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This game is so frustratingly easy, and I just can't take it anymore

  • Willyoke
    Willyoke
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    Betahkiin wrote: »
    Willyoke wrote: »
    Betahkiin wrote: »
    I can not shake the feeling of seeing this as an attempt to spread your discomfort to others...

    I understand what you're talking about solo PVE content, and that you already have VR14.

    You could end all non-public (+) dungeons alone?

    You could do all the content found in Craglorn alone?

    If the answer is yes:

    - You are using addons?

    - You used character creation and combat strategies guidelines?

    - Equipping your character, you get it all alone or in groups?

    - You created your own equipment?

    - How did you do to level up professions and get the materials?

    - How did you get the whole experience to level up to VR14 and how long it took to you?

    - Your frustration is with a single class or you tried them all?

    - Your frustration is with a single line of skills, or you tried them all?

    I personally find the right level of challenge for solo world and public dungeon PvE.

    World missions and public dungeons have difficulty level needed to level up following the plot of the stories and gradually equipping.

    The closed dungeons have a high level of difficulty for those coming from questing and public dungeons.

    Craglorn, has contents that to do it alone represent a big challenge or may become impossible.

    I am VR5 equipped in world missions and public dungeons, I find it impossible at the present completing the scaled group dungeons in solo and Craglorn is impossible for me alone.

    I still have much to do in terms of different professions, lines skill, class, race and achievements.

    On the other hand, seems to me an insult from you start a topic suggesting that those they disagree with your stance is below a 4 year old child.

    It is a very poor strategy to dismiss anyone looking contradict you subjecting to prior mocks comparing ages.

    For my part, there is nothing productive than having taken a decision like leaving the game, you come to the forum to spread your frustration to others and make fun of those who are not your apparent skill level.

    Bad move...

    I came here to spread my frustration, as this is a forum. I can make this type of thread if I want to. I raised some points, and explained why I'm leaving.

    I don't mean to insult you with my 4-year-old comment. It's just my way to emphasise just how easy this game is. I'm not making fun of anyone... if areas that are aimed at my level, or areas that are HIGHER than my level, can be defeated while I'm naked, then something is DEFINITELY wrong. I once skipped to an area, and fought a troll that was almost 20 levels higher than me, and I had some strong gear on, and had to try damn hard to kill it, but I KILLED IT, which is darn crazy! This is the type of stuff I want to tell and spread. The last thing I want to do is upset anyone.

    I haven't got to the veteran content yet, but everything I've played so far, over my dozens and dozens of hours spent playing this game, and not a single enemy giving me a challenge, unless I challenge specific world bosses alone, has made me leave this game. And I must add, this is one of the best games I've ever played, but the difficulty just repels me with boredom. I'm letting everyone know what I think of this game, before I leave, and in hope that more threads like this are made, so that ZOS will realise something is wrong.

    I've tried almost everything in this game, and the only time I craft things is to craft lower level gear, to give myself a challenge. I only sell runes, because they're pointless to use; they'll only make the game easier for me.

    I play DK and Nightblade. I don't need to play, let's say, a sorcerer, to see if the game gets harder. I'm still going to be given the same gear, and weapons, and told to kill the same level of enemies. Just to add, I don't even use my tanky spells, unless I fight world bosses or something.

    I don't group.

    The only addon I use is my palomino. I would love to buy more addons, but not until (if it does) the game gets harder.

    I've used no guides or anything in this game.

    I sometimes think to just keep playing, to get to the veteran content, but then I just realise (for me) that it's not worth it. I see other vets saying that the vet content is too easy. I'm level 30, and I know that's not so far into the game, but I've still gone through many areas, and not one single time did I feel challenged, other than doing stupid, crazy things alone, like fighting an anchor or world bosses. I shouldn't have to rush through the main part of the game, just to get to the veteran areas, which MAY be challenging. It's just not enough.

    You did not do alone scaling group dungeons.

    You did not do Craglorn alone.

    Basically you did nothing of the specific content for a high challenge.

    And you complain that the level of challenge of the game is ridiculously low?

    It is assumed that the content of the public world and dungeons are under challenge since they are designed to follow the plot of stories and is the beginning of the progression of a character.

    You wanna content with veteran level difficulty scattered around the game world?

    Where cross a map to collect resources to profession can take one month?

    Or complete a chain mission in world take 3 months?

