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This game is so frustratingly easy, and I just can't take it anymore

  • WillhelmBlack
    WillhelmBlack
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    My lvl 7 Orc NB can solo a Dolmen with no armour. It is wrong.
    PC EU
  • marcmyb14_ESO
    marcmyb14_ESO
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    OP, what makes you think questing in PvE is meant to be very difficult? I've never played an MMO where normal PvE questing is difficult. Granted I can solo most world bosses, dolmens and possibly even public dungeons (and I'm glad for that because half the time there's no one else around to help me with those things). Have you done any veteran dungeons, trials, hard mode trials? Difficulty in an MMO always comes at endgame, NOT midgame leveling/questing. That's where the challenge is. You may say well even veteran levels are easy... yes, because even veteran levels aren't true endgame. Besides the fact that this is an MMO, a genre which many people consider to be on the easy side, this is also an Elder Scrolls game, a series which isn't focused on high difficulty either. So, while I like a challenge myself, I never went into this game expecting it to be difficult, and neither should you.
    GM Oghma Infinium - Ebonheart Pact
    VR14 Imperial Dragonknight - Indualis Decimius
    VR14 High Elf Sorcerer - Arienna Stormcaller
    VR1 Dark Elf Dragonknight - Flame and Shadow
    26 Khajiit Nightblade - J'Kaaz Vulon
    10 Breton Templar - Sam Guevene
  • Razzak
    Razzak
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    My lvl 7 Orc NB can solo a Dolmen with no armour. It is wrong.

    According to many on this forum, you're doing it wrong. You should also be naked, hopping on one foot, with hands tied behind you back.
  • Rescorla_ESO
    Rescorla_ESO
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    I fully agree with the OP. The solo PVE in this game has zero to no challenge now.

    I wonder if the game has been dumbed down for PC players because of the console release? I imagine playing this game with a console controller will be significantly harder than using a keyboard and mouse.
  • 7788b14_ESO
    7788b14_ESO
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    Tell this guy the game is too easy. From another thread complaining about being one shoted.
    qeqj5IY.jpg
  • helbjorn
    helbjorn
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    I will admit to being a very casual, low-skill player (I've been playing intermittently since launch and my highest level character is only 18), and I have quit this game several times due to the difficulty level at the lower levels. Early in the game, my characters would die multiple times to grouped mobs while soloing. Now it is easier, but my characters are higher level and playing is finally consistently fun.

    I may be the common denominator that this game is being tuned for, and I apologize to the uber-leets if that is so, but as mentioned earlier in the thread, that is probably ZOS' goal for maximum retention.
  • MercyKilling
    MercyKilling
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    Wow. I must suck so bad, then. I cannot solo dolmens in full armor unless they're about five levels lower than my current level.

    Open mobs, what people refer to as "trash mobs" kill me if too many aggro on me. And by too many, I mean three or more.

    Forget about world bosses. No way can I solo them....unless I've massively overleveled them.

    Because of scaling, I've stopped my progress on the main quest on all three characters. Ditto the Fighter's Guild quest line and Mage's Guild quest line.

    Still, I realize people sit at different skill levels, and even in the beginning, I didn't call for nerfs to anything. If it was too hard, I'd outlevel it and then come back to complete the content. I even pushed for allowing teaming in the main mission and both guild quest lines rather than nerf difficulty, but that was a pipe dream.
    I am not spending a single penny on the game until changes are made to the game that I want to see.
    1) Remove having to be in a guild to sell items to other players at a kiosk.
    2) Cosmetic modding for armor and clothing.
    3) Difficulty slider.
    4) Fully customizable player housing that isn't tied to anything in the game other than having the correct resources and enough gold to build. Don't tie it to PvP, guild membership, or anything at all. Oh, make it instanced so as not to take up world map space, too. Zeni screwed this one up already.
    Any /one/ of these things implemented would get me spending again, maybe even subbing.
  • Ysne58
    Ysne58
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    Wow. I must suck so bad, then. I cannot solo dolmens in full armor unless they're about five levels lower than my current level.

    Open mobs, what people refer to as "trash mobs" kill me if too many aggro on me. And by too many, I mean three or more.

    Forget about world bosses. No way can I solo them....unless I've massively overleveled them.

