this game.
TLDR: Vet COH gold key...nough said
Lord Xanhorn wrote: »This game is easy? Get to V1 and get the gold key from Vet COH. You'll realize you are terrible at this game.
TLDR: Vet COH gold key...nough said
Hate to burst your bubble, but there is no key for VCoA. Do you mean no death? Speedrun? The Deadlands Adept achievement?
You know what? I might just try it. I've got a few v1 alts that I could take through massively overleveled content.
lol I fail.Lord Xanhorn wrote: »This game is easy? Get to V1 and get the gold key from Vet COH. You'll realize you are terrible at this game.
TLDR: Vet COH gold key...nough said
Hate to burst your bubble, but there is no key for VCoA. Do you mean no death? Speedrun? The Deadlands Adept achievement?
You know what? I might just try it. I've got a few v1 alts that I could take through massively overleveled content.
Reply fail.
He said Vet CoH, not Vet CoA.
I do wish they kept the difficulty on major encounters such as Doshia etc. It was disappointing to see how anticlimactic Doshia was on a new toon I created recently compared to what I went through on my main early on in ESO.
timborggrenlarsenb16_ESO wrote: »Any new mmorpg from the release off wow qnd eq2, have been hand holding kids games, and it will never stop form now on.
golfer.dub17_ESO wrote: »They've really nerfed the boss difficulty.
Leveling a new alt, I dps'd Doshia down instantly and Balreth was already missing some hp when I entered his arena.
Standard mob difficulty feels about the same though.
Is... But.. Did I..? What?? The entire validity of this thread is nullified by this statement. There is plenty of hard stuff in this game. "Boo-bee-boo its so easy waaah" but you've only done the EASY STUFF. Of course leveling is easy, that's the whole point. They want you to be able to play as a casual and feel strong. But the group content is where the difficulty is at. And if you do finally do group content, become such an ultra badass that ALL of it is easy for you too, then go try pvp. Yes you can still facemelt people with the right build, but the human element always adds some change-up if not always a challenge.
Alphashado wrote: »I can not shake the feeling of seeing this as an attempt to spread your discomfort to others...
I understand what you're talking about solo PVE content, and that you already have VR14.
You could end all non-public (+) dungeons alone?
You could do all the content found in Craglorn alone?
If the answer is yes:
- You are using addons?
- You used character creation and combat strategies guidelines?
- Equipping your character, you get it all alone or in groups?
- You created your own equipment?
- How did you do to level up professions and get the materials?
- How did you get the whole experience to level up to VR14 and how long it took to you?
- Your frustration is with a single class or you tried them all?
- Your frustration is with a single line of skills, or you tried them all?
I personally find the right level of challenge for solo world and public dungeon PvE.
World missions and public dungeons have difficulty level needed to level up following the plot of the stories and gradually equipping.
The closed dungeons have a high level of difficulty for those coming from questing and public dungeons.
Craglorn, has contents that to do it alone represent a big challenge or may become impossible.
I am VR5 equipped in world missions and public dungeons, I find it impossible at the present completing the scaled group dungeons in solo and Craglorn is impossible for me alone.
I still have much to do in terms of different professions, lines skill, class, race and achievements.
On the other hand, seems to me an insult from you start a topic suggesting that those they disagree with your stance is below a 4 year old child.
It is a very poor strategy to dismiss anyone looking contradict you subjecting to prior mocks comparing ages.
For my part, there is nothing productive than having taken a decision like leaving the game, you come to the forum to spread your frustration to others and make fun of those who are not your apparent skill level.
Bad move...
I came here to spread my frustration, as this is a forum. I can make this type of thread if I want to. I raised some points, and explained why I'm leaving.
I don't mean to insult you with my 4-year-old comment. It's just my way to emphasise just how easy this game is. I'm not making fun of anyone... if areas that are aimed at my level, or areas that are HIGHER than my level, can be defeated while I'm naked, then something is DEFINITELY wrong. I once skipped to an area, and fought a troll that was almost 20 levels higher than me, and I had some strong gear on, and had to try damn hard to kill it, but I KILLED IT, which is darn crazy! This is the type of stuff I want to tell and spread. The last thing I want to do is upset anyone.
I haven't got to the veteran content yet, but everything I've played so far, over my dozens and dozens of hours spent playing this game, and not a single enemy giving me a challenge, unless I challenge specific world bosses alone, has made me leave this game. And I must add, this is one of the best games I've ever played, but the difficulty just repels me with boredom. I'm letting everyone know what I think of this game, before I leave, and in hope that more threads like this are made, so that ZOS will realise something is wrong.
