Maintenance for the week of December 16:
• PC/Mac: No maintenance – December 16
• NA megaservers for patch maintenance – December 17, 4:00AM EST (9:00 UTC) - 12:00PM EST (17:00 UTC)
• EU megaservers for patch maintenance – December 17, 9:00 UTC (4:00AM EST) - 17:00 UTC (12:00PM EST)

This game is so frustratingly easy, and I just can't take it anymore

Willyoke
Willyoke
✭✭✭
I'm fed up of playing a game, where I even dumbing myself down won't give me the challenge that I seek. After Unlimited was released, I thought I'd just continue playing free for a while, and then re-sub, once they sort out the easiness of the game. This isn't going to happen, and I don't want to waste my time or money on a game that literally presents not a single challenge. I can't even imagine how much easier this game would be if I were to group up. My 4-year-old niece would even have no trouble playing this.

It's a damn shame, because I really enjoyed everything else about the game, but there's absolutely no point in me even using armour or powerful weapons if they just exacerbate this problem. I'm tired of using starter gear, or even no gear, and selling new gear.

I'm not asking for ZOS to bump up the difficulty to be as challenging as Dark Souls (although, I'd like that), and then make the game a pain for those who don't want really tough challenges, I just want to have to use my brain while playing, and actually try-hard to beat the enemies that are supposed to be tough... or at least balance the choice for those who want a higher difficulty, and those who want it as it is.

And before you say anything, about how I can do all kinds of methods to make the game harder, I'VE TRIED EVERYTHING, AND I'M TIRED OF IT MAKING NO DIFFERENCE! I shouldn't even have to go through extreme lengths to make the game harder!

I'm referring to PVE. PVP is actually fantastic, but I think most of you may agree that around 95% of this game is PVE...

[Moderator Note: Edited per our rules on Demands / Threats]




Edited by ZOS_BradL on April 6, 2015 2:01AM
  • golfer.dub17_ESO
    golfer.dub17_ESO
    ✭✭✭✭
    They've really nerfed the boss difficulty.

    Leveling a new alt, I dps'd Doshia down instantly and Balreth was already missing some hp when I entered his arena.

    Standard mob difficulty feels about the same though.
  • Agobi
    Agobi
    ✭✭✭✭✭
    [...]

    Yea...seems about right :D

    P.S

    Can I have your stuff?

    [Moderator Note: Removed moderated quote]
    Edited by ZOS_BradL on April 6, 2015 2:19AM
  • druidicwolf
    druidicwolf
    ✭✭
    Really high cliffs still kick my ass. But I'm a low level noob.

    P.S. My pegasus has no wings.
  • Willyoke
    Willyoke
    ✭✭✭
    Agobi wrote: »
    Willyoke wrote: »
    ... I QUIT. And I know you don't care...

    Yea...seems about right :D

    P.S

    Can I have your stuff?

    Haha. I was thinking I might as well save it all for my niece. The game's difficulty is definitely catered for 3-6-year-olds.
  • Willyoke
    Willyoke
    ✭✭✭
    They've really nerfed the boss difficulty.

    Leveling a new alt, I dps'd Doshia down instantly and Balreth was already missing some hp when I entered his arena.

    Standard mob difficulty feels about the same though.

    Man, I wouldn't care so much about the mob difficulty, if the bosses were tough. This would give me a good bit of excitement to the build up, because ZOS really do give a good build-up to a boss fight! Their style reminds me of Kingdoms of Amalur.
  • Ley
    Ley
    ✭✭✭✭✭
    Agobi wrote: »
    Willyoke wrote: »
    ... I QUIT. And I know you don't care...

    Yea...seems about right :D

    P.S

    Can I have your stuff?