    Because of scaling, I've stopped my progress on the main quest on all three characters. Ditto the Fighter's Guild quest line and Mage's Guild quest line.

    Still, I realize people sit at different skill levels, and even in the beginning, I didn't call for nerfs to anything. If it was too hard, I'd outlevel it and then come back to complete the content. I even pushed for allowing teaming in the main mission and both guild quest lines rather than nerf difficulty, but that was a pipe dream.

    Same here. I still think that those quests should not be forced solo.
  • Razzak
    Razzak
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    Tell this guy the game is too easy. From another thread complaining about being one shoted.
    qeqj5IY.jpg

    28K damage says a lot.
  • Carde
    Carde
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    Says someone didn't right click at the right time.
    Member of the Psijic Order PTS Group
  • marcmyb14_ESO
    marcmyb14_ESO
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    Taking aim is something most people should be able to avoid with an interrupt, the enemy NPC usually announces it with either "taking aim" or "ready to fire", and it usually takes a long time before it goes off. At first when I encountered this mechanic I thought it was ridiculous and frankly insulting because of how easy it is, I didn't know it hit this hard.

    As for those who are having trouble soloing regular mobs, keep in mind that this game offers freedom to do things like wear heavy armor, use a destruction staff or a sword/shield and a restoration staff to heal yourself. If you're having trouble soloing, try to "think outside the box" and experiment with different builds that have more survivability and/or utility.

    Also keep in mind that there are higher quality items with set bonuses that make a big difference. If you're just using white and green items with no set bonuses, you'll have some trouble.
    Edited by marcmyb14_ESO on April 6, 2015 10:39PM
    GM Oghma Infinium - Ebonheart Pact
    VR14 Imperial Dragonknight - Indualis Decimius
    VR14 High Elf Sorcerer - Arienna Stormcaller
    VR1 Dark Elf Dragonknight - Flame and Shadow
    26 Khajiit Nightblade - J'Kaaz Vulon
    10 Breton Templar - Sam Guevene
  • Sinthrax
    Sinthrax
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    Wow. I must suck so bad, then. I cannot solo dolmens in full armor unless they're about five levels lower than my current level.

    Open mobs, what people refer to as "trash mobs" kill me if too many aggro on me. And by too many, I mean three or more.

    Forget about world bosses. No way can I solo them....unless I've massively overleveled them.

    Because of scaling, I've stopped my progress on the main quest on all three characters. Ditto the Fighter's Guild quest line and Mage's Guild quest line.

    Still, I realize people sit at different skill levels, and even in the beginning, I didn't call for nerfs to anything. If it was too hard, I'd outlevel it and then come back to complete the content. I even pushed for allowing teaming in the main mission and both guild quest lines rather than nerf difficulty, but that was a pipe dream.

    How can you NOT solo dolmens? I guess I am uber leet afterall.
  • Sinthrax
    Sinthrax
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    OP, what makes you think questing in PvE is meant to be very difficult? I've never played an MMO where normal PvE questing is difficult. Granted I can solo most world bosses, dolmens and possibly even public dungeons (and I'm glad for that because half the time there's no one else around to help me with those things). Have you done any veteran dungeons, trials, hard mode trials? Difficulty in an MMO always comes at endgame, NOT midgame leveling/questing. That's where the challenge is. You may say well even veteran levels are easy... yes, because even veteran levels aren't true endgame. Besides the fact that this is an MMO, a genre which many people consider to be on the easy side, this is also an Elder Scrolls game, a series which isn't focused on high difficulty either. So, while I like a challenge myself, I never went into this game expecting it to be difficult, and neither should you.


    The problem is the content isn't easy. It is easier than easy. It is baby easy content. I dont know really how to say it...no word can describe how easy it is.
  • marcmyb14_ESO
    marcmyb14_ESO
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    Sinthrax wrote: »
    OP, what makes you think questing in PvE is meant to be very difficult? I've never played an MMO where normal PvE questing is difficult. Granted I can solo most world bosses, dolmens and possibly even public dungeons (and I'm glad for that because half the time there's no one else around to help me with those things). Have you done any veteran dungeons, trials, hard mode trials? Difficulty in an MMO always comes at endgame, NOT midgame leveling/questing. That's where the challenge is. You may say well even veteran levels are easy... yes, because even veteran levels aren't true endgame. Besides the fact that this is an MMO, a genre which many people consider to be on the easy side, this is also an Elder Scrolls game, a series which isn't focused on high difficulty either. So, while I like a challenge myself, I never went into this game expecting it to be difficult, and neither should you.