    The difficulty of the world is adapted to be resistant but also allow mobility.

    The group dungeons also, because the groups that come are spontaneous and informal, there is no commitment at a time are 10 players, at the end of one minute is 2 or you alone.

    If a public dungeon has high difficulty for single player and enter 20?

    If a public dungeon has high difficulty, for 20 players, and enter one?

    If the world NPC is a high difficult challenge for a single player and arrive 10 players in the zone?

    And if the NPC world are high challenge for groups of 10 players and I'm alone?

    That meant the specific events are in areas of veteran level and closed dungeons (+).

    Obviously you did not get to the level where you can check the challenge alone and as you dare to prejudge the quality of the game and those who think differently.

    No more words.

    Sorry, no offence, but I don't understand what you're on about... as an example: 'If the world NPC is a high difficult challenge for a single player and arrive 10 players in the zone?' What the hell does this mean?

    Anyway, I'm not 'pre-judging' the game or the players. Where the *** are you getting this from? I think you're getting very defensive just because you find the game challenging, and I don't.

    My point is, is that I'm apparently supposed to play 80 hours of 'starter zones' to then get to the 'veteran areas' for a challenge. I shouldn't have to bore myself for that long to get a challenge, which according to some players, isn't even a challenge once one gets there.

    I've tried to bump up the difficulty as much as possible, and I've challenged every 'challenge' that I'm able to. I've solo'd world bosses, anchors and group dungeons. World bosses, most of the time are not all that challenging, and anchors are just stupidly easy. The group dungeons are hard to play alone, as they are literally targeted at a group of like, 4 or 5 players... This is obviously going to be difficult. There are not even many of these dungeons. So, this is why I don't want to involve my wife or friends into this game, because it'll make it twice as easy -.-

    'Basically you did nothing of the specific content for a high challenge.' Because I'm not in the veteran zone? Haha you really don't get it. This is so pointless to argue. I'll leave you to think that this game caters to all audiences. Continue being stubborn.
  • jenwa72ab14_ESO
    Once upon a time, there was an MMO. What the name of this MMO is is unimportant, what -is- important is that it had the same thing other MMO's have. Missions. Quests. Story-driven content that could be done by a single person OR a group of people. These missions or quests or whatever you want to call them actually SCALED based upon group size.

    This MMO ALSO had another feature of the questing/mission system whereby a person could tailor their experience even further. One could choose from (at first) four different difficulty levels, effectively boosting the mobs within to a maximum of four levels above the individual's own level, thereby making it even more challenging.

    Snip....

    Sounds like City of Heroes.

    I play DDO because of this very topic. They have several options for difficulty:
    Casual, Normal, Hard, Elite (Every single dungeon, 100's of them)

    They have Heroic and Epic content. Some Epic content is using the assets of Heroic, with new baddies and difficulties.

    But you can find your happy place, that said that could even have higher degrees of difficulty on the top end.

    GW2 has either easy open world content, or "hey it's a whole new game" dungeon content. But they have Fractals which if you beat it, you can ratchet difficulty up more the next time. For many many levels of difficulty.

    For some reason I always though using variables and math to your advantage in mmo's to find each persons/group happy place, simple and obvious.

    Why not have a dungeon with unlimited degree of difficulty levels? Say you run it the first time, you can pick 1-5 levels. You beat it at whatever level, you can jump another 3-5 from there. Until you run out of numbers, I hear they go pretty high. So part of bragging, challenge etc is stating I can beat XXXX at level 145. But you go back some day to see if you can get 146, then 147 etc. Math, each level x% harder. But for each level of difficulty you also give out x% better loot to make it worth while.

    Not sure why this has never really happened. There is your end game... taking your levels higher in each quest as your character improves.

    Also crafting, start out with a little crafting on an item, gives out nice increments up, but you can add/polish anything forever. It does hit the rule of law of diminishing returns, but you can still drop mats into it to make it better if you so choose to, for that extra little bit. But all gear is polish-able, forever. Some have better base stats, but even that stick you picked up at the beginning if you are determined enough you can drop tons or resources into it to make it feel special.

    You then have dungeons and gear that can scale forever. End game. How far can you go?

