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This game is so frustratingly easy, and I just can't take it anymore

  • Athas24
    Athas24
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    I do wish they kept the difficulty on major encounters such as Doshia etc. :'( It was disappointing to see how anticlimactic Doshia was on a new toon I created recently compared to what I went through on my main early on in ESO.
    ...OverTwerked & Underpaid.
    Rajaat04 in game @Athas24 on forums
  • Lord Xanhorn
    Lord Xanhorn
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    This game is easy? Get to V1 and get the gold key from Vet COH. You'll realize you are terrible at this game.

    TLDR: Vet COH gold key...nough said
    I'm kind of a small deal!
  • Terminus1
    Terminus1
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    No one should be complaining here unless you're a NB and STILL so terribly overpowered...
  • eventide03b14a_ESO
    eventide03b14a_ESO
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    Willyoke wrote: »
    I'm fed up of playing a game, where I even dumbing myself down won't give me the challenge that I seek. After Unlimited was released, I thought I'd just continue playing free for a while, and then re-sub, once they sort out the easiness of the game. This isn't going to happen, and I don't want to waste my time or money on a game that literally presents not a single challenge. I can't even imagine how much easier this game would be if I were to group up. My 4-year-old niece would even have no trouble playing this.

    It's a damn shame, because I really enjoyed everything else about the game, but there's absolutely no point in me even using armour or powerful weapons if they just exacerbate this problem. I'm tired of using starter gear, or even no gear, and selling new gear.

    I'm not asking for ZOS to bump up the difficulty to be as challenging as Dark Souls (although, I'd like that), and then make the game a pain for those who don't want really tough challenges, I just want to have to use my brain while playing, and actually try-hard to beat the enemies that are supposed to be tough... or at least balance the choice for those who want a higher difficulty, and those who want it as it is.

    And before you say anything, about how I can do all kinds of methods to make the game harder, I'VE TRIED EVERYTHING, AND I'M TIRED OF IT MAKING NO DIFFERENCE! I shouldn't even have to go through extreme lengths to make the game harder!

    I'm referring to PVE. PVP is actually fantastic, but I think most of you may agree that around 95% of this game is PVE...

    [Moderator Note: Edited per our rules on Demands / Threats]



    I wouldn't mind the game being more difficult if they fixed the grouping tool. Let's face it, if the game were challenging enough to require a group and the LFG system functioned like it does now, nobody would play.
    :trollin:
  • eventide03b14a_ESO
    eventide03b14a_ESO
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    Valencer wrote: »
    All the solo PvE stuff is pretty easy now.

    Every single well-known somewhat challenging boss fight in the game has been nerfed at some point. Gutstripper, Doshia, Mannimarco...
    The VR zones have also been nerfed to a state where I can't remember the last time I ever died in those. Probably somewhere before they nerfed them. They used to give me a run for my money now and then the way they were at launch.

    I guess the solo stuff just has to be *that* accessible. :'(

    When doing PvE outside group instances, I now just try to challenge myself by doing dark anchors and public dungeons on my own, which isnt actually that hard anymore either. I'm sure it's partly due to getting better at the game, but dark anchors sure feel a lot easier.

    The reason it's easier is they reduced the difficulty for the veteran zones because people were complaining it was too hard.
    :trollin:
  • eliisra
    eliisra
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    It's a major problem how fast stuff like Dolmen, landscape, delve and quest mobs melt right now. One pack of random enemies dies in 2-3 hits, quest- and landscape bosses explode. This while it takes way to long before they spawn back. So if there's a few players in the same area, you get total extinction and no enemies to be found.

    Been leveling an alt after 1.6.5. Half the time I just sit there and wait for stuff to come alive so I can sprint over and attack before it's gone again. No, it's not because there's such a huge amount if players running around, I mean it's about as populated as any other MMO. It's because one player will wipe the entire area by sneezing.

    I really cant remember it being this bad in the past. Mobs took longer to kill, quest spots also had a higher density of enemies (guessing this nerf was to prevent grinding). So 3-4 players in the same area could still "share" the action and even work together. Now you cant even get close enough to tag a bloody monster for a quest, before it dies from one single dude.

    It's something fundamentally wrong with how they designed this. This is an MMO after all, so multiple players will run around doing the same thing, while difficulty and capacity seems to be arranged for one player only doing a quest or delve.