    The problem is the content isn't easy. It is easier than easy. It is baby easy content. I dont know really how to say it...no word can describe how easy it is.

    It's easier than easy for you, but that's because you know how to build and some others may not. For normal solo questing game has to cater to the lowest common denominator. Once again this is an MMO and an Elder Scrolls game, if you're looking for Dark Souls Online you've come to the wrong place.
    GM Oghma Infinium - Ebonheart Pact
    VR14 Imperial Dragonknight - Indualis Decimius
    VR14 High Elf Sorcerer - Arienna Stormcaller
    VR1 Dark Elf Dragonknight - Flame and Shadow
    26 Khajiit Nightblade - J'Kaaz Vulon
    10 Breton Templar - Sam Guevene
  • Sinthrax
    Sinthrax
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    Sinthrax wrote: »
    OP, what makes you think questing in PvE is meant to be very difficult? I've never played an MMO where normal PvE questing is difficult. Granted I can solo most world bosses, dolmens and possibly even public dungeons (and I'm glad for that because half the time there's no one else around to help me with those things). Have you done any veteran dungeons, trials, hard mode trials? Difficulty in an MMO always comes at endgame, NOT midgame leveling/questing. That's where the challenge is. You may say well even veteran levels are easy... yes, because even veteran levels aren't true endgame. Besides the fact that this is an MMO, a genre which many people consider to be on the easy side, this is also an Elder Scrolls game, a series which isn't focused on high difficulty either. So, while I like a challenge myself, I never went into this game expecting it to be difficult, and neither should you.


    The problem is the content isn't easy. It is easier than easy. It is baby easy content. I dont know really how to say it...no word can describe how easy it is.

    It's easier than easy for you, but that's because you know how to build and some others may not. For normal solo questing game has to cater to the lowest common denominator. Once again this is an MMO and an Elder Scrolls game, if you're looking for Dark Souls Online you've come to the wrong place.

    Get off the go play another game crap. Why does EVERYone always resort to that when they have nothing to really say. The game is easier than easy. Also, it isn't just me...there are lots in this very thread that think so. At least you have the lowest common denominator thing correct...at least I now know who it is an it isnt me.
    Edited by Sinthrax on April 6, 2015 10:48PM
  • marcmyb14_ESO
    marcmyb14_ESO
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    Sinthrax wrote: »
    Sinthrax wrote: »
    OP, what makes you think questing in PvE is meant to be very difficult? I've never played an MMO where normal PvE questing is difficult. Granted I can solo most world bosses, dolmens and possibly even public dungeons (and I'm glad for that because half the time there's no one else around to help me with those things). Have you done any veteran dungeons, trials, hard mode trials? Difficulty in an MMO always comes at endgame, NOT midgame leveling/questing. That's where the challenge is. You may say well even veteran levels are easy... yes, because even veteran levels aren't true endgame. Besides the fact that this is an MMO, a genre which many people consider to be on the easy side, this is also an Elder Scrolls game, a series which isn't focused on high difficulty either. So, while I like a challenge myself, I never went into this game expecting it to be difficult, and neither should you.


    The problem is the content isn't easy. It is easier than easy. It is baby easy content. I dont know really how to say it...no word can describe how easy it is.

    It's easier than easy for you, but that's because you know how to build and some others may not. For normal solo questing game has to cater to the lowest common denominator. Once again this is an MMO and an Elder Scrolls game, if you're looking for Dark Souls Online you've come to the wrong place.

    Get off the go play another game crap. Why does EVERYone always resort to that when they have nothing to really say. The game is easier than easy. Also, it isn't just me...there are lots in this very thread that think so. At least you have the lowest common denominator thing correct...at least I now know who it is an it isnt me.

    Good for you then you can feel proud of yourself about being elite at a video game. Some people aren't concerned about that and just want to play a game without knowing all the ins and outs and doing research and crafting or having people make them things so they can be as awesome as you are.