    Another cool trick DDO has for their end game, is you can resurrect a max'd level character, that new character starts out with better base stats than a first-lifer, so when you hit max level they will be stronger than their parent. A - It costs to do that, company makes money. B. It acts like what I mention above. Something to continue to do and press yourself further. End game isn't whatever top-end content is, but how far people can push their character against all the infinite level content in game, forever.
    Edited by jenwa72ab14_ESO on April 11, 2015 7:02PM
  • newtinmpls
    newtinmpls
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    This would be one of those time when I'd say go out and delibertely craft stuff much lower than your actual level. You could still have "all new stuff" and yet it would be more of a danger/challenge for you.
    Tenesi Faryon of Telvanni - Dunmer Sorceress who deliberately sought sacrifice into Cold Harbor to rescue her beloved.
    Hisa Ni Caemaire - Altmer Sorceress, member of the Order Draconis and Adept of the House of Dibella.
    Broken Branch Toothmaul - goblin (for my goblin characters, I use either orsimer or bosmer templates) Templar, member of the Order Draconis and persistently unskilled pickpocket
    Mol gro Durga - Orsimer Socerer/Battlemage who died the first time when the Nibenay Valley chapterhouse of the Order Draconis was destroyed, then went back to Cold Harbor to rescue his second/partner who was still captive. He overestimated his resistance to the hopelessness of Oblivion, about to give up, and looked up to see the golden glow of atherius surrounding a beautiful young woman who extended her hand to him and said "I can help you". He carried Fianna Kingsley out of Cold Harbor on his shoulder. He carried Alvard Stower under one arm. He also irritated the Prophet who had intended the portal for only Mol and Lyris.
    ***
    Order Draconis - well c'mon there has to be some explanation for all those dragon tattoos.
    House of Dibella - If you have ever seen or read "Memoirs of a Geisha" that's just the beginning...
    Nibenay Valley Chapterhouse - Where now stands only desolate ground and a dolmen there once was a thriving community supporting one of the major chapterhouses of the Order Draconis
  • Cody
    Cody
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    I remember when this game WAS difficult. I remember when balreth did not stand still and let you kill him. I remember when fungal grotto non-vet was actually a challenge and gave one a run for their money.

    that was a long time ago though.

    in fact, games in general these days seem to lack difficulty. Bloodborne looks good and tough, but its only for the Ps4:(

    dang exclusives.
  • newtinmpls
    newtinmpls
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    Cody, I just noticed your character names at the bottom of the screen!

    I totally want to meet your dragonknight.

    As for the game being difficult - I still have vivid memories of the first time I tried fungal grotto. Just me and my hubby; we didn't really understand that you needed a group of four, were new to the game, the mechanics, the skills (I still don't have a really efficient "bar" - I go for being fun and in character and it always costs me).

    We were a level higher than the minimum. Neither of us had any AoE attacks, we got swarmed by that first group of goblins and died ... pretty instantly ... three times in a row before admitting it was not going to work.
    Tenesi Faryon of Telvanni - Dunmer Sorceress who deliberately sought sacrifice into Cold Harbor to rescue her beloved.
    Hisa Ni Caemaire - Altmer Sorceress, member of the Order Draconis and Adept of the House of Dibella.
    Broken Branch Toothmaul - goblin (for my goblin characters, I use either orsimer or bosmer templates) Templar, member of the Order Draconis and persistently unskilled pickpocket
    Mol gro Durga - Orsimer Socerer/Battlemage who died the first time when the Nibenay Valley chapterhouse of the Order Draconis was destroyed, then went back to Cold Harbor to rescue his second/partner who was still captive. He overestimated his resistance to the hopelessness of Oblivion, about to give up, and looked up to see the golden glow of atherius surrounding a beautiful young woman who extended her hand to him and said "I can help you". He carried Fianna Kingsley out of Cold Harbor on his shoulder. He carried Alvard Stower under one arm. He also irritated the Prophet who had intended the portal for only Mol and Lyris.
    ***
    Order Draconis - well c'mon there has to be some explanation for all those dragon tattoos.
    House of Dibella - If you have ever seen or read "Memoirs of a Geisha" that's just the beginning...
    Nibenay Valley Chapterhouse - Where now stands only desolate ground and a dolmen there once was a thriving community supporting one of the major chapterhouses of the Order Draconis
  • Yolokin_Swagonborn
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    Didn't someone else make a thread complaining that the content was too hard?