    ZoS could probably re-balance this a bit. Doesn't necessarily need to be hardcore difficulty. Would also work with better phasing, solo scaling options, quicker respawn or more enemies.
  • Shunravi
    Shunravi
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    This game is easy? Get to V1 and get the gold key from Vet COH. You'll realize you are terrible at this game.

    TLDR: Vet COH gold key...nough said

    Hate to burst your bubble, but there is no key for VCoA. Do you mean no death? Speedrun? The Deadlands Adept achievement?

    You know what? I might just try it. I've got a few v1 alts that I could take through massively overleveled content.

    Edit: I fail at reading. Hard. Stupid brain for mixing up what I read :(
    Edited by Shunravi on April 6, 2015 2:45PM
    This one has an eloquent and well thought out response to tha... Ooh sweetroll!
  • seanvwolf
    seanvwolf
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    Shunravi wrote: »
    This game is easy? Get to V1 and get the gold key from Vet COH. You'll realize you are terrible at this game.

    TLDR: Vet COH gold key...nough said

    Hate to burst your bubble, but there is no key for VCoA. Do you mean no death? Speedrun? The Deadlands Adept achievement?

    You know what? I might just try it. I've got a few v1 alts that I could take through massively overleveled content.

    Reply fail.

    He said Vet CoH, not Vet CoA.
  • Shunravi
    Shunravi
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    seanvwolf wrote: »
    Shunravi wrote: »
    This game is easy? Get to V1 and get the gold key from Vet COH. You'll realize you are terrible at this game.

    TLDR: Vet COH gold key...nough said

    Hate to burst your bubble, but there is no key for VCoA. Do you mean no death? Speedrun? The Deadlands Adept achievement?

    You know what? I might just try it. I've got a few v1 alts that I could take through massively overleveled content.

    Reply fail.

    He said Vet CoH, not Vet CoA.
    lol :) I fail.

    Then it's even easier. Actually, I've already done that. On 3 alts.

    VCoH then.

    This one has an eloquent and well thought out response to tha... Ooh sweetroll!
  • mhmfrogub17_ESO
    mhmfrogub17_ESO
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    If you don't like it, leave and stop whining about it.
  • Ourorboros
    Ourorboros
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    Athas24 wrote: »
    I do wish they kept the difficulty on major encounters such as Doshia etc. :'( It was disappointing to see how anticlimactic Doshia was on a new toon I created recently compared to what I went through on my main early on in ESO.

    Agree. I've only played my main, a Sorc, up to a week ago. I finally started playing my mules. I was trying to figure out if the game had really gotten so much easier compared to this time last year, or if I really sucked as a Sorc and player a year ago. Most of the content I had to do overleveled originally, I died at level. I'm loving my new NB, but the Doshia fight was over so fast, until I saw this thread I was uncertain if the game had gotten so much easier or Sorcs really were so bad compared to other classes. I do agree the Bosses were nerfed too much. Many of them die easier now than some regular mobs. It's a little disappointing.

    One funny note about being ESO-Plus and leveling new alts-I have to skip a lot of quests because with the 10% XP bonus, I level too fast. I wind up being overleveled without even trying. (But the extra 10% gold is nice.)
    PC/NA/DC
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    ESO: the game you hate to love and love to hate....( >_<) May RNG be with you (*,_,*)
  • timborggrenlarsenb16_ESO
    Any new mmorpg from the release off wow qnd eq2, have been hand holding kids games, and it will never stop form now on.
    FFFRRREEEDDDOOOMMM!!!
    - Be Anyone.
    - Do Anything.
    - Go Anywhere.
  • Shunravi
    Shunravi
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    Any new mmorpg from the release off wow qnd eq2, have been hand holding kids games, and it will never stop form now on.

    The undeniable truth.
    This one has an eloquent and well thought out response to tha... Ooh sweetroll!
  • derek.simon00ub17_ESO
    I assume he's complaining about the easiness of the leveling. Which despite being a breeze, is still about 160+ hours of "breeze" -- I suggest you go to cyrodill and tell me it's "easy" to get emporer or 1v1 a skilled player. That being said, name any game where the pve aspect isn't easy and I'll tell you how your doing it wrong.
  • derek.simon00ub17_ESO
    https://www.youtube.com/watch?t=45&v=iSCy4Bc0uMU darksouls with a guitar hero guitar. Ur doin it wrong
  • Heruthema
    Heruthema
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    Anymore when my playing partner and I do delves and kill the boss or bosses we do not even know that they are a boss. Usually we say "That's the Boss???????" It is getting ridiculously simple. Please bring back some challenge to the game.
  • 7788b14_ESO
    7788b14_ESO
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    The Devs just can't win. I remember posts just like these about how difficult the bosses were, lots of long threads on it.
  • Leeric
    Leeric
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    On one hand, I wish it was more difficult...on the other doing a more difficult cadwells silver and gold for the 3rd time? Yahh....im good.
  • Elridge
    Elridge
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    They've really nerfed the boss difficulty.