    I'm an endgame player, as I said in my previous post that's where the challenge is meant to be. If you played any other mmo you would know this. Expecting a challenge from midgame questing in an mmo is absurd. Do us both a favor and get over yourself.
    GM Oghma Infinium - Ebonheart Pact
    VR14 Imperial Dragonknight - Indualis Decimius
    VR14 High Elf Sorcerer - Arienna Stormcaller
    VR1 Dark Elf Dragonknight - Flame and Shadow
    26 Khajiit Nightblade - J'Kaaz Vulon
    10 Breton Templar - Sam Guevene
  • Area51Visitor
    Area51Visitor
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    Players always spam these type of QQs when they reach max level, many of them to suppress other players ability to rank up. Pretty sad.
  • newtinmpls
    newtinmpls
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    Taking aim is something most people should be able to .

    Just ... stop right there.

    I play for fun, for relaxation and I have a computer that can't handle some of the larger addons (I"m so pleased she can handle the game at all *pats computer*).

    When I adventure with my beloved husband, who games more and has a faster computer, sometimes he's ahead of me - not because he is rushing, but just because of the nature of the synergy between fast basic playing speed and uber computer.

    ZOS has to be able to accommodate players like me in order to survive.

    Yes, it would be cool if they could have a billion different difficulty settings - but they don't. So instead of dwelling on the fact that your optimized build and your optimized computer and your optimized skillset are giving you an advantage - do something "new".

    Try a combination that is intriguing - but not as practical as what you do now.

    Make a character that uses NO class skill bars. Something that maybe I couldn't make work - but I bet you could.
    Tenesi Faryon of Telvanni - Dunmer Sorceress who deliberately sought sacrifice into Cold Harbor to rescue her beloved.
    Hisa Ni Caemaire - Altmer Sorceress, member of the Order Draconis and Adept of the House of Dibella.
    Broken Branch Toothmaul - goblin (for my goblin characters, I use either orsimer or bosmer templates) Templar, member of the Order Draconis and persistently unskilled pickpocket
    Mol gro Durga - Orsimer Socerer/Battlemage who died the first time when the Nibenay Valley chapterhouse of the Order Draconis was destroyed, then went back to Cold Harbor to rescue his second/partner who was still captive. He overestimated his resistance to the hopelessness of Oblivion, about to give up, and looked up to see the golden glow of atherius surrounding a beautiful young woman who extended her hand to him and said "I can help you". He carried Fianna Kingsley out of Cold Harbor on his shoulder. He carried Alvard Stower under one arm. He also irritated the Prophet who had intended the portal for only Mol and Lyris.
    ***
    Order Draconis - well c'mon there has to be some explanation for all those dragon tattoos.
    House of Dibella - If you have ever seen or read "Memoirs of a Geisha" that's just the beginning...
    Nibenay Valley Chapterhouse - Where now stands only desolate ground and a dolmen there once was a thriving community supporting one of the major chapterhouses of the Order Draconis
  • marcmyb14_ESO
    marcmyb14_ESO
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    newtinmpls wrote: »
    Taking aim is something most people should be able to .

    Just ... stop right there.

    I play for fun, for relaxation and I have a computer that can't handle some of the larger addons (I"m so pleased she can handle the game at all *pats computer*).

    When I adventure with my beloved husband, who games more and has a faster computer, sometimes he's ahead of me - not because he is rushing, but just because of the nature of the synergy between fast basic playing speed and uber computer.

    ZOS has to be able to accommodate players like me in order to survive.

    Yes, it would be cool if they could have a billion different difficulty settings - but they don't. So instead of dwelling on the fact that your optimized build and your optimized computer and your optimized skillset are giving you an advantage - do something "new".

    Try a combination that is intriguing - but not as practical as what you do now.

    Make a character that uses NO class skill bars. Something that maybe I couldn't make work - but I bet you could.

    Don't misunderstand me, I'm not one of these people saying the game is too easy, I'm defending the "easiness" or rather the lack of difficulty in the game during questing and such. Perhaps taking aim hits too hard, I don't know, my only point was they give you plenty of warning and plenty of time to react to be able to interrupt the attack.

    I believe the game has done much to try to accommodate all kinds of players without going to extremes, and this thread is proof of that.