    LOL PvE.

    that's all I have to say.
  • tdahle_77b14_ESO
    tdahle_77b14_ESO
    Soul Shriven
    It's no one's fault but your own if you skip the difficult group content because you are a "lone wolf." If all you do is solo stuff, I have to ask... Why are you playing an mmo? The purpose of an mmo is to play with people across the country/world and group up and experience a world with other players. If you are just soloing, you reduce what content is available to you by A LOT and that is your issue. Stop crying that solo pve is too easy when difficult content is offered to you but you ridiculously refuse to do it because you don't wanna group.

    Go play single player console games. MMO's are not meant for those who just want to play solo and why you would even want to play one is beyond anyone's comprehension.
  • Septimus_Magna
    Septimus_Magna
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    The only difficult pve content is designed for vr14 groups for 4-12 man.
    Somewhat difficult: vet dsa, vet coa, AA and Hel Ra.
    Difficult: sanctum ophida, hard mode AA and hard mode Hel Ra.
    Very difficult: hard mode sanctum.

    Solo pve content is easy, even some 4 man dungeon bosses in craglorn can be killed solo if you know what you're doing.
    PC - EU (AD)
    Septimus Mezar - Altmer Sorcerer
    Septimus Rulanir - Orsimer Templar
    Septimus Desmoru - Khajiit Necromancer
    Septimus Iroh - Dunmer Dragon Knight
    Septimus Thragar - Dunmer Nightblade
    Septimus Jah'zar - Khajiit Nightblade
    Septimus Nerox - Redguard Warden
    Septimus Ozurk - Orsimer Sorcerer
  • BloodStorm
    BloodStorm
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    I just kill Townsfolk,haha. Got serial killer and mass murderer achievement a week ago or so. If guards kill you they take your gold towards your bounty. I died once and this was before I knew guards auto looted you, I ended up losing 20k gold from that death, haha. Now I sneak better and put gold in banks. Being kill on site by guards definitely makes the game more fun, harder and rewarding when you escape. Probably the hardest thing solo wise to do since guards can be CCed but not killed.
  • Dahveed
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    Tamanous wrote: »

    The world doesn't feel alive enough. A living thing is unpredictable ... it should scare the hell out of you in a blink of an eye at a moments notice. It doesn't scare me. I feel like a small child in a playground being watched over by adults ready to whisk me away to a hospital if I get a sliver. The pve became too boring to endure ... even if balanced against the "potential" of pvp fun which I doubt is enough to keep me interested in it's current state as well.

    This is excellent. I wish I could give it 100 "awesome" votes.

    This was the feeling I always had back when I played Vanilla WoW, and it's a feeling I've never been able to find in any MMO ever again. Granted I don't play a lot of them, but still. In lvl 12-14 WoW zones I'd be merrily hacking away at my quest NPCs then BAM a level 13 elite I didn't notice just ends me. Splat, gg. Didn't see that coming, did I?

    Well I rez, go back there, find him... and oh boy is he going to get it this time. Ummmm...... Nope. Splat. Owned. It turns out that Dahveed is not just automatically an invincible hero who is more powerful than everything in the entire universe. There are random badasses out there who are stronger than me and who will kill me. The world is dangerous, scary, and thus exciting to explore.

    In MMOs nowadays, I feel like I am guided through the quest chains as though I were a whiny 7 year old who is going to start crying if the game accidentally kills me or forces me to try hard. Nothing is frightening, and thus nothing is exciting. I took my level 24 Dragonknight to the Rift (or was it Eastmarch? sorry can't remember) to fight level 35-40 mobs, and FINALLY I found stuff that could make me sweat if I didn't pay attention.

    I mean come one, IS IT IMPOSSIBLE to put challenges anywhere in the zone that the player cannot automatically overcome just by being "the chosen one"? Really hard, badass NPCs that I can't kill will give me a vendetta, and a reason to come back later to try again and get revenge. It's something challenging, scary and exciting.

    Players can still have their "guided tour" through the main quest chains, but we shouldn't automatically be able to do EVERYTHING, EVERYWHERE just by virtue of having the capacity to type in our passwords at the login screen.
  • BuggeX
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    @Dahveed The Vet-lvls were once the game u want. It was challenging and at one Point nearly impossible. This wasn't even "elite" moobs, just a random 3 man moob Group wath onehit you, if u dont pay attantion to there skills and stun them. Once i tried 4 hours stright to kill a WB solo with my V8DK, I failed, gave up, and rage quitet this evening.
    Yesterday i did the same WB with my v4 Templer, well the fight was easy, spear spam for ~30 secs.