    This.
    Leylith - MagSorc | Leyloth - StamPlar | Leynerd - MagPlar | Leylit - StamBlade | Ley Eviticus - StamDK | Leydor - MagDen | Leylum - StamSorc | Leylux - MagBlade
  • Carde
    Carde
    ✭✭✭✭✭
    ✭✭
    dark souls

    difficult

    ahhahhahahahhahahahaha
    Member of the Psijic Order PTS Group
  • Sinthrax
    Sinthrax
    ✭✭✭✭
    Don't worry, I have been saying this for some time. You will only get the smart butt remarks and the people that actually have the fortitude to come and say it might be easy for YOU. Maybe its just my superior gaming skills that makes it feel easy. NOT!! IF anyone considers this game even remotely hard they are the ones that should be giving their stuff away and never play games again...they aren't made for gaming. Just my 2 cents.
  • Valencer
    Valencer
    ✭✭✭✭✭
    All the solo PvE stuff is pretty easy now.

    Every single well-known somewhat challenging boss fight in the game has been nerfed at some point. Gutstripper, Doshia, Mannimarco...
    The VR zones have also been nerfed to a state where I can't remember the last time I ever died in those. Probably somewhere before they nerfed them. They used to give me a run for my money now and then the way they were at launch.

    I guess the solo stuff just has to be *that* accessible. :'(

    When doing PvE outside group instances, I now just try to challenge myself by doing dark anchors and public dungeons on my own, which isnt actually that hard anymore either. I'm sure it's partly due to getting better at the game, but dark anchors sure feel a lot easier.
    Edited by Valencer on April 6, 2015 12:31AM
  • Haqikah
    Haqikah
    ✭✭✭
    @llyoke : while solo content is indeed quite solo-able, did you try the group dungeons, Trials or other end game stuff?
  • Willyoke
    Willyoke
    ✭✭✭
    Carde wrote: »
    dark souls

    difficult

    ahhahhahahahhahahahaha

    Yes, Dark Souls has some tough bosses. If you disagree, then you're full of the brown stuff.
  • Teargrants
    Teargrants
    ✭✭✭✭✭
    ✭✭✭✭
    I dunno what you're talking about OP, I spend 95% of my time in PvP.
    POST EQVITEM SEDET ATRA CVRA
    ▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀
    EP ※ Teargrants ※
    EP ※ Kissgrants ※
    DC ※ Kirsi ※
    Vehemence Council
    #JustOutOfRenderRange
    ~Teargrants YouTube~
    ┬┴┬┴┤(・_├┬┴┬┴
  • Sinthrax
    Sinthrax
    ✭✭✭✭
    Haqikah wrote: »
    @llyoke : while solo content is indeed quite solo-able, did you try the group dungeons, Trials or other end game stuff?

    There is a difference between solo-able and the ease of the game now. One hitting everything is also considered solo-able and we aren't far from it on random mobs now.
    Edited by Sinthrax on April 6, 2015 12:53AM
  • Moonshadow66
    Moonshadow66
    ✭✭✭✭✭
    Indeed it's very easy, most of the time (I'm saying this as a solo PvE player).
    Just a suggestion: how about trying to run some dungeons naked?^^ I haven't done this before, but the more I think about it, the more tempting it gets, just to see how far I could get ;)
    Venus Ocean - Breton Sorceress VR16, EP, Tamriel Hero | Gixia - Breton Sorceress VR16, EP, Tamriel Hero
    Frances Demnevanni - Breton Dragonknight VR16, EP, Tamriel Hero | Raygee - Breton Nightblade VR16, EP, Tamriel Hero
    Lady Olivieri - Breton Nightblade VR16, EP, Tamriel Hero | Donna Demnevanni - Breton Templar VR16, DC, Tamriel Hero
    Elaine Benes - Breton Templar VR16, EP | Ray McCluck - Breton Sorcerer VR16, EP
    Moonshadow Demnevanni - Dunmer Dragonknight Lvl 50, EP | Jamie Stacey - Redguard Templar Lvl 50, EP
    Caia Cosades - Imperial Nightblade, EP

  • Willyoke
    Willyoke
    ✭✭✭
    Raygee wrote: »
    Indeed it's very easy, most of the time (I'm saying this as a solo PvE player).
    Just a suggestion: how about trying to run some dungeons naked?^^ I haven't done this before, but the more I think about it, the more tempting it gets, just to see how far I could get ;)

    I've done the naked thing a few times, and even though it might put the difficulty up a bit (most of the time, it doesn't), it's just plain boring :/
  • Willyoke
    Willyoke
    ✭✭✭
    Haqikah wrote: »
    @llyoke : while solo content is indeed quite solo-able, did you try the group dungeons, Trials or other end game stuff?