    Also, apologies if I wasn't clear... when I said Taking aim I was referring to the skill used by the enemy mob that hit a player for 28k damage.
    Edited by marcmyb14_ESO on April 6, 2015 11:16PM
    GM Oghma Infinium - Ebonheart Pact
    VR14 Imperial Dragonknight - Indualis Decimius
    VR14 High Elf Sorcerer - Arienna Stormcaller
    VR1 Dark Elf Dragonknight - Flame and Shadow
    26 Khajiit Nightblade - J'Kaaz Vulon
    10 Breton Templar - Sam Guevene
  • Betahkiin
    Betahkiin
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    Sinthrax wrote: »
    Wow. I must suck so bad, then. I cannot solo dolmens in full armor unless they're about five levels lower than my current level.

    Open mobs, what people refer to as "trash mobs" kill me if too many aggro on me. And by too many, I mean three or more.

    Forget about world bosses. No way can I solo them....unless I've massively overleveled them.

    Because of scaling, I've stopped my progress on the main quest on all three characters. Ditto the Fighter's Guild quest line and Mage's Guild quest line.

    Still, I realize people sit at different skill levels, and even in the beginning, I didn't call for nerfs to anything. If it was too hard, I'd outlevel it and then come back to complete the content. I even pushed for allowing teaming in the main mission and both guild quest lines rather than nerf difficulty, but that was a pipe dream.

    How can you NOT solo dolmens? I guess I am uber leet afterall.
    Sinthrax wrote: »
    OP, what makes you think questing in PvE is meant to be very difficult? I've never played an MMO where normal PvE questing is difficult. Granted I can solo most world bosses, dolmens and possibly even public dungeons (and I'm glad for that because half the time there's no one else around to help me with those things). Have you done any veteran dungeons, trials, hard mode trials? Difficulty in an MMO always comes at endgame, NOT midgame leveling/questing. That's where the challenge is. You may say well even veteran levels are easy... yes, because even veteran levels aren't true endgame. Besides the fact that this is an MMO, a genre which many people consider to be on the easy side, this is also an Elder Scrolls game, a series which isn't focused on high difficulty either. So, while I like a challenge myself, I never went into this game expecting it to be difficult, and neither should you.


    The problem is the content isn't easy. It is easier than easy. It is baby easy content. I dont know really how to say it...no word can describe how easy it is.
    Sinthrax wrote: »
    Sinthrax wrote: »
    OP, what makes you think questing in PvE is meant to be very difficult? I've never played an MMO where normal PvE questing is difficult. Granted I can solo most world bosses, dolmens and possibly even public dungeons (and I'm glad for that because half the time there's no one else around to help me with those things). Have you done any veteran dungeons, trials, hard mode trials? Difficulty in an MMO always comes at endgame, NOT midgame leveling/questing. That's where the challenge is. You may say well even veteran levels are easy... yes, because even veteran levels aren't true endgame. Besides the fact that this is an MMO, a genre which many people consider to be on the easy side, this is also an Elder Scrolls game, a series which isn't focused on high difficulty either. So, while I like a challenge myself, I never went into this game expecting it to be difficult, and neither should you.


    The problem is the content isn't easy. It is easier than easy. It is baby easy content. I dont know really how to say it...no word can describe how easy it is.

    It's easier than easy for you, but that's because you know how to build and some others may not. For normal solo questing game has to cater to the lowest common denominator. Once again this is an MMO and an Elder Scrolls game, if you're looking for Dark Souls Online you've come to the wrong place.

    Get off the go play another game crap. Why does EVERYone always resort to that when they have nothing to really say. The game is easier than easy. Also, it isn't just me...there are lots in this very thread that think so. At least you have the lowest common denominator thing correct...at least I now know who it is an it isnt me.

    The typical reaction: if it does not work for me then I make not work for anyone ...

    "I'm angry because I do not get what I want, then I will go to the forum to make everyone feel bad showing them that if they do not think like me is because are very bad playing and thus will be upset as I "

    It is a shame, because your attempts on my person have the opposite effect. Every time I read one of your comments give me more desire to continue playing, keep my subscription, buying crowns, invite more friends and build support for the game and who gave him life.