    The Point is, the Young Generation doesnt like games with difficulty like icewind dale or Baldurs gate. They like games were they can achive everthing easy.
    Edited by BuggeX on April 13, 2015 12:25PM
    #makemagickadkgreataigan
    #givemeaexecute
    #ineedheal
    #betterhotfixgrindspots
  • Attorneyatlawl
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    Jeremy wrote: »

    In terms of modern MMORPGs: this game is fairly difficult. Normal enemies can hatchet away your health pretty quickly and using your skills are necessary to win.

    If you think this game is easy - you should go try out LOTRO where you can literally auto attack your way through Middle Earth in your underwear or give WoW or Final Fantasy 14 a spin. Outside of dungeons you can literally kill everything with a single button and your eyes closed.

    To be clear: I am not saying this game is difficult (I started MMORPGs back they would chew you up and spit you out). It's not. But it provides a modest enough challenge that I have to pay attention to what I am doing at least. And in this day and age: that seems to be about the most you can expect on an MMORPG.

    Back before the pre-launch veteran zone nerfs, and then the huge global nerf later done post-launch, I might have agreed with you. But in the current game balance, if it's solo content it can basically be cleared by blocking and spamming one or two ability buttons at most for 99.9% of it. It isn't fun, nor does it make you feel powerful: now it's just outright boring, similar to playing an arcade-style shmup gaem but having infinite health and being able to ignore bosses because they die within a couple of hits anyway.

    Most of the group content is pretty easy as well, with the only real difficulty coming in with vDSA, SO, vCOA (difficult the first couple of times at most but still remains fun even if not particularly difficult after because of its great design and not being able to just overpower the mechanics outright and ignore them), hard mode end fights on HRC/AA, and a handful of other spots in those trials that you need to watch your step on. PVP-wise it's hard to complain since the bulk of the difficulty is directly tied to other players' skill (or lack of) and how thoroughly they've thought through building their own characters.
    The only difficult pve content is designed for vr14 groups for 4-12 man.
    Somewhat difficult: vet dsa, vet coa, AA and Hel Ra.
    Difficult: sanctum ophida, hard mode AA and hard mode Hel Ra.
    Very difficult: hard mode sanctum.

    Solo pve content is easy, even some 4 man dungeon bosses in craglorn can be killed solo if you know what you're doing.

    Sounds about right :(. Even before the large vet zone nerfs for example, I can only recall one or two world bosses/public group dungeon skill challenges that I couldn't pull off (most weren't very tough personally at least, even), one being the three grappler plants (two small ones and a large one) and the other I can't remember offhand. Most people just grouped up for them which was great... people wanting a tough solo challenge and the convenience of not having to make a small group could have at it, and if you weren't quite as good at it, you could grab a buddy or two or call out in zone chat (good way to meet people and have a bit of on-the-fly fun, I used to join people asking just for the fun factor) for help.
    Edited by Attorneyatlawl on April 13, 2015 3:26PM
    -First-Wave Closed Beta Tester of the Psijic Order, aka the 0.016 percent.
    Exploits suck. Don't blame just the game, blame the players abusing them!

    -Playing since July 2013, back when we had a killspam channel in Cyrodiil and the lands of Tamriel were roamed by dinosaurs.
    ________________
    -In-game mains abound with "Nerf" in their name. As I am asked occasionally, I do not play on anything but the PC NA Megaserver at this time.
  • Blade_07
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    I agree with certain setups that this game can be pretty easy but I was getting my butt kicked on my NB before they dumbed down the VR4 content and above! But that was my 1st character and I was still learning the game. I still believe that its a nice challenge for my NB though unless I leveled up resto staff on him for cures a long with potions. I must admit though that I have not played my NB in a long time so I really dont know how it has changed for the most part.
    “Man can live about forty days without food, about three days without water, about eight minutes without air, but only for one second without hope.”

  • Attorneyatlawl
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    Blade_07 wrote: »
    I agree with certain setups that this game can be pretty easy but I was getting my butt kicked on my NB before they dumbed down the VR4 content and above! But that was my 1st character and I was still learning the game. I still believe that its a nice challenge for my NB though unless I leveled up resto staff on him for cures a long with potions. I must admit though that I have not played my NB in a long time so I really dont know how it has changed for the most part.