    No end game stuff, yet. I know that group dungeons can present a challenge, but I'm a lone wolf!
  • Valencer
    Valencer
    ✭✭✭✭✭
    Group instanced content is where the challenge in PvE is nowadays. I don't think planned new solo zones like Wrothgar are going to change that one bit... there would just be too many people complaining if there's some part of it that's not easily doable, as has happened before.

    Only advice I can give you is that you might want to try group PvE some time if you want an actual challenge. I don't see much point in handicapping yourself just to have some degree of fun ;)
  • MercyKilling
    MercyKilling
    ✭✭✭✭✭
    Once upon a time, there was an MMO. What the name of this MMO is is unimportant, what -is- important is that it had the same thing other MMO's have. Missions. Quests. Story-driven content that could be done by a single person OR a group of people. These missions or quests or whatever you want to call them actually SCALED based upon group size.

    This MMO ALSO had another feature of the questing/mission system whereby a person could tailor their experience even further. One could choose from (at first) four different difficulty levels, effectively boosting the mobs within to a maximum of four levels above the individual's own level, thereby making it even more challenging.

    Eventually, the developers refined the process to where a single character could set their personal(and group, if they led/formed the group) difficulty to the aforementioned +4 levels, and then...they could adjust the mob spawn size of the mission or quest from single player to a full team's worth of mobs to fight. In this game, team max size was eight. So a single player could spawn a mission with mobs spawning for a team size of 8.

    This MMO came out at roughly the same time as WoW, to boot. April 27th, 2004 was the official launch date, as I recall. The tech and means to do so was around back then. Why can't this kind of scaling tech be used in this game would be my major concern, rather than solo or group content. Such a system as the aforementioned MMO's for grouping and scaling content would solve this problem rather efficiently, and could be incorporated into this game rather easily. It would also solve the problem of the main quest being "too easy" or "too hard"...for one could tailor it to their OWN SKILL LEVEL. It simply wouldn't matter if one wanted to group up to do it or solo it, for the difficulty (or ease) is in the hands of the player.

    TL : DR
    Instead of everyone griping about how easy it's become and railing at the developers to make things harder across the board....why not choose poking the developers on THIS subject. Let the player decide what difficulty to run at.


    Edit: Added a TLDR.
    Edited by MercyKilling on April 6, 2015 1:20AM
    I am not spending a single penny on the game until changes are made to the game that I want to see.
    1) Remove having to be in a guild to sell items to other players at a kiosk.
    2) Cosmetic modding for armor and clothing.
    3) Difficulty slider.
    4) Fully customizable player housing that isn't tied to anything in the game other than having the correct resources and enough gold to build. Don't tie it to PvP, guild membership, or anything at all. Oh, make it instanced so as not to take up world map space, too. Zeni screwed this one up already.
    Any /one/ of these things implemented would get me spending again, maybe even subbing.
  • SteveCampsOut
    SteveCampsOut
    ✭✭✭✭✭
    In before being locked or deleted for being an I Quit thread!
  • Willyoke
    Willyoke
    ✭✭✭
    Once upon a time, there was an MMO. What the name of this MMO is is unimportant, what -is- important is that it had the same thing other MMO's have. Missions. Quests. Story-driven content that could be done by a single person OR a group of people. These missions or quests or whatever you want to call them actually SCALED based upon group size.

    This MMO ALSO had another feature of the questing/mission system whereby a person could tailor their experience even further. One could choose from (at first) four different difficulty levels, effectively boosting the mobs within to a maximum of four levels above the individual's own level, thereby making it even more challenging.