    Thank You! <3
  • IrishGirlGamer
    IrishGirlGamer
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    Okay, the game is really, really too easy now.

    I rolled a new character tonight. Sent her to Bleakrock. I did not allocated a single skill or healthy/magicka/stamina point. Not one. I'm level three with no weapon or armor at all. I'm wearing the Soul Shriven clothes that you get when you start.

    I killed six wolves and completed an entire quest ... with nothing but my bare hands and raw courage. I suffered only minimal damage.

    I know it's a starter zone, but really? When I can kill mobs without a weapon or even armor, there's really a problem. At the very least, give us a difficulty or settings.
    Valar Morghulis.

    Someday I'm going to put a sword through your eye and out the back of your skull. Arya Stark

    You're going to die tomorrow, Lord Bolton. Sleep well. Sansa Stark

    If you are neutral in situations of injustice, you have chosen the side of the oppressor. Desmond Tutu
  • Alphashado
    Alphashado
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    The 1-50 zones are easy and SHOULD be easy if you have played through the game already because they are designed for new players still learning the game.

    I keep hearing people talking about the "good ol days" when they died all the time in lower level content. Guess what? Nothing has changed. Aside from doshia and a few other bosses, level 1-50 content is EXACTLY the same. It wasn't nerfed. You people just aren't newbs anymore. This is such an obvious and glaring fact that I find it astounding how many people don't get it.

    The only thing that has changed is CP on lowbie alts. Which is just another thing new players don't have.

    Why in the world an experienced player would look BELOW them for challenging content boggles the mind.
    Edited by Alphashado on April 7, 2015 1:23AM
  • Sinthrax
    Sinthrax
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    The typical reaction: if it does not work for me then I make not work for anyone ...

    Funny how I come to give my point but to you yours is the only one worth speaking of. Since I guess if they made it a bit harder it would work for me but not work for you? But if they leave it easy it works for you but I am not totally satisfied. Pot meet Kettle.



    "I'm angry because I do not get what I want, then I will go to the forum to make everyone feel bad showing them that if they do not think like me is because are very bad playing and thus will be upset as I "

    Same here. I am guessing if I agreed with you then you would be ok with what I am saying but since it is DIFFERENT from your own opinion then I am upset. Do I expect them to make the game harder because its easier than easy? No, but that don't mean I cant come here and support the thread. If you didn't agree with the title of the thread then why are you here? I came here to discuss why the game is easy..which is why it was created. What did you come here for?



    It is a shame, because your attempts on my person have the opposite effect. Every time I read one of your comments give me more desire to continue playing, keep my subscription, buying crowns, invite more friends and build support for the game and who gave him life.

    Thank You! <3 [/quote]


    I guess the fact that I sub for 2 accounts. I have a son that plays too. I play every day and we also both buy crowns and I have friends that play also. You got me on the gave life thing because I am not sure who you speak of. I have my opinion but who know these days. Anyway, I am not sure what your point on this part was? Is it to try and make be feel bad? Antagonize me? You can throw the heart and stuff at the end like you love all in the world and you do no wrong...but I ain't buying it....I came to talk about how the game is easier than easy. When you ready to discuss let me know.
  • Sinthrax
    Sinthrax
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    Alphashado wrote: »
    The 1-50 zones are easy and SHOULD be easy if you have played through the game already because they are designed for new players still learning the game.

    I keep hearing people talking about the "good ol days" when they died all the time in lower level content. Guess what? Nothing has changed. Aside from doshia and a few other bosses, level 1-50 content is EXACTLY the same. It wasn't nerfed. You people just aren't newbs anymore. This is such an obvious and glaring fact that I find it astounding how many people don't get it.

    The only thing that has changed is CP on lowbie alts. Which is just another thing new players don't have.

    Why in the world an experienced player would look BELOW them for challenging content boggles the mind.


    Who said anything about going BELOW their level when we say the game is easy. So not sure what part boggles minds. I am talking equal or a bit above. It would be nice if equal level means you at least need to move, dodge roll, and block some. It doesn't. I stand there in front of them and press one button. Two if you count the buff I use before I engage.

    It takes 50 levels for people to learn the game? Err...ok, lets say it does. Then why are the 14 VR ranks just as easy..and most all the dungeons are just as easy. I will say at first the trails are a bit harder but people are steam rolling them too. Where is the one bit of challenge in the game. Share with me so I can do it. I am being serious...