    Leveling a new alt, I dps'd Doshia down instantly and Balreth was already missing some hp when I entered his arena.

    Standard mob difficulty feels about the same though.

    Yea, I remember Doshia was a challenging and fun fight before. This time I went in with completely broken armor, no food, no potions, an underleveled weapon and the fight was so easy it was cringe-worthy at how much they nerfed it into the floor.
    Account Name:@Elridge
    "Be kind and generous to the people of Tamriel. Protect the weak, heal the sick, and give to the needy." -Stendarr "Ten Commands of the Nine Divines"
  • Eekshnerf
    Eekshnerf
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    Willyoke wrote: »
    Haqikah wrote: »
    @llyoke : while solo content is indeed quite solo-able, did you try the group dungeons, Trials or other end game stuff?

    No end game stuff, yet. I know that group dungeons can present a challenge, but I'm a lone wolf!

    Is... But.. Did I..? What?? The entire validity of this thread is nullified by this statement. There is plenty of hard stuff in this game. "Boo-bee-boo its so easy waaah" but you've only done the EASY STUFF. Of course leveling is easy, that's the whole point. They want you to be able to play as a casual and feel strong. But the group content is where the difficulty is at. And if you do finally do group content, become such an ultra badass that ALL of it is easy for you too, then go try pvp. Yes you can still facemelt people with the right build, but the human element always adds some change-up if not always a challenge.
  • xMovingTarget
    xMovingTarget
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    Game too hard. Me always die. :trollface:
  • Sinthrax
    Sinthrax
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    Eekshnerf wrote: »
    Willyoke wrote: »
    Haqikah wrote: »
    @llyoke : while solo content is indeed quite solo-able, did you try the group dungeons, Trials or other end game stuff?

    No end game stuff, yet. I know that group dungeons can present a challenge, but I'm a lone wolf!

    Is... But.. Did I..? What?? The entire validity of this thread is nullified by this statement. There is plenty of hard stuff in this game. "Boo-bee-boo its so easy waaah" but you've only done the EASY STUFF. Of course leveling is easy, that's the whole point. They want you to be able to play as a casual and feel strong. But the group content is where the difficulty is at. And if you do finally do group content, become such an ultra badass that ALL of it is easy for you too, then go try pvp. Yes you can still facemelt people with the right build, but the human element always adds some change-up if not always a challenge.

    To me the leveling process is BEYOND easy. It is easier than easy if that is possible. To walk up and one button own 8 mobs and then look at your health and it is still full. Really? We would argue that its not TO easy? And all this go elsewhere is a poor butt argument. I want to play the content and quest. To even defend the total and utter easiness of this game is absurd in my view. Like I said, I dont mind easy but I looked in the dictionary and there isn't even a word to describe how easy the pve leveling is in this game.
  • Eekshnerf
    Eekshnerf
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    I'm well aware of how easy it is to level. But for the OP to say the game is so easy it makes him sick is, for one, a blanket statement that covers areas he has yet to experience.
  • Razzak
    Razzak
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    Alphashado wrote: »
    Razzak wrote: »
    Willyoke wrote: »
    Betahkiin wrote: »
    I can not shake the feeling of seeing this as an attempt to spread your discomfort to others...

    I understand what you're talking about solo PVE content, and that you already have VR14.

    You could end all non-public (+) dungeons alone?

    You could do all the content found in Craglorn alone?

    If the answer is yes:

    - You are using addons?

    - You used character creation and combat strategies guidelines?

    - Equipping your character, you get it all alone or in groups?

    - You created your own equipment?

    - How did you do to level up professions and get the materials?

    - How did you get the whole experience to level up to VR14 and how long it took to you?

    - Your frustration is with a single class or you tried them all?

    - Your frustration is with a single line of skills, or you tried them all?

    I personally find the right level of challenge for solo world and public dungeon PvE.

    World missions and public dungeons have difficulty level needed to level up following the plot of the stories and gradually equipping.