    Eventually, the developers refined the process to where a single character could set their personal(and group, if they led/formed the group) difficulty to the aforementioned +4 levels, and then...they could adjust the mob spawn size of the mission or quest from single player to a full team's worth of mobs to fight. In this game, team max size was eight. So a single player could spawn a mission with mobs spawning for a team size of 8.

    This MMO came out at roughly the same time as WoW, to boot. April 27th, 2004 was the official launch date, as I recall. The tech and means to do so was around back then. Why can't this kind of scaling tech be used in this game would be my major concern, rather than solo or group content. Such a system as the aforementioned MMO's for grouping and scaling content would solve this problem rather efficiently, and could be incorporated into this game rather easily. It would also solve the problem of the main quest being "too easy" or "too hard"...for one could tailor it to their OWN SKILL LEVEL. It simply wouldn't matter if one wanted to group up to do it or solo it, for the difficulty (or ease) is in the hands of the player.

    TL : DR
    Instead of everyone griping about how easy it's become and railing at the developers to make things harder across the board....why not choose poking the developers on THIS subject. Let the player decide what difficulty to run at.


    Edit: Added a TLDR.

    I would love a difficulty slider.
  • sagitter
    sagitter
    ✭✭✭✭✭
    Dark souls is not difficult.
    What u mean with everything? what level are you and wuch pve group encounters have u tryed?
  • Moonshadow66
    Moonshadow66
    ✭✭✭✭✭
    Willyoke wrote: »
    Raygee wrote: »
    Indeed it's very easy, most of the time (I'm saying this as a solo PvE player).
    Just a suggestion: how about trying to run some dungeons naked?^^ I haven't done this before, but the more I think about it, the more tempting it gets, just to see how far I could get ;)

    I've done the naked thing a few times, and even though it might put the difficulty up a bit (most of the time, it doesn't), it's just plain boring :/

    I see.. hm, then I should probably not try this (and I can spare other players the sight^^)
    Venus Ocean - Breton Sorceress VR16, EP, Tamriel Hero | Gixia - Breton Sorceress VR16, EP, Tamriel Hero
    Frances Demnevanni - Breton Dragonknight VR16, EP, Tamriel Hero | Raygee - Breton Nightblade VR16, EP, Tamriel Hero
    Lady Olivieri - Breton Nightblade VR16, EP, Tamriel Hero | Donna Demnevanni - Breton Templar VR16, DC, Tamriel Hero
    Elaine Benes - Breton Templar VR16, EP | Ray McCluck - Breton Sorcerer VR16, EP
    Moonshadow Demnevanni - Dunmer Dragonknight Lvl 50, EP | Jamie Stacey - Redguard Templar Lvl 50, EP
    Caia Cosades - Imperial Nightblade, EP

  • Sentinel
    Sentinel
    ✭✭✭✭
    Willyoke wrote: »
    Once upon a time, there was an MMO. What the name of this MMO is is unimportant, what -is- important is that it had the same thing other MMO's have. Missions. Quests. Story-driven content that could be done by a single person OR a group of people. These missions or quests or whatever you want to call them actually SCALED based upon group size.

    This MMO ALSO had another feature of the questing/mission system whereby a person could tailor their experience even further. One could choose from (at first) four different difficulty levels, effectively boosting the mobs within to a maximum of four levels above the individual's own level, thereby making it even more challenging.

    Eventually, the developers refined the process to where a single character could set their personal(and group, if they led/formed the group) difficulty to the aforementioned +4 levels, and then...they could adjust the mob spawn size of the mission or quest from single player to a full team's worth of mobs to fight. In this game, team max size was eight. So a single player could spawn a mission with mobs spawning for a team size of 8.

