I can not shake the feeling of seeing this as an attempt to spread your discomfort to others...
I understand what you're talking about solo PVE content, and that you already have VR14.
You could end all non-public (+) dungeons alone?
You could do all the content found in Craglorn alone?
If the answer is yes:
- You are using addons?
- You used character creation and combat strategies guidelines?
- Equipping your character, you get it all alone or in groups?
- You created your own equipment?
- How did you do to level up professions and get the materials?
- How did you get the whole experience to level up to VR14 and how long it took to you?
- Your frustration is with a single class or you tried them all?
- Your frustration is with a single line of skills, or you tried them all?
I personally find the right level of challenge for solo world and public dungeon PvE.
World missions and public dungeons have difficulty level needed to level up following the plot of the stories and gradually equipping.
The closed dungeons have a high level of difficulty for those coming from questing and public dungeons.
Craglorn, has contents that to do it alone represent a big challenge or may become impossible.
I am VR5 equipped in world missions and public dungeons, I find it impossible at the present completing the scaled group dungeons in solo and Craglorn is impossible for me alone.
I still have much to do in terms of different professions, lines skill, class, race and achievements.
On the other hand, seems to me an insult from you start a topic suggesting that those they disagree with your stance is below a 4 year old child.
It is a very poor strategy to dismiss anyone looking contradict you subjecting to prior mocks comparing ages.
For my part, there is nothing productive than having taken a decision like leaving the game, you come to the forum to spread your frustration to others and make fun of those who are not your apparent skill level.
Bad move...
I came here to spread my frustration, as this is a forum. I can make this type of thread if I want to. I raised some points, and explained why I'm leaving.
I don't mean to insult you with my 4-year-old comment. It's just my way to emphasise just how easy this game is. I'm not making fun of anyone... if areas that are aimed at my level, or areas that are HIGHER than my level, can be defeated while I'm naked, then something is DEFINITELY wrong. I once skipped to an area, and fought a troll that was almost 20 levels higher than me, and I had some strong gear on, and had to try damn hard to kill it, but I KILLED IT, which is darn crazy! This is the type of stuff I want to tell and spread. The last thing I want to do is upset anyone.
I haven't got to the veteran content yet, but everything I've played so far, over my dozens and dozens of hours spent playing this game, and not a single enemy giving me a challenge, unless I challenge specific world bosses alone, has made me leave this game. And I must add, this is one of the best games I've ever played, but the difficulty just repels me with boredom. I'm letting everyone know what I think of this game, before I leave, and in hope that more threads like this are made, so that ZOS will realise something is wrong.
I've tried almost everything in this game, and the only time I craft things is to craft lower level gear, to give myself a challenge. I only sell runes, because they're pointless to use; they'll only make the game easier for me.
I play DK and Nightblade. I don't need to play, let's say, a sorcerer, to see if the game gets harder. I'm still going to be given the same gear, and weapons, and told to kill the same level of enemies. Just to add, I don't even use my tanky spells, unless I fight world bosses or something.
I don't group.
The only addon I use is my palomino. I would love to buy more addons, but not until (if it does) the game gets harder.
I've used no guides or anything in this game.
I sometimes think to just keep playing, to get to the veteran content, but then I just realise (for me) that it's not worth it. I see other vets saying that the vet content is too easy. I'm level 30, and I know that's not so far into the game, but I've still gone through many areas, and not one single time did I feel challenged, other than doing stupid, crazy things alone, like fighting an anchor or world bosses. I shouldn't have to rush through the main part of the game, just to get to the veteran areas, which MAY be challenging. It's just not enough.
You did not do alone scaling group dungeons.
You did not do Craglorn alone.
Basically you did nothing of the specific content for a high challenge.
And you complain that the level of challenge of the game is ridiculously low?
It is assumed that the content of the public world and dungeons are under challenge since they are designed to follow the plot of stories and is the beginning of the progression of a character.
You wanna content with veteran level difficulty scattered around the game world?
Where cross a map to collect resources to profession can take one month?
Or complete a chain mission in world take 3 months?
The difficulty of the world is adapted to be resistant but also allow mobility.
The group dungeons also, because the groups that come are spontaneous and informal, there is no commitment at a time are 10 players, at the end of one minute is 2 or you alone.
If a public dungeon has high difficulty for single player and enter 20?
If a public dungeon has high difficulty, for 20 players, and enter one?
If the world NPC is a high difficult challenge for a single player and arrive 10 players in the zone?
And if the NPC world are high challenge for groups of 10 players and I'm alone?
That meant the specific events are in areas of veteran level and closed dungeons (+).
Obviously you did not get to the level where you can check the challenge alone and as you dare to prejudge the quality of the game and those who think differently.
No more words.