    I am not trying to belittle you, so don't get confused like some others have. They can't handle it when some one points out their post and thinks they are wrong. I am being serious. I haven't found anything other than easy. If you can help me or just discuss what parts you think are hard I would be appreciative.
  • Sinthrax
    Sinthrax
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    Okay, the game is really, really too easy now.

    I rolled a new character tonight. Sent her to Bleakrock. I did not allocated a single skill or healthy/magicka/stamina point. Not one. I'm level three with no weapon or armor at all. I'm wearing the Soul Shriven clothes that you get when you start.

    I killed six wolves and completed an entire quest ... with nothing but my bare hands and raw courage. I suffered only minimal damage.

    I know it's a starter zone, but really? When I can kill mobs without a weapon or even armor, there's really a problem. At the very least, give us a difficulty or settings.

    Dont worry. Someone finds that hard. Bet on it.
  • Alphashado
    Alphashado
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    ✭✭
    Sinthrax wrote: »
    Alphashado wrote: »
    The 1-50 zones are easy and SHOULD be easy if you have played through the game already because they are designed for new players still learning the game.

    I keep hearing people talking about the "good ol days" when they died all the time in lower level content. Guess what? Nothing has changed. Aside from doshia and a few other bosses, level 1-50 content is EXACTLY the same. It wasn't nerfed. You people just aren't newbs anymore. This is such an obvious and glaring fact that I find it astounding how many people don't get it.

    The only thing that has changed is CP on lowbie alts. Which is just another thing new players don't have.

    Why in the world an experienced player would look BELOW them for challenging content boggles the mind.


    Who said anything about going BELOW their level when we say the game is easy. So not sure what part boggles minds. I am talking equal or a bit above. It would be nice if equal level means you at least need to move, dodge roll, and block some. It doesn't. I stand there in front of them and press one button. Two if you count the buff I use before I engage.

    It takes 50 levels for people to learn the game? Err...ok, lets say it does. Then why are the 14 VR ranks just as easy..and most all the dungeons are just as easy. I will say at first the trails are a bit harder but people are steam rolling them too. Where is the one bit of challenge in the game. Share with me so I can do it. I am being serious...

    I am not trying to belittle you, so don't get confused like some others have. They can't handle it when some one points out their post and thinks they are wrong. I am being serious. I haven't found anything other than easy. If you can help me or just discuss what parts you think are hard I would be appreciative.

    Believe me, many many people find Vet Pledges, trials, and DSA/Vet DSA plenty challenging. This thread isn't really about that. It's about people finding low level quest mobs easy which is a different story. When I say look above you for a challenge, I am not speaking of levels. I am talking about content designed for experienced players rather than new players.

    If you find all of the emdgame stuff like DSA and Trials too easy for you, then you would probably be best suited to look somewhere else for the type of challenge you want. But ya know what? You probably won't find it because there isn't enough demand for masochist style content to make it worth while for a developer. There are a few out there though. D3 comes to mind with Hell mode or insanity mode or whatever it is.

    Nor will you find much sympathy when you come here and suggest that the hardest content in the game is faceroll easy. Especially from the majority of the people that enjoy Trials and DSA just the way they are and die many times while learning it.
    Edited by Alphashado on April 7, 2015 5:42AM
  • Razzak
    Razzak
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    Alphashado wrote: »
    The 1-50 zones are easy and SHOULD be easy if you have played through the game already because they are designed for new players still learning the game.

    I keep hearing people talking about the "good ol days" when they died all the time in lower level content. Guess what? Nothing has changed. Aside from doshia and a few other bosses, level 1-50 content is EXACTLY the same. It wasn't nerfed. You people just aren't newbs anymore. This is such an obvious and glaring fact that I find it astounding how many people don't get it.

    The only thing that has changed is CP on lowbie alts. Which is just another thing new players don't have.

    Why in the world an experienced player would look BELOW them for challenging content boggles the mind.

    The other glaring fact is that you don't know what you re talking about or are talking strait from your behind. 1-50 designed for beginners? Is this you first MMO? Have you heard about alt-ers?
  • marcmyb14_ESO
    marcmyb14_ESO
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    Razzak wrote: »
    Alphashado wrote: »
    The 1-50 zones are easy and SHOULD be easy if you have played through the game already because they are designed for new players still learning the game.