    This MMO came out at roughly the same time as WoW, to boot. April 27th, 2004 was the official launch date, as I recall. The tech and means to do so was around back then. Why can't this kind of scaling tech be used in this game would be my major concern, rather than solo or group content. Such a system as the aforementioned MMO's for grouping and scaling content would solve this problem rather efficiently, and could be incorporated into this game rather easily. It would also solve the problem of the main quest being "too easy" or "too hard"...for one could tailor it to their OWN SKILL LEVEL. It simply wouldn't matter if one wanted to group up to do it or solo it, for the difficulty (or ease) is in the hands of the player.

    TL : DR
    Instead of everyone griping about how easy it's become and railing at the developers to make things harder across the board....why not choose poking the developers on THIS subject. Let the player decide what difficulty to run at.


    Edit: Added a TLDR.

    I would love a difficulty slider.

    In my opinion, if a difficulty slider is implemented, they shouldn't hold back with it. Make a wide enough range of difficulty that goes from 'Oh I have to think' to 'Oh **** how do I stay alive?!?', sorta like Skyrim's Master setting with unimproved and unenchanted weapons and armor. Give a wide enough range so that the last one could be near impossible. Of course the easiest difficulty could be what we have now.
  • Moonshadow66
    Moonshadow66
    ✭✭✭✭✭
    Sentinel wrote: »
    Willyoke wrote: »
    Once upon a time, there was an MMO. What the name of this MMO is is unimportant, what -is- important is that it had the same thing other MMO's have. Missions. Quests. Story-driven content that could be done by a single person OR a group of people. These missions or quests or whatever you want to call them actually SCALED based upon group size.

    This MMO ALSO had another feature of the questing/mission system whereby a person could tailor their experience even further. One could choose from (at first) four different difficulty levels, effectively boosting the mobs within to a maximum of four levels above the individual's own level, thereby making it even more challenging.

    Eventually, the developers refined the process to where a single character could set their personal(and group, if they led/formed the group) difficulty to the aforementioned +4 levels, and then...they could adjust the mob spawn size of the mission or quest from single player to a full team's worth of mobs to fight. In this game, team max size was eight. So a single player could spawn a mission with mobs spawning for a team size of 8.

    This MMO came out at roughly the same time as WoW, to boot. April 27th, 2004 was the official launch date, as I recall. The tech and means to do so was around back then. Why can't this kind of scaling tech be used in this game would be my major concern, rather than solo or group content. Such a system as the aforementioned MMO's for grouping and scaling content would solve this problem rather efficiently, and could be incorporated into this game rather easily. It would also solve the problem of the main quest being "too easy" or "too hard"...for one could tailor it to their OWN SKILL LEVEL. It simply wouldn't matter if one wanted to group up to do it or solo it, for the difficulty (or ease) is in the hands of the player.

    TL : DR
    Instead of everyone griping about how easy it's become and railing at the developers to make things harder across the board....why not choose poking the developers on THIS subject. Let the player decide what difficulty to run at.


    Edit: Added a TLDR.

    I would love a difficulty slider.

    In my opinion, if a difficulty slider is implemented, they shouldn't hold back with it. Make a wide enough range of difficulty that goes from 'Oh I have to think' to 'Oh **** how do I stay alive?!?', sorta like Skyrim's Master setting with unimproved and unenchanted weapons and armor. Give a wide enough range so that the last one could be near impossible. Of course the easiest difficulty could be what we have now.

    Of course having the option to raise or lower the difficulty (or, options in general) would be a good thing. But I'm not sure how this could work, f.e. what if 2 different players playing on 2 different difficulties fighting 1 mob? Of course this difficulty change works in Skyrim and other single player games, but I think it'd be almost impossible to add this to an MMO (I have to say I don't know much about other MMOs, though). Except for solo instances, I can't imagine how this would work elsewhere in the game. Unless, f.e. on lower difficulty, we gain less XP but gain more power to finish the mob, and vice versa. But.. I don't know..
    Venus Ocean - Breton Sorceress VR16, EP, Tamriel Hero | Gixia - Breton Sorceress VR16, EP, Tamriel Hero
    Frances Demnevanni - Breton Dragonknight VR16, EP, Tamriel Hero | Raygee - Breton Nightblade VR16, EP, Tamriel Hero
    Lady Olivieri - Breton Nightblade VR16, EP, Tamriel Hero | Donna Demnevanni - Breton Templar VR16, DC, Tamriel Hero
    Elaine Benes - Breton Templar VR16, EP | Ray McCluck - Breton Sorcerer VR16, EP
    Moonshadow Demnevanni - Dunmer Dragonknight Lvl 50, EP | Jamie Stacey - Redguard Templar Lvl 50, EP
    Caia Cosades - Imperial Nightblade, EP