    Having brought a nightblade and dragonknight through the veteran zones during closed beta before the major nerfs pre-and-post-launch, I just can't agree :(. Everyone was new to the game back then given that the vet zones had just been patched in to even exist. My nightblade had a much easier time on some of the boss fights than my dragonknight, and vice versa, due to the differences in how I'd built them for damage and sustainability, but they were eminently doable nonetheless.
    -First-Wave Closed Beta Tester of the Psijic Order, aka the 0.016 percent.
    Exploits suck. Don't blame just the game, blame the players abusing them!

    -Playing since July 2013, back when we had a killspam channel in Cyrodiil and the lands of Tamriel were roamed by dinosaurs.
    ________________
    -In-game mains abound with "Nerf" in their name. As I am asked occasionally, I do not play on anything but the PC NA Megaserver at this time.
  • Rolo42
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    I agree, ESO is ridiculously stupidly easy and that's why I cancelled my sub before my first included month was over and why ZOS won't get any more money from me.

    As a fumbling level 26 NB healer with loot dropped equipment, I should not be able to solo level 31 champions in public dungeons.

    I say "fumbling" because I've routinely made big mistakes and am far from über-1338 playing (that's one louder than 1337) as I typically remember to use my ultimate skills after combat and I frequently forget which weapon I have active (I swear it isn't swapping every time but I haven't actually tested that). Middle-earth Keystone Cops I am.

    I can't do any quests outside the main/guild quests as the xp gain puts me into the next zone just barely after getting started. Hence, I only explore for delves, dolmens, skyshards, and dungeons (which I enjoy when they aren't faceroll) and I still can't keep my level five below content.

    Since toggling xp gain isn't an option, my stay at ESO will be a short one and I have to conclude that I'm not part of the target audience, "What do you mean Facebook is on the Internet?" amusement-park types.

    Quick background: I loved Oblivion, lamented Skyrim
  • Lirkin
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    So some people complaining about it being to easy. If you say the game is to easy are you playing characters that are optimized to the max? Spec so that all the points in the places to maximize your damage. You don't think this makes it too easy?

    Try a none optimal build. I don't play optimal builds and find the game ok in difficulty and has enough challenge for me so far. I can't go into the group dungeons and kill the mobs there but have to wait to over level the substantially. I feel if I optimized by build to pick the skills that don't optimize everything it might be easier. I would rather play a character that is fun and fits what I like to play.

    I don't care about PVP except when it effects me because they nerf something because of PVP balance and it affects my build. They have already messed up all my builds in 1.6. I will find new builds but they will be builds that fit the characters I have in mind. If they don't work well enough to play the game and I have to mutate them to something that doesn't fit what I like to play I will go play another game.

    I liked Skyrim also.

    I personally like the interface with EQ2 before they rebalance for PVP.

  • Shunravi
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    c00lmon wrote: »
    So some people complaining about it being to easy. If you say the game is to easy are you playing characters that are optimized to the max? Spec so that all the points in the places to maximize your damage. You don't think this makes it too easy?

    Try a none optimal build. I don't play optimal builds and find the game ok in difficulty and has enough challenge for me so far. I can't go into the group dungeons and kill the mobs there but have to wait to over level the substantially. I feel if I optimized by build to pick the skills that don't optimize everything it might be easier. I would rather play a character that is fun and fits what I like to play.

    I don't care about PVP except when it effects me because they nerf something because of PVP balance and it affects my build. They have already messed up all my builds in 1.6. I will find new builds but they will be builds that fit the characters I have in mind. If they don't work well enough to play the game and I have to mutate them to something that doesn't fit what I like to play I will go play another game.

    I liked Skyrim also.

    I personally like the interface with EQ2 before they rebalance for PVP.

    When I was first soloing my nightblade through the pre nerf vet content, I used a highly unoptomized hybrid build with no sets, half broken armor most of the time, and only made use of one skillbar. I thought it was easy then. Now, I do have an optimized build, and... well... yea.
    This one has an eloquent and well thought out response to tha... Ooh sweetroll!
  • Willyoke
    Willyoke
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    Tamanous wrote: »

    The world doesn't feel alive enough. A living thing is unpredictable ... it should scare the hell out of you in a blink of an eye at a moments notice. It doesn't scare me. I feel like a small child in a playground being watched over by adults ready to whisk me away to a hospital if I get a sliver. The pve became too boring to endure ... even if balanced against the "potential" of pvp fun which I doubt is enough to keep me interested in it's current state as well.