    I keep hearing people talking about the "good ol days" when they died all the time in lower level content. Guess what? Nothing has changed. Aside from doshia and a few other bosses, level 1-50 content is EXACTLY the same. It wasn't nerfed. You people just aren't newbs anymore. This is such an obvious and glaring fact that I find it astounding how many people don't get it.

    The only thing that has changed is CP on lowbie alts. Which is just another thing new players don't have.

    Why in the world an experienced player would look BELOW them for challenging content boggles the mind.

    The other glaring fact is that you don't know what you re talking about or are talking strait from your behind. 1-50 designed for beginners? Is this you first MMO? Have you heard about alt-ers?

    Wrong. No one develops a game for alts. That's just bad design. 1-50 IS in fact for beginners, just because you roll alts doesn't mean the game should cater to you.
    Edited by marcmyb14_ESO on April 7, 2015 6:03AM
    GM Oghma Infinium - Ebonheart Pact
    VR14 Imperial Dragonknight - Indualis Decimius
    VR14 High Elf Sorcerer - Arienna Stormcaller
    VR1 Dark Elf Dragonknight - Flame and Shadow
    26 Khajiit Nightblade - J'Kaaz Vulon
    10 Breton Templar - Sam Guevene
  • Razzak
    Razzak
    ✭✭✭✭✭
    Razzak wrote: »
    Alphashado wrote: »
    The 1-50 zones are easy and SHOULD be easy if you have played through the game already because they are designed for new players still learning the game.

    I keep hearing people talking about the "good ol days" when they died all the time in lower level content. Guess what? Nothing has changed. Aside from doshia and a few other bosses, level 1-50 content is EXACTLY the same. It wasn't nerfed. You people just aren't newbs anymore. This is such an obvious and glaring fact that I find it astounding how many people don't get it.

    The only thing that has changed is CP on lowbie alts. Which is just another thing new players don't have.

    Why in the world an experienced player would look BELOW them for challenging content boggles the mind.

    The other glaring fact is that you don't know what you re talking about or are talking strait from your behind. 1-50 designed for beginners? Is this you first MMO? Have you heard about alt-ers?

    Wrong. No one develops a game for alts. That's just bad design. 1-50 IS in fact for beginners, just because you roll alts doesn't mean the game should cater to you.

    I didn't say the game was developed for alt-ers. But it was certainly also not developed for beginners or end gamers. It was developed for all. Those that only try it, those that only play at end game, those that alt and everyone in between.
    I guess that's just hard to understand, right? Because once you get to V14, there really is no reason for another character, right?
  • Cogo
    Cogo
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    ESO has become way to easy and fast to "Level". There are to many Vet 14 with 5 more Vet 14 chars who still have no idea what block is and whines on forums to nerf Main quests cause "Its to hard when it scales to your level"?

    The game mechanics and challenging content is not what ESO lacks. CoA Titan, the whole Dragonstar Arena and Cyrodiil environment setup leaves even the best champions something new to learn every day.

    A few simple changes to the PC version only and keep the easyplay to consoles.

    The root to for easy play is simple - Solution
    • Too much exp rewarded from all - Lower Exp gain.
    • Too easy to kill random mobs (not named, dolmen etc) - Increase slighty HP/power of all mobs. Let the player work for it and if you take on 5 wolves...you SHOULD die.
    • Increase Synergies slighty - Encourage group play when players understand what the synergy button is.
    • Leave the broken "I can hide anywhere any mobs cant see me" so players can sneak around mobs for their quests.
    • Loose exp when you die - Golden. Everquest had this and every player ran for their life if threaten by a major force. This creates much more observant and caring players!

    *Flame cloak on*
    Oghur Hatemachine, Guild leader of The Nephilim - EU Megaserver
    Orc Weapon Specialist and Warchief of the Ebonheart Pact - Trueflame Cyrodiil War Campaign
    Guildsite: The Nephilim

    "I don't agree with what you are saying, but I'll defend to the death your right to say it"
    -Voltaire

    "My build? Improvise, overcome and adapt!"
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