  • Kupoking
    Kupoking
    ✭✭✭✭✭
    Willyoke wrote: »
    I'm fed up of playing a game, where I even dumbing myself down won't give me the challenge that I seek. After Unlimited was released, I thought I'd just continue playing free for a while, and then re-sub, once they sort out the easiness of the game. This isn't going to happen, and I don't want to waste my time or money on a game that literally presents not a single challenge. I can't even imagine how much easier this game would be if I were to group up. My 4-year-old niece would even have no trouble playing this.

    It's a damn shame, because I really enjoyed everything else about the game, but there's absolutely no point in me even using armour or powerful weapons if they just exacerbate this problem. I'm tired of using starter gear, or even no gear, and selling new gear.

    I'm not asking for ZOS to bump up the difficulty to be as challenging as Dark Souls (although, I'd like that), and then make the game a pain for those who don't want really tough challenges, I just want to have to use my brain while playing, and actually try-hard to beat the enemies that are supposed to be tough... or at least balance the choice for those who want a higher difficulty, and those who want it as it is.

    And before you say anything, about how I can do all kinds of methods to make the game harder, I'VE TRIED EVERYTHING, AND I'M TIRED OF IT MAKING NO DIFFERENCE! I shouldn't even have to go through extreme lengths to make the game harder!

    I'm referring to PVE. PVP is actually fantastic, but I think most of you may agree that around 95% of this game is PVE...

    [Moderator Note: Edited per our rules on Demands / Threats]




    Dude...

    Run Vet DSA or PvP and then we will talk. Until then level up noob
  • Betahkiin
    Betahkiin
    ✭✭✭✭
    I can not shake the feeling of seeing this as an attempt to spread your discomfort to others...

    I understand what you're talking about solo PVE content, and that you already have VR14.

    You could end all non-public (+) dungeons alone?

    You could do all the content found in Craglorn alone?

    If the answer is yes:

    - You are using addons?

    - You used character creation and combat strategies guidelines?

    - Equipping your character, you get it all alone or in groups?

    - You created your own equipment?

    - How did you do to level up professions and get the materials?

    - How did you get the whole experience to level up to VR14 and how long it took to you?

    - Your frustration is with a single class or you tried them all?

    - Your frustration is with a single line of skills, or you tried them all?

    I personally find the right level of challenge for solo world and public dungeon PvE.

    World missions and public dungeons have difficulty level needed to level up following the plot of the stories and gradually equipping.

    The closed dungeons have a high level of difficulty for those coming from questing and public dungeons.

    Craglorn, has contents that to do it alone represent a big challenge or may become impossible.

    I am VR5 equipped in world missions and public dungeons, I find it impossible at the present completing the scaled group dungeons in solo and Craglorn is impossible for me alone.

    I still have much to do in terms of different professions, lines skill, class, race and achievements.

    On the other hand, seems to me an insult from you start a topic suggesting that those they disagree with your stance is below a 4 year old child.

    It is a very poor strategy to dismiss anyone looking contradict you subjecting to prior mocks comparing ages.

    For my part, there is nothing productive than having taken a decision like leaving the game, you come to the forum to spread your frustration to others and make fun of those who are not your apparent skill level.