    Very well said!

    I enjoy seeing such a debate with this. It seems this game really does have a mixture of players. A lot of us want it to be harder, but a lot of you want to keep it in its current state. I really hope ZOS can do something to make the game enjoyable for all of us.
  • dfwmikey74
    dfwmikey74
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    Like @Shunravi I am currently using a hybrid Sorcerer Tank/Pet/Healer build and myself and a Nightblade ran the last three bosses in Wayrest Sewers. And I am NOT that great of a player. All of my quests are grey, because leveling just happens too quickly and all of the bosses are too easy. Even when I do the Main and Guild quest lines....far too easy. I would love to see a bit more added to the game.


    Wayrest Sewers Run.
    https://youtube.com/watch?v=rEcpmRcJnKg
  • Shunravi
    Shunravi
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    Don't get me wrong, I see where everyone who says it's too hard or just right is coming from. I'm just stating my experience and opinion. I have long ago accepted what I say on these forums sounds 1337 and L2P despite my intentions. I just feel that in general there has been a lot of mishandling regarding this situation. Instead of teaching mechanics, redisigning encounters, or just generally have ways to assist people having trouble, they opted to nerf and go the easy way. And they lost players in both directions.

    I remember back during the 'nerf-vet' discussions, there were a lot of vocal people complaining who had never actually experienced it for themselves. Sure there were people who did, and their complaints were certainly legitamate, but to have so much trouble over heresay... It's the same thing when everyone was saying only DKs could tank and only Templars could heal. All the while, I and players I know were effectively pulling off any class, any role. Many of us came to the forum to tell others how it was done, to encourage out-of-the-box builds and thinking, and to help those who were struggling. We were met by things like 'well, I'm not uber 1337 like you' and 'well, it's easy for you maybe.' Many gave up. Others turned bitter and caustic and stoped padding their posts to make then less 'L2P'. Of course, this is a rather natural course for this type of thing...


    Anyways, enough of my little rant. Here's hoping they continue to tune this stuff. Of course, you can't please everyone. But they could make things better.
    This one has an eloquent and well thought out response to tha... Ooh sweetroll!
  • Attorneyatlawl
    Attorneyatlawl
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    c00lmon wrote: »
    So some people complaining about it being to easy. If you say the game is to easy are you playing characters that are optimized to the max? Spec so that all the points in the places to maximize your damage. You don't think this makes it too easy?

    Try a none optimal build. I don't play optimal builds and find the game ok in difficulty and has enough challenge for me so far. I can't go into the group dungeons and kill the mobs there but have to wait to over level the substantially. I feel if I optimized by build to pick the skills that don't optimize everything it might be easier. I would rather play a character that is fun and fits what I like to play.

    I don't care about PVP except when it effects me because they nerf something because of PVP balance and it affects my build. They have already messed up all my builds in 1.6. I will find new builds but they will be builds that fit the characters I have in mind. If they don't work well enough to play the game and I have to mutate them to something that doesn't fit what I like to play I will go play another game.

    I liked Skyrim also.

    I personally like the interface with EQ2 before they rebalance for PVP.

    Wait, so... your argument here is that if you're a good gamer and make your character well too, you're playing the game "wrong" in the RPG genre that's all about making your avatar strong to defeat challenging enemies? Nope. The part that's missing is the "challenging enemies" here.
    -First-Wave Closed Beta Tester of the Psijic Order, aka the 0.016 percent.
    Exploits suck. Don't blame just the game, blame the players abusing them!

    -Playing since July 2013, back when we had a killspam channel in Cyrodiil and the lands of Tamriel were roamed by dinosaurs.
    ________________
    -In-game mains abound with "Nerf" in their name. As I am asked occasionally, I do not play on anything but the PC NA Megaserver at this time.
  • Dahveed
    Dahveed
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    Willyoke wrote: »

    It seems this game really does have a mixture of players. A lot of us want it to be harder, but a lot of you want to keep it in its current state. I really hope ZOS can do something to make the game enjoyable for all of us.