    The closed dungeons have a high level of difficulty for those coming from questing and public dungeons.

    Craglorn, has contents that to do it alone represent a big challenge or may become impossible.

    I am VR5 equipped in world missions and public dungeons, I find it impossible at the present completing the scaled group dungeons in solo and Craglorn is impossible for me alone.

    I still have much to do in terms of different professions, lines skill, class, race and achievements.

    On the other hand, seems to me an insult from you start a topic suggesting that those they disagree with your stance is below a 4 year old child.

    It is a very poor strategy to dismiss anyone looking contradict you subjecting to prior mocks comparing ages.

    For my part, there is nothing productive than having taken a decision like leaving the game, you come to the forum to spread your frustration to others and make fun of those who are not your apparent skill level.

    Bad move...

    I came here to spread my frustration, as this is a forum. I can make this type of thread if I want to. I raised some points, and explained why I'm leaving.

    I don't mean to insult you with my 4-year-old comment. It's just my way to emphasise just how easy this game is. I'm not making fun of anyone... if areas that are aimed at my level, or areas that are HIGHER than my level, can be defeated while I'm naked, then something is DEFINITELY wrong. I once skipped to an area, and fought a troll that was almost 20 levels higher than me, and I had some strong gear on, and had to try damn hard to kill it, but I KILLED IT, which is darn crazy! This is the type of stuff I want to tell and spread. The last thing I want to do is upset anyone.

    I haven't got to the veteran content yet, but everything I've played so far, over my dozens and dozens of hours spent playing this game, and not a single enemy giving me a challenge, unless I challenge specific world bosses alone, has made me leave this game. And I must add, this is one of the best games I've ever played, but the difficulty just repels me with boredom. I'm letting everyone know what I think of this game, before I leave, and in hope that more threads like this are made, so that ZOS will realise something is wrong.

    I've tried almost everything in this game, and the only time I craft things is to craft lower level gear, to give myself a challenge. I only sell runes, because they're pointless to use; they'll only make the game easier for me.

    I play DK and Nightblade. I don't need to play, let's say, a sorcerer, to see if the game gets harder. I'm still going to be given the same gear, and weapons, and told to kill the same level of enemies. Just to add, I don't even use my tanky spells, unless I fight world bosses or something.

    I don't group.

    The only addon I use is my palomino. I would love to buy more addons, but not until (if it does) the game gets harder.

    I've used no guides or anything in this game.

    I sometimes think to just keep playing, to get to the veteran content, but then I just realise (for me) that it's not worth it. I see other vets saying that the vet content is too easy. I'm level 30, and I know that's not so far into the game, but I've still gone through many areas, and not one single time did I feel challenged, other than doing stupid, crazy things alone, like fighting an anchor or world bosses. I shouldn't have to rush through the main part of the game, just to get to the veteran areas, which MAY be challenging. It's just not enough.

    You are not alone in thinking like that. I am not about to quit ESO again, but this lack of challenge or difficulty, could drive me away in the next few weeks, if nothing changes at Vet levels.


    You have a 5 star forum rank and you don't even have a VR character?.... and you are suggesting the game is too easy?....Interesting.

    I have 6 VR chars. But I started a new one since 2.0 and I am about to see how easy/hard VR levels are in this new game. So far, it's been like playing telletubbies.
  • Jaerlach
    Jaerlach
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    Once upon a time, there was an MMO. What the name of this MMO is is unimportant, what -is- important is that it had the same thing other MMO's have. Missions. Quests. Story-driven content that could be done by a single person OR a group of people. These missions or quests or whatever you want to call them actually SCALED based upon group size.

    This MMO ALSO had another feature of the questing/mission system whereby a person could tailor their experience even further. One could choose from (at first) four different difficulty levels, effectively boosting the mobs within to a maximum of four levels above the individual's own level, thereby making it even more challenging.

    Eventually, the developers refined the process to where a single character could set their personal(and group, if they led/formed the group) difficulty to the aforementioned +4 levels, and then...they could adjust the mob spawn size of the mission or quest from single player to a full team's worth of mobs to fight. In this game, team max size was eight. So a single player could spawn a mission with mobs spawning for a team size of 8.