MercyKilling wrote: »Once upon a time, there was an MMO. What the name of this MMO is is unimportant, what -is- important is that it had the same thing other MMO's have. Missions. Quests. Story-driven content that could be done by a single person OR a group of people. These missions or quests or whatever you want to call them actually SCALED based upon group size.
This MMO ALSO had another feature of the questing/mission system whereby a person could tailor their experience even further. One could choose from (at first) four different difficulty levels, effectively boosting the mobs within to a maximum of four levels above the individual's own level, thereby making it even more challenging.
Snip....
The world doesn't feel alive enough. A living thing is unpredictable ... it should scare the hell out of you in a blink of an eye at a moments notice. It doesn't scare me. I feel like a small child in a playground being watched over by adults ready to whisk me away to a hospital if I get a sliver. The pve became too boring to endure ... even if balanced against the "potential" of pvp fun which I doubt is enough to keep me interested in it's current state as well.
In terms of modern MMORPGs: this game is fairly difficult. Normal enemies can hatchet away your health pretty quickly and using your skills are necessary to win.
If you think this game is easy - you should go try out LOTRO where you can literally auto attack your way through Middle Earth in your underwear or give WoW or Final Fantasy 14 a spin. Outside of dungeons you can literally kill everything with a single button and your eyes closed.
To be clear: I am not saying this game is difficult (I started MMORPGs back they would chew you up and spit you out). It's not. But it provides a modest enough challenge that I have to pay attention to what I am doing at least. And in this day and age: that seems to be about the most you can expect on an MMORPG.
Septimus_Magna wrote: »The only difficult pve content is designed for vr14 groups for 4-12 man.
Somewhat difficult: vet dsa, vet coa, AA and Hel Ra.
Difficult: sanctum ophida, hard mode AA and hard mode Hel Ra.
Very difficult: hard mode sanctum.
Solo pve content is easy, even some 4 man dungeon bosses in craglorn can be killed solo if you know what you're doing.
I agree with certain setups that this game can be pretty easy but I was getting my butt kicked on my NB before they dumbed down the VR4 content and above! But that was my 1st character and I was still learning the game. I still believe that its a nice challenge for my NB though unless I leveled up resto staff on him for cures a long with potions. I must admit though that I have not played my NB in a long time so I really dont know how it has changed for the most part.
So some people complaining about it being to easy. If you say the game is to easy are you playing characters that are optimized to the max? Spec so that all the points in the places to maximize your damage. You don't think this makes it too easy?
Try a none optimal build. I don't play optimal builds and find the game ok in difficulty and has enough challenge for me so far. I can't go into the group dungeons and kill the mobs there but have to wait to over level the substantially. I feel if I optimized by build to pick the skills that don't optimize everything it might be easier. I would rather play a character that is fun and fits what I like to play.
I don't care about PVP except when it effects me because they nerf something because of PVP balance and it affects my build. They have already messed up all my builds in 1.6. I will find new builds but they will be builds that fit the characters I have in mind. If they don't work well enough to play the game and I have to mutate them to something that doesn't fit what I like to play I will go play another game.
I liked Skyrim also.
I personally like the interface with EQ2 before they rebalance for PVP.
The world doesn't feel alive enough. A living thing is unpredictable ... it should scare the hell out of you in a blink of an eye at a moments notice. It doesn't scare me. I feel like a small child in a playground being watched over by adults ready to whisk me away to a hospital if I get a sliver. The pve became too boring to endure ... even if balanced against the "potential" of pvp fun which I doubt is enough to keep me interested in it's current state as well.
So some people complaining about it being to easy. If you say the game is to easy are you playing characters that are optimized to the max? Spec so that all the points in the places to maximize your damage. You don't think this makes it too easy?
Try a none optimal build. I don't play optimal builds and find the game ok in difficulty and has enough challenge for me so far. I can't go into the group dungeons and kill the mobs there but have to wait to over level the substantially. I feel if I optimized by build to pick the skills that don't optimize everything it might be easier. I would rather play a character that is fun and fits what I like to play.
I don't care about PVP except when it effects me because they nerf something because of PVP balance and it affects my build. They have already messed up all my builds in 1.6. I will find new builds but they will be builds that fit the characters I have in mind. If they don't work well enough to play the game and I have to mutate them to something that doesn't fit what I like to play I will go play another game.
I liked Skyrim also.
I personally like the interface with EQ2 before they rebalance for PVP.
It seems this game really does have a mixture of players. A lot of us want it to be harder, but a lot of you want to keep it in its current state. I really hope ZOS can do something to make the game enjoyable for all of us.
A simple difficulty slider. Do it, ZOS.
I would love to see an option to turn experience gain off and on at will. Things too easy? Keep yourself a few levels back until things get hard enough for you then turn it back on.
dfwmikey74 wrote: »
In DDO the difficulty slider affected XP and rewards. The power players increased the difficulty to level faster. The DDO difficulty slider works very well and kept people from casuals to elite happy.