    Bad move...
  • Sentinel
    Sentinel
    ✭✭✭✭
    Raygee wrote: »
    Sentinel wrote: »
    Willyoke wrote: »
    Once upon a time, there was an MMO. What the name of this MMO is is unimportant, what -is- important is that it had the same thing other MMO's have. Missions. Quests. Story-driven content that could be done by a single person OR a group of people. These missions or quests or whatever you want to call them actually SCALED based upon group size.

    This MMO ALSO had another feature of the questing/mission system whereby a person could tailor their experience even further. One could choose from (at first) four different difficulty levels, effectively boosting the mobs within to a maximum of four levels above the individual's own level, thereby making it even more challenging.

    Eventually, the developers refined the process to where a single character could set their personal(and group, if they led/formed the group) difficulty to the aforementioned +4 levels, and then...they could adjust the mob spawn size of the mission or quest from single player to a full team's worth of mobs to fight. In this game, team max size was eight. So a single player could spawn a mission with mobs spawning for a team size of 8.

    This MMO came out at roughly the same time as WoW, to boot. April 27th, 2004 was the official launch date, as I recall. The tech and means to do so was around back then. Why can't this kind of scaling tech be used in this game would be my major concern, rather than solo or group content. Such a system as the aforementioned MMO's for grouping and scaling content would solve this problem rather efficiently, and could be incorporated into this game rather easily. It would also solve the problem of the main quest being "too easy" or "too hard"...for one could tailor it to their OWN SKILL LEVEL. It simply wouldn't matter if one wanted to group up to do it or solo it, for the difficulty (or ease) is in the hands of the player.

    TL : DR
    Instead of everyone griping about how easy it's become and railing at the developers to make things harder across the board....why not choose poking the developers on THIS subject. Let the player decide what difficulty to run at.


    Edit: Added a TLDR.

    I would love a difficulty slider.

    In my opinion, if a difficulty slider is implemented, they shouldn't hold back with it. Make a wide enough range of difficulty that goes from 'Oh I have to think' to 'Oh **** how do I stay alive?!?', sorta like Skyrim's Master setting with unimproved and unenchanted weapons and armor. Give a wide enough range so that the last one could be near impossible. Of course the easiest difficulty could be what we have now.

    Of course having the option to raise or lower the difficulty (or, options in general) would be a good thing. But I'm not sure how this could work, f.e. what if 2 different players playing on 2 different difficulties fighting 1 mob? Of course this difficulty change works in Skyrim and other single player games, but I think it'd be almost impossible to add this to an MMO (I have to say I don't know much about other MMOs, though). Except for solo instances, I can't imagine how this would work elsewhere in the game. Unless, f.e. on lower difficulty, we gain less XP but gain more power to finish the mob, and vice versa. But.. I don't know..

    Only way I can think that this could work is by reducing the players own stats in comparison with the environment. You cannot change the environment since it's an MMO. I'm also wondering how that other MMO had worked with the difficulty settings. They could take a good look at that.

    Everything would have to be player centered. Higher difficulty might mean a decrease in stats ranging from little to massive, and to adjust the reward scenario, a buff could be applied for XP gain with certain difficulties. Of course this would have to be adjusted just right to make it possible and not an incentive to increase difficulty just to grind..

    On another note, rewards tend to be instanced and thus could be affected by a difficulty slider as well.
  • Penguinturtle
    Well if you want a challenging game go play Archeage xD. Yeah .5 of a level per day
  • Carde
    Carde
    ✭✭✭✭✭
    ✭✭
    Willyoke wrote: »
    Carde wrote: »
    dark souls

    difficult

    ahhahhahahahhahahahaha

    Yes, Dark Souls has some tough bosses. If you disagree, then you're full of the brown stuff.

    Maybe tough for you.

    Anyway, I do agree with the original point of this thread.
    Member of the Psijic Order PTS Group
  • lihentian
    lihentian
    ✭✭✭✭✭
    if you find at level content been too easy, you can always jump to map that are 10+ level higher then you. problem solved. and if you are caped, you could make a new character and jump to level 50 content with level one character.. hopefully that is challenging enough for your liking
Sign In or Register to comment.