    This MMO came out at roughly the same time as WoW, to boot. April 27th, 2004 was the official launch date, as I recall. The tech and means to do so was around back then. Why can't this kind of scaling tech be used in this game would be my major concern, rather than solo or group content. Such a system as the aforementioned MMO's for grouping and scaling content would solve this problem rather efficiently, and could be incorporated into this game rather easily. It would also solve the problem of the main quest being "too easy" or "too hard"...for one could tailor it to their OWN SKILL LEVEL. It simply wouldn't matter if one wanted to group up to do it or solo it, for the difficulty (or ease) is in the hands of the player.

    TL : DR
    Instead of everyone griping about how easy it's become and railing at the developers to make things harder across the board....why not choose poking the developers on THIS subject. Let the player decide what difficulty to run at.


    Edit: Added a TLDR.

    Players 8.
    Jaerlach Kesepton (DK)
    The 7th Vanguard
    DC - NA first SO speed run & first Hardmode Speedrun
    NA Record Vet DSA: 11519
  • redsteelb16_ESO
    Suggestion: Add Down leveling

    If they added the ability for the players to down level themselves it would allow players to control the difficulty. This would let players feel like they are always in the right area.

    Maybe add it to the settings and make it voluntary.
    Also, to give an incentive to players, reward players with a temporary Luck buff if they defeat a boss while downleveled.

  • newtinmpls
    newtinmpls
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    It's all in how you play - and what you are used to.

    Last night I was running around with a group of friends doing undaunted. I had switched over from playing my orc sorc/tank (who partners with a shockingly awesome bretan templar healer - and basically never dies).

    I was playing an altmer sorc, newly WW, and with relatively newish armor (med instead of light). So, (and after the fact this should have been obvious) I was running in too fast, I had lost a LOT of light armor passives, and as I found out this morning, I hadn't even improved my spangly new armor to GREEN.

    Died a lot. Very challenging.

    So until you play with skills you don't usually use, with armor that you don't usually wear - and the whole mess of your equipment is not only white but four levels "out of date", you'll continue to mop.

    I just think of it as an in-game complicated modification of an imaginary difficulty slider.

    If you are using an optimized build, with optimized armor and skills - well then you SHOULD be mopping.
    Tenesi Faryon of Telvanni - Dunmer Sorceress who deliberately sought sacrifice into Cold Harbor to rescue her beloved.
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    ***
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  • redsteelb16_ESO
    Suggestion: Limit the number of players in delves and quest instances.

    Sure it an MMO, but other MMOs seem to balance it out better. It is a complete faceroll when there are 20 players running through an instance mass murdering everything.

    The NPC die way to quickly and the respawn too slowly, and there are way too many players.
    It makes doing content that is geared towards individual players pointless.

    If they controlled the number of players per instance to be more in balances with that instance then it would be more personally challenging but still will allow players to work together.

    ALSO maybe add more champion type of NPCs.

    PS: I really like the changes to the delves, they are 100% better. It allows players to spread out and take on content more how they want.
  • Powtreeman
    Powtreeman
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    Try playing a sorc like me. Im always getting 1 shotted because I suck at making builds.
  • Raash
    Raash
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    Willyoke wrote: »
    I'm fed up of playing a game, where I even dumbing myself down won't give me the challenge that I seek. After Unlimited was released, I thought I'd just continue playing free for a while, and then re-sub, once they sort out the easiness of the game. This isn't going to happen, and I don't want to waste my time or money on a game that literally presents not a single challenge. I can't even imagine how much easier this game would be if I were to group up. My 4-year-old niece would even have no trouble playing this.

    It's a damn shame, because I really enjoyed everything else about the game, but there's absolutely no point in me even using armour or powerful weapons if they just exacerbate this problem. I'm tired of using starter gear, or even no gear, and selling new gear.

    I'm not asking for ZOS to bump up the difficulty to be as challenging as Dark Souls (although, I'd like that), and then make the game a pain for those who don't want really tough challenges, I just want to have to use my brain while playing, and actually try-hard to beat the enemies that are supposed to be tough... or at least balance the choice for those who want a higher difficulty, and those who want it as it is.

    And before you say anything, about how I can do all kinds of methods to make the game harder, I'VE TRIED EVERYTHING, AND I'M TIRED OF IT MAKING NO DIFFERENCE! I shouldn't even have to go through extreme lengths to make the game harder!

    I'm referring to PVE. PVP is actually fantastic, but I think most of you may agree that around 95% of this game is PVE...

    [Moderator Note: Edited per our rules on Demands / Threats]




    is this you?

    https://youtu.be/WINDtlPXmmE?t=82
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