I've tried almost everything in this game, and the only time I craft things is to craft lower level gear, to give myself a challenge. I only sell runes, because they're pointless to use; they'll only make the game easier for me.
I play DK and Nightblade. I don't need to play, let's say, a sorcerer, to see if the game gets harder. I'm still going to be given the same gear, and weapons, and told to kill the same level of enemies. Just to add, I don't even use my tanky spells, unless I fight world bosses or something.
I don't group.
The only addon I use is my palomino. I would love to buy more addons, but not until (if it does) the game gets harder.
I've used no guides or anything in this game.
I sometimes think to just keep playing, to get to the veteran content, but then I just realise (for me) that it's not worth it. I see other vets saying that the vet content is too easy. I'm level 30, and I know that's not so far into the game, but I've still gone through many areas, and not one single time did I feel challenged, other than doing stupid, crazy things alone, like fighting an anchor or world bosses. I shouldn't have to rush through the main part of the game, just to get to the veteran areas, which MAY be challenging. It's just not enough.
You are not alone in thinking like that. I am not about to quit ESO again, but this lack of challenge or difficulty, could drive me away in the next few weeks, if nothing changes at Vet levels.
You have a 5 star forum rank and you don't even have a VR character?.... and you are suggesting the game is too easy?....Interesting.
MercyKilling wrote: »Once upon a time, there was an MMO. What the name of this MMO is is unimportant, what -is- important is that it had the same thing other MMO's have. Missions. Quests. Story-driven content that could be done by a single person OR a group of people. These missions or quests or whatever you want to call them actually SCALED based upon group size.
This MMO ALSO had another feature of the questing/mission system whereby a person could tailor their experience even further. One could choose from (at first) four different difficulty levels, effectively boosting the mobs within to a maximum of four levels above the individual's own level, thereby making it even more challenging.
Eventually, the developers refined the process to where a single character could set their personal(and group, if they led/formed the group) difficulty to the aforementioned +4 levels, and then...they could adjust the mob spawn size of the mission or quest from single player to a full team's worth of mobs to fight. In this game, team max size was eight. So a single player could spawn a mission with mobs spawning for a team size of 8.
This MMO came out at roughly the same time as WoW, to boot. April 27th, 2004 was the official launch date, as I recall. The tech and means to do so was around back then. Why can't this kind of scaling tech be used in this game would be my major concern, rather than solo or group content. Such a system as the aforementioned MMO's for grouping and scaling content would solve this problem rather efficiently, and could be incorporated into this game rather easily. It would also solve the problem of the main quest being "too easy" or "too hard"...for one could tailor it to their OWN SKILL LEVEL. It simply wouldn't matter if one wanted to group up to do it or solo it, for the difficulty (or ease) is in the hands of the player.
TL : DR
Instead of everyone griping about how easy it's become and railing at the developers to make things harder across the board....why not choose poking the developers on THIS subject. Let the player decide what difficulty to run at.
Edit: Added a TLDR.
I'm fed up of playing a game, where I even dumbing myself down won't give me the challenge that I seek. After Unlimited was released, I thought I'd just continue playing free for a while, and then re-sub, once they sort out the easiness of the game. This isn't going to happen, and I don't want to waste my time or money on a game that literally presents not a single challenge. I can't even imagine how much easier this game would be if I were to group up. My 4-year-old niece would even have no trouble playing this.
It's a damn shame, because I really enjoyed everything else about the game, but there's absolutely no point in me even using armour or powerful weapons if they just exacerbate this problem. I'm tired of using starter gear, or even no gear, and selling new gear.
I'm not asking for ZOS to bump up the difficulty to be as challenging as Dark Souls (although, I'd like that), and then make the game a pain for those who don't want really tough challenges, I just want to have to use my brain while playing, and actually try-hard to beat the enemies that are supposed to be tough... or at least balance the choice for those who want a higher difficulty, and those who want it as it is.
And before you say anything, about how I can do all kinds of methods to make the game harder, I'VE TRIED EVERYTHING, AND I'M TIRED OF IT MAKING NO DIFFERENCE! I shouldn't even have to go through extreme lengths to make the game harder!
I'm referring to PVE. PVP is actually fantastic, but I think most of you may agree that around 95% of this game is PVE...
[Moderator Note: Edited per our rules on Demands / Threats]