    Precisely.

    This is exactly why they just need to put in a difficulty slider which buffs or nerfs individual players.

    Tuning, re-tuning, and re-re-tuning all their content requires ridiculous amounts of resources and energy, and will ultimately fail because you can't please everyone no matter how hard you try.

    I personally think that they should just make things difficult, period, and it's up to the players to rise to the challenge; but then there I go alienating a large chunk of the player base who wants their casual Sundas afternoon fun without any corpse runs.

    If they just add individual buffs and debuffs that each player could control, everyone would be pleased. Personally I would love the option to just nerf myself drastically, and reduce the xp my character gains. A lot of Elder Scrolls players love the slower approach, they love absorbing the atmosphere and exploring, not minding setbacks they can eventually overcome with hard work.

    As for my background, I loved Skyrim, one of my favourite games of all time. I didn't know about ES games before it came out. I started playing Oblivion with mods about a year ago, and am just now finishing the main quest after over 300 hours on my character. I have over 1,600 hours played overall on Skyrim, and have completed the main quest once - ONCE. THIS is the kind of Elder Scrolls player they need to consider when making their balancing decisions. They have the MMO "get to max level endgame" crowd and the "enjoy the journey" ES crowd.

    A simple difficulty slider. Do it, ZOS.
  • karmamule
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    I would love to see them take one feature from EQ2: an option to turn experience gain off and on at will. Things too easy? Keep yourself a few levels back until things get hard enough for you then turn it back on. If you want to get fancy about it have separate checkboxes for combat xp and quest completion xp.
  • dfwmikey74
    dfwmikey74
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    Dahveed wrote: »

    A simple difficulty slider. Do it, ZOS.

    Highly unlikely, a lot of power players would drop the difficulty just to get to VR14 as fast as possible. It would be nice though to ramp up the difficulty at times.
    karmamule wrote: »
    I would love to see an option to turn experience gain off and on at will. Things too easy? Keep yourself a few levels back until things get hard enough for you then turn it back on.

    Now this I love, don't know if they'd actually implement it though.

    Edited by dfwmikey74 on April 13, 2015 11:45PM
  • Dahveed
    Dahveed
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    dfwmikey74 wrote: »
    Dahveed wrote: »

    A simple difficulty slider. Do it, ZOS.

    Highly unlikely, a lot of power players would drop the difficulty just to get to VR14 as fast as possible. It would be nice though to ramp up the difficulty at times.

    You don't understand what I meant. The base difficulty would just be current content. i.e., "easy mode". The slider would only add more difficulty. In this respect, there would be no reason for players to complain about the game being "too easy" for some and thus unfair, because everyone starts at the basic level.

    The difficulty slider would be there only to make the game more challenging and interesting.
  • helediron
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    In DDO the difficulty slider affected XP and rewards. The power players increased the difficulty to level faster. The DDO difficulty slider works very well and kept people from casuals to elite happy.
    On hiatus. PC,EU,AD - crafting completionist - @helediron 900+ cp, @helestor 1000+ cp, @helestar 800+ cp, @helester 700+ cp - Dragonborn Z Suomikilta, Harrods, Master Crafter. - Blog - Crafthouse: all stations, all munduses, all dummies, open to everyone
  • lathbury
    lathbury
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    So basically you find the easiest content in the game to easy but are unwilling to try harder content?
  • Edda
    Edda
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    Would be nice if they added a hard setting to dungeons with a 50% loot drop increase, or something.
    “The truth may be out there, but the lies are inside your head.” [Terry Pratchett in Hogfather]
  • Dahveed
    Dahveed
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    Edda wrote: »
    Would be nice if they added a hard setting to dungeons with a 50% loot drop increase, or something.

    I'm open to many different ideas of course, but frankly I'm someone who cares less about loot and more about exploration, atmosphere, and gameplay.

    I just hope they do *something*.
  • Rolo42
    Rolo42
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    helediron wrote: »
    In DDO the difficulty slider affected XP and rewards. The power players increased the difficulty to level faster. The DDO difficulty slider works very well and kept people from casuals to elite happy.

    I forgot about DDO! Yes, like EQ2, another game I could increase difficulty to give me a challenge to keep it fun.

    ESO is far below "easy": unless you're hanging out in the red (enemy AoE), I can't see how one could lose.

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